Seeing as how I was able to 100% Metroid Dread in about 10 hours, I like to see that Metroid Prime 4 looks to be a little meatier at around 14 hours to 100%.
Really can’t wait to dive into the Switch 2 Edition!
Indiana Jones is an amazing game! Don’t let the first-person aspect deter you. It’s like the best Indiana Jones since The Last Crusade.
The only thing that may deter people is that it is primarily stealth-based - but it does leave some room for more action-focused players. The exploration, puzzles, and story-telling are simply top-notch.
I’ll be very interested to see how the Switch 2 version stacks up - especially since the game requires ray-tracing capabilities (though the implementation used in Id Tech is incredibly performant).
One part of me is excited about this - if Nintendo found a way to make RT and shadow maps more performant on lower-spec hardware, then that would be huge for Switch 2.
On the other hand, the fact Nintendo will hold the patent means it won’t translate to the industry as a whole - well, not without “bending the knee” first.
Real-time RT needs to be the standard in the future. Sure, it may not always look better than traditional rasterization, and it is quite expensive to run, but what it means for artists ability to simply create a scene without having to rely on “tricks” to light it is huge.
Plus, it allows for more dynamic environments as the lighting model “just works”.
I hope those who have been able to get systems today are enjoying it!
Sadly, I have to wait.
Target hasn’t sent mine out and I have a feeling it won’t arrive until the end of the estimated delivery date (which is 6/11). First-world problems, right?
It’ll be interested to see how Bayonetta 3 runs on Switch 2 - if it even gets any benefit at all.
The game uses Dynamic Resolution Scaling to maintain framerate, but was notoriously “too much” for the Switch to handle and took a huge visual hit and still couldn’t maintain 60fps.
Given the Switch 2 has about 3x more available memory and significantly faster read speeds than Switch 1, it should iron out any streaming bottlenecks that causes the Double-Buffer V-sync to tank the framerates to 30fps.
Heck the whole game can probably be loaded in system memory on load. 😆
@Medic_alert That’s a fair point I didn’t consider.
I am a little concerned about Nintendo’s pricing strategy here. The $70 price is, unfortunately, the “norm” now - it sucks, but I understand it-ish…sorta…not really.
But that $80 for Mario Kart World is baffling - especially if Nintendo starts throwing in like $40 DLC somewhere down the…ahem…road. Not saying it will..but it would definitely make people question Nintendo’s new direction.
I am just happy I got the Bundle - even if I have to deal with the fact MKW is a Digital Copy.
I really hope the “old Nintendo” isn’t back, though. That lead to terrible times for a bit.
Is it Nintendo’s fault for embracing something that smaller developers can utilize to offer “physical version” visibility without breaking their bank accounts (or having to go through niche collector-focused companies like Limited Run Games), or large mega publishers fault for being cheap with their releases?
So..uhm…how does one finish an RPG with a random encounter rate of 0% - seems like boss fights would be a total nightmare if you can’t level up - or is that that point…to make it near impossible?
I got mine preordered from Target using the app. It took about 15 minutes of re-clicking the "Complete Purchase" button before it went through, but I got it!
I also pre-ordered a Pro Controller 2 this morning before work (went much quicker since all the madness was over).
The system and controller are still showing in my Purchase History as Pre-ordered, so I assume it wasn't canceled.
@dskatter I set an alarm for 11:55PM so I could get a little bit of sleep before attempting to pre-order. I think it took about 15 minutes before I could get through the Check-out process due to server load.
After I pre-ordered, I had too much of an excitement high to get back to sleep right away and probably tossed an turned for an hour before finally nodding off.
If I recall, it uses Dynamic Resolution scaling in order to maintain 60fps, but the resolution can get so low at times, the game starts to look like a bit of a mess.
It will be interesting to see if the resolution reaches the target more often as well as locks the framerate down.
@no_donatello I already knew of the anime thanks to being introduced to a fan translation showing at an anime convention.
So good!
There is a fan translation out there of the Japanese version (which uses Guts voice actor from the anime) that also apparently fixes some changes in some misinterpretations/changes to the story when being dubbed to English.
I haven’t played it enough to know what’s different. My guess is that it probably ties more to the manga as there was no official Berserk release in the US yet for people to get any of the references.
Don’t know if it’s available to be played on real hardware, but Flycast does the job!
To this day, I kick myself for getting rid of my modded Dreamcast (back before Boot Discs were a thing) - I modded it so I could play the imported version of Capcom vs SNK.
