Look, we already went and slapped a big fat 10/10 on Quake Remastered when it dropped almost exactly two years ago, calling it “a stellar port of one gaming's true greats and an essential addition to your Switch library.” So what on Stroggos are we meant to say about this absolutely cracking remaster of its absolutely cracking sequel?
Well, let’s not beat about the Big Gun here, this really is another flawless victory for retro FPS fans, a truly exhaustive revamp of Quake II that respectfully tweaks and refines the core gameplay of a bonafide classic whilst making sure to pack in every bit of extra content we could have possibly asked for…and then some.
Let’s kick off with the main campaign itself and, depending on who you ask, this is perhaps the very best Quake game in terms of its single-player offering (Quake 3 is the still MP maestro, in case you were wondering). During its development, Quake II wasn’t actually intended as a sequel to Quake at all until it became clear that using the successful IP would help improve those all-important sales figures. And so, what we’ve got here is a game that’s an entirely separate narrative entity to the Lovecraftian monster-slaying of its genre-defining predecessor, with dank medieval mazes and cosmic horrors replaced by bleak sci-fi environs and biomechanical mutants.
The core gameplay remains much the same at heart, of course, but it’s also seen meaningful improvements in several key areas. Not only do you get a bunch of sexy new guns to play with in the form of the BFG, Railgun, and Chaingun, but enemy AI has also been enhanced, your Strogg enemies running away, hiding, regrouping and even ducking for cover. Add to this a bunch of clever death animations which see dying foes fire off a few rounds in a desperate last-stand attempt to take you out, and you’ve got an experience that just plays that little bit better overall.
In terms of the multiplayer aspect of Quake II, you also had new additions in the form of a fully co-op campaign, 1v1 battles, and a stupidly addictive Capture The Flag mode which this writer may or may not have wasted an almost illegal amount of his youth fully addicted to. In its original form, Quake II was a beast, then, but with this remaster that beast has gone fully Super Saiyan.
Just like 2021’s Quake revamp, Nightdive Studios – who recently served up one of 2023’s very best games on other platforms in the form of System Shock – takes the reins here, and once again shows why it is the current master of the retro remaster. The team has expertly enhanced the original game’s graphics with fancy new lighting and shadow techniques, added detail and depth to scrubbed-up enemy models, thrown in an incredibly useful compass mechanic, and lots of lovely new touches to enemy behaviour that long-time fans are sure to note and love. Have you seen how the Parasite can get his tongue stuck to surfaces when it misses you now? Lovely, lovely stuff.
Besides this souped-up version of the original campaign and multiplayer modes, for the princely sum of £7.99 / $9.99 this package also includes the game’s original expansions, The Reckoning and Ground Zero, Quake II 64, and a brand new episode from MachineGames in the form of Call of the Machine. We’ve spent a bunch of time with this new content already and it’s as good as you’d expect from the Wolfenstein devs, classic Quake gameplay and level design that feels perfectly in line with the OG, whilst also bringing a more modern eye for level flow and environmental design into play.
There’s also been a huge effort put into accessibility options, with the game letting players know right from the get-go that it’s got a menu packed full of helpful aids to toggle on and off as needed. What else have we got here? Well, there’s a wealth of split-screen and online multiplayer and co-operative elements to dig into, crossplay with all other platforms to ensure you can always find a match, support for custom maps and mods, an enhanced soundtrack, and — yes — HD Rumble and gyro controls have both been added to the mix. Indeed, as with Quake Remastered, unless you just can't live without 4K/120hz, we reckon the Switch version is actually the best one to plump for by virtue of portability, plus those gyro controls (also available on the PlayStation versions) as they just give you that little bit of extra fine-tuning to your aiming that makes pulling off headshots feel better than ever with a controller.
Besides all of this, you also get the iD Vault which is packed full of concept art and models of weapons, enemies, and pickups which can be rotated and zoomed as you switch between the original and enhanced graphics. Oh, and dive into the development menu here and you get to check out some super rare unused assets, original console print ads, and even fully playable demos of the game from E3 and ECTS 97.
Of course, in terms of the Switch, the most important aspect here is always going to be performance and, in both docked and handheld modes this port looks and sounds fantastic. The frame rate sticks resolutely to 60fps across the campaign, all DLCs, and that all-new MachineGames episode. Even in the brief tryout of split-screen mayhem that we’ve managed so far, we didn't have any issues whatsoever.
