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Wed 24th December, 2008

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aaronsullivan commented on Review: Splatoon (Wii U):

I was mostly kidding about eBaying the squirt gun, but the thought did cross my mind. I mean, we have squirt guns already. Plus, do you think I could get say... $60 for it? ;)

I completely understand what you are saying but you may very well be the first person to say they want Splatoon because it's "normal". :D

But come on... how can you want a game that has been so much fun to talk about and scrutinize to fail, right? Plus, it's fun to play. I want to be a part of it.

Interview went well in my own estimation at least.



aaronsullivan commented on Cool Down With a Splatoon-Inspired Froyo This ...:

@rjejr There is a sidebar showing news stories that are being shared the most on Facebook (desktop web page). Splatoon popped up there for me, but it seems to have dropped off now. But that means it was in the top ten at least. It may have actually hit top 3. Because I noticed it off to the side before expanding the section on the web page.



aaronsullivan commented on Review: Splatoon (Wii U):

Aw I was at an interview and missed all the fun.
I am, however, shocked, SHOCKED that you spelled valedictorian correctly.

I'm gonna make a go of picking this up at Target early morning Friday. Amiibo and all. My daughter has a birthday coming up and there are grandparents and family who might want to get it for her. Really, I want it, but, you know, gotta keep the spending tight.

Personally, I like the hype and fun of supporting a game I really like (so far) and want to be in on the underdog Nintendo story here with this bright, original game. Want to reward Nintendo for thinking outside of the box and get those young upstarts some success and recognition within that company.

And I'm only saving $4 from the pre-order card and the usual 5% discount.

I might sell the squirt gun on eBay. :P



aaronsullivan commented on Cool Down With a Splatoon-Inspired Froyo This ...:

That looks good. I mean the food and Splatoon together and the inkling girl. The odd squid ink frozen yogurt combination is eye catching and weird (almost looks like caviar) but then very appealing. It looks cool in more ways than one. This would be a good promotion in the US, too.



aaronsullivan commented on Reaction: There is a Positive Angle to Nintend...:

@electrolite77 Delaying a game for quality is about time and money not hard work or laziness. Your scenario does not rely on preorders either. It's just one of many indicators a game will sell on launch day. For instance, if the next GTA or COD release somehow disallowed preorders, do you think that would scare the publisher into taking an extra six months to do it right? Every fan will rush to get it that first week of launch either way. Canceling preorders is pretty easy too most of the time.



aaronsullivan commented on Reaction: There is a Positive Angle to Nintend...:

There's no way around the fact that some of the hype deflated. It seems to me that the number of people paying attention dramatically increased since the initial testfires and since they went pretty well there was an expectation set. Probably should have been some bigger disclaimers out there to remind everyone that things could go horribly wrong.

Besides the fixing of technical issues with servers, I really do hope that Nintendo sees the need for better communication with consumers by the time the launch occurs.

Nintendo in NA (everywhere?) needs a solid PR person with a good personality, a direct approach, and the leeway to do what is needed in times like this.

Overall, though, I really love this game and think the online stuff is going to be rather solid. Wii U owners have an upcoming game that has gained a wide curiosity and I imagine the percentage of owners giving this a try to be very high.

People have complained about the gradual rollout of features and online modes, but I think it's smart. Nintendo wants this to be an evergreen title and believes enough in these brand new characters to back them and support them for a long time to come. Nintendo has done this for roughly two titles in the past Mario Kart and SSB (maybe Fire Emblem, too) so to sink so much into this brand new IP is exactly what we want Nintendo to do right?

Hopefully Nintendo is rewarded for taking this risk and we can see some great new stuff continue to roll out next to our old favorites.



aaronsullivan commented on Reaction: There is a Positive Angle to Nintend...:

@mjc0961 I pre-order at Target sometimes because it saves me $4 and I don't have to get out of bed as early. Is that bad? It's also helpful for distribution to everybody whether they sell out or not because it gives the publisher a better idea about how many to put on shelves. Things sell out unexpectedly all the time, even with games at major retailers. Maybe it's just in the store you wanted to go to first, but I don't enjoy calling around and going on a hunt when I could just pre-order. I'm also a little surprised at your confidence that something Nintendo is launching won't sell out, given the infamy of Amiibo sales. In general, however, spending money on something you haven't researched at all or succumbing to irrational hype would be a good thing to avoid.



aaronsullivan commented on Splatoon Global Testfire Suffers Major Problem...:

@rjejr Glad you stayed on. :)
Sad for all those who gave up and I can't blame them.