What a great way to remind people that if you create a Japanese Nintendo Account, you can get access to the Japanese eShop to download the Japanese Nintendo Switch Online apps and play them with your regionally-appropriate NSO account!
It’s kind of a cool way to see these games in their “original” forms - and hear games that took advantage of the extra sound modulation of the FDS.
@karatekid1612 I more than qualify for the criteria.
I have had NSO since it began without any breaks in service (granted it’s mostly just so I have cloud saves as I would hate to lose the almost 400 hours shared between BOTW and TOTK) and probably have like 600 hours of Switch playtime.
@-wc- I play FPS with keyboard & mouse. 1:1 movement is way more immersive than sitting around adjusting trigger sensitivity so that I can pop off a pistol faster than my opponent.
@Scollurio How can an FPS be more immersive with a trigger? You are either shooting or you're not!
Video games are supposed to make you feel powerful and heroic. The whole idea of having realistic trigger behavior can lead to an incredible amount of frustration in a video game standpoint - at least mainstream video games.
DOOM is fun! You are either shooting or you're not. You aren't attempting to get better by having your finger half on an analog trigger to try to shorten your firing ability. It's not about realism.
Shooting aliens doesn't need that realism - it needs rip and tear and feeling like a demon-destroying god!
Now if you were playing some kind of firing range simulator where you want real behavior of a gun - that makes more sense. But those are niche titles with niche audiences. The market is there, but incredibly small.
Nintendo tried analog controls once and decided it wasn't worth the effort. Does it suck for the niche audience who cares? Sure. But corporations don't care about the niche, they care about the masses and I am sure the masses couldn't care less.
@dePaige22 I played Descent once on PC and hated it.
Not a flight sim person (space or otherwise). Honestly, not a simulator (of an kind) person at all. The best simulator I ever played was Powerwash Simulator.
Platformers, adventures, beat-em-ups, survival horror, action RPGs, puzzle platformers, JRPGs, FPS, third-person action games, point and click, Metroidvanias - essentially the bulk of mainstream games since NES days never required analog triggers.
Even PS5 games where adaptive triggers are a thing are purely gimmicks to just pressing the button down (or holding down button for [X] amount of time to get desired result).
I can’t even think of one Xbox title that really needed it outside of Forza - despite having the capability.
I am sure there are some niche titles out there that do cool things with analog controls, but never were in my radar.
I am not against Analog Triggers, I just understand Nintendo’s stance here as to why they aren’t included - it’s a mostly ignored feature (even on consoles that have the ability to use it).
@dePaige22 Been gaming for almost 40 years now with varying genres of games across all platforms. Outside of racing simulation, I never found a genre where a game was lacking because it didn’t have analog trigger capabilities.
Even the Gamecube era, I didn’t really “use” the Analog Triggers - almost always a full press with everything (well, unless fully clicking in the analog trigger did something different)
PS5 is the same. Honestly, if the Adaptive Triggers didn’t force me to use them due to resistance, I wouldn’t even notice.
The console price is fine - at the end of the day, it's only $50 more expensive than the original Switch at release.
What I am not a fan of is the game prices. I also worry that with Nintendo adding Gamecube to NSO + Expansion, the price is going to go up for that as well.
Now, I am planning to secure a MKW Bundle so I am only paying $50 for it instead of $80 - that is...whenever Nintendo does decide to start doing preorders in the United States.
Now, if Nintendo is charging $80 for MKW and does free content updates throughout the entire life of the game, then I think the inflated price makes a little more sense: pay more up front for all the added content rather than $60 - 70 and have paid DLC along the way.
But if Nintendo charges $80 and then still does paid DLC for MKW, I will be pretty disappointed in Nintendo.
That goes for just about any game Nintendo puts out and charged $80, really.
With Gamecube games coming to Switch 2, I doubt we will see Wind Waker HD, Twilight Princess HD, or any form of Metroid Prime 2 Remastered.
I also wonder if Nintendo would put Paper Mario: The Thousand Year Door on the Gamecube service since the Switch version exits (though, a 60fps update would be nice).
Will Mario Sunshine get added since it exists in the Super Mario 3D All Stars Collection?
I am sure Nintendo would rather people pay the premium price for those rather than add them to the Gamecube library.
I guess we count a remaster of the original Luigi's Mansion out since it will be added to the Gamecube service.
The game looks like a neat concept, but I don’t think it will have any…uh…legs.
