@Olliemar28 Can we please stop relying on twitter/X for image/text hosting? The whims of Elon Musk render all the external links, like those in this article, often unviewable for someone who doesn't have/doesn't want an account on that site.
For me: Peach and WarioWare are the highlights. Peach since it looks like something new, and Move It! because it looks Smooth Moves 2. Get It Together was okay, but I only borrowed it, cleared the main campaign over a weekend, and didn't look back. Smooth Move still comes out at parties 17 years later.
The remakes (Paper Mario, Mario vs. Donkey Kong, Luigi's Mansion 2, Another Code (R)) are great, because new players will get to experience them, and I don't need to buy them again!
@Cashews It has been ~130 years since he died. Anyone can draw a variation of 'Starry Night' and put it on a T-Shirt without getting sued, which is better than getting legally screwed over by some copyright law.
@RobThelll "You had a competitive racing game named F-Zero" The lack of online in GX prevented that from being a thing. If we got a GX HD with online, it would have a chance.
@OFFICIALMichi Exactly. Venusaur and Mew aren't even game-breaking, there's no reason not to include them here. They could probably easily do a 'load the game from this News Article and you'll get 4x Mew and 4x Venusaur added to your card collection' with a quick save modification.
None of these hold up against Personal Trainer Cooking and America's Test Kitchen: Let's Get Cooking on the DS, where at the end of every stage you have a completely delicious food item to eat.
@Sarkos They have only been appearing if you have a European account. Thankfully you can make one on any Switch. @luckyseven @Melee_Ace These are consistent with the basic gifts for BotW.
I experienced the gen 3 Toys R Us Mew distribution. It went very similay to the gen 1 event described above. It made the monsters feel more valuable somehow.
@Takoda "Regardless of that, I loved BOTW, and I kind of really don’t like TOTK in terms of story and world." The story is my biggest gripe with TotK. I enjoyed how each city changed from BotW to the TotK changed, and seeing what the mundane characters were doing now, but the actual main story gets a resounding 'meh'.
In hindsight, BotW is the better, more self-contained experience.
I played TotK entirely without the paraglider, and loved all the challenges that brought. Had I played with the glider, I think I would have considered every challenge far too easy. For instance, there is a certain area with minecarts where I would have been tempted to skip entire puzzles, but lacking the glider, I actually used the carts and had a great time doing it.
I've cleared every shrine too, that was especially fun to puzzle out.
Nitpicks:
House-building: Why aren't there windows or colors other than green? Why can't the game auto-fill-in walls for me?
Donkey Kong Country, Kid Icarus, and Star Fox don't count as 'dormant' to me yet. And don't tell me that Uprising was 11 years ago. IT IS STILL NEW.
1080 is my personal pick. I love Avalanche, the series absolutely deserves a new entry. As for the others: Balloon Fight: the Nintendoland minigame actually covered this well enough. Chibi-Robo: Not opposed to it as long as it is in the style of the first game. Custom Robo: I still need to finish the GC version. Donkey Kong Country: Tropical Freeze wasn't that long ago. Let Retro finish Metroid first. Elite Beat Agents: Given the touch-screen focus, this should wait until we have a true dual-screen Wii U successor. Eternal Darkness: There is a LOT to work with here, and the first game ends with a sequel hook. I'm game. Excite (Bike/Truck/Bots): More than a new game, just get the Wii games (especially the Wiiware Excitebike) on the Switch as direct ports. F-Zero: Oh absolutely, but a good ol' cube running GX at 480p still looks and feels great. Golden Sun: Never played, no opinion Kid Icarus: Uprising does deserve a sequel, but as Hades mentioned at the end, we've got some time before that happens. Mother: The first two games have no need for updated releases. Mother 3 should get a US release, but unless Itoi is part of the project, there shouldn't be more. Nintendogs: It didn't sell 3DS consoles, it won't sell Switches. But on a new dual-screen Wii-U-esque console, it might work. Pokémon Pinball: Inoffensive, go for it. Punch-Out!!: Not sure how this would evolve beyond the Wii game, but and HD release that includes the Doc Louis fight wouldn't be bad. Rhythm Heaven: I only have the DS game, more of it would be fine, but I'm glad the team made a Warioware: Smooth Moves sequel before a Switch Rhythm Heaven game. Sin & Punishment: I have both, but haven't played. Oh the neverending backlog. Star Fox: Zero isn't that old. It can rest for now. Wave Race: Pairs well with 1080, but I prefer snowboarding. However, for the next console, a new Wave Race that demonstrates how amazing water physics can be in 2024+ would be greatly appreciated. It would make for a good launch title/marketable tech demo.
