Interviews News - Page 14

News: Team Meat Interview - Super Meat Boy

Team Meat Interview - Super Meat Boy

Team Meat's Super Meat Boy title might be very early in development for the WiiWare service, but it's never to early to dig for a little new information on the game. With the popularity of the flash version of the game already creating some anticipation for the game, we couldn't resist touching base with the developers in an effort to pry a few tidbits of information out of them.

We recently caught..

News: Nintendo Channel: Ian Livingstone C64 Interview

Nintendo Channel: Ian Livingstone C64 Interview

Some of our readers have informed us that there's another C64 interview available on the Nintendo Channel in select European countries - This one's with Ian Livingstone, the co-creator of Games Workshop, nowadays mostly known for their Warhammer franchise of board and videogames. Ian also created Fighting Fantasy, a popular choose your own adventure book series.

As in the John Rowlands interview,..

News: Nintendo Channel: John Rowlands C64 Interview

Nintendo Channel: John Rowlands C64 Interview

If you live in the UK and you've got the Nintendo Channel installed you can now watch an interview with a popular C64 developer - John Rowlands, the creator of Mayhem in Monsterland, Creatures 1 and 2, and other classics.

Strangely enough the video isn't available in most European countries (And obviously not in the rest of the world either), but not to worry, as a kind soul has already recorded..

News: Over The Top Games Interview - Icarian: Kindred Spirits

Over The Top Games Interview - Icarian: Kindred Spirits

One of the most promising WiiWare games due later this year has to be Icarian: Kindred Spirits which is being developed by the newly formed independent studio ‘Over The Top Games’ based in Madrid, Spain.

The screenshots we have seen of the game so far look really nice, even LostWinds quality. If the gameplay is also as good we will have a winner...

News: Semnat Studios Interview - Eduardo the Samurai Toaster

Semnat Studios Interview - Eduardo the Samurai Toaster

Semnat Studio's Eduardo the Samurai Toaster is already garnering quite a bit of enthusiastic attention just in the short time since it was announced, so we decided it might be time to get in touch with the developers and find out as much information as we could about this interesting upcoming WiiWare title.

Daniel Coleman of Semnat Studios was kind enough to take time out of his busy development..

News: YUKE'S / High Voltage Interview - Evasive Space

YUKE'S / High Voltage Interview - Evasive Space

After two previous WiiWare releases in Gyrostarr and V.I.P Casino: Blackjack, High Voltage Software has now partnered up with YUKES Company of America to bring Wii owners their next WiiWare offering Evasive Space.

We recently caught up with Keith Hladik, Associate Producer at High Voltage Games and Nate Fitt, Marketing Manager at YUKE'S Company of America and had the opportunity to speak with them..

News: DK Games Interview - Equilibrio

DK Games Interview - Equilibrio

With the recent announcement of DK Games' first WiiWare entry Equilibrio, we thought it might be a good time to talk to the man behind the game in an attempt to gain a bit more insight into the game and the development studio behind it.

Lead developer of DK Games Christophe Kohler was kind enough to take time out of his busy development schedule to take part in an exclusive interview with WiiWare..

News: RealArcade Interview - Tiki Towers

RealArcade Interview - Tiki Towers

Tiki Towers is set to hit the US WiiWare service this Monday, December 22nd so we decided it might be a good time to get in touch with the developers of Tiki Towers in order to find out more about the game.

Graham Kays, producer of Tiki Towers, was nice enough to take time out of his busy schedule to talk with WiiWare World about the game. You can check out the full contents of the interview below..

News: Allied Kingdoms Interview - Planet Pachinko

Allied Kingdoms Interview - Planet Pachinko

The WiiWare service originally set out to be an outlet for indie developers to share their small budget gems with the world. So far we have seen too much of that as most games released are from established development studios with the occasional indie such as 2D Boy finding success.

Enter Darren Wilson from Allied Kingdoms, his company is a true start-up and he’s boldly bringing Planet Pachinko..

News: Hudson Interview - Alien Crush Returns

Hudson Interview - Alien Crush Returns

With the recent release of Alien Crush Returns, Hudson continues to breath new life into their classic franchises through both the Wii Virtual Console and WiiWare services. While they've also brought out some great new titles, it's these remakes of their classic titles that seem to grab the most attention from gamers around the world.

We recently...

News: Wayforward Interview - LIT

Wayforward Interview - LIT

Wayforward Technologies has gained quite a reputation for their quality titles during their years in the video game industry, creating such acclaimed titles as Shantae for the Game Boy Color system as well as Contra 4 for Nintendo's DS system.

Now the team is getting set to release LIT, their first WiiWare title, and we thought it would be a good...

News: Incredible Technologies Interview: Target Toss Pro Bags

Incredible Technologies Interview: Target Toss Pro Bags

Target Toss Pro Bags is coming out on WiiWare this coming Monday (17th November) in North America for the mid-range price of 700 Wii Points.

With this in mind what better time to catch up with Gary Colabuono, the marketing director at Incredible Technologies to find out more about this sports game aimed squarely at the causal market? WiiWare World: Can you tell us a bit more about Incredible..

News: Steel Penny Games Interview: Bruiser and Scratch

Steel Penny Games Interview: Bruiser and Scratch

Back in the rolling mists of time we ran an interview with Steel Penny Games - the chaps behind the upcoming WiiWare puzzler Bruiser and Scratch in the Case of the Puzzling Paw.

Formed by ex-Naughty Dog staff, Steel Penny Games is headed up by Jason Hughes, who agreed to a second interview after being badgered by us for more info on this interesting WiiWare title. WiiWare World: During your time at..

