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United States

Wed 24th December, 2008

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aaronsullivan commented on NPD Results Bring Solid 3DS Numbers as Wii U S...:

@3MonthBeef If you like the Wii library there are already plenty of awesome games for the Wii U that might not look amazing but are best-of-class games in a similar vein. Otherwise, get an 360 or PS3.

Wii U is a great value with bundles now. The Wii no longer has Gamecube support and online going away (Mario Kart), it really is a poor choice since the Wii U can do all of it (and looks slightly nicer through HDMI as well).

That being said: I get why people buy it. It's in that impulse-buy zone where people don't even bother comparing values to other options they just throw it in the cart. Also, the games can be found for cheap now.

Though lowering prices to get people to buy the console was out of the question last year, hopes are now dashed and I think it's time for Nintendo to go nuclear. Sell the Wii U for $199 or even $150 at a huge loss and get everyone to just buy in, even if for just one or two games (Smash Bros. and/or Mario Kart). There just needs to be a platform to build on and a place for Nintendo in the market, and despite how awesome I think the Wii U is, most people just don't care. Pure marketing isn't going to cut it, it's time to make it "the other console" gamers will buy alongside the PS4/XB1 for family games and some of their nostalgic favorites. Won't happen at the current price levels even with Mario Kart and Smash Bros, which look fantastic but are simply too late.



aaronsullivan commented on Veronica Mars Star Kristen Bell Reveals Her Fo...:

Well, this is the beauty of Nintendo consoles for me. SO many great ways to play with your family as the kids get a little older.

All that hardcore hours and hours of game playing died a quick death when we had our first child, though, yes. I wouldn't trade it though. Games offer rewards for pseudo-accomplisments, but raising a family can bring the reward of true accomplishment. It would be a sad thing to favor the one that gives you so little at the expense of the other.



aaronsullivan commented on Ninterview: Joe Heaton on The Joy of Game Boy ...:

@unrandomsam A tablet with a high dpi and a good pdf viewer is a great start towards manual reading. Just as clear, navigation by search, and you can carry ALL of your manuals and instructions and books everywhere.

I was thinking that Nintendo and other game companies should have much more advanced interactive manuals with short videos, animations, audio to make a fun and visceral sorta thing to go with the game but is fun to peruse even when you're away from it.



aaronsullivan commented on Ninterview: Joe Heaton on The Joy of Game Boy ...:

@Kirk @AkinaChan
I think we are all in general agreement.

It's funny but all this conversation about the tangible is making me think of deeper board and card games that are loads of fun. Carcassonne, Dominion, Agricola, Battlestar Galactica, Lord of the Rings (LCG), Puerto Rico, Race for the Galaxy.

Not sure how well it relates but my brain went to those games and although there are digital versions of them, none have quite captured the huddle-around-a-table-together-with-friends aspect. Plus, the tangible part is even more integral.



aaronsullivan commented on Ninterview: Joe Heaton on The Joy of Game Boy ...:

Well, the game storage medium is certainly going to transition fast. I don't personally find it that sad. Besides nostalgia, It's just clutter. There are far better ways to peruse instruction manuals than rifling through paper now. At least Nintendo is FINALLY including the original instruction manuals in their virtual console games (at least Metroid Fusion does).

Personally I'm tired of shifting old boxes around, I'd rather Nintendo improve the digital collection situation so I can stop buying physical.

Now, what Nintendo needs to do with its digital strategy is play up the collectors aspect and attach a nice display shelf to your account, so you can look at it all at once and recreate old box art and make new dynamic stuff for digital downloads. Maybe even let you loan out a game for a short time to a friend. New games should have digital interactive instruction manuals on the GamePad, too.

One can dream.



aaronsullivan commented on Ninterview: Joe Heaton on The Joy of Game Boy ...:

I think it will take a long time for that dystopian scenario.
Nintendo, for instance will definitely make at least one more go at unique hardware 4 years or so from now. Set top boxes like the Roku, Apple TV, and Amazon Fire are JUST getting started in the war and they'll be trying to differentiate. VR helmets are JUST getting started as well. I'm guessing motion controls are going to have a "next-generation" before they die or take over.

