Latest Interviews

October2009

  • Interviews The Code Monkeys

    Developers chat about their social simian saga

    Earlier this week we got a chance to visit the guys from The Code Monkeys and root around their upcoming banana 'em up Manic Monkey Mayhem, and you can read our First Impressions here. What you might not realise about The Code Monkeys is they've been around for over twenty years, having started out as conversion specialists back on the Spectrum and..

  • Interviews Square-Enix - Dragon Quest Wars

    Square-Enix talk about their Dragon Quest Wars title.

    When Dragon Quest Wars was first announced, we thought it would be a good idea to get in touch with the developers to find out more about the upcoming game. We caught up with Taichi Inuzuka, producer of Dragon Quest Wars, and he was kind enough to answer a few of our questions in this exclusive Nintendo Life interview. Unfortunately the game saw..

  • Interviews Tecmo/Red Entertainment - Nostalgia

    Tecmo and Red Entertainment talk about their upcoming DS RPG.

    With the rapidly-approaching October 27th release of Tecmo's Nostalgia title, we thought it might be time to get in touch with the game's developers for a little interview to find out more information about the game. We were fortunate enough to catch up with Keisuke Kikuchi of Tecmo, and Naoki Morita of Red Entertainment, who were kind..

  • News Get Ready for Macho King's Story!

    If Mr Kimura's latest idea reaches fruition, that is

    Now Little King's Story has successfully conquered all corners of the globe following its release in Japan last month, the game's creator and all-around genius Yoshiro Kimura spoke to Joystiq about his ideas for the potential follow-up we mentioned months ago, and they're as barmy as you'd expect...

  • News Sony: We Take More Risks Than Nintendo

    Sony's American boss tells it like it is

    Sony Computer Entertainment America boss Jack Tretton has been passing his own unique brand of judgement on his company's rivals and unsurprisingly, Sony comes out on top in his eyes. Speaking to Forbes, Tretton had this to say: Nintendo know what they do well and they stick to it. They deliver a casual,...

  • Interviews Gravitronix - Medaverse Studios

    Medaverse Studios talks about their upcoming WiiWare release.

    While Gravitronix has been in development for the better part of two years, the game is finally about to hit the WiiWare service in North American on Monday, October 5th. You might remember that we did an interview with Medaverse Studios way back in February 2008, but that was over a year and half ago and we assume a lot has changed..

September2009

  • Interviews Rage of the Gladiator - Ghostfire Games

    Ghostfire Games talks about their upcoming WiiWare fighter.

    Anyone that's spent any time in the comments sections of our various Rage of the Gladiator news items will know Ed Roman, CEO of Ghostfire Games. Ed is always kind enough to answer questions and concerns from our readers and even implemented some new features into the game based on feedback from Nintendo Life readers. We recently caught up..

  • Podcast Episode 8!

    Bowser, Bang Camaro and Nintendo's Media Summit! Plus, your voices!

    It's already been four weeks since our EA Interview Extravaganza, so that means it's time for the eighth episode of the Nintendo Life podcast! As usual we have a recap of our news and reviews, meaning we revisit some of the stellar games we've seen this month - Professor Layton and...

  • News Trent Reznor Big Fan of Nintendo

    Charismatic frontman talks video games in his latest interview.

    You might not know it, but the charismatic front man of Nine Inch Nails just happens to be a huge video game fan. Not only that, he's also a huge fan of Nintendo. Joystiq recently caught up with Trent and conducted an interview in which he shared many of his thoughts and stories on the gaming industry and Nintendo in particular. Here's..

  • News Square Enix Prez Stares Into Crystal Ball; Sees New Wii in 2011

    Thoughts also passed on motion control

    Square Enix president Yoichi Wada has opened his mouth and allowed various predictions to spew forth, some of which were collected and bottled during an interview with The Financial Times. Wada has foretold that Nintendo's successor to the Wii will be available in 2011, and is likely to be closer to the PS3/360...

  • News More Metroid Prime in the Pipeline?

    Developer interview hints that the series is far from over

    When Retro Studios put the finishing touches to Metroid Prime 3: Corruption, it stated that it would be the final game in the series. The announcement of Metroid: Other M - which is being handled by Tecmo's Team Ninja - seemed to confirm this, despite the recent repackaging of all three Prime games in Metroid Prime Trilogy. However, in a..

