Interviews News - Page 12

News: Ask Steve Wiebe

Ask Steve Wiebe

Here's your chance to pose a question to the King of Kong

Steve Wiebe, underdog star of the 2007 documentary The King of Kong and current holder of the Donkey Kong Jr. world record, has answers for you. You've got questions for him. Now's your chance to get those answers. All this week we want to know what you want to know about the world of Steve Wiebe, and then we'll query Steve himself for you..

Interviews: EnjoyUp Games - Chronos Twins

EnjoyUp Games - Chronos Twins

EnjoyUp Games talk Chronos Twins.

With the recent release of Chronos Twins on both the DSiWare and WiiWare services, we thought it might be a good time to try to get some more information out of EnjoyUp Games about the titles they've created during their years in the gaming industry. Julio Moruno, Lead Game Designer on Chronos Twins, was kind enough to take time out of his busy schedule to take..

News: ONM Cross-Examines Capcom on Ace Attorney

ONM Cross-Examines Capcom on Ace Attorney

Gamers get their questions answered

Coinciding with Friday's European launch of the fifth game in the series, a recent ONM Asks session saw Shu Takumi (Creative Director of the Ace Attorney series) and Motohide Eshiro (Producer of Ace Attorney Investigations: Miles Edgeworth) answering some questions on the popular quirky courtroom puzzle games. It's always interesting see when initially standalone..

Interviews: Flipper Developer Hugo Smits

Flipper Developer Hugo Smits

The one-man voxel machine talks DSiWare development

It's not long until Flipper will be swimming onto DSi systems, so we had just enough time to reel in Hugo Smits, hook some questions on him and wait for him to return with the answers. Nintendo Life: First off, congratulations on the Seal of Approval! Just to bring our readers up to speed, what's...

Interviews: Bplus - Bit Man!!

Bplus - Bit Man!!

We chat about Bplus' Japanese debut: the evolution from Bit Boy!! to Bit Man!!

Bplus games seem to be the Marmite of WiiWare, invoking strong feelings of love or disdain from gamers in our forums, but whichever side of the fence you're on, you have to be impressed that they've been selected as one of the first participants in Marvelous Entertainment's World Game Parade. Once we heard the news we..

Interviews: Gevo Entertainment - GhostSlayer

Gevo Entertainment - GhostSlayer

Take a lesson in ghostbusting from the game's producer

Upcoming WiiWare release GhostSlayer wants to put the power to vanquish spirits in your hand, and we've had a word with Lim Ming Jie, the game's producer, on exactly how they intend on doing so. What's the premise of GhostSlayer? Who are these ghosts and why do they need slaying? Lim Ming Jie: The Ghost Queen is the most vicious and powerful..

Interviews: Agenda

Agenda

We do some Happy Hammerin' with the game's director

Agenda's WiiWare bash 'em up Happy Hammerin' has been out in Europe for a month or so now, bringing joy to anyone who enjoys smacking moles with hammers. One such bash-fan is the game's director, Akimoto-san, who very kindly answered our questions. Nintendo Life: First of all, can you give us a quick introduction to your company and what you've..

Interviews: Studio Zan

Studio Zan

We get ready for the European Overturn release with this Q & A!

With Overturn: Mecha Wars finally on its way to European shores, we took the time to catch up with Studio Zan's CEO, Makoto Sunaga, and fire off some questions about the robot battling title. Nintendo Life: First of all, could you give us a brief introduction to Studio Zan?Sunaga-san: The company was established in 2004 by the core..

Interviews: Firemint - Flight Control

Firemint - Flight Control

The two-million selling iPhone app is coming to DSiWare very soon...

Flight Control is coming to land on DSiWare in Europe and Australia on Friday, February the 19th for only 500 Nintendo points - sadly the US release date is still up in the air. To coincide with this imminent arrival we took the opportunity to fly some questions over to Firemint's...

Interviews: Virtual Playground - Oscar In Movieland

Virtual Playground - Oscar In Movieland

Let's go to the movies with Oscar!

With the upcoming release of their second DSiWare platformer featuring Oscar this coming Monday in North America, we thought now would be a good time to get in touch with the developers in order to find out a bit more information about the game. Colin Courtney, Managing Director of Virtual Playground, was kind enough to take time out of his busy schedule to sit..

Interviews: NinjaBee's Brent Fox

NinjaBee's Brent Fox

Co-owner talks Amazing Brain Train, WiiWare and more!

With The Amazing Brain Train now available across the US, we had a chat with Brent Fox, NinjaBee's Art Director and co-owner. What does he make of WiiWare, and what are NinjaBee's goals for 2010? Here come your answers! Nintendo Life: Introduce us to the concept of The Amazing Brain Train. What are its key features and aims? Brent Fox: As the..

Interview: Climax - Silent Hill: Shattered Memories

Climax - Silent Hill: Shattered Memories

Nintendo Life heads to Konami HQ to talk to the studio behind the storming new Silent Hill title

UK-based developers Climax are kind of on fire right now. They've just released Silent Hill: Shattered Memories in partnership with Konami, and they're already working on two more projects for the gaming supergiant. Shattered Memories has already been released in America to critical acclaim. Nintendo..

Interviews: Robotube Games - Bloktonik

Robotube Games - Bloktonik

We talk to founder Jason Cirillo about Robotube's upcoming WiiWare debut Bloktonik and the Bit Museum.

Nintendo Life: First things first - who and what is Robotube Games? Jason Cirillo: Robotube loves games, Robotube makes games, Robotube wants to support indie gaming and those who want to get into game development. Aside from being stoked about some of the games we're developing, we love to..

