Comments 8,084

Re: Internal Xbox Email Details Desire To Acquire Nintendo

westman98

One would think Microsoft would have learned their lesson after they were laughed them out of the room when they attempted to purchase Nintendo in the late 1990s.

This is especially true in 2020 when Nintendo was (and still is) far more popular and successful than they were during the N64 era.

Re: Poll: What Did You Think Of The Nintendo Direct, Then?

westman98

Easily the weakest Nintendo Direct outside of 2020 when there were only Partner Showcase Mini Directs, but given that the Switch is nearing the end of its lifecycle, I don't think it was a terrible showing given the circumstances.

The big hitters are clearly being saved for Switch 2, and that's a good thing.

Re: Gotham Knights Has Been Rated For Nintendo Switch

westman98

If true, then it's baffling that Warner Bros would fund a Switch port of Gotham Knights, a game that has big performance issues on PS5/XBS, while also refusing a Switch port of Multiversus, a game that looks like it could have run on a PS3/360.

Re: Talking Point: What Do You Want From A 'Splatoon 4'?

westman98

More players per match.

4v4 is cool and could stay as the default, but it would be great if Nintendo aimed for higher player counts (like 6v6, 8v8, 4v4v4v4, 12v12, etc). Switch 1 may not powerful enough to handle more than 8 players shooting ink, but Switch 2 being more powerful should alleviate these technical barriers.

The entire shooter market has shifted toward battle royale over the last few years with Fortnite/Warzone/Apex/PUBG/etc. There is a reason: people enjoy playing with a ton of other players on a big map since it increases replayability and competitiveness. I obviously don't expect Nintendo to copy other games and make a Splatoon battle royale (even though I think that could work with good execution) but simply having more players per match and larger maps to compensate would be nice.

Re: New Interview With Zelda Boss Suggests There Are No Plans For TOTK DLC

westman98

I never play Master Mode for any Zelda game but it would suck of TOTK never got it as it has been a longstanding series staple for a while. Maybe that can come in a free update as that hardly qualifies as DLC by itself.

Other than that I think I'm okay with this. BOTW's DLC was nice and had some cool rewards (Master Cycle Zero, the teleporting horse armor, etc) but it wasn't anything super remarkable. If no DLC means development on the next 3D Zelda can start sooner, then I'm satisfied.

Re: Random: Xbox Legend Major Nelson Visits Nintendo

westman98

@Giancarlothomaz
Larry Hyrb just recently retired from Microsoft.

And even if he hadn't retired, he has nothing to do with Microsoft's 10 year deal with Nintendo, which relates to porting Call of Duty to Nintendo platforms once Microsoft completes their acquisition of Activision Blizzard.

Re: Talking Point: After Three Months, What's Your Zelda: TOTK Completion Percentage?

westman98

Remarkably, despite being way larger in size, it took less time for me to beat TOTK than BOTW (150 hours vs 220 hours). I assume this has to do with the faster methods of traversal: Ascend often makes climbing unnecessary, Tulin's gust makes gliding quicker, and Zonai vehicles (i.e. the fan hoverbike) are quite fast in general. Being familiar with the layout of the surface map probably also helped here too.

Curious if this applies to anyone else.

Re: Pokémon Company's COO Addresses Issue Between Release Schedule And Game Quality

westman98

It still boggles my mind that GameFreak decided to launch Legends Arceus and Scarlet/Violet in the same year, with both games being quite ambitious scope-wise while also both being impacted by Covid restrictions during development. Not even the world's most talented game studio would have been able to develop two games of that scale simultaneously under these conditions without at least one of them being a buggy mess.

Re: Soapbox: Zelda: Tears Of The Kingdom's Thunderous Callback To The Great Sky Island Is Perfect

westman98

I actually reached the Construct Factory while exploring the Depths many many many hours before I ever set foot on Dragonhead Island. The factory didn't activate and therefore nothing happened, so I didn't think much of the area and moved on. I was pretty amazed to return to the area once I started the entire Mineru questline and found out that this was actually a 5th temple.

