Interviews News - Page 10

Interviews: Sega - Sonic the Hedgehog 4: Episode 1

Sega - Sonic the Hedgehog 4: Episode 1

We chat about the hedgehog's 2D return

It's nearly here: Sonic the Hedgehog 4: Episode 1 is released on WiiWare in North America on October 11th, with a European release following on Friday October 15th. With the game now finished and so very nearly here, we caught up with Ken Balough, Digital Brand Manager for Sonic the Hedgehog 4: Episode I, to pose some questions about the hedgehog's impending..

Interviews: Hudson - Oops! Prank Party

Hudson - Oops! Prank Party

We talk with producer Yukihiro Kobayashi about the new Wii title

While party games are relatively common today, the one that put the genre on the map is undeniably Hudson's Mario Party, released a little over a decade ago on the Nintendo 64. Now the company's making another foray into the party business with the devious Oops! Prank Party, set for release in the United States on October 5th. We had..

Interviews: Brian Provinciano - Retro City Rampage

Brian Provinciano - Retro City Rampage

Vblank Entertainment's open-world game looks set to hijack your 8-bit heart

Grand Theftendo may have started out as a pet project of Vblank Entertainment's Brian Provinciano, but eight years later it's turned into one of the most intriguing games slated to hit WiiWare in the form of Retro City Rampage. The novelty of an 8-bit open-world game was enough to put it on our radar, and the amount of..

Interviews: WayForward - Batman: The Brave and the Bold

WayForward - Batman: The Brave and the Bold

Developers open up about new Wii and DS titles

WayForward have had their hands in quite a number of licensed releases over the years, but it's their upcoming Batman: The Brave and the Bold titles that have been garnering a lot of attention as of late. With the Wii and DS versions of the game set for release in North America on September 7th and in...

Interviews: Onteca Studio Visit - A Monsteca Corral

Onteca Studio Visit - A Monsteca Corral

We discuss monsters, robots and WiiWare with Corral’s Producer and Art Director

Following our recent A Monsteca Corral: Monsters vs. Robots review, we headed to Liverpool in the UK to chat with independent developer Onteca’s Jon Wetherall (Producer) and Rich Alston (Art Director), about their first WiiWare title. Nintendo Life: Where did the idea for Monsteca Corral come from and how long did..

Interviews: Takumi Naramura - La Mulana

Takumi Naramura - La Mulana

La Mulana creator talks about new WiiWare remake

Nicalis have already released one hit indie PC title on the WiiWare service with the release of Cave Story and are now putting the finishing touches on their second WiiWare release La Mulana. Since it's been awhile since we've heard any new information..

Interviews: Dancing Dots - QuickPick Farmer

Dancing Dots - QuickPick Farmer

The independent French studio talks about its upcoming release, downloadable gaming, humour and more

On July 5th, North American DSi owners will be able to download QuickPick Farmer, the first DSiWare release from independent developer Dancing Dots (not to be confused with Dippin' Dots, the ice cream of the future). We spoke to managing director Martial Hesse-Dréville and QuickPick Farmer game..

News: Optimus Prime Talks About Being the First Voice of Mario

Optimus Prime Talks About Being the First Voice of Mario

Peter Cullen reminisces about lending his vocal talents to the world's most famous plumber

Legendary voice actor Peter Cullen - who has recently lent his talents to Activision's upcoming Transformers title War for Cybertron (also known as the slightly less threatening Cybertron Adventures on Wii) was interviewed by Wired.com the other day and revealed some interesting insights into providing..

E3 2010: First Impressions: Ivy the Kiwi?

First Impressions: Ivy the Kiwi?

Yuji Naka shows off his newest project

For the three or four people on the planet who don't know, Yuji Naka is the former head of Sega's Sonic Team and had a hand in the creation of the Mega Drive Sonic releases. He was also heavily involved in the creation of NiGHTS Into Dreams for the Sega Saturn before leaving the team to pursue other projects. Now Naka-san is in charge of his own game..

E3 2010: Interviews: Okamiden - Capcom

Interviews: Okamiden - Capcom

Okamiden producer answers a few of our questions

Okamiden has remained under the radar for the most part as of late, so it was nice to see the game on display at E3 2010. After spending a bit of time with the game, it's clear that it continues the tradition of beautiful oriental-style artwork and scenery, not to mention the same unique gameplay of the original Okami release. Since the game is being..

Interviews: Marcin Kawa - Bloober Team

Marcin Kawa - Bloober Team

Executive producer slices and dices about the team's upcoming aviation nightmare

You don't see a whole lot of blood and guts on WiiWare, so Bloober Team's upcoming episodic vamp-fest Last Flight certainly stands out among the crowd. We spoke to Marcin Kawa of Bloober Team about how development is going, getting beat to the pop culture punch on vampire popularity and a bunch of other good stuff..

Interviews: Mere Mortals

Mere Mortals

We chat to the Pocket Pack developer about its download-focused future

Mere Mortals probably isn't a name you instantly recognise, but UK readers have experienced more of the company's output than they might realise. The multi-talented team produced the animations for Charlie Brooker's Gameswipe, had a hand in the CG for Danny Boyle's Sunshine and Slumdog Millionaire and is about to broadcast more..

