User Profile

russellohh

russellohh

29, United States

Ex-EA Games and BHG employee now making educational software for kids. Twice the pay and half the hours- but I do miss game design. That's why I'm an active member of the IGDA, and meet with local indie developers as much as possible.

Joined:
Mon 22nd October, 2012

Recent Comments

russellohh

#1

russellohh commented on Animal Crossing: New Leaf's Team Was An Even S...:

@ikki5 Theoretically yes, since many Zelda games have mostly male staff, I think. but not always- Spanish movies don't feel anything like American movies, and Miyazaki movies have a pacing and a narrative feel that Western movies don't, even when the plots are virtually identical. A man is perfectly capable of making an RPG that a woman likes, but on the flip side, a dozen female executives passed on Fight CLub, claiming men wouldn't relate to it. I don't know a man who hasn't seen it several times, whether a artistic, homosexual pacifist or a UFC fighter in training. Likewise, Little Women and Mean Girls both speak to women of different generations in ways male-written movies and novels never did.

russellohh

#2

russellohh commented on Animal Crossing: New Leaf's Team Was An Even S...:

@unrandomsam I wasn't counting women who don't play games at all, of which I know a couple at my office. Most of my female friends are either serious cosplayers, or work in the gaming industry, so that skews it somewhat. I remember the story of a game that was made by a team of 90% men. The women working on the game loved it- much like World of Warcraft (55% women I think? I know several girls who play it, and no men) or Zelda, there were many things that appealed to women about it, more so than Gears of Duty or GTA. When the game was released, the producers had a meeting where they were shocked, SHOCKED that WOMEN played their game- it had been designed for men, by men, and they thought women would never play it, ever. Can you imagine any other industry doing that? "We designed this cheeseburger for African American Men, we fainted when an Asian woman said it was good!" or "this flashlight was made for Pacific Islander 10 year olds, we had no idea Iceland adults would use it!". (Ok, a Dora the Explorer flashlight is unlikely to be used by an adult security guard, but you know what I mean). Women are 51% of the country- its always a bit odd to me when a gaming company deliberately makes a game for just men. "Men only! 18+!" Facebook games. What's the target audience? Single men that only want to play with other men? There's a market for that, and the busty blonde wench isn't the one it appeals to...

russellohh

#4

russellohh commented on Animal Crossing: New Leaf's Team Was An Even S...:

@ikki5 It does if you want to make money. I know many women who play Call of Duty and Mass Effect, but not one who plays Grand Theft Auto. On the other end, I don't know a woman under 40 who doesn't own Animal Crossing. If companies could make their games appeal to broader markets, the profits would be insane.

russellohh

#9

russellohh commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@Einherjar All of which can be figured out in the first 3 hours of playing Mega Man X (her personal favorite, I might add) and any of which a community manager can figure out in the first day at work. Sorry, but a community manager does not require a 100% in-depth understanding of every mechanic in the game, and how it creates a cohesive whole. That job is called "lead developer" or "franchise creator". Does she understand message boards? Check. Has she played video games? Yup. Congrats, that;s 90% of what you need to be a message board moderator/community manager.

russellohh

#11

russellohh commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@Einherjar Which you can learn by playing the games over a weekend. Do you honestly think every artist at Nintendo has played all 299 Mario games? Or that every Skyrim animator was an Elder Scrolls fan? That every person to draw a gun in Fallout 3 played Fallout Tactics? I can't tell if you kids are nave, or insane. Yes, it'd be amazing if all 110 employees working on this project played Mega Man 1-10 the day it came out on the NES, and every single one of them also worked on the past 8 megaman titles, and even the janitor was the world's leading expert on the entire series. Also... this isn't a megaman game. Just something really really similar, by one of the same people. I guess by that logic, the next RAGE community manager must be an expert on Commander Keen.... I look forward to the day when you young children walk into my studio, ask for a job, and I demand you have played every game I've ever worked on, every game similar to this one, even ones made TEN YEARS BEFORE YOU WERE BORN. Christ almighty, I've worked with Producers who had never played even ONE game our company made before he got the job, and here you kids are expecting people to have mastered games that came out before they were born, just so they can be a low-level art assistant...

