Never was much into this when it first released probably because the main character’s sprites and animations looked pretty awkward and dull so it gave a bad first impression.
@whitespy12 The handling is dreadful, in Sumo’s games it felt just right there was never a disconnect between steering and drifting, in Crossworlds steering feels like you’re moving through mud which is suddenly removed when you drift creating a massive unignorable disconnect that’s the leading cause of kissing walls and eating gravel
@russell-marlow The only thing funnier than your posts is the strong possibility that you’ve never played Fight'N Rage or invented some petty reasons why you refuse to or how it having run and evade isn’t good enough because blah blah blah blah.
Tried the demo on PS5 they actually made it fun to move around this time but Laylee’s new design is hideous, I was never that found of these characters to begin with but Laylee looks right out of some low budget CG movie.
It’s cool that they’re using their mid-late 90’s designs. @Thomystic Oh yeah I remember that, everyone wouldn’t shut up about how MK9 just had to be Smash Bros Kart, they always acted like they were geniuses for predicting it, no wonder World broke their brains. I don’t know what a Super Smash Kart would look like but I guarantee it wouldn’t be clogged with hilariously cheap looking Nickelodeon characters
People having a cow over the cow and the other playable random characters is hilarious considering MK has been doing this since play one.
@Araquanid Have you paid attention to consoles for the past 20 years? They’ve been bottlenecked one way or the another since forever, PS4/XBone were infamous for this and before that the PS3 with it’s terrible GPU and split RAM. It’s all laughable anyway when it comes down to the software despite whatever you’re going on about, when the current most popular engines like UE are a shader compilation stutter fest on PC or still somehow not fully utilizing multithreads then no amount of hardware can save it.
@StewdaMegaManNerd Now the people who won’t shut up about “checklist games” won’t even shut the hell about it because they thought this game was on their side by making it an almost impossible chore to 100% free roam.
Now we need a new Mario that features young Rosalina inexplicably and in ways that are impossible to connect with what Galaxy says about her backstory.
@Luffymcduck It has a very blocky NES like look and feel to it due it being a follow up to the Wonderswam game, if it wasn’t for that I’m sure they could have crafted something similar to the PS1 original using the GBA’s capabilities.
They should upload that tutorial DVD for Galaxy 2 they made because they panicked over how massively NSMBWii outsold Galaxy 1 and all 3D Mario’s before it and figured the audience needed to be schooled.
People had it wrong when they thought this was collection was about laying the groundwork for a new MVC. What have we seen since then? The new Arc System Works game that’s inspired by MVC, Hasbro and Bandai are putting out figures that are MVC inspired while never crediting Capcom, even Cosmic Invasion is full of obvious MVC nods, seems clear to me that Marvel’s ultimate goal is mining MVC nostalgia while not actually making a new game with Capcom, the collection was basically marketing for all this. Regardless the collection is great and I’m grateful it was able to happen.
@UltimateOtaku91 It’s just RPG bullet sponge combat with guns that have zero feel or impact so you’ll keep chasing the carrot what’s ever been great about it? I’m not expecting an actual satisfying answer here I understand that looter shooters project a strong reality distortion field via the allure of watching numbers go up.
@N00BiSH
Well the reverse of that is Nintendo is being extremely cynical seeing this flower with its dull voice and assortment of equally dull lines as the best thing since baby yoda that must be featured in more games and a cheap yet expensive desk toy, the cynicism comes from just how dull and generic this talking flower is because they don’t think they have to try harder to make something more unique since they see the audience as dullards who eat it up.
Talking Flower is a very fitting name, it talks and it exists and that’s about it, the proof is in the pudding.
@The_Nintendo_Pedant What real penalties does SMB1 have for game overs compared to every other 2D Mario? The most you have to deal with is restarting from the current world again, they were lenient on the concept since day one. And this is SMB1 the game that right out of the gate trivialized 1ups for all future Mario games due to its infamous stair trick.
The funniest thing about this is that the video shows these games work fine in 2D and there’s no way for them to get around this while they tell us their future dust collectors are required anyway.
Came across as very wheel spinning which was personified by the last game. When they had that movie dude going on for what felt like 10 minutes I knew we were in trouble.
