The massive depreciation of the yen over the last 2 years is the reason why these results are record breaking. Convert everything to dollars/euro and the results are still good but not record-breaking anymore.
@Kekshook I think you are overdramatizing things. Yes, Nintendo is doing all these bundles to clear stock for the upcoming Switch successor next year, but that doesn't means the Switch will be discontinued anytime soon.
He's not saying it will be very difficult to match Ultimate's scope, he's saying it will be very difficult to greatly exceed Ultimate's scope in the same way that Ultimate greatly exceeded Smash Wii U/3DS's scope.
@Andy_Witmyer Even if this was some kind of second screen accessory rather than a standalone product, the same patent principle would apply: the public release of the patent means it won't be used in an actual upcoming product as patents related to upcoming products are private until after the product's official reveal.
Nobody was able to dig up any patent information about the Switch or its various accessories back in 2015/2016, and nobody will be able to dig up patent info about the Switch 2 or its accessories right now.
The public release of this patent means it won't be the actual design of the Switch 2 since Nintendo will have the patent of the Switch 2's actual design kept private until the Switch 2 itself is unveiled.
Remember when people thought the Switch/NX would look like this?
@Logicfire
No there are a bunch of games (not even just Switch games) where the patch is way, way bigger than the actual data on the cartridge/disc.
My favorite example is last year's Call of Duty Modern Warfare 2 where only ~70MB of data comes on the game disc and you have to download a 100GB+ "patch" that contains the actual game contents. I think all future Call of Duty games will follow this model, including the COD games that eventually release on Switch 2.
There have been reports of 3rd party games that have skipped the Switch because of its lackluster internal storage space, so that is definitely something that Nintendo needs to improve for their next gen hardware. More storage also increases the overall digital software spending for all games in general.
@Frogspree
It's really not that weird at all. Beyond the fact that Nintendo is comparatively weaker in the UK than elsewhere, you have to remember that Spider-Man 2 is the direct sequel to Spider-Man 2018, which is the best-selling 1st party PlayStation game of all time. Hype for Spider-Man 2 was strong ever since it was announced 2 years ago, which has now been reflected in in its huge launch.
On the other hand, Super Mario Bros Wonder is the spiritual successor to the New Super Mario Bros series, whose last entry was 10+ years ago and wasn't exactly the most well recieved game ever. The game was also only announced back in June so it only had ~4 months to accumulate interest and preorders rather than 2+ years.
@KBuckley27 We all know if the game was Super Bubsy Bros Wonder, it would have a 99 on Metacritic, but Nintendo had to lower the score for humanity's sake.
Honestly, this was better performance for Detective Pikachu than I was expecting, given the mediocre reviews and the fact that the movie was released 4.5 years ago. The game is basically selling off of the strength of fhe Pikachu name alone.
@JohnnyMind 3DS/Wii U being backwards compatible with NDS/Wii didn't prevent Nintendo from shutting down NDS/Wii online play in 2014.
With that being said, regardless of whether Switch 2 is backwards-compatible or not, I expect Nintendo to keep Switch online play alive for way way longer since online gaming on Switch is far bigger now than it was on previous Nintendo platforms.
This was inevitable once hackers started using exploits to hack into other people's systems via online play (even if Nintendo was able to fix that issue for Mario Kart/Splatoon).
If this next Nintendo console is actually a Switch 2 as has been rumored (and not a brand new concept with a big change in hardware architecture and/or media format), then I think not having backwards compatibility would be a big strategic error.
The author does a pretty terrible job at defending his position here. The only line of reasoning with some merit is the idea that Nintendo wants to stop hackers/pirates, but then again, if we look into the past, rampant NDS piracy didn't stop the 3DS from being backwards compatible with it.
Amazing that Nintendo was able to go by without mass layoffs during the Wii U doldrums, while Epic is "forced" to layoff 1/6th of their entire workforce while they have...check notes...one of the most successful games ever made in Fortnite.
Pretty much the same as how NBA2K has run on Switch, except NBA has had content parity on Switch since the very beginning while FIFA only got content parity/non-Legacy on Switch when it lost the FIFA license.
