One would think Microsoft would have learned their lesson after they were laughed them out of the room when they attempted to purchase Nintendo in the late 1990s.
This is especially true in 2020 when Nintendo was (and still is) far more popular and successful than they were during the N64 era.
The original TTYD on GCN is 480i 60FPS, not 480p 60FPS. This means each Fram only renders at half the resolution, and every 2 adjacent frames are interlaced to form the full image.
So yes, TTYD on GCN is "60FPS", but with a big caveat.
Easily the weakest Nintendo Direct outside of 2020 when there were only Partner Showcase Mini Directs, but given that the Switch is nearing the end of its lifecycle, I don't think it was a terrible showing given the circumstances.
The big hitters are clearly being saved for Switch 2, and that's a good thing.
Looks like a "Barbie" Peach game where each level requires you to become a different Peach with totally new gameplay mechanics. It could work though it runs the risk of each new gameplay mechanics not being fully-fleshed out enough to be fun.
If true, then it's baffling that Warner Bros would fund a Switch port of Gotham Knights, a game that has big performance issues on PS5/XBS, while also refusing a Switch port of Multiversus, a game that looks like it could have run on a PS3/360.
4v4 is cool and could stay as the default, but it would be great if Nintendo aimed for higher player counts (like 6v6, 8v8, 4v4v4v4, 12v12, etc). Switch 1 may not powerful enough to handle more than 8 players shooting ink, but Switch 2 being more powerful should alleviate these technical barriers.
The entire shooter market has shifted toward battle royale over the last few years with Fortnite/Warzone/Apex/PUBG/etc. There is a reason: people enjoy playing with a ton of other players on a big map since it increases replayability and competitiveness. I obviously don't expect Nintendo to copy other games and make a Splatoon battle royale (even though I think that could work with good execution) but simply having more players per match and larger maps to compensate would be nice.
I never play Master Mode for any Zelda game but it would suck of TOTK never got it as it has been a longstanding series staple for a while. Maybe that can come in a free update as that hardly qualifies as DLC by itself.
Other than that I think I'm okay with this. BOTW's DLC was nice and had some cool rewards (Master Cycle Zero, the teleporting horse armor, etc) but it wasn't anything super remarkable. If no DLC means development on the next 3D Zelda can start sooner, then I'm satisfied.
Sonic is not just going up directly against Matio, it's also facing off (to a lesser extent) against Spider-Man 2 which launches on the same day as Mario.
@Chaotic_Neutral
Unless you are intentionally trying to trigger it, a Blood Moon happens every in-game week which is like a bit under 3 hours of real-world playtime. You can't build something you want in that time? Must be extraordinarily complex lol
Even then, favoriting in Autobuild should be able to help.
@Giancarlothomaz Larry Hyrb just recently retired from Microsoft.
And even if he hadn't retired, he has nothing to do with Microsoft's 10 year deal with Nintendo, which relates to porting Call of Duty to Nintendo platforms once Microsoft completes their acquisition of Activision Blizzard.
Remarkably, despite being way larger in size, it took less time for me to beat TOTK than BOTW (150 hours vs 220 hours). I assume this has to do with the faster methods of traversal: Ascend often makes climbing unnecessary, Tulin's gust makes gliding quicker, and Zonai vehicles (i.e. the fan hoverbike) are quite fast in general. Being familiar with the layout of the surface map probably also helped here too.
It still boggles my mind that GameFreak decided to launch Legends Arceus and Scarlet/Violet in the same year, with both games being quite ambitious scope-wise while also both being impacted by Covid restrictions during development. Not even the world's most talented game studio would have been able to develop two games of that scale simultaneously under these conditions without at least one of them being a buggy mess.
I actually reached the Construct Factory while exploring the Depths many many many hours before I ever set foot on Dragonhead Island. The factory didn't activate and therefore nothing happened, so I didn't think much of the area and moved on. I was pretty amazed to return to the area once I started the entire Mineru questline and found out that this was actually a 5th temple.
That VGC article about Switch 2 suggested that 3rd party developers were somewhat against backwards compatibility because they were afraid that people playing old generation games in the current generation hardware via backwards-compatibility would hurt new game sales, but here it seems like Zelnick isn't really concerned about that at all.
