User Profile

aaronsullivan

aaronsullivan

United States

Joined:
Wed 24th December, 2008
Website:
http://www.buzzabit.com/aaron

Recent Comments

aaronsullivan

#1

aaronsullivan commented on Gorgeous Xenoblade Chronicles X Special Editio...:

@rjejr
I've never played the Kingdom Hearts games. I've only looked on a bit as my younger brother is a big fan of them. I'm fascinated with it, just never dove in. The key is a big suggestion that something like that might be coming, but I'm still wondering what DI 4.0 is going to be. There are apparently several more Play Sets coming for DI 3.0, maybe they will stretch this one out more than a year. I doubt it, but there's also the issue of when that cut off from PS3/360/WiiU will happen. Eh... I don't think I can care this far ahead as a player. More like curious about their strategic planning.

I know it's big with Twitch and all that to watch video games and I get the fascination and drama of watching someone play, but it drives me nuts how my kids will watch people play video games. Thing is, I trained them. When they were younger "we" would play through Zelda and Metroid games. Which was mostly just me playing and them watching.

aaronsullivan

#2

aaronsullivan commented on Video: Here Are The Features In The Disney Inf...:

@sinalefa I agree that's a good deal if you want those figures
@rjejr That free takeover expansion with pre-order was enticing. Thing is I wanted to not feel forced into anything I might not want and the clone wars play set wasn't near the top of my list (though it is getting good reviews and playsets so far are considered big improvements over 2.0 playsets.)

Anyway, one way to think about added value from playsets and toy box expansions is how they unlock much more stuff to build with. If you're into that

aaronsullivan

#4

aaronsullivan commented on Video: Here Are The Features In The Disney Inf...:

@rjejr
All secret for now. The $20 goes until January something I think so no hurry there.

What you get is just the Toy Box, basically. But you need it to play any of the play sets. Those are sold with 2 figures and a little thingy to unlock the play set. That's the trouble you ran into with 1.0. The base set had a small toy that you needed to play the core play sets (that you didn't get). For 3.0 the activating toy you wouldn't get with the physical purchase is the Clone Wars play set (called Twilight of the Republic). Unlike 1.0, 2.0 and 3.0 sell the play set that's included with the base set separately now.

An interesting new addition to 3.0 are two separate "toy box expansion sets" that focus on gaming with all of the types of figures together. They are $20 each with one focused on battling and one focused on racing. (These are separate from the Play sets which still work the same way)

aaronsullivan

#6

aaronsullivan commented on Gorgeous Xenoblade Chronicles X Special Editio...:

@rjejr Those characters are from the quite excellent Star Wars Rebels TV show that runs on Disney XD.

It's a bit stilted at the beginning, but I look forward to every new episode now and there are so few shows I can enjoy with the kids. I'm into it. It takes place closer to the time of the original trilogy, so it's good for old folks like me. The art style is based on the Ralph McQuarrie concept art for the original movies which works most of the time.

It's promotion of the newer series and movies as usual.

Anyway, I'm really pleased to see them in there, myself, but I'd still buy that Captain Nemo and his Play Set if it existed.

Looks like they are setting up to do something in conjunction with Kingdom Hearts in the future which is very interesting for more classic character opportunities, actually. I wonder if they are going stronger with RPG elements in 4.0, too. Or it might just be token fan service. Thing is, there are no brand new Disney owned properties to exploit so whatever the plans are more classic Disney characters are bound to show up.

aaronsullivan

#7

aaronsullivan commented on Gorgeous Xenoblade Chronicles X Special Editio...:

@sinalefa
Just an FYI, you can find those bases for pretty cheap in the aftermarket. They have been the same since 1.0. I forgot all about it until @rjejr mentioned it. Also, since you bought the Inside Out play set you'll have a proper game to play, too.

If you are interested in Clone Wars characters and play set, waiting is probably more cost effective as the base set went on sale quite a bit for the other versions. If not, I'd get an aftermarket base and the digital download on Wii U or PS3/PS4.

