There’s a moment during Resident Evil Requiem — actually, no, several moments — in which I laid the controller on my lap and just stared at the screen in awe. Over the last decade, the series has reclaimed its throne as the king of the survival horror genre, but Requiem pushes the quality bar higher than ever, presenting an experience that is equal parts fresh and nostalgic. For long-time fans who cut their teeth on the original ‘Raccoon City’ trilogy, this is a love letter that celebrates RE’s origins; one that will have you grinning from ear to ear until the credits roll.

Requiem stars two playable protagonists: FBI agent and ‘scaredy-cat’ (Capcom’s words) Grace Ashcroft and series veteran Leon Kennedy, who’s still busy serving the Division of Security Operations. Together (well, mostly separately), they work to uncover a bunch of mysteries linked to the Umbrella Corporation, with newcomer and excellent antagonist Victor Gideon driving the narrative.
And make no mistake, Requiem’s narrative is utter nonsense in the best way. The way it rewrites a lot of the series’ backstory may drive a few die-hard fans 'round the bend, but I loved every second. RE7 and Village, as good as they are (particularly the former), were so tangentially connected to the wider narrative that they could have been named something completely different. Requiem is easily the most lore-heavy entry since RE5, one that goes back to corrupt corporations and deranged scientists while laying foundations for future games.
However bonkers the story is, it’s exceptionally well-told, with some wonderful voiceover work from Nick Apostolides as Leon, Angela Sant-Albano as Grace, and Antony Byrne as Gideon. Similarly, the music is consistently excellent, from the subtle, calming Save Room theme to the frantic numbers in the action sequences.

The story bounces between Grace and Leon from start to finish, with key narrative beats signalling a character switch. That said, the first half largely belongs to Grace, with Leon concentrated primarily in the latter half. Grace’s gameplay is the quintessential survival horror experience, focusing on limited inventory space, scarce ammo, and brutal, relentless enemies.
I played on ‘Standard (Classic)’ difficulty, which brings back ink ribbons for Grace’s sections, an additional, limited-number item that you’ll need to save your progress. Naturally, being able to put the Switch 2 in sleep mode without losing progress does nullify the need for ink ribbons somewhat, but they do still offer severe consequences if you die, so their inclusion absolutely forces you to be more cautious.
Crafting also returns, and here it’s tied entirely to the collection of blood samples found throughout the environment or from your fallen foes. By holding ‘A’ next to samples, Grace can use a dedicated item to extract the blood, with larger enemies providing a greater supply. By combining this with herbs and bits of scrap, you can create all sorts of useful items like med injectors, ammunition, steroids, and more.

And yes, empty ink ribbon tins can also be found in the environment, so you can craft full ink ribbons too; definitely handy if you find yourself in need of one.
By having enemies provide essential blood samples, Requiem encourages you to kill them if you want to craft certain items. Like all great survival horrors, however, there are downsides to this. If you leave your fallen enemies lying on the ground too long, they’ll morph into Blister Heads (a clear nod to REmake’s Crimson Head zombies), which are generally much faster and more aggressive than their standard counterparts.
You can mitigate this by using craftable Hemolytic Injectors to make their bodies explode, or if you’re feeling particularly brave, you can sneak up on a zombie and use the injector instantly while they’re up and about. Again, though, it’s yet another item you’ll want to keep handy whenever possible, taking up a precious slot in your already-limited inventory.

The balance is simply fantastic and it makes for the purest survival horror experience since RE7. But of course, that’s just one half of the story.
Leon’s sections are a more direct evolution of the action-horror seen in RE4. Ammunition is much more plentiful, while the inventory system is a spin on the ‘attaché case’ approach seen in RE4 and Village, meaning you’ve instantly got a lot more space to play with.
Enemies are also more plentiful, with the game often putting you in situations in which you're forced to fight off waves of zombies. Roundhouse kicks are back, of course, and Leon can make use of various melee weapons, picking up spears and hurling them at distant foes, or turning the tables with his very own chainsaw. It’s about time he got to wield one of those things, right?

In addition to one-time melee weapons, Leon has a dedicated hatchet that you keep sharp by pressing ‘L’ and ‘Y’ together. It functions just like the defensive knives in RE4, meaning you can either use the hatchet directly against enemies at close range, or keep attacks at bay, with context-sensitive button prompts popping up to save your skin at the last second. It’s a great addition, and being able to sharpen it on the fly means you’re not limited to restoring its functionality at in-game shops.
