Latest Interviews

January2010

  • News Sega to Abandon Mature Wii Audience?

    Dead Space sales scare publisher

    Sega has been one of the forerunners when it comes to pushing mature games on the Wii. Unfortunately, it appears that poor sales of EA’s Dead Space Extraction - coupled with disappointing commercial performance of its own titles, such as MadWorld and House of the Dead: Overkill - has given Sega second thoughts on...

December2009

  • News Reggie Fils-Aime Speaks with Fox News

    Nintendo of America CEO discusses sales, consumers and gambling

    Earlier this week, Nintendo of America CEO, Reggie Fils-Aime, appeared on Fox News’ Business programme and discussed amongst other things sales, consumers and gambling. The interview, which features game footage and the presenter failing at Zelda, states that Nintendo will struggle to...

  • Interviews Legendo's Pearl Harbor: Red Sun Rising

    We have a chat with Legendo's Bjorn Larsson about their upcoming WWII dogfighting game, Pearl Harbor: Red Sun Rising

    Nintendo Life: Pearl Harbor: Red Sun Rising is Legendo's second WiiWare release and it's another PC conversion. Did Three Musketeers perform as well as hoped and were lessons learned from the first game that made translating the...

  • News Metroid is the Citizen Kane of Games

    Comparison confuses design director

    Outside of the gaming media, videogames rarely find much airspace, and at times suffer large-scale ‘video nasty’ shock stories. However, when ABC News ran a favourable webcast, comparing Metroid Prime Trilogy to Orson Welles' renowned cinematic classic Citizen Kane, Mark Pacini, the series' design director,...

  • Interviews Sean Beeson - Composer

    The man behind the music.

    For those of you who aren't familiar with his work, Sean Beeson is quickly becoming a name among video game composers around the industry. He's created musical scores for such games as Eternity's Child, Mecho Wars, and the upcoming WiiWare title Rage of the Gladiator, to name just a few. He's even scoring another one of Luc...

  • News Monster Hunter 3 Made Just For You

    Game built from the ground up for Western users

    Capcom's latest behemoth-slaying epic still doesn't have a confirmed Western release date according to the latest Nintendo release schedule, giving us plenty of time to get excited about getting our hands on the series' first appearance on a Nintendo console. Notoriously popular in Japan, the game's...

  • News New Super Mario Bros. Wii Twenty Years In The Making

    Well, not literally

    Revelations afoot in the Iwata Asks interview for New Super Mario Bros. Wii. Toshihiko Nakago, currently the President of SRD2, reveals that Miyamoto’s dream of a multiplayer Mario was born during the development of Super Mario Bros. 3. Ultimately hardware limitations scuppered the plan, leaving the team to step back their...

  • Interviews Nocturnal Entertainment's Flowerworks

    We chat with Nocturnal Entertainment CEO about its WiiWare debut, Flowerworks.

    We recently reviewed Flowerworks, a strange but very enjoyable gardening-and-fireworks combination, but we wanted to find out more about the game and its developer, Nocturnal Entertainment. So we got chance to sit down with Nocturnal's CEO Michael Shamgar and pitched him...

November2009

  • Interviews Christmas Clix - JV Games

    JV Games talk Christmas Clix.

    With the upcoming release of their WiiWare holiday puzzler Christmas Clix this coming Monday in North America, we thought now would be a good time to get in touch with JV Games in order to find out a bit more information about the game. Jag Jaeger, CEO of JV Games, was kind enough to take time out of his busy schedule...

  • Interviews Pop Island - Odenis Studio’s Founder, Olivier Denis

    Olivier Denis sits down with us and has a chat about his zany and colourful DSiWare game, Pop Island

    Those who read our impressions of Pop Island at the Nintendo Media Summit will know that the game is something of a buzzword here at Nintendo Life. The vibrant colours, frantic gameplay and multiplayer mayhem seem to be an ideal combination for...

  • Interviews Mecho Wars - Luc Bernard

    Luc talks about his many upcoming projects.