@DsheroX Unfortunately I don’t think that would be the end of it for those for us wondering what Capcom will do when they run out, there’s still a decent chunk of random games that they could just clump together into one last collection or god forbid several.
@Truegamer79
Run an old game you remember well like that in an emulator that will let you force the framerate to be 30fps if you can’t notice the difference maybe it’s time for an eye exam. Use Retroarch and set Vertical Refresh Rate to 30hz, for a fun example play the Genesis Sonic games you’ll immediately notice some things will look odd; if you’re playing at 60fps and Sonic randomly stays a solid blue ball when he jumps I strongly recommend getting that eye exam.
@SirLink He didn’t win the lawsuit it didn’t go to court, Nintendo threatened to sue if he didn’t stop selling, he agreed but llater went back on this which would have led to a hellish result for him so he’s lucky they went the settlement route. The article is oddly missing these details.
@progx They were being honest about what they were seeing and being shown weeks before release, it’s extremely rare to have a major change like this from a game being previewed that close to launch. This is the PR’s fault plain and simple they should have seen this coming a mile away and instead they were fine presenting the game as a technical mess even a week ago.
@CJD87 Well I’d say your standards are incredibly low and you’re having a knee jerk response that makes you wanna act contrarian and see others as being outrage merchants. As for your second post it doesn’t really matter it’s not comparable to a more graphically intensive game like DK, if they built the game was built to take advantage of Switch 2 as we seen with other enchanted games it would easily manage a much higher resolution that allows the art to shine.
The art and the zoomed out FOV simply wasn’t made for whatever low resolution they had to resort to using on Switch it’s a significant downgrade over how crisp Streets of Rage 4 looks on Switch, this might have been unavoidable for SW1 but more devs are just going to have to bite the bullet and start including quality toggles for using on SW2 BC when they don’t have a devkit.
Sony should be gunning to make the most of all the studios they own not tossing out more hardware while having depressingly low first party output that’s really devoid of the charm and quirks that made their game memorable in prior generations.
@Croctopus It’s just the same pattern of people being performative we’ve seen with Switch 2 since it was announced, with them there’s never any difference nothing is ever good enough and when it is they’ll frame it as a negative somehow. The cut rate animations for background enemies in the original is impossible not to notice.
@N00BiSH What makes it a cheap impression do you have an example of what you’d consider not a cheap impression of Martinet? Most impressions are exactly like this they’ll never sound 100% perfect. If you randomized those voice clips and had people listen to it blind and asked them to guess who’s who for each one how do you think it would turn out? The most famous clips would largely be guessed correctly but everything else would be a toss up I imagine even from the self proclaimed super fans who are such super fans that they have no idea that Martinet isn’t even the first voice actor of the character.
@The-Chosen-one I think the better option would have been shipping on the same SW1 spec carts but then installing onto the system memory once inserted just like how other consoles handle disc.
@Rovelius It’s probably because of the system level button remapping they added in 2020 thinking it was the be-all solution so they didn’t bother to add it until now. Why now? I’d say it’s because they realized that the 1:1 face button letter layout for GC doesn’t work well at all to the point where it would break some games without using the system level mapper so they added this per game setting, in Metroid Prime you’d have to awkwardly use two fingers to do missile combos, F-Zero GX has a similar case for holding accelerate while boosting but it actually has in-game button mapping. The N64 NSO layouts could be very annoying but I can’t recall if it ever prevented any button combinations like can happen with GC.
@Danrenfroe2016 Well from the last beta I don’t even recall doing much skillful racing it was very cramp, slow and with awful items that all combined to keep the racers together in a unsatisfying way, it was very off from the previous games by Sumo which all felt like great alternatives to MK. People will just latch onto this to use as a proxy against the grievances they with World regardless of it’s actual merits so be wary of it.
@Smithicus Its part of a bigger picture of what’s going on with Capcom, a year and a half ago it seemed crazy that Dragon’s Dogma 2 was happening and another MVC felt inevitable and what’s happened since then? Dragon’s Dogma 2 was rushed out the door and probably left Itsuno very disappointed about what was one of his dream games, another MVC is on shaky ground and likely isn’t happening anytime soon. The last Monster Hunter seemed like a pure expression of the direction they want to go which isn’t good news. They consistently get RE games out but I wonder how long that can be maintained before it’s stuck being another series that only exists for movies and/or awful Netflix cartoons.