The shops are indeed back, though. There’s no swashbuckling merchant in Requiem, but instead you’ll come across dedicated crates with a multitude of new weapons, armour, and recovery items. Currency isn’t located in the environment, but rather accrued automatically by killing enemies. Leon’s sections really encourage you to be as aggressive as possible, and you’ll find you have credits in the tens of thousands in no time at all, letting you boost your arsenal very quickly.
Much like Grace, Leon can also craft essential items, but given the swift nature of the gameplay, this isn’t tied to the collection of blood. Instead, you head into the crafting menu and combine the ingredients you wish to use. Simple.

There were moments during Leon’s sections in which the action gets dangerously close to the frantic gameplay seen in RE6 – thankfully, however, it never quite reaches the same heights (or lows, if you like). Whenever things get a little too over-the-top, Capcom wisely pulls back to keep everything grounded.
All told, by combining Grace’s survival horror gameplay with Leon’s more action-focused affair, the pacing is pitch-perfect. I simply never felt bored, and with a sprinkling of nostalgic easter eggs throughout the latter half (which no, I won’t spoil here), it made for one of the most exhilarating entries in series history.
There’s plenty of replay value, too. I won't go through exactly what's unlocked upon completion (which, for the record, took me just under 12 hours), but needless to say you'll have plenty of extra goodies to play around with to incentivise multiple campaign runs.

You can also play around with the camera on subsequent playthroughs (or your first, if you wish). Requiem recommends playing Grace’s sections in first-person and Leon’s in third — which I did on my first runthrough — but you can switch these around however you like for some interesting results. Sadly, there’s no Mercenaries Mode here, which seems ridiculous given the fast, addictive nature of Leon’s sections, but I suspect this might be added as DLC.
On Switch 2, Requiem mostly runs very well. Visually, it often looks incredible, with the environments in particular being a true standout thanks to excellent lighting and shadow effects. Things falter slightly with characters and items: hair often looks a little dodgy, while items picked up or examined will display some off-putting aliasing around the edges. These are cutbacks that I didn’t really notice with RE7 and Village, and it’s perhaps an indication of the advancements made with the RE Engine for Requiem.
Similarly, though frame rate is often gunning for a slick 60fps, there are moments in which it will become quite inconsistent when there’s a lot going on – usually during specific scenarios in which fire is heavily present in the environment. In my experience, this tends to be more noticeable during handheld play, but even then, I wouldn’t say it occurs enough to dampen the experience.

Ultimately, the Switch 2 can't provide the most technically advanced version of Requiem, but the fact that Capcom got it running as well as it does is commendable.
Conclusion
Resident Evil Requiem sets a new benchmark for a series that has been pretty consistently great for the last decade or so. By combining classic survival horror with the more action-focused gameplay of RE4, the result is an experience paced to perfection. Add in a lore-heavy narrative and copious easter eggs, and you've got what might be the ultimate expression of Resident Evil.
There are a few minor visual hiccups along with some inconsistency in frame rate during busier moments, but the fact that we've got a brand-new flagship RE game running well on Switch 2 should be celebrated. The lack of a Mercenaries Mode feels like a missed opportunity, but I've got my fingers crossed that it eventually shows up.





Comments 124
Boom
HEADSHOT !
Excellent! I can't wait for my copy and controller to arrive!
Well, that's a definite day-one for me, then. Friday can't come soon enough!
(I mean, it usually can't anyway, but now for this reason as well...)
Hell yes! My weekend plans are here
I am vibrating with excitement waiting for my steelbook preorder to arrive.
This 'blood' you mention in the tagline?
I thought that it was a game key card because it couldn't fit in a 64GB cartridge. It's 27 GB. Would've sold so much that they could have done it properly. No excuses.
2 MORE DAAAAAAAYS!
Friday can’t come soon enough
Got it already downloaded on my Pro and can't wait to play it. Glad its made Switch 2 day 1 and seems to be a good port.
Glad to see it's getting good reviews so far. I'm picking it up on another platform but this is good for Switch 2 only owners.
What’re you buyin’?
