Konami Admits That Castlevania Mirror of Fate Isn't Metroidvania, But It's Going To Be Close

Konami and MercuryStream aiming for plenty of exploration in 3DS instalment

Konami producer Dave Cox has spoken to ONM about the forthcoming Castlevania: Lords of Shadow — Mirror of Fate, and as usual, the term "Metroidvania" has once again reared its ugly head.

Cox has stated several times that the new 3DS title won't follow in the footsteps of Symphony of the Night, Dawn of Sorrow and Portrait of Ruin, but instead will be more focused on combat.

However, Cox did admit that the game would have a stronger focus on exploration than Lords of Shadow did on the 360 and PS3 — something which could make it feel more akin to the Metrovania-style titles than the traditional linear games, like Super Castlevania IV.

"We listened to feedback from the audience about what they did and didn't love about Lords Of Shadow. It's fair to say that exploration will play a bigger part in Mirror Of Fate. The game is still a combat action-adventure game, but we felt that was an area we could develop further to make it more interesting for players and give them more of a world. So in Lords Of Shadow, 90 per cent of the game takes place in the castle, the map is very reminiscent of the Metroidvania style of games. We're not trying to recreate a Metroidvania style game; what we're trying to do is expand exploration beyond the old linear style."

[via officialnintendomagazine.co.uk]

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