Thinking through Master Sword pulls: ALttP and ALBW: Vanilla, can't go wrong with them. Ocarina of Time: Absolutely awesome transition to the future. Wind Waker: The castle comes to life, wonderful Twilight Princess: Mostly relief of no longer being forced in Wolf mode Skyward Sword: The music finally plays when the sword is blessed, but that isn't really a pull. Hyrule Warriors: The back end of the level becomes a total slaughter, this part was awesome. BotW: Absolutely excellent. AoC: Immediately destroy the dark wizard dude with it. It feels VERY fulfilling. TotK: I have to agree, truly brilliant.
"A disaster" Miiverse was the last social network that wasn't a disaster. People just need to relearn how to use vBulletin-style forums, which are infinitely superior to reddit, twitter, comment sections, etc. for any real discussion.
@RSSR That's exactly what I was expecting. I was sorely disappointed. I also expected the Great Hall of Hyrule Castle (also in Age of Calamity) to be accessible, and it is not either.
"Upgraded Textures" I'm honestly not convinced. Maybe partially upscaled?
I just compared the screenshots in the eShop listing to just spinning up my Gamecube (in 480p, of course) and aside from the screen resolution bump, grass/stumps/everything seems the same.
Don't let this discourage you from playing both if you haven't. They're excellent.
@marandahir I wish that were true. I have Skyward Sword Zelda, and the only unique item from her is the fabric. Also, other amiibo were nerfed significantly. 8-Bit Link generates barrels with Rupees in BotW, and Link's Awakening (while lacking unique items in BotW) drops fish instead of barrels. In TotK, both just are barrels that generally have apples and arrows.
@Breeze23 No sign of them. Recall BotW launch March 2017, and the Champion amiibo followed in November. These two are probably November of this year, roughly the same timeline.
Also, Nintendo went crazy with amiibo for BotW, while there are only 3 for TotK. I think the market has shrunk considerably over the years.
@Greatluigi Based on datamines, they give unique fabrics. In-game there are a Zelda and Ganondorf paraglider that are currently inaccessible, and someone has already engineered NFC tags to act as these two amiibo, and that unlocks them.
BotW and TotK somehow use the same world for completely different experience, and they truly deserve to be experienced in release order. BotW doesn't overwhelm the player with too many things to do at once. You have two main collectables, koroks and shrines. You have four main areas with major quests, and the final Hyrule Castle, plus the lesser settlements of Hateno, Kakariko, Tarrey, and Lurelin (coincidentally, all on the East side of the map). But when it gets down to it, you're clearing the Divine Beasts, increasing your hearts/stamina, and to a lesser extent finding materials to upgrade your armor, and otherwise just preparing yourself for the final Ganon fight.
TotK ramps the density up to an incredible height. Every cave has a Bubbelfrog. Every piece of gear that was previously Amiibo-locked is now found in a chest in a cave, in a chest in the depths, or sometimes after a lengthy sidequest. We retain the main collectibles of shrines and koroks, but now add crystalized charges/battery length, we have the extra settlement of Lookout Landing, almost everywhere a shrine existed in BotW there is now a cave, korok, or treasure of some kind. The depths are just as large as the overworld (although once you're proficient at exploring, rather barren save for the Yiga camps and ancient mines). There's 80-odd instances of Addison failing to put up a sign too. Overall, there's just... more. Personally, I won't complain that there is too much, I'm not sure that it is possible, but if a player goes into TotK having not thoroughly explored Hyrule as it appeared in Breath of the Wild, it might just be too much.
@Deemo37 I actually just found a way browsing a Reddit thread this morning. Here's what I had already figured out: Gemakis Shrine/Rito Shrine: First: The whole shrine is easier with the Glide set. Second: You'll need at least two Rocket shields prepared (I recommend four for your sanity), and three bomb shields. (Flowers, time bombs, or bomb barrels work). You can re-make bomb shields in the shrine, but the wind makes this annoying. From the start, you can bomb or rocket shield jump to the first platform, that's the easy part. Second, get two bomb shields equipped. Line up with the nearest floating platform with the laser shooting straight down. Bomb shield jump at the edge, and you are able to land on top of it. From there, bomb or rocket jump again and you should be able to clear the rest of the laser area.