This
Thanks for the review, glad to hear the game itself is so good and that it overall runs pretty well even on Switch 2 for those interested in it (potentially me included, but after all I'd say it's better if I play it safe and give Resident Evil a try by playing 4 first and foremost and also considering that I already have it) - fingers crossed Mercenaries Mode gets added as DLC!
I will read the review properly after work, but delighted to see it score so well.
So incredibly excited
Can’t believe I decided to dip my toes into this franchise last October by trying RE4 which got a ball rolling and now here we are, I pre ordered the NS2 triple pack!
@Moroboshi876 I typically don't care about game key cards, but I did not know the game is less than a 64gb cartridge. Capcom is large enough to pay for that for a legitimate physical edition on Switch 2.
Pushsquare were less favourable (what with their more powerful console to boot) and gave an 8/10.
I’m so excited for the generation pack to land on my doorstep this weekend… hours upon hours of awesome action horror!
I'm happy this lives up to the series pedigree. Generally speaking, RE has great games.
Awesome! Cheers to Capcom for bringing this game to Switch 2 in such a solid build.
@matt_eff Well I'd say grab a glass, because there's going to be a flood.
Great to hear that it's so good can't wait for my copy to arrive ☺️
Sounds great. Gonna skip this one though unless it comes to PSVR2. 😑 Its the only way to play RE for me now. Hope everyone enjoys though!
Those screenshots look amazing! I didn’t expect it to look this good on Switch 2.
@Olliemar28 How would you compare the overall image quality to Pragmata demo?
Amazing that they still pump these out. What's this, number 12 or so? Guess its not as bad as them slopping out three Silent Hill games back to back.
I sure miss when every new game coming out had the potential to become its own franchise..now...its a corporate loop of more of the same stuff and see how many sequels they can make.
@lyle_catcliffe As a fan of the series since the very first entry, I think I'd score most of them an 8/10, haha. All fun in their own ways, but the blemishes and problems are part of what make them so interesting (for my money, I'd probably only score RE4, the RE2Make, and the RE4Make a 10/10)! In any case, it seems that my fears that this could be a repeat of RE6's misguided kitchen sink approach were unfounded. Can't wait to dig in on Friday night!!
Thanks to that one dev whose name I forget (they had an article about it here) I'm less bummed about certain keycards now. Yeah it sucks that the carts are slower than the SSDs and that's fair reason why they might need to use a keycard. I don't like it but Nintendo is at least trying to keep physical stuff going when the other 2 are trying hard to get rid of it.
I can at least understand RE9 being on keycard, it might need faster read/write times than a cartridge can allow. But things like NBA 2k26? No, there hasn't been a huge change in that game or engine in years, it should be able to fit on a cartridge. Optimize it better and quit trying to get kids to gamble.
@Olliemar28 What's about Raid Mode like in REV games?
This is awesome! I was a little on the fence, now it is go-time. I guess with Monster Hunter Stories 3, Capcom will make some money with me Still have to wait if Pragmata will interest me. Also Pokemon Pokopia is pre-ordered. Here we go
I was originally gonna get this for PS5 but having Resident Evil return to Nintendo got me more excited to play it in Switch 2. Glad to hear it runs well and looks great
@Moroboshi876 I at least would have bought it for Switch 2 if it had come on the cart.
Got it on Steam instead
Yesss I was hoping the game and the port wouldn't dissapoint. I´m so glad it's a great experience!
Can't wait for the Generations Pack to arrive!
Yes, yes, and more YES! Glad I pre-ordered on PC and it sounds like a double dip in the future on Switch 2 isn't a bad idea!
I'd love for them to add a graphics mode at a locked 30fps.
@RenanLK The lighting is very different, so it's hard to compare. I'd say character models in this are slightly better than Pragmata.
This is a brilliant game to add to the Switch 2 catalogue but, as a PS5 Pro owner, demanding graphical games like this, which I will likely never play handheld, get PS priority...and the prices usually drop faster. Plus 4K 60 FPS with ray tracing or 120 with it off....
If I didn't, this would be a day one buy for SW2.
I cannot wait! I’ve been debating whether or not to get the game for PS5, or Switch 2. Regardless, I am definitely be getting this day one, and look forward to playing it in a couple of days. The reviews have been sublime so far — sitting at a 90 on OpenCritic.
Hell fricken yea! Can’t wait to be scared out of my mind, send help!