    Well we're constantly seeing new artwork and rumors about what our good friend Luc Bernard is currently working on and with these rumors beginning to mount, we thought it might be time to get in touch with him in order to find out any new information on his plans for the various Nintendo platforms. Of...

  • Podcast Episode 9 - Muramasa, Mario and More!

    Four contributors. Three exclusive interviews. One unstoppable podcasting force

    Slightly delayed but bigger and better than ever, it's the ninth episode of the Nintendo Life podcast. Weighing in at a massive forty minutes, it's got Rising Star Games answering your questions about Muramasa: The Demon Blade, Corbie Dillard telling you more about...

October2009

  • Interviews Big John Games - Thorium Wars

    Big John Games talk Thorium Wars.

    Earlier this month we saw the release of Thorium Wars on DSiWare. The game was a pleasant (and unexpected) surprise, and we recommend it highly. Needless to say, we were excited by the opportunity to have a few questions answered by the developers. Read on for insight into the retail version that never was, the...

  • News Make Miyamoto Smile: Show StarFox Love

    Feels Fox fallen, fears future frustration

    Some would argue - not necessarily us, but some - that StarFox is a franchise best left dead, having had its glory years nearly a decade ago and only reappearing in mediocre titles since Lylat Wars/StarFox 64 on N64. Shigeru Miyamoto wouldn't say that, though: he's a big fan and is upset the series has...

  • Interviews Hudson Entertainment/Pi Studios - Bonk: Brink of Extinction

    Hudson and Pi Studios talk about their new Bonk title.

    With the recent announcement from Hudson that they were creating a brand new adventure for our lovable caveman hero, we knew it was time to get in touch with them and find out more information about their upcoming WiiWare release Bonk: Brink of Extinction. We were lucky enough to catch up with...

  • Interviews The Code Monkeys

    Developers chat about their social simian saga

    Earlier this week we got a chance to visit the guys from The Code Monkeys and root around their upcoming banana 'em up Manic Monkey Mayhem, and you can read our First Impressions here. What you might not realise about The Code Monkeys is they've been around for over twenty years, having started out as...

  • Interviews Square-Enix - Dragon Quest Wars

    Square-Enix talk about their Dragon Quest Wars title.

    When Dragon Quest Wars was first announced, we thought it would be a good idea to get in touch with the developers to find out more about the upcoming game. We caught up with Taichi Inuzuka, producer of Dragon Quest Wars, and he was kind enough to answer a few of our questions in this exclusive...

  • Interviews Tecmo/Red Entertainment - Nostalgia

    Tecmo and Red Entertainment talk about their upcoming DS RPG.

    With the rapidly-approaching October 27th release of Tecmo's Nostalgia title, we thought it might be time to get in touch with the game's developers for a little interview to find out more information about the game. We were fortunate enough to catch up with Keisuke Kikuchi of Tecmo, and...

  • News Get Ready for Macho King's Story!

    If Mr Kimura's latest idea reaches fruition, that is

    Now Little King's Story has successfully conquered all corners of the globe following its release in Japan last month, the game's creator and all-around genius Yoshiro Kimura spoke to Joystiq about his ideas for the potential follow-up we mentioned months ago, and they're as barmy as you'd expect...

  • News Sony: We Take More Risks Than Nintendo

    Sony's American boss tells it like it is

    Sony Computer Entertainment America boss Jack Tretton has been passing his own unique brand of judgement on his company's rivals and unsurprisingly, Sony comes out on top in his eyes. Speaking to Forbes, Tretton had this to say: Nintendo know what they do well and they stick to it. They deliver a casual,...

  • Interviews Gravitronix - Medaverse Studios

    Medaverse Studios talks about their upcoming WiiWare release.

    While Gravitronix has been in development for the better part of two years, the game is finally about to hit the WiiWare service in North American on Monday, October 5th. You might remember that we did an interview with Medaverse Studios way back in February 2008, but that was over a year...

September2009

  • Interviews Rage of the Gladiator - Ghostfire Games

    Ghostfire Games talks about their upcoming WiiWare fighter.

