Interviews News - Page 9

Interview: Shinesparkers - Celebrating Metroid with Music

Shinesparkers - Celebrating Metroid with Music

Recreating the adventure

Recently we became aware of Harmony of a Hunter, a two-disc album of fan-produced Metroid music that covers the history of the franchise: it's available for free from this download page. It's a project from Metroid fan-site shinesparkers.net, and a follow-up album called Harmony of a Hunter: 101% Run is on the way. We spoke...

Interview: Senile Team - Rush Rush Rally Racing

Senile Team - Rush Rush Rally Racing

Racing to answer

Tomorrow sees the European release of Rush Rush Rally Racing (R4) for WiiWare, nearly 18 months after it was first announced. We sat down with developer Senile Team's Jeroen and Roel van Mastbergen to talk racers, future releases and WiiWare. Nintendo Life: Firstly, please introduce yourself to our readers. Senile Team: Hi readers!...

Interview: Ludosity - Alien Chaos 3D

Ludosity - Alien Chaos 3D

Signs of intelligent life

Developer Ludosity and publisher Reef Entertainment just revealed a new 3DS download game for Europe called Alien Chaos 3D, so we tracked down the developer and convinced it to spill the beans on its upcoming eShop shooter. Nintendo Life: First of all, can you tell us a little bit more about the Ludosity studio? Ludosity:...

News: Resident Evil Revelations Almost Had Campaign Co-Op

Resident Evil Revelations Almost Had Campaign Co-Op

Killer shrimp were also considered

Resident Evil Revelations was the first major release on 3DS this year, and it's pushed a lot of buttons with an impressive campaign and online co-op mode. Like all video game projects, however, the final product doesn't include everything that the developers initially intended, as producer Masachika Kawata and...

News: Hideki Konno Discusses Mario Kart 7 and its Development

Hideki Konno Discusses Mario Kart 7 and its Development

Blue shells aren't going anywhere

Mario Kart 7 is now well established as one of the games to own on 3DS, contributing to an important revival for the handheld in the Holiday period. We'd wager a lot of gamers are still revving up their karts for some racing, which says a lot for the series' appeal to gamers of varying experience levels. IGN has...

Interview: Mutant Mudds Reader Questions

Mutant Mudds Reader Questions

Renegade Kid answers your questions

With Mutant Mudds getting closer to release we recently gave you, the readers, the opportunity to ask Renegade Kid any questions you had about the game. Jools Watsham, director of Mutant Mudds and co-founder of Renegade Kid, was kind enough to take time out of his busy schedule to answer your questions...

Interviews: Goodbye Galaxy Games - Flipper 2: Flush the Goldfish

Goodbye Galaxy Games - Flipper 2: Flush the Goldfish

Developer talks goldfish and games

With Flipper 2: Flush the Goldfish out now in Europe, we got in touch with the game's developer Hugo Smits to find out a little bit more about the game and his plans for the future. Nintendo Life: Flipper 2 is quite a departure from the visual and gameplay style of the original Flipper. Why the decision to do something completely different for the sequel? Hugo..

Feature: The Development Process of Go! Go! Kokopolo

The Development Process of Go! Go! Kokopolo

How a stray cat, a passion for classic gaming and a dream coalesced into a DSiWare delight

A little while back, a little gem appeared as if from a cloud of smoke onto the DSiWare service – Go! Go! Kokopolo, from young indie developer Tanukii Studios. In speaking with Keith Webb, the company's founder, we discovered that he was also its only member. Indeed, he occupied just about every imaginable..

Ninterview: The Wizard's Luke Edwards

The Wizard's Luke Edwards

A Nintendo icon talks exclusively about starring in the cult classic

Although critics will tell you that The Wizard was little more than a brazen Nintendo advertisement masquerading as a movie and box office statistics will suggest it was a dismal commercial failure, there are legions of devoted fans that will argue just as passionately that it's a...

Interviews: QubicGames - Gnomz (WiiWare)

QubicGames - Gnomz (WiiWare)

Learn more about the porcelain protectors

After the revelation of Gnomz yesterday we had to sit down with QubicGames' Michał Dys to learn more about the bizarre WiiWare fighting platformer. We'll also have a preview of the game coming up tomorrow, so don't miss it. Nintendo Life: The first question has to be: why gnomes? What is it about them that makes them good but under-used game characters?..