@Giancarlothomaz
MK1 is a glitchy mess while MK11 wasn't. MK1 actually runs at a higher resolution and comparable gameplay performance to MK11, but it's hard to notice when the textures/animations aren't loading in properly and the framerate is crashing during cutscenes.
No doubt this is due to Tencent/Netware offering him a huge check to setup his own studio. Don't really see any other reason why he would leave Platinum and his IPs.
I know people like to clown on the Switch being weak and outdated, but it is quite literally several orders of magnitude more powerful than a PS2. No PS2 remasters on Switch should be performing worse than their PS2 originals.
One would think Microsoft would have learned their lesson after they were laughed them out of the room when they attempted to purchase Nintendo in the late 1990s.
This is especially true in 2020 when Nintendo was (and still is) far more popular and successful than they were during the N64 era.
The original TTYD on GCN is 480i 60FPS, not 480p 60FPS. This means each Fram only renders at half the resolution, and every 2 adjacent frames are interlaced to form the full image.
So yes, TTYD on GCN is "60FPS", but with a big caveat.
Easily the weakest Nintendo Direct outside of 2020 when there were only Partner Showcase Mini Directs, but given that the Switch is nearing the end of its lifecycle, I don't think it was a terrible showing given the circumstances.
The big hitters are clearly being saved for Switch 2, and that's a good thing.
Looks like a "Barbie" Peach game where each level requires you to become a different Peach with totally new gameplay mechanics. It could work though it runs the risk of each new gameplay mechanics not being fully-fleshed out enough to be fun.
If true, then it's baffling that Warner Bros would fund a Switch port of Gotham Knights, a game that has big performance issues on PS5/XBS, while also refusing a Switch port of Multiversus, a game that looks like it could have run on a PS3/360.
4v4 is cool and could stay as the default, but it would be great if Nintendo aimed for higher player counts (like 6v6, 8v8, 4v4v4v4, 12v12, etc). Switch 1 may not powerful enough to handle more than 8 players shooting ink, but Switch 2 being more powerful should alleviate these technical barriers.
The entire shooter market has shifted toward battle royale over the last few years with Fortnite/Warzone/Apex/PUBG/etc. There is a reason: people enjoy playing with a ton of other players on a big map since it increases replayability and competitiveness. I obviously don't expect Nintendo to copy other games and make a Splatoon battle royale (even though I think that could work with good execution) but simply having more players per match and larger maps to compensate would be nice.
I never play Master Mode for any Zelda game but it would suck of TOTK never got it as it has been a longstanding series staple for a while. Maybe that can come in a free update as that hardly qualifies as DLC by itself.
Other than that I think I'm okay with this. BOTW's DLC was nice and had some cool rewards (Master Cycle Zero, the teleporting horse armor, etc) but it wasn't anything super remarkable. If no DLC means development on the next 3D Zelda can start sooner, then I'm satisfied.
Comments 8,116
Re: Nintendo Records Biggest Q1+2 Sales Figures Since Switch Launch
The massive depreciation of the yen over the last 2 years is the reason why these results are record breaking. Convert everything to dollars/euro and the results are still good but not record-breaking anymore.
Re: Nintendo Confirms New Smash Bros. Ultimate Switch OLED Bundle For Black Friday
@SwagaliciousJohnson
Does Nintendo even sell GameCube controllers in any official capacity?
Re: Epic Records "Biggest Day In Fortnite History" As 44 Million Players Return To The OG Island
This must be the most number of players in a single day for any game ever. This is an astounding achievement, even by Fortnite standards.
Re: Nintendo Confirms New Smash Bros. Ultimate Switch OLED Bundle For Black Friday
@Kekshook
I think you are overdramatizing things. Yes, Nintendo is doing all these bundles to clear stock for the upcoming Switch successor next year, but that doesn't means the Switch will be discontinued anytime soon.
Re: Wario's New Voice Actor Confirms Role On Social Media
To go from being a nobody to the voice of some of the most iconic of video game characters ever is quite the career bump.
Re: Sonic's New 3D Action-Platformer Is Exclusive To Apple Arcade
Making this game exclusive to Apple Arcade will surely help Sega achieve their goal of Sonic surpassing Mario.
Re: Sega's Executive Director Wants Sonic Games And Movies To "Surpass Mario"
@BrazillianCara
Uhhh, you do know the Mario movie did ~3× more at the box office than Sonic 2?
