Comments 225

Re: Feature: From BOTW To TOTK - How The Switch Helped Me Overcome Mental Illness And Thrive

fpcreator2000

Thanks for the article. As a person who’s been suffering from anxiety ever since I can remember, I can definitely empathize with your struggles. Photography has been my outlet for some of that even though it’s hard to go out sometimes. I also think that anxiety is what has kept me from drawing like I used to when I was younger.

I think starting a blog may be a good way to start using my photography along with text as an outlet for the depression that comes and goes.

I’m glad to hear you found your way with the switch.

I’m also glad for the support of this community that has been shown to this article you wrote as it shows that people care and we are not alone.

Keep writing the good word. Many of us who have not been able are listening.

Re: The Hundred Line's Script Is Long Enough To Print 60 Paperback Novels

fpcreator2000

Makes sense since it’s part visual novel, part tactical strategy rpg, and small part exploration 2d sidescroll. But i had to get through a lot of dialogue and choices before being thrown into the main game. And, this was after the prologue cinematics, demo battle, and intro dialogue.

Great game that may require a bit of patience if only because some reading is required to get a grasp of the story and dialogue since it affects the game’s ending.

Re: Sonic Team Open To More Characters From Comic Series Appearing In Games

fpcreator2000

@MirrorFate2 You are half correct. When Sonic the Hedgehog Triple Trouble was localized for North American and Europe, he was designated as a weasel and renamed to "Nack the Weasel". In subsequent video game appearances, he has been called "Fang" regardless of region, with no reference to his species. His Sonic Generations wanted poster cameo broke this trend reading as "Nack The Weasel A.K.A Fang The Sniper."

Re: Sonic X Transformers Collab Officially Teased, Photos Leaked Online

fpcreator2000

@Not_Soos @JimmyFleck Actually the toy selling was because there was a law change that originally prohibited to advertising directly to kids. once the law came off the books in the very late 70’s, it was a wrap and that is what let to the plethora of 80’s cartoons made with the idea of selling toys to kids. In essence, they were half hour commercial blocks with toy commercials playing every 15 mins. “The Transformers will Return After These Messages”, played so much that to this day I can still recall it. “And now We Return to the Transformers”
And then the Public Service Announcements, which were government mandated back then. GI JOE made them famous because of the slogan “Now you know and knowing is half the battle, GI JOEEE!!!”

In many way, we were indoctrinated.

Re: Californian Law Dictates Storefronts Be Honest About Digital Game Ownership

fpcreator2000

A lot of people are talking about "I get to own the content forever". That is not true. What the law mentions is that it tells digital storefronts to tell people upfront that what they are buying is a "license to use" and not a "license to own". This is the whole reason so many people buy physical games, and why Limited Run and similar operations are becoming more popular.

Re: Californian Law Dictates Storefronts Be Honest About Digital Game Ownership

fpcreator2000

@Don Not really, as Steam requires online connectivity every so often to be able to play games and offline mode requires reconnecting to the servers after a certain amount of time.

As for the consoles of today? as long as you don't delete your content from the console, you should be fine. But, future updates and consoles may come with the ability to delete content remotely as Google has done for malicious apps in the past.