I played it once when it upgraded to UE5 just to see how an actual UE5 game ran, but otherwise, I haven't played more than one match since it became popular all those years ago.
@Ryu_Niiyama I agree - especially now that EA was finally able to get Frostbite ported to the Switch.
Hopefully the Switch 2 SDK and architecture is similar to current Switch so that all the work done to get Frostbite on Switch can "easily" translate to a Switch 2 and we aren't back to "Square One" with EA and Nintendo support.
Sheesh, if the Switch is still outselling the PS5 in Japan during this particular time of year, then a Switch 2 is probably going to absolutely dominate the market there.
@Switcher2023 1 Core is reserved for the OS and Nintendo originally reserved 1 GB of RAM for the OS but reduced it by 512MB to give 3.5GB of available RAM for games.
Yes, the Switch is amazing when it's used properly - Nintendo has proven that. There have been plenty of "impossible" ports thanks to studios like Panic Button really getting to grips with the hardware.
I agree that some developers could learn a thing or two from Retro (and Nintendo EAD).
Did I say anything about "underpowered"? Constraints don't equal underpowered.
Every. Single. Platform. Has hardware constraints - from PC to PS5/Series X. Developers have to work within the constraints of the hardware.
The Switch just has more by comparison and when someone like Retro Studios creates a game that looks and runs this amazing (at basically an X1/PS4 level) given the Switch hardware constraints, it's extremely impressive and shows what smart engineering can accomplish.
Even the SNES can produce amazing games when used properly and I'd say the same thing about any game that perceptively "punches above the weight" of the SNES given the hardware capabilities.
If you feel like I am insulting the Switch, that is not my intention. It's a great machine that produces amazing games - it just takes a little more ingenuity to get those results.
@Switcher2023 I thought I was pretty complimentary of the Switch. π€·ββοΈ
Metroid Prime Remastered looks like it could run on an X1/PS4 and be quite at home there. I loved everything about the Remaster and was highly impressed with the work Retro Studios but into it.
No bones about it though, the Switch has limited resources and, for the most part, only Nintendo and its studios can make it sing the way they do. It's certainly impressive given it is 2015 mobile technology - and downgraded mobile technology from the original X1 spec. none the less.
The Legend of Zelda Tears of the Kingdom is my GOTY - such a masterpiece. Super Mario Bros. Wonder looks incredible and runs smooth as silk. Super Mario RPG looks and runs very well.
I have absolutely nothing but love and respect for Nintendo engineers for pulling off incredible feats with 3 cores of a 1Ghz CPU and 3.5GB of RAM. It requires a lot of smart coding to pull off what it can pull off.
I want a merging of the types. I love exploring Hyrule in BotW/TotK, but I also miss the traditional dungeons and equipment.
Also, no more weapon durability. It was an interesting mechanic to add a little strategy and tension to the game, but I want weapons that aren't glass canons.
I'd be fine if Link could get various other types of weapons with different strengths and weakness against certain enemy types, but have them not break.
Perhaps even change the Lore a little bit where it is discovered that there is more than a Master Sword. Perhaps have a series of Weapons: Master Sword, Master Spear, Master Hammer, etc. that will all need to be found and used for the final conflict.
@MSaturn I'd love for Sega to come back to the console market - especially if it's both a Legacy game machine all the way through Dreamcast and a current-gen machine.
That's the time difference between when I played the game religiously as a kid (but could never beat the final dungeon and eventually moved on) until I finally finished the game via the 3DS Virtual Console.
@John_Deacon Well they aren't as bad as Link's Awakening (thought I don't remember having a bad experience there with framerate) - they just crop up in odd places. I have yet to play it, I am just going by DF analysis of the game.
What makes these odd dips more noticeable is that the camera movement gets weird when they happen. From what I have seen, the dips only get into the 50's - so they aren't even huge dips - just "feel" worse because of the camera movement suddenly getting jerky.
Given that the game is pretty much a locked 60fps makes me think it's fixable since the instances are random.
Also, as a programmer, I agree with the sentiment that sometimes bugs happen. There is a huge difference between having hundreds of thousands to millions of people playing a game vs the handful to double-digit of testers a company has - something will get found in some odd situation no one ever thought of or showed up by chance because the game is now being played under N more conditions than what can be replicated in a contained environment.
