Interviews News - Page 11

E3 2010: Interviews: Okamiden - Capcom

Interviews: Okamiden - Capcom

Okamiden producer answers a few of our questions

Okamiden has remained under the radar for the most part as of late, so it was nice to see the game on display at E3 2010. After spending a bit of time with the game, it's clear that it continues the tradition of beautiful oriental-style artwork and scenery, not to mention the same unique gameplay of the original Okami release. Since the game is being..

Interviews: Marcin Kawa - Bloober Team

Marcin Kawa - Bloober Team

Executive producer slices and dices about the team's upcoming aviation nightmare

You don't see a whole lot of blood and guts on WiiWare, so Bloober Team's upcoming episodic vamp-fest Last Flight certainly stands out among the crowd. We spoke to Marcin Kawa of Bloober Team about how development is going, getting beat to the pop culture punch on vampire popularity and a bunch of other good stuff..

Interviews: Mere Mortals

Mere Mortals

We chat to the Pocket Pack developer about its download-focused future

Mere Mortals probably isn't a name you instantly recognise, but UK readers have experienced more of the company's output than they might realise. The multi-talented team produced the animations for Charlie Brooker's Gameswipe, had a hand in the CG for Danny Boyle's Sunshine and Slumdog Millionaire and is about to broadcast more..

Interviews: Mateusz Makowiec & Piotr Łatocha - Heavy Fire: Special Operations

Mateusz Makowiec & Piotr Łatocha - Heavy Fire: Special Operations

We catch up with Teyon to find out more about its latest WiiWare game

Teyon has been a pretty big supporter of both WiiWare and DSiWare lately and with a new war-themed arcade shooter approaching release we thought we'd find out a bit more about the company, its newest WiiWare game and plans for the future. Mateusz Makowiec, the VP for Sales and Marketing, and Piotr Łatocha, the Project Lead for..

Interviews: Ty Roberts - Bejeweled 2

Ty Roberts - Bejeweled 2

We talk to producer Ty Roberts about PopCap's upcoming WiiWare debut

Though PopCap is no stranger to Nintendo platforms, having already released several retail and download games for the DS and DSiWare, Bejeweled 2 marks their first foray in the lounges of Wii owners. After a bit of hands-on time with the final release candidate, we thought we'd find out a little more about PopCap and what's it's..

Interviews: Ryozo Tsujimoto - Monster Hunter Tri

Ryozo Tsujimoto - Monster Hunter Tri

We chat monsters, quests and gamers clocking 8,000 hours

Initially scheduled for the week of the game's launch in April, ongoing issues with the Icelandic volcano dust cloud situation meant we had to postpone our interview with Monster Hunter Tri producer Ryozo Tsujimoto, but we're now able to bring you the interview in full. Nintendo Life: Why do you think Monster Hunter been such a massive..

Interviews: NBA Jam Producer Pete Trenouth

NBA Jam Producer Pete Trenouth

Yes, the announcer is back

The upcoming NBA Jam revival for the Wii has been music to the ears of gamers wanting to taste that nostalgic goodness that will see them slam dunking like beasts as if it's easier than breathing, all to the enthusiastic commentary of the in-game announcer. The NBA Jam series is long overdue for a return and with the game's release planned for later in the year, we..

Interviews: Shin'en Multimedia - Jett Rocket

Shin'en Multimedia - Jett Rocket

New game details as well as exclusive screenshots of the WiiWare 3D platformer

One look at upcoming WiiWare platformer Jett Rocket is all you need to see that it's not quite like anything else on the service. A 3D platformer with graphics to rival many full retail releases, it certainly has a lot of promise. We caught up with Shin'en Multimedia CEO Manfred Linzner to find out how large of a game..

Interviews: Gamelion Studios - Furry Legends

Gamelion Studios - Furry Legends

We get answers from the Producer and Game Designer

We've already told you what we thought based on our playtime with WiiWare rollerball adventure Furry Legends, but we still had plenty of questions, so we sat down with Game Designer Adam Kramarzewski, Producer Lukasz Szczepanski and Gamelion VP Sebastian Szczygiel to get some answers. Nintendo Life: Why the decision to use a furry ball instead of a..

Interviews: Farbs and Christophe Kohler - Fishie Fishie

Farbs and Christophe Kohler - Fishie Fishie

We chat with the original creator and WiiWare developer about the recently released title

Not too long ago we had the chance to have a chat with Farbs, original creator of Fishie Fishie, and Christophe Kohler, the developer who picked the title up and made adjustments for its WiiWare release. We asked them a few questions about the title and they were more than happy to answer anything we had to..

Interviews: High Voltage Software - Conduit 2

High Voltage Software - Conduit 2

The sequel's producer talks new multiplayer features, weapons and more

When it comes to Conduit 2, High Voltage Software's sequel to their debut Wii first-person shooter from 2009, we know a couple of things: that stuff is going to blow up and it will feature a whole host of new multiplayer bells and whistles, including a new co-operative mode. Inquisitive minds that we are, we got a few queries in..

