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Wed 24th December, 2008

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aaronsullivan commented on Feature: The Legend of Zelda on Wii U - What D...:

@G0dlike That is the big question on my mind. Nintendo was bullish about having motion controls for future Zelda swordplay. Where is the thinking on this now? I'm all for it, myself, but switching between GamePad and Wiimote + nunchuck seems awkward to say the least. :/ My guess is that motion control sword swinging will be left by the wayside this time.



aaronsullivan commented on Feature: The Legend of Zelda on Wii U - What D...:

Just recently played through Twilight Princess again and I've just never met a 3D console Zelda game I didn't love. Will it be the best thing ever, win over new people and bring back an audience who abandoned Nintendo long ago but still wants to get lost in this new Zelda game? I sincerely hope so, while betting on a more modest success.

Thing is, I know I'll personally be just as happy if none of that happens and I still get a brand new Zelda experience that compares to Ocarina, Wind Waker, Twilight Princess, and Skyward Sword.

On Other M: I haven't revisited Other M in awhile but it obviously rubs some people the wrong way. I personally found there to be issues with the story/characterization and the game play but overall I enjoyed most of it. I think the perspective and even the general approach was pretty good. Agree that nunchuck movement would have been better. I had nowhere near the reaction some did to the potential sexism but I think part of that is I never imagined Samus as a cold human being in the previous games, just someone that was willing to do what needed to be done against all odds. I still regard all the previous primary Metroid games higher.



aaronsullivan commented on Satoru Iwata Defends Timing of DeNA Deal, Teas...:

@Jcunit Thanks for looking into this further, I think @Sir_JBizzle 's summary is really helpful as well.

@Yorumi Does this help you see it better? On the whole "since 2010" thing: It comes from DeNA CEO talking about when it first approached Nintendo... who pretty much sent them packing initially. Then, they were persistent over the following years (2011 to 2013?) and as Nintendo further explored options, they began some negotiations. This is not "working together" in the sense that they were developing games or the membership program, it was discussion to see if they could work together. In 2014 it seemed Nintendo was warming to an approach to the idea but specifics were still up in the air.

Nintendo just made the deal final this year. So, I'm not sure what how you support that he was "lying for 5 years" anyway.



aaronsullivan commented on Opinion: Splatoon Is to Shooters what Mario Ka...:

I'm so done with those for now. The kids do play 2.0 quite a bit, but mostly the Toy Box and really, they just didn't need as many figures as I got them. I still have some things bagged up in secret that I didn't give to them yet, too.

We have more than we need as far as gaming goes. In fact, we just recently played through Twilight Princess again and that took almost all of our time up. Kids loved it with me mostly playing but with them taking turns here and there, but that is one dark and violent Zelda game. Sorry kids.

Amiibo appeal to me personally, though. I don't try so hard to get sale prices only so it's easier on the brain. (The sales go so deep on Disney Infinity stuff how could anyone pay full price?)

However, the limited quantities mean I was soured on them for awhile. Wanted Kid Icarus and King Dedede. Won't pay scalpers for them but never saw them in person and wasn't going to go store hopping for the exclusives.

Sorry to hijack thread so I'll say: Splatoon is more than I imagined and my kids are excited about it, too. Actually want an Amiibo for it for some reason, and I still think a free limited demo period to test the online waters and get hype going is a good idea (but would have been better around Xmas time 2014).



aaronsullivan commented on Opinion: Splatoon Is to Shooters what Mario Ka...:

I actually bought some more Amiibo. Had a chance to be at Target in the morning on launch day and wait for them to dig 'em out. Even got Mario Party for the kids (will wait until an April birthday, though). We picked out (new) Yoshi (Whooly world, you know), Toad, and then Toon Link, and Princess Peach from Smash Bros which is so much cooler than the Mario set. (Had the kids in store with me and managed to get them all double bagged and they didn't know what I got.) Also picked the bundle for Mario Party to get cheap Mario. I just figured Mario would be used in more games in the future.

You are right about Bowser not needing a second release. I wouldn't say the new one looks that much poorer but they are so similar. :/ At least Luigi, Mario, Yoshi, and Princess look different and are posed much differently.