Re: Sakurai Is Sceptical That Future Smash Bros. Titles Can Match Ultimate's Scope
He's not saying it will be very difficult to match Ultimate's scope, he's saying it will be very difficult to greatly exceed Ultimate's scope in the same way that Ultimate greatly exceeded Smash Wii U/3DS's scope.
Re: Newly Discovered Nintendo Filing Shows Off "Dual-Screen, Detachable Device"
@Andy_Witmyer
Even if this was some kind of second screen accessory rather than a standalone product, the same patent principle would apply: the public release of the patent means it won't be used in an actual upcoming product as patents related to upcoming products are private until after the product's official reveal.
Nobody was able to dig up any patent information about the Switch or its various accessories back in 2015/2016, and nobody will be able to dig up patent info about the Switch 2 or its accessories right now.
Re: Newly Discovered Nintendo Filing Shows Off "Dual-Screen, Detachable Device"
The public release of this patent means it won't be the actual design of the Switch 2 since Nintendo will have the patent of the Switch 2's actual design kept private until the Switch 2 itself is unveiled.
Remember when people thought the Switch/NX would look like this?

Re: Hogwarts Legacy Physical & Digital Switch Release Will Require 8GB "Day 1" Update
@Logicfire
No there are a bunch of games (not even just Switch games) where the patch is way, way bigger than the actual data on the cartridge/disc.
My favorite example is last year's Call of Duty Modern Warfare 2 where only ~70MB of data comes on the game disc and you have to download a 100GB+ "patch" that contains the actual game contents. I think all future Call of Duty games will follow this model, including the COD games that eventually release on Switch 2.
Re: Talking Point: Along With Joy-Con Drift, What Does Nintendo Have To 'Fix' With 'Switch 2'?
There have been reports of 3rd party games that have skipped the Switch because of its lackluster internal storage space, so that is definitely something that Nintendo needs to improve for their next gen hardware. More storage also increases the overall digital software spending for all games in general.
Re: UK Charts: Mario Wonder And Sonic Superstars Start Strong, But Neither Can Out-Swing Spidey
@Frogspree
It's really not that weird at all. Beyond the fact that Nintendo is comparatively weaker in the UK than elsewhere, you have to remember that Spider-Man 2 is the direct sequel to Spider-Man 2018, which is the best-selling 1st party PlayStation game of all time. Hype for Spider-Man 2 was strong ever since it was announced 2 years ago, which has now been reflected in in its huge launch.
On the other hand, Super Mario Bros Wonder is the spiritual successor to the New Super Mario Bros series, whose last entry was 10+ years ago and wasn't exactly the most well recieved game ever. The game was also only announced back in June so it only had ~4 months to accumulate interest and preorders rather than 2+ years.
Re: Japanese Charts: Detective Pikachu Returns Comes Out On Top, Once Again
Seems like most bought Detective Pikachu for the TCG card.
Re: Round Up: The Reviews Are In For Super Mario Bros. Wonder
@KBuckley27
We all know if the game was Super Bubsy Bros Wonder, it would have a 99 on Metacritic, but Nintendo had to lower the score for humanity's sake.
Re: Random: Players Share Bananas Gameplay Of New King Kong Game, And It's Not Looking Good
The Lord of the Rings Gollum looks like Citizen Kane compared to this.
Re: UK Charts: Mario + Rabbids Sparks Of Hope Hops Into Top Ten As EA Sports FC Keeps A Clean Sheet
@Serialsid
Looking at Amazon UK, Spider-Man should be ahead of Mario at retail launch.
Re: It's Over, Microsoft Has Officially Acquired Activision Blizzard
Big day for those who want Call of Duty on Nintendo platforms.
Re: Japanese Charts: Detective Pikachu Cleans Up For His Switch Debut
Let's see how many people bought Detective Pikachu to actually play it vs to obtain that exclusive TCG card.
Re: Zelda: Tears Of The Kingdom Director (Sort Of) Explains What Happened To Sheikah Tech
That response gives off "Somehow, Palpatine returned" vibes.
