Interviews News - Page 14

Interviews: Magnetis - Yullaby

Magnetis - Yullaby

Yullaby talk about their upcoming WiiWare puzzler.

We were recently lucky enough to catch up with Etienne and Romain of Yullaby to talk a little bit about their upcoming WiiWare puzzler Magnetis. Etienne Périn is the main 2D/3D artist and lead game designer of Magnetis and Romain Gauthier is the music composer and sound designer of the game. You can find out what they had to say to Nintendo Life..

Interviews: The Three Musketeers: One For All! - Legendo

The Three Musketeers: One For All! - Legendo

One for all and all for one, Legendo are always ready (for an interview that is!)

With the release of Legendo’s The Three Musketeers: One For All! drawing ever closer, we thought it was about time to get in touch with Bjorn Larsson, the CEO and Executive Producer at Legendo, to find out what we can expect from their WiiWare debut. Thankfully he was able to take a few moments out of his busy..

Interviews: ColorZ - Exkee

ColorZ - Exkee

We talk to Exkee about their upcoming WiiWare release.

With the upcoming July 24th release of Exkee's first WiiWare offering ColorZ, we thought it might be a good time to get in touch with the developers in order to find out a bit more about the game. Romain Streichemberger, Production Director at Exkee, was kind enough to take time out of his busy schedule to answer some of our questions. You can..

Interviews: Super Meat Boy - Team Meat

Super Meat Boy - Team Meat

The insane guys at Team Meat lay it all out for your viewing pleasure.

We recently caught up with Edmund McMillen and Tommy Refenes of Team Meat and took the opportunity to get a progress report on the development of their upcoming WiiWare title Super Meat Boy. Now before we proceed with the interview, it's worth mentioning that this little Q&A...

Interviews: BIT.TRIP CORE - Gaijin Games

BIT.TRIP CORE - Gaijin Games

Gaijin Games talk about their upcoming BIT.TRIP CORE release.

With the upcoming release of Gajin Games' BIT.TRIP CORE WiiWare title on Monday, we thought it was time to get in touch with the ever-insightful CommanderVideo, aka Alex Neuse, CEO of Gaijin Games, to find out what we can expect from their second BIT.TRIP release. As usual, Alex was as...

News: Retro Game Challenge Needs to Sell 100,000 Copies to Justify Localizing Sequel

Retro Game Challenge Needs to Sell 100,000 Copies to Justify Localizing Sequel

The guys at XSEED set the record straight regarding Retro Game Challenge 2.

To say that the original Retro Game Challenge has a loyal following might be the understatement of the year, but unfortunately that following isn't quite large enough to justify XSEED localizing its sequel Retro Game Challenge 2. Of course this hasn't stopped the flood of fan emails to the company begging and pleading for..

News: Shia LaBeouf Disses the Wii

Shia LaBeouf Disses the Wii

Tranformers actor not a big fan of the Wii or its fans.

It seems that actor Shia LaBeouf isn't much of a Nintendo Wii fan. In fact, it appears he's not even that fond of Wii gamers in general. Below is a snippet taken from the Big Download interview with Shia LaBeouf, in which he's asked about the Wii Transformers game and then decides to unload on...

Interviews: Bit Boy!! - Bplus

Bit Boy!! - Bplus

Bplus talk about their upcoming WiiWare retrorama!

We've recently seen quite a bit of new information being released regarding Bplus' upcoming WiiWare release Bit Boy!!, but there were still a lot of unanswered questions floating around that needed some answers. We recently caught up with Bernd Geiblinger, Art Director at Bplus, and he was kind enough to sit down and answer some of our burning..

News: Little King's Story's Inspirations Revealed

Little King's Story's Inspirations Revealed

Game designer speaks of Animal Crossing and lots of drinking

We're huge fans of Little King's Story here at NintendoLife, partly because of its phenomenally addictive gameplay but also its bizarre vision of the world and the citizens and enemies that inhabit it. When the game's designer Yoshiro Kimura spoke to N-Sider recently about his inspiration for the game, there was no mention of the obvious..

News: Miyamoto: You Need A Controller For True Immersion

Miyamoto: You Need A Controller For True Immersion

Mario's dad isn't sure Project Natal is a step forward

Microsoft is pretty smug with itself right now. Project Natal has gone down a storm at E3 and the company clearly sees it as the 'next step' in motion control; holding controllers in your hand is so last year, dude. However, Nintendo's Shigeru Miyamoto isn't so sure and insists that for true immersion you need to have something in your hand..

News: Iwata: Nintendo Will Not Be Standing Still

Iwata: Nintendo Will Not Be Standing Still

Nintendo's big boss warns rivals after motion-control announcements at E3

This year's E3 was all about motion control as both Sony and Microsoft decided to jump on the bandwagon that Nintendo got rolling when the Wii was released some time ago. However, Nintendo president Satoru Iwata - speaking in an interview with British newspaper The Times - revealed that he actually expected rival firms to..

Interviews: Creat Studios to unleash Alien Havoc on DSiWare

Creat Studios to unleash Alien Havoc on DSiWare

Creat Studios spill the beans on their upcoming DSiWare game.

With the recent announcement of Alien Havoc coming to the DSiWare service, we wanted to get in touch with its creators to find out a little bit more about the game and what we can expect from this release. Thankfully the good people at Creat Studios were kind enough to take time out of their busy schedule to take part in an exclusive..