If people were as picky about random bugs cropping up in games today as they were back in the 80's and 90's, I don't think the game industry would have ever taken off. Much of the speedrun community for classic games are about exploiting bugs!
@Uncle_Franklin Maybe it's being rolled into a bigger patch of some sort for December (perhaps to fix the odd performance hiccups in the game) since there is already a workaround.
As much as I love The Legend of Zelda franchise, I want it to be animated rather than live action. I just can't picture anyone having a good look for the characters and not look ridiculous in live action.
@rjejr That's the thought's I am having about this. I am sure Nintendo has shown "something" related to the Switch 2 (or whatever it's called) to third-parties - it's just that the reporting on what "exactly" was shown (and where) wasn't accurate.
Despite growing up during the era (I was born in '81), I never did get the original game and only ever played a little bit via emulation. Plus, by the time it was released, I was more into PC gaming (and eventually got an N64).
I guess, in the end, it worked out as I get to experience "for the first time" in a more modern form.
@JohnnyC Microsoft was actually pretty wish-washy with the Bethesda acquisition. It said "case-by-case" basis. It wasn't as concrete about things as it is with this acquisition.
Microsoft spent $69 billion for that Candy Crush and Call of Duty MTX - which is probably hand over fist more than any single game makes per year on Xbox.
Unfortunately for Microsoft, neither Redfall, Starfield, nor Hi-Fi Rush moved the needle much for Xbox. So, I doubt that is Microsoft's strategy going forward. It will make considerable more money keeping things third-party with this acquisition. I honestly look for Elder Scrolls 6 to go multi-platform in the end.
Starfield caused some boosts to sales and services, but we aren't talking market domination here.
@gaga64 I have no idea, to be perfectly honest. As far as I know Ubisoft doesn't have any cloud games. There may be one or two on Game Pass Cloud - which is just a Cloud-based Series X.
I think this is more for like Cloud Services like GeForce Now - where a Cloud-based PC is used.
The CMA was just worried that Microsoft would keep all the games for itself on Game Pass Cloud that prevents others from competing - despite the fact Microsoft cut deals with GeForce Now and some others to allow games to be streamable on the service.
Plus, the Ubisoft thing only applies to the UK-based Cloud Services - not the rest of the world.
@gaga64 Basically it means that cloud streamers have to go through Ubisoft for ABK games to be on their services (which then funnels to Microsoft anyways) rather than Microsoft having control over it.
So, essentially, the CMA created a middle man for people to get ABK titles on competing Cloud Services (few as they may be).
He truly is the sweetest guy. Despite voicing more than just Mario games, he definitely embraces his work with Nintendo the most when he's at conventions.
Good luck on your roll of traveling around the world and attending conventions on Nintendo's dime.
@Edu23XWiiU Well, the Switch will probably bleed through in sales for a little while. This just feels pretty late in the cycle for these deals to be happening if a successor isn't coming in the foreseeable future.
@FredsBodyDouble It's all based on a fictional religion - it's just that some of iconography looks like twisted forms of medieval religious paintings/statues/etc. and some of the enemies are dressed in religious garb.
It's all inspired by Catholic art styles, practices, clothing, etc.
@DdG1408 I know it's the same game. So because of that, it might be more appealing to take it where ever you go than to play it at a higher resolution...or maybe it's not, that's why I am curious to see the sales breakdown between PlayStation and Switch.
Even on PushSquare I have seen a fair amount of people say they are more interested in getting it for Switch - and the loyalty to Sony runs deep there.
@Sisilly_G I don't think the time-frame really matters. Quake II was a full-priced game at one point as was Red Dead Redemption.
There might be some improvements/changes to the rendering pipeline for RDR that came with porting, but it's more or less a straight port.
Bethesda had Nightdive improve the original game: updated graphics, added widescreen support, added cut content (heck even the first level is different), improved AI, made some QoL changes, add motion controls, etc. on basically every platform under the sun.
If you go to Bethesda's official page for this, there are articles there discussing the technical aspects of this. Nightdive incorporated a lot of Quake III Arena improvements into Quake II.
They also had Quake II 64 ported.
They also had MachineGames create an entirely new Expansion campaign and added a new multiplayer map.