In ten years or so we can start worrying. Maybe then there will be graphics and gaming hardware and software development kits that are so standard that it will be all in the software where any innovation can happen.

But then you have to think: how likely is it that someone will, right about then, come up with a breakthrough that requires rethinking and they won't want to just share with everybody. Pretty likely.



aaronsullivan commented on Ninterview: Joe Heaton on The Joy of Game Boy ...:

@Kirk How does that work? Digital console? Played on what? You're brain? It's not coming as soon as you may think unless I'm not understanding what you mean.

Maybe you mean individual consoles with exclusive content? Everyone will just use whatever device they have laying around to play their game? That could happen, but there will always be something unique that others don't have and will play certain kinds of games better.



aaronsullivan commented on This Metroid Game Boy Advance Design is a Treat:

@Platypus101 Actually I did think the screen was garbage when I bought it back in the day. :/

As for having a point of reference: The lynx had a far more useful screen (10 years earlier) and I had played that and as much as I wanted to love my GBA holding it under a lamp in a weird position just to barely see the games I was playing and actually not being able to finish Circle of the Moon because I couldn't see the finale and then actually buying and soldering in front lights that were integrated and helped but then made you realize how washed out it all was. Can't say I liked it back then either.

I was exaggerating a little bit but the GBA was almost unusable to me and a disappointment despite some really awesome games. I even bought the GameBoy Advance player (was I the only one?) so I could play them.

Obviously the GBA had the battery life and the library (the Lynx was a complete failure) but the screen was bad. It just was.



aaronsullivan commented on Preview: Mario Kart 8:

@LavaTwilight Disappointed in no full screen for each player mode as well. I just feel like it would have been worth it even with reduced visuals and/or frame rate. Sonic Racing did it and the performance was a little worse, but it was SO much nicer to play that way.

That being said, I think I'd pay $150 for this game or more. Very excited. My wife and I have been huge fans since the original SNES Mario Kart. It's ALWAYS a blast.



aaronsullivan commented on Rusty's Real Deal Baseball Has Some Interestin...:

I do find the Japanese version of the dog a bit off-putting. The nose hairs are more prominent and you can look up his nostrils, the comb-over is uglier, imo. On the other hand, he is more expressive while the western one looks kinda dead in the eyes. I'm not familiar with any stereotypes involving old unkempt Japanese hagglers, but I'm betting that was a consideration.

The box art with the kid playing baseball. I don't understand why would even be considered for a change.



aaronsullivan commented on Nintendo Shows Off April's Game Boy Advance Wi...:

I know some people are bothered by it but I don't mind giant square pixels, even on my HD screen. Now, when something is 3D and the resolution is low it bothers me more because I'm so used to that type of thing easily scaling up with new hardware, but Pixel art is still an abstract representation of something whether the pixels are giant or small, and if it's done well tiny, it will look good large. To me, at least. :P



aaronsullivan commented on Nintendo Shows Off April's Game Boy Advance Wi...:

For those who haven't played the mobile Metroid games: Metroid Fusion is a fun Metroid variant made for mobile gaming in small sections (which makes it a little less Metroidy in my book) but is still pretty great and I'll buy it as soon as it shows up, but Metroid Zero Mission is much closer to Super Metroid in gameplay and a genuine replacement for those who can't quite get into the unforgiving NES original (as it covers the same event).



aaronsullivan commented on Poll: Have Your Say On The GamePad's Role With...:

It's nice for when the TV is being used for something else that doesn't require full attention or I'm just not interested in. I don't mind big chunky retro graphics even on big screens, I know some do. I also prefer nice sharp square corners on my pixels and no the fuzzy recompressed stuff that usually shows up on the GamePad but that's not a big deal.



aaronsullivan commented on Industry Veteran Peter Molyneux Warns The Indi...:

My hope is that video games are entering an area where niche tastes can be served with games that developers can make money on. In other words, kind of like the music industry.

It's in the throws of change right now and it will go up and down for awhile before that might happen.



aaronsullivan commented on Feature: Bandai Namco Characters We'd Love to ...:

Pac-man is the only one, really. He is the first video game character to break into mainstream recognition (Space Invaders and Pong don't have characters). I just don't see how he'd fit and fight, but maybe something clever could be constructed for him. I've also never liked the less-abstract designs over the years so I wouldn't know how to handle it. I'd welcome him though.