You are quite invested already, though. It's going to feel pretty valuable to be able to have fun with all those characters at least for a little while. Especially if you can play with a buddy in the Toy Box (online or local).

Oh, and until Sept. 20th or somewhere around there, they split all the Star Wars Rebels characters off as the exclusives. Sabine is Target's.

It's very temporary but kind of obnoxious to split up one tight group of characters like that. :/

aaronsullivan

#8

aaronsullivan commented on Gorgeous Xenoblade Chronicles X Special Editio...:

@rjejr my target was way better off. Strolled in around 9:15 and got 6 DI figures at $10 each (2 for $20) the computer was only allowing the first 2 purchased to get the deal but my checkout person had already gone through it and just changed them all to $10 each. Actually she even changed the two that had the discount applied I noticed later. Have to find a way to clear that up somehow. Sort of afraid to do it officially and get things messed up though.

@sinalefa did you buy any DI 3.0 figures yet? That Target deal was nice for figures and the $20 for digital base game (no playsets) would give you a way to play with your previous purchases pretty cheap. I'd wait for sales on playsets though.

aaronsullivan

#10

aaronsullivan commented on Video: Here's What Rare's Final GameCube Title...:

Didn't realize this was targeted at GameCube. It would have been this far in development probably at least 3 years before the game came out on 360. What a different environment to launch into. Could have been a stand out.

Have some sweet Rare memories, but they were becoming a different company before they went up for sale. Good for them to try and become interesting again and to mark it with the great value of the Rare Replay release.

aaronsullivan

#12

aaronsullivan commented on Gorgeous Xenoblade Chronicles X Special Editio...:

@rjejr
Looks like nice HD scans of XCX map are online and I'm assuming the non-Japanese maps will be too. You can just load them into a nice image viewer on an iPad and use that as your map. Zoom in and out as you please. Not quite the same fun as hardcopy but potentially more practical.

It's been a long time since a collector's edition has even caught my eye really.

aaronsullivan

#15

aaronsullivan commented on Shovel Knight amiibo Confirms "Evolving" Relat...:

@JaxonH Fair enough, but no one can evaluate that in any appreciable way. Even in the development team itself by the end, probably. I mean, most projects gain features as they are being designed (especially in an agile development method) and most projects lose features as they approach deadlines. There are dozens of factors. That happened before Amiibo and now after. To me, it makes no difference. DLC, Amiibo. It's just trying to make a game people want and actually get paid for it.

aaronsullivan

#16

aaronsullivan commented on Shovel Knight amiibo Confirms "Evolving" Relat...:

First of all. I don't have that many Amiibo, but Shovel Knight will be mine... if I can get ahold of him at regular price.

@JaxonH I generally agree with you, but that one rule about amiibo being that the content shouldn't be planned. That's just not going to cut it for me. DLC is planned. All of it is planned, now. Years in advance in many games. Amiibo content is sometimes thrown in at the end right now (See Miyamoto comments on Star Fox for instance) but I'd rather Nintendo planned it from the start.

I get that some people don't want the physical tie-in to limit the games and all that, but you do understand the bigger point. Monetization in the game industry has to come from somewhere. Some stuff publishers try is insulting to the players, but most of it is in reaction to demands of the players. Players just don't see it that way.

Look at reactions to prices of games. People won't buy games in franchises they love because it's $10 or $5 higher than a previous version. On stores for digital devices it's insane from an independent developer's point of view what has happened. Games that aren't free are pretty much overlooked immediately. Consumers almost demand to be tricked into paying what is necessary to hold up the industry.

I see Amiibo as a way to help pay for game development in a fun way. The reduction in the amount of features for the base cost of a game is just consumers demanding to pay less than is possible for a sustainable game industry.

As advice to gamers I always say support and pay for what you want more of. That's why people who pirate games, especially in niche genres are destroying their own past-time.