russellohh

#12

russellohh commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@HugoSmits What on Earth are you talking about? You think Miyamoto personally draws the shine onto Mario's shoes? Or that at 15 year veteran art director animates every blade of grass? For your own sake, I hope you are trolling. A game is DESIGED by veterans- the individual assets and coloring in the details is done by 17-25 year olds. Please tell me you don't think Miyamoto is sitting there hand-painting every single frame of animation for every Goomba...

russellohh

#13

russellohh commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@GN004Nadleeh Silly Community Manager, fighting for equality in the past! How dare she be allowed a job reading message boards?! Clearly, a COMMUNITY MANAGER is going to completely halt all production of the game, stop it from being presented as it originally was, and dominate the entire company.

russellohh

#16

russellohh commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@Zael Men make far more money, we are 99.9% of CEOs, nearly all managers are men, all Presidents in America are men, nearly all Senators are men, a female programmer is called a secretary by the media, female doctors are called nurses by most patients... please, tell me again about how men aren't treated better than women?

russellohh

#18

russellohh commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@pepsiplunge Because people keep claiming she only got this job to "impress her boyfriend", that "she needs to have someone make sure she isn't lying about our opinions" and "what kind of oversight do they have to make sure she doesn't make the game in her own image?"

You don't get this crap with any man, ever.

russellohh

#21

russellohh commented on The Nintendo 2DS Was The UK's Best-Selling Con...:

@AdanVC I think I base most of my investment strategies on what the internet hates, fully realizing they'll love it 3 months later. Whenever I listen to an expert, or public opinion, I remember that A) It took Pokemon 3 years to be released because no one thought a 30 hour game about adorable creatures slapping each other would sell B) Half a dozen studio execs turned down Fight Club, because no way would that movie sell C) It took Survivor 10 years to come to America, because Reality TV had no future and D) Heath Ledger would clearly be the worst Joker possible.

Oh, and of course, Nintendo is going to stop making hardware now and be software only, because my SNES still works perfectly, original controller, while I have been through 7 Xboxes and over 2 dozen controllers.

Yep.

russellohh

#22

russellohh commented on EA's Financial Figures Reveal Dismal Wii U Sof...:

I bought ME3 being a rabid Mass Effect fanboy. I also own ME1-3 on Xbox, PS3, and Steam. (There are differences dangit!) The Wii U version doesn't have all the DLC- they just didn't bother. That was likely the last EA game I'll buy on Wii U. "Lolz porting DLC is difficult, not many people will buy this game anyway.... wait how come no one bought our game?!"

russellohh

#24

russellohh commented on Review: Rune Factory 4 (3DS):

OH hallejuah. I went ahead and downloaded this without waiting for reviews, (it was my honeymoon, I deserve a treat too!) and hoped it wouldn't somehow turn out to be the worst one, or some such. Glad to see others are loving it!

russellohh

#28

russellohh commented on Nintendo Download: 19th September (North America):

Gahhh I never did get into Monster Hunter, but with the price discount, maybe I will give it another go...

I just felt like a jerk killing all the sleepy vegetarian animals that didn't attack me, and the controls felt so slow. But but.... hmmmmm!

russellohh

#30

russellohh commented on WayForward Launches Kickstarter Campaign for S...:

@Yorumi I guess all kickstarters do ...do that. I've only paid a kickstarter once. Although they have been around a long time, they are still a pretty small company. I'd be annoyed if EA decided to do a kickstarter, but WayForward? The CEO's phone # and e-mail address are on the companies website- no secretaries, HR staff, etc. Either they're just super laid back, or WayForward is a pretty small company with a modest budget. In the end, I'll support them for almost anything. Shantae's latest game didn't really do it for me for some reason, but Contra 4 is one of my top 10 favorite games. A $400,000 budget is very small- a team making a full-sized Final Fantasy costs about $9,000 an hour to work on. I don't believe I can do a platformer for under $160,000 or so, and even then it would have to have some realllll simple artwork. Remember when SkullGirls wanted to add one more character for $140,000 or so? I'm rambling here, but essentially, WayForward might be old by gaming standards, but they are a tiny, privately owned company. $400,000-600,000 is a percentage of what a decent game like that costs to make. Just to test it, I'd ask for at least $50,000 for 10 months of work. For programming, developing, level design, 3D modeling if needed? OHhh yeah.

russellohh

#32

russellohh commented on Wii U Deluxe Model Gets Official $50 Price Cut...:

@Unit_DTH Oh, mine is Russellohh. Its my steam/origin/NintendoLife/Nintendo thingy. I thought you meant the numbers thingy like with the 3DS.

