Comments 2,088

Re: Sonic Racing: CrossWorlds Officially Reveals Mega Man Season Pass Collab

SalvorHardin

It’s cool that they’re using their mid-late 90’s designs.
@Thomystic
Oh yeah I remember that, everyone wouldn’t shut up about how MK9 just had to be Smash Bros Kart, they always acted like they were geniuses for predicting it, no wonder World broke their brains. I don’t know what a Super Smash Kart would look like but I guarantee it wouldn’t be clogged with hilariously cheap looking Nickelodeon characters

People having a cow over the cow and the other playable random characters is hilarious considering MK has been doing this since play one.

Re: Borderlands 4 Has Been Delayed For Switch 2, Digital Pre-Orders Cancelled

SalvorHardin

@Araquanid
Have you paid attention to consoles for the past 20 years? They’ve been bottlenecked one way or the another since forever, PS4/XBone were infamous for this and before that the PS3 with it’s terrible GPU and split RAM. It’s all laughable anyway when it comes down to the software despite whatever you’re going on about, when the current most popular engines like UE are a shader compilation stutter fest on PC or still somehow not fully utilizing multithreads then no amount of hardware can save it.

Re: Marvel Vs. Capcom Fighting Collection Sells 1 Million Copies

SalvorHardin

People had it wrong when they thought this was collection was about laying the groundwork for a new MVC. What have we seen since then? The new Arc System Works game that’s inspired by MVC, Hasbro and Bandai are putting out figures that are MVC inspired while never crediting Capcom, even Cosmic Invasion is full of obvious MVC nods, seems clear to me that Marvel’s ultimate goal is mining MVC nostalgia while not actually making a new game with Capcom, the collection was basically marketing for all this. Regardless the collection is great and I’m grateful it was able to happen.

Re: Nintendo Releasing Physical 'Talking Flower' From Mario Wonder Next Spring

SalvorHardin

@N00BiSH
Well the reverse of that is Nintendo is being extremely cynical seeing this flower with its dull voice and assortment of equally dull lines as the best thing since baby yoda that must be featured in more games and a cheap yet expensive desk toy, the cynicism comes from just how dull and generic this talking flower is because they don’t think they have to try harder to make something more unique since they see the audience as dullards who eat it up.
Talking Flower is a very fitting name, it talks and it exists and that’s about it, the proof is in the pudding.

Re: Ninja Gaiden: Ragebound Patch Adds 60fps Mode, But There's A Catch

SalvorHardin

@Truegamer79
Run an old game you remember well like that in an emulator that will let you force the framerate to be 30fps if you can’t notice the difference maybe it’s time for an eye exam. Use Retroarch and set Vertical Refresh Rate to 30hz, for a fun example play the Genesis Sonic games you’ll immediately notice some things will look odd; if you’re playing at 60fps and Sonic randomly stays a solid blue ball when he jumps I strongly recommend getting that eye exam.

Re: Shinobi: Art Of Vengeance Is Getting A Resolution Update On Switch

SalvorHardin

@CJD87
Well I’d say your standards are incredibly low and you’re having a knee jerk response that makes you wanna act contrarian and see others as being outrage merchants. As for your second post it doesn’t really matter it’s not comparable to a more graphically intensive game like DK, if they built the game was built to take advantage of Switch 2 as we seen with other enchanted games it would easily manage a much higher resolution that allows the art to shine.

Re: Review: SHINOBI: Art Of Vengeance (Switch) - A Beautifully Crafted Return For Joe Musashi

SalvorHardin

The art and the zoomed out FOV simply wasn’t made for whatever low resolution they had to resort to using on Switch it’s a significant downgrade over how crisp Streets of Rage 4 looks on Switch, this might have been unavoidable for SW1 but more devs are just going to have to bite the bullet and start including quality toggles for using on SW2 BC when they don’t have a devkit.

Re: Nintendo Releases 'It's Me, Mario!' Stop Motion Shorts, Watch Them Right Here

SalvorHardin

@N00BiSH
What makes it a cheap impression do you have an example of what you’d consider not a cheap impression of Martinet? Most impressions are exactly like this they’ll never sound 100% perfect.
If you randomized those voice clips and had people listen to it blind and asked them to guess who’s who for each one how do you think it would turn out? The most famous clips would largely be guessed correctly but everything else would be a toss up I imagine even from the self proclaimed super fans who are such super fans that they have no idea that Martinet isn’t even the first voice actor of the character.

Re: Video: Nintendo Highlights 'Super NES - Nintendo Classics' Features Update

SalvorHardin

@Rovelius
It’s probably because of the system level button remapping they added in 2020 thinking it was the be-all solution so they didn’t bother to add it until now. Why now? I’d say it’s because they realized that the 1:1 face button letter layout for GC doesn’t work well at all to the point where it would break some games without using the system level mapper so they added this per game setting, in Metroid Prime you’d have to awkwardly use two fingers to do missile combos, F-Zero GX has a similar case for holding accelerate while boosting but it actually has in-game button mapping.
The N64 NSO layouts could be very annoying but I can’t recall if it ever prevented any button combinations like can happen with GC.

Re: PSA: Sonic Racing: CrossWorlds Open Network Test For Switch Announced

SalvorHardin

@Danrenfroe2016
Well from the last beta I don’t even recall doing much skillful racing it was very cramp, slow and with awful items that all combined to keep the racers together in a unsatisfying way, it was very off from the previous games by Sumo which all felt like great alternatives to MK. People will just latch onto this to use as a proxy against the grievances they with World regardless of it’s actual merits so be wary of it.

Re: Hideaki Itsuno Hires 'Devil May Cry' And 'Street Fighter' Legends For New Studio

SalvorHardin

@Smithicus
Its part of a bigger picture of what’s going on with Capcom, a year and a half ago it seemed crazy that Dragon’s Dogma 2 was happening and another MVC felt inevitable and what’s happened since then? Dragon’s Dogma 2 was rushed out the door and probably left Itsuno very disappointed about what was one of his dream games, another MVC is on shaky ground and likely isn’t happening anytime soon. The last Monster Hunter seemed like a pure expression of the direction they want to go which isn’t good news. They consistently get RE games out but I wonder how long that can be maintained before it’s stuck being another series that only exists for movies and/or awful Netflix cartoons.

Re: We've Now Got Our First Look At Elden Ring In Handheld Mode For Switch 2

SalvorHardin

@Zuljaras
The people who are saying that aren’t reviewing the games, you can find John Linneman who saw it in person calling it unacceptable and he’s an expert at analyzing these things not some journo who thinks some awful phone footage is indicative of it being “okay”. Game reviewers have largely been terrible at calling out performance issues and factoring that into scores.