
As part of this year's QuakeCon celebrations, physical distributor Limited Run Games has surprised Doom fans with a new "definitive" experience for Super Nintendo.
It's releasing a "new" and "improved" version of the SNES cartridge, including all four Doom episodes (including Thy Flesh Consumed), circle-strafe, performance improvements, rumble support "via an all-new controller" and more.
There's even a custom chip inside which replicates the performance of the Super FX chip:
There'll be two versions available - the Standard Edition and Collector's Edition. The Collector's Edition comes with some extra goodies and is limited to 666 copies. Both of these physical releases will arrive in 2025 and more details will be revealed in the future. Here's a look at both:
DOOM - Standard Edition (SNES)

The new. The improved. The DEFINITIVE DOOM SNES experience!
All 4 DOOM episodes, including Thy Flesh Consumed, Added circle-strafe, Performance improvements, Monster respawning on Nightmare difficulty, Level codes, Rumble support via an all-new controller!
DOOM SNES - Collector's Edition (SNES)

We're bringing the heat with an all-new physical release of DOOM SNES, plus a delightfully devilish Collector's Edition, of which only 666 will be made. Releases in 2025. Stay tuned for more info.
At QuakeCon this year, id Software also revealed newly enhanced versions of Doom and Doom II (available now) as well as a new Doom Anthology collection.
Would you be interested in this new version of Doom for SNES? Let us know in the comments.
Comments 66
Removed - inappropriate
The most random release ever. But yeah SNES DOOM was quite bad if you were used to the PC version. Curious about this one.
@Lightsiyd
Don't you mean Sega 32X and GBA?
The 32X got shafted with a horrible soundtrack.
Let’s see the controller.
This is probably the most ambitious thing LRG has ever done.
Huge respect to them for polishing a rough diamond in the first place.
I don't have official hardware, so looking forward to seeing the eventual ROM rip someone provides 😅
This looks pretty cool. I broke my red cart years ago. I might get this.
I hated Doom for so long because of the terrible original SNES port that my brother was always playing.
By improved performance I guess they found a way to make it run at smooth 30fps. Also it'll come with 14 new levels, that's something interesting. I was hoping maybe they add online death match as well like when it was available via XBand but I guess that's too much to ask for.
Getting it. No questions asked
I have the SNES version of Doom, and it really isn't that good. Ehhhh, this seems cool but ugh, fk LRG. 😣
I’m quite keen, but why the US shaped cart? It won’t fit in Japanese or PAL region consoles.
I have the SNES PAL release, but I am interested in this however I do not have a US console
This is really nice! Sad that the cart is not red. The first time I completed the game was on SNES many years ago.
Just when I though LRG couldn’t be any more useless, they announce an improved version of the worst Doom port and call it “definitive”.
Okay... cool?
If they ever re-release the GBA games, I don't think I could resist though (new copies are prohibitively expensive). I don't like the fact that they can't use the official console borders/logos for legacy hardware either. I'd rather they just leave it out entirely rather than fashioning the original logos with "Limited Run Games" in their place.
@GammaPhonic : Did you not see their "definitive edition" release of Plumbers Don't Wear Ties? Now that's about as useless as it gets.
I've already bought a collection set by LRG. No need for anymore. And ID releasing an anthology is also equally useless to me as I've got all versions already and slight tweaks don't appeal or justify the new outlay!
I saw this and thought, wow they are flogging old rope. They already released the trilogy on a cart. Now this? Meh
If you know about the state of the commercial release of DOOM on the SNES, as well as how the full source code was recently released, then you'll be aware of how significant and cool this actually is.
If this release actually features full motion video, that means they're packing some special hardware, presumably a rather large ROM chip for holding video data for streaming to an FPGA chip handling MSU-1 co-processor tasks.
@BulkSlash They’re an American company, so it kinda makes perfect sense.
Would be nice to have regional variants though if you’re into this sort of thing.
Ah, this is a very cool development that they're actually improving it there.
I'd like to know what frame rate it now runs at and also see this new controller.
I'd honestly like to see this happen with a whole bunch of SNES games, where they re-release them with the likes of FastROM to make them run optimally if they lacked that before (which is a whole lot of SNES games), with added tweaks and QoL features that clean up any little issues, and so on.
Again, very cool, and I'd like to see a lot more of this kind of thing.
@Ace-Lucario There's is absolutely a market for this. Did you see how many SNES Classic Mini systems sold in recent times, the number is 5.28 million units, so there's definitely a lot of SNES fans still interested in anything related to that system.