Game runs well on Switch 2
Gameplay is good
Story is good
Yeah this game reviewed well alright. And the fact that is game runs really well on Switch 2 is impressive. This game will sell pretty well on Switch 2.
A mansion(ish)! Ink ribbons! Zombies! Corrupt corporations! Scientists! Sounds great, I am excited to......wait a minute, what is this?! No tank controls! Well I never! Zero out of ten, get this garbage outta here!!!
Do you think the performance hinders or ever takes you out of the experience?
push square You get a smooth 60 frames-per-second on PS5 Pro with ray-tracing enabled, or 120FPS if you opt to turn the feature off. Devoid of bugs and glitches, it’s an incredibly smooth experience with no technical drawbacks.they gave it a 8 because of the lame story..
Picking the resident evil bundle gen pack this weekend.
@Olliemar28
Which games would I benefit the most from playing before this?
I've played Resi 2 and 4 and watched playthroughs of 1 and 3.
Was thinking about picking up 7+8 in the bundle but good to get an idea on how important those games are to this.
@anoyonmus I certainly hope this game will sell well on Switch 2! If a great version of a great game that comes out at the same time as the other versions doesn't sell well, I don't know what will do...
@Moroboshi876 I honestly don’t think 99% of The switch 2 population give a monkeys about game cards tbh - it’s just the Internet yelling to itself
@Yydeckard If the Resident Evil Generation Pack and FF7 Intergrade GKC sales were anything to go by, seems no one cares about GKC much
Put the game on a card and I'd hype-buy it today.
Put it on a GKC and I'll play the long, cheap game.
Generation pack will arrive on friday. I cant wait
@the_beaver The Resident Evil Generation Pack is currently number 3 on the Eshop's best sellers. That means not only Requiem is selling well but RE7 and RE Village is selling well too!!!
Requiem standalone is at 11. But both were at numbers 2 and 3 respectively until Fallout 4 came out
@Tigerhoodman 'Find in page' > "experience"
Fallout 4 & a new resi. My 2 favourite franchises that aren't Mario or Zelda, releasing in the same week on Switch 2. Unbelievable!
The only thing that can top this is a new Mario or Zelda game.
"Survival horror combined with action gameplay results in perfect pacing"
So it's Resident Evil 6 but done well?
Great to see it runs so well on Switch 2. Resident Evil isn’t my thing but I really hope this version does well and Capcom are rewarded for bringing a big new game to a Nintendo platform day 1. It doesn’t happen often.
Meh, gkc, not buying.
@frakkinship Exactly my point. Yet smaller companies do it. Of course they charge us 10 additional [currency], but still.
I do think you're underplaying the performance struggles in Leon's sections, if other reviews are to go by. Hearing that it mostly runs around 40 fps. I think something a lot of these NL reviews lack is specificity for this kind of stuff. Still won't deter me from playing on Switch 2, but I think that should be called out more, because for some people that would be a deal breaker, and that's the kind of thing we ultimately want insight from in these reviews.
@fenlix nah, I think 6 was more like "action paired with more action" lol.
Even though I have a PS5 as well I'm going to go for the Switch 2 version, really want to see what this console can do when pushed to it's limits.
@Hwatt Resident Evil is back on the menu for Nintendo fans boys!!! We're back to the good old GameCube days!!! We eating good!
Probably gonna take me about 1000 hours to complete, because I'll be scared s***less to even walk around corners
Thanks for the review, will probably eventually get for the Xbox (no switch 2 yet for me). Looks awesome
Hope it sells well on Switch 2. Looks like they put a lot of effort into it and day one with other versions is great.
I’m eying up the generations pack to finally brave them but not for 80+ quid when you can get 7 and 8 on Steam together for about £10 and especially not for key cards. If it drops to £60 I’ll get it.
I was not planning to buy but here we are
I got the three
Nice MCR reference in the tag!
No thanks. A shame though, but I don't buy GKC.
Sounds excellent! This, 7 and Village in the Generations Pack will be my first Biohazard/R.E. games since the original trilogy and 4. Although my pre-purchase hype is deflated a bit, as these are all game key releases. Like, I don't even care that any potential Mercenaries mode would be DLC, because basically the whole game is DLC.
Capcom, why do you hate physical media so much??