Oh — Splatoon looks great. Just wish local play could somehow happen, too. :/



aaronsullivan commented on Game Jam Tasks Developers With Creating A Zeld...:

Well, if you look at that list, it's easy to see why women who do like games might be frustrated.

Most boys aren't told there are many roles in life they shouldn't play, yet girls are pushed away from many, even if indirectly through what the most popular games involve.

I suppose we have the inverse of stepping into a "woman's world" in some scenarios, but how frustrating it must be for many woman that games that require reflexes or are intellectually stimulating, or sports that are an intense and fun way to stay fit are in the realm of "a man's world".

I'm just like anybody trying to get my head around these issues. I have a daughter and a wife who enjoy gaming and sports. I don't care much about the flaming gamergate wars or whatever. From the outside that just looks like a bunch of riled up babies crying about someone stepping in their playground uninvited.

As far as the male or female Link option, I don't see why a female Link couldn't go save a princess. :) I'd still prefer to have Impa or Zelda be a playable character in the games. I'd love some creative approach where you have to work around all the effects that Link is doing (good or bad) to get the job done, for instance. (Though that even makes some unintentional commentary. ;) )

There's certainly fan support of playing female characters from the series if Hyrule Warriors is any indication.

All that said, I don't see the harm in some indie games about a female Link.



aaronsullivan commented on Review: Elliot Quest (Wii U eShop):

Well, wouldn't even try to change your mind, it's obviously a subjective thing. :)

I will say that Minecraft's choice of style isn't just a price to pay, it serves the purpose of helping the entire game work for people. You smash a large rock with a pick axe a few times and now you are carrying it's entire mass around. You can carry what would be literal tons of mass and place it willy-nilly and yet people still feel it to be a transportive experience. The entire game has a deep level of abstraction and the pixel art is just an extension of that to actually help people accept the alternate reality.

It's a good case to study because of its immense popularity across all ages. Something is working there even if not for you and your wife. :D



aaronsullivan commented on Game Jam Tasks Developers With Creating A Zeld...:

@LetsGoRetro I hear you. Do you think a female player might feel that making the main character male takes a little away for her? Not trying to be judgmental or anything, it's just that you make a pretty good case for why female players might enjoy a few more games with strong leads they could relate to more.

I'm in the camp that says make Zelda the main character for either an entire game, half of it, or have a co-op mode where you could play either. Zelda has so much potential as a character and has been in many interesting roles. It wouldn't be any kind of stretch to get her in on the main game play and Link could stay Link. Legend of Zelda, am I right?



aaronsullivan commented on Review: Elliot Quest (Wii U eShop):

Art that trends towards abstraction or simplification causes the viewer to fill in the missing information with our own imaginations or experience. It can create a personal bond with what we are viewing.

Pixel art has become a popular form of abstraction even beyond video games and thanks to Minecraft it has a new flavor that kids are going to appreciate far into the future.

Not all of it has the best qualities of suggestion and not all of it is even pleasing to the eye, of course. It can be efficient for indies to use compared to detailed imagery which takes longer to create, but good pixel art takes time, too.

So, while I think it has been a draw for some artists due to their nostalgic feelings towards early video games, people have discovered it can be great in its own right.



aaronsullivan commented on Nintendo Boss Satoru Iwata Warns Not To Hold Y...:

All he said was the that the article wasn't based on correct information. That just means something is incorrect about it. Or everything. Just saying that later when there is a Zelda TV show but it doesn't happen just like the article, let's try not to call Iwata a liar. ;)



aaronsullivan commented on We Have Shigeru Miyamoto To Thank For The Supe...:

I'm an adult and I think the natural comfortable distance for holding a 3DS being farther way creates a need for more precise positioning of your view so that only half the screen is working. The new 3DS did not have that issue at all for me. In fact, it's the one feature that makes me look at it in stores and consider it momentarily.

Now if only I liked playing on that little cramped device with the tiny horribly low-res screen I can't share. Love some of the games, but it's pretty much despite the system they are on.

