Take a lesson in ghostbusting from the game's producer
Upcoming WiiWare release GhostSlayer wants to put the power to vanquish spirits in your hand, and we've had a word with Lim Ming Jie, the game's producer, on exactly how they intend on doing so. What's the premise of GhostSlayer? Who are these ghosts and why do they need slaying? Lim Ming Jie: The Ghost Queen is the most vicious and powerful..
We do some Happy Hammerin' with the game's director
Agenda's WiiWare bash 'em up Happy Hammerin' has been out in Europe for a month or so now, bringing joy to anyone who enjoys smacking moles with hammers. One such bash-fan is the game's director, Akimoto-san, who very kindly answered our questions. Nintendo Life: First of all, can you give us a quick introduction to your company and what you've..
We get ready for the European Overturn release with this Q & A!
With Overturn: Mecha Wars finally on its way to European shores, we took the time to catch up with Studio Zan's CEO, Makoto Sunaga, and fire off some questions about the robot battling title. Nintendo Life: First of all, could you give us a brief introduction to Studio Zan?Sunaga-san: The company was established in 2004 by the core..
The two-million selling iPhone app is coming to DSiWare very soon...
Flight Control is coming to land on DSiWare in Europe and Australia on Friday, February the 19th for only 500 Nintendo points - sadly the US release date is still up in the air. To coincide with this imminent arrival we took the opportunity to fly some questions over to Firemint's...
Let's go to the movies with Oscar!
With the upcoming release of their second DSiWare platformer featuring Oscar this coming Monday in North America, we thought now would be a good time to get in touch with the developers in order to find out a bit more information about the game. Colin Courtney, Managing Director of Virtual Playground, was kind enough to take time out of his busy schedule to sit..
Co-owner talks Amazing Brain Train, WiiWare and more!
With The Amazing Brain Train now available across the US, we had a chat with Brent Fox, NinjaBee's Art Director and co-owner. What does he make of WiiWare, and what are NinjaBee's goals for 2010? Here come your answers! Nintendo Life: Introduce us to the concept of The Amazing Brain Train. What are its key features and aims? Brent Fox: As the..
Nintendo Life heads to Konami HQ to talk to the studio behind the storming new Silent Hill title
UK-based developers Climax are kind of on fire right now. They've just released Silent Hill: Shattered Memories in partnership with Konami, and they're already working on two more projects for the gaming supergiant. Shattered Memories has already been...
We talk to founder Jason Cirillo about Robotube's upcoming WiiWare debut Bloktonik and the Bit Museum.
Nintendo Life: First things first - who and what is Robotube Games? Jason Cirillo: Robotube loves games, Robotube makes games, Robotube wants to support indie gaming and those who want to get into game development. Aside from being stoked about some of the games we're developing, we love to..
Speaking after the news that Sega is starting to have second thoughts at attempts to target older Wii gamers, following slow sales of other publishers' software and its own mature titles, the company believes that Nintendo should be trying to widen the market with its own 18 certificate games. James Rebours, the CEO of Sega for France and Spain, has spoken about the lack of support..
Wii design ethos to influence future handheld
Japanese newspaper Asahi Shimbun recently carried an interview with Nintendo president Satoru Iwata, discussing the company's hopes for the year ahead, and he discussed a few very brief titbits about the possible DS successor and its features. It will have highly detailed graphics, and it will be necessary to have a sensor with the ability to read the..
Dead Space sales scare publisher
Sega has been one of the forerunners when it comes to pushing mature games on the Wii. Unfortunately, it appears that poor sales of EA’s Dead Space Extraction - coupled with disappointing commercial performance of its own titles, such as MadWorld and House of the Dead: Overkill - has given Sega second thoughts on...
Nintendo of America CEO discusses sales, consumers and gambling
Earlier this week, Nintendo of America CEO, Reggie Fils-Aime, appeared on Fox News’ Business programme and discussed amongst other things sales, consumers and gambling. The interview, which features game footage and the presenter failing at Zelda, states that Nintendo will struggle to beat last years Wii sales: The third year in a..