  • Interviews Learning with the PooYoos - Lexis Numérique’s Djamil Kemal

    Djamil Kemal talks about what it’s like creating a WiiWare game for the youngest end of the gaming spectrum.

    The WiiWare service has been growing from strength to strength, with a truly varied range of games covering almost every genre and demograph; however, if there is one market that has yet to be tapped into on this service, it is that of children’s games. With today’s release of Learning..

  • Interviews Spaceball Revolution - Virtual Toys

    The Director answers a few questions for us about the past, present and future of Virtual Toys.

    After reviewing their most recent game Spaceball Revolution, it seemed a good time to find out a little more about veteran developer Virtual Toys. Corporate Director Fabriciano Bayo was kind enough to answer a few questions for us and give us some insight into the history of the company and where..

  • Interviews LostWinds 2 - Frontier's David Braben

    The big boss man talks to Nintendo Life about LostWinds: Winter of the Melodias

    It's hard to believe that LostWinds was a WiiWare launch title. It still effortlessly overshadows much of the content being published on the service and remains a deliciously playable slice of video gaming that puts even full-price retail releases to shame. The game was...

  • News Mobile Hit Townsmen Tipped for DSiWare Release

    HandyGames's CEO confirms that talks are taking place

    Most mobile phone games are pretty poor, hindered mainly by the terrible control systems sported by the majority of handsets out there right now. However, there are a few exceptions to this rule - and one of them is HandyGames's brilliant Townsmen series. Speaking in a recent interview with...

  • News Super Meat Boy Development Update

    A little information update on Team Meat's upcoming WiiWare title.

    Well I just got a sneak peek at the brand new Super Meat Boy trailer that the guys at Team Meat will be showing at the upcoming Nintendo Media Summit in London and I have to say, the game is looking absolutely amazing! Not only are there quite a few little retro gaming surprises in store, but the intensity of the game is astounding..

  • Interviews Carnival King - Incredible Technologies

    Incredible Technologies gives us the lowdown on their upcoming WiiWare title.

    We recently caught up with Andy Kniaz, VP of Incredible Technologies and project manager on the WiiWare title Carnival King to get the lowdown on their upcoming title. You can read the full contents of the interview below for a taste of what you can expect from this unique...

  • Features Looking Back At BIT.TRIP BEAT, Pt. 2

    Our Looking Back series of features aims to explore prominent Wii and DS titles from conception to reception. First up: Bit.Trip Beat.

    Continuing on from the first part of our look back at the development process behind WiiWare hit BIT.TRIP BEAT, Alex Neuse of Gaijin Games warns of the dangers of games going soft, explains the series' brutal...

  • Features Looking Back At BIT.TRIP BEAT, Pt. 1

    Our Looking Back series of features aims to explore prominent Wii and DS titles from conception to reception. First up: Bit.Trip Beat

    With Gaijin Games recently announcing the third game in their psychedelic Bit.Trip series, Void, we felt the series' debut, Beat, deserved another look. In the first part of this inaugural entry, Alex Neuse of Gaijin...

  • Podcast Episode 7 - EA Interview Special!

    We chat to EA about Dead Space: Extraction and Spore Hero!

    It's a genuine bumper episode of the podcast this month, weighing in at a mighty 32m 06s! It's chock-full of quality content as well, as we talk to the producers of Dead Space: Extraction and Spore Hero about their upcoming releases, getting some juicy information out of them in the process!...

August2009

  • Features Metroid's Metal Makeover

    How five guys blasted the series' haunting soundtrack into a whole different genre - without sucking

    The trouble with covering beloved music is that it’s so easy to lose something in the translation. Successfully capturing the original work’s intent and mood is atypical; what most often happens when things go south is the heart and soul of the piece are mangled with good intentions. It’s not..

  • Interviews Rubik's Puzzle Galaxy: RUSH - Two Tribes

    We asked Two Tribes some questions about their upcoming second WiiWare game.

    It's been a long time since we heard anything from Two Tribes. After releasing the fantastic Toki Tori around WiiWare's launch period, they haven't really done too much on the digital download front - Toki Tori was recently ported to iPhone, but aside from that things have been pretty quiet. Of course we had a feeling they..