Whatever way you slice this one, what we've got here is the definitive version of a classic FPS and one of the most impressive remastered packages we've ever had the pleasure of diving into. Quake fans will devour this, and short of packing in some real-world de-ageing tech to return us to our twitch-shooting '97 prime, we really are struggling to think of anything negative to say about this fantastic slice of retro shooter sweetness. It's time to jump into the boots of Bitterman and take the fight to the Strogg once more.
Conclusion
Quake II arrives on Switch in the form of one of the very best remasters we've ever had the pleasure of digging into. With enhanced graphics and audio, refined AI, all-new animations, the iD Vault, a brand new episode, and all previously released DLC in the mix — plus the N64 version — this is an exhaustive package that Quake fans are absolutely gonna eat up. Add in crossplay support, gyro controls, and lots of co-op and competitive ways to play locally and online, and you've got an absolutely outstanding release.
Comments 112
Big round of applause for the subhead. xD
Please developers do your ports or remakes like this moving forward.
BUYING now! Woot!
have multiplayer offline with bots?
@marcelominucelli
this was something i was looking as well and from other sites they said yes there is local multiplayer and you can put bots
"All included campaigns are playable co-operatively with up to 4 players either online or through local split-screen, while multiplayer maps support up to 16 players online or four players locally via split-screen (this is increased to eight player son PC). Additionally, crossplay is supported across all platforms, and those not in the mood for fellow humans can make use of bots to fill out offline and online deathmatch and team deathmatch modes."
I wonder how Red Dead Redemption's port will compare to this? My guess is not well...
@Zach777 : This is a port, not a remake.
But a fantastic-looking port all the same.
Though it'll be a while before I'll get to play it as I intend to grab LRG's release.
can someone please tell me if they are having the same issue as me: turning OFF gyro aiming. There does not seem to be a single option to do that. Anyone managed?
update: problem solved. thanks to everyone that told me where to find it! I truly feel dumb smh
The game falls just short of 10/10 for me, but it's still the most fulfilling eShop purchase I've made this year.
For $9.99 / €9,99 / £7.99, you get four episodes of the game (one of which is brand new), Quake 64, local multiplayer, and flawless cross platform online multiplayer. Now THAT'S a commercially accurate re-release.
@XiaoShao : You're comparing a port of a game from 1997 to that of an open world game from 2010. Any dev who can't manage to get the former running like butter on modern hardware would deserve a good tarring and feathering.
I'm all in favour of trashing Rockstar for some of their crappy decisions in recent years, but I'm willing to give them the benefit of the doubt so long as they don't do what they did with the "Definitive Editions" of the GTA Trilogy and just stick to a well-running port of the original game.
Dear NintendoLife, "Eh..." is not a con, it's a Joy.
Anyone else find it hardto see the quantity of items in the item wheel? (rebrether, quad damage, involurabilty etc.)
@CrankyBonesGaming yep, this is definitely an annoyance. preferring not to use the wheel, but the other option for weapon selection.
@CrankyBonesGaming Yup. Even on a 43" TV, the item wheel text is very small.
I hope that, just like Quake 1, more accessibility options will be patched in later.
In my mind, I hear the dulcet tones of Eddie Vedder.
I want to give special mention to the Quake 2 N64 remake. The N64 couldn't support the Quake 2 engine so a different game was cobbled together using the Quake 1 engine, with shortened levels, and removed quite a few animations in the process. The remake converted it back to the Quake 2 engine and readded the missing animations.
Also unlike the Quake 1 remaster, this time Nightdive added several changes to the campaign, mostly from cut material. For instance, the Berserker gained a new ground pound attack to close in on you, and the guards can now jump over obstacles. Furthermore, the Machine Gun's aim no longer drift upwards, and now all weapons come with muzzle flashes, which were missing from the original game for some reason.
Well... As a handheld mode-only user, I can't understand the praise of gyro aiming. Especially, I can't understand how someone would like to play FPS games with gyro aiming on Switch in handheld mode. In Call of Juarez: Gunslinger, gyro aiming was annoying for me, 'till I turned it off.
@Vyacheslav333 tell me about it man. I hate it, but apparently now it is so standard that we are not even getting the option to turn it OFF. I have searched everywhere a million times on this Quake II remastered release for an option to turn it OFF, and there doesn't seem to be one. And no one else even seems to care. Driving me mad. Other than that, blindingly good port.