I guess I can't be surprised here: PS5 and XBS are fully backwards compatible but Take Two was pretty quick to resell a new version of GTAV for the 3rd time anyways. There is no doubt they'll be reselling old Switch games on Switch 2 regardless of whether Switch 2 is backwards-compatible with Switch or not.
I don't think Rockstar has the bandwidth to work on both GTAVI and a full-blown remake of Red Dead Redemption. A lot of RockStar employees were crunched to the bone during the development of RDR2 and I imagine many of them are going through the same struggles right now working on GTAVI - I can't imagine them also needing to work on a remake of the first RDR.
Also, the code of the original Red Dead Redemption is apparently poorly written and optimized (this is the reason why it has never been ported to PC even after 10+ years). The fact that a port studio was able to develop native ports of the game for Switch and PS4 is actually kind of a miracle in it of itself.
I never understood this discourse on whether the Switch can outsell PS2. Sure, it would be awesome if it did, but the Switch is already the most profitable game system in history and has (more importantly) fostered an environment where most Nintendo IPs have seen incredible record-breaking growth. That is far more important than simply being the best-selling console, which ultimately a meaningless trophy. Like, Nintendo could have cut the price of the NDS back in 2011/2012 to give it enough of a boost to outsell PS2, but they were way more focused on making sure the 3DS could succeed especially after its early struggles.
What is very important for Nintendo right now is that they ensure Switch maintains a high active playerbase and that those Switch players transition to Switch 2 once it releases. Nintendo is doing a great job at maintaining a large active Switch playerbase with big releases like Zelda, Pikmin, and Mario - now they just need to make sure the transition to Switch 2 is as smooth as possible.
Not sure why Alana Hagues thinks Nintendo will have a soft launch lineup for Switch 2 - they did this with 3DS and Wii U and things did not work out at all.
@Reztobi Pokemon Scarlet/Violet sold faster since it was a holiday launch.
Outside of that, there are only a small handful of games that have sold faster than Tears of the Kingdom in their first ~2 months: Grand Theft Auto V, Red Dead Redemption 2, and a few Call of Duty titles.
Wind Waker and Twilight Princess HD are the only games with a feasible chance of receiving Switch ports, and even then I don't think it'll happen. They'll probably be pushed as early Switch 2 games.
Disney Illusion Island is out? Seems like this game had absolutely zero marketing whatsoever.
Mickey Mouse may be an icon but he isn't a big active franchise like Marvel or Star Wars - people won't impulse buy a Mickey Mouse game based on his name or appearance alone.
There is no way any 3rd party developer knows what the actual screen on the final retail hardware will be if it is 15-18 months away from release.
There is also little evidence that any 3rd party developer would know if the new hardware will be backwards-compatible. Game console dev kits contain only the necessary hardware to run native games of that platform, and nothing else. I remember Wii dev-kits from back in the day not including GameCube backwards-compatibility...even though the Wii is pretty much just a souped-up GameCube internally ("2 GameCubes duct-taped together").
I would have been fine with more DLC fighters, but I also think 3 years of DLC support was more than enough for Ultimate. I look forward to the next Smash on new hardware, whenever that may be.
Kinda sounds like Sakurai/Nintendo are in the planning stages of the next brand new Smash Bros at the moment, and that it won't launch until several years from now (like 2027/28).
@Daggot
That's true, though it's not like Syn Sophia owns the Fashion Dreamer IP - it belongs to XSEED as far as I can tell.
Obviously they are not obligated to work with Nintendo, but working with Nintendo does come with the benefit of working on a somewhat established IP with Nintendo's marketing machine.
Fashion Dreamer is actually being developed by Syn Sophia, who developed Style Savvy. I'm actually kinda curious why they made a new IP similar to Style Savvy rather than just make another Style Savvy - the game is still exclusive to a Nintendo platform so its not like they went with a new IP to expand to PS/XB/PC.
I'm pretty close to finishing this game - I've beaten all temples + shrines, found all lightroots + caves + schematics, completed all side adventures, and fully upgraded my inventory slots + sages + Zonai battery. Just missing a handful of side quests and armor upgrades at this point.