I voted for dig dug though. lol.



aaronsullivan commented on Crytek Confirms a "CRYENGINE as-a-service" Sub...:

@AyeHaley I can't speak for cry-engine but I develop using Unity and it has recently ramped up official top-notch learning resources (tutorials, projects, etc.) that I really wish I had when I started more than 6 years ago. They are in a good place as a company and have a long-standing community of indie developers.

Unity also has more platform flexibility: Mac, mobile, etc.

I'd download the free version of each and take a weekend to go through the demo projects and official tutorials for each and see which you like the feel of.

In the past, Unreal and Crytek were really geared towards FPS games where Unity makes no such assumptions, but I don't think that comes into play as much anymore, especially with Unreal. Once again, I don't have real experience with those. :D

Hope that helps.



aaronsullivan commented on Nintendo Considering 3DS Build of Unity Engine:

Just to add to what you've said:
Unity itself is written in C++. So the performance critical graphics rendering and other internal engine stuff doesn't suffer from garbage collection.
The scripting that the developer does is in C# (or their particular flavor of Javascript). Either way, as you say, it's compiled not interpreted, but if a developer isn't careful with, for instance, when they instantiate things, it can cause performance issues.

The thing about Unity is that it is very approachable and there is a free version that is very capable so people will make some weak stuff and release it. Which is actually a great way to start, but also means the Unity name is prominently displayed on some junky stuff.

All that said, it would be nothing but great for Nintendo to support Unity on 3DS.

As someone else posted, just look at the showcase:



aaronsullivan commented on Super Metroid is 20 Years Old Today:

Metroid Other M was almost great. Perhaps a little too radical on the controller methods (would it have been so bad to use a nunchuk?) and that one-two combo of internal-extra-emotional-dialogue for Samus and the clunky implementation of activating your suit-powers pushed it over.

In the end the game design was pretty solid and there were some pretty awesome moments and a good environment. Also it had a return to the style of Super Metroid as far as graphics go. Oh well.

We need some good new Metroid games.



aaronsullivan commented on Video: Extended Mighty No. 9 Footage and Detai...:

Great stuff. It is a long wait, but being a backer helps as there is more info.

For anyone saying he doesn't do the work... he is the designer of the game, What does he have to do to earn that title? Write thousands of lines of code, draw all the art, create all the character and background models, animate them, animate the effects, set up the lighting, create all the textures himself? I'd like to see this before 2036, thank you.

It's clearer when you read all the backer messages, but he has made decisions on everything, right down to designs of character's specific features, the feel of the controls, everything. Those people are nervously showing him how it is coming along and anything that doesn't feel right or work to his satisfaction is going to get a lot of work. (For instance, I think the dash wasn't fun enough according to him after this video...)

I understood you right up until you said "It's dumb to feel the way I do, I admit it. But it bugs me, so I won't buy the game."

You either don't believe it's actually dumb and are posing or you are actively choosing to punish yourself because you think you are dumb. Which is it?



aaronsullivan commented on MixedBag Outlines Design Ideas Behind forma.8:

@unrandomsam As a developer who uses Unity, I don't understand your statement. Are you insinuating that Unity is predisposed to make games like the one shown above? I don't get it.

Which one of the games on this page make you think of it?

If you are just talking about these sort of physics-based cave exploration games, okay, but then why bring Unity into it?

I know my game is nothing like it.



aaronsullivan commented on Super Mario 3D World Picks Up SXSW 2014 Best M...:

Love the game and glad to see Nintendo get recognition. However, Rayman Legends is a bit more fun with multiplayer for our family. There's far less down time, for instance and the camera pulling away from you is more difficult to follow in the 3D game. Still a HUGE improvement over the "nsmb" games. As far as multiplayer games go Nintendo Land trumps both of the games easily, though — yes, I know that was last year.

All that said, I want a Zelda Four Swords with the SM3DW-style set up.



aaronsullivan commented on Former Criterion Boss Alex Ward Laments Issues...:

That all sounds great until you factor in how badly Wii U needed to succeed and how hard it failed at generating momentum and sales. That game could have helped the install base, which Nintendo should have been laser-focused on.

