Comments 212

Re: Fans Are Asking Nintendo To Refund Xenoblade Chronicles X's Switch 2 Upgrade

Koda1000

@Serpenterror I 1000% agree with you on all points. I too own a Switch 2, but have yet to buy a single Switch 2 game. So far I am playing SW 1 games as if this is a Pro device. I am waiting for a big game like Luigi’s Mansion, Zelda, Mario, a new Xenoblade. Because Nintendo has yet to prove why I should have even bought this machine I often think I’ve made a mistake placing blind faith in Nintendo. I noticed about two years ago that Nintendo was slipping. I figured they were prepping for a new generation but we are 9 months into that generation and Nintendo has yet to release or announce anything huge or meaningful that demands the $450 price. With the way game prices are, the way the recent games have been mediocre at best, I too have been thinking, is the Switch Pro worth it if I only buy LM, Zelda, Xeno, maybe a Mario, maybe Fire Emblem, maybe Pikmin, and that’s it for the entire gen? What if half of those suck? What if I only buy Luigi’s Mansion and Xenoblade? Will the Switch Pro still be worth it to me?

Nintendo is such a wildcard currently.

Re: Fans Are Asking Nintendo To Refund Xenoblade Chronicles X's Switch 2 Upgrade

Koda1000

There is also a battery life downgrade. The Switch 2 version of XBX DE last 3.5 hr while the Switch 1 version pre update runs for 5 hrs on the Switch 2. I’ve timed it myself. Another example, Final Fantasy XII TZA runs for 5 hrs 40 min on my Switch 2. If the Switch 2 Edition really did enhance the graphics then I would take the battery hit. But given all the visual downgrades, I would like my battery life back.

Re: Fans Are Asking Nintendo To Refund Xenoblade Chronicles X's Switch 2 Upgrade

Koda1000

If Nintendo can’t be bothered to ensure that handheld games look fantastic on Switch 2 then why did they make the Switch a switchable machine? And by ensure, I mean go way above and beyond on support, documentation, and efficiency tricks, sleight of hand optimizations, shared with all 1st, 2nd, and 3rd party’s. I mean to the point that Nintendo mandates that handheld look indistinguishable from docked.

Re: Fans Are Asking Nintendo To Refund Xenoblade Chronicles X's Switch 2 Upgrade

Koda1000

The vistas in Xenoblade games are gorgeous! They are worth stopping and looking, even walking slowly through.

For those saying that you got to keep moving fast, else you see the issues, well you are wrong. People should stop and bask in the beauty, take squad pics.

It is then that you realize that it is more than a $5 loss, but a loss of beauty. The beauty is ruined. Not even a free update is worth that, for any game.

Re: Fans Are Asking Nintendo To Refund Xenoblade Chronicles X's Switch 2 Upgrade

Koda1000

It’s not texture upscaling, it is the entire rendered image. This update claims to increase render resolution for both handheld and docked but the resolution is in fact the same 540 and 1080 as before. So then what did they do? They are upscaling the entire rendered frame with some sort of ai machine learning upscaler, similar to waifu2x. They are not using SMAA (which is not an upscaler) or DLSS, but a very old and incompetent ai upscaler, like I said, something like waifu2x.

Many on Reddit have discovered the cause of the shimmering and worse aliasing. It appears that the entire rendered frame is split into many tiny squares. You can see the seams of each square if you look closely. This is the cause of the shimmering.

Each square is individually ai upscaled. There is no temporal information for DLSS. The AI is so basic that each square tile is unaware of what the neighboring tile contains. This is the cause of all the seams, shimmering, and increased aliasing.

The effects are most notable on handheld but are also very much there in docked.

Aside from the shimmering and increased aliasing, the ai upscaler is producing a swirled, paint like appearance to each tile across the entire rendered frame for both handheld and docked. It appears that high frequency data (fine detail) is destroyed and thus smeared into a blurry painterly mess. The sharpness and the illusion of increased resolution are maintained because this ai implementation does retain contrast boundaries on the edges of each swirl. Sharpness is contrast after all.