@Zuljaras The people who are saying that aren’t reviewing the games, you can find John Linneman who saw it in person calling it unacceptable and he’s an expert at analyzing these things not some journo who thinks some awful phone footage is indicative of it being “okay”. Game reviewers have largely been terrible at calling out performance issues and factoring that into scores.
@mikegamer For something involving someone acting in bad faith? No that almost always backfires has the effect of making people attack legitimate more sympathetic cases seeing them the same as the bad actors.
One day when Capcom has decided that we’ve finally passed their test they’ll bestow upon us:
Mega ManXMega Man X the most confusingly named crossover ever willed into existence.
@N00BiSH They ditch the entire concept of industrial design and ergonomics as they desperately attempt to stand out before the pc handheld market implodes in on itself @AussieMcBucket They either don’t have those or aren’t listening to them it’s like what I said about the designs they’re just trying to stand out to stand out.
Comments 2,088
Re: 'Scurge: Hive' Spreads Its Isometric, Metroid-y Retro Virus To Switch This Week
Never was much into this when it first released probably because the main character’s sprites and animations looked pretty awkward and dull so it gave a bad first impression.
Re: Opinion: Sonic Racing Crossworlds > Mario Kart World, And It's Not Even Close For Me
@whitespy12
The handling is dreadful, in Sumo’s games it felt just right there was never a disconnect between steering and drifting, in Crossworlds steering feels like you’re moving through mud which is suddenly removed when you drift creating a massive unignorable disconnect that’s the leading cause of kissing walls and eating gravel
Re: Beat 'Em Up Classic Double Dragon Gets A Modern Revival On Switch This October
@russell-marlow
The only thing funnier than your posts is the strong possibility that you’ve never played Fight'N Rage or invented some petty reasons why you refuse to or how it having run and evade isn’t good enough because blah blah blah blah.
Re: Feature: Who Is Devon Pritchard? - Meet The Next NOA President Stepping Into Bowser's Boots
Devon get the tables
Re: Yooka-Replaylee Runs At 30fps On Switch 2, Team Investigating Performance Mode
Tried the demo on PS5 they actually made it fun to move around this time but Laylee’s new design is hideous, I was never that found of these characters to begin with but Laylee looks right out of some low budget CG movie.
Re: Nintendo Of America President Doug Bowser Announces Retirement
I wonder If there was ever any annoyance internally over his last name being Bowser.
Re: Game-Key Cards A "Sales Strategy Decision", Says Resident Evil Requiem Director
@JetmanUK
Yeah the keyword he used was “for us” which even the article glosses over.
Re: Aspyr Brings Deus Ex Remastered To Switch Next February
Looks absolutely brutal
Re: Opinion: The Mario Movie Was Okay At Best, But I Can't Wait For The Sequel
@RedfromKanto
What’s the reason? Focus groups and marketing?
Re: Sonic Racing: CrossWorlds Officially Reveals Mega Man Season Pass Collab
It’s cool that they’re using their mid-late 90’s designs.
@Thomystic
Oh yeah I remember that, everyone wouldn’t shut up about how MK9 just had to be Smash Bros Kart, they always acted like they were geniuses for predicting it, no wonder World broke their brains. I don’t know what a Super Smash Kart would look like but I guarantee it wouldn’t be clogged with hilariously cheap looking Nickelodeon characters
People having a cow over the cow and the other playable random characters is hilarious considering MK has been doing this since play one.
Re: Borderlands 4 Has Been Delayed For Switch 2, Digital Pre-Orders Cancelled
@Araquanid
Have you paid attention to consoles for the past 20 years? They’ve been bottlenecked one way or the another since forever, PS4/XBone were infamous for this and before that the PS3 with it’s terrible GPU and split RAM. It’s all laughable anyway when it comes down to the software despite whatever you’re going on about, when the current most popular engines like UE are a shader compilation stutter fest on PC or still somehow not fully utilizing multithreads then no amount of hardware can save it.
