There’s a moment during Resident Evil Requiem — actually, no, several moments — in which I laid the controller on my lap and just stared at the screen in awe. Over the last decade, the series has reclaimed its throne as the king of the survival horror genre, but Requiem pushes the quality bar higher than ever, presenting an experience that is equal parts fresh and nostalgic. For long-time fans who cut their teeth on the original ‘Raccoon City’ trilogy, this is a love letter that celebrates RE’s origins; one that will have you grinning from ear to ear until the credits roll.

Requiem stars two playable protagonists: FBI agent and ‘scaredy-cat’ (Capcom’s words) Grace Ashcroft and series veteran Leon Kennedy, who’s still busy serving the Division of Security Operations. Together (well, mostly separately), they work to uncover a bunch of mysteries linked to the Umbrella Corporation, with newcomer and excellent antagonist Victor Gideon driving the narrative.
And make no mistake, Requiem’s narrative is utter nonsense in the best way. The way it rewrites a lot of the series’ backstory may drive a few die-hard fans 'round the bend, but I loved every second. RE7 and Village, as good as they are (particularly the former), were so tangentially connected to the wider narrative that they could have been named something completely different. Requiem is easily the most lore-heavy entry since RE5, one that goes back to corrupt corporations and deranged scientists while laying foundations for future games.
However bonkers the story is, it’s exceptionally well-told, with some wonderful voiceover work from Nick Apostolides as Leon, Angela Sant-Albano as Grace, and Antony Byrne as Gideon. Similarly, the music is consistently excellent, from the subtle, calming Save Room theme to the frantic numbers in the action sequences.

The story bounces between Grace and Leon from start to finish, with key narrative beats signalling a character switch. That said, the first half largely belongs to Grace, with Leon concentrated primarily in the latter half. Grace’s gameplay is the quintessential survival horror experience, focusing on limited inventory space, scarce ammo, and brutal, relentless enemies.
I played on ‘Standard (Classic)’ difficulty, which brings back ink ribbons for Grace’s sections, an additional, limited-number item that you’ll need to save your progress. Naturally, being able to put the Switch 2 in sleep mode without losing progress does nullify the need for ink ribbons somewhat, but they do still offer severe consequences if you die, so their inclusion absolutely forces you to be more cautious.
Crafting also returns, and here it’s tied entirely to the collection of blood samples found throughout the environment or from your fallen foes. By holding ‘A’ next to samples, Grace can use a dedicated item to extract the blood, with larger enemies providing a greater supply. By combining this with herbs and bits of scrap, you can create all sorts of useful items like med injectors, ammunition, steroids, and more.

And yes, empty ink ribbon tins can also be found in the environment, so you can craft full ink ribbons too; definitely handy if you find yourself in need of one.
By having enemies provide essential blood samples, Requiem encourages you to kill them if you want to craft certain items. Like all great survival horrors, however, there are downsides to this. If you leave your fallen enemies lying on the ground too long, they’ll morph into Blister Heads (a clear nod to REmake’s Crimson Head zombies), which are generally much faster and more aggressive than their standard counterparts.
You can mitigate this by using craftable Hemolytic Injectors to make their bodies explode, or if you’re feeling particularly brave, you can sneak up on a zombie and use the injector instantly while they’re up and about. Again, though, it’s yet another item you’ll want to keep handy whenever possible, taking up a precious slot in your already-limited inventory.

The balance is simply fantastic and it makes for the purest survival horror experience since RE7. But of course, that’s just one half of the story.
Leon’s sections are a more direct evolution of the action-horror seen in RE4. Ammunition is much more plentiful, while the inventory system is a spin on the ‘attaché case’ approach seen in RE4 and Village, meaning you’ve instantly got a lot more space to play with.
Enemies are also more plentiful, with the game often putting you in situations in which you're forced to fight off waves of zombies. Roundhouse kicks are back, of course, and Leon can make use of various melee weapons, picking up spears and hurling them at distant foes, or turning the tables with his very own chainsaw. It’s about time he got to wield one of those things, right?

In addition to one-time melee weapons, Leon has a dedicated hatchet that you keep sharp by pressing ‘L’ and ‘Y’ together. It functions just like the defensive knives in RE4, meaning you can either use the hatchet directly against enemies at close range, or keep attacks at bay, with context-sensitive button prompts popping up to save your skin at the last second. It’s a great addition, and being able to sharpen it on the fly means you’re not limited to restoring its functionality at in-game shops.
The shops are indeed back, though. There’s no swashbuckling merchant in Requiem, but instead you’ll come across dedicated crates with a multitude of new weapons, armour, and recovery items. Currency isn’t located in the environment, but rather accrued automatically by killing enemies. Leon’s sections really encourage you to be as aggressive as possible, and you’ll find you have credits in the tens of thousands in no time at all, letting you boost your arsenal very quickly.
Much like Grace, Leon can also craft essential items, but given the swift nature of the gameplay, this isn’t tied to the collection of blood. Instead, you head into the crafting menu and combine the ingredients you wish to use. Simple.