I would say that Bethesda went above and beyond with this release and only charged $10.
I think the sticking point for people is the perception that Bethesda is charging $10 for a Definitive Director's Cut of Quake II - almost like the "as intended" version that couldn't release due to hardware restraints at the time - where it feels like Rockstar recompiled old code in new SDKs (I know it's more than that, but still) and charging $50.
@Mogli There are plenty of things that Nintendo does wrong. It's account system over the years has been terrible and the actual network connectivity is very slow. I also don't like the fact Nintendo makes you rebuy games because it hasn't had a steady eShop over the years. Nintendo has always been a "steps forward steps back" kind of company.
But the games are what matter and that's where Nintendo wins in spades.
@theModestMouse Except that people still want physical media as a sense of ownership. Look, I don't necessarily disagree with you because discs are nothing more than access keys these days, but it does matter to people.
Truth be told, I don't want Nintendo to have a system like the others. I actually really like the Switch concept and it has proven to be a gigantic success for the company - whether people use it as a primary console or a secondary one.
The Switch was my primary console for a while because my life was so busy, and I was traveling a lot for work. It got me through times when I needed games the most.
My Xbox Series X is now my "primary" console and then I flip between PS5 and Switch whenever an exclusive of interest drops on the respective consoles.
However, when I look at my current games wish list, the Switch has the most games underneath it (yes, I categorize my games wish list by console).
Nintendo has insane quality control - and I love it!
Sony and Microsoft don't want Nintendo to ever make a console that could compete in the hardware department because I feel like Nintendo would absolutely decimate them!
I know Gamecube was a powerful machine, but it lacked DVD - which ended up shooting them in the foot.
If Nintendo made one that supported 4K Blu-ray (and had a cartridge slot for Switch games) it would be game over.
@TenEighty The Switch has been fantastic, but a CPU and RAM boost are probably the most significant changes that Nintendo's next hardware will need if it doesn't want to get too far behind. It's less about 4K/60 and more about continuing to remain a viable platform for more modern games.
I could also see a GPU that makes heavy reliance on DLSS when docked (as I am sure Nintendo is keeping its partnership with Nvidia).
Think of it as replacing your old low-end gaming PC to a more modern low-end PC just to be able to keep up (and I don't mean that as a negative towards Nintendo).
Comments 556
Re: Nintendo Shares 'Most Played' Switch Games In 2023 (Europe)
Super Mario Bros. Wonder was so good!
It was pretty length too, as my counter said I clocked in 15 hours or more to 100% the game.
I think I had almost 200 hours clocked in Tears of the Kingdom and I still didn't do everything.
Re: Soapbox: Fortnite On Switch Is Five Years Old, And I Have No Idea What It Is Anymore
I played it once when it upgraded to UE5 just to see how an actual UE5 game ran, but otherwise, I haven't played more than one match since it became popular all those years ago.
Re: Nintendo Releases Free Super Mario Bros. Movie 'Strategy Guide' (Japan)
My friend and I went to see this when it came out. She didn't need a strategy guide, she had me pointing out the easter eggs. π
Re: Soapbox: It Feels Like Everyone Forgot The Best Switch RPG Of The Year
I loved the original and at some point I plan to get Octopath Traveler II, it's just that so many other games grabbed my attention this year.
Re: UK Charts: EA Sports FC 24 Takes Gold As Mario Wonder Slips Into Third
@Ryu_Niiyama I agree - especially now that EA was finally able to get Frostbite ported to the Switch.
Hopefully the Switch 2 SDK and architecture is similar to current Switch so that all the work done to get Frostbite on Switch can "easily" translate to a Switch 2 and we aren't back to "Square One" with EA and Nintendo support.
Re: Japanese Charts: It's A Wonderful Life For Super Mario Bros. Wonder
Sheesh, if the Switch is still outselling the PS5 in Japan during this particular time of year, then a Switch 2 is probably going to absolutely dominate the market there.
Re: Review: Metroid Prime Remastered (Switch) - A Long-Awaited And Stunning Return Of A Legend
@Switcher2023 1 Core is reserved for the OS and Nintendo originally reserved 1 GB of RAM for the OS but reduced it by 512MB to give 3.5GB of available RAM for games.
