Interviews News - Page 6

News: Stick It To The Man on Wii U "Feels Funnier" Thanks to GamePad Functionality

Stick It To The Man on Wii U "Feels Funnier" Thanks to GamePad Functionality

Klaus Lyngeled tells us "it's like you get the gold version"

After a degree of speculation, it was confirmed last week that Stick It To The Man is coming to the Wii U eShop, targeting a Spring release. Currently available on PC, PS3 and PS Vita, it's a distinctive title from Zoink!, with UK publisher Ripstone stepping in to bring the title to...

Developer Interview: PhobosLab on XType Plus, Impact and Why the Nintendo Web Framework Matters

PhobosLab on XType Plus, Impact and Why the Nintendo Web Framework Matters

The HTML5 revolution begins

While there are aspects of the Wii U that can questioned and put under scrutiny, its role in engaging and encouraging download-only developers should be emphasized as a major positive. The support for the widely used Unity engine — with free licensing and tools — has opened the platform up to a number of developers,...

News: HTML5 Impact Engine Developer Talks Up The Value of the Nintendo Web Framework

HTML5 Impact Engine Developer Talks Up The Value of the Nintendo Web Framework

"The NWF can provide a lot of features that a typical Web Browser can't"

Details recently emerged for XType Plus, an arcade shooter with origins as a HTML5 browser game, which is on the way to the Wii U eShop. The original version of this title is technically playable for free via the Wii U web browser, yet performance can be choppy and...

News: Natsume’s Graham Markay and Kiyoshi Sakai Talk About Yumi’s Odd Odyssey and Nintendo

Natsume’s Graham Markay and Kiyoshi Sakai Talk About Yumi’s Odd Odyssey and Nintendo

“We’re definitely fans of Nintendo”

The times they are a-changing. Whereas two decades ago Japanese-only games often remained Japanese-only, nowadays the West is getting best-selling franchises thick and fast. Monster Hunter has now sunk its claws everywhere, and JRPGs are getting more and more popular by the month. Perhaps this is a sign of...

Interview: We Chat to BNC Design Studios, A New Wii U Developer With An Eye on Licensed Products

We Chat to BNC Design Studios, A New Wii U Developer With An Eye on Licensed Products

"Mario is still the greatest name in entertainment"

While the third-party retail game scene may be increasingly desolate on Wii U, it seems the download-only market is very much alive and kicking. There are a broad range of multi-platform and exclusive games on the way, from established and experienced Nintendo download developers to newcomers...

Interview: Renegade Kid on Moon Chronicles and New Horizons on the 3DS eShop

Renegade Kid on Moon Chronicles and New Horizons on the 3DS eShop

"I definitely feel the loyalty and expectation of the players"

Early this year Renegade Kid began to build hype for an FPS release on the 3DS eShop, and after some teasing revealed Moon Chronicles. It's an intriguing prospect for the portable, as it'll be the first notable FPS and, more notably, the first episodic release on the platform. An idea...

Interview: Shin'en Multimedia on the Wii U Difference for Art of Balance

Shin'en Multimedia on the Wii U Difference for Art of Balance

We break down what's new, including numerous multiplayer modes

Earlier today we revealed that Shin'en Multimedia is bringing Art of Balance to the Wii U eShop, with a target release window of Q2 — before the end of June. It's a title that first appeared on WiiWare, before there was an updated version on the 3DS titled Art of Balance: TOUCH. Th

Interview: Rainy Frog Talks About eShop Publishing in Japan

Rainy Frog Talks About eShop Publishing in Japan

"The Wii U in Japan is more family orientated"

Earlier this year we told you about Rainy Frog, a publisher with ambitions to bring a number of Western download games to the Japanese eShop stores and, in the future, vice versa. Its one of a group of companies that establish offices in Japan — in order to be eligible as publishers in the region...

Ninterview: Stepping Into The Nintendo Arcade

Stepping Into The Nintendo Arcade

Alex Crowley tells us about collecting cabinets and his love for DK

When gamers refer to and discuss retro gaming, we suspect that in most cases the conversation revolves around ageing consoles, cartridges and CDs; occasionally, the debate may even revert to libraries and choices on services such as Nintendo's Virtual Consoles. Yet an integral...

Interview: Wales Interactive on its Upcoming Wii U eShop Games and Working With Nintendo

Wales Interactive on its Upcoming Wii U eShop Games and Working With Nintendo

"We love the GamePad concept and being able to connect to another display"

It seems fair to say that, though some quality releases have graced the Wii U eShop, we're still awaiting — due to various delays — a consistent flow of tempting download-only content on the store. With each passing week the list of promising and confirmed titles creep...

Interview: Kennedy Baruch on Filmmaking Inspired by Games

Kennedy Baruch on Filmmaking Inspired by Games

"The Legend of Zelda is basically the Holy Grail of gaming"

Over the past year we've shared two videos produced by Kennedy Baruch, the first of which was an award-winning short film titled ESCAPE!, a heart-wrenching tale of a young girl seeking escapism from bullying at school and abuse in a breaking home. Just recently Baruch confirmed that he's...

Interview: Codemasters - F1 Race Stars: Powered Up Edition

Codemasters - F1 Race Stars: Powered Up Edition

Vroom vroom

Codemasters’ F1 Race Stars: Powered Up Edition finally zoomed on to the Wii U eShop this week in Europe and North America; its marketing promises fast and fun arcade racing on the Wii U, with four-player split-screen racing. Formula One fans may get a kick out of seeing stars such as Lewis Hamilton, Alonso and Vettel make an...