@Tigerhoodman @Dang_69 I would say that you watch SwitchUp's video on this. He actually goes in-depth of the performance of the game.
https://www.youtube.com/watch?v=uU1p69O7o20
I would say based on the video, it seems Leon's section at the open ended area mentioned in the video is at around 45 FPS specifically while other sections are like 60 FPS to high 50 FPS. Keep in mind the game mostly does run at 60 FPS. It is a bit inconsistent but it is very much playable and it is also probable you may not notice it much. Overall, the game runs pretty well on the Switch 2
@larryisaman btw, the Generations bundle is only being sold until the end of March, then you can only buy the games individually afterward, so you might want to not wait on a sale and but the bullet on the Nintendo tax.
Looking forward to playing this eventually. First RE I haven't been able to play at launch since RE5 as I lack the required consoles.
@anoyonmus thanks - I will when I'm out of work. Just been sneaking reading reviews on my phone.
RE is a series that I wish I could get more into, but I'm generally terrible at resource management. I don't know what's OK to kill and what you have to leave alive (in order to not run out of ammo), so the idea of having to constantly restart from the beginning because I don't know the rules kind of deters me.
Leon from downtown- BANG! Happy to hear the S2 version is good.
That's great news... It's a little pricey for me at the moment. I have yet to buy a switch 2 game at over $90 CDN (taxes in this game is $107).
This game has me very interested as I really haven't played a full out RE game since RE4 (GCN and Wii/Switch) I'm awaiting the Remake versions of 2 and 4 eagerly. RE7 and 8, I'm in no rush to play.
I'm happy for people ready to buy this game now but I don't want to pay this much given my current situation...
Good news is that Capcom games go on sale often... I'll see you soon Leon/Grace.
RE Generation Pack purchase fully justified. This and Village just needs to have some issues ironed out via patches and everything will be golden.
@Smerd if they’re gonna announce DLC, better wait for the Gold Edition
@anoyonmus
yep... sounds like a plan
Great review, even more hyped for Friday now! New Resi on release day on Nintendo finally again - good times.
@Dang_69 Oh and one more thing. It seems only Leon's sections tend to be where the framerate gets a bit inconsistent (larger open areas and more enemies probably) but it is still good though. Grace's sections are pretty much nearly locked at 60 FPS.
@johnedwin Did you read the full review? Also are we still crying over 8/10 scores?
Have you guys ever considered putting a disclaimer on your front page that says "Switch 2 does not provide the most technically advanced versions of games."? That way your reviewers wouldn't need to write this in every review
I've got two questions though.
1 - Does it have motion controls?
2 - Is it possible to invert the Y axis for the camera in the settings while having the motion controls not inverted? Or are they strangely tied to one another like it was the case in the switch version of RER1 and 2?
@mlt it has motion aiming but no mouse
Alright getting the bundle because I havent played village, digital of course as it is my preferred way to purchase games. Since manuals are a thing of the past getting a case would just be more junk laying around. Also playing this on switch2 because I barely use my Playstation dont remember even the last time I turned it on unfortunately.
My Generations Pack will arrive tomorrow, a day earlier. 😜 Not sure if I can download and play it earlier.
Digital only, DL on the concole itself. That will get you your best performance on switch 2
"Give them all that they can drink, and it will never be enough."
Yes! Thanks for the great review. I'm very excited for this. It's awesome that we're getting this huge, modern game day and date with everyone else. I hope we all get out and support this on Switch 2! It seems like we will. I plan to grab that bundle.
I hate seeing the icon on my switch and I can't play it yet 😭
from what i read it is a 10-12 hour game is that true?
@Wexter
LETS GOOOOO
Not a genre for me but good to hear that this a solid release including performance for those looking to dive in. 👍🎮
Can’t wait to play. Already appears to be sold out locally, so the GKC’s may not be a deterrent.
I've managed to get the Generations Pack for £75 and can't wait to play this. I already own 7&8 on PS5 but having all 3 on Switch for that price is a no brainer. I may double dip on PS5 at some point but for now this is perfect.
I'm so excited for this game, I could scream! RER is my version of GTA VI.
Downloading this with the RE Generation pack.
So pleased to see this game getting such strong reviews; really excited to immerse myself in this game’s world and see some familiar characters unravel another shadowy conspiracy, once again.
Bring it on!!
Happy 30th Anniversary, Resident Evil!
