Latest Interviews

July2009

  • Interviews The Three Musketeers: One For All! - Legendo

    One for all and all for one, Legendo are always ready (for an interview that is!)

    With the release of Legendo’s The Three Musketeers: One For All! drawing ever closer, we thought it was about time to get in touch with Bjorn Larsson, the CEO and Executive Producer at Legendo, to find out what we can expect from their WiiWare debut. Thankfully he was able to take a few moments out of his busy..

  • Interviews ColorZ - Exkee

    We talk to Exkee about their upcoming WiiWare release.

    With the upcoming July 24th release of Exkee's first WiiWare offering ColorZ, we thought it might be a good time to get in touch with the developers in order to find out a bit more about the game. Romain Streichemberger, Production Director at Exkee, was kind enough to take time out of his busy schedule to answer some of our questions. You can..

  • Interviews Super Meat Boy - Team Meat

    The insane guys at Team Meat lay it all out for your viewing pleasure.

    We recently caught up with Edmund McMillen and Tommy Refenes of Team Meat and took the opportunity to get a progress report on the development of their upcoming WiiWare title Super Meat Boy. Now before we proceed with the interview, it's worth mentioning that this little Q&A...

  • Interviews BIT.TRIP CORE - Gaijin Games

    Gaijin Games talk about their upcoming BIT.TRIP CORE release.

    With the upcoming release of Gajin Games' BIT.TRIP CORE WiiWare title on Monday, we thought it was time to get in touch with the ever-insightful CommanderVideo, aka Alex Neuse, CEO of Gaijin Games, to find out what we can expect from their second BIT.TRIP release. As usual, Alex was as...

June2009

  • News Retro Game Challenge Needs to Sell 100,000 Copies to Justify Localizing Sequel

    The guys at XSEED set the record straight regarding Retro Game Challenge 2.

    To say that the original Retro Game Challenge has a loyal following might be the understatement of the year, but unfortunately that following isn't quite large enough to justify XSEED localizing its sequel Retro Game Challenge 2. Of course this hasn't stopped the flood of fan emails to the company begging and pleading for..

  • News Shia LaBeouf Disses the Wii

    Tranformers actor not a big fan of the Wii or its fans.

    It seems that actor Shia LaBeouf isn't much of a Nintendo Wii fan. In fact, it appears he's not even that fond of Wii gamers in general. Below is a snippet taken from the Big Download interview with Shia LaBeouf, in which he's asked about the Wii Transformers game and then decides to unload on...

  • Interviews Bit Boy!! - Bplus

    Bplus talk about their upcoming WiiWare retrorama!

    We've recently seen quite a bit of new information being released regarding Bplus' upcoming WiiWare release Bit Boy!!, but there were still a lot of unanswered questions floating around that needed some answers. We recently caught up with Bernd Geiblinger, Art Director at Bplus, and he was kind enough to sit down and answer some of our burning..

  • News Little King's Story's Inspirations Revealed

    Game designer speaks of Animal Crossing and lots of drinking

    We're huge fans of Little King's Story here at NintendoLife, partly because of its phenomenally addictive gameplay but also its bizarre vision of the world and the citizens and enemies that inhabit it. When the game's designer Yoshiro Kimura spoke to N-Sider recently about his inspiration for the game, there was no mention of the obvious..

  • News Miyamoto: You Need A Controller For True Immersion

    Mario's dad isn't sure Project Natal is a step forward

    Microsoft is pretty smug with itself right now. Project Natal has gone down a storm at E3 and the company clearly sees it as the 'next step' in motion control; holding controllers in your hand is so last year, dude. However, Nintendo's Shigeru Miyamoto isn't so sure and insists that for true immersion you need to have something in your hand..

  • News Iwata: Nintendo Will Not Be Standing Still

    Nintendo's big boss warns rivals after motion-control announcements at E3

    This year's E3 was all about motion control as both Sony and Microsoft decided to jump on the bandwagon that Nintendo got rolling when the Wii was released some time ago. However, Nintendo president Satoru Iwata - speaking in an interview with British newspaper The Times - revealed that he actually expected rival firms to..

  • Interviews Creat Studios to unleash Alien Havoc on DSiWare

    Creat Studios spill the beans on their upcoming DSiWare game.

    With the recent announcement of Alien Havoc coming to the DSiWare service, we wanted to get in touch with its creators to find out a little bit more about the game and what we can expect from this release. Thankfully the good people at Creat Studios were kind enough to take time out of their busy schedule to take part in an exclusive..