  • News Miyamoto: Have Confidence in Us

    Nintendo legend Shigeru Miyamoto has urged fans to keep the faith

    In an interview with Mercury News, Miyamoto has reasserted that the company has plenty of ideas with the much-maligned Wii Vitality Sensor. For those of you that don't know, the Vitality Sensor is a fingertip pulse oximeter sensor that connects through the Wii Remote and was announced...

July2009

  • Interviews Night Game - Nicalis

    Nicalis gives us the lowdown on the much anticipated Night Game in this exclusive interview.

    Way back in November last year we interviewed Nicalis about Cave Story, a game which is being anticipated with as much excitement as 2D Boy’s World of Goo by indie fans. There is no question that Nicalis are set to impress with their overhaul of the classic freeware game by Daisuke Amaya. A refreshing..

  • Interviews Driift Mania - Konami

    Konami's European studio spill the beans about their upcoming WiiWare racer!

    With the upcoming July 31st European release of Konami's WiiWare top-down racing game Driift Mania approaching fast, we thought that now might be a good time to get in touch with the developers behind it in order to find out a bit more about the game. Axel de Rougé, the Lead Producer for Driift Mania at Konami, was kind..

  • Interviews Max & the Magic Marker - Press Play

    Press Play talk about their upcoming WiiWare platformer.

    Ole Teglbjærg from Press Play was kind enough to take time out of his busy schedule to answer a few of our questions in an interview regarding their upcoming WiiWare platformer Max & the Magic Marker. You can check out the full interview below to find out what he had to say to Nintendo Life. Nintendo Life: Can you tell us a little bit..

  • Interviews Red Steel 2 Developer Videos

    Ubisoft throw us a bone with some excellent insight videos into the upcoming Red Steel 2 for Wii.

    If you're a regular to Nintendo Life you'll already know our newly married James Newton has already visited Ubisoft to play their upcoming Red Steel follow up. Well now we've got some lovely new videos to show you detailing more of the 'behind the scenes' action that makes Red Steel 2 possible. The..

  • Interviews Tales of Monkey Island - Telltale Games

    We asked Telltale some questions about the legendary series which has finally come to a Nintendo platform.

    Who hasn't heard of the Monkey Island series? Although it has never been on any Nintendo platform until now, most people still know that it's one of the greatest point and click adventure series ever made, but after Escape from Monkey Island, released in 2000, it sadly seemed to have died..

  • Interviews Magnetis - Yullaby

    Yullaby talk about their upcoming WiiWare puzzler.

    We were recently lucky enough to catch up with Etienne and Romain of Yullaby to talk a little bit about their upcoming WiiWare puzzler Magnetis. Etienne Périn is the main 2D/3D artist and lead game designer of Magnetis and Romain Gauthier is the music composer and sound designer of the game. You can find out what they had to say to Nintendo Life..

  • Interviews The Three Musketeers: One For All! - Legendo

    One for all and all for one, Legendo are always ready (for an interview that is!)

    With the release of Legendo’s The Three Musketeers: One For All! drawing ever closer, we thought it was about time to get in touch with Bjorn Larsson, the CEO and Executive Producer at Legendo, to find out what we can expect from their WiiWare debut. Thankfully he was able to take a few moments out of his busy..

  • Interviews ColorZ - Exkee

    We talk to Exkee about their upcoming WiiWare release.

    With the upcoming July 24th release of Exkee's first WiiWare offering ColorZ, we thought it might be a good time to get in touch with the developers in order to find out a bit more about the game. Romain Streichemberger, Production Director at Exkee, was kind enough to take time out of his busy schedule to answer some of our questions. You can..

  • Interviews Super Meat Boy - Team Meat

    The insane guys at Team Meat lay it all out for your viewing pleasure.

    We recently caught up with Edmund McMillen and Tommy Refenes of Team Meat and took the opportunity to get a progress report on the development of their upcoming WiiWare title Super Meat Boy. Now before we proceed with the interview, it's worth mentioning that this little Q&A...

  • Interviews BIT.TRIP CORE - Gaijin Games

    Gaijin Games talk about their upcoming BIT.TRIP CORE release.