    Anyone that's spent any time in the comments sections of our various Rage of the Gladiator news items will know Ed Roman, CEO of Ghostfire Games. Ed is always kind enough to answer questions and concerns from our readers and even implemented some new features into the game based on feedback...

  • Podcast Episode 8!

    Bowser, Bang Camaro and Nintendo's Media Summit! Plus, your voices!

    It's already been four weeks since our EA Interview Extravaganza, so that means it's time for the eighth episode of the Nintendo Life podcast! As usual we have a recap of our news and reviews, meaning we revisit some of the stellar games we've seen this month - Professor Layton and...

  • News Trent Reznor Big Fan of Nintendo

    Charismatic frontman talks video games in his latest interview.

    You might not know it, but the charismatic front man of Nine Inch Nails just happens to be a huge video game fan. Not only that, he's also a huge fan of Nintendo. Joystiq recently caught up with Trent and conducted an interview in which he shared many of his thoughts and stories on the...

  • News Square Enix Prez Stares Into Crystal Ball; Sees New Wii in 2011

    Thoughts also passed on motion control

    Square Enix president Yoichi Wada has opened his mouth and allowed various predictions to spew forth, some of which were collected and bottled during an interview with The Financial Times. Wada has foretold that Nintendo's successor to the Wii will be available in 2011, and is likely to be closer to the PS3/360...

  • News More Metroid Prime in the Pipeline?

    Developer interview hints that the series is far from over

    When Retro Studios put the finishing touches to Metroid Prime 3: Corruption, it stated that it would be the final game in the series. The announcement of Metroid: Other M - which is being handled by Tecmo's Team Ninja - seemed to confirm this, despite the recent repackaging of all three...

  • Interviews Learning with the PooYoos - Lexis Numérique’s Djamil Kemal

    Djamil Kemal talks about what it’s like creating a WiiWare game for the youngest end of the gaming spectrum.

    The WiiWare service has been growing from strength to strength, with a truly varied range of games covering almost every genre and demograph; however, if there is one market that has yet to be tapped into on this service, it is that of...

  • Interviews Spaceball Revolution - Virtual Toys

    The Director answers a few questions for us about the past, present and future of Virtual Toys.

    After reviewing their most recent game Spaceball Revolution, it seemed a good time to find out a little more about veteran developer Virtual Toys. Corporate Director Fabriciano Bayo was kind enough to answer a few questions for us and give us some...

  • Interviews LostWinds 2 - Frontier's David Braben

    The big boss man talks to Nintendo Life about LostWinds: Winter of the Melodias

    It's hard to believe that LostWinds was a WiiWare launch title. It still effortlessly overshadows much of the content being published on the service and remains a deliciously playable slice of video gaming that puts even full-price retail releases to shame. The game was...

  • News Mobile Hit Townsmen Tipped for DSiWare Release

    HandyGames's CEO confirms that talks are taking place

    Most mobile phone games are pretty poor, hindered mainly by the terrible control systems sported by the majority of handsets out there right now. However, there are a few exceptions to this rule - and one of them is HandyGames's brilliant Townsmen series. Speaking in a recent interview with...

  • News Super Meat Boy Development Update

    A little information update on Team Meat's upcoming WiiWare title.

    Well I just got a sneak peek at the brand new Super Meat Boy trailer that the guys at Team Meat will be showing at the upcoming Nintendo Media Summit in London and I have to say, the game is looking absolutely amazing! Not only are there quite a few little retro gaming surprises in...

  • Interviews Carnival King - Incredible Technologies

    Incredible Technologies gives us the lowdown on their upcoming WiiWare title.

    We recently caught up with Andy Kniaz, VP of Incredible Technologies and project manager on the WiiWare title Carnival King to get the lowdown on their upcoming title. You can read the full contents of the interview below for a taste of what you can expect from this unique...

  • Features Looking Back At BIT.TRIP BEAT, Pt. 2

    What happened?

    Our Looking Back series of features aims to explore prominent Wii and DS titles from conception to reception. First up: Bit.Trip Beat. Continuing on from the first part of our look back at the development process behind WiiWare hit BIT.TRIP BEAT, Alex Neuse of Gaijin Games warns of the dangers of games going soft, explains the...