Now, skydive down through the tube, and make your way to the platform to the left of the vertical shaft, taking out the constructs if desired. Have at least three rocket shields ready. From the corner of the platform, quickly take out a rocket shield and do a sideways hop into the shaft. This will take you up about halfway. From there, go into skydive mode (glide outfit helps immensely here), and land on one of the little lamps that stick out just barely from the walls of the shaft. Do the same thing again, get out another rocket shield, quickly side-hop with ZR pressed, and fly higher, then land on a higher light (or the top). If you're not at the top yet, do it one more time. And that's it!
I've been playing this way myself. If anyone has any ideas as to how to beat the Rito Village shrine, I'd appreciate it. I can get all the way to the final vertical shaft, but climbing it seems impossible.
Comments 976
Re: Random: AMOLED 3DS Concept Shown Off At Tokyo Game Show 2023
Also, I would LOVE a newER 3DS with the specs described.
Re: Random: AMOLED 3DS Concept Shown Off At Tokyo Game Show 2023
@Olliemar28
Can we please stop relying on twitter/X for image/text hosting?
The whims of Elon Musk render all the external links, like those in this article, often unviewable for someone who doesn't have/doesn't want an account on that site.
Re: Nintendo Shares Colourful Graphic Featuring The Games From September's Direct
For me:
Peach and WarioWare are the highlights.
Peach since it looks like something new, and Move It! because it looks Smooth Moves 2. Get It Together was okay, but I only borrowed it, cleared the main campaign over a weekend, and didn't look back. Smooth Move still comes out at parties 17 years later.
The remakes (Paper Mario, Mario vs. Donkey Kong, Luigi's Mansion 2, Another Code (R)) are great, because new players will get to experience them, and I don't need to buy them again!
Re: Pokémon Collaboration With Van Gogh Museum Announced
@Cashews
It has been ~130 years since he died. Anyone can draw a variation of 'Starry Night' and put it on a T-Shirt without getting sued, which is better than getting legally screwed over by some copyright law.
Re: Feature: 'Break The Game' Tells Speedrunner Narcissa Wright’s Story Through The Language Of Zelda
Is this actually accurate? Just last week a certain "Cosmo Wright" was streaming a Forspoken speedrun.
https://m.youtube.com/watch?v=jCwiM02Ye6c
Re: Nintendo Expands Switch Online's Game Boy Color, SNES & NES Library With Four More Games
Joy Mech Fight: Where that one assist trophy originated.
Re: Nintendo Might Be Updating Its Smash Bros. amiibo Packaging
@__jamiie
Truly Nintendo is DOOOOOOMED
Re: Splatoon 3: Drizzle Season 2023 - Every New Weapon, Stage, And Feature
Ugh, still no N-Zap+Sprinkler.
Re: Mario VA Charles Martinet Also "Not Involved" With WarioWare: Move It!
After hearing him in WarioWare Gold, it was clear that doing the Wario voice consistently is quite difficult.
Re: Round Up: Pokémon World Championships 2023 - The Best And Most Controversial Yet?
Why wouldn't the two Switch consoles be connected by local wireless?
Adding a router is a stupid point of failure to introduce.
Re: Nintendo Launches The Mario Kart 8 Deluxe European Championships 2023
@RobThelll
"You had a competitive racing game named F-Zero"
The lack of online in GX prevented that from being a thing.
If we got a GX HD with online, it would have a chance.
Re: Soapbox: Zelda: Tears Of The Kingdom's Thunderous Callback To The Great Sky Island Is Perfect
I consiser it a design issue that there's a falling rock near a stable that takes you straight up to Dragonhead island in a single recall.
Re: Review: Pokémon Trading Card Game - A Cracking Adaptation That Still Holds Up
@OFFICIALMichi
Exactly. Venusaur and Mew aren't even game-breaking, there's no reason not to include them here.
They could probably easily do a 'load the game from this News Article and you'll get 4x Mew and 4x Venusaur added to your card collection' with a quick save modification.
Re: Detective Pikachu Returns Comes With Exclusive Pokémon Trading Card In Japan
The real question is: Will the amiibo get a reprint?
Re: Poll: What Do You Think Of Raging Bolt In Pokémon Scarlet & Violet?
giraf
It actually looks very similar to the Infinite Fusion art of RaikouXGirafarig.
Re: Best Cooking Games On Nintendo Switch
None of these hold up against Personal Trainer Cooking and America's Test Kitchen: Let's Get Cooking on the DS, where at the end of every stage you have a completely delicious food item to eat.