Therefore, the illusion of increased resolution is two fold, first the reduction of high frequency (denoising) and second, edge contrast. All it is, is a denoised and edge contrast sharpened image. Then each tile is upscaled resulting in a final rendered frame of fake 1080 handheld and fake 4K docked.

Yes, we all know that most 4K, and especially that on Switch 2 is upscaled and not true 4K. But never does anyone set out to mangle the original frame before upscaling, as Monolith has done here.

I wonder if Monolith thought that the low resolution textures will look horrible upscaled to 4K. But look at true 4K emulated videos on YouTube, this game looks fantastic, even with the original textures. But who ever did this port must have thought that the low resolution high frequency detail would look horrible so the applied so sort of cheap ai to it.

Which brings me to another idea. Monolith for what ever reason must have not figured that the Switch 2 could actually render true raw pixels higher than 540 handheld and 1080 docked while aiming for a new 60 frames per second, which could be why they combined this ai cleanup with the upscaler. Maybe breaking the frame into tiles and applying all the mangled ai was the most performant method to create the illusion that they are delivering a true 1080/4K experience.

It is unfortunate. The Switch 2 should be powerful enough for a raw pixel 1080 render in handheld of a Switch 1 game without needing to resort to these subpar ai results. And at the very least ran at 40fps handheld.

Re: Missed Potential Or A Campy Classic? Switch 2 Exclusive 'Tokyo Scramble' Hasn't Been A Hit

Koda1000

I think the biggest problems are not with the game but with comparisons to Dino Crisis, everyone dog-piling on the game while never having touched the game, assuming what the game is based on a vague trailer, and a lack of honest reviews that are not heavily biased in favor of the rage hate crowd.

If Nintendo Life would actually review this game in a fair non-bias way, explaining what the game even is, then I will accept what ever score they give. But right now, nobody seems interested in imaginative, quirky, and unique gameplay. At least that’s what it looks like to me without actually having touched the game or had honest coverage of it.

Re: Nintendo Explains Why Switch Games Are Still Getting Free Updates

Koda1000

I joined the Switch family late and have many games unplayed, I would really like all 1st party, 2nd party and most 3rd party games updated to 1080p, 30/60 fps stable, and give the enhancements that a docked Switch 1 would provide some games like better shadows and less over sharpening (example Xenoblade 2) when played in handheld. Handheld is the only way I play.

Re: Nintendo Will "Carefully Consider" A Switch 2 Price Increase, Says Furukawa

Koda1000

I’ve heard some guess that we will see a $50 markup. My guess is that we may see higher. The Switch 2 has 12GB of HBM type memory. This high bandwidth type memory has gone up something like 4x in price since 6 months ago. Just because the Nintendo Switch 2 is a toy does not mean Nintendo gets away with a simple $50 markup while the “serious” electronics go higher, unless Nintendo absorbs the markup. Who knows what the actual cost to Nintendo is, but I’m sure that cost is increasing by 4x sometime soon.

Re: Nintendo Will "Carefully Consider" A Switch 2 Price Increase, Says Furukawa

Koda1000

After Nintendo abandoned handheld game systems and their $40 games, and merged them with their home console line, you could argue that Nintendo abandoned the budget gamer. The Switch Lite and seldom 1st party sales plus the used market helped keep Nintendo gaming affordable to a degree. But with $70-$100 (game + dlc, hello Pokémon) Switch 2 games, plus an increased Switch 2 price due to RAM, this generation of Nintendo may priced out the budget gamer completely. The used market isn’t cheap enough for Switch 2 and the global price increase may affect the used market as well.

I myself did get a Switch 2 this Christmas but have yet to buy a Switch 2 game. My Switch 1 library is about 24 games large but I feel that my Switch 2 library might be 1/3rd of that.

