Interviews News - Page 12

Interviews: Virtual Playground - Oscar In Movieland

Virtual Playground - Oscar In Movieland

Let's go to the movies with Oscar!

With the upcoming release of their second DSiWare platformer featuring Oscar this coming Monday in North America, we thought now would be a good time to get in touch with the developers in order to find out a bit more information about the game. Colin Courtney, Managing Director of Virtual Playground, was kind enough to take time out of his busy schedule to sit..

Interviews: NinjaBee's Brent Fox

NinjaBee's Brent Fox

Co-owner talks Amazing Brain Train, WiiWare and more!

With The Amazing Brain Train now available across the US, we had a chat with Brent Fox, NinjaBee's Art Director and co-owner. What does he make of WiiWare, and what are NinjaBee's goals for 2010? Here come your answers! Nintendo Life: Introduce us to the concept of The Amazing Brain Train. What are its key features and aims? Brent Fox: As the..

Interview: Climax - Silent Hill: Shattered Memories

Climax - Silent Hill: Shattered Memories

Nintendo Life heads to Konami HQ to talk to the studio behind the storming new Silent Hill title

UK-based developers Climax are kind of on fire right now. They've just released Silent Hill: Shattered Memories in partnership with Konami, and they're already working on two more projects for the gaming supergiant. Shattered Memories has already been released in America to critical acclaim. Nintendo..

Interviews: Robotube Games - Bloktonik

Robotube Games - Bloktonik

We talk to founder Jason Cirillo about Robotube's upcoming WiiWare debut Bloktonik and the Bit Museum.

Nintendo Life: First things first - who and what is Robotube Games? Jason Cirillo: Robotube loves games, Robotube makes games, Robotube wants to support indie gaming and those who want to get into game development. Aside from being stoked about some of the games we're developing, we love to..

News: Sega: Nintendo Should Support Mature Gamers

Sega: Nintendo Should Support Mature Gamers

Bloody Mario...

Speaking after the news that Sega is starting to have second thoughts at attempts to target older Wii gamers, following slow sales of other publishers' software and its own mature titles, the company believes that Nintendo should be trying to widen the market with its own 18 certificate games. James Rebours, the CEO of Sega for France and Spain, has spoken about the lack of support..

News: DS Follow-Up to Feature Motion Sensor?

DS Follow-Up to Feature Motion Sensor?

Wii design ethos to influence future handheld

Japanese newspaper Asahi Shimbun recently carried an interview with Nintendo president Satoru Iwata, discussing the company's hopes for the year ahead, and he discussed a few very brief titbits about the possible DS successor and its features. It will have highly detailed graphics, and it will be necessary to have a sensor with the ability to read the..

News: Sega to Abandon Mature Wii Audience?

Sega to Abandon Mature Wii Audience?

Dead Space sales scare publisher

Sega has been one of the forerunners when it comes to pushing mature games on the Wii. Unfortunately, it appears that poor sales of EA’s Dead Space Extraction - coupled with disappointing commercial performance of its own titles, such as MadWorld and House of the Dead: Overkill - has given Sega second thoughts on...

News: Reggie Fils-Aime Speaks with Fox News

Reggie Fils-Aime Speaks with Fox News

Nintendo of America CEO discusses sales, consumers and gambling

Earlier this week, Nintendo of America CEO, Reggie Fils-Aime, appeared on Fox News’ Business programme and discussed amongst other things sales, consumers and gambling. The interview, which features game footage and the presenter failing at Zelda, states that Nintendo will struggle to beat last years Wii sales: The third year in a..

Interviews: Legendo's Pearl Harbor: Red Sun Rising

Legendo's Pearl Harbor: Red Sun Rising

We have a chat with Legendo's Bjorn Larsson about their upcoming WWII dogfighting game, Pearl Harbor: Red Sun Rising

Nintendo Life: Pearl Harbor: Red Sun Rising is Legendo's second WiiWare release and it's another PC conversion. Did Three Musketeers perform as well as hoped and were lessons learned from the first game that made translating the second one easier? Bjorn: What we learned from The..

News: Metroid is the Citizen Kane of Games

Metroid is the Citizen Kane of Games

Comparison confuses design director

Outside of the gaming media, videogames rarely find much airspace, and at times suffer large-scale ‘video nasty’ shock stories. However, when ABC News ran a favourable webcast, comparing Metroid Prime Trilogy to Orson Welles' renowned cinematic classic Citizen Kane, Mark Pacini, the series' design director, was shocked by the report. I found out about it..

Interviews: Sean Beeson - Composer

Sean Beeson - Composer

The man behind the music.

For those of you who aren't familiar with his work, Sean Beeson is quickly becoming a name among video game composers around the industry. He's created musical scores for such games as Eternity's Child, Mecho Wars, and the upcoming WiiWare title Rage of the Gladiator, to name just a few. He's even scoring another one of Luc Bernard's upcoming iPhone/PSPmini titles called..

News: Monster Hunter 3 Made Just For You

Monster Hunter 3 Made Just For You

Game built from the ground up for Western users

Capcom's latest behemoth-slaying epic still doesn't have a confirmed Western release date according to the latest Nintendo release schedule, giving us plenty of time to get excited about getting our hands on the series' first appearance on a Nintendo console. Notoriously popular in Japan, the game's producer Ryozo Tsujimoto reveals in a recent..

News: New Super Mario Bros. Wii Twenty Years In The Making

New Super Mario Bros. Wii Twenty Years In The Making

Well, not literally

Revelations afoot in the Iwata Asks interview for New Super Mario Bros. Wii. Toshihiko Nakago, currently the President of SRD2, reveals that Miyamoto’s dream of a multiplayer Mario was born during the development of Super Mario Bros. 3. Ultimately hardware limitations scuppered the plan, leaving the team to step back their efforts and go with the inclusion of a multiplayer..