We have a chat with Legendo's Bjorn Larsson about their upcoming WWII dogfighting game, Pearl Harbor: Red Sun Rising
Nintendo Life: Pearl Harbor: Red Sun Rising is Legendo's second WiiWare release and it's another PC conversion. Did Three Musketeers perform as well as hoped and were lessons learned from the first game that made translating the second one easier? Bjorn: What we learned from The..
Comparison confuses design director
Outside of the gaming media, videogames rarely find much airspace, and at times suffer large-scale ‘video nasty’ shock stories. However, when ABC News ran a favourable webcast, comparing Metroid Prime Trilogy to Orson Welles' renowned cinematic classic Citizen Kane, Mark Pacini, the series' design director,...
The man behind the music.
For those of you who aren't familiar with his work, Sean Beeson is quickly becoming a name among video game composers around the industry. He's created musical scores for such games as Eternity's Child, Mecho Wars, and the upcoming WiiWare title Rage of the Gladiator, to name just a few. He's even scoring another one of Luc Bernard's upcoming iPhone/PSPmini titles called..
Game built from the ground up for Western users
Capcom's latest behemoth-slaying epic still doesn't have a confirmed Western release date according to the latest Nintendo release schedule, giving us plenty of time to get excited about getting our hands on the series' first appearance on a Nintendo console. Notoriously popular in Japan, the game's producer Ryozo Tsujimoto reveals in a recent..
Well, not literally
Revelations afoot in the Iwata Asks interview for New Super Mario Bros. Wii. Toshihiko Nakago, currently the President of SRD2, reveals that Miyamoto’s dream of a multiplayer Mario was born during the development of Super Mario Bros. 3. Ultimately hardware limitations scuppered the plan, leaving the team to step back their...
We chat with Nocturnal Entertainment CEO about its WiiWare debut, Flowerworks.
We recently reviewed Flowerworks, a strange but very enjoyable gardening-and-fireworks combination, but we wanted to find out more about the game and its developer, Nocturnal Entertainment. So we got chance to sit down with Nocturnal's CEO Michael Shamgar and pitched him some questions about the game, the studio and..
JV Games talk Christmas Clix.
With the upcoming release of their WiiWare holiday puzzler Christmas Clix this coming Monday in North America, we thought now would be a good time to get in touch with JV Games in order to find out a bit more information about the game. Jag Jaeger, CEO of JV Games, was kind enough to take time out of his busy schedule to sit down with us for an interview. You can find..
Olivier Denis sits down with us and has a chat about his zany and colourful DSiWare game, Pop Island
Those who read our impressions of Pop Island at the Nintendo Media Summit will know that the game is something of a buzzword here at Nintendo Life. The vibrant colours, frantic gameplay and multiplayer mayhem seem to be an ideal combination for Nintendo's portable dynamo the DSi. With the game..
Luc talks about his many upcoming projects.
Well we're constantly seeing new artwork and rumors about what our good friend Luc Bernard is currently working on and with these rumors beginning to mount, we thought it might be time to get in touch with him in order to find out any new information on his plans for the various Nintendo platforms. Of course with any Luc Bernard interview also comes the..
Four contributors. Three exclusive interviews. One unstoppable podcasting force
Slightly delayed but bigger and better than ever, it's the ninth episode of the Nintendo Life podcast. Weighing in at a massive forty minutes, it's got Rising Star Games answering your questions about Muramasa: The Demon Blade, Corbie Dillard telling you more about Nostalgia and the voice of Mario himself, Charles..
Big John Games talk Thorium Wars.
Earlier this month we saw the release of Thorium Wars on DSiWare. The game was a pleasant (and unexpected) surprise, and we recommend it highly. Needless to say, we were excited by the opportunity to have a few questions answered by the developers. Read on for insight into the retail version that never was, the unfortunate catch-22 of touch-screen control, and..
Feels Fox fallen, fears future frustration
Some would argue - not necessarily us, but some - that StarFox is a franchise best left dead, having had its glory years nearly a decade ago and only reappearing in mediocre titles since Lylat Wars/StarFox 64 on N64. Shigeru Miyamoto wouldn't say that, though: he's a big fan and is upset the series has...
Hudson and Pi Studios talk about their new Bonk title.
