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Interview: Simogo and Dakko Dakko Explain Why Year Walk is "Coming Home" on Wii U

Simogo and Dakko Dakko Explain Why Year Walk is "Coming Home" on Wii U

"The GamePad becomes the link between the player and the game."

The Wii U eShop has been integral to the appeal of the system for long term owners. The influx of 'Nindies' of various kinds has kept the store busy, and has also enabled some exclusives and intriguing PC releases to make their way onto Nintendo hardware. In some cases the GamePad, in...

News: M2's Porting of Gunstar Heroes To 3DS Was Almost In Vain

M2's Porting of Gunstar Heroes To 3DS Was Almost In Vain

Sega didn't even know M2 was working on Gunstar Heroes

This week sees the western launch of 3D Gunstar Heroes, the latest in Sega's line of 3DS-based 3D Classics. It's one of the most beloved games of the 16-bit era, and also one of the most technically impressive Genesis/Mega Drive titles seen so far. Yosuke Okunari, producer at Sega, and Naoki...

Video: New Interviews Uncover Rare's History, Famous Nintendo-Era Games And Tantalising Cancelled Projects

New Interviews Uncover Rare's History, Famous Nintendo-Era Games And Tantalising Cancelled Projects

Witness the Mario Kart killer that never was

Given the amount of love and attention we've bestowed Xbox One title Rare Replay recently, you'd be forgiven for thinking that you'd logged onto our sister site Pure Xbox by mistake. Still, Rare will forever be a major part of Nintendo history, and there's a lot of bonus content in this collection which...

News: Nintendo Treehouse Staffer Talks Localisation, Voice Acting And Playing Non-Nintendo Games For Research

Nintendo Treehouse Staffer Talks Localisation, Voice Acting And Playing Non-Nintendo Games For Research

Inside information

Nintendo has traditionally been very reluctant to allow its employees to speak to freely with the gaming press, but that stance has apparently been relaxed in recent years according to Treehouse staffer Chris Pranger - and as if to prove his point, he's taken part in a lively podcast where he covers a whole host of...

Interview: Game Artist Orioto Discusses his Creative Process and Which Game Creator Wasn't So Hot on his Tribute

Game Artist Orioto Discusses his Creative Process and Which Game Creator Wasn't So Hot on his Tribute

"I want to get the tone, the mood, the mystical elements right"

Marked by dreamlike brushstrokes and an uncanny mind for fan service, Orioto's artwork is the type to stick with you after you've seen it. For years, this Paris-based digital artist has created moving portraits of a who's-who in the fictional gaming sphere: Link, Ryu, Sonic, and many...

Video: We Get To Grips With F-Zero Inspired New Nintendo 3DS Racer Lifespeed

We Get To Grips With F-Zero Inspired New Nintendo 3DS Racer Lifespeed

Or is it more like Star Fox?

We had a blast at the Nintendo Life Gaming Night this weekend, and we're looking forward to sharing the highlights of the evening in a video soon for all those who couldn't make it. We were lucky enough to have two indie developers exhibit at our event, and resident YouTube superstar Alex interviewed both of them so...

Interview: Amy Andersson on Conducting the Symphony of the Goddesses

Amy Andersson on Conducting the Symphony of the Goddesses

"Audience reaction has been phenomenal"

Earlier this year, we had the opportunity to be part of the audience for the Seattle, WA performance of Symphony of the Goddesses: Master Quest. Since then, the concert has toured across parts of America, Europe, and Canada, now continuing its journey across the United States and back to Europe to finish out...

Interview: Senran Kagura Producer Kenichirō Takaki Bares All

Senran Kagura Producer Kenichirō Takaki Bares All

“I love games, I love girls, and I love sexy stuff”

The Senran Kagura series famously - and perhaps apocryphally - began life when its creator, Kenichirō Takaki, decided that the Nintendo 3DS' stereoscopic display was destined to display one thing over all else: breasts. Setting to work to fulfill his dream, Takaki-san produced two tales of...

Ninterview: Meet The Man Who Makes Hip-Hop Music From Classic Nintendo Hardware

Meet The Man Who Makes Hip-Hop Music From Classic Nintendo Hardware

"The controller we have created is like wearing my childhood round my neck"

We recently came across a UK based hip-hop producer and DJ by the name of Imperial, who makes quite a striking impression with a strange musical instrument strapped around his neck, which has parts that might seem very familiar to our readers. This musical instrument is...

Interview: Splatoon Co-Director Tsubasa Sakaguchi On His Best Weapon, Mastering Gyro Controls And The Future Of Nintendo's Freshest IP

Splatoon Co-Director Tsubasa Sakaguchi On His Best Weapon, Mastering Gyro Controls And The Future Of Nintendo's Freshest IP

"I want to grow Splatoon as an IP"

Splatoon was a bit of a risk for Nintendo - it was a new IP in a genre that the company has little experience in. However, the title has proven to be a sizeable critical and commercial smash hit all over the world, repaying Nintendo's faith in a young and creative development team. We were lucky enough to sit down...

Interview: Warren Spector on the State of Nintendo, His Future, and How Epic Mickey Annoyed Core Gamers

Warren Spector on the State of Nintendo, His Future, and How Epic Mickey Annoyed Core Gamers

"I'm kind of a Nintendo geek"

At this year's E3 event we had the opportunity to sit down with Warren Spector, one of the most respected names in game development. Be sure to check out the first part of this interview in which we discussed game choices, development leadership and Shigeru Miyamoto. In this second part, we tackle recent history and the...