Yes, the Switch is amazing when it's used properly - Nintendo has proven that. There have been plenty of "impossible" ports thanks to studios like Panic Button really getting to grips with the hardware.
I agree that some developers could learn a thing or two from Retro (and Nintendo EAD).
Did I say anything about "underpowered"? Constraints don't equal underpowered.
Every. Single. Platform. Has hardware constraints - from PC to PS5/Series X. Developers have to work within the constraints of the hardware.
The Switch just has more by comparison and when someone like Retro Studios creates a game that looks and runs this amazing (at basically an X1/PS4 level) given the Switch hardware constraints, it's extremely impressive and shows what smart engineering can accomplish.
Even the SNES can produce amazing games when used properly and I'd say the same thing about any game that perceptively "punches above the weight" of the SNES given the hardware capabilities.
If you feel like I am insulting the Switch, that is not my intention. It's a great machine that produces amazing games - it just takes a little more ingenuity to get those results.
Re: Review: Metroid Prime Remastered (Switch) - A Long-Awaited And Stunning Return Of A Legend
@Switcher2023 I thought I was pretty complimentary of the Switch. π€·ββοΈ
Metroid Prime Remastered looks like it could run on an X1/PS4 and be quite at home there. I loved everything about the Remaster and was highly impressed with the work Retro Studios but into it.
No bones about it though, the Switch has limited resources and, for the most part, only Nintendo and its studios can make it sing the way they do. It's certainly impressive given it is 2015 mobile technology - and downgraded mobile technology from the original X1 spec. none the less.
The Legend of Zelda Tears of the Kingdom is my GOTY - such a masterpiece.
Super Mario Bros. Wonder looks incredible and runs smooth as silk.
Super Mario RPG looks and runs very well.
I have absolutely nothing but love and respect for Nintendo engineers for pulling off incredible feats with 3 cores of a 1Ghz CPU and 3.5GB of RAM. It requires a lot of smart coding to pull off what it can pull off.
Re: Nintendo Releases Switch eShop Demo For Another Code: Recollection
Hotel Dusk next, please!
Can't wait for this one as I never got around to getting this one, but heard it was great!
Re: Talking Point: What Classic Sega Franchises Do You Want To See Rebooted?
Something tell me people want to see Skies of Arcadia again.
I love Shenmue, but I want it to be finished first before even thinking about a reboot.
The game was so ahead of its time when it was released.
I chose Phantasy Star, Skies of Arcadia, and Altered Beast
Re: Zelda Producer Responds To Fans Who Want A More "Traditional Linear" Adventure
I want a merging of the types. I love exploring Hyrule in BotW/TotK, but I also miss the traditional dungeons and equipment.
Also, no more weapon durability. It was an interesting mechanic to add a little strategy and tension to the game, but I want weapons that aren't glass canons.
I'd be fine if Link could get various other types of weapons with different strengths and weakness against certain enemy types, but have them not break.
Perhaps even change the Lore a little bit where it is discovered that there is more than a Master Sword. Perhaps have a series of Weapons: Master Sword, Master Spear, Master Hammer, etc. that will all need to be found and used for the final conflict.
Re: Random: The Game Awards Urged Eiji Aonuma To 'Wrap Up' Zelda Acceptance Speech
Seeing as how he needed a translator, he should have been given double the time since his speech needed to be said twice.
Re: Japanese Charts: Dragon Quest Makes Its Monster Debut On Switch
@dew12333 I wondered the same thing, but I don't think this includes digital sales. Maybe Japan is a much more digital-friendly country?
The Switch, however, makes more sense to buy physical since it saves a significant amount of system storage space (even with an SD card)
Re: Sega Appears To Be Teasing A Game Awards Surprise
@MSaturn I'd love for Sega to come back to the console market - especially if it's both a Legacy game machine all the way through Dreamcast and a current-gen machine.
Re: Sega Appears To Be Teasing A Game Awards Surprise
Sega is returning to the console market with a modular console that requires multiple adapters that all need separate power supplies to work.
Itβs called Sega Master Console Neo CD 1024x RT 1.
Re: Soapbox: Zelda II: The Adventure Of Link Taught Me The Value Of Perseverance
23 years.