With the recent announcement from Hudson that they were creating a brand new adventure for our lovable caveman hero, we knew it was time to get in touch with them and find out more information about their upcoming WiiWare release Bonk: Brink of Extinction. We were lucky enough to catch up with...
Developers chat about their social simian saga
Earlier this week we got a chance to visit the guys from The Code Monkeys and root around their upcoming banana 'em up Manic Monkey Mayhem, and you can read our First Impressions here. What you might not realise about The Code Monkeys is they've been around for over twenty years, having started out as conversion specialists back on the Spectrum and..
Square-Enix talk about their Dragon Quest Wars title.
When Dragon Quest Wars was first announced, we thought it would be a good idea to get in touch with the developers to find out more about the upcoming game. We caught up with Taichi Inuzuka, producer of Dragon Quest Wars, and he was kind enough to answer a few of our questions in this exclusive Nintendo Life interview. Unfortunately the game saw..
Tecmo and Red Entertainment talk about their upcoming DS RPG.
With the rapidly-approaching October 27th release of Tecmo's Nostalgia title, we thought it might be time to get in touch with the game's developers for a little interview to find out more information about the game. We were fortunate enough to catch up with Keisuke Kikuchi of Tecmo, and Naoki Morita of Red Entertainment, who were kind..
If Mr Kimura's latest idea reaches fruition, that is
Now Little King's Story has successfully conquered all corners of the globe following its release in Japan last month, the game's creator and all-around genius Yoshiro Kimura spoke to Joystiq about his ideas for the potential follow-up we mentioned months ago, and they're as barmy as you'd expect...
Sony's American boss tells it like it is
Sony Computer Entertainment America boss Jack Tretton has been passing his own unique brand of judgement on his company's rivals and unsurprisingly, Sony comes out on top in his eyes. Speaking to Forbes, Tretton had this to say: Nintendo know what they do well and they stick to it. They deliver a casual,...
Medaverse Studios talks about their upcoming WiiWare release.
While Gravitronix has been in development for the better part of two years, the game is finally about to hit the WiiWare service in North American on Monday, October 5th. You might remember that we did an interview with Medaverse Studios way back in February 2008, but that was over a year and half ago and we assume a lot has changed..
Ghostfire Games talks about their upcoming WiiWare fighter.
Anyone that's spent any time in the comments sections of our various Rage of the Gladiator news items will know Ed Roman, CEO of Ghostfire Games. Ed is always kind enough to answer questions and concerns from our readers and even implemented some new features into the game based on feedback from Nintendo Life readers. We recently caught up..
Bowser, Bang Camaro and Nintendo's Media Summit! Plus, your voices!
It's already been four weeks since our EA Interview Extravaganza, so that means it's time for the eighth episode of the Nintendo Life podcast! As usual we have a recap of our news and reviews, meaning we revisit some of the stellar games we've seen this month - Professor Layton and...
Charismatic frontman talks video games in his latest interview.
You might not know it, but the charismatic front man of Nine Inch Nails just happens to be a huge video game fan. Not only that, he's also a huge fan of Nintendo. Joystiq recently caught up with Trent and conducted an interview in which he shared many of his thoughts and stories on the gaming industry and Nintendo in particular. Here's..
Thoughts also passed on motion control
Square Enix president Yoichi Wada has opened his mouth and allowed various predictions to spew forth, some of which were collected and bottled during an interview with The Financial Times. Wada has foretold that Nintendo's successor to the Wii will be available in 2011, and is likely to be closer to the PS3/360...
Developer interview hints that the series is far from over
When Retro Studios put the finishing touches to Metroid Prime 3: Corruption, it stated that it would be the final game in the series. The announcement of Metroid: Other M - which is being handled by Tecmo's Team Ninja - seemed to confirm this, despite the recent repackaging of all three Prime games in Metroid Prime Trilogy. However, in a..
Djamil Kemal talks about what it’s like creating a WiiWare game for the youngest end of the gaming spectrum.
The WiiWare service has been growing from strength to strength, with a truly varied range of games covering almost every genre and demograph; however, if there is one market that has yet to be tapped into on this service, it is that of children’s games. With today’s release of Learning..
The Director answers a few questions for us about the past, present and future of Virtual Toys.