    With the upcoming release of Gajin Games' BIT.TRIP CORE WiiWare title on Monday, we thought it was time to get in touch with the ever-insightful CommanderVideo, aka Alex Neuse, CEO of Gaijin Games, to find out what we can expect from their second BIT.TRIP release. As usual, Alex was as...

June2009

  • News Retro Game Challenge Needs to Sell 100,000 Copies to Justify Localizing Sequel

    The guys at XSEED set the record straight regarding Retro Game Challenge 2.

    To say that the original Retro Game Challenge has a loyal following might be the understatement of the year, but unfortunately that following isn't quite large enough to justify XSEED localizing its sequel Retro Game Challenge 2. Of course this hasn't stopped the flood of fan emails to the company begging and pleading for..

  • News Shia LaBeouf Disses the Wii

    Tranformers actor not a big fan of the Wii or its fans.

    It seems that actor Shia LaBeouf isn't much of a Nintendo Wii fan. In fact, it appears he's not even that fond of Wii gamers in general. Below is a snippet taken from the Big Download interview with Shia LaBeouf, in which he's asked about the Wii Transformers game and then decides to unload on...

  • Interviews Bit Boy!! - Bplus

    Bplus talk about their upcoming WiiWare retrorama!

    We've recently seen quite a bit of new information being released regarding Bplus' upcoming WiiWare release Bit Boy!!, but there were still a lot of unanswered questions floating around that needed some answers. We recently caught up with Bernd Geiblinger, Art Director at Bplus, and he was kind enough to sit down and answer some of our burning..

  • News Little King's Story's Inspirations Revealed

    Game designer speaks of Animal Crossing and lots of drinking

    We're huge fans of Little King's Story here at NintendoLife, partly because of its phenomenally addictive gameplay but also its bizarre vision of the world and the citizens and enemies that inhabit it. When the game's designer Yoshiro Kimura spoke to N-Sider recently about his inspiration for the game, there was no mention of the obvious..

  • News Miyamoto: You Need A Controller For True Immersion

    Mario's dad isn't sure Project Natal is a step forward

    Microsoft is pretty smug with itself right now. Project Natal has gone down a storm at E3 and the company clearly sees it as the 'next step' in motion control; holding controllers in your hand is so last year, dude. However, Nintendo's Shigeru Miyamoto isn't so sure and insists that for true immersion you need to have something in your hand..

  • News Iwata: Nintendo Will Not Be Standing Still

    Nintendo's big boss warns rivals after motion-control announcements at E3

    This year's E3 was all about motion control as both Sony and Microsoft decided to jump on the bandwagon that Nintendo got rolling when the Wii was released some time ago. However, Nintendo president Satoru Iwata - speaking in an interview with British newspaper The Times - revealed that he actually expected rival firms to..

  • Interviews Creat Studios to unleash Alien Havoc on DSiWare

    Creat Studios spill the beans on their upcoming DSiWare game.

    With the recent announcement of Alien Havoc coming to the DSiWare service, we wanted to get in touch with its creators to find out a little bit more about the game and what we can expect from this release. Thankfully the good people at Creat Studios were kind enough to take time out of their busy schedule to take part in an exclusive..

  • Interviews Red Steel 2's Roman Campos Oriola

    Plus your chance to pitch your questions to the developers!

    Before I got the MotionPlus add-on in my sweaty hands, we had an in-depth presentation from the game's development team outlining the game's story to us. The original Red Steel revolved around an American entering the seedy underbelly of the Japanese mob world, but the second title tells a totally different tale that'll be familiar to fans..

  • Interviews Red Steel 2's Jason VandenBerghe

    In the great man's words, "f***ing A!"

    After my extremely enjoyable but all-too short time spent playing the game I was bursting with questions, and luckily I got to sit down with just the man to answer them - Red Steel 2's Creative Director, Jason VandenBerghe. Nintendo Life: It seems almost compulsory for every Wii game these days to include minigames. We've already seen the safe-cracking..

May2009

  • Interviews Fish'em All! - Abylight

    Abylight spills the beans on their Wiiware debut.

    Coinciding with the release of Fish’em All! for Wiiware in Europe this coming Friday, comes our chat with Nacho Garcia from the Spanish developers Abylight. So sit back, relax, and open the floodgates of knowledge which shall pour forth from the minds of Abylight! Nintendo Life: Can you tell us a little bit about Abylight? Nacho Garcia: We are a..