There were moments during Leon’s sections in which the action gets dangerously close to the frantic gameplay seen in RE6 – thankfully, however, it never quite reaches the same heights (or lows, if you like). Whenever things get a little too over-the-top, Capcom wisely pulls back to keep everything grounded.
All told, by combining Grace’s survival horror gameplay with Leon’s more action-focused affair, the pacing is pitch-perfect. I simply never felt bored, and with a sprinkling of nostalgic easter eggs throughout the latter half (which no, I won’t spoil here), it made for one of the most exhilarating entries in series history.
There’s plenty of replay value, too. I won't go through exactly what's unlocked upon completion (which, for the record, took me just under 12 hours), but needless to say you'll have plenty of extra goodies to play around with to incentivise multiple campaign runs.

You can also play around with the camera on subsequent playthroughs (or your first, if you wish). Requiem recommends playing Grace’s sections in first-person and Leon’s in third — which I did on my first runthrough — but you can switch these around however you like for some interesting results. Sadly, there’s no Mercenaries Mode here, which seems ridiculous given the fast, addictive nature of Leon’s sections, but I suspect this might be added as DLC.
On Switch 2, Requiem mostly runs very well. Visually, it often looks incredible, with the environments in particular being a true standout thanks to excellent lighting and shadow effects. Things falter slightly with characters and items: hair often looks a little dodgy, while items picked up or examined will display some off-putting aliasing around the edges. These are cutbacks that I didn’t really notice with RE7 and Village, and it’s perhaps an indication of the advancements made with the RE Engine for Requiem.
Similarly, though frame rate is often gunning for a slick 60fps, there are moments in which it will become quite inconsistent when there’s a lot going on – usually during specific scenarios in which fire is heavily present in the environment. In my experience, this tends to be more noticeable during handheld play, but even then, I wouldn’t say it occurs enough to dampen the experience.

Ultimately, the Switch 2 can't provide the most technically advanced version of Requiem, but the fact that Capcom got it running as well as it does is commendable.
Conclusion
Resident Evil Requiem sets a new benchmark for a series that has been pretty consistently great for the last decade or so. By combining classic survival horror with the more action-focused gameplay of RE4, the result is an experience paced to perfection. Add in a lore-heavy narrative and copious easter eggs, and you've got what might be the ultimate expression of Resident Evil.
There are a few minor visual hiccups along with some inconsistency in frame rate during busier moments, but the fact that we've got a brand-new flagship RE game running well on Switch 2 should be celebrated. The lack of a Mercenaries Mode feels like a missed opportunity, but I've got my fingers crossed that it eventually shows up.