Re: Take-Two CEO On Backward Compatibility: "Give Consumers What They Want"

westman98

That VGC article about Switch 2 suggested that 3rd party developers were somewhat against backwards compatibility because they were afraid that people playing old generation games in the current generation hardware via backwards-compatibility would hurt new game sales, but here it seems like Zelnick isn't really concerned about that at all.

I guess I can't be surprised here: PS5 and XBS are fully backwards compatible but Take Two was pretty quick to resell a new version of GTAV for the 3rd time anyways. There is no doubt they'll be reselling old Switch games on Switch 2 regardless of whether Switch 2 is backwards-compatible with Switch or not.

Re: Red Dead Redemption Fans Aren't Happy About Rockstar's "Lazy Port"

westman98

I don't think Rockstar has the bandwidth to work on both GTAVI and a full-blown remake of Red Dead Redemption. A lot of RockStar employees were crunched to the bone during the development of RDR2 and I imagine many of them are going through the same struggles right now working on GTAVI - I can't imagine them also needing to work on a remake of the first RDR.

Also, the code of the original Red Dead Redemption is apparently poorly written and optimized (this is the reason why it has never been ported to PC even after 10+ years). The fact that a port studio was able to develop native ports of the game for Switch and PS4 is actually kind of a miracle in it of itself.

Re: Poll: Do You Think Switch Can Catch PS2's Total Sales Before 'Switch 2' Arrives?

westman98

I never understood this discourse on whether the Switch can outsell PS2. Sure, it would be awesome if it did, but the Switch is already the most profitable game system in history and has (more importantly) fostered an environment where most Nintendo IPs have seen incredible record-breaking growth. That is far more important than simply being the best-selling console, which ultimately a meaningless trophy. Like, Nintendo could have cut the price of the NDS back in 2011/2012 to give it enough of a boost to outsell PS2, but they were way more focused on making sure the 3DS could succeed especially after its early struggles.

What is very important for Nintendo right now is that they ensure Switch maintains a high active playerbase and that those Switch players transition to Switch 2 once it releases. Nintendo is doing a great job at maintaining a large active Switch playerbase with big releases like Zelda, Pikmin, and Mario - now they just need to make sure the transition to Switch 2 is as smooth as possible.

Re: Rumour: Nintendo Is Targeting A 2024 Release For The Switch Successor

westman98

There is no way any 3rd party developer knows what the actual screen on the final retail hardware will be if it is 15-18 months away from release.

There is also little evidence that any 3rd party developer would know if the new hardware will be backwards-compatible. Game console dev kits contain only the necessary hardware to run native games of that platform, and nothing else. I remember Wii dev-kits from back in the day not including GameCube backwards-compatibility...even though the Wii is pretty much just a souped-up GameCube internally ("2 GameCubes duct-taped together").

Re: Video: We Share Our Thoughts On Zelda: Tears Of The Kingdom After 100+ Hours In The Game

westman98

I'm pretty close to finishing this game - I've beaten all temples + shrines, found all lightroots + caves + schematics, completed all side adventures, and fully upgraded my inventory slots + sages + Zonai battery. Just missing a handful of side quests and armor upgrades at this point.

This is easily one of the finest games ever made. I was somewhat skeptical about the map reuse and the emphasis on building things but none of those ended up being big issues. There is a ton of new areas to explore, all of the abilities are fun and intuitive (though I do miss Stasis), puzzles are as interesting and freeform as ever, and the main story is a big improvement over previous Zelda titles. Of course there are certain things to nitpick about as there will be for any game of this scope and scale - material grinding and frame rate are my biggest complaints - but none of that ever hampered my enjoyment to any significant degree. The fact that this game even functions at all given all the systemic gameplay elements and features without any major bugs/glitches is honestly pretty remarkable.

I still think BOTW will end up being the "better" game since it was a transformative new entry where everything was fresh, but this is a truly outstanding sequel.