Anyway, all the kicking and screaming about DLC and Toys 2 Life is understandable and people should react to what they don't like but there is an amazing lack of perspective in this past-time. The immediate attack on the bottom line that happens when someone tries to be frank about the realities (Xbox One) means that game consumers are going to keep getting new tricks from publishers rather than transparency.

I'm not saying there is any easy solution either.

Meanwhile, my biggest complaint about Amiibo is the same as always and is being fixed too gradually. Scarcity is helping no one but scalpers and it takes the fun out of it the in-game features undermining the whole system.

aaronsullivan

#17

aaronsullivan commented on Nintendo Download: 27th August (North America):

Yeah, don't miss Scram Kitty at that price, though, as I was told, don't worry about the fleeing kitties at first. It's more fun if you ignore them for awhile. Thanks @sinalefa

Good stuff this week. Runbow surprised me as I didn't enjoy the look of the game much in screenshots, but playing it is undeniably fun and a great go-to game if you have a bunch of gamers over for some ludicrous silly competition. (Another great take on the action platformer for the Wii U!)

S&P I've been wanting to play for a long time, but... backlog is already too big and no time. Plus, kids are getting sucked back into Minecraft lately.

aaronsullivan

#19

aaronsullivan commented on Minecraft: Story Mode is Heading to Wii U:

I am surprised by this. I wonder if Nintendo and Mojang made a pre-microsoft deal to get this on their systems, but post-Microsoft agreed to wait until the next generation or something. I suppose that's not out of the question depending on advantages of the new platforms and how the Microsoft strategy seems to be unification of features and codebase across hardware platforms.

As far as "why on the Wii U?", at least the scenario for my kids make sense. They will want to play this looking at the same screen in leisure. You know, on a Wii U on the big screen because that's their console of choice.

As for Minecraft proper they'll continue to play that on computers where it is best for playing on LAN. Once the computer and mobile versions converge on each other there will be even more options, but even then I think, the story-driven adventure game will be better played with one person in control and the rest of us sort of watching and talking it out.

Still, for those who are Xbox or PS players, I'd imagine most would keep it all on the same console.

aaronsullivan

#22

aaronsullivan commented on New Patent Sparks Talk of Potential NX Details:

@TheRealThanos
Regarding the GamePad as tablet. First of all, I wasn't trying to imply anything about who came up with the idea first or even when it originated. (Though tablet computers had been out for a decade at least.) The timing is such that Nintendo had plenty of time to look at the success of the iPad and assess the situation. Like just about everyone else it wasn't apparent how ridiculously successful the new tablet form-factor would be, though. So it's not surprising or particularly poor planning, but they did make it as tablet-like as they could. It wasn't too late to make it a more comfortable controller to hold and worry less about setting it flat and other ergonomic considerations. There was a revision to the GamePad hardware between announcement and launch that did a little bit, but it wasn't much.

Just saying that having a screen on a controller doesn't make it like a tablet, it's other things they did.

aaronsullivan

#23

aaronsullivan commented on New Patent Sparks Talk of Potential NX Details:

The conclusions people are drawing here seem specious though! Love how confident everyone is with their completely contradictory revelations about what this is.
Just don't be surprised when only one of us is right or none of us is.

aaronsullivan

#24

aaronsullivan commented on New Patent Sparks Talk of Potential NX Details:

@manu0 @Fath
Wii U mini is possible. Just not sure the market that buys consoles late and on the cheap is the same with fast internet connections to make this work. It does however make sense given the problem of sizing down for a mini-type console release with that big ol' spensive GamePad to go with it. :/

aaronsullivan

#25

aaronsullivan commented on New Patent Sparks Talk of Potential NX Details:

@ningeek185
Cool idea, but it's actually more ergonomic to have your hands spread apart more. Like how holding a nunchuck and wii remote is much more comfortable than a "regular" controller where you have to bend your wrists more.