Re: Mario Kart World Has Been Updated To Version 1.3.0, Here Are The Full Patch Notes
@StewdaMegaManNerd
Now the people who won’t shut up about “checklist games” won’t even shut the hell about it because they thought this game was on their side by making it an almost impossible chore to 100% free roam.
Re: Borderlands 4 Has Been Delayed For Switch 2, Digital Pre-Orders Cancelled
Is there a grease shortage?
Re: WWE 2K25 Online Shutdown Date Revealed Just Months After Switch 2 Release
“This was not called execution.
It was called retirement”
Re: Do Bananza And Odyssey Share The Same Pauline? Donkey Kong Dev Won't Confirm Anything
Now we need a new Mario that features young Rosalina inexplicably and in ways that are impossible to connect with what Galaxy says about her backstory.
Re: Nintendo Museum Introduces "Limited-Time" Mario Bros. 40th Anniversary Ticket
@X68000
For the same reason they call a movie the main event and have some Hollywood exec go on about it for what felt like 20 minutes.
Re: Nintendo Expands Switch Online's GBA Library With Two More Titles
@Luffymcduck
It has a very blocky NES like look and feel to it due it being a follow up to the Wonderswam game, if it wasn’t for that I’m sure they could have crafted something similar to the PS1 original using the GBA’s capabilities.
Re: Super Mario Galaxy + Super Mario Galaxy 2 Gets A Seven-Minute Overview Trailer
They should upload that tutorial DVD for Galaxy 2 they made because they panicked over how massively NSMBWii outsold Galaxy 1 and all 3D Mario’s before it and figured the audience needed to be schooled.
Re: Nintendo Highlights Super Mario's Game History In 40th Anniversary Timeline
I’m surprised that they didn’t find a way to work in that the main event of Mario it’s games now it’s movies
Re: Nickelodeon Splat Pack Revives Multiple SNES Titles In One Retro Collection
35 bucks for just that?!
Re: Marvel Vs. Capcom Fighting Collection Sells 1 Million Copies
People had it wrong when they thought this was collection was about laying the groundwork for a new MVC. What have we seen since then? The new Arc System Works game that’s inspired by MVC, Hasbro and Bandai are putting out figures that are MVC inspired while never crediting Capcom, even Cosmic Invasion is full of obvious MVC nods, seems clear to me that Marvel’s ultimate goal is mining MVC nostalgia while not actually making a new game with Capcom, the collection was basically marketing for all this. Regardless the collection is great and I’m grateful it was able to happen.
Re: Borderlands 4 Goes Down Well With Critics As Gearbox Acknowledges FOV Issue
@UltimateOtaku91
It’s just RPG bullet sponge combat with guns that have zero feel or impact so you’ll keep chasing the carrot what’s ever been great about it? I’m not expecting an actual satisfying answer here I understand that looter shooters project a strong reality distortion field via the allure of watching numbers go up.
Re: Nintendo Releasing Physical 'Talking Flower' From Mario Wonder Next Spring
@N00BiSH
Well the reverse of that is Nintendo is being extremely cynical seeing this flower with its dull voice and assortment of equally dull lines as the best thing since baby yoda that must be featured in more games and a cheap yet expensive desk toy, the cynicism comes from just how dull and generic this talking flower is because they don’t think they have to try harder to make something more unique since they see the audience as dullards who eat it up.
Talking Flower is a very fitting name, it talks and it exists and that’s about it, the proof is in the pudding.
Re: Feature: Jump, Man - A Celebration Of The Greatest Jumps In Gaming
The Sonic Adventure spindash jump the best and most versatile movement option ever put into a 3D platformer.
Re: Opinion: I'm Celebrating Super Mario Bros.' 40th Anniversary By Finally Finishing It
@The_Nintendo_Pedant
What real penalties does SMB1 have for game overs compared to every other 2D Mario? The most you have to deal with is restarting from the current world again, they were lenient on the concept since day one. And this is SMB1 the game that right out of the gate trivialized 1ups for all future Mario games due to its infamous stair trick.
Re: Mortal Kombat: Legacy Kollection Finally Gets Switch 1 & 2 Release Date
@WaveBoy
It’s a 4K a lot of these games can get a sharper fullscreen integer upscale than 1080p plus crt filters look great at 4K.