Interview: Warren Spector Discusses Game Choices, Development Leadership and Shigeru Miyamoto

Warren Spector Discusses Game Choices, Development Leadership and Shigeru Miyamoto

"I'm a Link to the Past guy. It's maybe my favorite game."

If you only began telling Warren Spector's history by the time he joined the game company Origin in 1989, you will have glossed over a career that already included professional film critiques, his time producing tabletop games for the ubiquitous Steve Jackson Games, and a thesis about...

Interview: Knitting Together the Pattern of Yoshi's Woolly World and Cuddly amiibo

Knitting Together the Pattern of Yoshi's Woolly World and Cuddly amiibo

"We still have lots more ideas to explore"

Yoshi's Woolly World is out now in Europe - it heads to North America on 16th October - and is the latest major retail arrival on the Wii U. First teased back in 2013, its visual style and design brings a natural evolution to the yarn aesthetic seen in the excellent Kirby's Epic Yarn on Wii. Utilising the...

Interview: Image & Form Discusses SteamWorld Heist And Why It'll Be on 3DS First

Image & Form Discusses SteamWorld Heist And Why It'll Be on 3DS First

"I'm proud to say it's a matter of loyalty"

Image & Form is an established, experience game development studio and publisher, yet it was SteamWorld Dig on the 3DS that gave the company a notable break and turnaround in fortunes. After causing a stir on 3DS it was eventually ported to Wii U and most platforms, so the announcement of follow-up -...

News: Freshly Translated 2001 Interview Between Shigeru Miyamoto And Yuji Naka Is Packed With Friendly Rivalry And Mutual Respect

Freshly Translated 2001 Interview Between Shigeru Miyamoto And Yuji Naka Is Packed With Friendly Rivalry And Mutual Respect

The two rivals talk Sonic, Mario and much more besides

Cast your mind back to the console war of the early '90s and one thing springs to mind - Sega vs Nintendo. The titanic struggle between these two Japanese giants dominated the video game industry for the best part of a decade, with the incumbent Nintendo - along with world-famous mascot Mario -...

Interview: Splatoon Producer Hisashi Nogami on Claiming New Territory for Wii U

Splatoon Producer Hisashi Nogami on Claiming New Territory for Wii U

Aimed to create "an entirely new form of gameplay"

Though the claims that Nintendo simply doesn't tackle new ideas aren't entirely fair, there's little denying that Splatoon has been a breath of fresh air on Wii U. As a new IP that utilises a genre so rarely entertained by Nintendo - a third-person shooter - it appears to have succeeded in...

News: Splatoon Producer Inks Out Reasons For Lack Of Voice Chat And Staggered Content Roll-Out

Splatoon Producer Inks Out Reasons For Lack Of Voice Chat And Staggered Content Roll-Out

"We really do understand the fun that can be had with this"

Nintendo caused quite a bit of heated discussion when it confirmed that online shooter Splatoon would lack voice chat. The ability to communicate with fellow players is a staple of other online shooters, but Nintendo decided against including it in this ink-covered offering. Critics...

Interview: Humble Co-Founder John Graham on the Creation and Potential Future of the Humble Nindie Bundle

Humble Co-Founder John Graham on the Creation and Potential Future of the Humble Nindie Bundle

"We put the power into the hands of the consumer"

The Humble Nindie Bundle is the first of its kind, bringing the pay what you want model applied so effectively to other games and media into the console market. It was a surprising coup for the Nintendo eShop when announced, and has raised over half a million dollars in its first week - there are...

Interview: Nintendo of America's Damon Baker on the Brave New World of Humble Nindie Bundle

Nintendo of America's Damon Baker on the Brave New World of Humble Nindie Bundle

"It increases the exposure for all these great developers and games"

This week brought a major landmark for both Nintendo and Humble Bundle with the aptly named Humble Nindie Bundle. It's the first time that console downloads have featured in the pay-what-you-want platform, allowing gamers in the Americas to pick up eight separate games (some...

Interview: GungHo's Daisuke Yamamoto Talks Puzzle & Dragons: Super Mario Bros. Edition

GungHo's Daisuke Yamamoto Talks Puzzle & Dragons: Super Mario Bros. Edition

"Imagine being able to make a game with such a world-renowned designer"

Nintendo recently launched Puzzle & Dragons: Super Mario Bros. Edition and Puzzle & Dragons Z on the Nintendo 3DS, a double-pack which not only contains one of the most popular puzzle RPGs of recent memory but also showcases a unique Nintendo take on the formula,...

Exclusive: Nintendo PowerFest Winner Mike "Qik" Iarossi Will Compete In The Nintendo World Championships At E3 2015

Nintendo PowerFest Winner Mike "Qik" Iarossi Will Compete In The Nintendo World Championships At E3 2015

Champ is joining Empire Arcadia following team's world record success

At this year's E3, Nintendo will be resurrecting a special event which first took place 25 years ago. The 1990 Nintendo World Championships captured the hearts and minds of an entire generation of players and have since passed into video gaming folklore, arguably laying down the...