Comments 2,104

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

SalvorHardin

The other part of the BOTW equation and its popularity was allowing freedom of problem solving and respecting the player by not assaulting them with unavoidable NPCs constantly explaining things and getting in the way. Both of those are 100% compatible with Prime, yet for 4 it’s bizarrely attached to that old era of 3D Zelda that prompted the changes that BOTW made to achieve its phenomenal success.

Re: Review: Metroid Prime 4: Beyond - Nintendo Switch 2 Edition (Switch 2) - Samus Returns In Prime Form

SalvorHardin

“ Myles is essentially Prime 4’s Navi from Ocarina of Time - always there to nudge you in the right direction.
It’s not as frequent as you might fear — once you’ve heard him once, that’ll be it until your next major outing on Vi-O-La — but I’d love it if Retro Studios could add the ability to mute him completely. Sometimes I just want to ride around in peace, y’know?”
Did Retro have their fingers shoved in their ears since 2017 or what?

Re: Preview: Metroid Prime 4: Beyond Is Great, But I Want To Kill One Of Its Characters

SalvorHardin

@WiltonRoots
Don’t worry the backlash against the backlash is already here, I just saw someone claim that Metroid has never been about isolation and it’s just something that the Internet made up because that’s what having your brain default to backlash against the backlash mode does to someone. By the end of the day you can expect even more bizarre and asinine efforts.

Re: Hollow Knight: Silksong Update Announced, Here Are The Patch Notes

SalvorHardin

Why do people defend difficulty like this as old school when actual old games often had difficulty options and cheat codes? I know the answer is because people just like feeling superior to others and talking down to them when they have problems with difficulty, and that’s influenced developers as well, but hey, I just thought I’d ask anyway.

Re: Square Enix Hit By Mass Layoffs As Part Of Global Restructuring

SalvorHardin

@Yosher
Well just look at GTA6 which got delayed again today a game that flaunts individually rendered arm hairs and lavishly detailed animations (that will take complete priority over responsive controls), it’s everything that’s sick about the industry but R* has the privilege of not having to worry about just how massively bloated the budget likely is due to the obscene amount of money it will make day one unlike companies like Square Enix who are being backed into a corner.

Re: Fortnite's Simpsons Collab Is Now Live, Watch New "Mini Episodes" Every Week

SalvorHardin

@mookoo
Why, when it’s just become more true over time? I agree the concept was old hat during the last decade. Then Disney happened, and they immediately started shoving in references and product placement to them into it, which has breathed new life into the idea of Zombie Simpsons because of the sheer, concentrated corporate cynicism of it all that the show in its prime would have savagely mocked.
Now with Disney, the show will never be allowed to end, and its diehard fanbase gets to experience their own mortality as they listen to the aging voice cast continue their unavoidable decline

Re: Mortal Kombat: Legacy Kollection Update Announced, Here Are The Patch Notes

SalvorHardin

@Truegamer79
The people saying that know what they’re talking about especially the ones who’ve been playing the games for decades you can’t write this stuff off by labeling it as “so called issues” especially when it’s able to be clearly demonstrated as factual.
A lot of these issues are the same ones emulated collections and stand-alone releases by Digital Eclipse/Backbone have always suffered from going back to the 360/PS3 era, their emulation efforts can’t compare to Capcom’s fighting collections or the works of M2.
Digital Eclipse tackling PS2 emulation would certainly be something considering the struggles they’re still having with emulating 90’s systems.