Comments 556

Re: 'Emio - The Smiling Man: Famicom Detective Club' Launches On Switch Next Month

GamingFan4Lyf

@anoyonmus I know about Corpse Party. I haven't played it, but I have seen gameplay. It's gory, sure. But it's not scary to me. I don't find any anime horror to be scary (I don't think it's bad, just not scary).

I guess I am just so desensitized, now. Alien: Isolation is probably the most terrifying game I have ever played, so it takes a pretty high bar to scare me.

Plus, this a visual novel - again, not my cup of tea.

Basically, I found the actual teaser trailer creepier than this reveal. I was hoping for something that would have the same mood - not looking at a bunch of anime still shots.

I am happy for those that are looking forward to this. For me, I am let down because that initial teaser really had me hoping for something drastically different.

Re: Gallery: Metroid Prime 4: Beyond Is Looking Absolutely Stunning On Switch

GamingFan4Lyf

@MysticalOS The uploaded trailer is 1080p/60fps. Nintendo isn't one of those companies that leaves things ambiguous. If it's 60fps, a trailer will be uploaded in 60fps. If it's 30fps, it will be uploaded in 30fps.

Also, Nintendo is pretty good about showing trailers running on the hardware it was intended. So, it's a pretty safe bet this is the game running on an actual Switch and not some sneaky "Switch 2" showing.

Re: Video: Donkey Kong '94 - The 101-Level Sequel To Arcade DK

GamingFan4Lyf

I don't remember where I saw this, but I thought the original story of Donkey Kong was much darker and seems to have been slightly modified.

So, from my memory the story is this:

Donkey Kong was Jumpman's pet who escaped due to Jumpan's poor treatment of Donkey Kong and kidnapped Jumpman's girlfriend.

I have been trying to find evidence of the "poor treatment" part, but have yet to find it. So, either it's the Mandela Effect or Nintendo has done a really good job erasing the whole "animal cruelty" part of the story.

Re: Talking Point: Would You Want Quality And Performance Options For Nintendo's 'Switch 2' Games?

GamingFan4Lyf

Just give me the game as Nintendo intends.

And since most of Nintendo's output is 60fps, it's a win all around.

Nintendo's takes such great care with regard to art style, that even at 1080p, it looks great on a 4K TV, so resolution doesn't really matter so much.

I'd say the only thing Nintendo really needs to get on board with is antialiasing.

I am so tired of "Performance" and "Quality" Modes being in games: just pick a performance/visual target and lock to that target.

Re: Hands On: Paper Mario: The Thousand-Year Door Unfolds Gloriously On Switch

GamingFan4Lyf

It seems very odd that Nintendo shifted to a 30fps framerate here. Nintendo is usually pretty meticulous about these kinds of things.

I don't personally care as I played games like Final Fantasy 16 in 30fps, it's just a strange decision for Nintendo to do this.

Heck even Metroid Prime Remastered maintained 60fps and that game punched well above its weight in the visual department - looking better than the so-called "impossible ports" running at 30fps!

Re: Lara Croft's Pinup Posters Go Missing In Tomb Raider I-III Remastered

GamingFan4Lyf

I don't personally care about what was censored, it's just more the principle of censorship that annoys me.

It's this whole idea that the needs (or feelings) of a few now far outweigh the needs (or feelings) of the many.

Companies are so afraid of the X-mob, it's laughable.

Sure, seeing the images is a Google Search away; but people aren't mad they can't see titillating images in the game, they are mad it was removed because...feelings.

It's also an issue because Crystal Dynamics put a disclaimer saying the games would be unchanged.

Some people may see it as childish to kick up a fuss about a couple of silly pictures that can be found online, but some people actually still want freedom of expression without submitting to a vocal minority.

You can't break a boulder without slowing chipping away at seemingly small pieces of it first.

Re: As Switch Approaches The PS2's Lifetime Sales, Sony Moves The Goalposts

GamingFan4Lyf

@kedireturns Wow. I never said I didn't appreciate the PS2. Heck, I ended up contributing to its numbers - once for a fat (that I sold) and once for a slim (after a used Slim I bought for dirty cheap ended up not reading discs properly after only a few months).

Another thing that probably contributed to PS2 selling higher is that the system itself had a crappy disc drive. If you used the DVD player too much, it stopped reading games and DVD playback skipped.

Almost every person I know had to replace their PS2 at least once because the drives failed.

Look, I loved the PS2. It had a fantastic library of games, but much like the Wii selling 100+ million because of Wii Sports and being used in rehab centers and nursing homes for reason outside of gaming (e.g. mobility training), the PS2 has some bloat due to non-gaming reasons.

People bought a Switch because it plays games and other than Joy-Con Drift issues, hasn't had any major hardware defects.

Now, I am sure some of the Switch sales are due to rare hardware issues (that probably accounts for a small percentage of any console, really), lost consoles, and console mishandling. But with the disc drive issues the PS2 had, I bet it accounts for much higher percentage than others.

Plus, in my area, getting a DVD player was at least $400 at that time.

