Interviews News - Page 13

Interview: Mutant Mudds Reader Questions

Mutant Mudds Reader Questions

Renegade Kid answers your questions

With Mutant Mudds getting closer to release we recently gave you, the readers, the opportunity to ask Renegade Kid any questions you had about the game. Jools Watsham, director of Mutant Mudds and co-founder of Renegade Kid, was kind enough to take time out of his busy schedule to answer your questions...

Interviews: Goodbye Galaxy Games - Flipper 2: Flush the Goldfish

Goodbye Galaxy Games - Flipper 2: Flush the Goldfish

Developer talks goldfish and games

With Flipper 2: Flush the Goldfish out now in Europe, we got in touch with the game's developer Hugo Smits to find out a little bit more about the game and his plans for the future. Nintendo Life: Flipper 2 is quite a departure from the visual and gameplay style of the original Flipper. Why the decision to do something completely different for the sequel? Hugo..

Feature: The Development Process of Go! Go! Kokopolo

The Development Process of Go! Go! Kokopolo

How a stray cat, a passion for classic gaming and a dream coalesced into a DSiWare delight

A little while back, a little gem appeared as if from a cloud of smoke onto the DSiWare service – Go! Go! Kokopolo, from young indie developer Tanukii Studios. In speaking with Keith Webb, the company's founder, we discovered that he was also its only member. Indeed, he occupied just about every imaginable..

Ninterview: The Wizard's Luke Edwards

The Wizard's Luke Edwards

A Nintendo icon talks exclusively about starring in the cult classic

Although critics will tell you that The Wizard was little more than a brazen Nintendo advertisement masquerading as a movie and box office statistics will suggest it was a dismal commercial failure, there are legions of devoted fans that will argue just as passionately that it's a...

Interviews: QubicGames - Gnomz (WiiWare)

QubicGames - Gnomz (WiiWare)

Learn more about the porcelain protectors

After the revelation of Gnomz yesterday we had to sit down with QubicGames' Michał Dys to learn more about the bizarre WiiWare fighting platformer. We'll also have a preview of the game coming up tomorrow, so don't miss it. Nintendo Life: The first question has to be: why gnomes? What is it about them that makes them good but under-used game characters?..

Interview: Enjoy Gaming - Pyramids (3DS eShop)

Enjoy Gaming - Pyramids (3DS eShop)

We talk about the eShop's first 3D puzzler-platformer

We at Nintendo Life love a good puzzle, and Pyramids looks to provide just that. It originally caught our eye as one of the first announced third-party eShop titles, and it's still only one of less than ten in the running so far. We sat down with Enjoy Gaming's Production Manager, Janice...

Interview: Collecting Smiles - Colors! 3D

Collecting Smiles - Colors! 3D

Take a look at the upcoming 3D painting app along with the first two screenshots

The 3DS eShop is slowly gaining steam, but most will admit that the download service doesn't quite have the robust library we might hope for four months in, especially when it comes to third-party software. That's set to change soon with the help of Colors! 3D, an art...

Interview: Object Vision Software - Aya and the Cubes of Light

Object Vision Software - Aya and the Cubes of Light

We talk to the B2B software house turned game studio about its debut release

For over a decade, if you knew about Object Vision Software, it was likely because your business needed custom, or bespoke, software or consultation. Now the B2B firm has stepped into the world of video game development with the innovative WiiWare puzzler Aya and the Cubes of Light, which we awarded an impressive 7/10 in..

Interview: Tanukii Studios - Go! Go! Kokopolo and Beyond

Tanukii Studios - Go! Go! Kokopolo and Beyond

We sit down with the sole member of the young DSiWare dev

Here at Nintendo Life, two things we love are creative independent developers and unique game designs. One great example of the latter is the recently released Go! Go! Kokopolo, a quirky, challenging downloadable title that hit the DSi Shop a little while ago and scored an 8/10 in our Go!...

Interview: Microforum - Kyotokei and the Future of the eShop

Microforum - Kyotokei and the Future of the eShop

We take the new horizontal shmup head-on

We love when something a little out of the ordinary pops up on WiiWare, and one such game is Kyotokei, an original horizontal shoot-em-up that recently launched in North America and garnered an impressive 7/10 in our Kyotokei review. Our own Corbie Dillard and Zach Kaplan sat down with Giovanni Simotti, CTO of developer/publisher Microforum, to discuss the..

Interview: Firemint - Flight Control (WiiWare)

Firemint - Flight Control (WiiWare)

We talk about the newest iteration of the up-and-coming developer's popular IP

After conquering the iOS, DSiWare and even PlayStation Move platforms, Firemint's addictive air traffic control-based Flight Control is landing today on WiiWare in Europe and North America. We sat down with Writer and Media Liaison Logan Booker to talk about the high-flying title. Nintendo Life: Flight Control has very..