Re: UK Charts: Detective Pikachu Returns Can't Outsmart EA Sports FC And Assassin's Creed
Honestly, this was better performance for Detective Pikachu than I was expecting, given the mediocre reviews and the fact that the movie was released 4.5 years ago. The game is basically selling off of the strength of fhe Pikachu name alone.
Re: Talking Point: Would You Buy A Digital-Only 'Switch 2'?
Most of the non-indie games I own are physical so no, not a chance.
Re: Hands On: Super Mario Bros. Wonder's Brilliant Badges And Dark Souls-Style Online Functionality
@AmplifyMJ
Rayman Legendoes what Super Mario Bros Wondon't
Re: 3DS And Wii U Online Play Ends In "Early April" 2024
@JohnnyMind
3DS/Wii U being backwards compatible with NDS/Wii didn't prevent Nintendo from shutting down NDS/Wii online play in 2014.
With that being said, regardless of whether Switch 2 is backwards-compatible or not, I expect Nintendo to keep Switch online play alive for way way longer since online gaming on Switch is far bigger now than it was on previous Nintendo platforms.
Re: 3DS And Wii U Online Play Ends In "Early April" 2024
This was inevitable once hackers started using exploits to hack into other people's systems via online play (even if Nintendo was able to fix that issue for Mario Kart/Splatoon).
End of an era 🪦
Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility
If this next Nintendo console is actually a Switch 2 as has been rumored (and not a brand new concept with a big change in hardware architecture and/or media format), then I think not having backwards compatibility would be a big strategic error.
The author does a pretty terrible job at defending his position here. The only line of reasoning with some merit is the idea that Nintendo wants to stop hackers/pirates, but then again, if we look into the past, rampant NDS piracy didn't stop the 3DS from being backwards compatible with it.
Re: Epic Insists "Mediatonic's Work On Fall Guys Continues To Be A Company Priority"
Amazing that Nintendo was able to go by without mass layoffs during the Wii U doldrums, while Epic is "forced" to layoff 1/6th of their entire workforce while they have...check notes...one of the most successful games ever made in Fortnite.
Re: EA Sports FC 24 Switch Frame Rate & Resolution Revealed
Pretty much the same as how NBA2K has run on Switch, except NBA has had content parity on Switch since the very beginning while FIFA only got content parity/non-Legacy on Switch when it lost the FIFA license.
Re: Video: Digital Foundry's Technical Analysis Of Mortal Kombat 1 On Switch
@Giancarlothomaz
MK1 is a glitchy mess while MK11 wasn't. MK1 actually runs at a higher resolution and comparable gameplay performance to MK11, but it's hard to notice when the textures/animations aren't loading in properly and the framerate is crashing during cutscenes.
Re: UK Charts: Pikmin 1+2 Blooms Into Its Physical Debut As Mortal Kombat 1 Leads The Pack
@JohnnyMind
Yep, Cyberpunk went on sale in preparation for the Phantom Liberty expansion.
Re: Hideki Kamiya Is Leaving PlatinumGames
No doubt this is due to Tencent/Netware offering him a huge check to setup his own studio. Don't really see any other reason why he would leave Platinum and his IPs.
Re: Metal Gear Solid: Master Collection Vol. 1 Resolution & Frame Rate Chart Released
I know people like to clown on the Switch being weak and outdated, but it is quite literally several orders of magnitude more powerful than a PS2. No PS2 remasters on Switch should be performing worse than their PS2 originals.
Re: UK Charts: Mario Kart And Zelda Hang Tight As Starfield Drops Back Down To Earth
Fae Farm legs are very strong.
Re: Internal Xbox Email Details Desire To Acquire Nintendo
One would think Microsoft would have learned their lesson after they were laughed them out of the room when they attempted to purchase Nintendo in the late 1990s.
This is especially true in 2020 when Nintendo was (and still is) far more popular and successful than they were during the N64 era.
Re: Video: Mortal Kombat 1 Graphics Comparison Reveals Switch Performance & Resolution
Looks like it performs similar to MK11 on Switch outside of some glitches that will hopefully get patched out soon.
Re: Early Tech Analysis Investigates Paper Mario Thousand-Year Door Switch FPS & Resolution
The original TTYD on GCN is 480i 60FPS, not 480p 60FPS. This means each Fram only renders at half the resolution, and every 2 adjacent frames are interlaced to form the full image.