People really needed to take the Test part of TestFire seriously, but the whole hour being a waste is pretty bad. If that extension didn't happen it would have been a total disaster.

Just imagine the stress of those running the servers. This actually felt like different problems than happened on that first test where I had problems. It was totally down, it felt like. Plus, then the server couldn't handle the load and had too many connections. Near the end it got what I consider the worst of the errors when you get stuck in the waiting for players mode and you have to shut off the system to get out of it.

Anyway, at least when the server goes down in the real game, you can just give single-player, 1v1, or customizing your character a go. It would seriously help.



aaronsullivan commented on Hands On: Disney Infinity Toy Box 3.0 Brings A...:

Wasn't even necessarily disagreeing with you, btw. Just a different perspective.
I agree that the character upgrade trees were a huge deal. The characters and their interactions are always going to be the key ingredient, too.

@sinalefa and I are awaiting your comments over at the review of Swords and Soldiers 2. :P



aaronsullivan commented on Little Devil Inside is Close to Bringing Its A...:

Looks fantastic. They already have a lot of the key technical elements in place. Will keep an eye on this one. Hope it makes it to Wii U.

The discounted price was for early backers. This is pretty common. You reward those who see the value immediately and support the game early. The same digital copy is available at the normal price.



aaronsullivan commented on Hands On: Disney Infinity Toy Box 3.0 Brings A...:

The driving is rebuilt by the team behind Sonic All-Star Racing, so I think it will be tightened up way more than "a bit", thankfully.

Yeah, but it's just one part of the game and it should play very well. Some people prefer the racing feel from the Sonic All-Star Racing games to Mario Kart (not me, really) and, of course, it's a different set of characters. It should be a nice alternative at least.



aaronsullivan commented on Hands On: Disney Infinity Toy Box 3.0 Brings A...:

I think Infinity 1.0 was super ambitious but fully realized.

2.0 was a stop gap. Almost experimental and clearly rushed. Fundamental things were not fixed, such as the driving, mixing characters more. They sort of took half steps towards everything then got it out the door.

3.0 looks like a return to a fully realized version again, to me. There's still some rough edges, but bringing in other developers to focus on the key spots is hugely important as the game is trying to be all things to all people. I imagine the karting is hugely improved if the Sonic All-Star people rebuilt it. Like you mention, having dedicated game spaces where you can mix ALL of the characters is a big deal. Yes, you can create your own stuff, but sometimes you just want to play. :)

Of course, I may be getting rose-colored glasses from Tron and Star Wars getting real attention. :)

My big worry with all of this is how much the Wii U is going to strain under the features. I have to admit the resolution in 2.0 hasn't bothered me too much, but how long can this go on?



aaronsullivan commented on Icy Wind Games Set To Release Action-Adventure...:

@Mega719 so you don't understand that it's a joke then? The developer is joking that 60 fps is a next generation feature. Did you look at the above posts? One of the developers chimed in and explained that it was used tongue-in-cheek which is like winking at you while he says it. He was kidding. Like I mentioned it goes further on the game's website and puts a trademark symbol after next generation to further emphasize the silliness of it. I can't believe how quick people are to prove how smart they are on this by assuming the developer is that naive.



aaronsullivan commented on NPD Survey Outlines Bright Future For amiibo A...:

Ah, Nintendo Land 2. Sigh.

I think we are going to see some serious action on the stock issues. There's a report now about Meta Knight coming back at the same time as wave 4 and Splatoon Amiibo. It will always be hard to find some, I think, but it just needs to improve a great deal, not be perfect.

The success of Amiibo means that something that lets you play with them in a more universal way than Smash Bros. is almost inevitable. Like everything else with Amiibo, I think Nintendo thought they had more time for it to grow and were caught off guard.


I mean Nintendo can't be looking at numbers like shown in this report and ignoring the potential of an actual game with amiibo in the title. It could also be that Nintendo is waiting to tie it in directly to the new account system and loyalty program. You'll want to view your collection on the go and let it interact with mobile games, too, for instance.



aaronsullivan commented on Review: Ultratron (Wii U eShop):

Whew, for a second there I thought you were going to admit to saying your vows through a fan. lol.