Re: Virtual Boy Is Being Added To Nintendo Switch Online
The funniest thing about this is that the video shows these games work fine in 2D and there’s no way for them to get around this while they tell us their future dust collectors are required anyway.
Re: Round Up: Everything Announced For Super Mario's 40th Anniversary
Came across as very wheel spinning which was personified by the last game. When they had that movie dude going on for what felt like 10 minutes I knew we were in trouble.
Re: Mega Man Star Force: Legacy Collection Brings DS RPGs To Switch In 2026
@DsheroX
Unfortunately I don’t think that would be the end of it for those for us wondering what Capcom will do when they run out, there’s still a decent chunk of random games that they could just clump together into one last collection or god forbid several.
Re: Ninja Gaiden: Ragebound Patch Adds 60fps Mode, But There's A Catch
@Truegamer79
Run an old game you remember well like that in an emulator that will let you force the framerate to be 30fps if you can’t notice the difference maybe it’s time for an eye exam. Use Retroarch and set Vertical Refresh Rate to 30hz, for a fun example play the Genesis Sonic games you’ll immediately notice some things will look odd; if you’re playing at 60fps and Sonic randomly stays a solid blue ball when he jumps I strongly recommend getting that eye exam.
Re: "The Most Impressive Switch 2 Port To Date" - Digital Foundry Examines Star Wars Outlaws
@SwitchplayerJohn
It was more a case of Ubi’s PR not caring about showcasing the game so close to release with much worse older builds.
Re: Nintendo Wins $2 Million Lawsuit Against 'MiG Switch' Distributor
@SirLink
He didn’t win the lawsuit it didn’t go to court, Nintendo threatened to sue if he didn’t stop selling, he agreed but llater went back on this which would have led to a hellish result for him so he’s lucky they went the settlement route. The article is oddly missing these details.
Re: "I Can't Afford To Give It Away For Free" - Silksong's Low Price Is Causing Devs To Re-Evaluate Their Own Games
Imagine that “lizard brain” tweet if it was made by Randy Pitchford or Tim Sweeney who would absolutely say the same thing.
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
@progx
They were being honest about what they were seeing and being shown weeks before release, it’s extremely rare to have a major change like this from a game being previewed that close to launch. This is the PR’s fault plain and simple they should have seen this coming a mile away and instead they were fine presenting the game as a technical mess even a week ago.
Re: Shinobi: Art Of Vengeance Is Getting A Resolution Update On Switch
@CJD87
Well I’d say your standards are incredibly low and you’re having a knee jerk response that makes you wanna act contrarian and see others as being outrage merchants. As for your second post it doesn’t really matter it’s not comparable to a more graphically intensive game like DK, if they built the game was built to take advantage of Switch 2 as we seen with other enchanted games it would easily manage a much higher resolution that allows the art to shine.
Re: Review: SHINOBI: Art Of Vengeance (Switch) - A Beautifully Crafted Return For Joe Musashi
The art and the zoomed out FOV simply wasn’t made for whatever low resolution they had to resort to using on Switch it’s a significant downgrade over how crisp Streets of Rage 4 looks on Switch, this might have been unavoidable for SW1 but more devs are just going to have to bite the bullet and start including quality toggles for using on SW2 BC when they don’t have a devkit.
Re: FC 26 On Switch 2 "On Parity, Basically" With PS5, According To EA Sports Dev
EA is prepared to issue a social media apology image that says “runs fine for me” in 50 languages.
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
This deal is getting worse all the time
Re: Sonic "Love Letter" Rollin' Rascal Announced For Switch 2
@PinderSchloss
It’s based off Adventure era 3D Sonic.
Re: Rumour: Sony Is Gunning For The Switch 2 With A Handheld, Dockable PS6
Sony should be gunning to make the most of all the studios they own not tossing out more hardware while having depressingly low first party output that’s really devoid of the charm and quirks that made their game memorable in prior generations.
Re: Video: Kirby And The Forgotten Land Is A Dream On Switch 2 - Here's Our Side-By-Side Comparison
@Croctopus
It’s just the same pattern of people being performative we’ve seen with Switch 2 since it was announced, with them there’s never any difference nothing is ever good enough and when it is they’ll frame it as a negative somehow. The cut rate animations for background enemies in the original is impossible not to notice.