  • Interviews Red Steel 2's Roman Campos Oriola

    Plus your chance to pitch your questions to the developers!

    Before I got the MotionPlus add-on in my sweaty hands, we had an in-depth presentation from the game's development team outlining the game's story to us. The original Red Steel revolved around an American entering the seedy underbelly of the Japanese mob world, but the second title tells a totally different tale that'll be familiar to fans..

  • Interviews Red Steel 2's Jason VandenBerghe

    In the great man's words, "f***ing A!"

    After my extremely enjoyable but all-too short time spent playing the game I was bursting with questions, and luckily I got to sit down with just the man to answer them - Red Steel 2's Creative Director, Jason VandenBerghe. Nintendo Life: It seems almost compulsory for every Wii game these days to include minigames. We've already seen the safe-cracking..

May2009

  • Interviews Fish'em All! - Abylight

    Abylight spills the beans on their Wiiware debut.

    Coinciding with the release of Fish’em All! for Wiiware in Europe this coming Friday, comes our chat with Nacho Garcia from the Spanish developers Abylight. So sit back, relax, and open the floodgates of knowledge which shall pour forth from the minds of Abylight! Nintendo Life: Can you tell us a little bit about Abylight? Nacho Garcia: We are a..

  • Interviews Nintendo/TOSE - The Legendary Starfy

    The Legendary Starfy developers talk about their upcoming DS platformer.

    We were fortunate enough to be invited to take part in a teleconference with several developers of the upcoming DS title The Legendary Starfy today. While there was a Q & A session, it turned out to only be yours truly and one other guy who fired one question and then disappeared. Of course that left the majority of the..

  • Interviews Matt Bozon, Adam Tierney, and Sean Velasco of WayForward - Part Two

    Matt, Adam, and Sean talk about their respective projects at WayForward, among other things.

    Here's part two of the WayForward interview where the guys talk a bit more about some of their all-time favorite video game classics, as well as shed some new light on their upcoming A Boy and His Blob game. Q. We saw in the interview with G4TV where Voldi...

  • Interviews Matt Bozon, Adam Tierney, and Sean Velasco of WayForward - Part One

    Matt, Adam, and Sean talk about their respective projects at WayForward, among other things.

    WayForward, the company behind such stand out titles as Shantae and Contra 4, have already released their LIT title on Nintendo's WiiWare serivce, and are currently hard at work on several new projects for Nintendo's Wii console. We recently got the chance to catch up with three of the creative forces..

  • Podcast Episode 3 - The Conduit Interview

    We recently visited SEGA's HQ in London to play The Conduit. Feast your ears on the results!

    As you might have read in the earlier feature on the Conduit Multiplayer event at Sega, Nintendo Life staff member Tom had the opportunity to interview two of the chaps from High Voltage Software – Kerry Ganofsky (CEO) and Eric Nofsinger (CCO). Armed with a couple of questions the community wanted to know..

  • Interviews Kyle Gray talks Henry Hatsworth & indie plans

    Nintendo Life catches up with the man behind one of the most creative DS games to find out if there is life after EA.

    If you've read our review then you'll know that Henry Hatsworth in the Puzzling Adventure is one of the most creative and fun games you can play on the DS right now; the blissful combination of gorgeous 2D visuals, top-quality platforming action and brain-bending puzzle gaming..

April2009

  • Interviews Cocoto Platform Jumper - Neko Entertainment

    Neko Entertainment spills the beans on their latest Wiiware game.

    Coinciding with the release of Cocoto Platform Jumper for Wiiware in North America, comes our chat with the folks who brought it to us. So sit back, relax, and open the floodgates of knowledge which shall pour forth from the minds of Neko Entertainment! Nlife: First off, what can you tell us about the game? What makes Cocoto Platform..

  • Interviews WayForward talk Mighty Flip Champs!

    From the moment we first heard of Mighty Flip Champs! we were intrigued. There wasn't much information on the game, but what we knew was exciting indeed.

    With WayForward's impressive pedigree, and some tantalizing gameplay mechanics, we knew we could expect their DSiWare debut to be something special, and we couldn't resist tracking them down for...

  • News Interview with Brian Fehdrau - Secret of Evermore

    We recently got a chance to talk with the lead programmer of Secret of Evermore and found out some very interesting information regarding the development of this unique Super Nintendo RPG title.