  • Features Looking Back At BIT.TRIP BEAT, Pt. 1

    Our Looking Back series of features aims to explore prominent Wii and DS titles from conception to reception. First up: Bit.Trip Beat

    With Gaijin Games recently announcing the third game in their psychedelic Bit.Trip series, Void, we felt the series' debut, Beat, deserved another look. In the first part of this inaugural entry, Alex Neuse of Gaijin...

  • Podcast Episode 7 - EA Interview Special!

    We chat to EA about Dead Space: Extraction and Spore Hero!

    It's a genuine bumper episode of the podcast this month, weighing in at a mighty 32m 06s! It's chock-full of quality content as well, as we talk to the producers of Dead Space: Extraction and Spore Hero about their upcoming releases, getting some juicy information out of them in the process!...

August2009

  • Features Metroid's Metal Makeover

    How five guys blasted the series' haunting soundtrack into a whole different genre - without sucking

    The trouble with covering beloved music is that it’s so easy to lose something in the translation. Successfully capturing the original work’s intent and mood is atypical; what most often happens when things go south is the heart and soul of the...

  • Interviews Rubik's Puzzle Galaxy: RUSH - Two Tribes

    We asked Two Tribes some questions about their upcoming second WiiWare game.

    It's been a long time since we heard anything from Two Tribes. After releasing the fantastic Toki Tori around WiiWare's launch period, they haven't really done too much on the digital download front - Toki Tori was recently ported to iPhone, but aside from that things have...

  • News Miyamoto: Have Confidence in Us

    Nintendo legend Shigeru Miyamoto has urged fans to keep the faith

    In an interview with Mercury News, Miyamoto has reasserted that the company has plenty of ideas with the much-maligned Wii Vitality Sensor. For those of you that don't know, the Vitality Sensor is a fingertip pulse oximeter sensor that connects through the Wii Remote and was announced...

July2009

  • Interviews Night Game - Nicalis

    Nicalis gives us the lowdown on the much anticipated Night Game in this exclusive interview.

    Way back in November last year we interviewed Nicalis about Cave Story, a game which is being anticipated with as much excitement as 2D Boy’s World of Goo by indie fans. There is no question that Nicalis are set to impress with their overhaul of the...

  • Interviews Driift Mania - Konami

    Konami's European studio spill the beans about their upcoming WiiWare racer!

    With the upcoming July 31st European release of Konami's WiiWare top-down racing game Driift Mania approaching fast, we thought that now might be a good time to get in touch with the developers behind it in order to find out a bit more about the game. Axel de Rougé, the...

  • Interviews Max & the Magic Marker - Press Play

    Press Play talk about their upcoming WiiWare platformer.

    Ole Teglbjærg from Press Play was kind enough to take time out of his busy schedule to answer a few of our questions in an interview regarding their upcoming WiiWare platformer Max & the Magic Marker. You can check out the full interview below to find out what he had to say to Nintendo...

  • Interviews Red Steel 2 Developer Videos

    Ubisoft throw us a bone with some excellent insight videos into the upcoming Red Steel 2 for Wii.

    If you're a regular to Nintendo Life you'll already know our newly married James Newton has already visited Ubisoft to play their upcoming Red Steel follow up. Well now we've got some lovely new videos to show you detailing more of the 'behind the...

  • Interviews Tales of Monkey Island - Telltale Games

    We asked Telltale some questions about the legendary series which has finally come to a Nintendo platform.

    Who hasn't heard of the Monkey Island series? Although it has never been on any Nintendo platform until now, most people still know that it's one of the greatest point and click adventure series ever made, but after Escape from Monkey Island,...

  • Interviews Magnetis - Yullaby

    Yullaby talk about their upcoming WiiWare puzzler.

    We were recently lucky enough to catch up with Etienne and Romain of Yullaby to talk a little bit about their upcoming WiiWare puzzler Magnetis. Etienne Périn is the main 2D/3D artist and lead game designer of Magnetis and Romain Gauthier is the music composer and sound designer of the game. You...