That's the time difference between when I played the game religiously as a kid (but could never beat the final dungeon and eventually moved on) until I finally finished the game via the 3DS Virtual Console.
Re: Fitness Boxing Fist Of The North Star Expansion Pack DLC Announced
If I input ABACABB during the intro screen, does it unlock blood mode?
Re: Nintendo Aware Of Super Mario RPG "Paratroopa" Bug Preventing Progress
@John_Deacon Well they aren't as bad as Link's Awakening (thought I don't remember having a bad experience there with framerate) - they just crop up in odd places. I have yet to play it, I am just going by DF analysis of the game.
What makes these odd dips more noticeable is that the camera movement gets weird when they happen. From what I have seen, the dips only get into the 50's - so they aren't even huge dips - just "feel" worse because of the camera movement suddenly getting jerky.
Given that the game is pretty much a locked 60fps makes me think it's fixable since the instances are random.
Also, as a programmer, I agree with the sentiment that sometimes bugs happen. There is a huge difference between having hundreds of thousands to millions of people playing a game vs the handful to double-digit of testers a company has - something will get found in some odd situation no one ever thought of or showed up by chance because the game is now being played under N more conditions than what can be replicated in a contained environment.
If people were as picky about random bugs cropping up in games today as they were back in the 80's and 90's, I don't think the game industry would have ever taken off. Much of the speedrun community for classic games are about exploiting bugs!
Re: Nintendo Aware Of Super Mario RPG "Paratroopa" Bug Preventing Progress
@Uncle_Franklin Maybe it's being rolled into a bigger patch of some sort for December (perhaps to fix the odd performance hiccups in the game) since there is already a workaround.
Re: Poll: So, Will You Be Getting Super Mario RPG On Switch?
I'm going to buy it Day One, but I will not be able to get to it until I finish Alan Wake 2 and Super Mario Wonder.
Re: Talking Point: So, Who Could Play Link, Zelda, Ganondorf In The Upcoming Zelda Movie?
As much as I love The Legend of Zelda franchise, I want it to be animated rather than live action. I just can't picture anyone having a good look for the characters and not look ridiculous in live action.
Re: Surprise! Nintendo Is Officially Working On A Live-Action Legend Of Zelda Movie
Closest thing to Zelda on PlayStation that Sony will ever get. π
Re: Shuntaro Furukawa Claims Recent 'Switch 2' Rumours Are Not Accurate
@rjejr That's the thought's I am having about this. I am sure Nintendo has shown "something" related to the Switch 2 (or whatever it's called) to third-parties - it's just that the reporting on what "exactly" was shown (and where) wasn't accurate.
Re: Hands On: Super Mario RPG Is The Most Faithful Remake We've Ever Played
I can't wait for this game!
Despite growing up during the era (I was born in '81), I never did get the original game and only ever played a little bit via emulation. Plus, by the time it was released, I was more into PC gaming (and eventually got an N64).
I guess, in the end, it worked out as I get to experience "for the first time" in a more modern form.
Re: Video: Digital Foundry's Technical Analysis Of Super Mario Bros. Wonder
Can't wait to get off of work so I can go find myself a copy!
Re: It's Over, Microsoft Has Officially Acquired Activision Blizzard
@JohnnyC Microsoft was actually pretty wish-washy with the Bethesda acquisition. It said "case-by-case" basis. It wasn't as concrete about things as it is with this acquisition.
Microsoft spent $69 billion for that Candy Crush and Call of Duty MTX - which is probably hand over fist more than any single game makes per year on Xbox.
Unfortunately for Microsoft, neither Redfall, Starfield, nor Hi-Fi Rush moved the needle much for Xbox. So, I doubt that is Microsoft's strategy going forward. It will make considerable more money keeping things third-party with this acquisition. I honestly look for Elder Scrolls 6 to go multi-platform in the end.
Starfield caused some boosts to sales and services, but we aren't talking market domination here.
Re: It's Over, Microsoft Has Officially Acquired Activision Blizzard
@gaga64 I have no idea, to be perfectly honest. As far as I know Ubisoft doesn't have any cloud games. There may be one or two on Game Pass Cloud - which is just a Cloud-based Series X.
I think this is more for like Cloud Services like GeForce Now - where a Cloud-based PC is used.