It's okay, though, I've never really liked a single Nintendo handheld since every one of them has had a horrendous screen and cramped controls. All of them had some pretty great games, though and the GBA really helped the 2D games live on during the 3D game play experiments the consoles were after.



aaronsullivan commented on Iwata: Nintendo NX Will Surprise People And Ch...:

I did a quick scan of the comments and I think I'm going to pass on this — well, I'll just say that the GamePad did for me what the Wii did before. Maybe I just had the ideal situation with 4 built-in players of varying ages in my family, but, for us, Nintendo Land was as exciting an experience as Wii Sports was. In the end, it has had even more lasting appeal and has been one of my favorite gaming experiences ever.

It's similar to Wii in that experiences to match that initial one are too few and far between. In addition, I think the motion controls needed motion plus from the start and the GamePad needs a more ergonomic grip and size that isn't trying to be a flat tablet as well.



aaronsullivan commented on Exclusive: Affordable Space Adventures Pricing...:

I'm not paying double for this.

Couldn't resist but I am kidding. His reasoning is quite solid and it seems at least some people understand. The only problem is there will be no "Reasons why it costs $20" note on the eShop. I hope it works out for them. :/ I'm looking forward to that sweet, sweet GamePad goodness.



aaronsullivan commented on Zelda Lookalike Oceanhorn: Monster Of Uncharte...:

I understand where they are coming from though. This game is years old now, and there wasn't a hint that any serious Zelda game was coming to mobile (and there still isn't even with the mobile announcement). It is intentionally trying to look and feel like a Zelda game to fill a void on the platform.

On top of that, they did not go for a free to play or dlc pay model. It's a pay up front mobile game. It suffers from the usual problems with trying to pull this off: no physical buttons and joystick in a game style that wants them. So the combat, for me, suffers from the inability to expect precision. I haven't tried their PC port, though, which would probably be where a Wii U version would come from.

The isometric perspective makes a big difference in gameplay as well. It's not quite a top down, and definitely not like the 3D Zelda games, either.

Also, the developers admit high aspirations but being on a mobile platform hemmed them in quite a bit. The water travel looks like Wind Waker, but is just a mini game between islands as far as I've played.

Though I wouldn't have designed the look and feel so close, I love that a small independent developer got to make something so close to their heart.



aaronsullivan commented on Nintendo NX Will Be About Creating "Fun New Wa...:

@Yorumi I don't get it either. They clearly weren't decided "all along" according to the account of the DeNA CEO. You previously claimed they were lying for 5 years. If they were, where are the games for the last few years since their mind has been made up. What is this scenario? The involvement between the two companies was DeNA begging Nintendo to let them use their IP, Nintendo resisting but being interested in DeNA's experience with online infrastructure. I also remember Iwata talking long ago about mobile app development and not ruling out some games but in a limited way. So I'm just wondering what Iwata said exactly that has you so accusatory.

On top of all that, this deal just recently finalized, so nothing was final. Iwata was always talking about their current plans and of course plans could change. Doesn't mean anyone lied.



aaronsullivan commented on Nintendo NX Will Be About Creating "Fun New Wa...:

Nice compilation of articles and illustrates how Iwata and Nintendo were most interested in the network infrastructure for most of the time they were negotiating. Then mobile games eventually made sense and helped seal the deal.

I read articles about the back-end membership here on nintendo life already. :/ One of the editorials went into it quite a bit, too. The timeframe of Fall I didn't see. It will be fascinating to see more details though.

@Yorumi what lie are you talking about? You have to give me a specific quote or something now because you are pointing to evidence for the opposite. :/



aaronsullivan commented on Nintendo NX Will Be About Creating "Fun New Wa...:

Wii Remotes are still a great idea, IMO. In fact, I prefer the comfort of a Wii Remote and nunchuck most of the time. Motion Plus made it much more flexible and responsive, as well. There were severe mistakes in how Nintendo responded to the initial stunning success and I think it misinterpreted it and it ultimately caused a lot of damage, but the "gimmick" nature of it came from the software choices more than the hardware, IMO.