Nice majestic theme, though. :D

Did you ever check out the Ronald D. Moore Battlestar reboot? I liked it quite a bit, despite some missteps. I think you dig cheese a bit more than me, however, and I'm going to guess you prefer the original. ;) :P



aaronsullivan commented on Review: Ultratron (Wii U eShop):

@Captain_Gonru @rjejr
For me, it was Venture:

Nobody beat Williams when it came to sound effects and visual effects in these high intensity action games, though, like Robotron and Defender.

Also, I really like Puppy Games but some of these games have been out for over a decade. They were some of the first to reinvent retro so they used to stand out back then. I used to play Titan Attacks in my browser somewhere between 2003 and 2005 I think. (Was pretty impressive to be able to do that back then). Revenge of the Titans is the one I've put the most time into. It's a tower defense of sorts and would be a good fit for 3DS or Wii U I think.

@rjejr My older brother and I would frequently speak through a fan to get the correct sound for "By your command". ;)



aaronsullivan commented on Ronimo Games Explains Pricing for Swords & Sol...:

I don't know enough about the game and market to set a price but it's definitely a bad sign if you inspire an article to justify the price. Marketing needed to soften the blow or the price just needed to be lower. So a mistake was made.

$20 games that are a great experience but shorter or with less content really appeal to me honestly so I don't mind if indies try to carve out a new normal there.



aaronsullivan commented on Ronimo Games Explains Pricing for Swords & Sol...:

I don't know. The only thing that stands out in your post is that you thought a game that gave you 80 hours of play should only be $10. You decided to pay multiple times for it, too. So, the sequel arrives with two new factions that need to be balanced, and presumably much more work involved. Why not $20? Just because you got a great deal on the first one doesn't mean they shouldn't try to get a more reasonable return on the second, IMO.

Plus, why is the Custom Army feature not a legitimately important new feature?

Also, they almost doubled the factions as they reworked one of them.

"Knew how to do it" on two screen multiplayer does not negate: had to optimize a new engine for it to work smoothly.

I don't know how many side quests and mini games there were in the first, but this looks from the outside to be exactly what they want to sell it as: a more fleshed out, fully featured sequel to an original which was repayable but more slight in content.

I get that it's not convincing you and you want to pay less. That makes sense. You are evaluating it compared to other games you want right now. That makes sense. I'm just not feeling your arguments against the developer's logic here.

It's just sad to see you as such an advocate for this game just leave the devs in the dust once they ask for more money. :) I haven't even played the first one, yet... and I think I own it. Got it on sale for like $5 or something.



aaronsullivan commented on Feature: A Nintendo Fan's Guide to E3 2015:

Joe Hisaishi delivers again and again. Nausicaa is one of my favorite movies and I'm not really into anime. When I discovered this movie as a teen I went crazy checking out anime and realized I had stumbled onto the exception, not the rule. Fortunately, Studio Ghibli and Hayao Miyazaki (and Isao Takahata) kept churning out amazing movies over the years.



aaronsullivan commented on Feature: A Nintendo Fan's Guide to E3 2015:

I think @CreativeWelshman is showing how they don't follow a set formula for their franchises. Mario Galaxy 2 was a direct sequel to Galaxy unlike the other 3D Marios who all tried to introduce new central mechanics, theme, location, etc.

But, yeah, the list displays a special kind of insane expectation. :) More like a fantasy list.

For the record, though, @Thearnaud44 I think Mario Kart 7 2.0 actually does make some sense. Sort of like a way to handle the loads of DLC that Mario Kart 8 has been getting but on the 3DS.



aaronsullivan commented on Feature: A Nintendo Fan's Guide to E3 2015:

@sinalefa @MoonKnight7 @DarthNocturnal @rjejr
Platinum Metroid?
I'm at once excited and terrified by the proposition.
Other M opened the door with combat a bit, but I'd be afraid of the exuberance and over-the-top nature alienating Western Metroid fans though. I mean, I think I'd probably find it awesome, but it could be one way to push people even further away than Other M.

The key would be how they handled the exploring and the distance fighting a.k.a. shooting... and the character of Samus, of course. What a wild idea, though.

Maybe a Platinum Retro collaboration? Would that be nuts enough to work? :P Maybe a spin-off game of some sort. I just don't know.



aaronsullivan commented on Nintendo Announces Best Buy Locations and Deta...:

I was disappointed in the game situation at first, but I think it's okay. This is to narrow things down to really good players and using a mode that people can practice on will really keep the "lucky" people out and we'll end up with a better group for the main event.

