Comments 2,169

Re: Nintendo Announces Launch Line-Up For Switch Online Virtual Boy

SalvorHardin

If they really commit to having this not work in docked in a 2D single screen mode out despite the trailers showing that it would work fine then I’m convinced this is all a big social experiment that will dictate some future decision that’s even more egregious about locking a game behind a needless accessory.

Re: The Fable Reboot Is Reportedly "Under Consideration" For Switch 2

SalvorHardin

@Smithicus
You mean this new one? It’s so overly obsessed with looking realistic and cutting edge that it makes things that aren’t as obsessively focused like facial and movement animations hard not to notice. There’s also something about the characters that looks unmistakably like cosplay rather than ones who’d actually live in that world. The original games sidestepped all of this by having an exaggerated cartoonish art style that fit the whimsical vibes wonderfully, but it seems nowadays a lot of Western devs struggle at doing this without defaulting to looking like Overwatch or Fortnite, so they avoid it.

Re: Review: Animal Crossing: New Horizons - Nintendo Switch 2 Edition - A Cheap Upgrade, But Lacking Substance

SalvorHardin

Nintendo’s devs keep seeing the mouse as an afterthought, especially here where it feels like you’re using one of those mouse-to-game controller devices that just translate mouse movement to the analog stick with no UI/UX adjustments to really make it worthwhile. I don’t think the devs have much confidence, and I can’t blame them since the Joy-Con mouse is very awkward to use. Welcome Tour couldn’t even think of fun ways to sell players on it and instead made a bunch of infuriating 00’s flash game-tier mini-games.

Re: Nintendo Switch 2 System Update 21.2.0 Is Now Live, Here Are The Full Patch Notes

SalvorHardin

@Noelemahc
Only if there’s some performance cost even when it’s not in active use, 2 of the 8 CPU cores are available to devs, but if one was freed up, games would have to be updated to make use of it, I believe. If I recall, tensor cores are used for camera face tracking and background removal in game chat; microphone noise reduction might as well, and I assume it reserves some of the tensor 48 cores for those purposes. Freeing them would improve DLSS performance, but it’s hard to know to what degree, but I’m guessing it would be negligible.

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

SalvorHardin

The other part of the BOTW equation and its popularity was allowing freedom of problem solving and respecting the player by not assaulting them with unavoidable NPCs constantly explaining things and getting in the way. Both of those are 100% compatible with Prime, yet for 4 it’s bizarrely attached to that old era of 3D Zelda that prompted the changes that BOTW made to achieve its phenomenal success.

Re: Review: Metroid Prime 4: Beyond - Nintendo Switch 2 Edition (Switch 2) - Samus Returns In Prime Form

SalvorHardin

“ Myles is essentially Prime 4’s Navi from Ocarina of Time - always there to nudge you in the right direction.
It’s not as frequent as you might fear — once you’ve heard him once, that’ll be it until your next major outing on Vi-O-La — but I’d love it if Retro Studios could add the ability to mute him completely. Sometimes I just want to ride around in peace, y’know?”
Did Retro have their fingers shoved in their ears since 2017 or what?