@CharlieGirl i got a 55inch tv and i feel i shoukd get a pair of those fancy operahouse binoculars for this xD
@smithyo Admittedly, it's been one day. Give them a minute to possibly address this in a patch.
VVV edit: welp, never mind then! xD
@smithyo there's an option in the menus to turn that off. It was the first thing I did upon booting up the game.
@peachflavored there literally is not... but if it is there, can you tell me which of the sub options you went in to, and then what is it marked as to turn off gyro?
@Sisilly_G
Fixed it.
@canaryfarmer @canaryfarmer what do you mean 'edit: nevermind then'. did you hear of a way to do it? How?
@smithyo
@peachflavored replied right after I wrote that, and they sounded quite confident it was already an option. I haven't had time to check myself.
I bought it on PS5 and got it on Switch for the portability — and then realized my Steam version auto-upgraded for free too.
And you know what? I’m not even upset that I spent $20 and have it on three platforms. It’s THAT GOOD.
So is PJ O'Reilly going to continue giving ultra-violent meathead shooters perfect 10/10 scores?
Can't wait. I'm definitely getting this. The Quake 1 Remaster was brilliant. And while I already played Quake 2 earlier this year on PC, I don't mind going through it all over again with Nightdive's tweaks. I love these people so much.
Cheap as chips...you don't say
My only problem with the release, is that there is no option to setup dedicated servers nor join them. But the OG version, you can. But I’ve only played the release on PC.
All these ID gems on Nintendo Switch are just amazing! What will be next — Quake 3: Arena?
@smithyo did you set Options>Motion Sensor>Enabled to 'No'? That was all it took. I just tried it right now. I'm swinging the controller everywhere, no motion.
Sit on it and Twirl Take Two/RockStar!!!! This is how you do fan service!!!!!!!!!
@canaryfarmer OK, i'm dumb, i have it. Thanks alot!!!
@russell-marlow "meathead shooters"? Yeah, if they deserve top marks I'm sure he will. What a ridiculous comment. Christ... 😂🤦🏻🤦🏻🤦🏻
@PKDuckman I was not aware of this. With that in mind, why is it a good thing to have the N64 version? what will be the positive about it?
Does the Switch version let you use mic chat?
@Alex79uk Its fair enough to call something like Doom Eternal 'ultra-violent' but i cannot take that seriously the claim that Doom games with the pixel blood 'ultra-violent'. It is more goofy then disturbing
This is how it should be done for remasters etc. they did a really great job.
Itchy and Scratchy is more 'ultra-violent' than Quake II xD Oh no, a red block!
@JAPBOO the N64 version like the Ps1 version, is quite a different game from the PC release. My personal all time favourite port is the PS1 release.
@stinkyx There are Multiplayer options for Crossplay, Voice Chat, Microphone, and Push to Talk, so seems like it!
Oooooo it's only a matter of time before quake 3 comes with cross play! Cant wait!
@JAPBOO The N64 version's levels are completely different from the PC version, and the story was heavy cut down in order to fit the cartridge. It also has colored lighting carried over from Quake 64, and a different soundtrack consisting of ambient music, similar to Doom 64/PS1.
While I think the PC version is far superior, it is a great bonus for people who grew up with it or want to check out an alternative version of Quake 2. The remaster fixed one of the biggest problems with the N64 version, its janky animation and frame rate.
Hands down my favorite use of the "Cons" section in a review yet haha
@smithyo Yeah I loved Quake 2 on PS1. My friend and I would play deathmatch with a piece of cardboard taped down the middle of the TV screen so you didn't know where the other person was, except we got to know the maps so well you could still tell where they were from the tiny sliver of screen you could see under the cardboard divider. 😆
@smithyo Options>Input>Motion Sensor, toggle it off. It's at the very bottom of the Input options, off screen until you scroll down.
@stinkyx Yes. And has options for StT, TtS, and to have your text read aloud by any of about a dozen speech synthesis modules. Only complaint is no option to preview synthesis modules.
I've been playing a lot these past couple of days. All I can say is "wow". It is not only a nearly-complete and all but flawless remastered compilation, but the id Vault is a treasure trove. The price tag is incredibly generous. The only missing content that I would love to see is the PS1 version, as it was different enough from the others to be considered its own beast just like the N64 version.