News: Suda51 Refers To No More Heroes 3 as a Bodily Function, Of Course

Suda51 Refers To No More Heroes 3 as a Bodily Function, Of Course

Travis Touchdown's stories weren't the only things that came thick and fast

Grasshopper Manufacture has successfully established itself as a force to be reckoned with when it comes to developing compelling games with stylistic artistry. It also seems that the studio's CEO, Goichi Suda, possesses the same kind of flair when articulating his perception of video games. Speaking to The Guardian, the..

Interviews: Tomorrow Corporation

Tomorrow Corporation

Massive new "indie game" studio talks about its plans for domination

Some call the surge of indie gaming developers over the past few years unique and refreshing. Others, like the newly self-aware "indie game" studio Tomorrow Corporation, call them dastardly and nefarious, hogging all of the limelight from Big Gaming. That, quite simply,...

Interviews: Pixel Talks Cave Story

Pixel Talks Cave Story

Cave Story creator answers a few of our questions.

With the upcoming release of Cave Story from Nicalis on Monday, we thought we'd take a minute to speak to the creator of the game to find out what it was like to bring his much-loved PC classic to the WiiWare service. Pixel was kind enough to take a few moments to answer a couple of our questions...

Interviews: Namco Bandai Games - Fragile Dreams

Namco Bandai Games - Fragile Dreams

Some interesting insights into the unique Wii release.

With Fragile Dreams: Farewell Ruins of the Moon recently released in North America and hitting Europe today, we thought it would be a good time to get in touch with some of the guys at Namco Bandai in order to find out a little more information about this rather unique Wii title. Kentaro...

Interviews: Steve Lycett - Sonic & Sega All-Stars Racing

Steve Lycett - Sonic & Sega All-Stars Racing

Sumo Digital's executive producer talks karts and characters

Since the release of OutRun 2 back in 2004, Sumo Digital has gone on to become somewhat of a bedfellow with SEGA, having produced several games based on key IP. Following on from the release on Sonic & Sega All-Stars Racing, we caught up with Steve Lycett, Sumo Digital's executive producer, to chat about the latest game developed for..

Interviews: Akaoni - Zombie Panic in Wonderland

Akaoni - Zombie Panic in Wonderland

They'll huff and they'll puff and they'll eat your brains

Spanish developers Akaoni Studio are hard at work on their WiiWare debut Zombie Panic in Wonderland, a promising shooter that couldn't possibly have a more self-explanatory name. We caught up with Jose Manuel of Akaoni to see how the game is shaping up, if zombies can love and whether fast zombies are just a load of shenanigans, among other..

Interviews: Dreambox Games - Robox

Dreambox Games - Robox

New details and screens on this gorgeous WiiWare platformer

Spanish developer Dreambox's first release, Robox, was revealed just last week and has already captured our attention with its lush visual style and interesting concept. We tracked down Dreambox art director Julio Romon to learn a little more about their upcoming platformer, and he was...

Interviews: Sabarasa Software and Save the Turtles

Sabarasa Software and Save the Turtles

We get answers on the upcoming DSiWare puzzler

Nintendo Life: Firstly tell us a bit about your company Sabarasa Inc. and anything you've done previously that our readers might be aware of. Javier Otaegui, CEO and founder of Sabarasa: Sabarasa is a game developer based on Argentina and Mexico. We’ve been developing games for well over a decade now, but we have recently focused our attention on..

News: Ask Steve Wiebe

Ask Steve Wiebe

Here's your chance to pose a question to the King of Kong

Steve Wiebe, underdog star of the 2007 documentary The King of Kong and current holder of the Donkey Kong Jr. world record, has answers for you. You've got questions for him. Now's your chance to get those answers. All this week we want to know what you want to know about the world of Steve Wiebe, and then we'll query Steve himself for you..

Interviews: EnjoyUp Games - Chronos Twins

EnjoyUp Games - Chronos Twins

EnjoyUp Games talk Chronos Twins.

With the recent release of Chronos Twins on both the DSiWare and WiiWare services, we thought it might be a good time to try to get some more information out of EnjoyUp Games about the titles they've created during their years in the gaming industry. Julio Moruno, Lead Game Designer on Chronos Twins, was kind enough to take time out of his busy schedule to take..

News: ONM Cross-Examines Capcom on Ace Attorney

ONM Cross-Examines Capcom on Ace Attorney

Gamers get their questions answered

Coinciding with Friday's European launch of the fifth game in the series, a recent ONM Asks session saw Shu Takumi (Creative Director of the Ace Attorney series) and Motohide Eshiro (Producer of Ace Attorney Investigations: Miles Edgeworth) answering some questions on the popular quirky courtroom puzzle games. It's always interesting see when initially standalone..

Interviews: Flipper Developer Hugo Smits

Flipper Developer Hugo Smits

The one-man voxel machine talks DSiWare development

It's not long until Flipper will be swimming onto DSi systems, so we had just enough time to reel in Hugo Smits, hook some questions on him and wait for him to return with the answers. Nintendo Life: First off, congratulations on the Seal of Approval! Just to bring our readers up to speed, what's...