Re: Super Mario Galaxy Movie's New Trailer Shares A "First Look" At Yoshi

Koda1000

@gcunit ヨッシークラフトワールド (Yoshi Crafted World NSW)

Yoshi is pronounced ヨ(yo) ッ(brief pause and very slight and tight short blending of next sound with previous sound = yo…shh [still sounding like yo as in yo-yo the toy]), シ(shi and in she), ー(draw out last sound(shiii as in sheee).

(tight, quick)Yo + (very brief pause and subtle blend with next sound Yo.s) Shi + (continue to draw out last sound) iiiii (as in eeee of sheeee). Yo.sShiiii.

If you have an iPhone, highlight and translate ヨッシー。Listen to the translation.

It is not YaaShiii. ヤッシー!

Re: Donkey Kong Country Returns HD Gets A Free Switch 2 Update And Adds Dixie Kong

Koda1000

With the newly released 1.1.0 update for Switch and Switch 2, it looks like, according to Nintendo product page the game has grown to 12.1 and 16.3GB for Switch and Switch 2. For the content included in the update, it seems like a rather large data size increase from the original 8.3GB, especially considering the Switch version isn't high resolution like the Switch 2.

I have a Switch 2 and took a screen shot of the opening level before and after updating. I only see two changes to the graphics, less aliasing (but it is still there, almost as if it’s not very strongly used or this reduction is simply due to going from 720 to 1080p), and DK’s fur is much lighter brown. Those are the only two visual changes I see.

Re: "I'm Excited To Meet You" - Devon Pritchard Makes Her First Public Appearance As President Of NoA

Koda1000

If what she said is what you quoted there, she didn’t introduce herself very much. Sounded like she’s hosting the NY Game Awards or that they are sponsoring her.

Hi, I’m Devon. I’d like to thank NY Game Awards for 15 years of excellence. Fighting bosses and going together with friends is a wonderful thing. Believe in yourself, you belong in the game.

She’s the President of Nintendo of America? When will she say that?

Re: Strong Final Fantasy Tactics Sales May Lead To More Remasters And Sequels

Koda1000

I thinks Square-Enix’s thinking and Nintendo Life’s sub heading are toxic for the gaming industry.

The thought process should be that Square-Enix set out to make the best game possible knowing that such excellence would bring about enough sales to continue their desire to create more games of higher and higher excellence.

The deciding factor should not lay in the consumers banding together to “get it done” by throwing money towards SE. The deciding factor should be in SE mindset of excellence breeds success.

As for SE being unsure if strategy games sell, and that being a deciding factor on future strategy games. Over the last 8 years, the Switch has enjoyed high sales from SE own strategy games as well as Nintendo’s Mario & Rabbids and Fire Emblem games, and do forget all the other SRPG’s on Switch, which have done well enough.

The messaging from SE and NintendoLife sound destructive and encourage rewarding a games company before the game is even proven to be worthy of your money.

Re: Poll: What Review Score Would You Give 'Kirby & The Forgotten Land + Star-Crossed World'?

Koda1000

It’s the first $80 Nintendo Switch 2 game, MKW is free seeing as the pack-in with system is the only option at retailers for $500, and DKB is $70. At such a premium price, the game is too short and the graphics are near identical to the $60 Switch 1 game. If you haven’t played it already on Switch 1, this Switch 2 title only gives you 2.5hrs extra gameplay. I wouldn’t score it to high because it’s a poor value for the money.

Re: Square Enix Rules Out Switch 2 "Upgrade Path" For Dragon Quest I & II HD-2D Remake

Koda1000

@Dr_Awkward The thing is I’m assuming nothing. The language Square-Enix is using does not follow Nintendo’s official wording. Additionally, Nintendo’s conveyance of Game Key Cards and Switch 2 Editions (paid and unpaid) leaves a lot of questions.