Supporting partners and third parties was in Nintendo's interest even in the short term and certainly in the long term. No money comes from a dead platform.



aaronsullivan commented on Former Criterion Boss Alex Ward Laments Issues...:

Nintendo was probably feeling bullish on Wii U at the time they came to ask for some marketing support. Nintendo could have included it in its commercials and promotions with little cost or effort and, frankly it SHOULD have. The game showcased GamePad advantages nicely it was a third party, non-kiddie game. It should have been prominent in the marketing mix.

From my vantage point it was a mistake. Sadly, as @jdarrell says, besides still feeling okay about the launch (right before it dropped to almost nothing) Nintendo was probably looking at it as an EA game, knowing EA was going to drop all future support.

Sucks all around.



aaronsullivan commented on Weirdness: These iPhone Mock-Ups Suggest That ...:

In all seriousness, these games could probably be fun and remind people about awesome Nintendo characters. It might even be good for Nintendo. Ads could be all about Nintendo hardware even. :/

Of course they'd have to be made well with some interesting new stuff that is fun, but it won't happen.



aaronsullivan commented on Valve's Gabe Newell Thinks Super Mario 64 Is J...:

Going by his quote, I think Gabe was talking about the control-style although there is room for interpretation. (In other words, no one has come up with a better way to control a third person game than what Mario 64 brought to the table.)

I do wonder if people complaining about the controls are using original N64 controllers or something else. It's quite tight last time I checked. The camera certainly had serious issues and can still be a problem in modern games, Mario or not.



aaronsullivan commented on Disney Infinity Executive Producer Discusses W...:

It's confirmed that Disney is working Marvel and Star Wars into Infinity games. Whether they are compatible or mix in with the same toy boxes remains to be seen. It seemed like a separate pair of games, though.

Either Disney Infinity is going to get a massive patch update or there will be a new Infinity proper this year as well because the toys are running out and it has been more successful than expected.



aaronsullivan commented on Disney Infinity Executive Producer Discusses W...:

Cool thing for owners of the Wii version: All your toy purchases will be useful in the next version or even if you just decide to upgrade to another console version with the current game.

I'd say there's a 101% chance there will be a new Disney Infinity game this year. The game was built to handle a year of toy releases. The last bit of toys is releasing in a month or so.



aaronsullivan commented on Valve's Gabe Newell Thinks Super Mario 64 Is J...:

"Mario 64 is okay. I never thought that this game had good controls though." Sure, if you subtract perspective and context from the argument.

Mario 64 invented third person controls that don't suck. The push the direction you want to move seems quite intuitive now but it was not an obvious thing to program or attempt at the time. It required thinking of the player first and what was lost in moving from 2D into 3D (push this way character moves that way). Other games tried to do this by forcing the camera behind the player all the time which made it like first person gaming with a characters backside in the way of your vision, or used tank controls like Resident Evil.

Not only did it fix that problem but it added several interesting things to do like squat jumping and triple jumps.

It had the best controls, most games copy them, and --shocker-- controls have been refined SINCE then.



aaronsullivan commented on KnapNok Games and Nifflas Collaborating on Wii...:

Well hopefully it doesn't have a needlessly earned Mature rating-- I'm leering at you, Knytt Underground.

In all seriousness, this game looks like it was made for me and my family. Wonder if it will be stage-based or more like Metroid. Looks fun. I can just see the player frantically interacting with the GamePad while the ship drifts towards it's doom. :)

I'm a part-time indie game developer and I love his attitude. I just want to make a living at it, too. It's not easy though.



aaronsullivan commented on Retro Studios Talks Up Wii U And Has Been Work...:

I would love to see another Retro Metroid but I hope that is NOT what they are doing right now for the Wii U. I don't want to wait that long! I'm hoping someone else has already been working on it for over a year at least.

Really hoping there is a 2D Metroid around the corner at least. Maybe a remake or something to tide us Metroid fans over. :)



aaronsullivan commented on MixedBag Confirms forma.8 for the Wii U eShop:

Actually reminds of the style of PixelJunks Shooter games a little, too. LOVED those games but they were stage-based not Metroid-style. I only wish it looked like it had cooperative two-player Shooter though. It works quite well in that type of setup.