Interview: Enjoy Gaming - Pyramids (3DS eShop)

Enjoy Gaming - Pyramids (3DS eShop)

We talk about the eShop's first 3D puzzler-platformer

We at Nintendo Life love a good puzzle, and Pyramids looks to provide just that. It originally caught our eye as one of the first announced third-party eShop titles, and it's still only one of less than ten in the running so far. We sat down with Enjoy Gaming's Production Manager, Janice...

Interview: Collecting Smiles - Colors! 3D

Collecting Smiles - Colors! 3D

Take a look at the upcoming 3D painting app along with the first two screenshots

The 3DS eShop is slowly gaining steam, but most will admit that the download service doesn't quite have the robust library we might hope for four months in, especially when it comes to third-party software. That's set to change soon with the help of Colors! 3D, an art...

Interview: Object Vision Software - Aya and the Cubes of Light

Object Vision Software - Aya and the Cubes of Light

We talk to the B2B software house turned game studio about its debut release

For over a decade, if you knew about Object Vision Software, it was likely because your business needed custom, or bespoke, software or consultation. Now the B2B firm has stepped into the world of video game development with the innovative WiiWare puzzler Aya and the Cubes of Light, which we awarded an impressive 7/10 in..

Interview: Tanukii Studios - Go! Go! Kokopolo and Beyond

Tanukii Studios - Go! Go! Kokopolo and Beyond

We sit down with the sole member of the young DSiWare dev

Here at Nintendo Life, two things we love are creative independent developers and unique game designs. One great example of the latter is the recently released Go! Go! Kokopolo, a quirky, challenging downloadable title that hit the DSi Shop a little while ago and scored an 8/10 in our Go!...

Interview: Microforum - Kyotokei and the Future of the eShop

Microforum - Kyotokei and the Future of the eShop

We take the new horizontal shmup head-on

We love when something a little out of the ordinary pops up on WiiWare, and one such game is Kyotokei, an original horizontal shoot-em-up that recently launched in North America and garnered an impressive 7/10 in our Kyotokei review. Our own Corbie Dillard and Zach Kaplan sat down with Giovanni Simotti, CTO of developer/publisher Microforum, to discuss the..

Interview: Firemint - Flight Control (WiiWare)

Firemint - Flight Control (WiiWare)

We talk about the newest iteration of the up-and-coming developer's popular IP

After conquering the iOS, DSiWare and even PlayStation Move platforms, Firemint's addictive air traffic control-based Flight Control is landing today on WiiWare in Europe and North America. We sat down with Writer and Media Liaison Logan Booker to talk about the high-flying title. Nintendo Life: Flight Control has very..

Interviews: Renegade Kid - Mutant Mudds

Renegade Kid - Mutant Mudds

Developer talks platforming

When developer Renegade Kid first showed off some early footage of its Maximillian and the Rise of the Mutant Mudds 3D platform title, many gamers were a bit shocked at the radical departure from many of its previous efforts like Moon and Dementium: The Ward. The game's cartoon looks and light-hearted theme were a far cry...

Feature: The Making of TOTAL! Magazine

The Making of TOTAL! Magazine

Steve Jarratt and Andy Dyer spill the beans on the production of one of the UK's most endearing Nintendo publications

It’s hard to believe it now, but back in the early ‘90s Nintendo was not the dominant force on UK shores. That accolade went to Sega, whose 8-bit Master System and 16-bit Mega Drive were the driving force behind the console revolution in that region of the world. However, with..

Interview: Star Odyssey and The Challenge of Bringing Dead Games Back to Life

Star Odyssey and The Challenge of Bringing Dead Games Back to Life

We speak to Super Fighter Team's Brandon Cobb about its latest retro resurrection project

If you're the kind of person that appreciates vintage gaming then chances are you're already familiar with Super Fighter Team. Formed in San Diego, California with the express intention of giving long-forgotten games a new lease of commercial life, the group has already successfully localised and published a..