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News: Shigeru Miyamoto Confidently Outlines Nintendo's Move From Casual To Core

Shigeru Miyamoto Confidently Outlines Nintendo's Move From Casual To Core

"People take games for granted now"

The Wii and DS consoles were systems which achieved incredible global success and marked Nintendo's shift from "core" players to a much larger market, dubbed "casual gamers". Titles like Wii Sports, Wii Fit and Brain Training made gamers of people who had historically never taken any interest in interactive...

Interview: Dan Adelman on the Indie Scene, the Nintendo Years and His New Venture

Dan Adelman on the Indie Scene, the Nintendo Years and His New Venture

Still in the indie's corner

Dan Adelman's official job title at Nintendo of America used to be Head of Digital Content and Development, but in practice he was regarded by many as Nintendo's most recognisable ambassador for download and 'indie' games. Well known and liked among developers, he's widely attributed as helping to drive Nintendo towards...

Interview: The Pokémon Company International's J.C. Smith on World Championships and Expanding the Brand

The Pokémon Company International's J.C. Smith on World Championships and Expanding the Brand

Hints at a Mega Evolution for Slowking?!

During this weekend's Pokémon World Championships in Washington, DC, we were able to catch up with J.C. Smith, the Director of Consumer Marketing for the Pokémon Company International, to talk about the competitive scene, the Trading Card Game Online, and Pokémon's worldwide appeal. Whether you're here...

Interview: Two Tribes Discusses RIVE, Starting Again and eShop Support

Two Tribes Discusses RIVE, Starting Again and eShop Support

Currently earning more from the eShop than "any other digital shop"

Just recently Two Tribes lifted the lid on its shooter, RIVE, which it had been teasing for a number of months. It was a welcome landmark for a company that's endured a difficult year, with co-founders Collin van Ginkel and Martijn Reuvers shutting down the development company and...

Interview: Eclipse Games on Driving for the Podium With Super Toy Cars

Eclipse Games on Driving for the Podium With Super Toy Cars

Charging off the grid

Super Toy Cars is a recent arrival on the Wii U eShop, satisfying the appetite some will have for even more racing on the system; it's also on PC. It takes a fairly unique approach and includes a track editor, though at launch the experience is offline-only, with online leaderboards on the agenda; the emphasis is on local...

Interview: Meet Naked War, The Wii Advance Wars Beater That Never Was

Meet Naked War, The Wii Advance Wars Beater That Never Was

"This was the game that was going to make the blue light really matter!"

Ste and John Pickford have been making video games for decades, starting with humble home micros like the ZX Spectrum and Commodore 64 before graduating to the NES and SNES as the '90s dawned. Such was the prestigious talent of these skillful siblings that their company Zippo...

Exclusive: Getting Into Sync With Dead Pixel Entertainment's Wii U Exclusive First Person Shooter

Getting Into Sync With Dead Pixel Entertainment's Wii U Exclusive First Person Shooter

"The GamePad is a highly flexible piece of equipment"

If you're trying to get the attention of the average Nintendo fan, mentioning Metroid usually has the desired effect. When Dead Pixel Entertainment announced Sync for the Wii U eShop earlier this year, that particular tactic worked wonderfully; of course, the Wii U exclusivity, intriguing...

Interview: Bertil Hörberg Jumps Back Into the Saddle With Gunman Clive 2

Bertil Hörberg Jumps Back Into the Saddle With Gunman Clive 2

"I felt I needed a bit more colour this time"

When it arrived with relatively little fanfare in December 2012, Gunman Clive appeared to be a cheap and cheerful Holiday title. Then we played it. What had seemed like a modest download game transpired to be a short slice of finely crafted fun with a charming aesthetic, which combined with a budget...

Interview: DrinkBox Studios On Bringing Guacamelee! Super Turbo Championship Edition to Wii U

DrinkBox Studios On Bringing Guacamelee! Super Turbo Championship Edition to Wii U

We learn about what's new and the inspiration for that title

The Wii U eShop is rapidly becoming a go-to store for keen Wii U gamers, with an improving library of diverse titles. One that's evidently not far away, based on the "coming soon" comment of its developers during a Nintendo Treehouse E3 appearance, is Guacamelee! Super Turbo Championship...

Interview: The Wizard Director Todd Holland On Everyone's Favourite Nintendo Movie Turning 25

The Wizard Director Todd Holland On Everyone's Favourite Nintendo Movie Turning 25

"Universal didn't want me to direct it"

Back in late 1989, the world was a vastly different place. George Bush had just won the US presidential election. Children's movies allowed for minor vulgarity and subjects that could be featured in said films before our world was thrown into a realm of sensitivity. Slash was still the guitarist for Guns N'...

Interview: Image & Form on its SteamWorld Dig Adventure and Hopes for Wii U

Image & Form on its SteamWorld Dig Adventure and Hopes for Wii U

"I believe 2014 is going to be a great year for the Wii U"

Just recently Image & Form confirmed that SteamWorld Dig is coming to the Wii U this Autumn / Fall, which is certainly terrific news for fans of the 3DS original. In some senses it's entirely logical, as the title has been upgraded for HD releases on PC and PS4, while also making its way...

