Interviews News - Page 5

Interview: RCMADIAX on BLOK DROP U and Working On the Nintendo Web Framework

RCMADIAX on BLOK DROP U and Working On the Nintendo Web Framework

"At $1.99, that's about the cost of a pack of gum!"

Throughout 2013 Nintendo went to a good deal of effort to spread the work that its platforms, particularly the Wii U, were supportive of small, download-only developers. Much focus and, by extension, confirmed releases fell into the Unity engine camp, with Nintendo offering free tools and usage...

News: BLOK DROP U Developer Shares Perspective on HTML5 Web Framework Development for Wii U

BLOK DROP U Developer Shares Perspective on HTML5 Web Framework Development for Wii U

Also outlines level release plans

BLOK DROP U is approaching release on the Wii U eShop, and is an early representation of a range of games we may see on the platform courtesy of the Nintendo Web Framework. It's a setup that Nintendo began to promote with greater visibility throughout 2013, as it enables game makers utilising code such as HTML5 (as...

News: Retro Could Work On Miyamoto-Led Project In The Future, Says Nintendo Producer Kensuke Tanabe

Retro Could Work On Miyamoto-Led Project In The Future, Says Nintendo Producer Kensuke Tanabe

"We consider Retro as part of the Nintendo family"

Retro Studios has become one of Nintendo's most important associated teams, having produced the likes of Metroid Prime and Donkey Kong Country Returns — both of which gained critical and commercial acclaim. Retro Studios president Michael Kelbaugh and Nintendo producer Kensuke Tanabe have been...

Interview: Child of Light Team Tells Us About Storytelling, UbiArt And Stepping Back From Blockbusters

Child of Light Team Tells Us About Storytelling, UbiArt And Stepping Back From Blockbusters

"Child of Light has many unique and distinctive features"

Upcoming Wii U eShop releases that catch the eye are often from small, independent developers, with a sense that it's these small teams that have freedom to express new ideas or conventionally niche approaches. For multi-national, multi-million dollar publishers the focus can be different,...

Developer Session: We Chat to Nifflas About His Knytt Underground Vision

We Chat to Nifflas About His Knytt Underground Vision

"I would say it’s a beautiful, slow-paced experience, very ambient."

We've emphasized in recent times that there are a good number of intriguing download-only titles coming to the Wii U eShop, bringing a variety of experiences to the fore. One that could be particularly involving and complex for players to tackle may be Knytt Underground, a...

Interview: KORG M01D Creator Nobuyoshi Sano Talks About Making Sweet Music On The 3DS eShop

KORG M01D Creator Nobuyoshi Sano Talks About Making Sweet Music On The 3DS eShop

Detune's Sano talks about turning 3DS consoles into music-making tools

To celebrate the release of KORG M01D on the 3DS eShop and the publication of our review, we present to you an exclusive interview with its creator Nobuyoshi Sano, conducted by dedicated fan Graham Ellaby. Since its launch in December 2010 on the Nintendo DS, KORG M01 has...

Interview: Dakko Dakko on Scram Kitty and his Buddy on Rails, Clever Cats and Utilising the Wii U

Dakko Dakko on Scram Kitty and his Buddy on Rails, Clever Cats and Utilising the Wii U

"We’re making an interesting hybrid of some of our favourite games"

While the Wii U eShop has a fair number of download-only projects on the way, it's a relatively modest number that are exclusive to the platform. That's unsurprising, as development tool such as Unity — combined with supportive low cost-of-entry platforms — allow smaller...

Interview: Rain Games Tells Us About Teslagrad, Envisioning a Series and the Excitement of Working with Nintendo

Rain Games Tells Us About Teslagrad, Envisioning a Series and the Excitement of Working with Nintendo

Working on Nintendo hardware "makes you feel legit"

While we're yet to quite see the promised influx of games onto the Wii U eShop, the lengthy list of projects in development is certainly exciting for download gamers. Small and independent developers could play an integral role in how attractive Nintendo's platform is to its adopters, and one...

Interview: Mojo Bones on Bringing Siesta Fiesta to the 3DS eShop and Venturing Beyond Smartphones

Mojo Bones on Bringing Siesta Fiesta to the 3DS eShop and Venturing Beyond Smartphones

"We’ve always been keen to work on 3DS"

While much recent attention has focused on titles on the way to the Wii U eShop, we shouldn't forget that the 3DS store has a prominent role to play in the coming months and years. We've gradually seen the library grow, with plenty of developers using the portable system as their point of entry into...

Interview: KinifiGames on Bringing Imagine Me to Wii U, Small Studio Challenges and Getting the Call From Nintendo

KinifiGames on Bringing Imagine Me to Wii U, Small Studio Challenges and Getting the Call From Nintendo

"Think of Spelunky mixed with Zelda"

There are a number of intriguing projects on the way to the Wii U eShop, though not all have featured at expos or in Nintendo Direct sizzle reels. Imagine Me by KinifiGames is one such game, a title that was Kickstarted over two years ago for PC, Mac and Linux, and has now emerged as another experience bound...

Interview: BetaDwarf On Humble Beginnings, Bringing FORCED to the Wii U eShop and Working with Nintendo

BetaDwarf On Humble Beginnings, Bringing FORCED to the Wii U eShop and Working with Nintendo

The game where co-op is the way to play

Earlier this year Nintendo of Europe released a Wii U eShop sizzle reel of upcoming games, some of which were seen for the first time in that Nintendo Direct broadcast. One of the many games given a few seconds to shine was FORCED from BetaDwarf (a studio based in Copenhagen, Denmark), an arena brawler with...