Interviews: Mateusz Makowiec & Piotr Łatocha - Heavy Fire: Special Operations

Mateusz Makowiec & Piotr Łatocha - Heavy Fire: Special Operations

We catch up with Teyon to find out more about its latest WiiWare game

Teyon has been a pretty big supporter of both WiiWare and DSiWare lately and with a new war-themed arcade shooter approaching release we thought we'd find out a bit more about the company, its newest WiiWare game and plans for the future. Mateusz Makowiec, the VP for Sales and Marketing, and Piotr Łatocha, the Project Lead for..

Interviews: Ty Roberts - Bejeweled 2

Ty Roberts - Bejeweled 2

We talk to producer Ty Roberts about PopCap's upcoming WiiWare debut

Though PopCap is no stranger to Nintendo platforms, having already released several retail and download games for the DS and DSiWare, Bejeweled 2 marks their first foray in the lounges of Wii owners. After a bit of hands-on time with the final release candidate, we thought we'd find out a little more about PopCap and what's it's..

Interviews: Ryozo Tsujimoto - Monster Hunter Tri

Ryozo Tsujimoto - Monster Hunter Tri

We chat monsters, quests and gamers clocking 8,000 hours

Initially scheduled for the week of the game's launch in April, ongoing issues with the Icelandic volcano dust cloud situation meant we had to postpone our interview with Monster Hunter Tri producer Ryozo Tsujimoto, but we're now able to bring you the interview in full. Nintendo Life: Why do you think Monster Hunter been such a massive..

Interviews: NBA Jam Producer Pete Trenouth

NBA Jam Producer Pete Trenouth

Yes, the announcer is back

The upcoming NBA Jam revival for the Wii has been music to the ears of gamers wanting to taste that nostalgic goodness that will see them slam dunking like beasts as if it's easier than breathing, all to the enthusiastic commentary of the in-game announcer. The NBA Jam series is long overdue for a return and with the game's release planned for later in the year, we..

Interviews: Shin'en Multimedia - Jett Rocket

Shin'en Multimedia - Jett Rocket

New game details as well as exclusive screenshots of the WiiWare 3D platformer

One look at upcoming WiiWare platformer Jett Rocket is all you need to see that it's not quite like anything else on the service. A 3D platformer with graphics to rival many full retail releases, it certainly has a lot of promise. We caught up with Shin'en Multimedia CEO Manfred Linzner to find out how large of a game..

Interviews: Gamelion Studios - Furry Legends

Gamelion Studios - Furry Legends

We get answers from the Producer and Game Designer

We've already told you what we thought based on our playtime with WiiWare rollerball adventure Furry Legends, but we still had plenty of questions, so we sat down with Game Designer Adam Kramarzewski, Producer Lukasz Szczepanski and Gamelion VP Sebastian Szczygiel to get some answers. Nintendo Life: Why the decision to use a furry ball instead of a..

Interviews: Farbs and Christophe Kohler - Fishie Fishie

Farbs and Christophe Kohler - Fishie Fishie

We chat with the original creator and WiiWare developer about the recently released title

Not too long ago we had the chance to have a chat with Farbs, original creator of Fishie Fishie, and Christophe Kohler, the developer who picked the title up and made adjustments for its WiiWare release. We asked them a few questions about the title and they were more than happy to answer anything we had to..

Interviews: High Voltage Software - Conduit 2

High Voltage Software - Conduit 2

The sequel's producer talks new multiplayer features, weapons and more

When it comes to Conduit 2, High Voltage Software's sequel to their debut Wii first-person shooter from 2009, we know a couple of things: that stuff is going to blow up and it will feature a whole host of new multiplayer bells and whistles, including a new co-operative mode. Inquisitive minds that we are, we got a few queries in..

News: Suda51 Refers To No More Heroes 3 as a Bodily Function, Of Course

Suda51 Refers To No More Heroes 3 as a Bodily Function, Of Course

Travis Touchdown's stories weren't the only things that came thick and fast

Grasshopper Manufacture has successfully established itself as a force to be reckoned with when it comes to developing compelling games with stylistic artistry. It also seems that the studio's CEO, Goichi Suda, possesses the same kind of flair when articulating his perception of video games. Speaking to The Guardian, the..

Interviews: Tomorrow Corporation

Tomorrow Corporation

Massive new "indie game" studio talks about its plans for domination

Some call the surge of indie gaming developers over the past few years unique and refreshing. Others, like the newly self-aware "indie game" studio Tomorrow Corporation, call them dastardly and nefarious, hogging all of the limelight from Big Gaming. That, quite simply,...

Interviews: Pixel Talks Cave Story

Pixel Talks Cave Story

Cave Story creator answers a few of our questions.

With the upcoming release of Cave Story from Nicalis on Monday, we thought we'd take a minute to speak to the creator of the game to find out what it was like to bring his much-loved PC classic to the WiiWare service. Pixel was kind enough to take a few moments to answer a couple of our questions...

Interviews: Namco Bandai Games - Fragile Dreams

Namco Bandai Games - Fragile Dreams

Some interesting insights into the unique Wii release.

With Fragile Dreams: Farewell Ruins of the Moon recently released in North America and hitting Europe today, we thought it would be a good time to get in touch with some of the guys at Namco Bandai in order to find out a little more information about this rather unique Wii title. Kentaro...