Yesterday's bombshell announcement that Rayman Legends is going multiplaform and will be delayed until September certainly ruffled a few feathers — you've already left us over 600 comments (and counting) regarding the news — and while many of you may be expecting some kind of reassurance from publisher Ubisoft, the official line is unlikely to soften the blow.
Digital Spy got in touch with Ubisoft public relations specialist Sarah Irvin for a statement, and she confirmed that development problems are not to blame for the delay — something which seems to be confirmed by stories that programmers are up in arms about the fact that a game they've been feverishly working on for the past few months is now no longer hitting its proposed release date — meaning that all of their crunch-time programming was for nothing.
Here's Irvin's full response:
There are no issues with the game development. All of the information was in the press release, the only reason for the delay is to release on multiple platforms.
We usually release all of our platforms simultaneously (aside from PC). We've made special exception sometimes in the past but it's definitely just on a case by case basis and not our standard practice.
In this case, Ubisoft recently decided they wanted to release the game on multiple platforms so the decision was made to launch them all at the same time rather than separately.
I know it's not an elaborate, 'convincing' answer, but it's the simple truth.
We've reached out to Ubisoft ourselves for a statement, but at the time of writing we've yet to receive a reply.