  • Interviews The Three Musketeers: One For All! - Legendo

    One for all and all for one, Legendo are always ready (for an interview that is!)

    With the release of Legendo’s The Three Musketeers: One For All! drawing ever closer, we thought it was about time to get in touch with Bjorn Larsson, the CEO and Executive Producer at Legendo, to find out what we can expect from their WiiWare debut. Thankfully he...

  • Interviews ColorZ - Exkee

    We talk to Exkee about their upcoming WiiWare release.

    With the upcoming July 24th release of Exkee's first WiiWare offering ColorZ, we thought it might be a good time to get in touch with the developers in order to find out a bit more about the game. Romain Streichemberger, Production Director at Exkee, was kind enough to take time out of his busy...

  • Interviews Super Meat Boy - Team Meat

    The insane guys at Team Meat lay it all out for your viewing pleasure.

    We recently caught up with Edmund McMillen and Tommy Refenes of Team Meat and took the opportunity to get a progress report on the development of their upcoming WiiWare title Super Meat Boy. Now before we proceed with the interview, it's worth mentioning that this little Q&A...

  • Interviews BIT.TRIP CORE - Gaijin Games

    Gaijin Games talk about their upcoming BIT.TRIP CORE release.

    With the upcoming release of Gajin Games' BIT.TRIP CORE WiiWare title on Monday, we thought it was time to get in touch with the ever-insightful CommanderVideo, aka Alex Neuse, CEO of Gaijin Games, to find out what we can expect from their second BIT.TRIP release. As usual, Alex was as...

June2009

  • News Retro Game Challenge Needs to Sell 100,000 Copies to Justify Localizing Sequel

    The guys at XSEED set the record straight regarding Retro Game Challenge 2.

    To say that the original Retro Game Challenge has a loyal following might be the understatement of the year, but unfortunately that following isn't quite large enough to justify XSEED localizing its sequel Retro Game Challenge 2. Of course this hasn't stopped the flood of...

  • News Shia LaBeouf Disses the Wii

    Tranformers actor not a big fan of the Wii or its fans.

    It seems that actor Shia LaBeouf isn't much of a Nintendo Wii fan. In fact, it appears he's not even that fond of Wii gamers in general. Below is a snippet taken from the Big Download interview with Shia LaBeouf, in which he's asked about the Wii Transformers game and then decides to unload on...

  • Interviews Bit Boy!! - Bplus

    Bplus talk about their upcoming WiiWare retrorama!

    We've recently seen quite a bit of new information being released regarding Bplus' upcoming WiiWare release Bit Boy!!, but there were still a lot of unanswered questions floating around that needed some answers. We recently caught up with Bernd Geiblinger, Art Director at Bplus, and he was kind...

  • News Little King's Story's Inspirations Revealed

    Game designer speaks of Animal Crossing and lots of drinking

    We're huge fans of Little King's Story here at NintendoLife, partly because of its phenomenally addictive gameplay but also its bizarre vision of the world and the citizens and enemies that inhabit it. When the game's designer Yoshiro Kimura spoke to N-Sider recently about his inspiration...

  • News Miyamoto: You Need A Controller For True Immersion

    Mario's dad isn't sure Project Natal is a step forward

    Microsoft is pretty smug with itself right now. Project Natal has gone down a storm at E3 and the company clearly sees it as the 'next step' in motion control; holding controllers in your hand is so last year, dude. However, Nintendo's Shigeru Miyamoto isn't so sure and insists that for true...

  • News Iwata: Nintendo Will Not Be Standing Still

    Nintendo's big boss warns rivals after motion-control announcements at E3

    This year's E3 was all about motion control as both Sony and Microsoft decided to jump on the bandwagon that Nintendo got rolling when the Wii was released some time ago. However, Nintendo president Satoru Iwata - speaking in an interview with British newspaper The Times -...

  • Interviews Creat Studios to unleash Alien Havoc on DSiWare

    Creat Studios spill the beans on their upcoming DSiWare game.