  • Interviews Nintendo/TOSE - The Legendary Starfy

    The Legendary Starfy developers talk about their upcoming DS platformer.

    We were fortunate enough to be invited to take part in a teleconference with several developers of the upcoming DS title The Legendary Starfy today. While there was a Q & A session, it turned out to only be yours truly and one other guy who fired one question and then disappeared. Of course that left the majority of the..

  • Interviews Matt Bozon, Adam Tierney, and Sean Velasco of WayForward - Part Two

    Matt, Adam, and Sean talk about their respective projects at WayForward, among other things.

    Here's part two of the WayForward interview where the guys talk a bit more about some of their all-time favorite video game classics, as well as shed some new light on their upcoming A Boy and His Blob game. Q. We saw in the interview with G4TV where Voldi...

  • Interviews Matt Bozon, Adam Tierney, and Sean Velasco of WayForward - Part One

    Matt, Adam, and Sean talk about their respective projects at WayForward, among other things.

    WayForward, the company behind such stand out titles as Shantae and Contra 4, have already released their LIT title on Nintendo's WiiWare serivce, and are currently hard at work on several new projects for Nintendo's Wii console. We recently got the chance to catch up with three of the creative forces..

  • Podcast Episode 3 - The Conduit Interview

    We recently visited SEGA's HQ in London to play The Conduit. Feast your ears on the results!

    As you might have read in the earlier feature on the Conduit Multiplayer event at Sega, Nintendo Life staff member Tom had the opportunity to interview two of the chaps from High Voltage Software – Kerry Ganofsky (CEO) and Eric Nofsinger (CCO). Armed with a couple of questions the community wanted to know..

  • Interviews Kyle Gray talks Henry Hatsworth & indie plans

    Nintendo Life catches up with the man behind one of the most creative DS games to find out if there is life after EA.

    If you've read our review then you'll know that Henry Hatsworth in the Puzzling Adventure is one of the most creative and fun games you can play on the DS right now; the blissful combination of gorgeous 2D visuals, top-quality platforming action and brain-bending puzzle gaming..

April2009

  • Interviews Cocoto Platform Jumper - Neko Entertainment

    Neko Entertainment spills the beans on their latest Wiiware game.

    Coinciding with the release of Cocoto Platform Jumper for Wiiware in North America, comes our chat with the folks who brought it to us. So sit back, relax, and open the floodgates of knowledge which shall pour forth from the minds of Neko Entertainment! Nlife: First off, what can you tell us about the game? What makes Cocoto Platform..

  • Interviews WayForward talk Mighty Flip Champs!

    From the moment we first heard of Mighty Flip Champs! we were intrigued. There wasn't much information on the game, but what we knew was exciting indeed.

    With WayForward's impressive pedigree, and some tantalizing gameplay mechanics, we knew we could expect their DSiWare debut to be something special, and we couldn't resist tracking them down for...

  • News Interview with Brian Fehdrau - Secret of Evermore

    We recently got a chance to talk with the lead programmer of Secret of Evermore and found out some very interesting information regarding the development of this unique Super Nintendo RPG title.

    Brian Fehdrau was the lead programmer on the Squaresoft USA team that developed the Super Nintendo rpg hit Secret of Evermore. We were recently able to...

March2009

  • News Nnooo Interview - Pop Plus: Solo

    Nnooo's Pop was one of the very first WiiWare releases and has gone on to become something of a poster child for downloadable gaming.

    Since the Wii launch we've also see an iPhone version, and the Aussie developer is putting the finishing touches to a DSiWare variant called Pop Plus: Solo as we speak. Keen to find out more about this, we got in...

  • News Takahashi Meijin Interview - Hudson's Adventure Island

    Takahashi Meijin is something of a legend in his native Japan. You might know him as '16 Shot' thanks to his famed ability to hit a controller button 16 times in a second.

    However, if you're a keen fan of Hudson's output then you might also know him as the inspiration for Master Higgins from Adventure Island. However, these days he's given up on skateboarding in a loincloth and is content with..

  • News Eximion Interview - Cube: Gardens of Zen

    With the recent announcement of Cube: Gardens of Zen coming to the WiiWare service, we wanted to get in touch with its creators to find out a little bit more about the game and what we can expect from the WiiWare release.