After reviewing their most recent game Spaceball Revolution, it seemed a good time to find out a little more about veteran developer Virtual Toys. Corporate Director Fabriciano Bayo was kind enough to answer a few questions for us and give us some insight into the history of the company and where..
The big boss man talks to Nintendo Life about LostWinds: Winter of the Melodias
It's hard to believe that LostWinds was a WiiWare launch title. It still effortlessly overshadows much of the content being published on the service and remains a deliciously playable slice of video gaming that puts even full-price retail releases to shame. The game was...
HandyGames's CEO confirms that talks are taking place
Most mobile phone games are pretty poor, hindered mainly by the terrible control systems sported by the majority of handsets out there right now. However, there are a few exceptions to this rule - and one of them is HandyGames's brilliant Townsmen series. Speaking in a recent interview with...
A little information update on Team Meat's upcoming WiiWare title.
Well I just got a sneak peek at the brand new Super Meat Boy trailer that the guys at Team Meat will be showing at the upcoming Nintendo Media Summit in London and I have to say, the game is looking absolutely amazing! Not only are there quite a few little retro gaming surprises in store, but the intensity of the game is astounding..
Incredible Technologies gives us the lowdown on their upcoming WiiWare title.
We recently caught up with Andy Kniaz, VP of Incredible Technologies and project manager on the WiiWare title Carnival King to get the lowdown on their upcoming title. You can read the full contents of the interview below for a taste of what you can expect from this unique...
Our Looking Back series of features aims to explore prominent Wii and DS titles from conception to reception. First up: Bit.Trip Beat.
Continuing on from the first part of our look back at the development process behind WiiWare hit BIT.TRIP BEAT, Alex Neuse of Gaijin Games warns of the dangers of games going soft, explains the series' brutal...
Our Looking Back series of features aims to explore prominent Wii and DS titles from conception to reception. First up: Bit.Trip Beat
With Gaijin Games recently announcing the third game in their psychedelic Bit.Trip series, Void, we felt the series' debut, Beat, deserved another look. In the first part of this inaugural entry, Alex Neuse of Gaijin...
We chat to EA about Dead Space: Extraction and Spore Hero!
It's a genuine bumper episode of the podcast this month, weighing in at a mighty 32m 06s! It's chock-full of quality content as well, as we talk to the producers of Dead Space: Extraction and Spore Hero about their upcoming releases, getting some juicy information out of them in the process!...
How five guys blasted the series' haunting soundtrack into a whole different genre - without sucking
The trouble with covering beloved music is that it’s so easy to lose something in the translation. Successfully capturing the original work’s intent and mood is atypical; what most often happens when things go south is the heart and soul of the piece are mangled with good intentions. It’s not..
We asked Two Tribes some questions about their upcoming second WiiWare game.
It's been a long time since we heard anything from Two Tribes. After releasing the fantastic Toki Tori around WiiWare's launch period, they haven't really done too much on the digital download front - Toki Tori was recently ported to iPhone, but aside from that things have been pretty quiet. Of course we had a feeling they..
Nintendo legend Shigeru Miyamoto has urged fans to keep the faith
In an interview with Mercury News, Miyamoto has reasserted that the company has plenty of ideas with the much-maligned Wii Vitality Sensor. For those of you that don't know, the Vitality Sensor is a fingertip pulse oximeter sensor that connects through the Wii Remote and was announced...
Nicalis gives us the lowdown on the much anticipated Night Game in this exclusive interview.
Way back in November last year we interviewed Nicalis about Cave Story, a game which is being anticipated with as much excitement as 2D Boy’s World of Goo by indie fans. There is no question that Nicalis are set to impress with their overhaul of the classic freeware game by Daisuke Amaya. A refreshing..
Konami's European studio spill the beans about their upcoming WiiWare racer!
With the upcoming July 31st European release of Konami's WiiWare top-down racing game Driift Mania approaching fast, we thought that now might be a good time to get in touch with the developers behind it in order to find out a bit more about the game. Axel de Rougé, the Lead Producer for Driift Mania at Konami, was kind..
Press Play talk about their upcoming WiiWare platformer.