    With the recent announcement of Alien Havoc coming to the DSiWare service, we wanted to get in touch with its creators to find out a little bit more about the game and what we can expect from this release. Thankfully the good people at Creat Studios were kind enough to take time out of...

  • Interviews Red Steel 2's Roman Campos Oriola

    Plus your chance to pitch your questions to the developers!

    Before I got the MotionPlus add-on in my sweaty hands, we had an in-depth presentation from the game's development team outlining the game's story to us. The original Red Steel revolved around an American entering the seedy underbelly of the Japanese mob world, but the second title tells a...

  • Interviews Red Steel 2's Jason VandenBerghe

    In the great man's words, "f***ing A!"

    After my extremely enjoyable but all-too short time spent playing the game I was bursting with questions, and luckily I got to sit down with just the man to answer them - Red Steel 2's Creative Director, Jason VandenBerghe. Nintendo Life: It seems almost compulsory for every Wii game these days to include...

May2009

  • Interviews Fish'em All! - Abylight

    Abylight spills the beans on their Wiiware debut.

    Coinciding with the release of Fish’em All! for Wiiware in Europe this coming Friday, comes our chat with Nacho Garcia from the Spanish developers Abylight. So sit back, relax, and open the floodgates of knowledge which shall pour forth from the minds of Abylight! Nintendo Life: Can you tell us a...

  • Interviews Nintendo/TOSE - The Legendary Starfy

    The Legendary Starfy developers talk about their upcoming DS platformer.

    We were fortunate enough to be invited to take part in a teleconference with several developers of the upcoming DS title The Legendary Starfy today. While there was a Q & A session, it turned out to only be yours truly and one other guy who fired one question and then...

  • Interviews Matt Bozon, Adam Tierney, and Sean Velasco of WayForward - Part Two

    Matt, Adam, and Sean talk about their respective projects at WayForward, among other things.

    Here's part two of the WayForward interview where the guys talk a bit more about some of their all-time favorite video game classics, as well as shed some new light on their upcoming A Boy and His Blob game. Q. We saw in the interview with G4TV where Voldi...

  • Interviews Matt Bozon, Adam Tierney, and Sean Velasco of WayForward - Part One

    Matt, Adam, and Sean talk about their respective projects at WayForward, among other things.

    WayForward, the company behind such stand out titles as Shantae and Contra 4, have already released their LIT title on Nintendo's WiiWare serivce, and are currently hard at work on several new projects for Nintendo's Wii console. We recently got the chance...

  • Podcast Episode 3 - The Conduit Interview

    We recently visited SEGA's HQ in London to play The Conduit. Feast your ears on the results!

    As you might have read in the earlier feature on the Conduit Multiplayer event at Sega, Nintendo Life staff member Tom had the opportunity to interview two of the chaps from High Voltage Software – Kerry Ganofsky (CEO) and Eric Nofsinger (CCO). Armed with...

  • Interviews Kyle Gray talks Henry Hatsworth & indie plans

    Nintendo Life catches up with the man behind one of the most creative DS games to find out if there is life after EA.

    If you've read our review then you'll know that Henry Hatsworth in the Puzzling Adventure is one of the most creative and fun games you can play on the DS right now; the blissful combination of gorgeous 2D visuals, top-quality...

April2009

  • Interviews Cocoto Platform Jumper - Neko Entertainment

    Neko Entertainment spills the beans on their latest Wiiware game.

    Coinciding with the release of Cocoto Platform Jumper for Wiiware in North America, comes our chat with the folks who brought it to us. So sit back, relax, and open the floodgates of knowledge which shall pour forth from the minds of Neko Entertainment! Nlife: First off, what can you...

  • Interviews WayForward talk Mighty Flip Champs!

    From the moment we first heard of Mighty Flip Champs! we were intrigued. There wasn't much information on the game, but what we knew was exciting indeed.

    With WayForward's impressive pedigree, and some tantalizing gameplay mechanics, we knew we could expect their DSiWare debut to be something special, and we couldn't resist tracking them down for...

  • News Interview with Brian Fehdrau - Secret of Evermore

    We recently got a chance to talk with the lead programmer of Secret of Evermore and found out some very interesting information regarding the development of this unique Super Nintendo RPG title.