Comments 50
Boom
HEADSHOT !
Excellent! I can't wait for my copy and controller to arrive!
Well, that's a definite day-one for me, then. Friday can't come soon enough!
(I mean, it usually can't anyway, but now for this reason as well...)
Hell yes! My weekend plans are here
I am vibrating with excitement waiting for my steelbook preorder to arrive.
This 'blood' you mention in the tagline?
I thought that it was a game key card because it couldn't fit in a 64GB cartridge. It's 27 GB. Would've sold so much that they could have done it properly. No excuses.
2 MORE DAAAAAAAYS!
Friday can’t come soon enough
Got it already downloaded on my Pro and can't wait to play it. Glad its made Switch 2 day 1 and seems to be a good port.
Glad to see it's getting good reviews so far. I'm picking it up on another platform but this is good for Switch 2 only owners.
What’re you buyin’?
This
Thanks for the review, glad to hear the game itself is so good and that it overall runs pretty well even on Switch 2 for those interested in it (potentially me included, but after all I'd say it's better if I play it safe and give Resident Evil a try by playing 4 first and foremost and also considering that I already have it) - fingers crossed Mercenaries Mode gets added as DLC!
I will read the review properly after work, but delighted to see it score so well.
So incredibly excited
Can’t believe I decided to dip my toes into this franchise last October by trying RE4 which got a ball rolling and now here we are, I pre ordered the NS2 triple pack!
@Moroboshi876 I typically don't care about game key cards, but I did not know the game is less than a 64gb cartridge. Capcom is large enough to pay for that for a legitimate physical edition on Switch 2.
Pushsquare were less favourable (what with their more powerful console to boot) and gave an 8/10.
I’m so excited for the generation pack to land on my doorstep this weekend… hours upon hours of awesome action horror!
I'm happy this lives up to the series pedigree. Generally speaking, RE has great games.
Awesome! Cheers to Capcom for bringing this game to Switch 2 in such a solid build.
@matt_eff Well I'd say grab a glass, because there's going to be a flood.
Great to hear that it's so good can't wait for my copy to arrive ☺️
Sounds great. Gonna skip this one though unless it comes to PSVR2. 😑 Its the only way to play RE for me now. Hope everyone enjoys though!
Those screenshots look amazing! I didn’t expect it to look this good on Switch 2.
@Olliemar28 How would you compare the overall image quality to Pragmata demo?
Amazing that they still pump these out. What's this, number 12 or so? Guess its not as bad as them slopping out three Silent Hill games back to back.
I sure miss when every new game coming out had the potential to become its own franchise..now...its a corporate loop of more of the same stuff and see how many sequels they can make.
@lyle_catcliffe As a fan of the series since the very first entry, I think I'd score most of them an 8/10, haha. All fun in their own ways, but the blemishes and problems are part of what make them so interesting (for my money, I'd probably only score RE4, the RE2Make, and the RE4Make a 10/10)! In any case, it seems that my fears that this could be a repeat of RE6's misguided kitchen sink approach were unfounded. Can't wait to dig in on Friday night!!
Thanks to that one dev whose name I forget (they had an article about it here) I'm less bummed about certain keycards now. Yeah it sucks that the carts are slower than the SSDs and that's fair reason why they might need to use a keycard. I don't like it but Nintendo is at least trying to keep physical stuff going when the other 2 are trying hard to get rid of it.
I can at least understand RE9 being on keycard, it might need faster read/write times than a cartridge can allow. But things like NBA 2k26? No, there hasn't been a huge change in that game or engine in years, it should be able to fit on a cartridge. Optimize it better and quit trying to get kids to gamble.
@Olliemar28 What's about Raid Mode like in REV games?
This is awesome! I was a little on the fence, now it is go-time. I guess with Monster Hunter Stories 3, Capcom will make some money with me Still have to wait if Pragmata will interest me. Also Pokemon Pokopia is pre-ordered. Here we go
I was originally gonna get this for PS5 but having Resident Evil return to Nintendo got me more excited to play it in Switch 2. Glad to hear it runs well and looks great
@Moroboshi876 I at least would have bought it for Switch 2 if it had come on the cart.
Got it on Steam instead
Yesss I was hoping the game and the port wouldn't dissapoint. I´m so glad it's a great experience!
Can't wait for the Generations Pack to arrive!
Yes, yes, and more YES! Glad I pre-ordered on PC and it sounds like a double dip in the future on Switch 2 isn't a bad idea!
I'd love for them to add a graphics mode at a locked 30fps.
@RenanLK The lighting is very different, so it's hard to compare. I'd say character models in this are slightly better than Pragmata.
This is a brilliant game to add to the Switch 2 catalogue but, as a PS5 Pro owner, demanding graphical games like this, which I will likely never play handheld, get PS priority...and the prices usually drop faster. Plus 4K 60 FPS with ray tracing or 120 with it off....
If I didn't, this would be a day one buy for SW2.
I cannot wait! I’ve been debating whether or not to get the game for PS5, or Switch 2. Regardless, I am definitely be getting this day one, and look forward to playing it in a couple of days. The reviews have been sublime so far — sitting at a 90 on OpenCritic.
Hell fricken yea! Can’t wait to be scared out of my mind, send help!
Game runs well on Switch 2
Gameplay is good
Story is good
Yeah this game reviewed well alright. And the fact that is game runs really well on Switch 2 is impressive. This game will sell pretty well on Switch 2.
A mansion(ish)! Ink ribbons! Zombies! Corrupt corporations! Scientists! Sounds great, I am excited to......wait a minute, what is this?! No tank controls! Well I never! Zero out of ten, get this garbage outta here!!!
Do you think the performance hinders or ever takes you out of the experience?
push square You get a smooth 60 frames-per-second on PS5 Pro with ray-tracing enabled, or 120FPS if you opt to turn the feature off. Devoid of bugs and glitches, it’s an incredibly smooth experience with no technical drawbacks.they gave it a 8 because of the lame story..
Picking the resident evil bundle gen pack this weekend.
@Olliemar28
Which games would I benefit the most from playing before this?
I've played Resi 2 and 4 and watched playthroughs of 1 and 3.
Was thinking about picking up 7+8 in the bundle but good to get an idea on how important those games are to this.
@anoyonmus I certainly hope this game will sell well on Switch 2! If a great version of a great game that comes out at the same time as the other versions doesn't sell well, I don't know what will do...
@Moroboshi876 I honestly don’t think 99% of The switch 2 population give a monkeys about game cards tbh - it’s just the Internet yelling to itself
@Yydeckard If the Resident Evil Generation Pack and FF7 Intergrade GKC sales were anything to go by, seems no one cares about GKC much
Put the game on a card and I'd hype-buy it today.
Put it on a GKC and I'll play the long, cheap game.
Generation pack will arrive on friday. I cant wait
@the_beaver The Resident Evil Generation Pack is currently number 3 on the Eshop's best sellers. That means not only Requiem is selling well but RE7 and RE Village is selling well too!!!
Requiem standalone is at 11. But both were at numbers 2 and 3 respectively until Fallout 4 came out
@Tigerhoodman 'Find in page' > "experience"
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