    Brian Fehdrau was the lead programmer on the Squaresoft USA team that developed the Super Nintendo rpg hit Secret of Evermore. We were recently able to...

March2009

  • News Nnooo Interview - Pop Plus: Solo

    Nnooo's Pop was one of the very first WiiWare releases and has gone on to become something of a poster child for downloadable gaming.

    Since the Wii launch we've also see an iPhone version, and the Aussie developer is putting the finishing touches to a DSiWare variant called Pop Plus: Solo as we speak. Keen to find out more about this, we got in...

  • News Takahashi Meijin Interview - Hudson's Adventure Island

    Takahashi Meijin is something of a legend in his native Japan. You might know him as '16 Shot' thanks to his famed ability to hit a controller button 16 times in a second.

    However, if you're a keen fan of Hudson's output then you might also know him as the inspiration for Master Higgins from Adventure Island. However, these days he's given up on skateboarding in a loincloth and is content with..

  • News Eximion Interview - Cube: Gardens of Zen

    With the recent announcement of Cube: Gardens of Zen coming to the WiiWare service, we wanted to get in touch with its creators to find out a little bit more about the game and what we can expect from the WiiWare release.

    Chris van der Linden, Creative Director at Eximion, was kind enough to take time out of his busy schedule to take part in an exclusive interview with WiiWare World. He was also..

  • News Gamelion Studios Interview - Furry Legends

    With the recent release of new screenshots of Gamelion Studios' first WiiWare title Furry Legends, we felt like now might be a good time to get in touch with them in an effort to find out more information on their upcoming release.

    Lukasz Szczepanski, producer of Furry Legends at Gamelion Studios in Poland, was kind enough to take time out of his busy schedule to answer some questions for WiiWare..

February2009

  • News Hudson Interview - Onslaught

    When the release of Onslaught looked like it was still a few weeks away Amar Gavhane, the associate brand manager over at Hudson kindly agreed to do an interview with us answering all our questions about game modes, weapons, etc. It would have made for a fascinating read, except for just one small snag, before we could publish the interview the game surprised everyone and came out in Europe!

    As we..

  • Podcast Episode 2

    Including an interview with House of the Dead: Overkill producer, Neil McEwan of Headstrong games.

    Along with the interview episode 2 of the Nintendo Life podcast includes a round up of the latest Wii and DS news such as the recent announcement of another Mario & Sonic game. Podcast #2 contents: Wii & DS News round up Neil McEwan, Producer on House of the Dead: Overkill Wii Review round up..

  • News Gaijin Games Interview - Bit.Trip Beat

    Bit.Trip Beat looks set to be one of the most original and fun games of 2009 on WiiWare. It’s a clever blend of Atari 2600 visuals, Pong gameplay and a slamming chiptune soundtrack.

    Intrigued by this mysterious looking game we contacted the developers Gaijin Games to find out more. Thankfully the head honcho, Alex Neuse agreed to spill the beans on their upcoming game so you lucky readers can be..

  • News Team Meat Interview - Super Meat Boy

    Team Meat's Super Meat Boy title might be very early in development for the WiiWare service, but it's never to early to dig for a little new information on the game. With the popularity of the flash version of the game already creating some anticipation for the game, we couldn't resist touching base with the developers in an effort to pry a few tidbits of information out of them.

    We recently caught..

January2009

  • News Nintendo Channel: Ian Livingstone C64 Interview

    Some of our readers have informed us that there's another C64 interview available on the Nintendo Channel in select European countries - This one's with Ian Livingstone, the co-creator of Games Workshop, nowadays mostly known for their Warhammer franchise of board and videogames. Ian also created Fighting Fantasy, a popular choose your own adventure book series.

    As in the John Rowlands interview,..

  • News Nintendo Channel: John Rowlands C64 Interview

    If you live in the UK and you've got the Nintendo Channel installed you can now watch an interview with a popular C64 developer - John Rowlands, the creator of Mayhem in Monsterland, Creatures 1 and 2, and other classics.

    Strangely enough the video isn't available in most European countries (And obviously not in the rest of the world either), but not to worry, as a kind soul has already recorded..

  • News Over The Top Games Interview - Icarian: Kindred Spirits

    One of the most promising WiiWare games due later this year has to be Icarian: Kindred Spirits which is being developed by the newly formed independent studio ‘Over The Top Games’ based in Madrid, Spain.