On a related note, while trying to watch Dandanronpa on Hulu today, (and refusing to ask for help) I searched for: "Dank ropes", "danke schoen", "donkey waffles", "Danged ropes", and my personal favorite, "Dungaroo roofies".

russellohh

#35

russellohh commented on Wii U Deluxe Model Gets Official $50 Price Cut...:

@Unit_DTH Amen! I've used my PS3 to finish Blood Dragon and Borderland 2, but the Xbox hasn't seen action in a year. Maybe once, to download the free Gold game of the month. Although, the free GBA games were nice. It was the first Fire Emblem I had played, starting a 2 year, 5-game obsession. My 10% discount on digital content has paid for more than one game already!

russellohh

#39

russellohh commented on Wii U Deluxe Model Gets Official $50 Price Cut...:

@jayclayx Nintendo has done price cuts fairly quickly for as long as I can remember. I got my N64 brand new for $99, and my SNES was $79... down from maybe $200 when each launched? My 3DS was bought on launch day for $201, and my Wii U Deluxe, $270 on launch. I'm honestly not that aware of console launch prices, because to me it barely matters. Skyrim comes out at $60, bought it for $35 that month. Fallout New Vegas launched for $60, bought it for $30 two months later. Heavy Rain, Bayonetta, and Oblivion I picked up for $15 each within a year of launch. Even if systems might not historically follow the exact same pattern, of course things go down over time. IT's been nearly a year since the Wii U's launch. A 20% price drop is expected, and such a small amount of money it doesn't matter.

russellohh

#41

russellohh commented on Wii U Deluxe Model Gets Official $50 Price Cut...:

@jayclayx Depends on age and income level, I guess. If I had saved 3 years worth of allowance for it, I might be a little sad, or if I lived alone. My wife and I play New Super Mario Bros constantly, and Luigi's Mansion NintendoLand is the ultimate party game. My best friend and I play Call of Duty on it 3-4 times a week- it makes the PS3 and 360 version look like antique garbage. At $270 for the Deluxe version, last November, it didn't even cost 2 days pay, for a system I play everyday. Throw in Tekken Wii U (my favorite Tekken so far), and by far the best version of Mass Effect 3 (I own it on every system) and I am very glad I got the Wii U at launch.

russellohh

#42

russellohh commented on Say Hello To The Nintendo 2DS - A 3DS without 3D:

I like it, a lot. My 3DS now has 45 games on it, from the Ambassador program to Harvest Moon, Mario Kart, Animal Crossing etc. It would cost around $500 to replace if lost, and even then I would never get back the Ambassador games, or my save files for the most part. Sometimes I'm nervous taking it places. But a $129 (likely $100 on sale) 3DS? That one I would be less nervous taking places.

russellohh

#43

russellohh commented on Wii U Deluxe Model Gets Official $50 Price Cut...:

@FiveDigitLP @BossBattles Agreed. I bought the Deluxe on launch month for $280. Even if I had paid the full $350, what's $50? A nice dinner? Sure, it'll help people who were on the fence about it, but in the 2 hours since the price drop was announced, the average American has already made about $45. I've used my Wii U daily since launch. Even if they dropped the price by $150, I wouldn't regret my purchase in the least.

russellohh

#48

russellohh commented on n-Space Not Currently Working On New Projects ...:

After Unkillable Gods of Ruin, I'll be holding back from n-Space for awhile. The characters were nice, and the abilities were well thought-out, but the difficult? My Lordi. My wife and I had a boss take 6 seconds. 6 SECONDS. We never even saw it! As it rose from the water it died. Another battle with 10-12 enemies lasted....5 seconds? 7? I'd put the game down and go cook dinner. I'd die somewhat quickly if I stood in the middle of a battle and didn't press buttons, but overall.... ehh. I don't know if they ignored QA completely, or outright refused to test multiplayer, but.... I just can't get into a game where I can beat any boss in less than 10 seconds, with my eyes closed. It might do them good to just work on Kinect games or some such crap for a few years.