That said, 3DS I don't totally get. Probably because there are 40+ million more out there, I suppose, and they don't know what the response will be.

The limited locations is a mistake. I guess it's so they can just choose a winner and get the 8 needed in one go.

Anyway, the key event is going to be the one covered at E3 and it would be pretty sweet to give them something they've never played before as part of the event. My bet is that it's going to be a custom stage from Mario Maker, my hope is that it would be something no one has even seen before.



aaronsullivan commented on Splatoon Hype Brings Squirt Guns and Manga:

Oh, man. I'm unemployed. Amiibo is mean.
I don't dare miss trying to pick up the amiibo and I have a pre-order card for Splatoon that I think I've had since Summer of last year? But no $$$.

It would be one thing if I had any confidence in the Amiibo stock. But the 3-pack is just the thing to make in limited quantities as it is more expensive and less likely for everyone to be interested in but necessary for collectors. So even if Nintendo gets on their game a bit better with stocking rarer amiibo it's still likely to be very hard to get.

Also, how should we evaluate how much we want the challenges? It's already hard enough to evaluate the content overall as much of it is rolling out slowly and details are slim on single player and how much variety there is in 1v1. The upgrades and customization does seem deep enough for Turf War to stay exciting for a long time to come though.

Looking back, the limited times of the testfire were genius. Even if people didn't get to play it has created a ravenous vocal group to get others intrigued. But one hour is only time enough to scratch he surface even if you did play.

Well done, Nintendo, but I'm feeling a bit abused as a fan.

So, what do you think @rjejr? Would you prefer a paid membership to cover costs of servers for online and lower cost games? Or do you think this is the better way to include the costs in the price of the game and amiibo. I mean that is probably the best theory going as the US is bound to be the heaviest load on the servers by far.

This releases 2 days after a big interview for me. Depending on how it goes I might just buy these and keep them sealed until I find out how it went. Then, I'll either open it out of celebration or sadness. lol.



aaronsullivan commented on Nintendo Hoping That Splatoon Will Tempt Lapse...:

I'll just add that owning a Nintendo console doesn't make you a Nintendo fan. Not until the N64 and Gamecube era, that is. :) I think if you owned the Gamecube or especially Wii U you are much more likely to be an actual fan of Nintendo and its games. I'm not even sure what all that means, really, except that lapsed fans had to have cared enough "back then" in order to be drawn back in now.



aaronsullivan commented on Nintendo Hoping That Splatoon Will Tempt Lapse...:

@rjejr I've met and know a few "lapsed Nintendo fans" and I like the term. I don't know how many there are but they actually keep tabs on major Nintendo news, play a game from time to time at a friends house, they undoubtedly know about amiibo and might even be tempted to pick up a couple. They used to play GameCube, or N64, or grew up on SNES and maybe even NES games and loved a few games and experiences, but always pick Playstation or Xbox because it looked like a better proposition or they play COD, Halo or whatever with friends or they preferred mature games to a degree and only had time for one console, or maybe they just love cutting edge graphics. I don't know how common it is, but these people still talk fondly of Nintendo games and characters and even consoles. The Wii let them down and seemed like something their younger siblings or parents liked and never gave it much of a chance.

These are also the people that probably have smart phones and play some games on mobile and Facebook but would never say they were fans of those types of games.

I think Nintendo is banking on this type of person to be a significant number. I honestly have no idea if it is.



aaronsullivan commented on Video: We Tackle The Dual-Stick vs. Motion Con...:

I was expecting to love the controls as I was enjoyed it in Wind Waker, but was surprised at how amped up the sensitivity was! Probably by default it should be a bit lower as people get accustomed and pros will steadily increase it.

@Zyph I missed that you could change the sensitivity of the right stick. That is a good idea. I found that I wanted to turn faster with the stick and go precise with the motion.



aaronsullivan commented on Video: Nintendo Minute Shows Off Battle Dojo i...:

I, for one, found this 1 v 1 thing to be better than I expected. I guess I didn't account for the whole mechanic of getting around quicker, hiding, etc. being so important when you are competing to get balloons. After playing turf war and seeing this, though, of course it's important!

In fact, the number of balloons you lose if you get splatted makes this out to be a pretty intense match practicing most of the same skills with a twist that seems just fine. Not quite as frantic as 4 v 4 but with the balloons appearing in groups it does force each player to the same spot over and over.

Could be fun.