@splinters Third parties prices have been dropping fast also on Switch 2. Street Fighter 6 had a 50% discount already.
Read like a 9.5. Excellent, glad to have this released in such good form on Switch 2. Bravo.
@Moroboshi876 the same thoughts! But come on Capcom, Cyberpunk fit on a full physical( around 100gb game), Indiana Jones too will release a full physical (130gb game) so there is really no excuse! I will never buy a key card and knowing that the game has only 29.2GB, that is far below 64 gb card that Cyberpunk used so they could use even cheaper 32gb cards that Switch 1 had! Capcom really screwed us over, because this is mega cheap from them! Lame Capcom, LAME! And no Mercenary? Does Capcom take examples from GameFreak, fragmenting content so they can sell more down the line? Mercenary Mode has been a stable that used to be included as a part of the main game! Now these devs don’t think how to offer us the best product possible anymore, but they look for ways how to get as much cash as possible from us! Well they get none from me unless its a full physical with mercenary mode included! Shame on them! I am really disappointed in Capcom!
@AJWolfTill Answering to “Can I play Requiem without the previous games’ knowledge, should play 7&8 first?” query:
Bear in mind I’m not some super knowledgeable RE lore-king! But I’ve played all of them since ‘98!
My two cents:
It really depends on if you want to play the entire series or are content with experiencing only some: TL;DR is that past the first two OG games, all RE games can be enjoyed without prior knowledge.
RE7 and RE8 are tied directly, Village is a direct sequel (rarely the case with Resi games!) and even then I’d say you could play Village (Re8) in a vacuum without having beaten RE7, however you’d get a more meaningful experience when played in tandem.
Requiem you can easily play without RE7 and Village.
Of course, if you’re really into lore and deep-dives, that will change your perspective.
The main reason you should play them is because they are all amazing games on their own terms.
As a gaming experience, Requiem is quite different than RE7 and Village, the latter two (especially RE7 with its eerie and claustrophobic environments) are slower-paced first person horror titles with hide-and-seek gameplay although Village picks the action up a notch, while Requiem is way more action-y, but without going full blown TPS like RE4 remake and to a less extent RE2R and RE3R.
I’d say if you want to start with Village, either play or watch a play through/recap of RE7 first.
For Requiem, you can go ahead and eventually come back later for RE7 and Village if you wanna play them (you should!).
@Znake @Moroboshi876 There are no 4/16/32GB carts for Switch 2, unlike Switch 1; until now there only was 64GB option, with a new and cheaper 16GB (?) option debuting this May with R-Type Dimensions 3.
64GB NS2 cart costs around $17 for the publisher, compared to a few bucks for GKC and cents for Blu-ray discs. Even R-Type despite using the new cheaper cart, will still cost 10 bucks more than other platforms.
Not excusing anything, let it be clear, just explaining the math. Furthermore we don’t know if Requiem could’ve been released, or not, on full cart due to reading-speeds: FF7 Intergrade, AC Shadows and SW Outlaws, to name a few, even going past their size in GB, couldn’t be on physical cart due to its vastly reduced reading speeds compared to internal storage or SD Express. Comparing to Cyberpunk is apple and oranges, not all games and engines are created equal. Nintendo could’ve avoided this with mandatory full installs for all game carts (like Sony does since PS4), but evidently decided it wasn’t the right solution (we can only speculate if the reason is the reduced memory storage compared to other consoles).
@Olliemar28
Hey there there's just a couple things I was wondering about. First how are the motion controls in general ?
And also and most importantly is it possible to have the Y axis inverted for the camera AND the motion controls NOT inverted at the same time ?
It wasn't the case for RER1 and 2 which made the motion controls pretty much unusable for inverted gamers. Has this issue been solved here?
I would buy this in a heartbeat if it shipped on a cartridge, but since we live in keycard hell, PC it is. Got it for $60 on fanatical.
@DashKappei so you aren’t excusing their approach, yet you spend the whole paragraph describing why they did it instead of the reasons why they shouldn’t.
Yes you are correct, there is no excuse! 1)Nintendo should have planned ahead with different types of cartridges!
2) if a small company can handle the cost of the cartridge that doesn’t even sell millions but they still release full physical, compared to Capcom that sells on multiple platforms, with multiple franchises and makes heavy loads more than small devs but decides not to do full physical-that’s called monetisation and focus on taking more of our money, not that its not possible. Capcom could easily do it.