    The screenshots we have seen of the game so far look really nice, even LostWinds quality. If the gameplay is also as good we will have a winner...

  • News Semnat Studios Interview - Eduardo the Samurai Toaster

    Semnat Studio's Eduardo the Samurai Toaster is already garnering quite a bit of enthusiastic attention just in the short time since it was announced, so we decided it might be time to get in touch with the developers and find out as much information as we could about this interesting upcoming WiiWare title.

    Daniel Coleman of Semnat Studios was kind enough to take time out of his busy development..

December2008

  • News YUKE'S / High Voltage Interview - Evasive Space

    After two previous WiiWare releases in Gyrostarr and V.I.P Casino: Blackjack, High Voltage Software has now partnered up with YUKES Company of America to bring Wii owners their next WiiWare offering Evasive Space.

    We recently caught up with Keith Hladik, Associate Producer at High Voltage Games and Nate Fitt, Marketing Manager at YUKE'S Company of America and had the opportunity to speak with them..

  • News DK Games Interview - Equilibrio

    With the recent announcement of DK Games' first WiiWare entry Equilibrio, we thought it might be a good time to talk to the man behind the game in an attempt to gain a bit more insight into the game and the development studio behind it.

    Lead developer of DK Games Christophe Kohler was kind enough to take time out of his busy development schedule to take part in an exclusive interview with WiiWare..

  • News RealArcade Interview - Tiki Towers

    Tiki Towers is set to hit the US WiiWare service this Monday, December 22nd so we decided it might be a good time to get in touch with the developers of Tiki Towers in order to find out more about the game.

    Graham Kays, producer of Tiki Towers, was nice enough to take time out of his busy schedule to talk with WiiWare World about the game. You can check out the full contents of the interview below..

  • News Allied Kingdoms Interview - Planet Pachinko

    The WiiWare service originally set out to be an outlet for indie developers to share their small budget gems with the world. So far we have seen too much of that as most games released are from established development studios with the occasional indie such as 2D Boy finding success.

    Enter Darren Wilson from Allied Kingdoms, his company is a true start-up and he’s boldly bringing Planet Pachinko..

November2008

  • News Hudson Interview - Alien Crush Returns

    With the recent release of Alien Crush Returns, Hudson continues to breath new life into their classic franchises through both the Wii Virtual Console and WiiWare services. While they've also brought out some great new titles, it's these remakes of their classic titles that seem to grab the most attention from gamers around the world.

    We recently...

  • News Wayforward Interview - LIT

    Wayforward Technologies has gained quite a reputation for their quality titles during their years in the video game industry, creating such acclaimed titles as Shantae for the Game Boy Color system as well as Contra 4 for Nintendo's DS system.

    Now the team is getting set to release LIT, their first WiiWare title, and we thought it would be a good...

  • News Incredible Technologies Interview: Target Toss Pro Bags

    Target Toss Pro Bags is coming out on WiiWare this coming Monday (17th November) in North America for the mid-range price of 700 Wii Points.

    With this in mind what better time to catch up with Gary Colabuono, the marketing director at Incredible Technologies to find out more about this sports game aimed squarely at the causal market? WiiWare World: Can you tell us a bit more about Incredible..

  • News Steel Penny Games Interview: Bruiser and Scratch

    Will this upcoming WiiWare game by naughty or nice?

    Back in the rolling mists of time we ran an interview with Steel Penny Games - the chaps behind the upcoming WiiWare puzzler Bruiser and Scratch in the Case of the Puzzling Paw. Formed by ex-Naughty Dog staff, Steel Penny Games is headed up by Jason Hughes, who agreed to a second interview after...

  • News Nicalis Interview: Cave Story

    The news that the legendary PC freeware game Cave Story is making its way to WiiWare has made many people very happy indeed - us included.

    Created by Japanese programmer Daisuke Amaya (better known as Pixel), the game is being ported by Tyrone Rodriguez and his team at Nicalis. Keen to know more about the historic conversion, we tracked Rodriguez...

October2008

  • News JoJu Games Interview: Mart Racer

    Since we don't have a lot of information regarding the upcoming shopping spree-infused racing title Mart Racer from JoJu Games, we decided to get in touch with the company to try to find out a little more information on the game. Lead Development Director Juan Gril was kind enough to take time out of his busy schedule to take part in an exclusive interview for WiiWare World and here's what he had to tell us...

