Comments 2,139

Re: Nintendo Switch 2 Hardware Chip Was Potentially Finalised As Early As 2021

SalvorHardin

@TAndvig
Best thing about them is DF Retro and that’s slowed down to a crawl unfortunately, IGN has probably sunk their claws pretty deep into them now so it’s no surprise same with John’s output even outside of DF Retro being few and far between now, he’s the one you’d want taking about Nintendo compared to Alex (the one with a cheek scar) who smugly acts like he’s above playing anything Nintendo related.

Re: Rumour: New Leak May Explain Why So Many Switch 2 Physicals Are Game Key Cards

SalvorHardin

If it’s true then I’m guessing this is them making a choice due to wanting to wanting the speed of these to match the internal storage, having a larger amount of NAND memory increases speeds and 64GB was the number they kept hitting to achieve it, there could even be bizarre stuff where a 16/32GB option that hits that speed threshold is actually as much if not even more expensive than going with 64GB.

Surprised they didn’t offer a compromise where a game could ship on a slower 16/32GB card and just install to internal/external storage but still require the game card inserted to play, this would be better than key cards but unfortunately publishers are going to like how those are cheaper.

Re: Nintendo Showcases Switch 2's Fancy New Battery Charge Settings

SalvorHardin

This is a common setting now on phones and laptops and a good one considering how fast they charge these days especially when you don’t worry about charging it past 80% when it starts to dynamically slow down the closer it gets to 100%.
@gwyntendo
This setting will let you abuse it even further without fear.

Re: PSA: You Can Use Mouse Controls On The Switch 2 HOME Menu

SalvorHardin

Let’s imagine that they were never happy with gyro cursors needing to be reset all the time compared to the IR cursor which never had to worry about this because of the sensor bar, let’s imagine that they spent a significant amount of time trying to replicate it without needing a sensor bar but was ultimately judged unfeasible at this time, they already had so much built for this though that they transitioned it using to using a mouse instead. The gyro cursor needing to be reset constantly is exactly the kind of thing that would drive them nuts especially with how it makes Wii ports play worse.

Re: Nintendo Defends Switch 2's Perceived Lack Of Innovation

SalvorHardin

Their competition always wants them to innovate just not in the direction of a Wii or DS but in the Wii U and 3DS direction where they hyper fixate on a particular idea that doesn’t resonate with people leading to a bad launch they have to work hard to course correct from like 3DS or an entire failure that can’t be saved like Wii U.

Re: Former Rockstar Dev Throws Shade At Mario Kart World, Says New GTA Will Be Worth The Price

SalvorHardin

@Regulus6891
Overcompensating and thinking that spamming that somehow equals emotional depth and maturity, remember how the last game had a godawful knockoff of Tony Soprano’s psychiatry and family dynamic? That’s the problem with the whole wacky satire land these games exist in, actual sincerity doesn’t exist and a significant part of the story beats and characters are just bad copies of famous films and tv shows.

Re: Former Rockstar Dev Throws Shade At Mario Kart World, Says New GTA Will Be Worth The Price

SalvorHardin

Realism is the crippling problem with GTA, I don’t care about individually rendered arm hairs and expensive animation systems that make the controls sluggish thats not the sort of thing that made people like me go nuts for 3 when it released, realism is the also the reason a GTA 7 probably won’t exist.
@Ashunera84
I was a sucker for them for the previous games but I haven’t felt like doing more than quickly skimming through these last two with the sound off. There’s something about returning to Vice City in the present day that does nothing for me and all the graphics in the world can’t change that.

Re: Opinion: Switch 2 Finally Gives Star Wars Outlaws A Second Chance

SalvorHardin

I gave this a chance downloaded the demo on PS5 and uninstalled it fairly quickly, maybe it’s a terrible demo but I wasn’t impressed, the demo just dumps you into some point into the game above Tatooine with no setup and wows you with incredibly boring cutscenes about some sheriff that are just barely evolved over KOTOR just with shiny graphics and uncanny valley faces with giant eyes.
Why does this feel so much like Respawn’s Jedi games right down to have a cute always present little sidekick that you can order to do things?

Re: Banjo-Kazooie Composer Explains Why He Thinks Another Game Is Unlikely

SalvorHardin

@Znake
That’s a massive hurdle just look at Yooka-Laylee it was true to the game design and feel of Banjo to it’s deterrent, at it’s core it’s Mario 64 without fun movement options which kills it, in both Banjo and YL you feel like you’re moving around a 3D cursor rather than something dynamic and this got exposed hard by launching the same year as Odyssey, so what’s Banjo beyond that other than it’s very 90’s big eyed CG aesthetic and nursery rhyme music?