Every publisher and Nintendo fan seemingly uses different terms, such as upgrade, update, patch, edition, key-card, paid - unpaid, boost, etc. I don’t know what Nintendo training or course many of you took, but I’m lost.

I pay attention to this stuff daily and I think the messaging is getting more convoluted each day.

Re: Square Enix Rules Out Switch 2 "Upgrade Path" For Dragon Quest I & II HD-2D Remake

Koda1000

@Dr_Awkward Because you cannot play the SW1 game on the SW2. Quote: Please buy your copy for whichever system you would like to play it on.

As I understand it, Switch 1 games when played on Switch 2 get an upgrade in performance, aka Switch Pro, possible better frame rate and the possibility of hitting the upper resolution of the dynamic resolution more consistently. This is an upgrade provided by the Switch 2 being more powerful.

If they are talking about Switch 2 Edition upgrades then they should call it by the official name: Switch 2 Edition upgrade.

But look at that quote. They ask you to carefully choose your system to play the game on. This looks to me that the SW1 version is not compatible at all on SW2. We do know that there are SW1 games that will not play on SW2, but those were released before the SW2 was even announced. This game has all the possibilities to be backwards compatible and even have a Switch 2 Edition Upgrade for separate purchase just like Nintendo has demonstrated with the Zelda’s, BOTW & TOTK.

Re: Square Enix Rules Out Switch 2 "Upgrade Path" For Dragon Quest I & II HD-2D Remake

Koda1000

This goes completely against Nintendo Backwards Compatibility system! Basically what this news means to me is, I will NOT be buying this game at launch for my Switch 1. Instead, I will maybe get this game after I buy a Switch 2 and the game has long been on sale, because I won’t be getting a Switch 2 until at least fall/winter 2026. I might even skip the entire trilogy as I really don’t like companies who play games with us. You know they are lying.

Re: iFixit Performs A Full Teardown Of Nintendo's "P**s-Poor" Pro Controller

Koda1000

Good on iFixit! Talking about the potentiometer based sticks, people who say the new Switch 2 and Pro Controller sticks feel so much smoother and premium are probably responding to new stiff springs. I put new TMR Hall Effect sticks in my Switch Lite and they feel just a bit stiffer. So I wonder if Nintendo’s new sticks are really better or if it’s just placebo.

Re: "One Of The Slowest Modern LCDs I've Ever Seen" - Digital Foundry's John Linneman On Switch 2's Display

Koda1000

With the Switch 2 having a pixel response time of 33ms this means that 120fps and even 60fps are just about meaningless.

For 60fps you want a pixel response time of 16.666ms. 1000ms divided by 60fps = 16.666ms. If you have 33ms pixel response time, this means that your screen pixels are only updating every 2 frames. 16.666 times 2 = 33.333. You may as well be playing at 30fps because that is what 33.33ms pixel response times give you, even if the Switch 2 is producing 60fps, that smeary screen is only displaying 30fps. 1000ms divided by 33.333 = 30fps.

What about 120fps? 1000ms in a second divided by 120fps from the gpu = you would need a screen that can update its pixels once every 8.333ms.

Considering that the Switch 2’s screen is so slow, the screen becomes a bottle neck and prevents the hardware from actually presenting its 60 and 120fps capabilities.

For those who don’t notice, I wonder if they will begin to notice with side scrollers, vertical scrolling text, and especially when Metroid Prime 4 releases. First person view ports expose slow screens pretty well.

And what about the HDR, 420 nits is barely bright enough to make a noticeable, more like unnoticeable, difference from a good LCD panel without HDR.

And the magnet scheme is simply a scheme, magnets are poor at sheer and leverage resistance. The whole Dbrand thing revealed that even the official, original, Switch 2 joycons are not that sturdy because holding the thing with one hand puts leverage and sheer forces on the magnets.

Sorry to those who bought model one. I’ll wait for OLED or fixed joycons on a Lite model.