I loved this when it first came out on PC, and when I bought Quake 4 on Xbox 360, it came with Quake II as a bonus disc. I put so much more time into replaying QII for the umpteenth time, and I'm incredibly happy to get to play through it again. For ~$10, you legitimately couldn't ask for more.
@WaveBoy Absolutely. Preferably with Spear of Destiny and the map editor baked in.
@Alex79uk haha, know exactly what you mean. good times
@russell-marlow Yes.
@Sisilly_G I don't think the time-frame really matters. Quake II was a full-priced game at one point as was Red Dead Redemption.
There might be some improvements/changes to the rendering pipeline for RDR that came with porting, but it's more or less a straight port.
Bethesda had Nightdive improve the original game: updated graphics, added widescreen support, added cut content (heck even the first level is different), improved AI, made some QoL changes, add motion controls, etc. on basically every platform under the sun.
If you go to Bethesda's official page for this, there are articles there discussing the technical aspects of this. Nightdive incorporated a lot of Quake III Arena improvements into Quake II.
They also had Quake II 64 ported.
They also had MachineGames create an entirely new Expansion campaign and added a new multiplayer map.
I would say that Bethesda went above and beyond with this release and only charged $10.
I think the sticking point for people is the perception that Bethesda is charging $10 for a Definitive Director's Cut of Quake II - almost like the "as intended" version that couldn't release due to hardware restraints at the time - where it feels like Rockstar recompiled old code in new SDKs (I know it's more than that, but still) and charging $50.
People feel a certain way about Bethesda being bought by MS - but imho they seem to be flourishing under new management. At least from a product into our hands standpoint.
Seems like an excellent revamp, and the price is (finally) right. Already pre-ordered physical.
@Alex79uk Too be fair, I'm mainly calling them "meathead" shooters because you play as a roided-out angry space marine in most of these types of games. And the gameplay can be considered mindless most times. Still don't understand how people can give games like these 10/10 when they don't have much of a story. It's just aim n' shoot all the way to the end of the game. Heck, other FPS games have better bosses than in these Quake games.
@PJOReilly I smell heavy amounts of bias...
@russell-marlow One does not review a game based on what it isn't.
@russell-marlow I can smell something too.
@Sisilly_G Sorry, my point wasn't clear. I'm not comparing how the games will run or the difficulty in porting older vs newer games. I'm comparing how much effort the publishers have put into offering a complete version of two classic games.
With Quake II, Bethesda included all original and DLC content, all versions of the game (N64 port), a variety of ways to have multiplayer, and created all-new content. With Red Dead, we're not getting multiplayer, not getting all content from the original (eg, multiplayer-focused DLC), no new content has been created, and all for a higher retail price than Quake II.
I might still pick up Red Dead if it at least runs well on Switch, because it's amazing. But it's really night and day how Bethesda and Rockstar have approached these ports, and it's not a good look for Rockstar.
@Alex79uk @Alex79uk this takes me back. I can remember on perfect dark back in the day you could crouch and I think if you held it down or something it had a feature to make your part of the screen black to block what others could see. Thats the only time I’ve ever seen a feature like that in a game but it was fun, sort of an annoying little thing you could do to people like on Mario golf toadstool tour where you could spam comments on the put ins.
Quake 2 with gyro controls on a top notch handle held device? That's all I needed but this review banks it!
Good read. Thanks for the review.
The best news is, if you have the old quake 2 on steam, you get the remastered version for free. I just play mine on steam a minutes ago
@russell-marlow if that's what they dig, who cares? I don't think the old-school shooters are for meatheads though. Ask the average UFC fan what a Quake 2 is, and they'll probably think it's a sequel to an energy drink or an Axe body spray.
Okay, I finally cracked! Told myself all day I can get this game in a future sale, since I still have the expansions in Quake 1 to get through! But this review, along with the SwitchUp review made it Day 1(ish).
Even at full price this is a serious steal! I already have Quake 2 on Steam so got the upgrade for free anyway, but to have this, Doom 1-3 & 64, Duke Nukem 3D, Ion Fury and a few other classic FPS games is fast making the Switch my favourite console ever. I say this growing up in a somewhat golden age (imo) of gaming in the 90s.
Bethesda got this right now Rockstar needs to do the same and not charge so much! This game has gyro controls which helps aiming your weapons and it runs smooth.
