I’ve been waiting a long time for this. Ever since Metroid Prime 3: Corruption ended on a slight cliffhanger (provided you obtained the 100% completion rating) back in 2007, I’ve been wondering where exactly Nintendo and Retro Studios might take the series next. 18 years would follow, and that’s an awful long time to formulate an idea of what the perfect sequel might look like.
Now that Metroid Prime 4: Beyond is finally here, it’s absolutely nothing like I’d imagined – and that’s a good thing. What Retro Studios has delivered might well be the studio’s finest work yet, and it’s certainly up there as one of the very best Metroid games of all time.

I should say, however, that I think this game may prove divisive. Retro has successfully replicated that magical feeling of discovery from the GameCube original, but it’s also taken some pretty wild swings with Beyond’s new open-world hub, high-speed motorbike traversal, and yes, Galactic Federation companions. I’m not sure everybody is going to get along with it like I did, but what I do know is that Beyond feels like a natural evolution of Corruption. The Prime games have set themselves apart from the rest of the series by expanding Samus’ world to introduce more and more side characters, and this latest entry takes this concept further than ever.
To illustrate, Beyond kicks off on the planet Tanamaar, with Samus fighting alongside a host of Federation troopers against an attack from Sylux and their Space Pirate cronies. It’s a great sequence to get reacquainted with your beam attacks, missiles, morph ball, and double jump before most of it gets ripped away in classic Metroid style. Y’see, following a confrontation with Sylux, Samus gets transported to the mysterious world of Viewros, seemingly alone in a hostile environment stuffed with creatures looking to kill you.
What follows is an intriguing mystery that introduces the brand-new Lamorn race, which is essentially Prime 4's Chozo. Uncovering what happened to the Lamorn is a joy, and you don't need any prior series knowledge to enjoy this story. Phazon's out, Dark Samus is out, and Sylux gets enough screen time as the new Big Bad. Fans will adore it, but newcomers can get right on board, too.

The first thing that leapt out when wandering around the lush opening section of Fury Green was just how beautiful Beyond really is. Environments and creatures are brought to life like never before, with accompanying lighting and particle effects making this the best-looking game Nintendo has ever published. The art design is simply astonishing, constantly compelling you to just stop and soak it all in, which was easy given how much there is to uncover with the Scan Visor. Go back to (the lovely-looking) Prime Remastered and you'll see just how much of a step up this is.
The visuals are augmented by the incredible soundtrack, which is comfortably the best since the original Prime. You've likely already heard the Fury Green theme from trailers, but every major biome rocks its own awesome variant, from the thumping, electrically-charged Volt Forge to the calming, ethereal Base Camp. I quite literally sat for about 10 minutes just vibing in the latter, and with the combined effects of the art style and audio, it was the first of many moments where I thought, 'Okay, yes, this is a really special game.' It's the kind of thing you just know you'll be going back to in 10, 20 years' time.

The enemies and boss characters are comfortably some of the best, most grotesque in series history, and the battles that ensue are equally thrilling and challenging. Even better, they're all completely new and don’t lean on nostalgia – sorry Ridley, maybe next time. There are loads of different enemy types, including the ferocious Grievers, the exploding Pyremite, and the deadly Psy-Bots. I only wish there was a 3D model feature like Prime Remastered to better appreciate their incredible designs.
Provided you have the right setup, you can choose between two performance modes on Switch 2: Quality at 4K/60fps (1080p handheld) or Performance at 1080p/120fps (720p handheld). The bump up to 120fps in Performance Mode is certainly noticeable, but not half as much as the resulting downgrade in resolution. As such, I spent the vast majority of the time in Quality Mode; it looks absolutely gorgeous in 4K while docked, with performance that appeared locked at 60fps with no noticeable dips. Trust me, you’ll want the highest resolution possible for this game.

You've also got several different control methods from the off, including dual-stick aiming and motion aiming. Opt for the former, and you use the analogue sticks for your movement, while gyro aiming can help with fine-tuning. Mouse controls are also featured for both options, so if you're playing with the Joy-Con 2 detached, you can put the right controller side-down to immediately activate mouse mode. It's a little erratic at first, so you'll probably need to bring the sensitivity down a bit, but it feels pretty great. Overall, my control method of choice remained dual-sticks with a Pro Controller, but all options feel perfectly viable.





