I was intrigued when I saw the initial premise for "Conquerors of the Continent" until it turned out to be a mobile gacha game. Most stories are as good as their antagonist, and let's be honest with ourselves the mainline Octopath routes had fairly one-note protagonists and the quality of the arc had some inconsistency because of this (looking at you Tressa).
I'm having a tough time determining whether that's worth sinking 100+ hours into 😅
I finished Star Ocean: The Second Story R and immediately picked up The Legend of Zelda: Echoes of Wisdom on a deep holiday sale, and its turning out even more delightful than expected. It took surprisingly little to get used to indirect combat, as the more recent games in the series disabused me of the notion that i can just run in and mow everything down with my trusted Master Sword [of Might].
And then...
I broke down and got Trails in the Sky: 1st Chapter. I said no more Trails game this year. But it's here and it brings out Estelle's cheery brand of ultraviolence better than I anticipated and now I'm just in. There are worse ways to spend a cold long weekend at home.
This weekend I'll be playing Star Ocean: The Second Story R, which captures that delightful 90s JRPG feeling on a blustery fall day I remember from way back. It shows its age in places still, but I really can't recommend it enough.
Otherwise some recovery from a mild illness and finishing my final homework assignment ever(!).
I just rolled through the Olympian family reunion after over a hundred runs with Hades. My max heat level was 11 with the blade, although I think I'm fine giving it a bit of a rest for now. Hades II being released was the swift kick to the rear I needed to finally go tackle that.
Still very early in Star Ocean: Second Story R,, which looks a lot nice in motion that it does in stills. I've also got some Cities: Skylines planned out. Lots of school this weekend. And I may yet sleep!
Continuing my run-a-day routine with Hades, slowly building up heat levels and picked a fight with Charon. I really can't overstate how good of a mechanic Dark Thirst is, because it just incentivizes playstyles that you wouldn't otherwise adopt as you go.
I would like to start a new RPG for the cooler weather but I'm waffling on which one. I was looking at Star Ocean: Second Story R or Suikoden II. I don't know that a longer game works for the eamount of work I've got built up.
And my daughter is starting Xenoblade Chronicles: Definitive Edition, so she's about to get in for a wild ride.
Still working out the side stories in Hades, which has proven to be very helpful when exceedingly pressed for time. Beyond that, I might go back into Silksong when in the mood to die more than a game specifically designed around dying repeatedly.
Also, working out final Halloween plans, and the spirit is upon us. We're just having to negotiate expected heavy winds (as it seems we do every year leading up to it).
I'm excited to get the chance to play thia but something is striking me as... off... with the art style. Admittedly I've never been a huge fan of Toriyama even if he did work some absolutely fantastic games. But doesn't it seem like the full 3D style came out strange? Maybe it's the limited clips.
I came in to be contrary with Metroid at 50, but with this and Castlevania II, you can really see how a mega genre started out with some... limitations while they were figuring out what home video games were.
I got myself stuck in the die -> run back-> fleeting moment of hope -> die cycle in Silksong. Things are going swimmingly there.
Fortunately, Hades has been working out much better as I've completed five runs and am fully in the meat of the game now in which it is not clear who is actually the real antagonist(s) because the major players excel at lies by omission and there is so much that everyone is able to hold back. And none of this is important because I simply must get Achilles back to Patrocles
Still getting my rear handed to me in Silksong, I'm doing reasonably well but for whatever reason struggling in Hunter's March. I'm playing adeptly until about two thirds through and just blank on stuff I've already learned.
I'm also still enjoying Hades all the more and finally got to Hades in two different runs with very different builds before finding out that jerk has multiple health bars. Spoiler locked because I want others to have the same feeling of defeat when it happens to them.
Also looking at getting a "quiet time" JRPG going from the backlog. I might go ahead and knock out Suikoden II since that is probably a quicker one.
I overprepared for the final final boss of Trails into Reverie and completely rolled it with the power of friendship and an avalanche of S-crafts. It was a great ride but it's good to wrap up Crossbell and Cold Steel arcs, having just revealed all that [erratically waving hand at spoilers within spoilers].