Playing on GP. Only a few levels down so far. I think I enjoy classic doom and doom 64 more, but this is still fun.
Gonna get it on PS5, I'm starved for flesh after WH40K
Violence, here I come
@smithyo Options, Input, Motion Sensor set Enable to No. I'm playing in Handheld Mode since my console is the Switch Lite. Don't know if the option disappears in Docked mode but that would be ridiculous.
One review i saw mentioned that the included N64 version was lacking a 'secret level'. Can anyone verify that?
Fantastic review by the way! Quake II was my first FPS love.
@PJOReilly Ha ha, clever.
@russell-marlow 😄
The Quake 1 Remaster got 10/10, but I found it repetitive, particularly with the bland scenery. I did ALMOST really enjoy the first game. It was fast paced and ran smoothly, but after playing for an hour, I had no desire to return to it.
Is this notably better?
@smithyo oh look something in common. PS1 Doom is my all-time favorite. Still play it on my Anbernic all the time.
@russell-marlow This game has what makes a FPS fun to play good variety of weapons, enemies, blood, gore and multiplayer.
Con - no Sorlag/Sorg. Come on Quake 3.
One step closer to Quake III: Arena. One of the best multiplayer shooters ever made. I never got into Quake I or Quake II when I was young but I got absolutely CRACKED out on Arena. Granted I had the compromised Dreamcast port but boy was it fun with a bunch of friends.
I wish Epic would give classic Unreal Tournament some love like this.
@LikelySatan
Definitely one of the coolest soundtracks ever in a PS1 game.
And it was the only truly decent running version of the game on consoles at that time. Unless you invested in the corpse known as the Jaguar.
Will pick it up in a couple years when it's on sale for a few bucks since I got the first day one and never finished it (there is a lot to finish) . Loved the gyro they did with Quake 1, makes it a whole new experience.
Nintendo Switch certainly is a descent retro machine. I have personal favs that I would like to see on the system before it's dead, but that looks like it will be Christmas of 2024.
@OrtadragoonX it's up on Spotify as well. Aubrey Hodges.
A fantastic package of what was already a great game and to think I got it as a free upgrade on Steam. I'll certainly be picking up the Switch version as well, such a shame other games don't get such treatment when ported to modern hardware. It's a bit sad to think that of the N64 FPS games ported to modern hardware, that Goldeneye is in by far the worse state of any of them and Nightdive asked of they could do it but were turned down.
Still on a happier note this is an amazing release and for the price is an absolute steal
I’ll say it again why are new games so boring. We used to have games like this!
Superb package. I'm shocked at the quality of the 64 version. It seems to have been remastered too. It was quite rough going into Quake 64 from the remaster of the original but they've gone all out with the sequel.
Love to see such a good incredible port on Switch, will absolutely get it and eventually give this and the first Quake (already got it but still haven't played it) at least a try since I've never played them!
I have next to no deep nostalgia for Quake or any particular fondness for the FPS genre in particular. I think I did have the game on the N64 back in the day but I was absolute cack at it and I've never been back to the series since. At this price however I'm legitimately considering buying it and attempting to rediscover this universal classic, and I hope this release rakes in a tidy profit for Nightdive and all involved. This right here is how you do video game preservation right, here's to many more revisited properties to come
@sketchturner I have a similar opinion about Quake, but I can say I'm enjoying Quake 2 (which I'd never played before) more than the first. It's visually got a bit more flair for me, theres even some neon in there which looks really good on the OLED, and it's got the N64 version, which is a nice bonus.
"Cons
-Eh..."
IS THAT IT? CAN YOU THINK OF SOMETHING MORE TO SAY???
@Baler Quake 2 is great, but I think games are better than ever now. There are several incredible current fps games. Turbo Overkill, for example.
@Vyacheslav333 I used to think this way until I started using it, since playing any FPS with Y axis on Switch Lite without a grip turns into pain for me after 5 minutes. With gyro sensitivity set to high I can easily aim up and down by just slightly tilting the Switch. This way my thumb doesn't have to be bend awkwardly and I can play hours of Quake with no pain whatsoever. But considering some complainers like @smithyo have a problem even finding the settings to turn it off, I can see it being too complex for some.
Either way, I had high expectations for this remaster and I can easily say this is one of my favorites on Switch. 10/10 well deserved.
