Interviews News - Page 11

News: Suda51 Refers To No More Heroes 3 as a Bodily Function, Of Course

Suda51 Refers To No More Heroes 3 as a Bodily Function, Of Course

Travis Touchdown's stories weren't the only things that came thick and fast

Grasshopper Manufacture has successfully established itself as a force to be reckoned with when it comes to developing compelling games with stylistic artistry. It also seems that the studio's CEO, Goichi Suda, possesses the same kind of flair when articulating his perception of video games. Speaking to The Guardian, the..

Interviews: Tomorrow Corporation

Tomorrow Corporation

Massive new "indie game" studio talks about its plans for domination

Some call the surge of indie gaming developers over the past few years unique and refreshing. Others, like the newly self-aware "indie game" studio Tomorrow Corporation, call them dastardly and nefarious, hogging all of the limelight from Big Gaming. That, quite simply,...

Interviews: Pixel Talks Cave Story

Pixel Talks Cave Story

Cave Story creator answers a few of our questions.

With the upcoming release of Cave Story from Nicalis on Monday, we thought we'd take a minute to speak to the creator of the game to find out what it was like to bring his much-loved PC classic to the WiiWare service. Pixel was kind enough to take a few moments to answer a couple of our questions...

Interviews: Namco Bandai Games - Fragile Dreams

Namco Bandai Games - Fragile Dreams

Some interesting insights into the unique Wii release.

With Fragile Dreams: Farewell Ruins of the Moon recently released in North America and hitting Europe today, we thought it would be a good time to get in touch with some of the guys at Namco Bandai in order to find out a little more information about this rather unique Wii title. Kentaro...

Interviews: Steve Lycett - Sonic & Sega All-Stars Racing

Steve Lycett - Sonic & Sega All-Stars Racing

Sumo Digital's executive producer talks karts and characters

Since the release of OutRun 2 back in 2004, Sumo Digital has gone on to become somewhat of a bedfellow with SEGA, having produced several games based on key IP. Following on from the release on Sonic & Sega All-Stars Racing, we caught up with Steve Lycett, Sumo Digital's executive producer, to chat about the latest game developed for..

Interviews: Akaoni - Zombie Panic in Wonderland

Akaoni - Zombie Panic in Wonderland

They'll huff and they'll puff and they'll eat your brains

Spanish developers Akaoni Studio are hard at work on their WiiWare debut Zombie Panic in Wonderland, a promising shooter that couldn't possibly have a more self-explanatory name. We caught up with Jose Manuel of Akaoni to see how the game is shaping up, if zombies can love and whether fast zombies are just a load of shenanigans, among other..

Interviews: Readers Ask Steve Wiebe

Readers Ask Steve Wiebe

The King of Kong answers your questions

You asked, and now underdog star of the 2007 documentary The King of Kong and current holder of the Donkey Kong Jr. world record Steve Wiebe has answered. Before he takes on the Donkey Kong world record yet again at the Game Developers Conference in San Francisco this week, see what Wiebe thinks about modern games, whether Donkey Kong 3 is next in line, how..

Interviews: Dreambox Games - Robox

Dreambox Games - Robox

New details and screens on this gorgeous WiiWare platformer

Spanish developer Dreambox's first release, Robox, was revealed just last week and has already captured our attention with its lush visual style and interesting concept. We tracked down Dreambox art director Julio Romon to learn a little more about their upcoming platformer, and he was...

Interviews: Sabarasa Software and Save the Turtles

Sabarasa Software and Save the Turtles

We get answers on the upcoming DSiWare puzzler

Nintendo Life: Firstly tell us a bit about your company Sabarasa Inc. and anything you've done previously that our readers might be aware of. Javier Otaegui, CEO and founder of Sabarasa: Sabarasa is a game developer based on Argentina and Mexico. We’ve been developing games for well over a decade now, but we have recently focused our attention on..

News: Ask Steve Wiebe

Ask Steve Wiebe

Here's your chance to pose a question to the King of Kong

Steve Wiebe, underdog star of the 2007 documentary The King of Kong and current holder of the Donkey Kong Jr. world record, has answers for you. You've got questions for him. Now's your chance to get those answers. All this week we want to know what you want to know about the world of Steve Wiebe, and then we'll query Steve himself for you..

Interviews: EnjoyUp Games - Chronos Twins

EnjoyUp Games - Chronos Twins

EnjoyUp Games talk Chronos Twins.

With the recent release of Chronos Twins on both the DSiWare and WiiWare services, we thought it might be a good time to try to get some more information out of EnjoyUp Games about the titles they've created during their years in the gaming industry. Julio Moruno, Lead Game Designer on Chronos Twins, was kind enough to take time out of his busy schedule to take..

News: ONM Cross-Examines Capcom on Ace Attorney

ONM Cross-Examines Capcom on Ace Attorney

Gamers get their questions answered

Coinciding with Friday's European launch of the fifth game in the series, a recent ONM Asks session saw Shu Takumi (Creative Director of the Ace Attorney series) and Motohide Eshiro (Producer of Ace Attorney Investigations: Miles Edgeworth) answering some questions on the popular quirky courtroom puzzle games. It's always interesting see when initially standalone..