I also finally had the moment in Silksong in which I really went in deep, after my first battle with Lace. I knew Hornet was more agile, but that was the first time the game really forced me to play fast, and then I truly appreciated what Team Cherry has been polishing. Kind of like Hornet herself in the previous game, the skill checks are there to teach you something, not just to bludgeon you, and I really love when good game design naturally walks you into that.
The customization is a blast, although a word of caution for those playing Trials - you'll have a hell of a challenge with the post game if you make Angela an AoE caster. I really did like feeling like it was a big transformation and not just fiddling with stats and loadouts.
I have exactly one thing to finish in the post-game in Trails into Reverie, which I've been retooling party loadout for a three team event, but I haven't come back.
For it is now Silksong that has its hooks in me, and I am still working on not being terrible. I'm also restarting Hades which I forgot the majority of prior to coming back and figure with the second one coming out and proving thoroughly fantastic, chipping away at this and finally experiencing that fully seeming like like a good idea. I got derailed by a life event and just abandoned it, so I am excited to give it another go and finally take it to that handsome jerk Theseus and his friend, neither of whom I'm too bullish on 😉.
Makes sense. I'm not big on roguelikes/lites in general, but I can guarantee that if it did pique my interest at all, I would never have really picked up on it because Hades II is sucking the oxygen out of the room, and by the time the dust settles the world moved on and never noticed your game.
It makes as much sense as dropping a Metroidvania the same day Silksong came out.
I'll be finishing up Trails into Reverie this weekend, inundated by characters and quartz builds. Its probably the only thing keeping me from hopping straight into Trails in the Sky 1st Chapter immediately to get going on the Liberl arc with a bunch of other folks here. If its your first entry, its going to be a wild ride that's worth your time!
Other than that, I've been making a deliberately slow entry into Silksong to learn the mechanics and not much else, because I remember it being hard to go all in on Hollow Knight before I got the hang of it, because I was dying all the time. It makes it way easier to stick with, especially if they upped the challenge level.
I wonder if it's all engagement bait at this point.
I know it's the way things are these days that products are given to us to sell and there is more time spent on convincing us that this product no one asked for is actually desirable rather than making something that was wanted.
And to echo, the prevailing sentiment is that a corporation is only acting ethically if it maximizes shareholder return (and the economist won a nobel!), so... yeah. Maybe things work differently in Japan.
My condolences to Gavin for falling into Deepnest. It changes you.
I appear to be late in my playthrough of Trails into Reverie, and of course the series that has its hooks into me introduced my greatest weakness: loot runs. I've seen other procedurally generated dungeons and mostly despised them, but they rarely provide consistent quality loot seen in the Reverie Corridor. Objectively, it's one of the weaker stories, but I'm having fun nonetheless.
I was ordered to rest a bit this weekend, so I'll definitely be getting some time in on that.
I'd be lying if I said all this Silksong talk hasn't inspired me to make another run thru Hollow Knight. My main occupation will be a continuation of Trails into Reverie, a shameless bit of pandering to the folks who just needed one more trip to Crossbell, which describes me accurately. Also a continued mild inching into Cities: Skylines
Other than that, I'll probably be busy doing schoolwork or helping kids with theirs. I'm taking my last required class for credit! Like ever! So that may have to dominate my attention, but that's fine if i can close that out without too much stress.
I'm all for some market competition, but I'd be curious what they would say to win over someone who owned a S1/S2 or Steam Deck. We're getting past the days of platform exclusives,so this would be a pretty big cost investment to make without something that it clearly does better.
They are one of the few studios able to dictate what their terms are, and that was that they had to be happy with the game and it doesn't see the light of day till then. I'm happy they got the opportunity to do so absent the pressure of people who don't even like video games.
Hollow Knight was nearly flawless as it was. Hornet promises some new mechanics from what we already know of her, so I very much agree this was all the news we needed.