    Chris van der Linden, Creative Director at Eximion, was kind enough to take time out of his busy schedule to take part in an exclusive interview with WiiWare World. He was also..

  • News Gamelion Studios Interview - Furry Legends

    With the recent release of new screenshots of Gamelion Studios' first WiiWare title Furry Legends, we felt like now might be a good time to get in touch with them in an effort to find out more information on their upcoming release.

    Lukasz Szczepanski, producer of Furry Legends at Gamelion Studios in Poland, was kind enough to take time out of his busy schedule to answer some questions for WiiWare..

February2009

  • News Hudson Interview - Onslaught

    When the release of Onslaught looked like it was still a few weeks away Amar Gavhane, the associate brand manager over at Hudson kindly agreed to do an interview with us answering all our questions about game modes, weapons, etc. It would have made for a fascinating read, except for just one small snag, before we could publish the interview the game surprised everyone and came out in Europe!

    As we..

  • Podcast Episode 2

    Including an interview with House of the Dead: Overkill producer, Neil McEwan of Headstrong games.

    Along with the interview episode 2 of the Nintendo Life podcast includes a round up of the latest Wii and DS news such as the recent announcement of another Mario & Sonic game. Podcast #2 contents: Wii & DS News round up Neil McEwan, Producer on House of the Dead: Overkill Wii Review round up..

  • News Gaijin Games Interview - Bit.Trip Beat

    Bit.Trip Beat looks set to be one of the most original and fun games of 2009 on WiiWare. It’s a clever blend of Atari 2600 visuals, Pong gameplay and a slamming chiptune soundtrack.

    Intrigued by this mysterious looking game we contacted the developers Gaijin Games to find out more. Thankfully the head honcho, Alex Neuse agreed to spill the beans on their upcoming game so you lucky readers can be..

  • News Team Meat Interview - Super Meat Boy

    Team Meat's Super Meat Boy title might be very early in development for the WiiWare service, but it's never to early to dig for a little new information on the game. With the popularity of the flash version of the game already creating some anticipation for the game, we couldn't resist touching base with the developers in an effort to pry a few tidbits of information out of them.

    We recently caught..

January2009

  • News Nintendo Channel: Ian Livingstone C64 Interview

    Some of our readers have informed us that there's another C64 interview available on the Nintendo Channel in select European countries - This one's with Ian Livingstone, the co-creator of Games Workshop, nowadays mostly known for their Warhammer franchise of board and videogames. Ian also created Fighting Fantasy, a popular choose your own adventure book series.

    As in the John Rowlands interview,..

  • News Nintendo Channel: John Rowlands C64 Interview

    If you live in the UK and you've got the Nintendo Channel installed you can now watch an interview with a popular C64 developer - John Rowlands, the creator of Mayhem in Monsterland, Creatures 1 and 2, and other classics.

    Strangely enough the video isn't available in most European countries (And obviously not in the rest of the world either), but not to worry, as a kind soul has already recorded..

  • News Over The Top Games Interview - Icarian: Kindred Spirits

    One of the most promising WiiWare games due later this year has to be Icarian: Kindred Spirits which is being developed by the newly formed independent studio ‘Over The Top Games’ based in Madrid, Spain.

    The screenshots we have seen of the game so far look really nice, even LostWinds quality. If the gameplay is also as good we will have a winner...

  • News Semnat Studios Interview - Eduardo the Samurai Toaster

    Semnat Studio's Eduardo the Samurai Toaster is already garnering quite a bit of enthusiastic attention just in the short time since it was announced, so we decided it might be time to get in touch with the developers and find out as much information as we could about this interesting upcoming WiiWare title.

    Daniel Coleman of Semnat Studios was kind enough to take time out of his busy development..

December2008

  • News YUKE'S / High Voltage Interview - Evasive Space

    After two previous WiiWare releases in Gyrostarr and V.I.P Casino: Blackjack, High Voltage Software has now partnered up with YUKES Company of America to bring Wii owners their next WiiWare offering Evasive Space.

    We recently caught up with Keith Hladik, Associate Producer at High Voltage Games and Nate Fitt, Marketing Manager at YUKE'S Company of America and had the opportunity to speak with them..