@cchhaasseerr Imagine whinging and complaining about pain from 5 minutes from having to use a little joystick. Are you 90? do you need some help lifting up your switch lite? Maybe you are not cut out for activities like moving your thumb and stuff.Do you get knocked over by the wind when you go outside?
And if you had read my original message, i thanked everyone for telling me, and the reason i couldnt find it is because with Nightdive ports like Turok and Powerslave the option to do that is always under the term 'gyro' but with Quake they didnt do that so i was looking for the wrong thing. I already called myself stupid for not seeing it.
@LikelySatan my comment was more of a stab at AAA games industry
@cchhaasseerr Well... I don't like the idea of swinging my Switch around to aim. I want to lie almost still and play calmly without unnecessary movements, using right analogue stick to aim, like in almost any other FPS game.
I like how in the vault you can play a couple of old demo versions of the game, such as a build from E3 '97.
@Vyacheslav333 Games like Q2 allow you to really really crank the gyro sensitivity, which means that you can get good enough muscle control to fine tune aiming with gyro while not compromising your relationship to the screen. And the handy gyro reset button is there for good measure.
@smithyo Considering you're having problems navigating through the main menu, I don't think you held nearly enough controllers in your hands to realize how unergonomic the design of Switch is.
@Truedoogie Well, anyway, this type of controls is inconvenient for me.
Where the flip is Wolfenstein 3D on Switch? Tried the new ones but couldn’t get past the quick time event at the beginning of the first one and the 99% boring cutscenes and 1% gameplay of the second one made me want to jump off a bridge. 😂
I remember glowing reviews for the first Quake, buttery smooth 60fps and so on. Yet as of now (and patch 1.7) the game randomly stutters and the only way to remedy this is to either enter settings, get back to game or press home and back to the game right away. I'm going to stay away from another "incredible port" by Nightdive, if it uses the same KEX engine.
Anybody managed to beat PC gamers on switch with gyroscope lol
Removed - trolling/baiting; user is banned
Got this on Steam a couple days ago and love it. Really takes me back to when I got it as a Christmas gift for my PC back in 1998.
@robr Wolfenstein II is a masterpiece. The first isn't even available on Switch as well.. You're thinking about Youngblood which is the third game.
@Vyacheslav333 Gyro aiming makes FPS games unplayable in handheld mode. So I'm with you on that.
@JustMonika Oh. Okay.
I came back after completing the game and it was... disappointing. Shooting is ok, the enemies fall nicely, but there was this lack of difficulty. Peek a boo tactics from any kind of cover works so ridiculously well that you don't need the medpacks lying around, it's just filling tanks with whatever you have most ammo for. Also, the last boss was just... so meh. One of the worst final bosses in the games I played.
@PALversusNTSC yeah, but gyro control is so OP, it's no wonder
@WaveBoy Quake actually uses the gyro in the screen itself for motion controls in handheld. I know this because gyro still works with my Hori Split Pad attached which does not have gyro. It annoys me really that if Quake can use the screen gyro why can't other games! Play Zelda with the Hori pad and gyro aiming does not work, or in most other games too.
@russell-marlow Context is everything. When this came out there were very few FPS games around. The genre has evolved, sure, but it's unfair to compare it to modern games. It's very of its time and probably appeals more to people who played it the first time around. It's still a brilliant game in my view.
@Alex79uk After playing the main campaign of Quake 2 remastered before any of the other expansions, I'd say it's on par with many of the modern day shooters everyone loves to rag on.
All brown-colored narrow corridors with many enemies placed everywhere. Towards the end they throw everything at the player without any consideration and the final boss is... meh.
I'd hardly consider this game a 10/10 even if it's dirt cheap, it's still a mostly primitive game that's been remastered. For the first Quake remaster, I can understand the high marks it gets because of the impact it had on gaming and the industry as a whole with how it innovated in many ways which is why I understand the 10/10 it got.
I don't think this game deserves the same and I think
@77PJOReilly has been wearing those rose-tinted nostalgia glasses for boomer shooters. Which is why I never see him give higher marks to more different games.
@russell-marlow It's fine if you don't think it deserves a 10. I think it does. If this was just original Quake II released exactly as it was back in the day, I'd be inclined to agree, but as a whole package and taking in to account value for money, I think it deserves the score it got. Like I said, it's all subjective.
the soundtrack alone is a 10/10
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