Interviews: Red Steel 2's Roman Campos Oriola

Red Steel 2's Roman Campos Oriola

Plus your chance to pitch your questions to the developers!

Before I got the MotionPlus add-on in my sweaty hands, we had an in-depth presentation from the game's development team outlining the game's story to us. The original Red Steel revolved around an American entering the seedy underbelly of the Japanese mob world, but the second title tells a totally different tale that'll be familiar to fans..

Interviews: Red Steel 2's Jason VandenBerghe

Red Steel 2's Jason VandenBerghe

In the great man's words, "f***ing A!"

After my extremely enjoyable but all-too short time spent playing the game I was bursting with questions, and luckily I got to sit down with just the man to answer them - Red Steel 2's Creative Director, Jason VandenBerghe. Nintendo Life: It seems almost compulsory for every Wii game these days to include minigames. We've already seen the safe-cracking..

Interviews: Fish'em All! - Abylight

Fish'em All! - Abylight

Abylight spills the beans on their Wiiware debut.

Coinciding with the release of Fish’em All! for Wiiware in Europe this coming Friday, comes our chat with Nacho Garcia from the Spanish developers Abylight. So sit back, relax, and open the floodgates of knowledge which shall pour forth from the minds of Abylight! Nintendo Life: Can you tell us a little bit about Abylight? Nacho Garcia: We are a..

Interviews: Nintendo/TOSE - The Legendary Starfy

Nintendo/TOSE - The Legendary Starfy

The Legendary Starfy developers talk about their upcoming DS platformer.

We were fortunate enough to be invited to take part in a teleconference with several developers of the upcoming DS title The Legendary Starfy today. While there was a Q & A session, it turned out to only be yours truly and one other guy who fired one question and then disappeared. Of course that left the majority of the..

Interviews: Matt Bozon, Adam Tierney, and Sean Velasco of WayForward - Part Two

Matt Bozon, Adam Tierney, and Sean Velasco of WayForward - Part Two

Matt, Adam, and Sean talk about their respective projects at WayForward, among other things.

Here's part two of the WayForward interview where the guys talk a bit more about some of their all-time favorite video game classics, as well as shed some new light on their upcoming A Boy and His Blob game. Q. We saw in the interview with G4TV where Voldi...

Interviews: Matt Bozon, Adam Tierney, and Sean Velasco of WayForward - Part One

Matt Bozon, Adam Tierney, and Sean Velasco of WayForward - Part One

Matt, Adam, and Sean talk about their respective projects at WayForward, among other things.

WayForward, the company behind such stand out titles as Shantae and Contra 4, have already released their LIT title on Nintendo's WiiWare serivce, and are currently hard at work on several new projects for Nintendo's Wii console. We recently got the chance to catch up with three of the creative forces..

Podcast: Episode 3 - The Conduit Interview

Episode 3 - The Conduit Interview

We recently visited SEGA's HQ in London to play The Conduit. Feast your ears on the results!

As you might have read in the earlier feature on the Conduit Multiplayer event at Sega, Nintendo Life staff member Tom had the opportunity to interview two of the chaps from High Voltage Software – Kerry Ganofsky (CEO) and Eric Nofsinger (CCO). Armed with a couple of questions the community wanted to know..

Interviews: Kyle Gray talks Henry Hatsworth & indie plans

Kyle Gray talks Henry Hatsworth & indie plans

Nintendo Life catches up with the man behind one of the most creative DS games to find out if there is life after EA.

If you've read our review then you'll know that Henry Hatsworth in the Puzzling Adventure is one of the most creative and fun games you can play on the DS right now; the blissful combination of gorgeous 2D visuals, top-quality platforming action and brain-bending puzzle gaming..

Interviews: Cocoto Platform Jumper - Neko Entertainment

Cocoto Platform Jumper - Neko Entertainment

Neko Entertainment spills the beans on their latest Wiiware game.

Coinciding with the release of Cocoto Platform Jumper for Wiiware in North America, comes our chat with the folks who brought it to us. So sit back, relax, and open the floodgates of knowledge which shall pour forth from the minds of Neko Entertainment! Nlife: First off, what can you tell us about the game? What makes Cocoto Platform..

News: Interview with Brian Fehdrau - Secret of Evermore

Interview with Brian Fehdrau - Secret of Evermore

We recently got a chance to talk with the lead programmer of Secret of Evermore and found out some very interesting information regarding the development of this unique Super Nintendo RPG title.

Brian Fehdrau was the lead programmer on the Squaresoft USA team that developed the Super Nintendo rpg hit Secret of Evermore. We were recently able to...

News: Nnooo Interview - Pop Plus: Solo

Nnooo Interview - Pop Plus: Solo

Nnooo's Pop was one of the very first WiiWare releases and has gone on to become something of a poster child for downloadable gaming.

Since the Wii launch we've also see an iPhone version, and the Aussie developer is putting the finishing touches to a DSiWare variant called Pop Plus: Solo as we speak. Keen to find out more about this, we got in...

News: Takahashi Meijin Interview - Hudson's Adventure Island

Takahashi Meijin Interview - Hudson's Adventure Island

Takahashi Meijin is something of a legend in his native Japan. You might know him as '16 Shot' thanks to his famed ability to hit a controller button 16 times in a second.

However, if you're a keen fan of Hudson's output then you might also know him as the inspiration for Master Higgins from Adventure Island. However, these days he's given up on skateboarding in a loincloth and is content with..