Interviews News - Page 5

Developer Interview: Causal Bit Games On Scratching That Hardcore Itch With Insanity's Blade

Causal Bit Games On Scratching That Hardcore Itch With Insanity's Blade

"This is how I want to feel while I split my enemies in half"

We recently reported on the confirmation that Causal Bit Games is bringing its retro-inspired action title Insanity's Blade to the Wii U eShop. Looking like the best 16-bit hack-and-slash game you never played, this digital download aims to capture the feel of genre classics like R

Interview: BNC Design Studios on Gemology, the Wii U eShop and Utilising the System's Capabilities

BNC Design Studios on Gemology, the Wii U eShop and Utilising the System's Capabilities

"There is no other platform that could support our games"

Just this week we revealed that Gemology is on the way to the Wii U eShop, another title from a new developer. In this case that company is BNC Design Studios, and those of you with good memories may recall that we spoke to its founder Jake Taylor about his desire to explore licensing...

Interview: Takashi Tezuka on Bringing Yoshi's New Island to the 3DS

Takashi Tezuka on Bringing Yoshi's New Island to the 3DS

"We used the original as a base on which to add new elements"

Super Mario World 2: Yoshi's Island is often regarded as one of the finest platformers on Super NES, and potentially a stand-out across generations. After Yoshi's hugely popular appearance in its predecessor, it was a natural progression and one that certainly paid off for Nintendo...

News: Donkey Kong Country's Fate Was Determined By A Risky Rare Investment

Donkey Kong Country's Fate Was Determined By A Risky Rare Investment

"The rendering of each 3D model would take ages"

With Donkey Kong Country: Tropical Freeze currently entertaining Wii U owners, it's only natural for those with long memories to cast their minds back to where the franchise began. Donkey Kong Country on the Super NES remains one of the 16-bit system's most iconic games, and sits at the forefront —...

Interview: HullBreach Studios Outlines Its Ambitions for a Wii U Space Epic

HullBreach Studios Outlines Its Ambitions for a Wii U Space Epic

Wants to "give reason to go back to the console day after day"

Earlier this year HullBreach Studios announced HullBreach Uncloaked, a Wii U follow-up and modernisation of a Wii browser-based MMORPG (Massively Multiplayer Online Role-Playing Game) called HullBreach Online. It's quite possible that many won't have heard of the Wii title due to its...

Interview: Ripstone and Zoink on Prioritising Fun in Stick It To The Man

Ripstone and Zoink on Prioritising Fun in Stick It To The Man

"I just did something I thought looked cool"

Stick It To The Man by Zoink! promises to be an intriguing release when it arrives on the Wii U eShop in Spring. After previously arriving on PS3, PS Vita and PC, its arrival on the Wii U will make use of the GamePad to enhance the mind-reading mechanic, with Zoink! founder Klaus Lyngeled referring to...

News: Stick It To The Man on Wii U "Feels Funnier" Thanks to GamePad Functionality

Stick It To The Man on Wii U "Feels Funnier" Thanks to GamePad Functionality

Klaus Lyngeled tells us "it's like you get the gold version"

After a degree of speculation, it was confirmed last week that Stick It To The Man is coming to the Wii U eShop, targeting a Spring release. Currently available on PC, PS3 and PS Vita, it's a distinctive title from Zoink!, with UK publisher Ripstone stepping in to bring the title to...

Developer Interview: PhobosLab on XType Plus, Impact and Why the Nintendo Web Framework Matters

PhobosLab on XType Plus, Impact and Why the Nintendo Web Framework Matters

The HTML5 revolution begins

While there are aspects of the Wii U that can questioned and put under scrutiny, its role in engaging and encouraging download-only developers should be emphasized as a major positive. The support for the widely used Unity engine — with free licensing and tools — has opened the platform up to a number of developers,...

News: HTML5 Impact Engine Developer Talks Up The Value of the Nintendo Web Framework

HTML5 Impact Engine Developer Talks Up The Value of the Nintendo Web Framework

"The NWF can provide a lot of features that a typical Web Browser can't"

Details recently emerged for XType Plus, an arcade shooter with origins as a HTML5 browser game, which is on the way to the Wii U eShop. The original version of this title is technically playable for free via the Wii U web browser, yet performance can be choppy and...

News: Natsume’s Graham Markay and Kiyoshi Sakai Talk About Yumi’s Odd Odyssey and Nintendo

Natsume’s Graham Markay and Kiyoshi Sakai Talk About Yumi’s Odd Odyssey and Nintendo

“We’re definitely fans of Nintendo”

The times they are a-changing. Whereas two decades ago Japanese-only games often remained Japanese-only, nowadays the West is getting best-selling franchises thick and fast. Monster Hunter has now sunk its claws everywhere, and JRPGs are getting more and more popular by the month. Perhaps this is a sign of...