    WiiWare World: Can you tell us a little bit about JoJu Games? Juan Gril: We started Joju 3 years and a half ago. We are mostly guys and girls who've been raised playing videogames. A lot of us had a lot of fun playing games during..

  • News Kaasa Interview - Commodore 64 on Wii Virtual Console

    Bringing the mighty breadbox to the Wii

    If we had reported back in 2006 that the Virtual Console would ever play host to a series of Commodore 64 games we might have been branded as crazy. Heck, some of our readers are too young to know what this home computer was, some even questioned if the beloved breadbox was a competitor of the Nintendo 64!...

  • News High Voltage Interview: High Voltage Hot Rod Show

    We love a good racing game here at WiiWare World. As D2C’s SPOGS Racing failed to deliver the goods we pinned our hopes on another racer to come to WiiWare and save the day. Perhaps High Voltage Hot Rod Show is that game?

    We got in touch with our pals at High Voltage Software, developers of the rather good Gyrostarr and the upcoming awesome...

  • News Mindware Interview Part 2 - MaBoShi: The Three Shape Arcade

    Those among our readership with good memories will remember that a few weeks ago we did an interview..

    ...with Micky G. Albert the president of Mindware Corp. in Japan about his WiiWare debut with MaBoShi: The Three Shape Arcade. So detailed were his answers that we thought it best to run the interview in two parts! Here is the second part of our exclusive WiiWare World interview. We hope you..

  • News Studio Walljump Interview: Liight

    Since we haven't been given much information on Studio Walljump's upcoming WiiWare puzzler Liight, we thought it might be time to go straight to the top to get a bit more information on this unique light-infused puzzle title.

    Thankfully, Nicholas Trahan, owner of development house Studio Walljump, was kind enough to take time out of his busy schedule to take part in an exclusive WiiWare World..

  • News Treasure: Buy Dynamite Headdy, You Fools

    Highly respected Japanese developer Treasure has spoken about the Virtual Console service in a recent interview with 1up.com.

    President Masato Maegawa said he was pleased with the commercial performance of titles like Gunstar Heroes and Sin & Punishment, but was sad to see that so few people had downloaded Dynamite Headdy – a game which holds...

  • News Wahoo Studios / NinjaBee Interview: Boingz

    While we don't know a lot about Wahoo Studio's upcoming Wiiware title Boingz, we were lucky enough to get an exclusive interview with Jeremy and Joey from Wahoo Studios to find out a bit more about the game. They were also nice enough to send us over a short game play video of the game in action to further show how the game is played. You can check out the full interview and game play video below.

    WiiWare World: How long has Boingz been in development? Jeremy: About a year. WW: How did you come up with the idea of Boingz in the first place? Jeremy: The idea came from a brain storming session about games..

September2008

  • News Mindware Interview Part 1 - MaBoShi: The Three Shape Arcade

    When we first saw some screenshots of MaBoShi: The Three Shape Arcade, we didn’t know what to expect.

    However upon playing it following its release in late August all our reservations were swept aside and it was promptly awarded an 8/10 in our review. We wanted to know more about how this intriguing game came to pass so we set about contacting the...

  • News Ronimo Games Interview: Swords and Soldiers

    The recently announced Swords and Soldiers is shaping up to be one of the more interesting WiiWare titles we've seen.

    An unusual mix of RTS and side-scrolling action, the gorgeous 2D visuals should ensure the game stands out from the rest of the WiiWare crowd. In order to learn a little more about the title itself, we got in touch with Fabian Akker of developer Ronimo Games. Nintendo Life: Can you..

  • News Shin'en Interview - Fun! Fun! Minigolf

    We're massive fans of Shin'en here at WiiWare World, having enjoyed the output of the German developer for many years now. Iridion II is easily one of our favourite GBA shooters and Nanostray 2 recently rocked our socks off on the DS.

    So as you might imagine the news that Shin'en are to produce titles for Nintendo's WiiWare service understandably got us very excited indeed, and we therefore..

  • News RiverMan Media Interview - MadStone

    MadStone was confirmed back in June and it appears to be shaping up to be a pretty solid puzzle title for the WiiWare service. Keen to know more about the mysterious developers RiverMan Media, we tracked down brothers Jacob Stevens and Paul Stevens and asked them nicely if they wouldn't mind answering a few questions about the soon to be released game. Happily for us they were only too happy to oblige...

    WiiWare World: Can you tell our readers a bit about how Riverman Media got formed? Jacob Stevens: It may sound sentimental, but from the moment our grandfather gave us an NES for Christmas, my brother Paul and I knew we wanted to create games..

