Interviews News - Page 7

News: Sonic Lost World Producer Admits "There Was a Struggle in 3D Sonic Games"

Sonic Lost World Producer Admits "There Was a Struggle in 3D Sonic Games"

Takashi Iizuka tells us about moving forward on Wii U and 3DS

With its arrival in Europe this week, SEGA fans are no doubt gearing up to put Sonic Lost World through its paces, either on Wii U or 3DS. The blue blur still has a number of highly dedicated fans, and one guaranteed way to pick a fight online is to make a generic comment along the...

Interview: Image & Form CEO Brjann Sigurgeirsson Talks SteamWorld Dig And Working On The eShop

Image & Form CEO Brjann Sigurgeirsson Talks SteamWorld Dig And Working On The eShop

Critical reaction, the Wii U eShop and picking 3DS over smartphones

At this year's Eurogamer Expo we were lucky enough to get the opportunity to speak to Image & Form's Brjann Sigurgeirsson about the company's 3DS eShop title, SteamWorld Dig. In the interview, Sigurgeirsson speaks about the development of the game and its lore, its critical...

Interview: Ubisoft on Assassin's Creed IV Black Flag's Place in the Franchise, and Returning to Wii U

Ubisoft on Assassin's Creed IV Black Flag's Place in the Franchise, and Returning to Wii U

Wii U release dates also confirmed

Assassin's Creed IV Black Flag is, perhaps depending on your perspective, a highly tempting multi-platform blockbuster coming to the Wii U or, alternatively, a title below first-party releases and exclusives in the pecking order this Holiday season. It's a release, notably alongside another Ubisoft title in...

News: Ubisoft: Assassin's Creed IV Black Flag's Team Has "Worked to Improve" Overall Performance on Wii U

Ubisoft: Assassin's Creed IV Black Flag's Team Has "Worked to Improve" Overall Performance on Wii U

Developer gives us assurances on prioritising improved framerate

While it's easy to focus on the major first-party and exclusive games on the way to the Wii U in the coming months, it shouldn't be forgotten that Assassin's Creed IV Black Flag, one of the highest profile multi-platform games of the year, is coming to the Wii U. It was perhaps...

Developer Interview: Eric Carter on Skylanders: SWAP Force for Wii U

Eric Carter on Skylanders: SWAP Force for Wii U

Producer discusses UI differences and developing on Wii U

At the time of writing, the launch of Skylanders: SWAP Force, the third instalment in the highly successful Skylanders game series, is just a few short weeks away. In preparation for its release, we were generously invited to tour Vicarious Visions headquarters in Albany, NY to learn a...

Interview: Junichi Masuda and Hironobu Yoshida Discuss Pokémon X and Y, Mega Evolutions and the 2DS

Junichi Masuda and Hironobu Yoshida Discuss Pokémon X and Y, Mega Evolutions and the 2DS

On the road to Luminose City

On 12th October budding Pokémon masters will be able to explore first-hand the beautiful polygonal 3D environments of the French-inspired region of Kalos, where trainers rush around on roller-skates and a giant Ryhorn snoozes outside your front door. We caught up with Pokémon X and Y's Director Junichi Masuda and...

Developer Interview: WayForward on Shantae: Half-Genie Hero, Going to HD and Expanding the Franchise

WayForward on Shantae: Half-Genie Hero, Going to HD and Expanding the Franchise

Moving onto bigger screens

WayForward is a company that seems to have two very different representations of itself. There's the contracting company that takes on projects for third-parties, some of which are excellent, crowd-pleasing projects and other movie spin-offs that perhaps aren't, and then there's WayForward the developer of its own...

News: WayForward Initially Planned a Shantae HD Title for the Wii U Launch

WayForward Initially Planned a Shantae HD Title for the Wii U Launch

"Half-Genie Hero could become our Symphony of the Night"

Shantae: Half-Genie Hero is a new HD entry in the series currently undergoing a crowdfunding campaign on Kickstarter; at the time of writing over $260,000 of the $400,000 target has been pledged with 21 days to go. It's an ambitious release from WayForward, which is set for a significant...

Interview: Exploring The Centre for Computing History - Cambridge

Exploring The Centre for Computing History - Cambridge

Taking a trip down memory lane

One of Cambridge’s best kept secrets is The Centre for Computing History, a museum dedicated to preserving the history of home computers and video game consoles from all eras. Located on a quiet industrial estate only a few miles outside of the historic city centre in East Anglia, England, the museum is not one you...

Interview: Designer Luc Bernard Talks Wii U And Crowdfunding His Vision

Designer Luc Bernard Talks Wii U And Crowdfunding His Vision

The man behind Eternity's Child is back

Remember Luc Bernard? He's the guy behind Eternity's Child — the WiiWare title that never was — and has since produced a string of titles such as Mecho Wars and SteamPirates on iOS and Android. A long-time fan of Nintendo, Bernard has been watching the recent developments on the Wii U and 3DS with...