News: Sega: Nintendo Should Support Mature Gamers

Sega: Nintendo Should Support Mature Gamers

Bloody Mario...

Speaking after the news that Sega is starting to have second thoughts at attempts to target older Wii gamers, following slow sales of other publishers' software and its own mature titles, the company believes that Nintendo should be trying to widen the market with its own 18 certificate games. James Rebours, the CEO of Sega for France and Spain, has spoken about the lack of support..

News: DS Follow-Up to Feature Motion Sensor?

DS Follow-Up to Feature Motion Sensor?

Wii design ethos to influence future handheld

Japanese newspaper Asahi Shimbun recently carried an interview with Nintendo president Satoru Iwata, discussing the company's hopes for the year ahead, and he discussed a few very brief titbits about the possible DS successor and its features. It will have highly detailed graphics, and it will be necessary to have a sensor with the ability to read the..

News: Sega to Abandon Mature Wii Audience?

Sega to Abandon Mature Wii Audience?

Dead Space sales scare publisher

Sega has been one of the forerunners when it comes to pushing mature games on the Wii. Unfortunately, it appears that poor sales of EA’s Dead Space Extraction - coupled with disappointing commercial performance of its own titles, such as MadWorld and House of the Dead: Overkill - has given Sega second thoughts on...

News: Reggie Fils-Aime Speaks with Fox News

Reggie Fils-Aime Speaks with Fox News

Nintendo of America CEO discusses sales, consumers and gambling

Earlier this week, Nintendo of America CEO, Reggie Fils-Aime, appeared on Fox News’ Business programme and discussed amongst other things sales, consumers and gambling. The interview, which features game footage and the presenter failing at Zelda, states that Nintendo will struggle to beat last years Wii sales: The third year in a..

Interviews: Legendo's Pearl Harbor: Red Sun Rising

Legendo's Pearl Harbor: Red Sun Rising

We have a chat with Legendo's Bjorn Larsson about their upcoming WWII dogfighting game, Pearl Harbor: Red Sun Rising

Nintendo Life: Pearl Harbor: Red Sun Rising is Legendo's second WiiWare release and it's another PC conversion. Did Three Musketeers perform as well as hoped and were lessons learned from the first game that made translating the second one easier? Bjorn: What we learned from The..

News: Metroid is the Citizen Kane of Games

Metroid is the Citizen Kane of Games

Comparison confuses design director

Outside of the gaming media, videogames rarely find much airspace, and at times suffer large-scale ‘video nasty’ shock stories. However, when ABC News ran a favourable webcast, comparing Metroid Prime Trilogy to Orson Welles' renowned cinematic classic Citizen Kane, Mark Pacini, the series' design director, was shocked by the report. I found out about it..

Interviews: Sean Beeson - Composer

Sean Beeson - Composer

The man behind the music.

For those of you who aren't familiar with his work, Sean Beeson is quickly becoming a name among video game composers around the industry. He's created musical scores for such games as Eternity's Child, Mecho Wars, and the upcoming WiiWare title Rage of the Gladiator, to name just a few. He's even scoring another one of Luc Bernard's upcoming iPhone/PSPmini titles called..

News: Monster Hunter 3 Made Just For You

Monster Hunter 3 Made Just For You

Game built from the ground up for Western users

Capcom's latest behemoth-slaying epic still doesn't have a confirmed Western release date according to the latest Nintendo release schedule, giving us plenty of time to get excited about getting our hands on the series' first appearance on a Nintendo console. Notoriously popular in Japan, the game's producer Ryozo Tsujimoto reveals in a recent..

News: New Super Mario Bros. Wii Twenty Years In The Making

New Super Mario Bros. Wii Twenty Years In The Making

Well, not literally

Revelations afoot in the Iwata Asks interview for New Super Mario Bros. Wii. Toshihiko Nakago, currently the President of SRD2, reveals that Miyamoto’s dream of a multiplayer Mario was born during the development of Super Mario Bros. 3. Ultimately hardware limitations scuppered the plan, leaving the team to step back their efforts and go with the inclusion of a multiplayer..

Interviews: Nocturnal Entertainment's Flowerworks

Nocturnal Entertainment's Flowerworks

We chat with Nocturnal Entertainment CEO about its WiiWare debut, Flowerworks.

We recently reviewed Flowerworks, a strange but very enjoyable gardening-and-fireworks combination, but we wanted to find out more about the game and its developer, Nocturnal Entertainment. So we got chance to sit down with Nocturnal's CEO Michael Shamgar and pitched him some questions about the game, the studio and..

Interviews: Christmas Clix - JV Games

Christmas Clix - JV Games

JV Games talk Christmas Clix.

With the upcoming release of their WiiWare holiday puzzler Christmas Clix this coming Monday in North America, we thought now would be a good time to get in touch with JV Games in order to find out a bit more information about the game. Jag Jaeger, CEO of JV Games, was kind enough to take time out of his busy schedule to sit down with us for an interview. You can find..

Interviews: Pop Island - Odenis Studio’s Founder, Olivier Denis

Pop Island - Odenis Studio’s Founder, Olivier Denis

Olivier Denis sits down with us and has a chat about his zany and colourful DSiWare game, Pop Island

Those who read our impressions of Pop Island at the Nintendo Media Summit will know that the game is something of a buzzword here at Nintendo Life. The vibrant colours, frantic gameplay and multiplayer mayhem seem to be an ideal combination for Nintendo's portable dynamo the DSi. With the game..