The GamePad is an ergonomic mistake as they tried too hard to make if act as a tablet at the same time, but the second screen is still a great idea. Cost problems, messaging problems, etc. leave us in a horrible boat, but again, it's no gimmick, IMO.

XB1 and PS4 have the standard stuff, why make another? I want competitive hardware and third parties, too, but, IMO, Nintendo should try and make fun new ways to play and not limit themselves to the same methods of interaction everyone else is.



aaronsullivan commented on Nintendo NX Will Be About Creating "Fun New Wa...:

Not so sure Nintendo knowingly lied. Is there some evidence you have? If you are talking about mobile devices, Iwata was in continual discussions with DeNA for 5 years. The DeNA interview suggested that it was from their desire not Nintendo's.

Furthermore, there was a progression from back-end systems and accounts up to DeNA saying there really should be games with this. For all we know that happened recently in a way that convinced Iwata.

Iwata also stated that there will be mobile presence from Nintendo and couldn't rule out games in some small capacity even when he was distancing himself from mobile as a platform overall. In other words, it sounds secretive, but not like a lie at all. Just evolving business decisions.



aaronsullivan commented on Nintendo to Lead Design and Development of Sma...:

Maybe, but I think Nintendo's attention to detail and protection of its IP means that there will be significant involvement here, not just napkin sketches. :) Plus, "Development of smart device games will be mainly done by Nintendo" (emphasis mine). Doesn't sound like something done on a lunch break.

Still, they are smaller games and won't compare to the big projects. Personally, I'm imagining small teams of younger or newer Nintendo developers under one veteren with lots of creativity and short development times. Could be an overall win for quality and innovation in the larger projects. :D

(I'm stuck in a computer lab with just a couple of students now so I have nothing but time to just chat away here. Now I'm repeating myself...)



aaronsullivan commented on Nintendo to Lead Design and Development of Sma...:

Not sure how I feel about this overall. While I support the general idea, part of me wanted Nintendo to announce that it was going to just have oversight on these mobile games and let DeNA do most of the work, and part of me would rather have what was actually shared in that interview: Nintendo is developing these games.

Like others, I don't want to see Nintendo's developer talent spread too thin. I'm only encouraged that this has probably been in the planning for awhile and apparently Nintendo did quite a bit of hiring a ways back.

Reassurances that Miyamoto is still working hard on Wii U releases only makes me question who is being shifted over to mobile work!

I do have an optimist angle to this, though. Developing smaller projects does often come with freedoms that stir up some creativity. It also gives more smaller teams a chance to gain experience in complete games more quickly. The mobile development team could be led by some veterens but used to incubate some of the younger developers. Remember Miyamoto talking about starting up some smaller teams of younger developers?



aaronsullivan commented on Nintendo to Lead Design and Development of Sma...:

Why wouldn't they "upgrade"? Is there some mutual exclusivity I don't know about? If you enjoy short-burst games on your mobile phone you can't possibly enjoy deeper, richer games? Are you suggesting no one who plays core games on any console could also play some mobile games too?

Where does this mentality come from?

Kids I see daily, for instance, happily shift from PC to Wii U, Wii, VC games from all generations, PS3 but also play all sorts of little games with their hand-me-down phones or tablet. They like richer games like Minecraft and the Zelda games, difficult rage games like Bit Trip Runner and Runner 2, silly mobile games like My Talking Tom. They'll switch to some of these on mobile or console or PC without batting an eyelash.

Nintendo has already stated that it learned its lesson with the Wii that those casual gamers it initially appealed to were not interested in deeper gaming experiences and they weren't going to persue them. But mobile gamers are not exclusively casual gamers they are just about everybody.

Nintendo is not trying to win over every mobile player and make them more dedicated players, they are trying to remind people who are already more dedicated players that Nintendo makes some awesome games and to give their hardware a try (maybe again).



aaronsullivan commented on Nintendo to Lead Design and Development of Sma...:

Well, I partly agree with you. You are predicating your scenario on console/handheld games probably making a loss and not investing profits from mobile into it.

