
2025 has been a bit of a loud, bonkers year for video games. Big title after big title, a brand new console in the Switch 2, and a new GOTY contender almost every other week. It's been breathless, but not without industry struggles, mass layoffs, cancellations, and closures.
Which is why now, more than ever, it's important to shout out those smaller titles, those games that go a little more under the radar in a jam-packed release calendar. And 2025 has been incredible for independent games and smaller studios, with many of the year's best titles coming from those corners. Some of those are part of our big Staff GOTY list, of course.
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But, as we've done for the past few years, we want to shine a light on some of the games we've played and loved, that came oh-so-close to making our Game of the Year list and still deserve attention. So here are our picks for the hidden gems that launched on Switch 1 and Switch 2 in 2025, in alphabetical order (and there's a poll at the end to pick your favourite).
NL staff key: Alana Hagues (AH), Jim Norman (JN), Ollie Reynolds (OR), PJ O'Reilly (PJ)
Blade Chimera (Switch eShop)
Team Ladybug does not miss, yet the developer's games are consistently overlooked, in my eyes. Blade Chimera is once again adorned with the studio's signature beautiful pixel art visuals with a pure combat-focused adventure. It's Metroidvania, yes, but one with guns, swords, lasers, and other futuristic sci-fi weapons where fighting and movement are king. This isn't a game about secrets — it's a game about fun.
2025 has been a banner year for the Metroidvania genre, but Blade Chimera's early release this year shouldn't discount it from the conversation. It should be right up there. - AH
BOKURA: planet (Switch 2)
I had heard next to nothing about BOKURA: planet before I accidentally stumbled across it on the Switch 2 eShop. This co-op-only adventure game sounded ripe for some GameChat goodness and, playing through it with site editor Gavin (my fellow space explorer), it proved to be just that.
There were neat two-screen puzzles and platforming challenges that led to some good laughs, but what surprised me the most was its screen-specific story beats, where each of us was left with important bits of information that the other didn’t know. It’s a fantastic conceit, one that threw up more than a few surprises for the big finale, and it made me want to play the whole thing all over again from the other perspective.
A Hazelight joint it ain’t, but it’s a great excuse to see GameChat in action. - JN
Dear me, I was... (Switch 2)
Taisuke Kanasaki has been the art director on some beautiful cult classics over the years — Hotel Dusk and Another Code have basically cemented him as a legend among DS fans — and Dear me, I was can easily sit among these.
It's only an hour long, but Dear Me, I was is beautiful; a wordless story told with stunning rotoscoping that will make you think about life and art in new ways. It's simple, effective, and the tearjerker you should absolutely try if you love narrative-driven games or art. - AH
Demonschool (Switch eShop)
Having been desperate to play Demonschool ever since its reveal in 2022, I'm so glad Necrosoft Games got it over the finish line in 2025. Sure, it might seem like a tactical RPG twist on Persona school-life elements, but it's actually a fair bit different from Atlus' series. And the gameplay isn't built around traditional stat building, instead feeling like a chain of puzzles you have to solve to emerge victorious.
It certainly helps that the cast is loud, proud, and incredibly out there, like a bunch of high-school weirdos that I would've hung out with growing up. Couple this with its love of classic Italian horror cinema, and Demonschool stands out among 2025's strategy RPGs. - AH
Duck Detective: The Ghost of Glamping (Switch eShop)
You are Eugene McQuacklin, a duck recovering from a bread addiction, who dons his fedora and trench coat to solve small-town crimes and fend off the ghosts of his recent divorce. If this isn’t a funny image to you, then Duck Detective: The Ghost of Glamping (and its predecessor, for that matter) will not be up your street; however, if that idea brought even the smallest smile to your face, then boy, do I have a recommendation for you.
It’s a little on the short side, and some of the ‘Deducktions’ are rather trial-and-error-y, but Ghost of Glamping is one of the cosiest, funniest mysteries that you will have tackled in a good long time. - JN
Laika: Aged Through Blood (Switch eShop)
I'll be honest, I never even considered the idea that a game like Trials Rising could work as a Metroidvania, but that's exactly what Laika: Aged Through Blood has accomplished with its BMX-inspired exploration gameplay.
Despite its colourful, cartoony visuals, Laika is a sombre experience that absolutely isn't intended for younger audiences. It's brutal, with graphic scenes of violence, potty-mouth protagonists, and punishing difficulty to boot. It's all worth it for that sublime soundtrack, though – you won't hear anything else quite like it. - OR
Morsels (Switch eShop)
Monster-catching roguelites aren't exactly new, but what if they were utterly disgusting? That's a very reductive breakdown of what Morsels is, a messy game that's overstimulating with every second. You'll die multiple times without knowing what hit you, start again and try and figure out what you did wrong, only to do something else erroneous.
Morsels is a game about making a mess with a bunch of messy creatures. And it's about navigating through the mess, the visual noise. It's extremely compelling on that front alone — if it's your cup of tea. - AH
Pipistrello and the Cursed Yoyo (Switch eShop)
As a top-down Zelda fan, Pipistrello and the Cursed Yoyo's colourful energy and industrial world enchanted me on its first reveal. Pipistrello loves GBA sprite work and intricately-connected areas, with skills that you gradually unlock to reveal more and more of the map.
And it's that map that makes Pipistrello so good. I love a map that teases you, leaves a carrot dangling for you to come back and chomp when you have the right ability. And it helps that every ability Pippit gets feels useful in some way, whether it's for combat, exploration, or just fun.
Pocket Trap has made an excellent adventure here — which includes an actual in-game GBA-type machine — and I really hope more people pick the game up. - AH
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