Interviews News - Page 6

Ninterview: Australian Retro Gamer

Australian Retro Gamer

Retro gaming from down under

The next subject in our Ninterview chair is a retro gaming fanatic from Down Under known as Australian Retro Gamer - or ausretrogamer, for short. We caught up with this internet phenomenon to quiz him on his love of all things retro and Nintendo. Nintendo Life: Who are you, and what do you do for a living? Australian...

News: Platinum CEO: Super Ghouls 'n Ghosts Restored My Faith In Games Development

Platinum CEO: Super Ghouls 'n Ghosts Restored My Faith In Games Development

Tatsuya Minami explains how the SNES classic helped him out of a rut

The latest Iwata Asks focuses on Japanese studio PlatinumGames, which is currently hard at work creating Bayonetta 2 for the Wii U. In the interview, Iwata chats with PlatinumGames President and CEO Tatsuya Minami about his development past, and uncovers an interesting piece of...

News: Neko Entertainment Discusses The Possibility Of Further Wii U Support

Neko Entertainment Discusses The Possibility Of Further Wii U Support

Games for 3DS not ruled out, either

Neko Entertainment released Puddle on the Wii U eShop in time for the launch of the the next generation console across Europe, and since then has been making quite a splash with gamers. It's only been over a month since its release, but that hasn't stopped Neko's QA Manager Sébastien Chipot-Delys discussing...

Ninterview: Cosplayer Regina "RikkuGrape" Marie

Cosplayer Regina "RikkuGrape" Marie

We speak to a seriously talented Zelda cosplayer

It's been a while since we ran a Ninterview, but we're back with our first of 2013. This time, we're speaking to cosplayer Regina Marie, better known as RikkuGrape. She's dressed up as a wide variety of different characters, but we're most interested in her amazing replications of individuals from...

Developer Interview: Fuzzy Wuzzy Games Talks Armillo And Developing For The Wii U eShop

Fuzzy Wuzzy Games Talks Armillo And Developing For The Wii U eShop

Rolling ever onwards

Yesterday we exclusively broke the news that Fuzzy Wuzzy Games' Armillo is coming to the Wii U eShop. Keen to know more about the development and history of this interesting title, we sat down with James Saito and Yanni Fyssas for a little chat. Nintendo Life: Can you give us a bit of information on your respective...

News: ZombiU Now Populated By Over 300,000 Undead Players

ZombiU Now Populated By Over 300,000 Undead Players

Back from the dead

We reported earlier that Ubisoft is open to the idea of more ZombiU games - which is good news of fans of the Wii U launch title. However, this might come as slightly less positive news to the 300,000 players who have already fallen foul of the game's stern difficulty level and nerve-shredding atmosphere. In the same interview...

News: Nano Assault Neo Developer Lavishes More Praise On Wii U

Nano Assault Neo Developer Lavishes More Praise On Wii U

Shin'en clearly pleased with Nintendo's new hardware

We know that Shin'en Multimedia - the studio behind the Wii U eShop title Nano Assault Neo - is fond of Nintendo's latest console, because we spoke to the company recently about developing for it. However, Shin'en is clearly a very pro-Wii U firm, as the Manfred Linzner has recently spoken to...

Interview: Nintendo of America's Dan Adelman

Nintendo of America's Dan Adelman

Meet the man who has shaped the face of Nintendo download gaming

Over the years WiiWare, DSiWare and the 3DS eShop have seen some critically-acclaimed 'indie' classics, such as the BIT.TRIP series, World of Goo, Mutant Mudds and more. Although he may not be a household name like Reggie Fils-Aime or Bill Trinen, Dan Adelman nevertheless plays a...

Developer Interview: Tomorrow Corporation on the First Days of the Wii U eShop

Tomorrow Corporation on the First Days of the Wii U eShop

It's Little Inferno just for Wii (U, and PC)

So, Little Inferno, what can be said about it? Our own review stated that "it's as much a sandbox or digital toy as it is a game", with the simple fact that the experience can basically be summarised as burning stuff. There's money to earn and collect, as well as puzzle combos to figure out, but it's a...

Developer Interview: WayForward Technologies on the First Days of the Wii U eShop

WayForward Technologies on the First Days of the Wii U eShop

High and Mighty

Californian developer WayForward Technologies is a long-time supporter of Nintendo and its hardware. Often noted for its proficiency with 2D, the company has worked on all manner of titles on several Nintendo platforms, from licenced games to its own original properties such as Shantae and the Mighty series. For the launch of the...