3) don’t mention engines, we are not in the ps3 era. Nowadays all engines are designed to run on various hardware settings-moreso RE Engine so engine is not the issue this generation.
4) lets not dove into silly PR excuses that the cartridge isnnt fast enough. Cyberpunk is a great example because its a game that strains CPu and GPU more than Resident evil. Cyberpunk is an open world where that has far more NPC’s, structures, physics, action that can happen at the same time VS Resident- linear corridor style game that has slower NPC’s and you never experience so much processed data per second in RE. So Cyberpunk is significantly more demanding and it works fine from the cartridge-and RE cannot? That’s just a corporate excuse to shift attention from their greed. If we use common sense, the facts and truth are undeniable. So long story short, if Cyberpunk could do it, for Capcom it would have been FAR easier.
There is just no excuse for the KEY Cards, and if Nintendo wont change this, well me and most gamers I know who buy only physical will sell their Switches and start buying games on PS5 instead. If Nintendo and Capcom won’t find a way to be consumer friendly and jist focus on monetisation and profitability, people like us will just not give them any more money. Simple:)
@Znake I mean, I said I’m not excusing Capcom but that I would try to explain the possible reasons. It seems you just don’t want to hear them. I’ve said that in the case of Requiem the reason was either monetary or legit development constraints. The fact you keep bringing up Cyberpunk that runs off a completely different engine to other games, tells me you have zero actual knowledge about how important ease of development and porting from other platforms is, for NS2 to get the big games you all love, possibly date and day and at the same price than other consoles. I’m not going to engage point to point when it’s clear you know zilch about data streaming and how most modern engines and games relies on reading speeds/fast access that carts can’t provide (again, I’m talking in general, not Requiem’s case since I wouldn’t know, and you don’t either). We do know that without GKC, games like SW Outlaws or FF7 Remake trilogy literally wouldn’t have come to Switch 2. You just come off as not really looking to have an adult discussion based on facts. Already by point 1 it’s laughable, Nintendo should’ve created themselves new carts that goe way beyond what is actually POSSIBLE at this time? Also I hate to be the bearer of bad news, but there’s no need to wait: you can start already sell you NS2 and only buy PS5 games like you said… because Nintendo isn’t going to bunny-pop a new cart with sci-fi grade reading speeds into existence from their magic hat, lol
For most publishers, it simply comes down to cost and they don’t think it’s financially viable to charge 15$ more than on other platforms (or eat the cost themselves) versus the sales they’ll lose by going GKC, it is what it is and you can’t change reality.
@DashKappei is this an AI generated response? Because you cycle in your own arguments without really understanding what I said. Clearly you are the one who doesn’t understand current tech and game demands based on the type of game and CPU and GPU usage. I am a developer who also has had over 35years experience with gaming but based on your answer its pointless to continue. Don’t even bother responding LOL
If anyone interested DF have now done their switch 2 performance review.
Amazing
DLSS showing FSR how upscaling should be done. So glad Nintendo used Nivdia
More sharper and clean picture than series s
Fantastic version
@OldGamer999
Thanks Old Gamer! That just sealed the deal, IM DOUBLE DIPPIN’ (PC + SW2)
The fact that this has gyro controls elevated it for me. Maybe I’ll pick up a used keycard in a few months, beat it, and flip it. On cartridge it would’ve been a day one keeper.
@Znake I wish my uncle too worked at Nintendo
@DashKappei what a childish response:/ its funny how you claim you don’t excuse Capcom, but spend ages just cycling in your own defenses. Not once did you reflect what was said, not once did you try to understand. I don’t know how old you are, and I don’t mean to insult, but younger people have ego and argue for the sake of winning, older people know how to listen. You didn’t seem to listen at all, sorry:( You also should read between the lines. Sacrificing would need to be done but nobody could argue that it would be impossible. It could still go through the partial download which you yourself said-why didn’t they do this then? It runs at a low 640p or whatever resolution and upscales, and yes maybe they could lock just 50fps instead of targeting 60 which still is too high. And who knows the truth how fast the cartridges really are? Nobody tested it and just relies on corporate excuses. So who knows if they really are slow or if that is just an excuse so Capcom saves on physical media. Nintendo, if massproduced in millions could definitely drop the price below 15usd. Maybe 10bucks. And why not then? So we still could have 3options 1) slower cartridge with mandatory installation from the media itself 2) more expensive game with faster cartridge 3) lowering down the framerate to 40/50 so it could run within the speeds they claim.