It's looking a lot better than it did in early screens and it's great that it's coming to Wii U. Plus, it's NOT a platformer! Now that my kids borrowed Kirby Return to Dreamland we have ANOTHER and we haven't finished Mario 3D or Rayman. (and then, there's DK!)



aaronsullivan commented on Ballpoint Universe Coming To The North America...:

Love love love the look of it. Love that they didn't stay just black and white but went with an ink-wash look. Hope the game lives up to the visuals. It's not just the idea but the execution of the idea as it feels like a bunch of doodle's dictated by whimsy of a wandering mind that is drawing. eShop is going to explode with good stuff soon. Maybe that's what the next Nintendo Direct should highlight.



aaronsullivan commented on Talking Point: NFC And The GamePad Can Succeed...:

Hey, I was just making walls of text about this on Nintendo Life a couple weeks ago. ;)

Disney Infinity model could work great: The key is that adults don't mind spending money on the figurines because they are just about collector level and they are characters you have a deep connection to.

Nintendo could pull that off.

The key thing is the creative mode like the Toy Box in Disney Infinity. It works exactly like a real Toy Box with my kids and their friends. They just swap in toys create a play ground and just mess with stuff for hours.

Combine that with Nintendo-style focused gameplay styles and mixed IPs and it's golden.



aaronsullivan commented on Weirdness: Samus Aran's Metroid Backstory Re-i...:

Some good effort in there. The visuals actually match the uber-sappiness of the song mixed with the Metroid stuff, but... that is just NOT Samus. I do believe that the song and the animation produced a moment of what felt like Samus prancing and there is just no room for that in a mission. PRANCING.

Also: Who is ethan? How sad is it that a new flimsy male character is needed as a love interest to make Samus relatable in this video. Blech! (Am I missing some lore or something?)

I'm also a defender of Other M which is needlessly lambasted over and over. I'd hate to think any Metroid fan wouldn't give it a try because of that wave of internet hater chatter.

It does have shortcomings and there are key problems with how Samus is presented but nothing most people can't get over to enjoy a very well made game. I think if that questionable mechanic of how you "unlock" new abilities was avoided, there wouldn't have been the one-two punch that makes it so easy to brush aside. It's a shame that Nintendo's first major foray into fully voiced cinematic territory fell on its face so badly.



aaronsullivan commented on Month Of Kong: The Making Of Diddy Kong Racing:

@tom_q @PricessEevee9
Diddy Kong Racing is probably still my favorite kart racer. Would always rather have more of these than Mario Kart.

Still love Mario Kart right from the first one until now, but Diddy Kong was the direction I wish Mario Kart had gone in.

I never owned Mario Kart 64 either back in it's day. I own it on Virtual Console now and I did play it an awful lot with friends family though.



aaronsullivan commented on Video: These Are The Ten DS Games We Want To S...:

@rjejr and I are just dreaming slightly different dreams and you are too.

I was trying to be a bit more general because there are options.

Imagine if the 3DS had a higher-res screen and already had all the features of the GamePad (needs nfc, second analog, transmitter for Wii U video streaming) and you could buy the Wii U w/out a GamePad and use the 3DS you already had as an optional way to save money.

This didn't happen this generation, but is one possibility in the next incarnation of Nintendo hardware.

One big hybrid has many downsides, but is an interesting idea.

I'm thinking you still keep each device with it's strengths (console: power, mobile: mobility) but let them really complement each other. For instance, you could stream everything from the portable to the console to see things on a full size TV (for sharing stuff but also tournament mode: imagine an overview with commentary while 4 people play a mario kart on their handhelds)

Nintendo is already consolidating their mobile and console hardware teams and buildings to focus on a common architecture and SDK but apparently hasn't decided on exactly how it's going to play out — one awesome portable that doubles as a console, remain separate, more like a tablet with controls?

@rjejr On the timing: that's why I like your idea of a 3DSU. Only I JUST bought a 3DS so I'm in the opposite boat. ;) The 2 year cycle thing is an issue, but how about a shorter life span for Wii U and a longer life span for the very successful 3DS. :D