It sadly lacks Nintendo flare. Unique controls and a cool demo of mouse play, but, without any memorable character designs like ARMS, I don’t see players sticking with it aside from just trying out the gimmick for a round or two.
As long as Nintendo continues to favor 60fps as a minimum for most of its games, the technology powering that is just icing on the cake.
Though the idea of playing Metroid Prime 4 at 120fps piques my interest or than 4K 60. Playing at the high fps feels really good! The input response is stellar.
Trust me, it’s night and day - I had no idea how much until I got a nice gaming PC back in August last year and played something like God of War at like 120+ fps versus 60fps on PS5.
Comments 556
Re: PSA: Copy Your Save In Metroid Prime 4: Beyond Before You Enter The Endgame
Seeing as how I was able to 100% Metroid Dread in about 10 hours, I like to see that Metroid Prime 4 looks to be a little meatier at around 14 hours to 100%.
Really can’t wait to dive into the Switch 2 Edition!
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
Can’t wait! Metroid is my jam!
Re: Nintendo Adds One Of The Most Divisive Zelda Entries To 'Nintendo Music'
Played this game as a kid when it came out on NES.
Finished it as an adult about 25 years later on the 3DS.
Re: Round Up: Gamescom Opening Night Live 2025 - Every Switch 1 & 2 Announcement & Trailer
Indiana Jones is an amazing game! Don’t let the first-person aspect deter you. It’s like the best Indiana Jones since The Last Crusade.
The only thing that may deter people is that it is primarily stealth-based - but it does leave some room for more action-focused players. The exploration, puzzles, and story-telling are simply top-notch.
I’ll be very interested to see how the Switch 2 version stacks up - especially since the game requires ray-tracing capabilities (though the implementation used in Id Tech is incredibly performant).
Re: Square Enix Is Bringing A Brand New HD-2D RPG To Switch 2 Next Year
Anyone else hoping that when it talked about time travel that it was going to be a new Chrono Trigger title?
Re: Hyrule Warriors: Age Of Imprisonment Teases New Construct In Fresh Trailer
Honestly, I am sad that this will be a Hyrule Warriors game.
I may just YouTube the story bits or read the plot on Wikipedia.
I just don’t like these types of games.
But, when it was hinting at the new construct, wasn’t that Fi’s theme in the background?
Re: Three Nintendo Ray Tracing & Rendering-Related Patents Published In Japan
@zebes I think this is more of a case of an engineer at Nintendo finding out a better way to use the “math” associated with real-time RT.
Kind of like how Id Software has an extremely performant RT solution for DOOM The Dark Ages.
Re: Three Nintendo Ray Tracing & Rendering-Related Patents Published In Japan
One part of me is excited about this - if Nintendo found a way to make RT and shadow maps more performant on lower-spec hardware, then that would be huge for Switch 2.
On the other hand, the fact Nintendo will hold the patent means it won’t translate to the industry as a whole - well, not without “bending the knee” first.
Real-time RT needs to be the standard in the future. Sure, it may not always look better than traditional rasterization, and it is quite expensive to run, but what it means for artists ability to simply create a scene without having to rely on “tricks” to light it is huge.
Plus, it allows for more dynamic environments as the lighting model “just works”.
Re: Video: Super Mario Odyssey Shines On Switch 2 In This Side-By-Side Graphics Comparison
All I want to know is how the HDR looks.
I wonder if Nintendo is hand-crafting the HDR or utilizing Nvidia’s AI HDR technology to handle it.
Re: Publishers Are "Thanking" Nintendo For Game-Key Cards On Switch 2
The only reason I care about actual cartridges for the Switch/Switch 2 is to save on precious storage space.
Since the platform is an exclusives-only machine for me, I won’t have much to worry about since Nintendo itself will still use actual cartridges.
Re: Feast Your Eyes On The Official Switch 2 Launch Trailer
Happy Switch 2 Day everyone!
I hope those who have been able to get systems today are enjoying it!
Sadly, I have to wait.
Target hasn’t sent mine out and I have a feeling it won’t arrive until the end of the estimated delivery date (which is 6/11). First-world problems, right?
Re: PSA: Switch 2 Updates For Multiple First-Party Switch Games Are Now Available
It’ll be interested to see how Bayonetta 3 runs on Switch 2 - if it even gets any benefit at all.
The game uses Dynamic Resolution Scaling to maintain framerate, but was notoriously “too much” for the Switch to handle and took a huge visual hit and still couldn’t maintain 60fps.