  • News DK Games Interview - Equilibrio

    With the recent announcement of DK Games' first WiiWare entry Equilibrio, we thought it might be a good time to talk to the man behind the game in an attempt to gain a bit more insight into the game and the development studio behind it.

    Lead developer of DK Games Christophe Kohler was kind enough to take time out of his busy development schedule to take part in an exclusive interview with WiiWare..

  • News RealArcade Interview - Tiki Towers

    Tiki Towers is set to hit the US WiiWare service this Monday, December 22nd so we decided it might be a good time to get in touch with the developers of Tiki Towers in order to find out more about the game.

    Graham Kays, producer of Tiki Towers, was nice enough to take time out of his busy schedule to talk with WiiWare World about the game. You can check out the full contents of the interview below..

  • News Allied Kingdoms Interview - Planet Pachinko

    The WiiWare service originally set out to be an outlet for indie developers to share their small budget gems with the world. So far we have seen too much of that as most games released are from established development studios with the occasional indie such as 2D Boy finding success.

    Enter Darren Wilson from Allied Kingdoms, his company is a true start-up and he’s boldly bringing Planet Pachinko..

November2008

  • News Hudson Interview - Alien Crush Returns

    With the recent release of Alien Crush Returns, Hudson continues to breath new life into their classic franchises through both the Wii Virtual Console and WiiWare services. While they've also brought out some great new titles, it's these remakes of their classic titles that seem to grab the most attention from gamers around the world.

    We recently...

  • News Wayforward Interview - LIT

    Wayforward Technologies has gained quite a reputation for their quality titles during their years in the video game industry, creating such acclaimed titles as Shantae for the Game Boy Color system as well as Contra 4 for Nintendo's DS system.

    Now the team is getting set to release LIT, their first WiiWare title, and we thought it would be a good...

  • News Incredible Technologies Interview: Target Toss Pro Bags

    Target Toss Pro Bags is coming out on WiiWare this coming Monday (17th November) in North America for the mid-range price of 700 Wii Points.

    With this in mind what better time to catch up with Gary Colabuono, the marketing director at Incredible Technologies to find out more about this sports game aimed squarely at the causal market? WiiWare World: Can you tell us a bit more about Incredible..

  • News Steel Penny Games Interview: Bruiser and Scratch

    Will this upcoming WiiWare game by naughty or nice?

    Back in the rolling mists of time we ran an interview with Steel Penny Games - the chaps behind the upcoming WiiWare puzzler Bruiser and Scratch in the Case of the Puzzling Paw. Formed by ex-Naughty Dog staff, Steel Penny Games is headed up by Jason Hughes, who agreed to a second interview after...

  • News Nicalis Interview: Cave Story

    The news that the legendary PC freeware game Cave Story is making its way to WiiWare has made many people very happy indeed - us included.

    Created by Japanese programmer Daisuke Amaya (better known as Pixel), the game is being ported by Tyrone Rodriguez and his team at Nicalis. Keen to know more about the historic conversion, we tracked Rodriguez...

October2008

  • News JoJu Games Interview: Mart Racer

    Since we don't have a lot of information regarding the upcoming shopping spree-infused racing title Mart Racer from JoJu Games, we decided to get in touch with the company to try to find out a little more information on the game. Lead Development Director Juan Gril was kind enough to take time out of his busy schedule to take part in an exclusive interview for WiiWare World and here's what he had to tell us...

    WiiWare World: Can you tell us a little bit about JoJu Games? Juan Gril: We started Joju 3 years and a half ago. We are mostly guys...

  • News Kaasa Interview - Commodore 64 on Wii Virtual Console

    Bringing the mighty breadbox to the Wii

    If we had reported back in 2006 that the Virtual Console would ever play host to a series of Commodore 64 games we might have been branded as crazy. Heck, some of our readers are too young to know what this home computer was, some even questioned if the beloved breadbox was a competitor of the Nintendo 64!...

  • News High Voltage Interview: High Voltage Hot Rod Show

    We love a good racing game here at WiiWare World. As D2C’s SPOGS Racing failed to deliver the goods we pinned our hopes on another racer to come to WiiWare and save the day. Perhaps High Voltage Hot Rod Show is that game?

    We got in touch with our pals at High Voltage Software, developers of the rather good Gyrostarr and the upcoming awesome...