Ole Teglbjærg from Press Play was kind enough to take time out of his busy schedule to answer a few of our questions in an interview regarding their upcoming WiiWare platformer Max & the Magic Marker. You can check out the full interview below to find out what he had to say to Nintendo Life. Nintendo Life: Can you tell us a little bit..
Ubisoft throw us a bone with some excellent insight videos into the upcoming Red Steel 2 for Wii.
If you're a regular to Nintendo Life you'll already know our newly married James Newton has already visited Ubisoft to play their upcoming Red Steel follow up. Well now we've got some lovely new videos to show you detailing more of the 'behind the scenes' action that makes Red Steel 2 possible. The..
We asked Telltale some questions about the legendary series which has finally come to a Nintendo platform.
Who hasn't heard of the Monkey Island series? Although it has never been on any Nintendo platform until now, most people still know that it's one of the greatest point and click adventure series ever made, but after Escape from Monkey Island, released in 2000, it sadly seemed to have died..
Yullaby talk about their upcoming WiiWare puzzler.
We were recently lucky enough to catch up with Etienne and Romain of Yullaby to talk a little bit about their upcoming WiiWare puzzler Magnetis. Etienne Périn is the main 2D/3D artist and lead game designer of Magnetis and Romain Gauthier is the music composer and sound designer of the game. You can find out what they had to say to Nintendo Life..
One for all and all for one, Legendo are always ready (for an interview that is!)
With the release of Legendo’s The Three Musketeers: One For All! drawing ever closer, we thought it was about time to get in touch with Bjorn Larsson, the CEO and Executive Producer at Legendo, to find out what we can expect from their WiiWare debut. Thankfully he was able to take a few moments out of his busy..
We talk to Exkee about their upcoming WiiWare release.
With the upcoming July 24th release of Exkee's first WiiWare offering ColorZ, we thought it might be a good time to get in touch with the developers in order to find out a bit more about the game. Romain Streichemberger, Production Director at Exkee, was kind enough to take time out of his busy schedule to answer some of our questions. You can..
The insane guys at Team Meat lay it all out for your viewing pleasure.
We recently caught up with Edmund McMillen and Tommy Refenes of Team Meat and took the opportunity to get a progress report on the development of their upcoming WiiWare title Super Meat Boy. Now before we proceed with the interview, it's worth mentioning that this little Q&A...
Gaijin Games talk about their upcoming BIT.TRIP CORE release.
With the upcoming release of Gajin Games' BIT.TRIP CORE WiiWare title on Monday, we thought it was time to get in touch with the ever-insightful CommanderVideo, aka Alex Neuse, CEO of Gaijin Games, to find out what we can expect from their second BIT.TRIP release. As usual, Alex was as...
The guys at XSEED set the record straight regarding Retro Game Challenge 2.
To say that the original Retro Game Challenge has a loyal following might be the understatement of the year, but unfortunately that following isn't quite large enough to justify XSEED localizing its sequel Retro Game Challenge 2. Of course this hasn't stopped the flood of fan emails to the company begging and pleading for..
Tranformers actor not a big fan of the Wii or its fans.
It seems that actor Shia LaBeouf isn't much of a Nintendo Wii fan. In fact, it appears he's not even that fond of Wii gamers in general. Below is a snippet taken from the Big Download interview with Shia LaBeouf, in which he's asked about the Wii Transformers game and then decides to unload on...
Bplus talk about their upcoming WiiWare retrorama!
We've recently seen quite a bit of new information being released regarding Bplus' upcoming WiiWare release Bit Boy!!, but there were still a lot of unanswered questions floating around that needed some answers. We recently caught up with Bernd Geiblinger, Art Director at Bplus, and he was kind enough to sit down and answer some of our burning..
Game designer speaks of Animal Crossing and lots of drinking
We're huge fans of Little King's Story here at NintendoLife, partly because of its phenomenally addictive gameplay but also its bizarre vision of the world and the citizens and enemies that inhabit it. When the game's designer Yoshiro Kimura spoke to N-Sider recently about his inspiration for the game, there was no mention of the obvious..