    Brian Fehdrau was the lead programmer on the Squaresoft USA team that developed the Super Nintendo rpg hit Secret of Evermore. We were recently able to...

March2009

  • Feature Nnooo Interview - Pop Plus: Solo

    Nnooo's Pop was one of the very first WiiWare releases and has gone on to become something of a poster child for downloadable gaming.

    Since the Wii launch we've also see an iPhone version, and the Aussie developer is putting the finishing touches to a DSiWare variant called Pop Plus: Solo as we speak. Keen to find out more about this, we got in...

  • Interview Catching Up With Takahashi Meijin On Hudson's Adventure Island

    The man, the legend

    Takahashi Meijin is something of a legend in his native Japan. You might know him as '16 Shot' thanks to his famed ability to hit a controller button 16 times in a second. However, if you're a keen fan of Hudson's output then you might also know him as the inspiration for Master Higgins from Adventure Island. However, these days...

  • News Eximion Interview - Cube: Gardens of Zen

    With the recent announcement of Cube: Gardens of Zen coming to the WiiWare service, we wanted to get in touch with its creators to find out a little bit more about the game and what we can expect from the WiiWare release.

    Chris van der Linden, Creative Director at Eximion, was kind enough to take time out of his busy schedule to take part in an...

  • News Gamelion Studios Interview - Furry Legends

    With the recent release of new screenshots of Gamelion Studios' first WiiWare title Furry Legends, we felt like now might be a good time to get in touch with them in an effort to find out more information on their upcoming release.

    Lukasz Szczepanski, producer of Furry Legends at Gamelion Studios in Poland, was kind enough to take time out of his...

February2009

  • News Hudson Interview - Onslaught

    When the release of Onslaught looked like it was still a few weeks away Amar Gavhane, the associate brand manager over at Hudson kindly agreed to do an interview with us answering all our questions about game modes, weapons, etc. It would have made for a fascinating read, except for just one small snag, before we could publish the interview the game surprised everyone and came out in Europe!

    As we reviewed it shortly after its release and already revealed the answers to most of our questions, we agreed with Amar to run with a rev...

  • Podcast Episode 2

    Including an interview with House of the Dead: Overkill producer, Neil McEwan of Headstrong games.

    Along with the interview episode 2 of the Nintendo Life podcast includes a round up of the latest Wii and DS news such as the recent announcement of another Mario & Sonic game. Podcast #2 contents: Wii & DS News round up Neil McEwan, Producer...

  • News Gaijin Games Interview - Bit.Trip Beat

    Bit.Trip Beat looks set to be one of the most original and fun games of 2009 on WiiWare. It’s a clever blend of Atari 2600 visuals, Pong gameplay and a slamming chiptune soundtrack.

    Intrigued by this mysterious looking game we contacted the developers Gaijin Games to find out more. Thankfully the head honcho, Alex Neuse agreed to spill the beans...

  • News Team Meat Interview - Super Meat Boy

    Team Meat's Super Meat Boy title might be very early in development for the WiiWare service, but it's never to early to dig for a little new information on the game. With the popularity of the flash version of the game already creating some anticipation for the game, we couldn't resist touching base with the developers in an effort to pry a few tidbits of information out of them.

    We recently caught up with two members of Team Meat, Edmund McMillen and Tommy Refenes, and they were kind enough to take part in an interview with WiiWare World. You can read on below to see what they had to say to...

January2009

  • News Nintendo Channel: Ian Livingstone C64 Interview

    Some of our readers have informed us that there's another C64 interview available on the Nintendo Channel in select European countries - This one's with Ian Livingstone, the co-creator of Games Workshop, nowadays mostly known for their Warhammer franchise of board and videogames. Ian also created Fighting Fantasy, a popular choose your own adventure book series.

    As in the John Rowlands interview, the focus is mostly on the memories of playing C64 games and what his favourite one is. Naturally we also see him playing the game on the VC, because it is available. Unlike the previous interview, this one's not split into part...