The unergonomic part of the current GamePad is from trying to make it too much like a big-bar-of-soap-style tablet with only a little help on the grips on the side. It could have easily been shaped more comfortably if they weren't trying so hard to be a tablet at the time.

aaronsullivan

#26

aaronsullivan commented on Video: Metroid in Unreal Engine 4 is Shiny and...:

I hope the next Metroid looks exactly like this and plays like that and has the same sound and atmosphere and it has no aliens or caverns or secrets or moody lighting or anything to do but watch Samus polish her armor and do silly walks and flips with mega motion blur and roll around in a spazzy morph ball and have funny random flat flame images appearing around her gun. That would be awesome. s

In all seriousness, I had a moment of 2001-esque vibe of Samus in a normal simple environment and thought, "Hey that would be cool." And then it kept playing and playing... ugh.

Metroid is on life-support at this point and even the fans are making it worse.

aaronsullivan

#28

aaronsullivan commented on Weirdness: Blizzard's Heroes Of The Storm Feat...:

After Blizzard's Starcraft pretty much started professional video gaming (thanks to South Korean internet cafes), Warcraft III came out and tried to do the same thing with only moderate success. (Loved that game, though!) Those were probably the peek of RTS gaming before it waned somewhat, though Starcraft 2 remains pretty strong.

MOBAs are really a variation on those types of games. Less directly controlled units (mostly just one per player) and a focus on getting to the action right away with no town to build. The strategy can get just as deep in some of them, though.

aaronsullivan

#29

aaronsullivan commented on Disney Infinity 3.0 Goes Big With Star Wars Co...:

@sinalefa I sure hope they do what they have in the past this time. I keep talking about how it went down the last two times.

I suppose if it sells really, really well, there may not be as many sales. I'm expecting it will be similar though. I mean, once the initial launch wears off, they want to sell those figurines and they will only work with the newest game. It's only natural they make that cheaper and cheaper as time goes on. Best of all, the retailers like that game of dropping prices to draw you in, so if you are patient you can just buy things when they are on sale. At least at Target I see the figures go on sale sometimes and I don't completely get it. It's like they are trying to clear stock, but they all work with all versions of DI and they all restock so...

aaronsullivan

#30

aaronsullivan commented on Disney Infinity 3.0 Goes Big With Star Wars Co...:

@rjejr LEGO Movie is awesome. I don't even hate the song!
Looking forward to the LEGO Batman movie spin-off and the sequel.

And don't get me wrong, I love, love, love, LEGO. Right now, I'm more focused on actual physical building of LEGO. Very slowly building a ship from scratch with my son based on the Star Wars Rebels Ghost. The store bought one is just too dinky. We have a bunch of trays of separated LEGOs for building and everything.

aaronsullivan

#31

aaronsullivan commented on Weirdness: Blizzard's Heroes Of The Storm Feat...:

@rjejr Haha. DOTA doesn't really need to stand for anything (though it does stand for Defense of the Ancients) people just say it like it's a word. It was the most popular MOBA created as a custom map (by users) for Warcraft III (the real-time strategy game: RTS). It basically created the genre, though it was derivative of some earlier Blizzard custom maps. Before the term MOBA came along people just called those games DOTA-clones. (We always preferred the Battle Tanks and Battleships custom maps over DOTA)

It's why the term MOBA stuck better than the competing genre term for the same type of game: Action RTS. MOBA rhymes with DOTA and both have the long-O sound.

Video game history lesson for the day! Seriously, though, Heroes of the Storm is incredibly approachable and the in-game training gets you started very easily. You don't have to know anything about it, other than you have to play it on a computer.

aaronsullivan

#32

aaronsullivan commented on Disney Infinity 3.0 Goes Big With Star Wars Co...:

@rjejr
Hey, we can both have fun with what we like best! I know I'll be missing out on plenty of LEGO, but I don't quite get the advantage of those over the regular LEGO games and it seems odd to have no world constructing mode like Toy Box for LEGO doesn't it? But maybe I don't know because I haven't been following too closely. I do like the fun franchises and allowance for mixing it up, though.

aaronsullivan

#33

aaronsullivan commented on Disney Infinity 3.0 Goes Big With Star Wars Co...:

@DBPirate The best part is the couch co-op. That is true.
Also, all indicators is that this will have the strongest playsets so far, so I'd say it's good place to start if you're interested. Be warned that at least the Spiderman and Avengers playset in 2.0 was bland and uninventive and an overall step down from the more creative playsets in 1.0. 2.0 was a stop-gap in retrospect. The multiple studios involved this time potentially make this one a big step up.