Mario's dad isn't sure Project Natal is a step forward
Microsoft is pretty smug with itself right now. Project Natal has gone down a storm at E3 and the company clearly sees it as the 'next step' in motion control; holding controllers in your hand is so last year, dude. However, Nintendo's Shigeru Miyamoto isn't so sure and insists that for true immersion you need to have something in your hand..
Nintendo's big boss warns rivals after motion-control announcements at E3
This year's E3 was all about motion control as both Sony and Microsoft decided to jump on the bandwagon that Nintendo got rolling when the Wii was released some time ago. However, Nintendo president Satoru Iwata - speaking in an interview with British newspaper The Times - revealed that he actually expected rival firms to..
Creat Studios spill the beans on their upcoming DSiWare game.
With the recent announcement of Alien Havoc coming to the DSiWare service, we wanted to get in touch with its creators to find out a little bit more about the game and what we can expect from this release. Thankfully the good people at Creat Studios were kind enough to take time out of their busy schedule to take part in an exclusive..
Plus your chance to pitch your questions to the developers!
Before I got the MotionPlus add-on in my sweaty hands, we had an in-depth presentation from the game's development team outlining the game's story to us. The original Red Steel revolved around an American entering the seedy underbelly of the Japanese mob world, but the second title tells a totally different tale that'll be familiar to fans..
In the great man's words, "f***ing A!"
After my extremely enjoyable but all-too short time spent playing the game I was bursting with questions, and luckily I got to sit down with just the man to answer them - Red Steel 2's Creative Director, Jason VandenBerghe. Nintendo Life: It seems almost compulsory for every Wii game these days to include minigames. We've already seen the safe-cracking..
Abylight spills the beans on their Wiiware debut.
Coinciding with the release of Fish’em All! for Wiiware in Europe this coming Friday, comes our chat with Nacho Garcia from the Spanish developers Abylight. So sit back, relax, and open the floodgates of knowledge which shall pour forth from the minds of Abylight! Nintendo Life: Can you tell us a little bit about Abylight? Nacho Garcia: We are a..
The Legendary Starfy developers talk about their upcoming DS platformer.
We were fortunate enough to be invited to take part in a teleconference with several developers of the upcoming DS title The Legendary Starfy today. While there was a Q & A session, it turned out to only be yours truly and one other guy who fired one question and then disappeared. Of course that left the majority of the..
Matt, Adam, and Sean talk about their respective projects at WayForward, among other things.
Here's part two of the WayForward interview where the guys talk a bit more about some of their all-time favorite video game classics, as well as shed some new light on their upcoming A Boy and His Blob game. Q. We saw in the interview with G4TV where Voldi...
Matt, Adam, and Sean talk about their respective projects at WayForward, among other things.
WayForward, the company behind such stand out titles as Shantae and Contra 4, have already released their LIT title on Nintendo's WiiWare serivce, and are currently hard at work on several new projects for Nintendo's Wii console. We recently got the chance to catch up with three of the creative forces..
We recently visited SEGA's HQ in London to play The Conduit. Feast your ears on the results!
As you might have read in the earlier feature on the Conduit Multiplayer event at Sega, Nintendo Life staff member Tom had the opportunity to interview two of the chaps from High Voltage Software – Kerry Ganofsky (CEO) and Eric Nofsinger (CCO). Armed with a couple of questions the community wanted to know..
Nintendo Life catches up with the man behind one of the most creative DS games to find out if there is life after EA.
If you've read our review then you'll know that Henry Hatsworth in the Puzzling Adventure is one of the most creative and fun games you can play on the DS right now; the blissful combination of gorgeous 2D visuals, top-quality platforming action and brain-bending puzzle gaming..
Neko Entertainment spills the beans on their latest Wiiware game.
Coinciding with the release of Cocoto Platform Jumper for Wiiware in North America, comes our chat with the folks who brought it to us. So sit back, relax, and open the floodgates of knowledge which shall pour forth from the minds of Neko Entertainment! Nlife: First off, what can you tell us about the game? What makes Cocoto Platform..
From the moment we first heard of Mighty Flip Champs! we were intrigued. There wasn't much information on the game, but what we knew was exciting indeed.
With WayForward's impressive pedigree, and some tantalizing gameplay mechanics, we knew we could expect their DSiWare debut to be something special, and we couldn't resist tracking them down for...