I'm finishing up on Suikoden I which has been a great handheld play. I had other life things going on when it originally came out, but I can really feel the continuation from the "Golden Age" titles just prior. I still think there are too many characters wedged in for the number of focus actually given to them, but it does feel so ambitious for the day (like playing Legends of Mana in the context).
With Trails in the Sky 1st Chapter on the horizon, I couldn't help myself with Trails into Reverie going at a 50% discount, for which I'm going to shamelessly disregard my backlog. I was thrilled to get a new crack at the Liberl arc as a prequel, because even if I know the broad outcomes, the real draw for Trails is that peripheral plot bubbling up with all the "small world" goings on.
At least this is the plan until the heat breaks. Summer is the new winter.
I'd been rolling my eyes at the internet for the past year about getting so worked up, but after seeing this and reading a few brief gameplay reviews, I am so stoked that they were working to nail that hyperkinetic feel that had weight. And as Hornet???!
It's been a busy week as a prelude to busier weeks - which makes it a good thing I'm going a bit lighter in time investment after finishing the fantastic Xenoblade Chronicles X. Right now I'm playing Suikoden I, a curious gap in my "best of" JRPGs experience. I'm also getting a bit of time in on Cities: Skylines in, although I'm really just learning the systems right now.
Also beginning the more serious work for Halloween decorations. I had enough motion sensors to protect the Mona Lisa arrive and we're getting our more advanced applications tested 😁
I have some great memories of Life Force from way back when. I can roll it out to my kids but I think they'll just give me the same look as with Mega Man, which is marginally more fun than a hoop with a stick in their eyes.
Staying up late drinking Mountain Dew and blasting Iron Maiden probably is core to the experience. I know they're still receptive to that, so it's something 🙂
That's a hot take, Mr. Walker. I enjoyed the piece. I think it is hard to understate the pre Super Metroid entries as the absolute game design marvels they are working within the extreme limitations of their systems.
I think necessity forced the "you are alone on this planet and if you die here no one will remember" vibe just by the sparseness required to fit it in on an 8-bit cartridge. While the other half of the Metroidvania (Simon's Quest) had some missteps trying to work too much narrative in with very poor clues among townspeople, Samus is alone and no one is here to give you pointers and you work accordingly with that understanding. I honestly think the greater tone of the series flows out of the choices that had to be made here.
Various entries have their stans and I will not wade into that debate here, but I think Metroid still is at it's strongest when it's just Samus against the planet and everything on it. Start shooting blocks till you get off this rock alive, because the cavalry isn't coming.
Ready to tie a bow on Xenoblade Chronicles X. I've spent more time in Mira than I'd care to admit, and after murdering every life form on it save for Void and Telethia the Endbringer, there's not a lot left to do aside from then wrapping around and one-shotting them. I haven't 100% finished a game like this in a long time. It's been fun.
I'll probably need a lighter game to follow it up instead of XC3 😅. I'm thinking now's a good time to play Throes of the Watchmaker. I had a grand time with Sea of Stars and a quick return to that universe (or an adjacent plot related on) might be fun.
Shhhhh. We don't want to startle the S*******g, lest it retreat to its dwelling for another year. They'll have to replace the exhibit with something easier to find, like a unicorn.
It caught my attention, but it really stood out to one of my older daughters as a cross section of her interests in farming sims, action RPGs, and unholy armies of the damned.
The graphics also really remind me of the vibes of playing Link's Awakening on the Super Game Boy with the inserted four colors that you could set to your liking. What a time to be alive.
Of course I have wildly different expectations for an Indie Direct, but I'm way more satisfied with this presentation. Some games I was following that i was excited for, some really interesting ones not on my radar but they are now, and some that aren't for me. And that's great! This seemed to have games for a really diverse set of gamers, and it seems like if you have a niche someone is making a game for it.
I could nitpick, but I think this was a very good swaths of what's available, and Mina the Hollower is more or less the title you'd be seeing unless you haven't been hurt enough and really believed this was going to be the S******g announcement.
