Comments 559

Re: The Pokémon Company Releases Official Statement About Palworld

GamingFan4Lyf

Palworld certainly wears its influence on its sleeve, but I am guessing someone has already "done the research" knowing full well Nintendo (or the Pokemon Company) might step in.

Not saying they shouldn't step in - if actual IP theft has occurred than it should be prosecuted accordingly - I am just not so sure if it has a case as none of the character look to be exact copies of (just heavily influenced by) Pokemon characters.

Re: Poll: How Much Internal Storage Would Be Reasonable For 'Switch 2'?

GamingFan4Lyf

I think I barely used the SD Card I purchased for the Switch when it first came out.

The lovely thing about the Switch was that, as long as you bought physical, storage wasn't used that much - I know there are a few more notorious games out there, by and large everything is on the cartridge and the need for installs is a minimum.

That being said, 256GB with expandable storage will probably be the solution Nintendo goes with assuming that Nintendo can do better with cartridge sizes for the next system.

Re: Review: Metroid Prime Remastered (Switch) - A Long-Awaited And Stunning Return Of A Legend

GamingFan4Lyf

@Switcher2023 1 Core is reserved for the OS and Nintendo originally reserved 1 GB of RAM for the OS but reduced it by 512MB to give 3.5GB of available RAM for games.

Yes, the Switch is amazing when it's used properly - Nintendo has proven that. There have been plenty of "impossible" ports thanks to studios like Panic Button really getting to grips with the hardware.

I agree that some developers could learn a thing or two from Retro (and Nintendo EAD).

Did I say anything about "underpowered"? Constraints don't equal underpowered.

Every. Single. Platform. Has hardware constraints - from PC to PS5/Series X. Developers have to work within the constraints of the hardware.

The Switch just has more by comparison and when someone like Retro Studios creates a game that looks and runs this amazing (at basically an X1/PS4 level) given the Switch hardware constraints, it's extremely impressive and shows what smart engineering can accomplish.

Even the SNES can produce amazing games when used properly and I'd say the same thing about any game that perceptively "punches above the weight" of the SNES given the hardware capabilities.

If you feel like I am insulting the Switch, that is not my intention. It's a great machine that produces amazing games - it just takes a little more ingenuity to get those results.

Re: Review: Metroid Prime Remastered (Switch) - A Long-Awaited And Stunning Return Of A Legend

GamingFan4Lyf

@Switcher2023 I thought I was pretty complimentary of the Switch. 🤷‍♂️

Metroid Prime Remastered looks like it could run on an X1/PS4 and be quite at home there. I loved everything about the Remaster and was highly impressed with the work Retro Studios but into it.

No bones about it though, the Switch has limited resources and, for the most part, only Nintendo and its studios can make it sing the way they do. It's certainly impressive given it is 2015 mobile technology - and downgraded mobile technology from the original X1 spec. none the less.

The Legend of Zelda Tears of the Kingdom is my GOTY - such a masterpiece.
Super Mario Bros. Wonder looks incredible and runs smooth as silk.
Super Mario RPG looks and runs very well.

I have absolutely nothing but love and respect for Nintendo engineers for pulling off incredible feats with 3 cores of a 1Ghz CPU and 3.5GB of RAM. It requires a lot of smart coding to pull off what it can pull off.

Re: Zelda Producer Responds To Fans Who Want A More "Traditional Linear" Adventure

GamingFan4Lyf

I want a merging of the types. I love exploring Hyrule in BotW/TotK, but I also miss the traditional dungeons and equipment.

Also, no more weapon durability. It was an interesting mechanic to add a little strategy and tension to the game, but I want weapons that aren't glass canons.

I'd be fine if Link could get various other types of weapons with different strengths and weakness against certain enemy types, but have them not break.

Perhaps even change the Lore a little bit where it is discovered that there is more than a Master Sword. Perhaps have a series of Weapons: Master Sword, Master Spear, Master Hammer, etc. that will all need to be found and used for the final conflict.

Re: Nintendo Aware Of Super Mario RPG "Paratroopa" Bug Preventing Progress

GamingFan4Lyf

@John_Deacon Well they aren't as bad as Link's Awakening (thought I don't remember having a bad experience there with framerate) - they just crop up in odd places. I have yet to play it, I am just going by DF analysis of the game.

What makes these odd dips more noticeable is that the camera movement gets weird when they happen. From what I have seen, the dips only get into the 50's - so they aren't even huge dips - just "feel" worse because of the camera movement suddenly getting jerky.