Interviews: Flipper Developer Hugo Smits

Flipper Developer Hugo Smits

The one-man voxel machine talks DSiWare development

It's not long until Flipper will be swimming onto DSi systems, so we had just enough time to reel in Hugo Smits, hook some questions on him and wait for him to return with the answers. Nintendo Life: First off, congratulations on the Seal of Approval! Just to bring our readers up to speed, what's...

Interviews: Bplus - Bit Man!!

Bplus - Bit Man!!

We chat about Bplus' Japanese debut: the evolution from Bit Boy!! to Bit Man!!

Bplus games seem to be the Marmite of WiiWare, invoking strong feelings of love or disdain from gamers in our forums, but whichever side of the fence you're on, you have to be impressed that they've been selected as one of the first participants in Marvelous Entertainment's World Game Parade. Once we heard the news we..

Interviews: Gevo Entertainment - GhostSlayer

Gevo Entertainment - GhostSlayer

Take a lesson in ghostbusting from the game's producer

Upcoming WiiWare release GhostSlayer wants to put the power to vanquish spirits in your hand, and we've had a word with Lim Ming Jie, the game's producer, on exactly how they intend on doing so. What's the premise of GhostSlayer? Who are these ghosts and why do they need slaying? Lim Ming Jie: The Ghost Queen is the most vicious and powerful..

Interviews: Agenda

Agenda

We do some Happy Hammerin' with the game's director

Agenda's WiiWare bash 'em up Happy Hammerin' has been out in Europe for a month or so now, bringing joy to anyone who enjoys smacking moles with hammers. One such bash-fan is the game's director, Akimoto-san, who very kindly answered our questions. Nintendo Life: First of all, can you give us a quick introduction to your company and what you've..

Interviews: Studio Zan

Studio Zan

We get ready for the European Overturn release with this Q & A!

With Overturn: Mecha Wars finally on its way to European shores, we took the time to catch up with Studio Zan's CEO, Makoto Sunaga, and fire off some questions about the robot battling title. Nintendo Life: First of all, could you give us a brief introduction to Studio Zan?Sunaga-san: The company was established in 2004 by the core..

Interviews: Firemint - Flight Control

Firemint - Flight Control

The two-million selling iPhone app is coming to DSiWare very soon...

Flight Control is coming to land on DSiWare in Europe and Australia on Friday, February the 19th for only 500 Nintendo points - sadly the US release date is still up in the air. To coincide with this imminent arrival we took the opportunity to fly some questions over to Firemint's...

Interviews: Virtual Playground - Oscar In Movieland

Virtual Playground - Oscar In Movieland

Let's go to the movies with Oscar!

With the upcoming release of their second DSiWare platformer featuring Oscar this coming Monday in North America, we thought now would be a good time to get in touch with the developers in order to find out a bit more information about the game. Colin Courtney, Managing Director of Virtual Playground, was kind enough to take time out of his busy schedule to sit..

Interviews: NinjaBee's Brent Fox

NinjaBee's Brent Fox

Co-owner talks Amazing Brain Train, WiiWare and more!

With The Amazing Brain Train now available across the US, we had a chat with Brent Fox, NinjaBee's Art Director and co-owner. What does he make of WiiWare, and what are NinjaBee's goals for 2010? Here come your answers! Nintendo Life: Introduce us to the concept of The Amazing Brain Train. What are its key features and aims? Brent Fox: As the..

Interview: Climax - Silent Hill: Shattered Memories

Climax - Silent Hill: Shattered Memories

Nintendo Life heads to Konami HQ to talk to the studio behind the storming new Silent Hill title

UK-based developers Climax are kind of on fire right now. They've just released Silent Hill: Shattered Memories in partnership with Konami, and they're already working on two more projects for the gaming supergiant. Shattered Memories has already been released in America to critical acclaim. Nintendo..

Interviews: Robotube Games - Bloktonik

Robotube Games - Bloktonik

We talk to founder Jason Cirillo about Robotube's upcoming WiiWare debut Bloktonik and the Bit Museum.

Nintendo Life: First things first - who and what is Robotube Games? Jason Cirillo: Robotube loves games, Robotube makes games, Robotube wants to support indie gaming and those who want to get into game development. Aside from being stoked about some of the games we're developing, we love to..

News: Sega: Nintendo Should Support Mature Gamers

Sega: Nintendo Should Support Mature Gamers

Bloody Mario...

Speaking after the news that Sega is starting to have second thoughts at attempts to target older Wii gamers, following slow sales of other publishers' software and its own mature titles, the company believes that Nintendo should be trying to widen the market with its own 18 certificate games. James Rebours, the CEO of Sega for France and Spain, has spoken about the lack of support..

News: DS Follow-Up to Feature Motion Sensor?

DS Follow-Up to Feature Motion Sensor?

Wii design ethos to influence future handheld

Japanese newspaper Asahi Shimbun recently carried an interview with Nintendo president Satoru Iwata, discussing the company's hopes for the year ahead, and he discussed a few very brief titbits about the possible DS successor and its features. It will have highly detailed graphics, and it will be necessary to have a sensor with the ability to read the..