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Interview: Nintendo UK's James Honeywell Discusses the New Nintendo 3DS Launch

Nintendo UK's James Honeywell Discusses the New Nintendo 3DS Launch

Reassures us of an "exciting schedule of new titles yet to be announced"

Today brings us the launch of the New Nintendo 3DS, the latest portable hardware iteration that will aim - like the DSi before it - to prolong and invigorate the current generation. The original 3DS models have accumulated over 50 million sales in under four years - an...

Feature: The Making of Wetrix and Its Route to Nintendo 64

The Making of Wetrix and Its Route to Nintendo 64

How the Pickford Bros' creative little puzzler made a huge splash

Time hasn't been kind to the memory of the Nintendo 64. While it was extremely well received upon its release 18 years ago, and still holds a special place in the hearts of many gamers, it signalled a turning point in Nintendo's history. The company's controversial decision to opt...

Interview: Wales Interactive on its Wii U Breakthrough Year and 2015's Soul Axiom

Wales Interactive on its Wii U Breakthrough Year and 2015's Soul Axiom

"Why be limited by what's perceived to be real?"

2014 brought a number of new developer names to the Wii U eShop, in particular, one of which was Wales Interactive. Its first release on the home console was Gravity Badgers, a physics action puzzles that provided some fun and was relatively well received. It then showed an entirely different side...

Ninterview: Learning Retro Secrets With A Former Nintendo Game Play Counselor

Learning Retro Secrets With A Former Nintendo Game Play Counselor

"We couldn't say 'kill', we had to say 'defeat'"

In its day the 8-bit NES took North America by storm, and it was so popular that in 1986 Nintendo set up a phone hotline so people who were stuck in their games could call at nearly any hour and speak to a live "game counselor", who could help walk the caller through the level which was giving them...

Interview: Exploring Monster Hunter 4 Ultimate With Mr. Ryozo Tsujimoto and Mr. Kaname Fujioka

Exploring Monster Hunter 4 Ultimate With Mr. Ryozo Tsujimoto and Mr. Kaname Fujioka

The West "will be the first" to see various costume collaborations

With Monster Hunter 4 Ultimate arriving in just under a month on 13th February, alongside the New Nintendo 3DS XL and The Legend of Zelda: Majora's Mask 3D, these are exciting times for portable gamers. Whether upgrading to the new hardware or not, Capcom's latest hunting...

Interview: Grendel Games Discusses Underground's Blend of Entertainment and Medical Training

Grendel Games Discusses Underground's Blend of Entertainment and Medical Training

No need to provide surgery afterwards

Grendel Games is responsible for one of the most intriguing titles to arrive on Wii U in the early weeks of 2015; it's available in Europe and arrived in North American soon. Underground was originally conceived as an entertaining tool to assist surgeons with their laparoscopic surgery motor skills - or key-hole...

Interview: Nintendo Arcade Collector Shoots From the Hip With Rare Sheriff Cabinet

Nintendo Arcade Collector Shoots From the Hip With Rare Sheriff Cabinet

Now we're cooking with gas

Earlier this year we invited you to step into the Nintendo Arcade and meet London based Alex Crowley, who has amassed a legendary collection of classic Nintendo arcade cabinets. It's easy to forget that before it shot to prominence with the NES system, in particular, a core aspect of Nintendo's business was in arcade...

News: Satoru Iwata Chipped In To Make Sure Super Smash Bros. Melee Made It To Market On Time

Satoru Iwata Chipped In To Make Sure Super Smash Bros. Melee Made It To Market On Time

"Aaah, I wonder if it's alright to admit this?"

Nintendo president Satoru Iwata wasn't always in charge of Nintendo -- once upon a time, he was a humble programmer sat at his keyboard with dreams of becoming the next Miyamoto. In a recent interview with 4Gamer, Iwata admits that before he moved into management he had aspirations of being the...

News: Iwata Saw Miyamoto As A Rival When He First Started Out

Iwata Saw Miyamoto As A Rival When He First Started Out

"That’s embarrassing to admit now"

Shigeru Miyamoto is arguably the world's most famous game designer, and not someone you'd want to set yourself against in a professional capacity. However, Nintendo president Satoru Iwata has admitted in a recently-translated interview with 4Gamer that when he was starting out in the industry, he decided to make...

Developer Interview: Aurelien Regard Talks About Mixing F-Zero, Star Fox And Micro Machines In The Next Penelope

Aurelien Regard Talks About Mixing F-Zero, Star Fox And Micro Machines In The Next Penelope

Re-telling Greek legends on the Wii U eShop

Aurelien Regard isn't perhaps a name which will be instantly familiar with gamers. While fellow countrymen like Éric Chahi and Michel Ancel attract plenty of attention thanks to their famous titles, Regard has been dutifully plugging away in the shadows. Formerly of the now-defunct French studio Arkedo...

Interview: Captain Toad: Treasure Tracker's Developers Talk Over Origins and the Contents of Toad's Backpack

Captain Toad: Treasure Tracker's Developers Talk Over Origins and the Contents of Toad's Backpack

"I’m curious about this too so let’s have a look"

The release of Captain Toad: Treasure Tracker in North America — it hits Europe on 2nd January — is sure to tempt a few into adding the retail release as a stocking filler. Bursting with charm and providing a substantial spin-off from the popular bonus stages in Super Mario 3D World, it...

Interview: Shin'en Multimedia on FAST Racing NEO and its Development Approach

Shin'en Multimedia on FAST Racing NEO and its Development Approach

"We hope we can deliver the best eShop title"

Shin'en Multimedia is a name that'll be familiar to keen Nintendo download gamers, releasing a series of highly regarded titles across WiiWare, the 3DS eShop and the Wii U eShop. The studio is typically praised for extracting impressive performance from Nintendo's hardware, producing some of the...