Interview: RCMADIAX on BLOK DROP U and Working On the Nintendo Web Framework

RCMADIAX on BLOK DROP U and Working On the Nintendo Web Framework

"At $1.99, that's about the cost of a pack of gum!"

Throughout 2013 Nintendo went to a good deal of effort to spread the work that its platforms, particularly the Wii U, were supportive of small, download-only developers. Much focus and, by extension, confirmed releases fell into the Unity engine camp, with Nintendo offering free tools and usage...

News: BLOK DROP U Developer Shares Perspective on HTML5 Web Framework Development for Wii U

BLOK DROP U Developer Shares Perspective on HTML5 Web Framework Development for Wii U

Also outlines level release plans

BLOK DROP U is approaching release on the Wii U eShop, and is an early representation of a range of games we may see on the platform courtesy of the Nintendo Web Framework. It's a setup that Nintendo began to promote with greater visibility throughout 2013, as it enables game makers utilising code such as HTML5 (as...

News: Retro Could Work On Miyamoto-Led Project In The Future, Says Nintendo Producer Kensuke Tanabe

Retro Could Work On Miyamoto-Led Project In The Future, Says Nintendo Producer Kensuke Tanabe

"We consider Retro as part of the Nintendo family"

Retro Studios has become one of Nintendo's most important associated teams, having produced the likes of Metroid Prime and Donkey Kong Country Returns — both of which gained critical and commercial acclaim. Retro Studios president Michael Kelbaugh and Nintendo producer Kensuke Tanabe have been...

Interview: Child of Light Team Tells Us About Storytelling, UbiArt And Stepping Back From Blockbusters

Child of Light Team Tells Us About Storytelling, UbiArt And Stepping Back From Blockbusters

"Child of Light has many unique and distinctive features"

Upcoming Wii U eShop releases that catch the eye are often from small, independent developers, with a sense that it's these small teams that have freedom to express new ideas or conventionally niche approaches. For multi-national, multi-million dollar publishers the focus can be different,...

Developer Session: We Chat to Nifflas About His Knytt Underground Vision

We Chat to Nifflas About His Knytt Underground Vision

"I would say it’s a beautiful, slow-paced experience, very ambient."

We've emphasized in recent times that there are a good number of intriguing download-only titles coming to the Wii U eShop, bringing a variety of experiences to the fore. One that could be particularly involving and complex for players to tackle may be Knytt Underground, a...

Interview: KORG M01D Creator Nobuyoshi Sano Talks About Making Sweet Music On The 3DS eShop

KORG M01D Creator Nobuyoshi Sano Talks About Making Sweet Music On The 3DS eShop

Detune's Sano talks about turning 3DS consoles into music-making tools

To celebrate the release of KORG M01D on the 3DS eShop and the publication of our review, we present to you an exclusive interview with its creator Nobuyoshi Sano, conducted by dedicated fan Graham Ellaby. Since its launch in December 2010 on the Nintendo DS, KORG M01 has...

Interview: Dakko Dakko on Scram Kitty and his Buddy on Rails, Clever Cats and Utilising the Wii U

Dakko Dakko on Scram Kitty and his Buddy on Rails, Clever Cats and Utilising the Wii U

"We’re making an interesting hybrid of some of our favourite games"

While the Wii U eShop has a fair number of download-only projects on the way, it's a relatively modest number that are exclusive to the platform. That's unsurprising, as development tool such as Unity — combined with supportive low cost-of-entry platforms — allow smaller...

Interview: Rain Games Tells Us About Teslagrad, Envisioning a Series and the Excitement of Working with Nintendo

Rain Games Tells Us About Teslagrad, Envisioning a Series and the Excitement of Working with Nintendo

Working on Nintendo hardware "makes you feel legit"

While we're yet to quite see the promised influx of games onto the Wii U eShop, the lengthy list of projects in development is certainly exciting for download gamers. Small and independent developers could play an integral role in how attractive Nintendo's platform is to its adopters, and one...

Interview: Mojo Bones on Bringing Siesta Fiesta to the 3DS eShop and Venturing Beyond Smartphones

Mojo Bones on Bringing Siesta Fiesta to the 3DS eShop and Venturing Beyond Smartphones

"We’ve always been keen to work on 3DS"

While much recent attention has focused on titles on the way to the Wii U eShop, we shouldn't forget that the 3DS store has a prominent role to play in the coming months and years. We've gradually seen the library grow, with plenty of developers using the portable system as their point of entry into...

Interview: KinifiGames on Bringing Imagine Me to Wii U, Small Studio Challenges and Getting the Call From Nintendo

KinifiGames on Bringing Imagine Me to Wii U, Small Studio Challenges and Getting the Call From Nintendo

"Think of Spelunky mixed with Zelda"

There are a number of intriguing projects on the way to the Wii U eShop, though not all have featured at expos or in Nintendo Direct sizzle reels. Imagine Me by KinifiGames is one such game, a title that was Kickstarted over two years ago for PC, Mac and Linux, and has now emerged as another experience bound...

Interview: BetaDwarf On Humble Beginnings, Bringing FORCED to the Wii U eShop and Working with Nintendo

BetaDwarf On Humble Beginnings, Bringing FORCED to the Wii U eShop and Working with Nintendo

The game where co-op is the way to play

Earlier this year Nintendo of Europe released a Wii U eShop sizzle reel of upcoming games, some of which were seen for the first time in that Nintendo Direct broadcast. One of the many games given a few seconds to shine was FORCED from BetaDwarf (a studio based in Copenhagen, Denmark), an arena brawler with...