I personally want to see a whole load of original SNES games get improved re-releases like this.
Imagine a physical re-release of Gradius III but now with FastROM and pretty much all the slowdown gone. Same with Contra III and Ghouls 'n' Ghosts, etc. And if they also have little QoL improvements too, like the ability to cycle through weapons in Ghouls 'n' Ghosts and so on as seen in a recent ROM hack, that would be great. Or how about the Mortal Kombat Nitro version that adds all the blood and gore back in, speeds up the controls and removes any input lag, etc.
It could be awesome if this happened for a bunch of classic SNES games seeing improved physical re-releases like that imo
And maybe one day RARE will physically release that 99% finished Killer Instinct 2 for SNES as well, now 100% finished and maybe even improved in some ways on what they'd already managed too.
PS. I have no doubt they will sell every single one of those 666 Doom SNES Collector's Edition games.
Didn't expect this, pretty cool and I'm happy for those interested in it (personally I'll just eventually get DOOM on Switch)!
Burying the lead here.
Are they saying there's a new SNES controller with a rumble feature that works on my original deck? Could it have firmware that allows it to rumble with other games that weren't made for it by looking for certain code?
@nukatha It got a mod to fix the issues. Doom II on the GBA was good at least.
But Doom on the SNES is not that good despite the technical abilities behind.
PSX Doom was where it was at.
now they just need to get the hand numbering down and they'll rake in those fool dollars. Also that collectors edition cart is hideous. Their stuff always looks very bootleggy. Maybe if Doom wasn't already definitively playable on every platform ever this would be cool. The only noteworthy part of SNES Doom is the soundtrack.
@G_and_Thomas
It makes me wonder whether the custom SuperFX chip Limited Run is using here will play better.
A new powerful Chip? Would like to test it out, but i want a PAL Version
@EVIL-C
Never had the SNES copy but do have the 3DO copy. ... Not a lot better.
This is pretty cool. I'm interested to see how it looks/runs.
@GammaPhonic Next thing you know, they'll be making a definitive version of the 3D0 version.
What, no red cart??
my body is ready
Okay, this is cool as heck, and I don't even have a Super Nintendo to play it with. But if you're getting the collector's edition partially because you want the poster, I wouldn't bother. There are so many places that know how to ship their posters rolled up in a tube, and Limited Run Games is not one of them.
I'd be interested to know what exactly the performance enhancements are. Og SNES Doom reduced the playing window down to the size of a postage stamp and ran at about 15fps. If they've found a way to increase the screen size and get a higher frame rate, then this would be a cool thing to have to play on original hardware.
@PessitheMystic
Retrobit and others also do both
@Apogee90
More FPS, as the Chip has more Power.
Some did overclock the FX Chip and also did get more Performance.
Will be interesting too see how much they can get out of it.
I guess they didn't change the Resolution, but it isn't as small, there are worse Ports out there.
I still have my old SNES laying around and the original copy of Doom that had that bright red cartridge. I might pick this up but I wonder how much better this port is.
Although I am not personally interested in the SNES version of the game I think it is really cool that they are putting out a new cartridge for it in 2024.
@Apogee90 SNES Doom was low-res but it filled the screen. It was the 32X and 3DO versions that reduced the window size.
SNES Doom was both a technical marvel and a noticeable downgrade from even a 486 with low RAM. I'll be interested in seeing how this runs, but I'm way more interested in the recent updates DOOM + DOOM II got on both Switch and Steam Deck.
I'm a huge fan of the Super Nintendo version of Doom! As someone who didn't have a PC back then, this was the only way I could play the game and see what all the fuss was about, so to speak.
I'm excited about this re-release, but I have to see some gameplay footage first. How will they be "improving" it, besides the bullet points listed? Now that is has additional levels, are they changing the existing level layouts, as well? The OG SNES game had some altered maps as well as different means of accessing hidden levels versus the PC original. I wonder if they'll be resetting the maps to be on-par with the PC game?
I am disappointed by no mention of multiplayer. The SNES version had X-Band support for two-player deathmatch. It would have really been something if they developed a workaround, like a SNES link cable similar to what was available on the PS1. SNES Doom, with multiplayer deathmatch and / or co-op? A guy can dream, right??
LRG still owes me a PC copy of Maniac Mansion that I pre-ordered 18 months ago. I've pretty much sworn them off since. But if this looks like it's coming together to be something great, they might just get my business. For just the standard version, though
@notreallyhere Limited Run Games usually takes a year to ship my orders. By the time the games come, I forgot I even ordered them.