I believe Iwata still views Nintendo's primary strength as creating richer experiences on dedicated game hardware. He was a programmer and designer and it's clear how much he values their talented developers. (I really enjoy how much Nintendo is trotting them out in front of cameras and look how much Iwata enjoys those Iwata asks interviews (laughs).)

If you don't use the strengths of your company you are leaving money on the table.

In other words, I'm reasonably sure Nintendo will at least try to take any excess money from the mobile venture and use it to prop up the dedicated hardware business. At least for one generation.

If that doesn't work, your point is a very good one.

However, you've also got to balance that with what other businesses and Nintendo have observed: Most success stories in large mobile gaming business also come with stories of rapid decline.



aaronsullivan commented on Nintendo to Lead Design and Development of Sma...:

A large portion of those people are still playing Wii and DS happily for one. Also, the Wii was made popular by Wii Sports which failed to have a compelling IP to hold onto once the control scheme went out of favor. But there's other things wrong with your supposedly analogous example.
Basically, you are comparing apples to oranges.

That being said, I think people are mistaken to think this mobile venture is only to bring in advertising for the dedicated hardware. It's a major goal, but I think Nintendo realizes that it has lost almost all connections with gamers who have moved on to other platforms and that it is almost completely missing out on a generation of kids and families. If it doesn't reach out through these almost ubiquitous devices, it becomes harder and harder to gain any traction in the future. Also, Nintendo clearly aims to make money off of mobile.



aaronsullivan commented on Reaction: The Nintendo 'NX', and Why We Think ...:

@MeloMan While all those things may (hopefully!) be true about Nintendo's account management plans and overall approach to games, that is not what NX is.

In context, NX was brought up as an example of how Nintendo is still focused on dedicated hardware gaming platforms as contrasted to the other initiative of using it's IP in games for what it considers the more limited platforms of mobile devices.

The network account initiative that Nintendo will be utilizing DeNA for was also discussed in a way that was completely separate to both NX and Nintendo IP on mobile.



aaronsullivan commented on Reaction: The Nintendo 'NX', and Why We Think ...:

You may be right about the perception of the GamePad. It certainly didn't sell many consoles. Not sure the second screen is what made the GamePad a failure however. It just looked uncomfortable as a main controller and the primary showcase game for it had many marketability problems. That coupled with the already questionable performance of the Wii U and the fact that games utilizing the GamePad best (Racing, Cooperative) took a performance hit just added up to a poor perception overall.

Nintendo has a "new game concept" but I wouldn't rule out its unique devotion to backwards compatibility.

As far as that combined-devices concept and your idea, I don't understand how hooking up a portable to a home console is going to boost performance. Sure there are laptop configurations that can run themselves OR let a smartphone overtake their screen and keyboard or let the computer use some features of the smartphone, but they don't boost each other performance-wise, they replace functionality. The 32x just used the ports of the Genesis/MegaDrive didn't it?

Again, why not just take all the money and engineering needed to connect the two through some fabulous uninvented high-bandwidth connector suitable to the constraints of a handheld and just get better suited chipsets for each device? Seems like it would cost less and be less of a hassle for the consumer and make each device more suited to what it needs to be first.

Now if you had a multiplayer asynchronous game where you are offloading the graphical display to each handheld while the game is also running on the console: that makes sense to me. :) At least, then, you are using all of what the handheld and the console can offer.



aaronsullivan commented on Reaction: The Nintendo 'NX', and Why We Think ...:

@rjejr Your 3DS is only sending itsy, bitsy control data through wifi, you are talking about sending streamed video constantly. Like you say, just for video streaming would be okay, though.

Unfortunately, adding wifi to a device is not just about a little chip. It also needs an antenna and a place to put it that does not interfere with your other wireless technology (in this case the much more important one). That gets tricky on smaller devices and puts constraints on other parts of the device. It's not impossible, just probably more work and cost than made sense for a specific non-gaming feature.



aaronsullivan commented on Reaction: The Nintendo 'NX', and Why We Think ...:

@Akira_1975 It was used as an assurance that Nintendo is not giving up on dedicated gaming devices just because it is also allowing mobile games on different platforms, so it has to be a dedicated hardware device or platform for dedicated hardware devices, right?