Re: US Retailers Are Playing With Fire With More Switch 2 Cancellations
I check my Target pre-order status daily now and keep my fingers crossed every single time.
Re: Another US Retailer Will Be Stocking Additional Switch 2 Units Next Week
@milonorth @siavm Got room on your boat for a third?
Thankfully I am a Target Card user, so I believe that gets me free 2-day shipping, but who knows if that even applies in this situation.
Knowing my luck, the Pro Controller 2 will show up before the console. Lol!
Re: Nintendo Reveals New Game Modes & Items For Mario Party Jamboree - Switch 2 Edition
Nintendo should really add Bayonetta as a playable character in Climax Mode.
Missed opportunity if you ask me!
Note: Joke.
Re: Random: Some Switch Fans Are Convinced Mario Paint Is Returning
Mario Paint was so cool for its time.
Though, I mostly used it to play the Fly Swatter game and used the giant guidebook to make the songs that were listed.
Fun fact, there is a an unofficial online version of the music maker tool should you be so inclined to look for it.
Re: Zelda Fans Are Concerned About The Free Switch 2 Updates, But Don't Worry
Given the Switch 2 has about 3x more available memory and significantly faster read speeds than Switch 1, it should iron out any streaming bottlenecks that causes the Double-Buffer V-sync to tank the framerates to 30fps.
Heck the whole game can probably be loaded in system memory on load. 😆
Re: Palworld Dev Announces "Disappointing" Game Changes Resulting From Nintendo's Lawsuit
Maybe if Nintendo stopped racking up legal fees, Switch 2 pricing could’ve been lower.
NOTE: Not to be taken seriously. I’m just having fun at Nintendo’s expense.
Re: Nightdive Studios' CEO Says That Game-Key Cards On Switch 2 Is "Disheartening"
@Medic_alert That’s a fair point I didn’t consider.
I am a little concerned about Nintendo’s pricing strategy here. The $70 price is, unfortunately, the “norm” now - it sucks, but I understand it-ish…sorta…not really.
But that $80 for Mario Kart World is baffling - especially if Nintendo starts throwing in like $40 DLC somewhere down the…ahem…road. Not saying it will..but it would definitely make people question Nintendo’s new direction.
I am just happy I got the Bundle - even if I have to deal with the fact MKW is a Digital Copy.
I really hope the “old Nintendo” isn’t back, though. That lead to terrible times for a bit.
Re: Nightdive Studios' CEO Says That Game-Key Cards On Switch 2 Is "Disheartening"
Is it Nintendo’s fault for embracing something that smaller developers can utilize to offer “physical version” visibility without breaking their bank accounts (or having to go through niche collector-focused companies like Limited Run Games), or large mega publishers fault for being cheap with their releases?
Re: Bravely Default On Switch 2 May Have Removed One Of The Game's Best Features
So..uhm…how does one finish an RPG with a random encounter rate of 0% - seems like boss fights would be a total nightmare if you can’t level up - or is that that point…to make it near impossible?
Or are the bosses also eliminated?
Re: Poll: So, Did You Manage To Get A Switch 2 Pre-Order In? (North America)
I got mine preordered from Target using the app. It took about 15 minutes of re-clicking the "Complete Purchase" button before it went through, but I got it!
I also pre-ordered a Pro Controller 2 this morning before work (went much quicker since all the madness was over).
The system and controller are still showing in my Purchase History as Pre-ordered, so I assume it wasn't canceled.
Re: Switch 2 Launch Day Delivery "Not Guaranteed" From Nintendo In The US
@dskatter I set an alarm for 11:55PM so I could get a little bit of sleep before attempting to pre-order. I think it took about 15 minutes before I could get through the Check-out process due to server load.
After I pre-ordered, I had too much of an excitement high to get back to sleep right away and probably tossed an turned for an hour before finally nodding off.
My alarm for work goes off at 5AM.
Worth it.
Re: Switch 2 Launch Day Delivery "Not Guaranteed" From Nintendo In The US
Unfortunately, my Target pre-order won’t arrive on launch day, either.
It sucks, but given the high demand for the system, I am just incredibly happy to have secured one at all.
According to Target’s pre-order information, it should arrive sometime between June 6 - 11.
Re: Where To Pre-Order Nintendo Switch 2
I got my pre-order for the Mario Kart World Bundle through Target!
Heck yeah!!!!
Re: Mario Kart World's 'Free Roam' Is Much More Than Mindless Open World Driving
This looks wonderful!