I bloody love SNES Doom. It was the only way I could play it back in the day and I didn’t care/know how bad it ran. It was Doom and I could play it. I played it to death too.
I see Randy Linden is involved with it, he’s the wizard that did the original so I have high (but realistic) hopes for this. Will be keeping an eye on it that’s for sure.
I kinda wish the cartridge said Microsoft on it somewhere for the irony of their making an SNES game. This studio's overachieving hopefully compensates for other MS studios' underachieving.
I’m glad they mentioned that the cartridge is supposed to be “gun-metal” because on my monitor it looks shiny powderpuff blue. Maybe it’s more gunmetally in person?
I'm quite curious to see how it's running, the performance of the original SNES DOOM was pretty terrible so speed improvements is really what the game needed more than anything.
Unfortunately there's not a lot of people who still has a working SNES at home these days.
I don't understand why people are still saying SNES Doom is a good port when in 2024 you'd rather play on your phone.
I mean being "technically impressive for its time" does not mean anything when I'm playing it today in 2024.
Here's a video of it in action, huge improvement. Obviously we can't quite tell how the rumble is but from the reaction of the person trying it seems to be very good.
https://www.youtube.com/watch?v=0oEUF1Py5-4
@DaniPooo @FX29 @Apogee90 @iconmaster @RupeeClock @RetroGames @nukatha @G_and_Thomas
@DaniPooo Yeah but that could be said about any old school retro console. It's likely most of the people who buy this are the ones that either still had their Super NES or buy it to play on the Analogue Super Nt.
@gingerbeardman Hopefully the final version looks better, performance is running faster but the lava still looks plain compare to how they look on the GBA version.
@LadyCharlie Not sure how emulatable that is. Whatever this SuperFX-like aftermarket chip inside is.
@RetroGames If you want to play Super Ghouls 'n Ghosts without the slowdown, you can play Capcom Classic Collection Vol. 1 on the PS2/Xbox (alternatively, I heard that compilation was a port of the Capcom Generations series released on PS1 in Japan and Europe).
I don't think the game was necessarily more playable without the slowdown, just made the patterns different to learn.
@G_and_Thomas I think when people say "good port" is meant as in "good for what the developers had to work with".
I have heard different things about the Game Boy port of Street Fighter II. It obviously wasn't going to replace playing other versions of the game, but I hear that, for people who just HAD to play Street Fighter II on a Game Boy, some say it was about as good as what could have been expected of the hardware.
@KingMike I'm on a Nintendo site in an article about games for SNES and I want to play it on SNES, hence my comment.
Shouldn't this article be on the SNES section of Time Extension by the way?
It's kinda the epitome of "Time Extension" right now imo.
@sword_9mm Considering Rebecca Heineman was only given 10 weeks to port the entire game by herself, the result is remarkable, albiet still awful to play, sadly. 😅 At least the 3DO version had good music. 🎶
@LadyCharlie not much point in emulating it though, as at that point, you might as well just play the superior DOS version. You should be able to play it in browser on archive.org . Playing it on an actual SNES is the whole point of this version. By the way, it's using a custom chip, so most likely no emulators will be able to run it without a patch.
Removed - inappropriate
@RPGreg2600 I just looked up who the programmer of Doom 3DO was, and that was the name I found. That's where my knowledge of this subject ends.
@EVIL-C That is a short time.
Though it's crazy to hear that supposedly ID had to program the SNES port of Wolfenstein in like two weeks after supposedly another developer was given several months and failed to deliver.
Removed - inappropriate
@KingMike
That reminds me of how Super Noah's Ark 3D is just a reskin of SNES Wolfy 3D. If I had to guess, Wolfy 3D is probbaly worse than the Doom port? Oh dear...
@RPGreg2600 Ah alright thanks, I wasn't aware.
People hoping for LRG to pull it off LOL
They can’t even send their games in a timely manner and when they do, there’s a patch that spoils the reasoning to get physical (in my opinion.)
@MrCookieCrisps Good luck to them patching a SNES cart!
@RPGreg2600 I was talking about their current generation games, but nice try.
@MrCookieCrisps I was making a joke regarding the game that this whole thread is about.
I'm getting it to put on a shelf, and playing the rom. Yup, I'm a mark like that. It will make me smile, so why TF not?
Leave A Comment
Hold on there, you need to login to post a comment...