Based on what Iwata said, "a dedicated game platform with a brand-new concept under the development codename "NX." ...

Could it be just the successor to the 3DS? Yes.
Could it be just the successor to the Wii U? Yes.
Could it be both as two new devices (with a single development platform)? Yes.
Could it be both as a single unified device (fusion)? Yes.
Could it be some other combination of the above? Yes (?)
Could it be a "third game pillar"? Yes. (Personally, I find that unlikely, however)
Could it be that Quality of Life platform? No, that is not a gaming platform



aaronsullivan commented on Reaction: The Nintendo 'NX', and Why We Think ...:

Wifi on GamePad would also reduce battery life and increase cost which are two sore points already, but I guess it would be kinda cool to have for when latency isn't an issue... a bit confusing though, I guess everything but streaming channels would go off limits once you reach wi-fi only range? I was definitely disappointed in the distance it could travel. I'm not sure it would have made a single extra sale, though, so I can't call it stupid, myself. :)

About mobile games also being available on the next Nintendo handheld: I get that Nintendo might not want to "dilute the quality", but I just can't see them limiting the handheld that way. Many kids get one device and don't have a phone or a hand-me-down tablet yet, so it just seems like a weird limitation. Especially if the new handheld still has a touch or stylus method of input... or maybe even multitouch. Wouldn't it be very weird for it not to be able to play all Nintendo games? It still leaves the mobile devices lacking compared to Nintendo's dedicated handheld. In fact if the Nintendo device didn't have those games it would be a strike against it compared to a mobile device.

It might not be easily possible, but if it is a possibility, I think Nintendo should make it happen.



aaronsullivan commented on Reaction: The Nintendo 'NX', and Why We Think ...:

Do you keep a list of which people said it was a bad idea so you can compare it to the people who now say it's a bad idea? Otherwise, it's very likely they aren't the same people.

Also, people change their minds.
Also, time changes circumstances, so what is good now wasn't necessarily good then.
Also, anonymity leads to people just saying stuff they don't believe or care about just to see reactions. (Troll)

I don't know, I just see posts like you made and wonder if people who make them realize all that.



aaronsullivan commented on Reaction: The Nintendo 'NX', and Why We Think ...:

Examining again what Iwata said about all this:
"a dedicated game platform with a brand-new concept under the development codename "NX." "

That word platform is so loaded. A single hardware device can be considered a platform in the video game space. I wonder if there is a translation that clarifies this or if it's all just the same word. I'm assuming he means the development platform they've been talking about for a long while that brings the development of both handheld and console software into the same architecture or at least APIs. That way he is reiterating here that it's a separate platform dedicated to gaming and not directly related to the mobile strategy. Or, he could be talking about one piece of new hardware.

Either way, it tells exactly as much specifics as he wants us to know about. None.

For those that want it to mean the Wii U will be replaced in 2016/2017 I'm sorry to say it could just as easily be the first hardware using this new platform: a handheld replacement for the 3DS line. Also, NIntendo only previously admitted that a "fusion" option has been considered. We may learn nothing at all about a new home console in 2016.

I love my Wii U since day one, so I'm ready for a late 2016 or 2017 replacement console with all these new platform improvements. There's just no definite suggestion of that unless there is something we aren't getting from the translation of what Iwata said.



aaronsullivan commented on Reaction: The Nintendo 'NX', and Why We Think ...:

Those issues (2DS, red Wii) are with later life stages in those devices, though. That will probably happen again. It's just about meeting the longer term cheaper market which is always so odd looking to us enthusiasts. It's best just to ignore those, but some of us want multiple consoles in different rooms. ;)

Since you mentioned tablet, one thing I haven't decided yet is compatibility with the mobile games. Will the next Nintendo portable also run all the mobile Nintendo games that work on Android/iOS? Seems to me like, "why not?"



aaronsullivan commented on Reaction: The Nintendo 'NX', and Why We Think ...:

"--it would be a physical part of the console that attaches to it, and once attached, the CPU, RAM, and storage space "sync up" and become one much more powerful device."
This is some serious magic you are counting on.
I don't even understand the reason to hook this up to the console if you aren't going to use the screen and controller on the portable. It seems to me it would be less expensive to just include more RAM and a faster CPU than to support a connection with the bandwidth necessary to make that useful. Certainly it would be less hassle.