Ninterview: Taylor Davis Shares Her Musical Journey and Love for Gaming

Taylor Davis Shares Her Musical Journey and Love for Gaming

"Just focus on what you love about yourself and what makes you happy"

Videogame music is, as we and many others have argued, absolutely vital to what makes particular experiences memorable and special. It's no surprise, either, that there are a lot of musicians in the world that readily cite gaming as a core passion in their lives — whether in...

Interview: Console Wars Author Blake J. Harris Discusses Film Adaptations and the Struggles of Sega

Console Wars Author Blake J. Harris Discusses Film Adaptations and the Struggles of Sega

Sega of America does what Sega of Japandon't.

Blake J. Harris presents the two contenders A couple weeks ago we reviewed Console Wars: Sega, Nintendo, and the Battle That Defined a Generation by New York City-based author Blake J. Harris, about the bitter rivalry between Sega and Nintendo in the early 1990s through the eyes of Sega of America head...

Mario Kart Month: The Developers Who Tried To Beat Nintendo At Its Own Game

The Developers Who Tried To Beat Nintendo At Its Own Game

Improving On Perfection

Veterans of the 16-bit era will vividly recall the first time they played Super Mario Kart. Nintendo's seminal racer was a genuine revolution; it took what had previously been quite a staid and serious genre and turned it into something light-hearted, yet immensely challenging and addictive. While Super Mario Kart had an...

Interview: Goodbye Galaxy Games on Tappingo 2 Improvements, With Hints at What's Next

Goodbye Galaxy Games on Tappingo 2 Improvements, With Hints at What's Next

Working on an "FPS with guns and blood"

Just recently we published an interview with Hugo Smits of Goodbye Galaxy Games, discussing the studio's move into self-publishing on the 3DS and exploring the details of the bold 'Gomba' development tool that's in progress. Beyond that, of course, it's a company known for clever, innovative download games on...

Interview: Mario Kart 8 Director, Kosuke Yabuki, On Key Features of the Wii U's Blockbuster Release

Mario Kart 8 Director, Kosuke Yabuki, On Key Features of the Wii U's Blockbuster Release

"Not ruling out the possibility" of a Smash Bros. roster approach in future

For Wii U owners this week is about one game, Mario Kart 8. A new arrival in the franchise is always an exciting occasion, and in some respects this entry takes the series forward in more ways than its predecessors — it brings HD visuals to the franchise for the first...

Interview: Goodbye Galaxy Games on Entering the World of Publishing and Opening Up 3DS Development With Gomba

Goodbye Galaxy Games on Entering the World of Publishing and Opening Up 3DS Development With Gomba

Outlines Gomba details and release plans

When it comes to Nintendo's portable download platforms, we think it's fair to say that they've been the home of a number of intriguing, unique titles from a broad spectrum of developers. Unlike the emergence of the Wii U store's expanding library courtesy of its support for off-the-shelf dev tools like...

Interview: Yanim Studio on its Kickstarter-Funded Wii U Adventure, Red Goddess: Inner World

Yanim Studio on its Kickstarter-Funded Wii U Adventure, Red Goddess: Inner World

"Nintendo's audience will love what this game has to offer."

On Tuesday we reported on Red Goddess: Inner World, a beautiful new Kickstarter-funded Metroidvania-style title headed to Wii U, PS4, PS Vita, and PC next year if the campaign reaches its funding goal. If you haven't checked it out yet, take a gander at the Kickstarter trailer:...

Ninterview: Sami Cetin On His Journey To Super Mario Kart Success

Sami Cetin On His Journey To Super Mario Kart Success

The UK Super Mario Kart champion shares his experiences

With Mario Kart 8 now around the corner, it's an ideal time to begin looking both forwards and to those predecessors that made the series such an integral part of our gaming lives. Super Mario Kart on Super NES started it all, with its Mode 7 visuals and terrific design winning over millions...

Interview: Tom Create on Past Projects, Smash Cat Heroes and the Download Transition

Tom Create on Past Projects, Smash Cat Heroes and the Download Transition

"The eShop is somewhere where we definitely want to be involved"

The increasing importance and role of the download game market is often attributed to development studios based outside of Japan, with a perception that the home of Nintendo and many other prominent industry names is playing catch-up in embracing that segment of the market. There is...

Interview: 4 Corner Games Tells Us Why It's Got to Run to the Wii U eShop

4 Corner Games Tells Us Why It's Got to Run to the Wii U eShop

"I applied to Nintendo because I love playing games on Nintendo platforms"

Not too long ago 4 Corner Games announced that it'd be making its début with the Wii U-exclusive I've Got to Run, a runner title that'll include multiple modes and will run at a silky smooth 60 frames per second. In a wave of multi-platform download-only releases, this joins...