So yes, TTYD on GCN is "60FPS", but with a big caveat.
Re: Poll: What Did You Think Of The Nintendo Direct, Then?
Easily the weakest Nintendo Direct outside of 2020 when there were only Partner Showcase Mini Directs, but given that the Switch is nearing the end of its lifecycle, I don't think it was a terrible showing given the circumstances.
The big hitters are clearly being saved for Switch 2, and that's a good thing.
Re: F-ZERO 99 Turns The Classic Racer Into A 99-Player Battle Royale, On NSO Today
Not the GX remaster everyone was expecting but I can't complain about a free game to try out.
Re: Princess Peach: Showtime! Opens On Switch In March 2024
Looks like a "Barbie" Peach game where each level requires you to become a different Peach with totally new gameplay mechanics. It could work though it runs the risk of each new gameplay mechanics not being fully-fleshed out enough to be fun.
Re: Unity To Charge Developers A Fee Each Time A Game Is Installed Next Year
Unreal Engine is like Luigi: He is winning by doing absolutely nothing.
Re: Rumour: 'Switch 2' Gamescom Demo Supposedly Had Zelda: BOTW Running At 4K 60FPS
@GrailUK
When it comes to ray-tracing efficiency and upscaling (DLSS), Nvidia is at least a generation ahead of AMD.
Nintendo will benefit from their choice of hardware vendor immensely.
Re: Poll: Will There Be A September Nintendo Direct This Year?
Of course, and it's probably happening this week too if that Pyoro leaker is anything to go by.
Re: Mario Kart Tour Will Receive No New Content After October's 'Battle Tour', Says Nintendo
End-of-service must be coming soon. It'll probably happen by 2026 if I had to guess.
Looks like it will be all hands on deck for the development of the next Mario Kart game on Switch 2.
Re: Gotham Knights Has Been Rated For Nintendo Switch
If true, then it's baffling that Warner Bros would fund a Switch port of Gotham Knights, a game that has big performance issues on PS5/XBS, while also refusing a Switch port of Multiversus, a game that looks like it could have run on a PS3/360.
Re: Talking Point: What Do You Want From A 'Splatoon 4'?
More players per match.
4v4 is cool and could stay as the default, but it would be great if Nintendo aimed for higher player counts (like 6v6, 8v8, 4v4v4v4, 12v12, etc). Switch 1 may not powerful enough to handle more than 8 players shooting ink, but Switch 2 being more powerful should alleviate these technical barriers.
The entire shooter market has shifted toward battle royale over the last few years with Fortnite/Warzone/Apex/PUBG/etc. There is a reason: people enjoy playing with a ton of other players on a big map since it increases replayability and competitiveness. I obviously don't expect Nintendo to copy other games and make a Splatoon battle royale (even though I think that could work with good execution) but simply having more players per match and larger maps to compensate would be nice.
Re: Talking Point: Zelda: Tears Of The Kingdom DLC - What Would You Have Liked To See?
Probably the MasterCycle Zero and teleporting horse armor, but those things could just be free updates TBH.
Re: Nintendo Reportedly Showed 'Switch 2' Demos To Developers At Gamescom
@nimnio
Yeah, "comparable" does not mean "equivalent" - the VGC article even mentions that with regards to that Matrix demo.
Re: New Interview With Zelda Boss Suggests There Are No Plans For TOTK DLC
I never play Master Mode for any Zelda game but it would suck of TOTK never got it as it has been a longstanding series staple for a while. Maybe that can come in a free update as that hardly qualifies as DLC by itself.
Other than that I think I'm okay with this. BOTW's DLC was nice and had some cool rewards (Master Cycle Zero, the teleporting horse armor, etc) but it wasn't anything super remarkable. If no DLC means development on the next 3D Zelda can start sooner, then I'm satisfied.
Re: Nintendo's New Employee Retention Rate Is 98.8% In Japan
The ninjas keep a tight leesh.
Re: Round Up: The Previews Are In For Super Mario Bros. Wonder
@NorthwestEagle
Nintendo fans try not to be mentally scarred by 10+ year-old Paper Mario game challenge: impossible