Now, your other notion of letting the portable act as a GamePad for the new console is what I was hoping for when I suggested a similar idea. I'm far more happy with the GamePad than you seem to be though I'll agree it isn't utilized enough (Nintendo Land couch asychronous games are as fun and new to me as any previous video game innovation I can think of).

My thought was that you have two hardware options for the NX when it launches. One has a sleek new (much more ergonomic) GamePad for home use only, the other less expensive one requires you to bring your own NX Handheld to use as the GamePad controller.

That way, the second screen is still a requirement and traditionally handheld players have a nice lower cost entry point to getting a console.

There are more possibilities with this option, but this post is long enough. :P



aaronsullivan commented on Reaction: The Nintendo 'NX', and Why We Think ...:

Well, whatever scenario I cook up comes with massive compromises.

First of all, so many people want to ditch the "gimmicks" from previous console platforms but I bet few would want to sacrifice backwards compatibility. Well, that's good and impossible right there.

How about third party support? To get that, it seems the console needs to compete on performance with the XB1 and PS4, at least, otherwise it is too difficult to port. No way this works with a single device that can also be portable.

All I can come up with is separate devices for console and portable using the same development platform. They have many similar games on both some that are almost identical with obvious differences for screen size and performance. They eschew perfect backwards compatibility to embrace whatever the new concept is and simplify things back to a nice controller that works for every game.

My problem with this is that I really, really like the second screen and asynchronous play. Just like the Wii controls didn't get great uses in Nintendo's richer games until much later and Motion Plus almost never had a chance, I feel like the GamePad is going to fail to have its potential realized as well.

Maybe that one perfect controller can point, has excellent gyroscope and motion detectors, a speaker, a microphone, an NFC reader, a large touch-sensitive, haptic-feedback screen that has instant radio transmissions with the console without compromising the comfort grip and feels as nice and intuitive in the hand as a GameCube controller and only costs about $40 so you can buy at least 4. :P



aaronsullivan commented on Reaction: The Nintendo 'NX', and Why We Think ...:

@Chris720 Well, I hope I don't make this more confusing and maybe you know this but DeNA isn't just about iPhone/Android, that company's strength is what used to be called Mobage. It was a portal and social network for games. Nintendo is using them to get its accounts and loyalty program in order to have one unified account system that covers all needs on consoles, handhelds, mobile and PC. The deal to use Nintendo IP to make mobile games is the other half of it which is getting the most press.



aaronsullivan commented on Reaction: The Nintendo 'NX', and Why We Think ...:

Yeah, I'm having a blast with my Nintendo console this generation and am really just looking forward to Splatoon, Zelda, and even Star Fox. I'm in no rush for a new console. Like most of the portable devices from Nintendo, though, I'm impressed with the games but never really enjoy them because they are on such a cramped device with an ugly screen that I can't share. :/

I can certainly see 2016 needing some sort of giant boost to keep any momentum for Wii U sales going. I'd say there is a 100% chance of a price drop sometime this year, for instance. Maybe a new Metroid?



aaronsullivan commented on Reaction: The Nintendo 'NX', and Why We Think ...:

Right. I was trying to write more about it, but having difficulty getting it out fast enough. :)

The challenge would be exactly what you suggested: Make it scalable enough to work on those multiple devices easily. There's so much more to consider, though. You can't just slap a fullscreen interface onto a 5-inch screen and say done. Still, hitting basically two hardware specifications (figuring NX mini is just for kids hands and smaller, cheaper screen and materials), seems very doable.

This way there are less compromises in each device, as well, hopefully.

Well, my mind is racing with thoughts on this but no time to discuss right now. :P

@antdickens cool. :D