I really hope they get the performance issues sorted out, I have a skeptical eye for that, but I love good game design and Ninja Gaiden has a special place in my heart. I do want to see if this replaces The Messenger as the best Ninja Gaiden game in recent memory*.
I know its an entirely different franchise, but felt so much like the joy of 1989 gaming that I think it still counts
Went ahead and dropped my opinion, for the good it will actually do. I prefer physical but I'm comfortable with digital, and I still can not for the life of me figure out who is actually asking for this. Physical gives you (sorta) persistent ownership, digital is convenient and frequently gets discounts, and the other options provide neither.
I think one thing that never gets rebutted is the "resale" point, which is already possible with physical releases and has been since the 80s. I probably wouldn't even care beyond not purchasing if not for the fact that we are being given a worse experience and being told it is a good thing. Ens***tification claimed the rest of the internet, does it have to come for my single player experience too?
To echo the sentiment, you'd think the directs coming out would be planned out to at the very least trickle some reasons to be excited about getting the console they just released. The marquee title here was maybe Monster Hunter Stories and a port of a remake of arguably the least interesting Persona game. I see games I'd love to play on my existing S1, but I was honestly more excited about the release slate of a couple routine months of 2025.
I still am bullish on the S2, but a great DK game, a modestly disappointing MK game, and better performance on some existing titles is not an ideal way to launch. Maybe they' are counting on a strong winter slate to reel in the folks who weren't day 1 buys, but this just seems like a misfire.
A very fair-to-middlin' collection to be honest. There are some new announcements I have interest in, a bunch we already knew were coming. With no real "exclamation point" title the whole show just seemed like this could have been an email.
I suspect they'll ramp up come October/November for the real movement, but this doesn't inspire me to run out and get a Switch 2.
Looking forward to a spin on the game concept. I do hope for another step toward a cohesive plot and characters that act like the others are actually there, but they get a lot of grace after the improvements made on the second game.
Casual observers will mistake this for an Octopath spinoff, the game will be delightful but underperformed S-E's expectations, and they publicly resolve to start no project budgeted less than a billion dollars with the NFT features their fans have been clamoring for.
Seriously tho, I'm pretty excited, but I do expect uneven scripting and more uneven voice acting.
Really hoping for Clair Obscur but that will probably lag a bit. I was thinking we might actually hear of S******* because Microsoft announced it, but that's my wild prediction. I really don't expect much beyond what's already been dropped at the S2 direct, to be honest.
Honestly, you could claim the first "bullet time" feature was back with Mega Man, when we could factor in the "float" on those disappearing platform sections. You'd just have to make sure you were ready for the "snap" back to regular pacing once an enemy dropped off the screen. We had so many cheap deaths from that, and we were happy to have it! 😉
Seriously tho, I'll go to my grave believing Mega Man II was the high water mark for gaming overall
@ChromaticDracula the wisdom of the ancestors. We put up with games that went single digit with three enemies on screen way back when, stable 30 isn't terrible. If they can't keep it stable with a retro styled game, I'd question the development practices.
I'm stoked to give my kids a little tour of maybe the coolest thing available when I was young and all the things you can do with such limited resources given extreme amounts of time. I'm curious if the streaming community can do anything wild with it.
I went in blind with guns blazing and killed the Greater Dog and heard talk in the monster village about him supposed to be getting married and I was crushed with guilt. Also, I don't think I've laughed harder at a game than getting a treasure and the message that there are too many dogs in my inventory before finding the Annoying Dog. I thought it played things so differently than games I'd seen up to that point that it reminded me how much they could pull you in with even modest production if done right.
I'm all for more wacky timelines that dont really line up... in that sense the Legend of Zelda series is basically fanfic of itself so this seems pretty natural plotwise, and bonus points for just going over the top with it.
I'm as big of a defender of the S1 as you'll find, but musou games definitely needed more horsepower than it had to offer. I'm pretty excited.