  • News Empty Clip Studios Interview - Groovin' Blocks

    After the surprise announcement of an intriguing new action/puzzle game with the funky name of Groovin’ Blocks we really wanted to know a bit more. Could this fusion of Rock Band and Lumines be one to look out for when it hits the WiiWare service tomorrow in the USA?

    Thankfully Francois Bertrand, the co-founder of Empty Clip Studios managed to take time out of his busy schedule to give WiiWare..

August2008

  • News 2D Boy Interview - World Of Goo

    As the much anticipated World of Goo draws ever closer to release we thought it would be a good time to catch up with Ron and Kyle, the masterminds behind 2D Boy to find out a bit more about the most recent developments.

    Thankfully the dynamic duo were only too happy to answer our questions. Read on and find out what’s new in the World of Goo: WiiWare World: For those who have been living in a..

  • News Goldeneye Locked In Legal Limbo

    WAAAAY back in the mists of time we reported that Nintendo was looking to bring Rare’s N64 classic Goldeneye to the Virtual Console.

    Soon afterwards it became clear that it wasn’t going to happen, and to make matters worse, it looked as if Rare’s new owners might bring the game to their 360 console via the Xbox Live Arcade service, albeit in...

July2008

  • News Abstraction Games Interview - Potpourrii

    We love a good puzzler here at WiiWare World, and Abstraction Games upcoming game, Potpourrii is looking to be one of the more interesting ones coming up. Many people had assumed this was just a simple Bust-A-Move clone with a circular spin, but it seems there is more to it than just that.

    As the release date for Potpourrii draws ever closer we thought it was high time to catch up with Ralph Egas,..

  • News JV Games Interview - Pong Toss

    With the upcoming release of the controversial WiiWare title Frat Party Games - Pong Toss, we thought it would be a good time to get some inside information on the title. We were fortunate enough to catch up with Jag Jaeger, co-founder and VP of JV Games and he was kind enough to take time out of his busy schedule to do an interview with WiiWare World. Here's what Jag had to tell us in this exclusive interview.

    Wiiware World: What gave you the idea to translate this frat party game into a videogame? Jag Jaeger The reasons are many, but the main goal for Frat Party Games is to create simple and fun games where a player doesn’t have t..

  • News Bplus Interview #2 - Plättchen - Twist 'n' Paint

    Way back in March we caught up with the charismatic Bernd Geiblinger of Bplus, the Austrian developers of the upcoming WiiWare game Plättchen - Twist 'n' Paint. It was a fascinating insight into this mysterious game, but we were still left wondering quite how the gameplay would work in practice.

    Seeing as the game is finally due this month in America we thought it would be rude not to pester Bernd..

  • News High Voltage Interview - Animales de la Muerte

    Update: Animales is NOT coming to WiiWare now!

    We've been keeping a keen eye trained on Animales de la Muerte for some time now; this gloriously bloodthursty comic shooter certainly has what it takes to catch the eye, but what's the story behind its development? We demanded answers, and we got them. The awesomely named Chad Kent - Executive Producer for High Voltage Software - is the guy who..

June2008

  • News Telltale Games Interview - Strong Bad's Cool Game

    Strong Bad's Cool Game For Attractive People (SBCG4AP for short) is perhaps one of the most anticipated upcoming WiiWare releases. When it was first announced it came as a real surprise, as people were not expecting a point and click adventure game based on one of the most popular flash cartoon series at all!

    We recently caught up with Mark Darin, a...

  • News Secret of Evermore - Brian Fehdrau Interview

    Our resident reviewer Corbie Dillard has been busy securing some fresh content for his SNES fansite. He really struck gold with a recent interview which he did with Brian Fehdrau, the lead programmer on the Squaresoft USA team that developed the Super Nintendo rpg hit Secret of Evermore.

    At the present moment, Square seem to be reluctant to throw up...

  • News Oxygen Games Interview - Pirates: The Key of Dreams

    With the anticipation level building for the upcoming WiiWare title Pirates: The Key of Dreams, we decided to check in with Phil Merricks, Project Manager at Oxygen Games to find out a little more information about the game. Phil was kind enough to answer a few of our questions and you can find out what he had to tell WiiWare World in this exclusive interview.

    WiiWare World: How long has Pirates:..