Ninterview: Tom Bramwell On Nintendo and 15 Years at Eurogamer

Tom Bramwell On Nintendo and 15 Years at Eurogamer

Eurogamer.net's departing Editor-in-Chief

It came as a surprise to many, not least the Nintendo Life team, when earlier this year Tom Bramwell announced that he would be leaving Eurogamer.net at the end of November, after 15 years with the company. If you are a reader of Eurogamer (we know 1 in 5 of you are) then Bramwell needs no introduction,...

Interview: Curve Studios on the Unique Charm of Thomas Was Alone

Curve Studios on the Unique Charm of Thomas Was Alone

"The more eShop titles there are, the better it is for everyone"

In recent weeks Curve Studios has been responsible for adding three high-quality titles to the Wii U eShop library — it ported and published both Lone Survivor: The Director's Cut and The Swapper, while bringing its own Stealth Inc 2: A Game of Clones to th

Interview: Rocky Morton On The Chaos Of Directing The Super Mario Bros. Movie

Rocky Morton On The Chaos Of Directing The Super Mario Bros. Movie

"It’s not the movie we wanted to make"

Get ready to laugh in celebration or groan in pain: the Super Mario Bros. movie is on Blu-ray today in the UK. The 1993 film left a sour taste in many viewers' mouths due to a bizarrely altered story and some truly goofy action scenes, but has since become a cult favorite among Nintendo fans and bad movie...

Interview: Still Games Discusses Kickstarting a Legendary Tale With Animal Gods

Still Games Discusses Kickstarting a Legendary Tale With Animal Gods

"You are called upon to save the Gods"

Over recent weeks our Kickstarter summaries (which will resume this weekend) have featured Animal Gods, an intriguing project from US developer Still Games. Though listed for PC, Mac and Linux, as is the norm on the crowdfunding platform, the developer has also included the Wii U in its core goal, placing...

Feature: The Making of Rocket: Robot on Wheels

The Making of Rocket: Robot on Wheels

How one of the N64's most criminally under-appreciated games came to be

The Nintendo 64, while simultaneously renowned and infamous for doing many things, is arguably best remembered for defining the 3D platforming genre. When Super Mario 64 released in 1996, it didn't just blow everyone’s socks off; it revolutionised home console gaming and set...

News: Junichi Masuda Talks Pokémon Snap and Listening to Fans

Junichi Masuda Talks Pokémon Snap and Listening to Fans

Get your Game Freak on

In a recent interview about Pokémon Omega Ruby & Alpha Sapphire, director of the Pokémon games Junichi Masuda talked about the fans' desire to see a new Pokémon Snap game. Masuda-san was clear to point out that the N64 cult classic "wasn't originally developed by Game Freak", although it does seem that he has a certain...

News: I Had No Idea If I Was Fighting Demons, Dragons Or Flying Giraffes, Admits The Voice Of Bayonetta

I Had No Idea If I Was Fighting Demons, Dragons Or Flying Giraffes, Admits The Voice Of Bayonetta

Meet Hellena Taylor, the talent behind Bayonetta's sassy dialogue

Bayonetta 2 is a bit special, as you'll be aware if you've already read our review. The sequel to the 2010 cult classic (also now available on Wii U), this title is Platinum Games at its finest — over the top action, incredible visuals and a spunky female lead with spider-like limbs...

Interview: Mobot Studios Discusses Paper Monsters Recut and its Commitment to Wii U

Mobot Studios Discusses Paper Monsters Recut and its Commitment to Wii U

Not papering over the cracks

It's already clear that, for devoted and keen Wii U owners, the eShop is a sanctuary of regular releases. Indie gaming is all the rage, and the eShop eco-system is already taking on a fairly unique identity with a mix of major download releases, occasional exclusives and — for better or worse, depending on the game...

Exclusive: Masahiro Sakurai on Planned Accidents and New Ways to Play Super Smash Bros. for Nintendo 3DS

Masahiro Sakurai on Planned Accidents and New Ways to Play Super Smash Bros. for Nintendo 3DS

"We need to listen not just to the biggest fans"

This week sees the launch of Super Smash Bros. for Nintendo 3DS, the first portable iteration of the famous fighting game franchise. As you'll already know if you're a seasoned reader of Nintendo Life, we've delivered our critical verdict of the game and found it to be something of a smash hit, and...

Developer Interview: How Two Graduates From Nottingham Are Bringing Robin Hood To Life On The SNES

How Two Graduates From Nottingham Are Bringing Robin Hood To Life On The SNES

"We'd absolutely love to be able to do a cartridge release"

Indie development has never been more popular than it is now, with each of the major console makers bending over backwards to accommodate bedroom coders in the hope of finding the next Minecraft. However, while most small-scale devs favour the likes of iOS, Android, Steam and the digital...

Ninterview: We Talk Bits and Beats With Mega Ran

We Talk Bits and Beats With Mega Ran

Bringing nerdcore to the masses

Raheem Jarbo, known as Random or Mega Ran, is a popular American underground rapper, Chiptunes DJ, and record producer. To those that love retro game music and the creativity it can spark he can perhaps be considered as a trailblazer; best known on the Nerdcore Hip-Hop scene, Mega Ran has also coined the term...

Exclusive: TriForce Johnson Announces The Legend of Zelda: Order Of Time YouTube Series

TriForce Johnson Announces The Legend of Zelda: Order Of Time YouTube Series

"We're going to piece together one streamlined timeline"

Isaiah TriForce Johnson is a name that will be instantly familiar to most Nintendo fans. One of the company's most loyal supporters, TriForce is famed for being first in line at hardware launches, wearing a Power Glove every waking moment of the day and running his own incredibly successful...