This is easily one of the finest games ever made. I was somewhat skeptical about the map reuse and the emphasis on building things but none of those ended up being big issues. There is a ton of new areas to explore, all of the abilities are fun and intuitive (though I do miss Stasis), puzzles are as interesting and freeform as ever, and the main story is a big improvement over previous Zelda titles. Of course there are certain things to nitpick about as there will be for any game of this scope and scale - material grinding and frame rate are my biggest complaints - but none of that ever hampered my enjoyment to any significant degree. The fact that this game even functions at all given all the systemic gameplay elements and features without any major bugs/glitches is honestly pretty remarkable.
I still think BOTW will end up being the "better" game since it was a transformative new entry where everything was fresh, but this is a truly outstanding sequel.
Beyond the terrible design and box art , I'm not even sure why the JoyCons need that sliding mechanism to begin with. It's a (rather lackluster) solution to a problem that doesn't exist.
Isn't the Switch battery relatively easy to replace (i.e. not super easy but also not a Herculean task)? I'm pretty sure all you need is a certain type of screwdriver, and that's it.
@VioletSword Unless the game is stealing code/violating copyright or fails to pass certification, I'm not sure Nintendo or any platform holder can block games like this.
Comments 8,084
Re: UK Charts: Mario Kart And Zelda Hang Tight As Starfield Drops Back Down To Earth
Fae Farm legs are very strong.
Re: Internal Xbox Email Details Desire To Acquire Nintendo
One would think Microsoft would have learned their lesson after they were laughed them out of the room when they attempted to purchase Nintendo in the late 1990s.
This is especially true in 2020 when Nintendo was (and still is) far more popular and successful than they were during the N64 era.
Re: Video: Mortal Kombat 1 Graphics Comparison Reveals Switch Performance & Resolution
Looks like it performs similar to MK11 on Switch outside of some glitches that will hopefully get patched out soon.
Re: Early Tech Analysis Investigates Paper Mario Thousand-Year Door Switch FPS & Resolution
The original TTYD on GCN is 480i 60FPS, not 480p 60FPS. This means each Fram only renders at half the resolution, and every 2 adjacent frames are interlaced to form the full image.
So yes, TTYD on GCN is "60FPS", but with a big caveat.
Re: Poll: What Did You Think Of The Nintendo Direct, Then?
Easily the weakest Nintendo Direct outside of 2020 when there were only Partner Showcase Mini Directs, but given that the Switch is nearing the end of its lifecycle, I don't think it was a terrible showing given the circumstances.
The big hitters are clearly being saved for Switch 2, and that's a good thing.
Re: F-ZERO 99 Turns The Classic Racer Into A 99-Player Battle Royale, On NSO Today
Not the GX remaster everyone was expecting but I can't complain about a free game to try out.
Re: Princess Peach: Showtime! Opens On Switch In March 2024
Looks like a "Barbie" Peach game where each level requires you to become a different Peach with totally new gameplay mechanics. It could work though it runs the risk of each new gameplay mechanics not being fully-fleshed out enough to be fun.
Re: Unity To Charge Developers A Fee Each Time A Game Is Installed Next Year
Unreal Engine is like Luigi: He is winning by doing absolutely nothing.
Re: Rumour: 'Switch 2' Gamescom Demo Supposedly Had Zelda: BOTW Running At 4K 60FPS
@GrailUK
When it comes to ray-tracing efficiency and upscaling (DLSS), Nvidia is at least a generation ahead of AMD.
Nintendo will benefit from their choice of hardware vendor immensely.
Re: Poll: Will There Be A September Nintendo Direct This Year?
Of course, and it's probably happening this week too if that Pyoro leaker is anything to go by.
Re: Mario Kart Tour Will Receive No New Content After October's 'Battle Tour', Says Nintendo
End-of-service must be coming soon. It'll probably happen by 2026 if I had to guess.
Looks like it will be all hands on deck for the development of the next Mario Kart game on Switch 2.
Re: Gotham Knights Has Been Rated For Nintendo Switch
If true, then it's baffling that Warner Bros would fund a Switch port of Gotham Knights, a game that has big performance issues on PS5/XBS, while also refusing a Switch port of Multiversus, a game that looks like it could have run on a PS3/360.
Re: Talking Point: What Do You Want From A 'Splatoon 4'?
More players per match.
4v4 is cool and could stay as the default, but it would be great if Nintendo aimed for higher player counts (like 6v6, 8v8, 4v4v4v4, 12v12, etc). Switch 1 may not powerful enough to handle more than 8 players shooting ink, but Switch 2 being more powerful should alleviate these technical barriers.