Re: Nintendo Releases 'It's Me, Mario!' Stop Motion Shorts, Watch Them Right Here
@N00BiSH
What makes it a cheap impression do you have an example of what you’d consider not a cheap impression of Martinet? Most impressions are exactly like this they’ll never sound 100% perfect.
If you randomized those voice clips and had people listen to it blind and asked them to guess who’s who for each one how do you think it would turn out? The most famous clips would largely be guessed correctly but everything else would be a toss up I imagine even from the self proclaimed super fans who are such super fans that they have no idea that Martinet isn’t even the first voice actor of the character.
Re: Trails In The Sky 1st Chapter Switch 2 Edition 'Upgrade Pack' Confirmed
@The-Chosen-one
I think the better option would have been shipping on the same SW1 spec carts but then installing onto the system memory once inserted just like how other consoles handle disc.
Re: Video: Nintendo Highlights 'Super NES - Nintendo Classics' Features Update
@Rovelius
It’s probably because of the system level button remapping they added in 2020 thinking it was the be-all solution so they didn’t bother to add it until now. Why now? I’d say it’s because they realized that the 1:1 face button letter layout for GC doesn’t work well at all to the point where it would break some games without using the system level mapper so they added this per game setting, in Metroid Prime you’d have to awkwardly use two fingers to do missile combos, F-Zero GX has a similar case for holding accelerate while boosting but it actually has in-game button mapping.
The N64 NSO layouts could be very annoying but I can’t recall if it ever prevented any button combinations like can happen with GC.
Re: PSA: Sonic Racing: CrossWorlds Open Network Test For Switch Announced
@Danrenfroe2016
Well from the last beta I don’t even recall doing much skillful racing it was very cramp, slow and with awful items that all combined to keep the racers together in a unsatisfying way, it was very off from the previous games by Sumo which all felt like great alternatives to MK. People will just latch onto this to use as a proxy against the grievances they with World regardless of it’s actual merits so be wary of it.
Re: Hideaki Itsuno Hires 'Devil May Cry' And 'Street Fighter' Legends For New Studio
@Smithicus
Its part of a bigger picture of what’s going on with Capcom, a year and a half ago it seemed crazy that Dragon’s Dogma 2 was happening and another MVC felt inevitable and what’s happened since then? Dragon’s Dogma 2 was rushed out the door and probably left Itsuno very disappointed about what was one of his dream games, another MVC is on shaky ground and likely isn’t happening anytime soon. The last Monster Hunter seemed like a pure expression of the direction they want to go which isn’t good news. They consistently get RE games out but I wonder how long that can be maintained before it’s stuck being another series that only exists for movies and/or awful Netflix cartoons.
Re: We've Now Got Our First Look At Elden Ring In Handheld Mode For Switch 2
@Zuljaras
The people who are saying that aren’t reviewing the games, you can find John Linneman who saw it in person calling it unacceptable and he’s an expert at analyzing these things not some journo who thinks some awful phone footage is indicative of it being “okay”. Game reviewers have largely been terrible at calling out performance issues and factoring that into scores.
Re: Abxylute's $1,700 Handheld PC Resurrects 3DS's Glasses-Free 3D, But Using Mario To Promote It Might Not Be The Best Idea
@mikegamer
For something involving someone acting in bad faith? No that almost always backfires has the effect of making people attack legitimate more sympathetic cases seeing them the same as the bad actors.
Re: Opinion: We Need To Talk About X Games
One day when Capcom has decided that we’ve finally passed their test they’ll bestow upon us:
Mega ManXMega Man X the most confusingly named crossover ever willed into existence.
Re: Abxylute's $1,700 Handheld PC Resurrects 3DS's Glasses-Free 3D, But Using Mario To Promote It Might Not Be The Best Idea
@N00BiSH
They ditch the entire concept of industrial design and ergonomics as they desperately attempt to stand out before the pc handheld market implodes in on itself
@AussieMcBucket
They either don’t have those or aren’t listening to them it’s like what I said about the designs they’re just trying to stand out to stand out.