Re: Castlevania Advance Collection Scores A Physical Switch Release, Pre-Orders Live
I see no reason to buy this, but I would consider an official release of a GBA cart with all four.
Re: Splatoon 3 Version 4.1.0 Goes Live Today, Here Are The Full Patch Notes
Still no N-Zap '83?
Re: PSA: Zelda: Tears Of The Kingdom News Channel Giving Out Free In-Game Items
@Sarkos They have only been appearing if you have a European account. Thankfully you can make one on any Switch.
@luckyseven
@Melee_Ace
These are consistent with the basic gifts for BotW.
Re: Soapbox: Catching Legendary Pokémon The Old-Fashioned Way Was So Much Better
I experienced the gen 3 Toys R Us Mew distribution. It went very similay to the gen 1 event described above.
It made the monsters feel more valuable somehow.
Re: Video: We Share Our Thoughts On Zelda: Tears Of The Kingdom After 100+ Hours In The Game
@Takoda
"Regardless of that, I loved BOTW, and I kind of really don’t like TOTK in terms of story and world."
The story is my biggest gripe with TotK. I enjoyed how each city changed from BotW to the TotK changed, and seeing what the mundane characters were doing now, but the actual main story gets a resounding 'meh'.
Re: Video: We Share Our Thoughts On Zelda: Tears Of The Kingdom After 100+ Hours In The Game
@TenEighty
Re-releases of the first two games or 1080-3?
Re: Video: We Share Our Thoughts On Zelda: Tears Of The Kingdom After 100+ Hours In The Game
In hindsight, BotW is the better, more self-contained experience.
I played TotK entirely without the paraglider, and loved all the challenges that brought. Had I played with the glider, I think I would have considered every challenge far too easy. For instance, there is a certain area with minecarts where I would have been tempted to skip entire puzzles, but lacking the glider, I actually used the carts and had a great time doing it.
I've cleared every shrine too, that was especially fun to puzzle out.
Nitpicks:
House-building: Why aren't there windows or colors other than green? Why can't the game auto-fill-in walls for me?
Re: Reminder: Super Smash Bros. Ultimate Xenoblade Chronicles amiibo Are Out Today
Sora is the only one left now, right?
Re: Zelda: TOTK Is The Fourth Best-Selling 2023 Game In Europe So Far
@Vil The Europeans love their virtual soccer (unless it is Mario Strikers apparently).
Re: Poll: Which Dormant Nintendo Franchise Would You Most Like To See Return?
@Serpenterror
Trace Memory but not Hotel Dusk/Last Window?
Re: Poll: Which Dormant Nintendo Franchise Would You Most Like To See Return?
Donkey Kong Country, Kid Icarus, and Star Fox don't count as 'dormant' to me yet.
And don't tell me that Uprising was 11 years ago. IT IS STILL NEW.
1080 is my personal pick. I love Avalanche, the series absolutely deserves a new entry.
As for the others:
Balloon Fight: the Nintendoland minigame actually covered this well enough.
Chibi-Robo: Not opposed to it as long as it is in the style of the first game.
Custom Robo: I still need to finish the GC version.
Donkey Kong Country: Tropical Freeze wasn't that long ago. Let Retro finish Metroid first.
Elite Beat Agents: Given the touch-screen focus, this should wait until we have a true dual-screen Wii U successor.
Eternal Darkness: There is a LOT to work with here, and the first game ends with a sequel hook. I'm game.
Excite (Bike/Truck/Bots): More than a new game, just get the Wii games (especially the Wiiware Excitebike) on the Switch as direct ports.
F-Zero: Oh absolutely, but a good ol' cube running GX at 480p still looks and feels great.
Golden Sun: Never played, no opinion
Kid Icarus: Uprising does deserve a sequel, but as Hades mentioned at the end, we've got some time before that happens.
Mother: The first two games have no need for updated releases. Mother 3 should get a US release, but unless Itoi is part of the project, there shouldn't be more.
Nintendogs: It didn't sell 3DS consoles, it won't sell Switches. But on a new dual-screen Wii-U-esque console, it might work.
Pokémon Pinball: Inoffensive, go for it.
Punch-Out!!: Not sure how this would evolve beyond the Wii game, but and HD release that includes the Doc Louis fight wouldn't be bad.