The entire shooter market has shifted toward battle royale over the last few years with Fortnite/Warzone/Apex/PUBG/etc. There is a reason: people enjoy playing with a ton of other players on a big map since it increases replayability and competitiveness. I obviously don't expect Nintendo to copy other games and make a Splatoon battle royale (even though I think that could work with good execution) but simply having more players per match and larger maps to compensate would be nice.
Re: Talking Point: Zelda: Tears Of The Kingdom DLC - What Would You Have Liked To See?
Probably the MasterCycle Zero and teleporting horse armor, but those things could just be free updates TBH.
Re: Nintendo Reportedly Showed 'Switch 2' Demos To Developers At Gamescom
@nimnio
Yeah, "comparable" does not mean "equivalent" - the VGC article even mentions that with regards to that Matrix demo.
Re: New Interview With Zelda Boss Suggests There Are No Plans For TOTK DLC
I never play Master Mode for any Zelda game but it would suck of TOTK never got it as it has been a longstanding series staple for a while. Maybe that can come in a free update as that hardly qualifies as DLC by itself.
Other than that I think I'm okay with this. BOTW's DLC was nice and had some cool rewards (Master Cycle Zero, the teleporting horse armor, etc) but it wasn't anything super remarkable. If no DLC means development on the next 3D Zelda can start sooner, then I'm satisfied.
Re: Nintendo's New Employee Retention Rate Is 98.8% In Japan
The ninjas keep a tight leesh.
Re: Round Up: The Previews Are In For Super Mario Bros. Wonder
@NorthwestEagle
Nintendo fans try not to be mentally scarred by 10+ year-old Paper Mario game challenge: impossible
Re: Super Mario Bros. Wonder Showcases Trio Of Brand New Power-Ups
Mario riding Yoshi then:


Mario riding Yoshi now:
Re: Beyond Good And Evil 20th Anniversary Edition Has Been Rated For Switch
Beyond Good and Evil 2
0th Anniversary Editionis real!Re: Poll: Mario & Sonic Face Off On Switch This October - Whose Corner Are You In?
Sonic is not just going up directly against Matio, it's also facing off (to a lesser extent) against Spider-Man 2 which launches on the same day as Mario.
Re: Random: Someone Created A Zonai Dragon In Zelda: Tears Of The Kingdom
@Chaotic_Neutral
Unless you are intentionally trying to trigger it, a Blood Moon happens every in-game week which is like a bit under 3 hours of real-world playtime. You can't build something you want in that time? Must be extraordinarily complex lol
Even then, favoriting in Autobuild should be able to help.
Re: Sonic Superstars Locks In October Release, Right Before Super Mario Bros. Wonder
Launching 3 days before Super Mario Bros Wonder is a bold choice.
Re: Charles Martinet Will No Longer Be The Voice Of Mario
Actual end of an era 😞.
Re: Hands On: Metal Gear Solid Master Collection Vol. 1 Could Be So Much More, But Isn't
At this rate MGS4 on Switch will run at 720p 15FPS.
Re: Hands On: Metal Gear Solid Master Collection Vol. 1 Could Be So Much More, But Isn't
Having worse performance than the initial HD releases is laughable. These are PS2 games FFS.
Re: Random: Xbox Legend Major Nelson Visits Nintendo
@Giancarlothomaz
No, that was misinterpreted. The 10-year deal between Microsoft and Nintendo only applies to Call of Duty.
And regardless, that has nothing to do with Larry Hryb/Major Nelson who is no longer a Microsoft/Xbox employee.
Re: Random: Xbox Legend Major Nelson Visits Nintendo
@Giancarlothomaz
Larry Hyrb just recently retired from Microsoft.
And even if he hadn't retired, he has nothing to do with Microsoft's 10 year deal with Nintendo, which relates to porting Call of Duty to Nintendo platforms once Microsoft completes their acquisition of Activision Blizzard.
Re: Talking Point: After Three Months, What's Your Zelda: TOTK Completion Percentage?
Remarkably, despite being way larger in size, it took less time for me to beat TOTK than BOTW (150 hours vs 220 hours). I assume this has to do with the faster methods of traversal: Ascend often makes climbing unnecessary, Tulin's gust makes gliding quicker, and Zonai vehicles (i.e. the fan hoverbike) are quite fast in general. Being familiar with the layout of the surface map probably also helped here too.