Given that the game is pretty much a locked 60fps makes me think it's fixable since the instances are random.

Also, as a programmer, I agree with the sentiment that sometimes bugs happen. There is a huge difference between having hundreds of thousands to millions of people playing a game vs the handful to double-digit of testers a company has - something will get found in some odd situation no one ever thought of or showed up by chance because the game is now being played under N more conditions than what can be replicated in a contained environment.

If people were as picky about random bugs cropping up in games today as they were back in the 80's and 90's, I don't think the game industry would have ever taken off. Much of the speedrun community for classic games are about exploiting bugs!

Re: Hands On: Super Mario RPG Is The Most Faithful Remake We've Ever Played

GamingFan4Lyf

I can't wait for this game!

Despite growing up during the era (I was born in '81), I never did get the original game and only ever played a little bit via emulation. Plus, by the time it was released, I was more into PC gaming (and eventually got an N64).

I guess, in the end, it worked out as I get to experience "for the first time" in a more modern form.

Re: It's Over, Microsoft Has Officially Acquired Activision Blizzard

GamingFan4Lyf

@JohnnyC Microsoft was actually pretty wish-washy with the Bethesda acquisition. It said "case-by-case" basis. It wasn't as concrete about things as it is with this acquisition.

Microsoft spent $69 billion for that Candy Crush and Call of Duty MTX - which is probably hand over fist more than any single game makes per year on Xbox.

Unfortunately for Microsoft, neither Redfall, Starfield, nor Hi-Fi Rush moved the needle much for Xbox. So, I doubt that is Microsoft's strategy going forward. It will make considerable more money keeping things third-party with this acquisition. I honestly look for Elder Scrolls 6 to go multi-platform in the end.

Starfield caused some boosts to sales and services, but we aren't talking market domination here.

Re: It's Over, Microsoft Has Officially Acquired Activision Blizzard

GamingFan4Lyf

@gaga64 I have no idea, to be perfectly honest. As far as I know Ubisoft doesn't have any cloud games. There may be one or two on Game Pass Cloud - which is just a Cloud-based Series X.

I think this is more for like Cloud Services like GeForce Now - where a Cloud-based PC is used.

The CMA was just worried that Microsoft would keep all the games for itself on Game Pass Cloud that prevents others from competing - despite the fact Microsoft cut deals with GeForce Now and some others to allow games to be streamable on the service.

Plus, the Ubisoft thing only applies to the UK-based Cloud Services - not the rest of the world.

Re: It's Over, Microsoft Has Officially Acquired Activision Blizzard

GamingFan4Lyf

@gaga64 Basically it means that cloud streamers have to go through Ubisoft for ABK games to be on their services (which then funnels to Microsoft anyways) rather than Microsoft having control over it.

So, essentially, the CMA created a middle man for people to get ABK titles on competing Cloud Services (few as they may be).

Re: Video: Red Dead Redemption Runs Pretty Darn Well On Switch

GamingFan4Lyf

@DdG1408 I know it's the same game. So because of that, it might be more appealing to take it where ever you go than to play it at a higher resolution...or maybe it's not, that's why I am curious to see the sales breakdown between PlayStation and Switch.

Even on PushSquare I have seen a fair amount of people say they are more interested in getting it for Switch - and the loyalty to Sony runs deep there.

Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon

GamingFan4Lyf

@Sisilly_G I don't think the time-frame really matters. Quake II was a full-priced game at one point as was Red Dead Redemption.

There might be some improvements/changes to the rendering pipeline for RDR that came with porting, but it's more or less a straight port.

Bethesda had Nightdive improve the original game: updated graphics, added widescreen support, added cut content (heck even the first level is different), improved AI, made some QoL changes, add motion controls, etc. on basically every platform under the sun.

If you go to Bethesda's official page for this, there are articles there discussing the technical aspects of this. Nightdive incorporated a lot of Quake III Arena improvements into Quake II.

They also had Quake II 64 ported.

They also had MachineGames create an entirely new Expansion campaign and added a new multiplayer map.

I would say that Bethesda went above and beyond with this release and only charged $10.

I think the sticking point for people is the perception that Bethesda is charging $10 for a Definitive Director's Cut of Quake II - almost like the "as intended" version that couldn't release due to hardware restraints at the time - where it feels like Rockstar recompiled old code in new SDKs (I know it's more than that, but still) and charging $50.