Developer Interview: Broken Rules on the First Days of the Wii U eShop

Broken Rules on the First Days of the Wii U eShop

Taking flight

While the launch line-up of download-only games on the Wii U eShop features some multi-platform releases or exclusives from studios well-known to Nintendo enthusiasts, Chasing Aurora is potentially in a category of its own. Broken Rules had previously released its highly regarded PC title And Yet It Moves on WiiWare, but may not...

Developer Interview: Shin'en Multimedia on the First Days of the Wii U eShop

Shin'en Multimedia on the First Days of the Wii U eShop

Neo beginnings

Shin'en Multimedia is a developer likely to be well-known to Nintendo download enthusiasts, with the company having made multiple appearances on Wii and 3DS, in particular. Some of its releases, such as Jett Rocket and Art of Balance TOUCH!, have been among the best titles on WiiWare and the 3DS eShop, respectively, while the small...

Developer Interview: Neko Entertainment on the First Days of the Wii U eShop

Neko Entertainment on the First Days of the Wii U eShop

The cat meows

Neko Entertainment has been ever-present on Nintendo consoles since it was formed in 1999. Based near Paris, France, the developer has created both retail and digital download games for most major systems of the last decade, from Nintendo 64 right through to Wii U. In something of a coup for the outfit, Neko secured a place in Wii U...

Developer Interview: Frozenbyte on the First Days of the Wii U eShop

Frozenbyte on the First Days of the Wii U eShop

A not-so frosty reception

Over the last few months, Nintendo has displayed a significant shift in its attitude towards digital distribution and online in general. On 3DS we've seen the addition of downloadable retail games, a more regular stream of demos and downloadable content for first party titles. Wii U looks set to extend this approach...

Developer Interview: ZombiU Producer Talks About Beginnings, Reactions and Survival Horror

ZombiU Producer Talks About Beginnings, Reactions and Survival Horror

"Some players are not into survival, and that’s totally fine"

In terms of high-profile third-party exclusives on Wii U launch day, ZombiU was comfortably the biggest show in town. While a number of multi-platform titles brought their HD shine to a Nintendo platform for the first time, those looking for a new experience that was hardcore in...

News: System Faults Didn't Stop THQ From Bringing Metro: Last Light To Wii U

System Faults Didn't Stop THQ From Bringing Metro: Last Light To Wii U

Clarification incoming!

We reported last month that A4 Games - developer of Metro: Last Light - had found that the Wii U had a "horrible, slow CPU", with Huw Beynon of THQ elaborating that the console wasn't "worth pursuing at this time". The end result is that Wii U owners aren't going to see the first person shooter on their consoles next year...

News: Nintendo Land Was Originally Going To Feature Star Fox And Excitebike

Nintendo Land Was Originally Going To Feature Star Fox And Excitebike

Developers reveal the ideas that didn't make it into the final game

In this week's issue of Japanese magazine Famitsu, the developers behind the Wii U title Nintendo Land have spoken about its creation in a roundtable interview. Interestingly, they revealed that ideas for potential mini-game settings had to be put aside as development progressed...

News: BioShock Creator Has A Wii U, But It's For Pleasure And Not Business

BioShock Creator Has A Wii U, But It's For Pleasure And Not Business

"Nothing is brewing right now"

Ken Levine is a pretty big name in the video game industry. The mind behind such seminal titles as Thief: The Dark Project, System Shock 2 and BioShock, Levine's one of those figures who could potentially make third party support for the Wii U explode if he decided to jump on board himself - but sadly, that doesn't...

News: How A Modified Wii Zapper Inspired The Wii U

How A Modified Wii Zapper Inspired The Wii U

Prototype also impacted the development of the 3DS

With the Wii U launching in Japan tomorrow, the latest edition of Iwata Asks focuses on Nintendo Land, one of the console's most significant first-party titles. During the interview, Takayuki Shimamura from EAD's Software Development Department revealed a prototype Wii Zapper - with a screen...

News: Molyneux: Wii U Is Good, But It's Not Great

Molyneux: Wii U Is Good, But It's Not Great

Industry veteran has "unbelievable respect" for its creator, though

Co-founder of 22 Cans and industry legend Peter Molyneux has already spoken out a few times saying he doesn't think modern day consoles are equipped properly for the ever-changing gaming market. Recently the former Bullfrog and Lionhead boss said he "struggles to see anything...