Interviews: Renegade Kid - Mutant Mudds

Renegade Kid - Mutant Mudds

Developer talks platforming

When developer Renegade Kid first showed off some early footage of its Maximillian and the Rise of the Mutant Mudds 3D platform title, many gamers were a bit shocked at the radical departure from many of its previous efforts like Moon and Dementium: The Ward. The game's cartoon looks and light-hearted theme were a far cry...

Feature: The Making of TOTAL! Magazine

The Making of TOTAL! Magazine

Steve Jarratt and Andy Dyer spill the beans on the production of one of the UK's most endearing Nintendo publications

It’s hard to believe it now, but back in the early ‘90s Nintendo was not the dominant force on UK shores. That accolade went to Sega, whose 8-bit Master System and 16-bit Mega Drive were the driving force behind the console revolution in that region of the world. However, with..

Interview: Star Odyssey and The Challenge of Bringing Dead Games Back to Life

Star Odyssey and The Challenge of Bringing Dead Games Back to Life

We speak to Super Fighter Team's Brandon Cobb about its latest retro resurrection project

If you're the kind of person that appreciates vintage gaming then chances are you're already familiar with Super Fighter Team. Formed in San Diego, California with the express intention of giving long-forgotten games a new lease of commercial life, the group has already successfully localised and published a..

Feature: Gaming Thoughts of a Self-Confessed Tattooligan

Gaming Thoughts of a Self-Confessed Tattooligan

We talk to UK comedian and walking canvas Jim Smallman about his gaming heritage and why Nintendo will always have a special place in his heart

While most gamers show their love and appreciation for their hobby by tirelessly buying up software, hardware and official merchandise, there are a select few who decide to take their adoration a step further. One such individual is UK-based comedian Jim..

Interview: MonkeyPaw Games - BurgerTime World Tour

MonkeyPaw Games - BurgerTime World Tour

Developer talks classic arcade update

With the upcoming release of Burgertime World Tour on the WiiWare service, we thought now might be a good time to get in touch with MonkeyPaw Games and attempt to gain some new information on the title. John Greiner, president of MonkeyPaw Games, was kind enough to take time out of his busy schedule to sit down...

Interviews: High Voltage Software - Conduit 2

High Voltage Software - Conduit 2

We go deep inside the Wii's newest FPS

A little under a week ago saw the release of the first person shooter Conduit 2, the highly anticipated sequel from High Voltage Software. To take a closer look at the development of the game (as well as a possible hint at future 3DS outings), we went behind the scenes with Kevin Sheller, a senior producer at...

Interviews: Monster Tale - Dreamrift's Peter Ong

Monster Tale - Dreamrift's Peter Ong

DreamRift's co-founder spins us a tale of two screens

Even though its successor released last month in Europe and North America, the DS was never going to go down without a fight. A new Pokemon generation dominated the handheld's last days as top dog, but right under the radar flew Majesco and DreamRift's excellent platform/pet RPG Monster Tale. We're ridiculously behind on the Nintendo Life review..

Interviews: TT Games - LEGO Battles: Ninjago (DS)

TT Games - LEGO Battles: Ninjago (DS)

We talk about ninjas and studs

LEGO Battles: Ninjago is bringing its own brand of Spinjitzu to North America and Europe this week. TT Games producer Vince Grogan appeared in a puff of smoke, so we hurled shuriken-sharp questions in his direction until he fled. Nintendo Life: What's the first thing we should know about LEGO Battles: Ninjago? Vince Grogan: LEGO Battles: Ninjago is the sequel to the..

Interviews: Electronic Arts - Madden NFL Football (3DS)

Electronic Arts - Madden NFL Football (3DS)

The development team tackles our tough questions

Sports and video games go together like quarterbacks and cheerleaders, and that's why we at Nintendo Life are excited that Madden NFL, one of the longest-running and most popular American football franchises, is among the 3DS launch line-up. We've been tossing the pigskin back and forth across the office to get ourselves pumped, and our first-string..

Interviews: Scroll's Ray Barnholt Talks SNES and New-Age Fanzines

Scroll's Ray Barnholt Talks SNES and New-Age Fanzines

Former 1UP staffer fills us in on what he's up to now

The humble fanzine harks back to an era when the net didn't exist and the most bits you could possibly hope for from a games console was 16. It's hard to appreciate this now, but back then these crude pen-and-paper creations were the ancestors of sites like the one you're reading right now; unofficial, unhindered by overbearing publishers and..