Interview: Hideki Kamiya on The Wonderful 101, Bayonetta 2 and Working With Nintendo

Hideki Kamiya on The Wonderful 101, Bayonetta 2 and Working With Nintendo

Talks with us about inspiration, sequels, and Internet meltdowns

Hideki Kamiya's personality ripples across everything he touches, growing in strength as it travels and comes out like a roar. His signature, hardcore style is found in a long line of original gems like Viewtiful Joe and Bayonetta; these are titles that, arguably, couldn't have come...

News: Kamiya: Nintendo "Totally Respected" The Creativity Of Platinum During Wonderful 101 Development

Kamiya: Nintendo "Totally Respected" The Creativity Of Platinum During Wonderful 101 Development

Famed designer still wants to work on Star Fox, too

The Wonderful 101 is Platinum's first title for the Wii U and has met with widespread critical acclaim, scoring 9/10 in our review. Eurogamer recently sat down with director Hideki Kamiya to chat about the production of the title and Platinum's relationship with Nintendo, and the resultant comments...

Interview: Dan Hess on Composing the Pilotwings 64 Soundtrack

Dan Hess on Composing the Pilotwings 64 Soundtrack

Hitting the high notes

Pilotwings 64 is fondly remembered for the impressive amount of freedom that it granted gamers back in the late 90s. 'Whether it was taking in the view while flying a hang glider or navigating your gyrocopter along a meandering and treacherous river, there was a memorable moment for everyone. Yet, despite all the vibrant...

Developer Interview: Mathew Solie on Disney Infinity, Toy Box Inspiration and Future Potential

Mathew Solie on Disney Infinity, Toy Box Inspiration and Future Potential

Producer sheds light on infinite possibilities

At the time of writing, Disney Infinity has just recently launched in both North America and Europe. With its use of collectible figurines that can be used as playable characters in-game and the inclusion of cross-platform user generated content, the new title from Disney Interactive is making leaps...

Interview: Denis Dyack on Shadow of the Eternals, Community Engagement and Eternal Darkness

Denis Dyack on Shadow of the Eternals, Community Engagement and Eternal Darkness

Precursor's chief creative hopes to give players the power of development

Silicon Knights' Eternal Darkness: Sanity's Requiem was hands-down one of the Gamecube's most memorable gems. Its tale of unimaginable death and woe through the ages was all well and good for a horror game in the style of author HP Lovecraft, but the title really carved a...

Interview: Ripstone on Pure Chess, Knytt Underground and Joining the eShop

Ripstone on Pure Chess, Knytt Underground and Joining the eShop

Pushing cross-platform play and planning for the future

After a spell of silence and mystery beyond games confirmed earlier in the year, we're now getting a better idea of the range of titles coming to the Wii U eShop in the rest of 2013 and into 2014. More from North American developers is likely to emerge in the coming weeks and months, while...

News: Denis Dyack - "Actions Will Speak Volumes" as Precursor Games Seeks to Build Trust

Denis Dyack - "Actions Will Speak Volumes" as Precursor Games Seeks to Build Trust

Dyack tells us about the role of the community in Shadow of the Eternals

On paper Shadow of the Eternals has a lot going for it — it's a spiritual successor to iconic GameCube title Eternal Darkness: Sanity's Requiem, and key figures from developer Silicon Knights are part of Precursor Games, which is developing the new game. As with anything in...

Exclusive: Pure Chess eShop Releases To Feature Cross-Platform Multiplayer

Pure Chess eShop Releases To Feature Cross-Platform Multiplayer

Wii U and 3DS playable with each other and smartphone / tablet players

Earlier this week Ripstone confirmed details of both Knytt Underground and Pure Chess coming to the Wii U eShop, with the latter also on its way to the 3DS eShop. Ripstone works with various small developers to bring their titles to multiple systems, and is one of a solid...

Interview: Capcom on Remastering DuckTales, The Perils of GamePad Maps and Reaching a New Audience

Capcom on Remastering DuckTales, The Perils of GamePad Maps and Reaching a New Audience

Aiming for big bucks

The release of DuckTales: Remastered is certainly a notable event for some retro gamers, for whom the 8-bit original is likely to be regarded as an all-time classic. A tough challenge, fun action and an awesome soundtrack are some of the features often cited, so this HD re-release — with some other modern touches applied —...

News: DuckTales: Remastered Soundtrack "Deserves a Release Outside of the Game"

DuckTales: Remastered Soundtrack "Deserves a Release Outside of the Game"

Capcom Producer shares his hopes with us

DuckTales: Remastered arrived on the Wii U eShop in North America on 13th August, with the European release set for 15th August, so gamers young and old have a chance to revisit one of the most iconic games to grace the NES. It created a lot of buzz when in was announced earlier in the year, of course, with...

Ninterview: Dan Clarke And Jake Smith Talk Project Dolphin, A Print-Based GameCube Tribute

Dan Clarke And Jake Smith Talk Project Dolphin, A Print-Based GameCube Tribute

"More games consoles need to be bright orange and have a handle"

By day, Dan Clarke and Jake Smith run JP74, a digital design agency based in the UK, but by night they're passionate gamers with a love of retro. Given their design background, it should come as no surprise to learn that the duo has successfully combined interactive entertainment...