Curious if this applies to anyone else.
Re: Pokémon Company's COO Addresses Issue Between Release Schedule And Game Quality
It still boggles my mind that GameFreak decided to launch Legends Arceus and Scarlet/Violet in the same year, with both games being quite ambitious scope-wise while also both being impacted by Covid restrictions during development. Not even the world's most talented game studio would have been able to develop two games of that scale simultaneously under these conditions without at least one of them being a buggy mess.
Re: Soapbox: Zelda: Tears Of The Kingdom's Thunderous Callback To The Great Sky Island Is Perfect
I actually reached the Construct Factory while exploring the Depths many many many hours before I ever set foot on Dragonhead Island. The factory didn't activate and therefore nothing happened, so I didn't think much of the area and moved on. I was pretty amazed to return to the area once I started the entire Mineru questline and found out that this was actually a 5th temple.
Re: Take-Two CEO On Backward Compatibility: "Give Consumers What They Want"
That VGC article about Switch 2 suggested that 3rd party developers were somewhat against backwards compatibility because they were afraid that people playing old generation games in the current generation hardware via backwards-compatibility would hurt new game sales, but here it seems like Zelnick isn't really concerned about that at all.
I guess I can't be surprised here: PS5 and XBS are fully backwards compatible but Take Two was pretty quick to resell a new version of GTAV for the 3rd time anyways. There is no doubt they'll be reselling old Switch games on Switch 2 regardless of whether Switch 2 is backwards-compatible with Switch or not.
Re: Red Dead Redemption Fans Aren't Happy About Rockstar's "Lazy Port"
I don't think Rockstar has the bandwidth to work on both GTAVI and a full-blown remake of Red Dead Redemption. A lot of RockStar employees were crunched to the bone during the development of RDR2 and I imagine many of them are going through the same struggles right now working on GTAVI - I can't imagine them also needing to work on a remake of the first RDR.
Also, the code of the original Red Dead Redemption is apparently poorly written and optimized (this is the reason why it has never been ported to PC even after 10+ years). The fact that a port studio was able to develop native ports of the game for Switch and PS4 is actually kind of a miracle in it of itself.
Re: Poll: Do You Think Switch Can Catch PS2's Total Sales Before 'Switch 2' Arrives?
I never understood this discourse on whether the Switch can outsell PS2. Sure, it would be awesome if it did, but the Switch is already the most profitable game system in history and has (more importantly) fostered an environment where most Nintendo IPs have seen incredible record-breaking growth. That is far more important than simply being the best-selling console, which ultimately a meaningless trophy. Like, Nintendo could have cut the price of the NDS back in 2011/2012 to give it enough of a boost to outsell PS2, but they were way more focused on making sure the 3DS could succeed especially after its early struggles.
What is very important for Nintendo right now is that they ensure Switch maintains a high active playerbase and that those Switch players transition to Switch 2 once it releases. Nintendo is doing a great job at maintaining a large active Switch playerbase with big releases like Zelda, Pikmin, and Mario - now they just need to make sure the transition to Switch 2 is as smooth as possible.
Re: Talking Point: Which Nintendo IP Should 'Switch 2' Launch With?
Not sure why Alana Hagues thinks Nintendo will have a soft launch lineup for Switch 2 - they did this with 3DS and Wii U and things did not work out at all.
Re: Zelda: Tears Of The Kingdom Sells More Than 18 Million Copies In Two Months
@Reztobi
Pokemon Scarlet/Violet sold faster since it was a holiday launch.
Outside of that, there are only a small handful of games that have sold faster than Tears of the Kingdom in their first ~2 months: Grand Theft Auto V, Red Dead Redemption 2, and a few Call of Duty titles.
Re: Feature: So, Which Zelda Games Aren't On Switch Yet?
Wind Waker and Twilight Princess HD are the only games with a feasible chance of receiving Switch ports, and even then I don't think it'll happen. They'll probably be pushed as early Switch 2 games.
Re: UK Charts: Disney Illusion Island Makes A Lukewarm Debut As FIFA 23 Dominates
Disney Illusion Island is out? Seems like this game had absolutely zero marketing whatsoever.
Mickey Mouse may be an icon but he isn't a big active franchise like Marvel or Star Wars - people won't impulse buy a Mickey Mouse game based on his name or appearance alone.