I would bet that 65% of the sales of the PS2 were due to how good it was as a gaming platform and the other 35% are for other reasons.

Re: Talking Point: Why Isn't Nintendo Revealing Its Partner Devs Before Launch?

GamingFan4Lyf

@Waluigi451 Couldn't have said it better myself.

I think as long as Nintendo isn't excluding the development team out of the end credits, why does it matter if we know up front?

Other than Pokemon Games making it out the door in bad states, I'd say that Nintendo's QA of most of its IP is extremely tough.

Nintendo has a certain level of quality that it demands with regards to its IP that no matter what developer handles the game, it is about as equivalent to in-house development as anyone can get.

Re: Metal Gear Solid: Master Collection Vol. 2 Game Line Up Hasn't Been Decided "Yet"

GamingFan4Lyf

@Edu23XWiiU It did exist and got canned because of the aforementioned storage limit of DVD:

https://www.windowscentral.com/gaming/xbox/konami-had-metal-gear-solid-4-running-on-xbox-but-it-was-held-back-for-one-reason

It was even "running beautifully" on Xbox 360.

This seems to suggest that this game didn't require the Cell Processor and therefore might not be as difficult to port as people may think (especially if the work done for the X360 version still exists on a dusty HDD somewhere)

Re: Metal Gear Solid: Master Collection Vol. 2 Game Line Up Hasn't Been Decided "Yet"

GamingFan4Lyf

@KingMike I think it was only reduced FMV output as the Blu-ray was able to full 1080p and the X360 version was compressed. I think actual in-game assets were the same.

Funny because if you play FF13 on an X1X or Series X, you get 4K video and graphics (there is a DF analysis of it and SE actually went above and beyond for the X1X Enhanced version - mainly shocked that the FMVs got a boost along with the game).

Re: Metal Gear Solid: Master Collection Vol. 2 Game Line Up Hasn't Been Decided "Yet"

GamingFan4Lyf

@Truegamer79 @Roibeard64 There was an article a while back that Konami had an Xbox 360 version of MGS4 done, it just never saw the light of day (I think it was a matter of storage size being too small on X360 and it would have been a ton of disks).

Now, I am sure that codebase is gone, but at least it does prove that MGS4 isn't solely reliant on PS3 architecture to work.

I think Uncharted was more reliant on PS3 hardware and Naughty Dog were able to get it onto PS4. Now whether Konami wants to do the find of engineering work Naughty Dog did for Uncharted is a whole other story.

Re: Poll: Do You Want To See 'Super Mario Bros. Wonder 2'?

GamingFan4Lyf

While I absolutely loved the direction that Super Mario Wonder took, Super Mario Bros. success has been having a new hook/game mechanic with each new title (except for the New Super Mario Bros. series and the Galaxy series which kept things mostly the same just with new levels and some new power-ups).

So, no, I don't want another Wonder.

Re: It's Official, Nintendo Switch Is The Best-Selling Hardware In Japan

GamingFan4Lyf

@UltimateOtaku91 @Vyacheslav333 I'm not sure anything can overtake the sales of the PS2 when you take into account that it was also the cheapest DVD player on the market at the time and could have lead to a bloat in sales.

Plus, the PS2 was prone to disc drive failures and required replacing. Though I am sure all console sales number have a little bit of "padding" based on replacements bought due to hardware failures (or in the Switch case, potentially accidental damage).

I'd say, as a purely gaming machine, toppling the Nintendo DS is the one to beat.

That isn't a slam against the PS2. It was still a solid machine with an amazing library of games - all I am saying is that the number is probably skewed a little bit based on its non-gaming appeal.

Re: Final Fantasy Pixel Remaster Series For Switch On Sale, 20% Off Every Title & Bundle

GamingFan4Lyf

@NintendoByNature You are in for an absolute treat! Final Fantasy VI, to me, is the best of the series! The game has some wonderful highs and some pretty dark lows. It really took the series into new places and explored the characters more than any game that came before it.

I will offer only this one hint: Wait for Shadow by the airship. It doesn't make sense now, but it will.

Re: The Pokémon Company Releases Official Statement About Palworld

GamingFan4Lyf

Palworld certainly wears its influence on its sleeve, but I am guessing someone has already "done the research" knowing full well Nintendo (or the Pokemon Company) might step in.

Not saying they shouldn't step in - if actual IP theft has occurred than it should be prosecuted accordingly - I am just not so sure if it has a case as none of the character look to be exact copies of (just heavily influenced by) Pokemon characters.

Re: Poll: How Much Internal Storage Would Be Reasonable For 'Switch 2'?

GamingFan4Lyf

I think I barely used the SD Card I purchased for the Switch when it first came out.

The lovely thing about the Switch was that, as long as you bought physical, storage wasn't used that much - I know there are a few more notorious games out there, by and large everything is on the cartridge and the need for installs is a minimum.

That being said, 256GB with expandable storage will probably be the solution Nintendo goes with assuming that Nintendo can do better with cartridge sizes for the next system.