News: Nicalis Interview: Cave Story

Nicalis Interview: Cave Story

The news that the legendary PC freeware game Cave Story is making its way to WiiWare has made many people very happy indeed - us included.

Created by Japanese programmer Daisuke Amaya (better known as Pixel), the game is being ported by Tyrone Rodriguez and his team at Nicalis. Keen to know more about the historic conversion, we tracked Rodriguez...

News: JoJu Games Interview: Mart Racer

JoJu Games Interview: Mart Racer

Since we don't have a lot of information regarding the upcoming shopping spree-infused racing title Mart Racer from JoJu Games, we decided to get in touch with the company to try to find out a little more information on the game. Lead Development Director Juan Gril was kind enough to take time out of his busy schedule to take part in an exclusive interview for WiiWare World and here's what he had to tell us...

WiiWare World: Can you tell us a little bit about JoJu Games? Juan Gril: We started Joju 3 years and a half ago. We are mostly guys and girls who've been raised playing videogames. A lot of us had a lot of fun playing games during..

News: Kaasa Interview - Commodore 64 on Virtual Console

Kaasa Interview - Commodore 64 on Virtual Console

If we had reported back in 2006 that the Virtual Console would ever play host to a series of Commodore 64 games we might have been branded as crazy. Heck, some of our readers are too young to know what this home computer was, some even questioned if the beloved breadbox was a competitor of the Nintendo 64!

Despite the initial surprise of getting the first C64 game on the Wii back in March 2008 and..

News: High Voltage Interview: High Voltage Hot Rod Show

High Voltage Interview: High Voltage Hot Rod Show

We love a good racing game here at WiiWare World. As D2C’s SPOGS Racing failed to deliver the goods we pinned our hopes on another racer to come to WiiWare and save the day. Perhaps High Voltage Hot Rod Show is that game?

We got in touch with our pals at High Voltage Software, developers of the rather good Gyrostarr and the upcoming awesome...

News: Mindware Interview Part 2 - MaBoShi: The Three Shape Arcade

Mindware Interview Part 2 - MaBoShi: The Three Shape Arcade

Those among our readership with good memories will remember that a few weeks ago we did an interview..

...with Micky G. Albert the president of Mindware Corp. in Japan about his WiiWare debut with MaBoShi: The Three Shape Arcade. So detailed were his answers that we thought it best to run the interview in two parts! Here is the second part of our exclusive WiiWare World interview. We hope you..

News: Studio Walljump Interview: Liight

Studio Walljump Interview: Liight

Since we haven't been given much information on Studio Walljump's upcoming WiiWare puzzler Liight, we thought it might be time to go straight to the top to get a bit more information on this unique light-infused puzzle title.

Thankfully, Nicholas Trahan, owner of development house Studio Walljump, was kind enough to take time out of his busy schedule to take part in an exclusive WiiWare World..

News: Treasure: Buy Dynamite Headdy, You Fools

Treasure: Buy Dynamite Headdy, You Fools

Highly respected Japanese developer Treasure has spoken about the Virtual Console service in a recent interview with 1up.com.

President Masato Maegawa said he was pleased with the commercial performance of titles like Gunstar Heroes and Sin & Punishment, but was sad to see that so few people had downloaded Dynamite Headdy – a game which holds...

News: Wahoo Studios / NinjaBee Interview: Boingz

Wahoo Studios / NinjaBee Interview: Boingz

While we don't know a lot about Wahoo Studio's upcoming Wiiware title Boingz, we were lucky enough to get an exclusive interview with Jeremy and Joey from Wahoo Studios to find out a bit more about the game. They were also nice enough to send us over a short game play video of the game in action to further show how the game is played. You can check out the full interview and game play video below.

WiiWare World: How long has Boingz been in development? Jeremy: About a year. WW: How did you come up with the idea of Boingz in the first place? Jeremy: The idea came from a brain storming session about games..

News: Ronimo Games Interview: Swords and Soldiers

Ronimo Games Interview: Swords and Soldiers

The recently announced Swords and Soldiers is shaping up to be one of the more interesting WiiWare titles we've seen.

An unusual mix of RTS and side-scrolling action, the gorgeous 2D visuals should ensure the game stands out from the rest of the WiiWare crowd. In order to learn a little more about the title itself, we got in touch with Fabian Akker of developer Ronimo Games. Nintendo Life: Can you..

News: Shin'en Interview - Fun! Fun! Minigolf

Shin'en Interview - Fun! Fun! Minigolf

We're massive fans of Shin'en here at WiiWare World, having enjoyed the output of the German developer for many years now. Iridion II is easily one of our favourite GBA shooters and Nanostray 2 recently rocked our socks off on the DS.

So as you might imagine the news that Shin'en are to produce titles for Nintendo's WiiWare service understandably got us very excited indeed, and we therefore..

News: RiverMan Media Interview - MadStone

RiverMan Media Interview - MadStone

MadStone was confirmed back in June and it appears to be shaping up to be a pretty solid puzzle title for the WiiWare service. Keen to know more about the mysterious developers RiverMan Media, we tracked down brothers Jacob Stevens and Paul Stevens and asked them nicely if they wouldn't mind answering a few questions about the soon to be released game. Happily for us they were only too happy to oblige...

WiiWare World: Can you tell our readers a bit about how Riverman Media got formed? Jacob Stevens: It may sound sentimental, but from the moment our grandfather gave us an NES for Christmas, my brother Paul and I knew we wanted to create games..