I'm waiting a bit for Holiday sales. They like to discount the starter packs and things with the next wave of figurines being the draw at that point. By that time, I'll have a good idea about the weak points.

@rjejr While I agree that many of the Marvel figures are disappointing in the DI toy motif, I'm really enjoying the Star Wars translation. I'm looking forward to this almost as much as Battlefront myself and this one I'll be able to share with my kids much better.

Besides, even though there have been a billion Star Wars games, this is the year Star Wars relaunches as a franchise where we get a Star Wars movie every year for the foreseeable future. Probably the last chance to celebrate the old movies.

@BertoFlyingFox The prequel playset actually looks really good to me and I'm not a big Clone Wars or prequel fan either. Plus, it's part of the starter pack with Anakin and Ahsoka.

aaronsullivan

#34

aaronsullivan commented on Weirdness: Blizzard's Heroes Of The Storm Feat...:

Haha. Nice. Just played around with it.
This is the go-to game for my wife and I to play together. We played a DOTA variant called Battle Tanks for a long time, even in a clan for a bit and were decent. This started back in the highly creative Warcraft III custom map days where tower defense and MOBAs were invented.

Heroes of the Storm is the first MOBA since then that we enjoyed. DOTA has always had a toxic community and League of Legends bored us from the start. HOTS does a great job of finding the fun in the genre and keeping the game time manageable. The just-one-more factor is very strong for us at least.

@rjejr Blizzard games have traditionally scaled well to older machines. Give it a whirl, it's free to play.

aaronsullivan

#36

aaronsullivan commented on Ubisoft Announces Just Dance: Disney Party 2 I...:

Just Dance is great, though. And what's with the notion that gamers don't dance?! What on earth? What does one thing have to do with the other? Both are for fun, right? My advice for anyone that feels that way is to get over yourself and dance a little.

I do wish there was a way for parents to limit which songs were available on the main series, though. My ten-year-old daughter and her friends don't need to sing or do all that.

aaronsullivan

#37

aaronsullivan commented on Ubisoft Announces Just Dance: Disney Party 2 I...:

@jjmesa16 Duck Tales is coming back, apparently. Maybe that will start a trend. Disney live-action tween television just does not work for this parent. We try to watch shows that don't pander. Most PBS shows are so much better and are entertaining for all ages though there are misfires. Odd Squad is pretty great. (Was so sad when my son didn't take to Curious George as much as our daughter. We loved watching that show.)

As far as Disney animated TV goes, there was a brief bright spot with Tron Uprising. Now, Star Wars Rebels just gets better every episode, can't wait for more of that... though I don't see that listed here.

aaronsullivan

#39

aaronsullivan commented on Analysts Suggest That Nintendo's Quality Of Li...:

@Kirk
That seems likely and I feel the same way. I'd just add that Nintendo did stumble into health-related success and had a positive media spotlight on them during the Wii years. There's certainly something to leverage there if done correctly.

My initial thoughts were for Nintendo to make a Wii-style hardware offshoot for the purpose of continuing down that larger-motions-for-control style and even more general purpose with less of a game focus. All the while it could remain compatible with an entirely separate core-gamer focused machine for those who want both. In other words, take the burden of the reputation it off their main console. Anyway, it wasn't anything like that from what little has been shared.

aaronsullivan

#41

aaronsullivan commented on Video: Super Mario Maker Contains Secret Fly S...:

@SanderEvers @shani
Actually, this game, in a way, opens up Nintendo to break away from the path it has been on with 2D Mario games and get a bit radical. I'm guessing it has inspired some excitement from the developers. The "New" branding should now stop, in my opinion. Time for something different and to suggest there is nothing left to do seems very short-sighted to me.