Yes yes, Capcom always brags about their new engine, but its also extremely scalable and seeing the gameplay-corridor type game for the most part, there should be ways. My point is, people shouldn’t trust all information forced up our throats, because companies focus on profitability first not making players happy first. That’s why we get unfinished products on release days with day 1 patches so they save money on proper game testing and force more costs onto us, and so on. Not everything said to us is necessarily the truth, but a convenient manipulation.
To finish, I would rather pay more for full physical, and who doesn’t want, can just download it right? But Key Cards? That’s a confusing manipulation to people who don’t check properly and think its physical, and then they are lazy to return it and just painfully accept it. This is not transparent communication-not everyone watches directs. I don’t care, if they wont release physical I wont buy it. Whoever else, make your choices with your purchases.
Man oh man I need to play this. Scream 7 and Resident Evil in one weekend in February? Spooky Season has arrived early!
@Hwatt
Just downloading RE9 now on switch 2
I wonder what that day 1 patch is gonna be for...
@Olliemar28 just a thought - on the overview part of your review page, could you add if a game comes on a cart, key card, code in box and/or digital? Would be useful! Many thanks
@DashKappei Thanks for your explanation about key cards. Yes, the price difference is "key". In my country, Cyberpunk on data card officially is $120. Star Wars Outlaws on key card is $90. I think in the USA the price difference is typically $10 or $20. Due to the policy of aligned pricing for major published games, releasing on key card also means the eshop price is cheaper. Yep, Cyberpunk and Outlaws are respectively the same $120 and $90 price in the eshop even though there's no card involved. Prices are standard to protect retailers otherwise physical sales would collapse. Example is an indie like Hades 2. $70 physical or $45 eshop? Yep, I know where I'll be buying. Imagine if games like RE or Mario Kart World had such a price disparity.
An often ignored benefit of key cards is that games have a much longer development time before launch. On a data card, games must be finished months in advance for production and shipping. On key card, it can be the day before release. Outlaws notoriously played poorly at a preview event about a month before release. Then it was all fixed.
Key cards are a tricky situation and obviously a pain for many of us. Hopefully, in time, they get cheaper or smaller ones are available.
I guess I should comment about RE Requiem! I've never played an RE game before, and am curious to experience the hype. I'll hope for a demo before buying any game. It reviews so well.
I'm just amazed this got a same day release as the 'big boy' consoles and doesn't seem to have suffered too much by comparison. Shows that the Switch 2 can do pretty cool things when devs put their mind to it, as also evidenced by games like Cyberpunk, FF7R and Star Wars Outlaws. I'll happily take a minor tradeoff against visuals and frame rate for handheld play, but these games are showing a happy medium between the two.
@HalBailman no problem mate, I’m glad you’ve found it useful
Nice review. But please stop calling it "Rezzy"
Oh good... more crafting. I really want to enjoy this game but I really, really hate the time sink and "work" feeling of crafting. Decisions to be made.. Sigh.
Nintendo need to arrange 128gb gamecards fast. Games need to stay available in the future, when someone manage to get the game and a sw2 console but can't download the game itself.
128gb or better 160gb would cover nextgen physical releases for 8 years ahead.
There must be something why nintendo does not want this. Digital sales?
I'm addicted! This is one of the best games I've ever played. No matter what system you own, BUY THIS GAME!
@PALversusNTSC The price. A 64 GB costs $16 to manufacture, so imagine what a 160 GB card would cost. Add in manufacturing costs, splitting with the store, etc., and games would have to be $100 per game just to have $2 a profit per copy sold.
@Znake You've had reasonable explanations from Dash but it's clear you don't want to listen to reason from others here who disagree with you or from actual developers. It's also clear that some of what you've proposed is either unachievable or impractical from a production and development standpoint.
Edit: Gosh - notice you've mentioned you're a developer of 35 years experience. So, it's even more bizarre that you completely reject what other developers have said about game key cards and dismissed them as corporate lies.
A big win for the RE Engine
It sounds like the RE equivalent of DQXI.
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