Re: Rumour: Nintendo Is Targeting A 2024 Release For The Switch Successor
There is no way any 3rd party developer knows what the actual screen on the final retail hardware will be if it is 15-18 months away from release.
There is also little evidence that any 3rd party developer would know if the new hardware will be backwards-compatible. Game console dev kits contain only the necessary hardware to run native games of that platform, and nothing else. I remember Wii dev-kits from back in the day not including GameCube backwards-compatibility...even though the Wii is pretty much just a souped-up GameCube internally ("2 GameCubes duct-taped together").
Re: Talking Point: Would A Third Wave Of Smash Bros. Ultimate DLC Have Been Too Much?
I would have been fine with more DLC fighters, but I also think 3 years of DLC support was more than enough for Ultimate. I look forward to the next Smash on new hardware, whenever that may be.
Re: Sakurai Can't Imagine Future Super Smash Bros. Games Without His Involvement
Kinda sounds like Sakurai/Nintendo are in the planning stages of the next brand new Smash Bros at the moment, and that it won't launch until several years from now (like 2027/28).
Re: Japanese Charts: Pikmin 4 Posts An Out Of This World Debut, Knocking Zelda From The Top Spot
Pikmin is bigger than Final Fantasy in Japan now. Crazy to imagine such a thing just 4 or 5 years ago.
Re: Stylish Switch Exclusive 'Fashion Dreamer' Stitches November Release Date In The West
@Daggot
That's true, though it's not like Syn Sophia owns the Fashion Dreamer IP - it belongs to XSEED as far as I can tell.
Obviously they are not obligated to work with Nintendo, but working with Nintendo does come with the benefit of working on a somewhat established IP with Nintendo's marketing machine.
Re: Stylish Switch Exclusive 'Fashion Dreamer' Stitches November Release Date In The West
Fashion Dreamer is actually being developed by Syn Sophia, who developed Style Savvy. I'm actually kinda curious why they made a new IP similar to Style Savvy rather than just make another Style Savvy - the game is still exclusive to a Nintendo platform so its not like they went with a new IP to expand to PS/XB/PC.
Re: Video: We Share Our Thoughts On Zelda: Tears Of The Kingdom After 100+ Hours In The Game
I'm pretty close to finishing this game - I've beaten all temples + shrines, found all lightroots + caves + schematics, completed all side adventures, and fully upgraded my inventory slots + sages + Zonai battery. Just missing a handful of side quests and armor upgrades at this point.
This is easily one of the finest games ever made. I was somewhat skeptical about the map reuse and the emphasis on building things but none of those ended up being big issues. There is a ton of new areas to explore, all of the abilities are fun and intuitive (though I do miss Stasis), puzzles are as interesting and freeform as ever, and the main story is a big improvement over previous Zelda titles. Of course there are certain things to nitpick about as there will be for any game of this scope and scale - material grinding and frame rate are my biggest complaints - but none of that ever hampered my enjoyment to any significant degree. The fact that this game even functions at all given all the systemic gameplay elements and features without any major bugs/glitches is honestly pretty remarkable.
I still think BOTW will end up being the "better" game since it was a transformative new entry where everything was fresh, but this is a truly outstanding sequel.
Re: PSA: For Goodness Sake, Don't Fall For This Nintendo Switch 2 'Leak'
Beyond the terrible design and box art , I'm not even sure why the JoyCons need that sliding mechanism to begin with. It's a (rather lackluster) solution to a problem that doesn't exist.
Re: UK Charts: FIFA 23 Takes First Place Ahead Of Switch FC 24 Debut
@samuelvictor
EAFC 24 is FIFA 24 with a name change.
Re: Handheld Consoles Will Need Easily-Switchable Batteries By 2027, Says New EU Regulation
Isn't the Switch battery relatively easy to replace (i.e. not super easy but also not a Herculean task)? I'm pretty sure all you need is a certain type of screwdriver, and that's it.
Re: Random: Digital Foundry Says Switch 'Last Of Us' Clone Has "No Redeeming Features Whatsoever"
@VioletSword
Unless the game is stealing code/violating copyright or fails to pass certification, I'm not sure Nintendo or any platform holder can block games like this.
Re: Sonic Co-Creator Yuji Naka Found Guilty Of Insider Trading
Yuji Naka should quit game development and become a politician