Interviews: Nocturnal Entertainment's Flowerworks

Nocturnal Entertainment's Flowerworks

We chat with Nocturnal Entertainment CEO about its WiiWare debut, Flowerworks.

We recently reviewed Flowerworks, a strange but very enjoyable gardening-and-fireworks combination, but we wanted to find out more about the game and its developer, Nocturnal Entertainment. So we got chance to sit down with Nocturnal's CEO Michael Shamgar and pitched him some questions about the game, the studio and..

Interviews: Christmas Clix - JV Games

Christmas Clix - JV Games

JV Games talk Christmas Clix.

With the upcoming release of their WiiWare holiday puzzler Christmas Clix this coming Monday in North America, we thought now would be a good time to get in touch with JV Games in order to find out a bit more information about the game. Jag Jaeger, CEO of JV Games, was kind enough to take time out of his busy schedule to sit down with us for an interview. You can find..

Interviews: Pop Island - Odenis Studio’s Founder, Olivier Denis

Pop Island - Odenis Studio’s Founder, Olivier Denis

Olivier Denis sits down with us and has a chat about his zany and colourful DSiWare game, Pop Island

Those who read our impressions of Pop Island at the Nintendo Media Summit will know that the game is something of a buzzword here at Nintendo Life. The vibrant colours, frantic gameplay and multiplayer mayhem seem to be an ideal combination for Nintendo's portable dynamo the DSi. With the game..

Interviews: Mecho Wars - Luc Bernard

Mecho Wars - Luc Bernard

Luc talks about his many upcoming projects.

Well we're constantly seeing new artwork and rumors about what our good friend Luc Bernard is currently working on and with these rumors beginning to mount, we thought it might be time to get in touch with him in order to find out any new information on his plans for the various Nintendo platforms. Of course with any Luc Bernard interview also comes the..

Podcast: Episode 9 - Muramasa, Mario and More!

Episode 9 - Muramasa, Mario and More!

Four contributors. Three exclusive interviews. One unstoppable podcasting force

Slightly delayed but bigger and better than ever, it's the ninth episode of the Nintendo Life podcast. Weighing in at a massive forty minutes, it's got Rising Star Games answering your questions about Muramasa: The Demon Blade, Corbie Dillard telling you more about Nostalgia and the voice of Mario himself, Charles..

Interviews: Big John Games - Thorium Wars

 Big John Games - Thorium Wars

Big John Games talk Thorium Wars.

Earlier this month we saw the release of Thorium Wars on DSiWare. The game was a pleasant (and unexpected) surprise, and we recommend it highly. Needless to say, we were excited by the opportunity to have a few questions answered by the developers. Read on for insight into the retail version that never was, the unfortunate catch-22 of touch-screen control, and..

News: Make Miyamoto Smile: Show StarFox Love

Make Miyamoto Smile: Show StarFox Love

Feels Fox fallen, fears future frustration

Some would argue - not necessarily us, but some - that StarFox is a franchise best left dead, having had its glory years nearly a decade ago and only reappearing in mediocre titles since Lylat Wars/StarFox 64 on N64. Shigeru Miyamoto wouldn't say that, though: he's a big fan and is upset the series has declined. Speaking to Multiplayer, Miyamoto discussed..

Interviews: Hudson Entertainment/Pi Studios - Bonk: Brink of Extinction

Hudson Entertainment/Pi Studios - Bonk: Brink of Extinction

Hudson and Pi Studios talk about their new Bonk title.

With the recent announcement from Hudson that they were creating a brand new adventure for our lovable caveman hero, we knew it was time to get in touch with them and find out more information about their upcoming WiiWare release Bonk: Brink of Extinction. We were lucky enough to catch up with...

Interviews: The Code Monkeys

The Code Monkeys

Developers chat about their social simian saga

Earlier this week we got a chance to visit the guys from The Code Monkeys and root around their upcoming banana 'em up Manic Monkey Mayhem, and you can read our First Impressions here. What you might not realise about The Code Monkeys is they've been around for over twenty years, having started out as conversion specialists back on the Spectrum and..

Interviews: Square-Enix - Dragon Quest Wars

Square-Enix - Dragon Quest Wars

Square-Enix talk about their Dragon Quest Wars title.

When Dragon Quest Wars was first announced, we thought it would be a good idea to get in touch with the developers to find out more about the upcoming game. We caught up with Taichi Inuzuka, producer of Dragon Quest Wars, and he was kind enough to answer a few of our questions in this exclusive Nintendo Life interview. Unfortunately the game saw..

Interviews: Tecmo/Red Entertainment - Nostalgia

Tecmo/Red Entertainment - Nostalgia

Tecmo and Red Entertainment talk about their upcoming DS RPG.

With the rapidly-approaching October 27th release of Tecmo's Nostalgia title, we thought it might be time to get in touch with the game's developers for a little interview to find out more information about the game. We were fortunate enough to catch up with Keisuke Kikuchi of Tecmo, and Naoki Morita of Red Entertainment, who were kind..

News: Get Ready for Macho King's Story!

Get Ready for Macho King's Story!

If Mr Kimura's latest idea reaches fruition, that is

Now Little King's Story has successfully conquered all corners of the globe following its release in Japan last month, the game's creator and all-around genius Yoshiro Kimura spoke to Joystiq about his ideas for the potential follow-up we mentioned months ago, and they're as barmy as you'd expect. Mr Kimura: I realized that one of the reasons..