The CMA was just worried that Microsoft would keep all the games for itself on Game Pass Cloud that prevents others from competing - despite the fact Microsoft cut deals with GeForce Now and some others to allow games to be streamable on the service.
Plus, the Ubisoft thing only applies to the UK-based Cloud Services - not the rest of the world.
Re: It's Over, Microsoft Has Officially Acquired Activision Blizzard
@gaga64 Basically it means that cloud streamers have to go through Ubisoft for ABK games to be on their services (which then funnels to Microsoft anyways) rather than Microsoft having control over it.
So, essentially, the CMA created a middle man for people to get ABK titles on competing Cloud Services (few as they may be).
Re: Rumour: Mario's New Voice Actor May Have Been Discovered
Wahoo! Let's a-go!
That's all I have to say on the subject.
Re: Xenoblade Chronicles 3 Version 2.1.1 Is Out Now, Here Are The Patch Notes
This reminds me, I still have to get the DLC for this.
Re: Shigeru Miyamoto Thanks Charles Martinet For Being The Voice Of Mario In Heartfelt Message
He truly is the sweetest guy. Despite voicing more than just Mario games, he definitely embraces his work with Nintendo the most when he's at conventions.
Good luck on your roll of traveling around the world and attending conventions on Nintendo's dime.
Re: Anniversary: Tales Of Symphonia Became A GameCube JRPG Favourite 20 Years Ago
I have only played 2 Tales games (Symphonia and Arise), but Symphonia is my favorite.
Re: Talking Point: What Are You Playing This Weekend? (August 26th)
Star Wars Jedi: Survivor on Xbox Series X for me this weekend!
Re: GameDriver Is Now An "Official Nintendo Middleware Tools Provider"
@Edu23XWiiU Well, the Switch will probably bleed through in sales for a little while. This just feels pretty late in the cycle for these deals to be happening if a successor isn't coming in the foreseeable future.
Again, prep work.
Sheesh, let a person have a little fun, will ya?!
Re: GameDriver Is Now An "Official Nintendo Middleware Tools Provider"
@Edu23XWiiU Sure, but I hardly doubt this middleware deal is strictly for Switch that has...what...maybe a year left?
I'm thinking these partnerships are being cut now in preparation for the successor.
Re: PokΓ©mon Sleep Issues Free In-Game Gift To Commemorate 10 Million Downloads
This takes the term "gaming in your sleep" to a whole new level, am I right?!
Re: GameDriver Is Now An "Official Nintendo Middleware Tools Provider"
All these recent middleware partnerships are starting to smell like Switch successor.
Re: Japanese Charts: Switch Games Dominate As Pikmin 4 Can't Be Plucked From Top
...and yet, we still have Super Mario Wonder and Super Mario RPG left for this year.
Re: Charles Martinet Will No Longer Be The Voice Of Mario
Thanks for the memories! End of an era.
I have met him once and he's the nicest person!
Re: Tales Of Symphonia Remastered Is Getting Another Update, Here Are The Patch Notes
Patch notes don't say:
So, hard pass for me.
Re: Review: Blasphemous 2 - Bloody, Brutal, And Even More Brilliant Than Its Predecessor
@FredsBodyDouble It's all based on a fictional religion - it's just that some of iconography looks like twisted forms of medieval religious paintings/statues/etc. and some of the enemies are dressed in religious garb.
It's all inspired by Catholic art styles, practices, clothing, etc.
Re: Video: Red Dead Redemption Runs Pretty Darn Well On Switch
@DdG1408 I know it's the same game. So because of that, it might be more appealing to take it where ever you go than to play it at a higher resolution...or maybe it's not, that's why I am curious to see the sales breakdown between PlayStation and Switch.
Even on PushSquare I have seen a fair amount of people say they are more interested in getting it for Switch - and the loyalty to Sony runs deep there.
Re: Video: Red Dead Redemption Runs Pretty Darn Well On Switch
I'll be interested to see the spread between Switch and PlayStation sales.
While 4K is nice for PS4 Pro/PS5 gamers, I think portability has a much bigger hook.
I have this on Xbox (got it dirt cheap at GameStop a while back), so I'm already covered.