Re: More Switch 2 Estimated File Sizes Seemingly Revealed

SalvorHardin

@Bigmanfan
Don’t know anything about that game but does it have a lot of video files? If so that’s why especially if they’re 4K, 60fps or both.
@Anti-Matter
Switch 2 has hardware decompression like PS5 so most devs will want to use it but it can’t do much to further compress video and audio files.

Re: Mario Kart World's Costumes Unlock Via Its New "Dash Food" Cuisine

SalvorHardin

@swoose
Yeah 8 had a submenu for the few characters that had costumes this is them trying to use a massive character select screen with lots of pages as marketing to the crowd that think bloat like that is a positive sign of where your 80 bucks is going, the crowd that thinks a game being 50 or even 20GB is a negative because it must mean less or inferior content.

Re: Nintendo Switch 2 Includes Support For Variable Refresh Rate Technology

SalvorHardin

It being NVIDIA G-SYNC and only that would be a problem not sure how many TVs support it, the norm for them is AMD’s Freesync and HDMI Forum VRR so if those aren’t available at launch I can see why they might just not have VRR on TVs at all until a update adds them.
@TrueBlueYoshi
A TV will set its frame rate automatically to match the current frame rate of a a game as opposed to VSync where when the frame rate dips the current frame is held for uneven amounts of time which is otherwise known as stutter or judder.

Re: Video: Switch 2 'Joy-Con 2' Magnet Strength Tested

SalvorHardin

@Zyph
Yes a electropermanent magnet, an electromagnet would constantly drain power even while docked in standby so it’s very unlikely using that, electropermanent on the other hands lets them have a very strong magnetic connection while being able to easily break it with the release button, if they had just used a powerful regular magnet people would end up throwing their hand into things or even throwing the joycon due to the force required to break a strong connection like that.

Re: Round Up: The First Impressions Of 'Drag x Drive' For Switch 2 Are In

SalvorHardin

@Erigen
It’s shocking how flavorless this looks, just incredibly bland and 2007 era Unreal Engine 3 looking.
@LikelySatan
Demonstrates how whatever the mouse concept is If this is how they wanted to sell us on it, Wii Sports this most certainly isn’t. I stand by my thinking that the mouse was thrown in to placate the old guard who might have pushed back on Switch 2 being iterative.

Re: Gallery: Here's A Sneak Peek Of The Nintendo Switch Online App For Switch 2

SalvorHardin

@speed_loafer
They could have improved performance on Switch 1’s eshop they’ve just chosen not to and instead use it as a bullet point for Switch 1. Very reminiscent of what happened on PS3, it had a smooth but simple store then in 2012 when PS4 was right around the corner they replaced it with one with even worse performance then the Switch 1’s eshop.

Re: Nintendo: Hyrule Warriors: Age Of Imprisonment Is A "Canonical Tale"

SalvorHardin

@Jhena
Yeah I say they think too highly of the lore and story of these games instead of embracing that BOTW was successful because it ditched being slapped in the face with the story constantly, TOTK goes back on this with how often you are told and shown the same events and details of the imprisoning war which makes me not keen to have it as the sole setting for a HW.

Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes

SalvorHardin

@The-Chosen-one
People will gladly pony up that much money and expect not to be nickel-and-dimed, only to be met with the harsh reality that Take-Two has over a decade of analytics showing them exactly how to manipulate players for every last cent. GTA Online literally sends you spam calls and texts in-game telling you to buy things and it repeats this every time you launch the game until you cave.

Unless they’ve somehow figured out how to make character movement fun and combat something more than mindless lock-on spam, I’ll probably skip it, no matter how crazy the zeitgeist gets. GTA V dragging on this long without a sequel and being milked through endless ports has just made the whole thing age like milk to me. And that’s not even getting into the story, which has aged even worse with its knockoff Tony Soprano family dynamic.

Re: Opinion: No One Is Talking About The Switch 2's Best Feature

SalvorHardin

HD rumble at least for Switch 1 and the iPhone’s Taptic Engine use linear resonant actuators and Dualsense uses voice coil actuators, this quotes make me think they’ve using a VCA or something similar as it would give the stronger vibrations and response times he mentions.
“ However, the HD Rumble 2 that’s installed this time not only provides stronger vibration, but also feels more realistic and has quicker response times. ”

Re: Nintendo Switch 2 Welcome Tour Price Has Been Confirmed

SalvorHardin

@JohnnyMind
Nintendo and its developers aren’t really facing those difficulties in any significant sense, in fact, it’s quite the opposite. Their success has led them to push these pricing strategies simply because they believe they can get away with it due to the massive successes they have enjoyed with ease during the Switch 1 era, a level of success most companies could only dream of. If you genuinely cared about supporting developers in need, your money would be better spent on games from studios that are actually struggling, of which there are countless right now.