Comments 976

Re: Nintendo Shares Colourful Graphic Featuring The Games From September's Direct

nukatha

For me:
Peach and WarioWare are the highlights.
Peach since it looks like something new, and Move It! because it looks Smooth Moves 2. Get It Together was okay, but I only borrowed it, cleared the main campaign over a weekend, and didn't look back. Smooth Move still comes out at parties 17 years later.

The remakes (Paper Mario, Mario vs. Donkey Kong, Luigi's Mansion 2, Another Code (R)) are great, because new players will get to experience them, and I don't need to buy them again!

Re: Best Cooking Games On Nintendo Switch

nukatha

None of these hold up against Personal Trainer Cooking and America's Test Kitchen: Let's Get Cooking on the DS, where at the end of every stage you have a completely delicious food item to eat.

Re: Video: We Share Our Thoughts On Zelda: Tears Of The Kingdom After 100+ Hours In The Game

nukatha

In hindsight, BotW is the better, more self-contained experience.
I played TotK entirely without the paraglider, and loved all the challenges that brought. Had I played with the glider, I think I would have considered every challenge far too easy. For instance, there is a certain area with minecarts where I would have been tempted to skip entire puzzles, but lacking the glider, I actually used the carts and had a great time doing it.
I've cleared every shrine too, that was especially fun to puzzle out.
Nitpicks:
House-building: Why aren't there windows or colors other than green? Why can't the game auto-fill-in walls for me?

Re: Poll: Which Dormant Nintendo Franchise Would You Most Like To See Return?

nukatha

Donkey Kong Country, Kid Icarus, and Star Fox don't count as 'dormant' to me yet.
And don't tell me that Uprising was 11 years ago. IT IS STILL NEW.

1080 is my personal pick. I love Avalanche, the series absolutely deserves a new entry.
As for the others:
Balloon Fight: the Nintendoland minigame actually covered this well enough.
Chibi-Robo: Not opposed to it as long as it is in the style of the first game.
Custom Robo: I still need to finish the GC version.
Donkey Kong Country: Tropical Freeze wasn't that long ago. Let Retro finish Metroid first.
Elite Beat Agents: Given the touch-screen focus, this should wait until we have a true dual-screen Wii U successor.
Eternal Darkness: There is a LOT to work with here, and the first game ends with a sequel hook. I'm game.
Excite (Bike/Truck/Bots): More than a new game, just get the Wii games (especially the Wiiware Excitebike) on the Switch as direct ports.
F-Zero: Oh absolutely, but a good ol' cube running GX at 480p still looks and feels great.
Golden Sun: Never played, no opinion
Kid Icarus: Uprising does deserve a sequel, but as Hades mentioned at the end, we've got some time before that happens.
Mother: The first two games have no need for updated releases. Mother 3 should get a US release, but unless Itoi is part of the project, there shouldn't be more.
Nintendogs: It didn't sell 3DS consoles, it won't sell Switches. But on a new dual-screen Wii-U-esque console, it might work.
Pokémon Pinball: Inoffensive, go for it.
Punch-Out!!: Not sure how this would evolve beyond the Wii game, but and HD release that includes the Doc Louis fight wouldn't be bad.
Rhythm Heaven: I only have the DS game, more of it would be fine, but I'm glad the team made a Warioware: Smooth Moves sequel before a Switch Rhythm Heaven game.
Sin & Punishment: I have both, but haven't played. Oh the neverending backlog.
Star Fox: Zero isn't that old. It can rest for now.
Wave Race: Pairs well with 1080, but I prefer snowboarding. However, for the next console, a new Wave Race that demonstrates how amazing water physics can be in 2024+ would be greatly appreciated. It would make for a good launch title/marketable tech demo.

Re: Soapbox: Getting The Master Sword In Tears Of The Kingdom Is Zelda At Its Best

nukatha

Thinking through Master Sword pulls:
ALttP and ALBW: Vanilla, can't go wrong with them.
Ocarina of Time: Absolutely awesome transition to the future.
Wind Waker: The castle comes to life, wonderful
Twilight Princess: Mostly relief of no longer being forced in Wolf mode
Skyward Sword: The music finally plays when the sword is blessed, but that isn't really a pull.
Hyrule Warriors: The back end of the level becomes a total slaughter, this part was awesome.
BotW: Absolutely excellent.
AoC: Immediately destroy the dark wizard dude with it. It feels VERY fulfilling.
TotK: I have to agree, truly brilliant.