Re: NBA 2K24's New ProPLAY Feature Will Not Make The Lineup On Switch
EA Sports finally supports the Switch proper by porting the Frostbite Engine and 2K is releasing its version of "legacy editions" for sport titles.
What a year! π€£
Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon
@Sisilly_G I don't think the time-frame really matters. Quake II was a full-priced game at one point as was Red Dead Redemption.
There might be some improvements/changes to the rendering pipeline for RDR that came with porting, but it's more or less a straight port.
Bethesda had Nightdive improve the original game: updated graphics, added widescreen support, added cut content (heck even the first level is different), improved AI, made some QoL changes, add motion controls, etc. on basically every platform under the sun.
If you go to Bethesda's official page for this, there are articles there discussing the technical aspects of this. Nightdive incorporated a lot of Quake III Arena improvements into Quake II.
They also had Quake II 64 ported.
They also had MachineGames create an entirely new Expansion campaign and added a new multiplayer map.
I would say that Bethesda went above and beyond with this release and only charged $10.
I think the sticking point for people is the perception that Bethesda is charging $10 for a Definitive Director's Cut of Quake II - almost like the "as intended" version that couldn't release due to hardware restraints at the time - where it feels like Rockstar recompiled old code in new SDKs (I know it's more than that, but still) and charging $50.
Re: Japanese Charts: Pikmin 4 Retains Its Crown For The Third Week In A Row
Wow, Xbox Series X is really shooting up in Japan!
The past 2 weeks have been in the 1000s, and this week it's in the 3000s.
Sorry, I know this is a Nintendo site, but "Nintendo dominating sales in Japan" isn't really news anymore - and that's a good thing for Nintendo!
Re: Feature: "Madden Has Continued To Suffer" - Legend Bowl Dev On Their "Fresh" Football Game
Wow, I didnβt give this game much thought, but this interview changed my perception and I hope it does well.
I appreciate his honesty regarding his relationship with the Madden franchise and why he left EA because of it.
This might actually be a football game I buy as I used to love Madden and NFL 2K games of yesteryear.
Re: It's "More Difficult Than Ever" To Collaborate With Nintendo, Claims Picross Developer Jupiter
@Mogli There are plenty of things that Nintendo does wrong. It's account system over the years has been terrible and the actual network connectivity is very slow. I also don't like the fact Nintendo makes you rebuy games because it hasn't had a steady eShop over the years. Nintendo has always been a "steps forward steps back" kind of company.
But the games are what matter and that's where Nintendo wins in spades.
@theModestMouse Except that people still want physical media as a sense of ownership. Look, I don't necessarily disagree with you because discs are nothing more than access keys these days, but it does matter to people.
Truth be told, I don't want Nintendo to have a system like the others. I actually really like the Switch concept and it has proven to be a gigantic success for the company - whether people use it as a primary console or a secondary one.
The Switch was my primary console for a while because my life was so busy, and I was traveling a lot for work. It got me through times when I needed games the most.
My Xbox Series X is now my "primary" console and then I flip between PS5 and Switch whenever an exclusive of interest drops on the respective consoles.
However, when I look at my current games wish list, the Switch has the most games underneath it (yes, I categorize my games wish list by console).
Re: It's "More Difficult Than Ever" To Collaborate With Nintendo, Claims Picross Developer Jupiter
Nintendo has insane quality control - and I love it!
Sony and Microsoft don't want Nintendo to ever make a console that could compete in the hardware department because I feel like Nintendo would absolutely decimate them!
I know Gamecube was a powerful machine, but it lacked DVD - which ended up shooting them in the foot.
If Nintendo made one that supported 4K Blu-ray (and had a cartridge slot for Switch games) it would be game over.
NOTE: I have been drinking tonight....LOL!
Re: Rumour: Nintendo Is Targeting A 2024 Release For The Switch Successor
@TenEighty The Switch has been fantastic, but a CPU and RAM boost are probably the most significant changes that Nintendo's next hardware will need if it doesn't want to get too far behind. It's less about 4K/60 and more about continuing to remain a viable platform for more modern games.
I could also see a GPU that makes heavy reliance on DLSS when docked (as I am sure Nintendo is keeping its partnership with Nvidia).
Think of it as replacing your old low-end gaming PC to a more modern low-end PC just to be able to keep up (and I don't mean that as a negative towards Nintendo).