Interview: We Chat to BNC Design Studios, A New Wii U Developer With An Eye on Licensed Products

We Chat to BNC Design Studios, A New Wii U Developer With An Eye on Licensed Products

"Mario is still the greatest name in entertainment"

While the third-party retail game scene may be increasingly desolate on Wii U, it seems the download-only market is very much alive and kicking. There are a broad range of multi-platform and exclusive games on the way, from established and experienced Nintendo download developers to newcomers...

Interview: Renegade Kid on Moon Chronicles and New Horizons on the 3DS eShop

Renegade Kid on Moon Chronicles and New Horizons on the 3DS eShop

"I definitely feel the loyalty and expectation of the players"

Early this year Renegade Kid began to build hype for an FPS release on the 3DS eShop, and after some teasing revealed Moon Chronicles. It's an intriguing prospect for the portable, as it'll be the first notable FPS and, more notably, the first episodic release on the platform. An idea...

Interview: Shin'en Multimedia on the Wii U Difference for Art of Balance

Shin'en Multimedia on the Wii U Difference for Art of Balance

We break down what's new, including numerous multiplayer modes

Earlier today we revealed that Shin'en Multimedia is bringing Art of Balance to the Wii U eShop, with a target release window of Q2 — before the end of June. It's a title that first appeared on WiiWare, before there was an updated version on the 3DS titled Art of Balance: TOUCH. Th

Interview: Rainy Frog Talks About eShop Publishing in Japan

Rainy Frog Talks About eShop Publishing in Japan

"The Wii U in Japan is more family orientated"

Earlier this year we told you about Rainy Frog, a publisher with ambitions to bring a number of Western download games to the Japanese eShop stores and, in the future, vice versa. Its one of a group of companies that establish offices in Japan — in order to be eligible as publishers in the region...

Ninterview: Stepping Into The Nintendo Arcade

Stepping Into The Nintendo Arcade

Alex Crowley tells us about collecting cabinets and his love for DK

When gamers refer to and discuss retro gaming, we suspect that in most cases the conversation revolves around ageing consoles, cartridges and CDs; occasionally, the debate may even revert to libraries and choices on services such as Nintendo's Virtual Consoles. Yet an integral...

Interview: Wales Interactive on its Upcoming Wii U eShop Games and Working With Nintendo

Wales Interactive on its Upcoming Wii U eShop Games and Working With Nintendo

"We love the GamePad concept and being able to connect to another display"

It seems fair to say that, though some quality releases have graced the Wii U eShop, we're still awaiting — due to various delays — a consistent flow of tempting download-only content on the store. With each passing week the list of promising and confirmed titles creep...

Interview: Kennedy Baruch on Filmmaking Inspired by Games

Kennedy Baruch on Filmmaking Inspired by Games

"The Legend of Zelda is basically the Holy Grail of gaming"

Over the past year we've shared two videos produced by Kennedy Baruch, the first of which was an award-winning short film titled ESCAPE!, a heart-wrenching tale of a young girl seeking escapism from bullying at school and abuse in a breaking home. Just recently Baruch confirmed that he's...

Interview: Codemasters - F1 Race Stars: Powered Up Edition

Codemasters - F1 Race Stars: Powered Up Edition

Vroom vroom

Codemasters’ F1 Race Stars: Powered Up Edition finally zoomed on to the Wii U eShop this week in Europe and North America; its marketing promises fast and fun arcade racing on the Wii U, with four-player split-screen racing. Formula One fans may get a kick out of seeing stars such as Lewis Hamilton, Alonso and Vettel make an...

Interview: RCMADIAX on BLOK DROP U and Working On the Nintendo Web Framework

RCMADIAX on BLOK DROP U and Working On the Nintendo Web Framework

"At $1.99, that's about the cost of a pack of gum!"

Throughout 2013 Nintendo went to a good deal of effort to spread the work that its platforms, particularly the Wii U, were supportive of small, download-only developers. Much focus and, by extension, confirmed releases fell into the Unity engine camp, with Nintendo offering free tools and usage...

News: BLOK DROP U Developer Shares Perspective on HTML5 Web Framework Development for Wii U

BLOK DROP U Developer Shares Perspective on HTML5 Web Framework Development for Wii U

Also outlines level release plans

BLOK DROP U is approaching release on the Wii U eShop, and is an early representation of a range of games we may see on the platform courtesy of the Nintendo Web Framework. It's a setup that Nintendo began to promote with greater visibility throughout 2013, as it enables game makers utilising code such as HTML5 (as...

News: Retro Could Work On Miyamoto-Led Project In The Future, Says Nintendo Producer Kensuke Tanabe

Retro Could Work On Miyamoto-Led Project In The Future, Says Nintendo Producer Kensuke Tanabe

"We consider Retro as part of the Nintendo family"

Retro Studios has become one of Nintendo's most important associated teams, having produced the likes of Metroid Prime and Donkey Kong Country Returns — both of which gained critical and commercial acclaim. Retro Studios president Michael Kelbaugh and Nintendo producer Kensuke Tanabe have been...