Rhythm Heaven: I only have the DS game, more of it would be fine, but I'm glad the team made a Warioware: Smooth Moves sequel before a Switch Rhythm Heaven game.
Sin & Punishment: I have both, but haven't played. Oh the neverending backlog.
Star Fox: Zero isn't that old. It can rest for now.
Wave Race: Pairs well with 1080, but I prefer snowboarding. However, for the next console, a new Wave Race that demonstrates how amazing water physics can be in 2024+ would be greatly appreciated. It would make for a good launch title/marketable tech demo.
Re: Soapbox: Getting The Master Sword In Tears Of The Kingdom Is Zelda At Its Best
Thinking through Master Sword pulls:
ALttP and ALBW: Vanilla, can't go wrong with them.
Ocarina of Time: Absolutely awesome transition to the future.
Wind Waker: The castle comes to life, wonderful
Twilight Princess: Mostly relief of no longer being forced in Wolf mode
Skyward Sword: The music finally plays when the sword is blessed, but that isn't really a pull.
Hyrule Warriors: The back end of the level becomes a total slaughter, this part was awesome.
BotW: Absolutely excellent.
AoC: Immediately destroy the dark wizard dude with it. It feels VERY fulfilling.
TotK: I have to agree, truly brilliant.
Re: Pokémon Launches Official Community Forums And It's Already A Disaster
"A disaster"
Miiverse was the last social network that wasn't a disaster.
People just need to relearn how to use vBulletin-style forums, which are infinitely superior to reddit, twitter, comment sections, etc. for any real discussion.
Re: Zelda: Tears Of The Kingdom Update Now Live (Version 1.2.0), Here Are The Full Patch Notes
I just tested, this does NOT allow players without the paraglider to access the thing in Dragonhead Island.
Re: Poll: What Review Score Would You Give Zelda: Tears Of The Kingdom?
@RSSR
That's exactly what I was expecting. I was sorely disappointed. I also expected the Great Hall of Hyrule Castle (also in Age of Calamity) to be accessible, and it is not either.
Re: More Zelda: Tears Of The Kingdom amiibo Are On The Way
@marandahir
In TotK, yes. In BotW, he drops fish.
Re: Review: Pikmin 1 - A Bare-Bones Port, But A Joyous Adventure
"Upgraded Textures" I'm honestly not convinced. Maybe partially upscaled?
I just compared the screenshots in the eShop listing to just spinning up my Gamecube (in 480p, of course) and aside from the screen resolution bump, grass/stumps/everything seems the same.
Don't let this discourage you from playing both if you haven't. They're excellent.
Re: More Zelda: Tears Of The Kingdom amiibo Are On The Way
@marandahir
I wish that were true. I have Skyward Sword Zelda, and the only unique item from her is the fabric.
Also, other amiibo were nerfed significantly. 8-Bit Link generates barrels with Rupees in BotW, and Link's Awakening (while lacking unique items in BotW) drops fish instead of barrels. In TotK, both just are barrels that generally have apples and arrows.
Re: Batman Arkham Trilogy Swoops To Switch This Fall
@LordBakemono
Who's complaining?
Re: WarioWare: Move It! Wiggles Its Way Onto Switch In November
@MH4
Did you play Gold? I'll bet it is still Martinet, but doing Wario's voice for any amount of time is apparently quite difficult.
Re: WarioWare: Move It! Wiggles Its Way Onto Switch In November
Smooth Moves 2: Electric Boogaloo!
Re: More Zelda: Tears Of The Kingdom amiibo Are On The Way
@Sisilly_G
Unless the game gets an update, they'll be just like Skyward Sword Zelda and TotK Link: Just a paraglider/random item in a chest.
Re: More Zelda: Tears Of The Kingdom amiibo Are On The Way
@Breeze23
No sign of them.
Recall BotW launch March 2017, and the Champion amiibo followed in November.
These two are probably November of this year, roughly the same timeline.
Also, Nintendo went crazy with amiibo for BotW, while there are only 3 for TotK. I think the market has shrunk considerably over the years.
Re: More Zelda: Tears Of The Kingdom amiibo Are On The Way
@Greatluigi
Based on datamines, they give unique fabrics. In-game there are a Zelda and Ganondorf paraglider that are currently inaccessible, and someone has already engineered NFC tags to act as these two amiibo, and that unlocks them.
Re: More Zelda: Tears Of The Kingdom amiibo Are On The Way
TotK DLC? No, but we have these amiibo. Please understand.