News: Sonic Lost World Producer Admits "There Was a Struggle in 3D Sonic Games"

Sonic Lost World Producer Admits "There Was a Struggle in 3D Sonic Games"

Takashi Iizuka tells us about moving forward on Wii U and 3DS

With its arrival in Europe this week, SEGA fans are no doubt gearing up to put Sonic Lost World through its paces, either on Wii U or 3DS. The blue blur still has a number of highly dedicated fans, and one guaranteed way to pick a fight online is to make a generic comment along the...

Interview: Image & Form CEO Brjann Sigurgeirsson Talks SteamWorld Dig And Working On The eShop

Image & Form CEO Brjann Sigurgeirsson Talks SteamWorld Dig And Working On The eShop

Critical reaction, the Wii U eShop and picking 3DS over smartphones

At this year's Eurogamer Expo we were lucky enough to get the opportunity to speak to Image & Form's Brjann Sigurgeirsson about the company's 3DS eShop title, SteamWorld Dig. In the interview, Sigurgeirsson speaks about the development of the game and its lore, its critical...

Interview: Ubisoft on Assassin's Creed IV Black Flag's Place in the Franchise, and Returning to Wii U

Ubisoft on Assassin's Creed IV Black Flag's Place in the Franchise, and Returning to Wii U

Wii U release dates also confirmed

Assassin's Creed IV Black Flag is, perhaps depending on your perspective, a highly tempting multi-platform blockbuster coming to the Wii U or, alternatively, a title below first-party releases and exclusives in the pecking order this Holiday season. It's a release, notably alongside another Ubisoft title in...

News: Ubisoft: Assassin's Creed IV Black Flag's Team Has "Worked to Improve" Overall Performance on Wii U

Ubisoft: Assassin's Creed IV Black Flag's Team Has "Worked to Improve" Overall Performance on Wii U

Developer gives us assurances on prioritising improved framerate

While it's easy to focus on the major first-party and exclusive games on the way to the Wii U in the coming months, it shouldn't be forgotten that Assassin's Creed IV Black Flag, one of the highest profile multi-platform games of the year, is coming to the Wii U. It was perhaps...

Developer Interview: Eric Carter on Skylanders: SWAP Force for Wii U

Eric Carter on Skylanders: SWAP Force for Wii U

Producer discusses UI differences and developing on Wii U

At the time of writing, the launch of Skylanders: SWAP Force, the third instalment in the highly successful Skylanders game series, is just a few short weeks away. In preparation for its release, we were generously invited to tour Vicarious Visions headquarters in Albany, NY to learn a...

Interview: Junichi Masuda and Hironobu Yoshida Discuss Pokémon X and Y, Mega Evolutions and the 2DS

Junichi Masuda and Hironobu Yoshida Discuss Pokémon X and Y, Mega Evolutions and the 2DS

On the road to Luminose City

On 12th October budding Pokémon masters will be able to explore first-hand the beautiful polygonal 3D environments of the French-inspired region of Kalos, where trainers rush around on roller-skates and a giant Ryhorn snoozes outside your front door. We caught up with Pokémon X and Y's Director Junichi Masuda and...

Developer Interview: WayForward on Shantae: Half-Genie Hero, Going to HD and Expanding the Franchise

WayForward on Shantae: Half-Genie Hero, Going to HD and Expanding the Franchise

Moving onto bigger screens

WayForward is a company that seems to have two very different representations of itself. There's the contracting company that takes on projects for third-parties, some of which are excellent, crowd-pleasing projects and other movie spin-offs that perhaps aren't, and then there's WayForward the developer of its own...

News: WayForward Initially Planned a Shantae HD Title for the Wii U Launch

WayForward Initially Planned a Shantae HD Title for the Wii U Launch

"Half-Genie Hero could become our Symphony of the Night"

Shantae: Half-Genie Hero is a new HD entry in the series currently undergoing a crowdfunding campaign on Kickstarter; at the time of writing over $260,000 of the $400,000 target has been pledged with 21 days to go. It's an ambitious release from WayForward, which is set for a significant...

Interview: Exploring The Centre for Computing History - Cambridge

Exploring The Centre for Computing History - Cambridge

Taking a trip down memory lane

One of Cambridge’s best kept secrets is The Centre for Computing History, a museum dedicated to preserving the history of home computers and video game consoles from all eras. Located on a quiet industrial estate only a few miles outside of the historic city centre in East Anglia, England, the museum is not one you...

Interview: Designer Luc Bernard Talks Wii U And Crowdfunding His Vision

Designer Luc Bernard Talks Wii U And Crowdfunding His Vision

The man behind Eternity's Child is back

Remember Luc Bernard? He's the guy behind Eternity's Child — the WiiWare title that never was — and has since produced a string of titles such as Mecho Wars and SteamPirates on iOS and Android. A long-time fan of Nintendo, Bernard has been watching the recent developments on the Wii U and 3DS with...

Interview: Hideki Kamiya on The Wonderful 101, Bayonetta 2 and Working With Nintendo

Hideki Kamiya on The Wonderful 101, Bayonetta 2 and Working With Nintendo

Talks with us about inspiration, sequels, and Internet meltdowns

Hideki Kamiya's personality ripples across everything he touches, growing in strength as it travels and comes out like a roar. His signature, hardcore style is found in a long line of original gems like Viewtiful Joe and Bayonetta; these are titles that, arguably, couldn't have come...