If only I could pre-order the bundle.
[Eyes Nintendo of America with an irritated and impatient look]
Re: Video: 20+ Things We Still Don't Know About Switch 2
I wonder how Bayonetta 3 will run on Switch 2.
If I recall, it uses Dynamic Resolution scaling in order to maintain 60fps, but the resolution can get so low at times, the game starts to look like a bit of a mess.
It will be interesting to see if the resolution reaches the target more often as well as locks the framerate down.
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@no_donatello I already knew of the anime thanks to being introduced to a fan translation showing at an anime convention.
So good!
There is a fan translation out there of the Japanese version (which uses Guts voice actor from the anime) that also apparently fixes some changes in some misinterpretations/changes to the story when being dubbed to English.
I haven’t played it enough to know what’s different. My guess is that it probably ties more to the manga as there was no official Berserk release in the US yet for people to get any of the references.
Don’t know if it’s available to be played on real hardware, but Flycast does the job!
Re: Round Up: Here Are The First Player Impressions Of Switch 2
@splinters United States here.
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@-wc-
Oh man, Dreamcast!
To this day, I kick myself for getting rid of my modded Dreamcast (back before Boot Discs were a thing) - I modded it so I could play the imported version of Capcom vs SNK.
I had the official Sega VGA Box and everything!
Amazing system!
Sword of Berserk needs an HD Remaster.
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@-wc- I shall! And you enjoy your analog triggers!
Preferences are a wonderful thing! Happy gaming. 👍
Re: Zelda's Original Soundtrack Added To Nintendo Music, Here's Every Song Included
What a great way to remind people that if you create a Japanese Nintendo Account, you can get access to the Japanese eShop to download the Japanese Nintendo Switch Online apps and play them with your regionally-appropriate NSO account!
It’s kind of a cool way to see these games in their “original” forms - and hear games that took advantage of the extra sound modulation of the FDS.
Re: Round Up: Here Are The First Player Impressions Of Switch 2
@karatekid1612 I hope so.
Father’s Day is June 15th and I really want to be able to spend the day cruising around in Mario Kart World with my daughter!
Re: Round Up: Here Are The First Player Impressions Of Switch 2
@karatekid1612 I more than qualify for the criteria.
I have had NSO since it began without any breaks in service (granted it’s mostly just so I have cloud saves as I would hate to lose the almost 400 hours shared between BOTW and TOTK) and probably have like 600 hours of Switch playtime.
Re: Round Up: Here Are The First Player Impressions Of Switch 2
I just want to be able to pre-order!
I know “the market” is unstable in the US right now - I’ll leave it at that - but Nintendo has got to make a decision soon about pre-orders here!
I want to secure my Switch 2 MKW Bundle!
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@Scollurio I am all for options. But I also understand the mentality.
I have an Xbox Controller, I have a PS5 controller. I have never once found a game outside of racing that actually uses the analog triggers.
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@-wc- I play FPS with keyboard & mouse. 1:1 movement is way more immersive than sitting around adjusting trigger sensitivity so that I can pop off a pistol faster than my opponent.
I click the button, gun go boom.
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@Scollurio I have, I just prefer arcade racing - well…if I play them at all.
I get maybe…30 min to an hour of gaming per day, I don’t have time to tinker with cars.
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@Scollurio How can an FPS be more immersive with a trigger? You are either shooting or you're not!
Video games are supposed to make you feel powerful and heroic. The whole idea of having realistic trigger behavior can lead to an incredible amount of frustration in a video game standpoint - at least mainstream video games.
DOOM is fun! You are either shooting or you're not. You aren't attempting to get better by having your finger half on an analog trigger to try to shorten your firing ability. It's not about realism.
Shooting aliens doesn't need that realism - it needs rip and tear and feeling like a demon-destroying god!
Now if you were playing some kind of firing range simulator where you want real behavior of a gun - that makes more sense. But those are niche titles with niche audiences. The market is there, but incredibly small.
Nintendo tried analog controls once and decided it wasn't worth the effort. Does it suck for the niche audience who cares? Sure. But corporations don't care about the niche, they care about the masses and I am sure the masses couldn't care less.
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@dePaige22 I played Descent once on PC and hated it.
Not a flight sim person (space or otherwise). Honestly, not a simulator (of an kind) person at all. The best simulator I ever played was Powerwash Simulator.