Re: Batman Arkham Trilogy Swoops To Switch This Fall
More Wii U ports...
Re: Nintendo's Upcoming Party Game Everybody 1-2-Switch! Showcases "100 Players At Once"
@NintendoByNature
no one gets it.
Not even the treehouse. This game's existence was leaked over a year ago and no one cared:
https://www.gamesradar.com/nintendo-reportedly-has-an-unannounced-1-2-switch-sequel-that-tested-horribly/
Re: Soapbox: Zelda: Tears Of The Kingdom's Busier Hyrule Is Making Me Miss BOTW
BotW and TotK somehow use the same world for completely different experience, and they truly deserve to be experienced in release order.
BotW doesn't overwhelm the player with too many things to do at once. You have two main collectables, koroks and shrines. You have four main areas with major quests, and the final Hyrule Castle, plus the lesser settlements of Hateno, Kakariko, Tarrey, and Lurelin (coincidentally, all on the East side of the map).
But when it gets down to it, you're clearing the Divine Beasts, increasing your hearts/stamina, and to a lesser extent finding materials to upgrade your armor, and otherwise just preparing yourself for the final Ganon fight.
TotK ramps the density up to an incredible height. Every cave has a Bubbelfrog. Every piece of gear that was previously Amiibo-locked is now found in a chest in a cave, in a chest in the depths, or sometimes after a lengthy sidequest.
We retain the main collectibles of shrines and koroks, but now add crystalized charges/battery length, we have the extra settlement of Lookout Landing, almost everywhere a shrine existed in BotW there is now a cave, korok, or treasure of some kind.
The depths are just as large as the overworld (although once you're proficient at exploring, rather barren save for the Yiga camps and ancient mines).
There's 80-odd instances of Addison failing to put up a sign too. Overall, there's just... more.
Personally, I won't complain that there is too much, I'm not sure that it is possible, but if a player goes into TotK having not thoroughly explored Hyrule as it appeared in Breath of the Wild, it might just be too much.
Re: Random: Zelda: TOTK Player Beats All Regional Phenomena Quests Without The Paraglider
@sunny63
If you put out your fire or snap off the ballon, it'll go to a cutscene and you'll be fine.
Re: Random: Zelda: TOTK Player Beats All Regional Phenomena Quests Without The Paraglider
https://streamable.com/7blnom
Rito shrine without glider (not mine)
Re: Talking Point: Which Version Of Zelda: Link's Awakening Is Your Favourite?
Secret bonus option:
DX but on Super Game Boy.
It isn't in full color like Donkey Kong '94 or the Pokemon games, but you get a pretty background.
Re: Random: Zelda: TOTK Player Beats All Regional Phenomena Quests Without The Paraglider
@Deemo37
I actually just found a way browsing a Reddit thread this morning.
Here's what I had already figured out:
Gemakis Shrine/Rito Shrine:
First: The whole shrine is easier with the Glide set.
Second: You'll need at least two Rocket shields prepared (I recommend four for your sanity), and three bomb shields. (Flowers, time bombs, or bomb barrels work). You can re-make bomb shields in the shrine, but the wind makes this annoying.
From the start, you can bomb or rocket shield jump to the first platform, that's the easy part.
Second, get two bomb shields equipped. Line up with the nearest floating platform with the laser shooting straight down. Bomb shield jump at the edge, and you are able to land on top of it. From there, bomb or rocket jump again and you should be able to clear the rest of the laser area.
Now, skydive down through the tube, and make your way to the platform to the left of the vertical shaft, taking out the constructs if desired.
Have at least three rocket shields ready.
From the corner of the platform, quickly take out a rocket shield and do a sideways hop into the shaft. This will take you up about halfway. From there, go into skydive mode (glide outfit helps immensely here), and land on one of the little lamps that stick out just barely from the walls of the shaft.
Do the same thing again, get out another rocket shield, quickly side-hop with ZR pressed, and fly higher, then land on a higher light (or the top).
If you're not at the top yet, do it one more time.
And that's it!
Re: Random: Zelda: TOTK Player Beats All Regional Phenomena Quests Without The Paraglider
I've been playing this way myself.
If anyone has any ideas as to how to beat the Rito Village shrine, I'd appreciate it. I can get all the way to the final vertical shaft, but climbing it seems impossible.
Re: Splatoon 3 Version 4.0.0 Launches Soon, Here Are The Full Patch Notes
I'm still sad that an N-Zap with a Sprinkler is not available.