Just think of how different Super Mario Bros. 2 for the US was and how well it was received. Or Super Mario Land or how Super Mario World lovers really haven't gotten an overworld as fun since then.

aaronsullivan

#42

aaronsullivan commented on Mario History: Super Mario Kart - 1992:

My wife and I would play this together all the time (way before we were married). We prefer to race co-op through the grand prix in these games. This first one is still so much fun. There are a couple of tracks where she loves to get the mushroom and boost over a jump to get a ridiculous gain. That and the feather was a lot of (dangerous) fun.

aaronsullivan

#43

aaronsullivan commented on This iBookGuy Video Explaining How "Oldschool"...:

Oh man, if only there was something like youtube back when I was tinkering with the Apple ][e computers my parents would borrow from where they taught. I had to rely on dated books from the library and the peeks and pokes always confused me so I stuck with basic and high level drawing commands. HIRES was so slow this way and LORES had huge pixels. Made a couple action games that way, though.

aaronsullivan

#44

aaronsullivan commented on Preview: Rekindling Platforming Passion in Sup...:

@rjejr Cheer up you have Xenoblade Chronicles coming, right? I'm just not even trying with that one. For me and mine we got our $350 investment back with Nintendo Land alone though I know that's not the norm.

Also, that is exactly what I am doing right now only with more clothing, more sitting at a computer and more staring through the screen thinking hard with intermittent typing.

aaronsullivan

#45

aaronsullivan commented on Preview: Rekindling Platforming Passion in Sup...:

@rjejr My kids are picking up Guacamelee quite a bit lately for 2D platforming fun, but Splatoon is practically a daily ritual. We are having to push them out the door to play outside sometimes (which is new for us in Summer), but the wife and kids are off to outdoor camping lifestyle for a few days while I finish preparing for work, so they'll get some real life + tan.

So glad for Splatoon, though. It has been a memorable experience that I think may be the endcap to amazing Wii U experiences. The fantastic opening being Nintendo Land.

With so much platforming goodness on Wii U, Super Mario Maker and Yoshi Whooly World are just going to cement it as the best platforming console since the SNES (NES?).

Star Fox could go either way, but I don't see it as epic enough to be super memorable.

And in my mind, Zelda will be the bright start to NX.

How much is Nintendo holding close to its vest, though? Is there room for one more big surprise? I'm not seeing it.

aaronsullivan

#48

aaronsullivan commented on Picross 3D Sequel is Heading to the 3DS in Jap...:

Do want. Can't wait for the day when a title like this will also be immediately available on whatever Nintendo console there is. No reason for this to be mobile only except for architecture differences and different development environment, especially with the Wii U having the GamePad.

Fortunately all that is presumably fixed in the next hardware generation... we just don't get to benefit from it yet.

Also, that is why 3DS must be replaced soon along with the console whether by all in one or two or three separate devices. The sooner it happens the better for my own personal interests, but I understand why some don't want that yet.

aaronsullivan

#49

aaronsullivan commented on Mario Memories: The Delight of Sharing Mario A...:

Do people do this with games anymore? This is like my experiences as a kid and teen and have translated to my family now. It's inclusive and social even with one-player games. To me this is always the epitome of video game experiences but I'm sad that many don't have this. It has to be why console gaming is tanking right? Kids don't get to use the TV with their friends or family or they just want their portable devices alone to themselves. sigh

I'm rambling about the good old days, but really I just want to encourage people to aim for playing games like shared in the story.

If not video games you could rope some people in with some "euro"-games like Dominion, Carcassonne, Munchkin, Forbidden Island, Pandemic, 7 Wonders then move over to some of your video games. I don't know — play with face to face friends people! Fight the disconnect!