Comments 1,987

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Jack_Goetz

The biggest problem with the open world desert in MP4, according to many reviews, is that it predictably serves as padding and nothing more.

Hell, the desert even contains it's own tedious crystal collecting fetch quest, which is necessary to complete in order to finish the game. If that's not a shoed-in open world then I don't know what is.

Re: Site News: So, Where's Our Metroid Prime 4 Switch 1 Review?

Jack_Goetz

IGN has covered the Switch 1 version: "The resolution downgrade is obviously noticeable in comparison to the fancy Nintendo Switch 2 Edition, as things look much fuzzier than they do in crisp 4K. But it still holds its own and runs at an impressive 60 fps on the old hardware. The initial loading screen upon choosing your save file felt much longer, and there was some slight pop-in I noticed when driving around the desert."

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Jack_Goetz

The Eurogamer review is quite fascinating in the way it compared MP4 to several elements from various Zelda entries, including Wind Waker's end game fetch quest. Worth a read if you're on the fence about Beyond.

The reviewer sadly didn't feel the need to start over again on hard mode or to 100% it, and ending up playing through Dread again instead.

Re: Poll: What Review Score Would You Give Kirby Air Riders?

Jack_Goetz

The demo did little to convince me to pick it up, especially at its RRP in Europe. However, it's only £35 on Amazon Japan, so I may get around to it at some point.

Still, no racing game on Switch (or Switch 2) gets my adrenalin going as much as F-Zero 99 does. I was hoping for something similar from Air Riders.

Re: Poll: 20 Years After Settling On DS, Do You Still Play Animal Crossing: Wild World?

Jack_Goetz

I feel like each iteration of Animal Crossing gets progressively worse. For me the GameCube version was peak. Having Wild World on the go was certainly novel and easier to dip into, but it felt like too many corners were cut to make it a DS game. Let Go to the City, could have been a contender to knock the GC version off its perch, but the city just felt bolted on, making it more of a nuisance to navigate. New Leaf felt a bit too bloated for my liking, and New Horizons completely alienated me with all the terraforming stuff.

Still, I'm open to seeing how things will look going forward. I'm going to give NH another shot when the next major update drops in 2026.

Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine

Jack_Goetz

Um... Well, it looks great in action, though the I'm tired of the Smash Bros. UI at this point. While I had fun (certainly more than I've had with MKW) with the lessons, three courses, and the city run, I can't see myself coming back to it, especially at its current asking price.

I'm not a huge Kirby fan, and while I appreciate Air Riders having its own 'feel', I think I'll just stick with F-Zero 99, Fast Fusion, and CrossWorlds for the foreseeable.

Re: Hyrule Warriors: Age Of Imprisonment Voice Actors Officially Revealed

Jack_Goetz

Zelda's English voice acting really gets on my nerves. It's so over the top and pathetic-sounding. Nothing against Patricia Summersett though, as she's only doing what's being asked of her.

Zelda Notes on the Switch 2 Editions of BotW and TotK could have been a great feature, but I'll never get around to using it based on the voice acting direction going on in these games recently.

Re: "These Shouldn't Be The Only Games Being Made" - Keiji Inafune Critical Of Reliance On Big IPs

Jack_Goetz

This guy is one of the biggest shills in the industry. Mighty No. 9 is still one of the worst games I've ever played. The only reason that campaign was so successful was his constant reliance and referencing of a big IP (Mega Man) and making out he had a bigger part in that series than he did. So I guess that makes him somewhat of a hypocrite too.

And let's not forget this gem, which ended up backfiring spectacularly: https://www.eurogamer.net/mega-man-creator-laments-tragic-state-of-japanese-games-industry