Re: Review: Pikmin 1 - A Bare-Bones Port, But A Joyous Adventure

nukatha

"Upgraded Textures" I'm honestly not convinced. Maybe partially upscaled?
I just compared the screenshots in the eShop listing to just spinning up my Gamecube (in 480p, of course) and aside from the screen resolution bump, grass/stumps/everything seems the same.

Don't let this discourage you from playing both if you haven't. They're excellent.

Re: More Zelda: Tears Of The Kingdom amiibo Are On The Way

nukatha

@marandahir
I wish that were true. I have Skyward Sword Zelda, and the only unique item from her is the fabric.
Also, other amiibo were nerfed significantly. 8-Bit Link generates barrels with Rupees in BotW, and Link's Awakening (while lacking unique items in BotW) drops fish instead of barrels. In TotK, both just are barrels that generally have apples and arrows.

Re: More Zelda: Tears Of The Kingdom amiibo Are On The Way

nukatha

@Breeze23
No sign of them.
Recall BotW launch March 2017, and the Champion amiibo followed in November.
These two are probably November of this year, roughly the same timeline.

Also, Nintendo went crazy with amiibo for BotW, while there are only 3 for TotK. I think the market has shrunk considerably over the years.

Re: Soapbox: Zelda: Tears Of The Kingdom's Busier Hyrule Is Making Me Miss BOTW

nukatha

BotW and TotK somehow use the same world for completely different experience, and they truly deserve to be experienced in release order.
BotW doesn't overwhelm the player with too many things to do at once. You have two main collectables, koroks and shrines. You have four main areas with major quests, and the final Hyrule Castle, plus the lesser settlements of Hateno, Kakariko, Tarrey, and Lurelin (coincidentally, all on the East side of the map).
But when it gets down to it, you're clearing the Divine Beasts, increasing your hearts/stamina, and to a lesser extent finding materials to upgrade your armor, and otherwise just preparing yourself for the final Ganon fight.

TotK ramps the density up to an incredible height. Every cave has a Bubbelfrog. Every piece of gear that was previously Amiibo-locked is now found in a chest in a cave, in a chest in the depths, or sometimes after a lengthy sidequest.
We retain the main collectibles of shrines and koroks, but now add crystalized charges/battery length, we have the extra settlement of Lookout Landing, almost everywhere a shrine existed in BotW there is now a cave, korok, or treasure of some kind.
The depths are just as large as the overworld (although once you're proficient at exploring, rather barren save for the Yiga camps and ancient mines).
There's 80-odd instances of Addison failing to put up a sign too. Overall, there's just... more.
Personally, I won't complain that there is too much, I'm not sure that it is possible, but if a player goes into TotK having not thoroughly explored Hyrule as it appeared in Breath of the Wild, it might just be too much.

Re: Random: Zelda: TOTK Player Beats All Regional Phenomena Quests Without The Paraglider

nukatha

@Deemo37
I actually just found a way browsing a Reddit thread this morning.
Here's what I had already figured out:
Gemakis Shrine/Rito Shrine:
First: The whole shrine is easier with the Glide set.
Second: You'll need at least two Rocket shields prepared (I recommend four for your sanity), and three bomb shields. (Flowers, time bombs, or bomb barrels work). You can re-make bomb shields in the shrine, but the wind makes this annoying.
From the start, you can bomb or rocket shield jump to the first platform, that's the easy part.
Second, get two bomb shields equipped. Line up with the nearest floating platform with the laser shooting straight down. Bomb shield jump at the edge, and you are able to land on top of it. From there, bomb or rocket jump again and you should be able to clear the rest of the laser area.

Now, skydive down through the tube, and make your way to the platform to the left of the vertical shaft, taking out the constructs if desired.
Have at least three rocket shields ready.
From the corner of the platform, quickly take out a rocket shield and do a sideways hop into the shaft. This will take you up about halfway. From there, go into skydive mode (glide outfit helps immensely here), and land on one of the little lamps that stick out just barely from the walls of the shaft.
Do the same thing again, get out another rocket shield, quickly side-hop with ZR pressed, and fly higher, then land on a higher light (or the top).
If you're not at the top yet, do it one more time.
And that's it!