Comments 976

Re: Rumour: Nintendo May Be Looking To Add SNES Mouse Support To Switch Online

nukatha

I'll shill for Hyperkin's laser mouse for SNES.
That's a really nice device, much better than the original trackball mouse from the 90s. It makes Mario Paint feel much better.
Too bad the chances of an official USB-to-SNES adapter is zero percent.

It also works great in Civilization and Wolfenstein 3D, really making me wish it worked on SNES Doom and Sim City

Re: Animal Crossing: Pocket Camp To End Online Service In November

nukatha

The fact that the game will remain playable and that only updates are stopping is an excellent choice on Nintendo's part, and although I'm not a Pocket Camp player, it gives me hope that Mario Kart Tour and Fire Emblem Heroes will also remain playable in some form whenever all updates for them cease.

Re: Masahiro Sakurai Has Already Toured Nintendo's Museum

nukatha

@GarlicGuzzler
You can read about the system yourself at https://museum.nintendo.com/en/guide/service/index.html#exhibition
but here's the summary:
With admission you get 10 coins. The coin cost of each game has not been announced.
At the time of opening there will be 8 activities.
Shigureden SP (I think that's the floor screen game)
Zapper & Super Scope SP (shown off in the direct)
Ultra Machine SP (The pitching machine game)
Ultra Hand SP (Grab things with an ultra hand and score points in a skill game)
Love Tester SP (2-player experience of some kind)
Nintendo Classics (literally just playing games on NSO, why would you pick this one?)
Big Controller (play a game with a comically oversized controller)

So, as long as you don't play NSO games there, there are only 7 activities 'worth' doing. Hopefully no more than three of them cost 2 coins.

Re: Nintendo Museum Tickets Will Feature Your Mii

nukatha

I incredibly glad that Miis are not forgotten.
And I love that you get a custom souvenir, kind of like the unique 6-brick combination from visiting the LEGO House (a fundamentally similar corporate museum by a different toy company).

Re: Feature: Here’s How Trading Card Companies Could Stop CT Scanning In The Future

nukatha

@HeadPirate
That's a lot of words, but random packs are a scummy business practice, and nothing you said even attempts to claim otherwise.
Fantasy Flight, White Wizard, Rio Grande, Plaid Hat, and numerous other card game publishers put out excellent card games (many with constructed deck formats like Pokémon, Magic, and Yu-Gi-Oh) that are financially viable, but where you know the contents of each pack you buy before opening it.
Konami, TPCI, and WotC choose this because they know Skinner boxes are addictive.

Re: Feature: 25 Things You Might Have Missed In The Zelda: Echoes Of Wisdom Reveal Trailer

nukatha

Bonus fact noticed by Sungrand Studios on YouTube (the Silver Falls developer):
Zelda and Tri have simple circular shadows beneath them. All other objects appear to have dynamic shadows.

Bonus fact from me: Echoes of Wisdom's main theme appears to heavily feature the musical interval known as the "Tritone", which is probably used because of the "Tri" motif used in Zelda games generally, but specifically the new fairy and magic rod of this game.

Re: Talking Point: amiibo Were First Revealed 10 Years Ago Today, And We Still Want More

nukatha

@Lofoten
The "Lack of the elephant in the room".

Nintendo is super weird about amiibo functionality.
With TotK almost every unique Zelda amiibo at the very least grants a special paraglider fabric mot available elsewhere, along with a drop table of gear relevant to said figure.
Then we had Skyward Sword HD, where ONLY SS Zelda does anything, even though SS Link has his own figure.
Contrast this with TPHD, where Link, Zelda, Ganondorf, and Wolf Link each do different things, and even LAHD where you need a whole collection of Zelda amiibo to unlock all of the Dungeon Builder tiles.

Now consider Metroid Dread: The pair of Dread amiibo grant one missile expansion and one energy tank. The rest of the set refills energy or missiles. This at least doesn't lock you out of content like Samus Returns (with an entire difficulty mode locked out), but why couldn't the amiibo have, say, unlocked some concept art early?
Or look at Kirby Planet Robobot. That game is compatible with nearly every amiibo that existed at the time, and each one grants Kirby a copy ability relevant to the character scanned. That's adorable, and not game-breaking.
Star Allies and Forgotten Land just offer consumable resources. What's the point?
Heck, Warioware Gold's wario-drawn art was silly and hilarious. But the two Switch Warioware titles don't do that at all. Why not? It was a perfect little bonus that didn't ruin the experience for players without amiibo.
And don't get me started on how Mario Maker 2 doesn't have amiibo costumes. What the heck?