  • News Big Blue Bubble Interview - Home Sweet Home

    Home decorating simulator Home Sweet Home is Big Blue Bubble's first title for Nintendo's WiiWare service. Keen to know a little more about this interesting title, we got in touch with the developer's CEO Damir Slogar, and asked him a few questions.

    WiiWare World: Could you give us a brief history of your studio? What other notable projects have you been involved with? Damir Slogar: Big Blue Bubble..

  • News Luc Bernard Talks Eternity's Child, Rose Princess and Uwe Boll

    Luc Bernard’s Eternity’s Child has been on the WiiWare radar for some time now thanks to its gorgeous visuals and unique setting, so many people were surprised when the talented Anglo-French developer was interviewed recently and publicly stated that he was disappointed with his work.

    We got in touch with this enigmatic young gent and asked him about his titles, his views on other WiiWare games..

  • News Ghostfire Games Interview - Helix

    Since we don't have a lot of information about Helix, the upcoming release from Texas based developer Ghostfire Games, we recently contacted their CEO, Ed Roman about setting up a possible interview. Ed was kind enough to take time out of his busy schedule to do a telephone interview with WiiWare World.

    Find out what he had to tell WiiWare World in this exclusive interview: WiiWare World: On the..

  • News D2C Games Interview: SPOGS Racing

    Since the very first screenshot in Nintendo Power many of our readers have been itching to find out more about SPOGS Racing.

    This looks set to be a fun arcade racing game, where you can smash into your opponents and steal their parts. Rather than playing as a whole car, you just play as a wheel – you can tell this game doesn’t take itself too seriously. To give you the inside scoop on this..

May2008

  • News Hudson Interview - Alien Crush, Bomberman, Tetris, Blue Oasis

    Hudson is a company that needs little introduction. One of the first publishers to flock to the legendary NES console, Hudson has continued to be a solid Nintendo supporter and has recently opened its WiiWare account with the enjoyable Star Soldier R. Needless to say, the veteran publisher also has several other interesting titles on the horizon.

    With this in mind, we spoke to Hudson Japan to get..

  • News David Braben Inteview: LostWinds

    David Braben, founder of Frontier Developments and the man famous for bringing the world such legendary videogames as Elite and Virus, recently gave us the honour of taking part in an exclusive interview.

    In it, he talks about Frontier's recent WiiWare release LostWinds and also gives a little insight into the production of the game, the prospect of a sequel and what he thinks of the other WiiWare..

  • News Two Tribes Interview - Toki Tori

    For many people Toki Tori represents the dark horse of the European WiiWare launch. Unless you were a keen Gameboy Color gamer there's a chance that you've never heard of this cute little character before, but he's been given a new lease of life on WiiWare in what is proving to be an extremely promising title.

    Sensing that the world needed to know...

  • News Square-Enix Changes Its Mind About The Virtual Console?

    Highly respected Japanese developer Square-Enix has broken its silence regarding the lack of support for Nintendo’s Virtual Console service in a recent interview at the 2008 Game Developers Conference.

    Producer of WiiWare title Final Fantasy Crystal Chronicles: My Life as a King Toshihiro Tsuchida lifted the lid on why the company has been so...

March2008

  • News WiiWare interview - Plättchen Twist 'n' Paint (Bplus)

    In our series of exclusive interviews with up and coming WiiWare developers we have been lucky enough to grab a few moments with Bernd Geiblinger, the art director of Plättchen Twist 'n' Paint.

    The veteran Viennese developers at Bplus certainly appear switched on and want to make a name for themselves on the new WiiWare service. Let's see what they were able to tell us: WiiWare World: As exclusive..

February2008

  • News Inside the Mind of Luc Bernard - Eternity's Child Interview

    Eternity's Child is the product of the wild and wacky mind of artist Luc Bernard. It's shaping up to be one of the more promising WiiWare releases and is certainly getting a lot of attention thanks to its lush visuals and unique setting.

    We caught up with Luc and popped a few questions his way regarding this innovative platform adventure. WW: Eternity's Child has a very unique visual style - what..

  • News WiiWare Focus: Interview with Nnooo (Pop)

    Our coverage of the upcoming WiiWare service continues with this exclusive interview with Nic Watt of Nnooo, the small indie studio behind the promising Pop. We caught up with Nic and grilled him on this forthcoming release - here's what he had to say...

    WW: How did the concept for Pop come about? NW: Since the Wii was announced I have been thinking a lot about the sorts of games I could make for..