
We are approaching one whole month since the release of The Legend of Zelda: Echoes of Wisdom (yep, we were shocked too) and Nintendo has released another update to bring things up to version 1.0.2.
This second patch is a little beefier than the one we saw on launch day, but it's hardly a long read. This time, Nintendo has targeted a particular stumbling block outside Goron City and a Bind bug, while also patching various issues for a "smoother gaming experience".
The full patch notes were shared on the Nintendo Support site and we have gathered them together for you to check out below.
The Legend of Zelda: Echoes of Wisdom Ver. 1.0.2 (Released 20th Oct 2024)
General Updates
- Fixed an issue where an invisible wall at the entrance to Goron City would impede progress during a Main Quest at Eldin Volcano.
- Fixed an issue at a particular location where the player could target empty space, then bind to that target and pull in a way that would impede progress.
- Fixed various issues to create a smoother gaming experience.
We'd imagine that most of you have already started your Hylian adventure by this point, but if you're still on the fence about whether to purchase, you'll find our review below in which we called it "one of the best top-down adventures in the series".
Have you wrapped up Echoes of Wisdom yet? Let us know in the comments.
[source en-americas-support.nintendo.com]
Comments 26
I hope the subheading is an Avatar reference.
"It's a long, long way to Ba Sing Se, but the girls in the citayyy, they look so PRETTAYYY!"
Far from wrapping up Echoes of Wisdom (have just completed the second dungeon), but that's not necessarily a bad thing, especially considering it allowed me to avoid the Goron City bug mentioned here before it got fixed!
I love it when they patch games after I've just completed them.
The v1.0.2 update apparently fixes a menu storage bug that speedrunners were using to wrongwarp to the game's final dungeon, so speedrunners will likely be sticking to v1.0.1 for that reason.
I'm about 99% done with my Echoes of Wisdom playthrough now, having collected every echo, piece of heart, might crystal, and stamp, and just one last accessory to collect. It's been a great game.
They did not add a PRO HUD mode fail
Echoes of Wisdom is a weaker Zelda game. An ever present minimap, quest updates, quest notifications, quest markers.. The hell? This was supposed to be a Zelda game, not an Ubisoft Zelda fake game...
@Not_Soos it's Matt Berry
Finished the game yesterday. Enjoyed it.
@Uncle_Franklin Then you clearly didn't have t he issues mentioned in the changelog. So no issues there. (I've also completed the game)
@sanderev
Started a new save file.
In any case, the patches also allow for a "smoother experience".
@1UP_MARIO Likewise, I just finished the game yesterday after 30 hours. I am going back to clear up spaces on the map that I did not explore, but I am pretty much finished.
Echoes is a beautiful game with a good story and good dungeons and it just puts a smile on your face. It is a great and necessary addition to the Zelda universe.
@BlackenedHalo mini maps have always been available in Zelda games as far back as OOT.
And a side quest tracker is a vital requirement so you don’t forget since these can crop up at any time (especially as side quests in any game these days are not limited to forced scenarios). Can’t be going back to the dark ages now.
I appreciate your stance tho - removing most of the hud elements at least should be an accessibility option available to the player 🙂
So does “smoother gaming experience” = better frame rate?
At the final area now and have had a fun time!
After completing my second dungeon in the Gerudo Desert, I just started exploring and stumbled across a Lynel in a wooded area. Now I have a Lynel echo that I can't even summon because it requires 6 triangles, and I only have 4.
@KorGonia the introduction is quite easy. But maybe you should try something different from what you are currently doing. Usually there is an easier way to do things. But I don't know exactly where you are in the game.
Somehow every Nintendo game in recent memory that's supposedly needed a patch because of a progress impending glitch has slipped right over my head. Had no problem finishing Metroid other M and Skyward sword too and both at launch had this issue that got later patched.
Glad I haven't made it to Goron City yet. I stalled my Zelda playthrough for a bit until I finished Ys Seven - which happened Friday evening. Finished my third dungeon last night actually.
Just 100% it last week! Amazing game!
Didn't find any bugs during my gameplay
@Sonicka
TTP: minimap - press 2 to turn it off, no quest markers
..So please, do not tell me it was the same thing back in the day when OoT was released
@BlackenedHalo yes, but my point was that mini-maps were available in the older titles. I actually did agree with you that they should have added accessibility options to turn it off as per the prior titles. We’re probably talking over each other on this subject.
With regards to quest markers, as I said - I think they are necessary in these newer titles. It’s a debatable topic, but not limited to being a Ubisoftism. There was no need for them back in the older games because they were few and far between and were either missable, or built into the main scenario. Quest markers or list reminders are a nice necessity IMO. But again, an option to remove the markers themselves is a valid point.
@Sonicka I really dont mind minimpas or quest markers as long as I can turn them off and play the way I want ...If players and devs want it in their games, be my quest, just please remember immesion-looking players like me who like getting lost and trying to solve problems without hints
@AnonyQ it’s interesting where people pull reference from. As @Not_Soos said this is Matt Berry’s character from “What We Do In The Shadows”.
He says “You really are the most devious b****** in New York Cit-ay”.
@BlackenedHalo I’m so impressed by the pun that I’m won over 🤣👏
I do seek the immersion side as well (BOTW / TOTK especially rings true for me on that) but I do love a little guide when I’ve forgotten what I’m doing after a long break is all I’m saying.
But yeah, options, that’s all it needs. You are right that EoW is devoid of that.
Then you have Horizon II, which is probably the antithesis of everything I love about trying to explore an open world, because even when you can turn most of it off… it’s still there to guide you out of the immersion.
@BlackenedHalo Calm down, it's a fine game.
@1UP_MARIO
I'm almost through with the game. It has been a fun ride. I'm kinda craving Minish Cap, A Link Between Worlds, or maybe even another romp through Link's Awakening. I am curious to see how it stacks up for me personally.
The only bug I encountered on my complete playthrough on 1.0.1 was when beating the underwater boss, my rumble on my joy-cons got stuck on. I saved, quit to menu, reloaded game, and it came back on non-stop rumbling again, so I rebooted and it was gone thankfully.
Smoother?
Did they actually push a patch that improves the framerate?
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