Platformers, adventures, beat-em-ups, survival horror, action RPGs, puzzle platformers, JRPGs, FPS, third-person action games, point and click, Metroidvanias - essentially the bulk of mainstream games since NES days never required analog triggers.
Even PS5 games where adaptive triggers are a thing are purely gimmicks to just pressing the button down (or holding down button for [X] amount of time to get desired result).
I can’t even think of one Xbox title that really needed it outside of Forza - despite having the capability.
I am sure there are some niche titles out there that do cool things with analog controls, but never were in my radar.
I am not against Analog Triggers, I just understand Nintendo’s stance here as to why they aren’t included - it’s a mostly ignored feature (even on consoles that have the ability to use it).
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@dePaige22 What games are you playing?!
Not once have those scenarios ever come up in anything I have ever played - at least..nothing that relied on analog triggers anyways.
Analog sticks, yes, not triggers
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@dePaige22 Been gaming for almost 40 years now with varying genres of games across all platforms. Outside of racing simulation, I never found a genre where a game was lacking because it didn’t have analog trigger capabilities.
Even the Gamecube era, I didn’t really “use” the Analog Triggers - almost always a full press with everything (well, unless fully clicking in the analog trigger did something different)
PS5 is the same. Honestly, if the Adaptive Triggers didn’t force me to use them due to resistance, I wouldn’t even notice.
Xbox games are always a full press, too.
🤷♂️
Re: Where To Pre-Order Nintendo Switch 2
sigh
Stupid tarriffs…..
Re: Opinion: A Few Too Many Questions & Unwelcome Surprises Are Taking The Shine Off The Switch 2 Reveal
The console price is fine - at the end of the day, it's only $50 more expensive than the original Switch at release.
What I am not a fan of is the game prices. I also worry that with Nintendo adding Gamecube to NSO + Expansion, the price is going to go up for that as well.
Now, I am planning to secure a MKW Bundle so I am only paying $50 for it instead of $80 - that is...whenever Nintendo does decide to start doing preorders in the United States.
Now, if Nintendo is charging $80 for MKW and does free content updates throughout the entire life of the game, then I think the inflated price makes a little more sense: pay more up front for all the added content rather than $60 - 70 and have paid DLC along the way.
But if Nintendo charges $80 and then still does paid DLC for MKW, I will be pretty disappointed in Nintendo.
That goes for just about any game Nintendo puts out and charged $80, really.
Re: Talking Point: Zelda: Wind Waker Is On Switch 2 - Do You Still Want A WW:HD Port?
With Gamecube games coming to Switch 2, I doubt we will see Wind Waker HD, Twilight Princess HD, or any form of Metroid Prime 2 Remastered.
I also wonder if Nintendo would put Paper Mario: The Thousand Year Door on the Gamecube service since the Switch version exits (though, a 60fps update would be nice).
Will Mario Sunshine get added since it exists in the Super Mario 3D All Stars Collection?
I am sure Nintendo would rather people pay the premium price for those rather than add them to the Gamecube library.
I guess we count a remaster of the original Luigi's Mansion out since it will be added to the Gamecube service.
Re: Hands On: 'Drag x Drive' Is Fantastic, But Is It Destined To Be Switch 2's ARMS?
The game looks like a neat concept, but I don’t think it will have any…uh…legs.
It sadly lacks Nintendo flare. Unique controls and a cool demo of mouse play, but, without any memorable character designs like ARMS, I don’t see players sticking with it aside from just trying out the gimmick for a round or two.
Re: Nvidia: Switch 2 Has "10x The Graphics Performance Of The Nintendo Switch"
As long as Nintendo continues to favor 60fps as a minimum for most of its games, the technology powering that is just icing on the cake.
Though the idea of playing Metroid Prime 4 at 120fps piques my interest or than 4K 60. Playing at the high fps feels really good! The input response is stellar.
Trust me, it’s night and day - I had no idea how much until I got a nice gaming PC back in August last year and played something like God of War at like 120+ fps versus 60fps on PS5.
Re: Where To Pre-Order Nintendo Switch 2
I just got an alert that Best Buy will be starting pre-orders on the 9th - United States here.
Re: Check Out Donkey Kong Bananza's Beautiful Switch 2 Box Art
The animation work is amazing. I can’t wait to rewatch all this stuff on a bigger screen at home.
Re: Fromsoftware's The Duskbloods Looks Like Bloodborne 2, Coming to Nintendo Switch 2 in 2026
The coming only to Switch 2 part was very surprising!