As much as people poke fun, any sensing device with connectivity and a power source has surveillance potential. I know the EU is at least trying to curtail this, but in most terms of service basically allow free reign for collection in AI training and... "other uses." In the past the processing technology wasn't really suitable to make this useful at scale and now... there are lot of data centers going up everywhere.
Not saying you can't participate or even that people are fools if they do, but those privacy concerns have been pretty emphatically validated and should be considered in your personal risk assessment.
NIS frequently retails $10 more for their physical copies on the Switch 1 as it is (at least where I am). And this is fine! I think most physical zealots I've seen wouldn't balk at a reasonable surcharge. So the fact that they're insisting this is desired by anyone doesn't check out.
Not sure if this is part of a bigger pressure campaign to give us a product everyone hates because of something buried in the terms of service that is easier to revoke with a keycard than normal digital (embedded ID or something).
It is disquieting to have the "you did your job excwptionally well, we've never been doing better, and also we've had to make some 'hard choices'" in my liesure space beyond the reality of it everywhere else. I do wonder about the long term stagnation moving forward if AAA studios are a meat grinder, AA games are being phased out as not profitable enough, and the indie space is vibrant but tough to break into. People with skills tend to not put up with that for long and move on.
I hope this era isn't just marked as when we ate the golden goose and were done with it.
I was skeptical on "open world" given how some of the other companies do it, but I think this is how culturally ingrained the "I wonder if I can..." attitude that a ridiculous number of players have. I remember this getting rewarded in SMB3, and even more as technology allowed them to start really working that in.
I can see how certain players might not like this, but not every game is for everyone... and that's great! I'm pleased to know there has never been a time in my life that quality games have come out in this density, and the indie space is definitely pushing the bounds of the older genres, if not with the most recognizable IP.
@Rainz agreed, Hollow Knight definitely tells you what it is early. I think the husk knight near the beginning really gives a rough welcome, although I came back and got the hold of the "kickback" you get in combat. Once I made it to the City of Tears, I was beyond hooked. But I can definitely see why many won't make it that far.
Deepnest I also the place of nightmares once you think youre comfortable comfortable enough 😅
I am just starting the (original) final chapter in earnest for Xenoblade Chronicles X. After doing nearly every side quest available and every nook and cranny of Mira (still searching for stuffed lobsters 🦞), my team is stronger on the ground than in skells, so I'm probably going to steamroll my way into the extra chapter.
Just surviving a week until a much needed holiday. If it weren't for the ability to just do nothing in particular on this alien planet, I'd have gone crazy over the past couple of months.
Comments 337
Re: Review: Octopath Traveler 0 (Switch 2) - A Bit Of A Retread, But Unmissable (And Enormous)
I was intrigued when I saw the initial premise for "Conquerors of the Continent" until it turned out to be a mobile gacha game. Most stories are as good as their antagonist, and let's be honest with ourselves the mainline Octopath routes had fairly one-note protagonists and the quality of the arc had some inconsistency because of this (looking at you Tressa).
I'm having a tough time determining whether that's worth sinking 100+ hours into 😅
Re: Talking Point: What Are You Playing This Weekend? (29th November)
I finished Star Ocean: The Second Story R and immediately picked up The Legend of Zelda: Echoes of Wisdom on a deep holiday sale, and its turning out even more delightful than expected. It took surprisingly little to get used to indirect combat, as the more recent games in the series disabused me of the notion that i can just run in and mow everything down with my trusted Master Sword [of Might].
And then...
I broke down and got Trails in the Sky: 1st Chapter. I said no more Trails game this year. But it's here and it brings out Estelle's cheery brand of ultraviolence better than I anticipated and now I'm just in. There are worse ways to spend a cold long weekend at home.
Happy gaming everyone!
Re: Talking Point: What Are You Playing This Weekend? (22nd November)
This weekend I'll be playing Star Ocean: The Second Story R, which captures that delightful 90s JRPG feeling on a blustery fall day I remember from way back. It shows its age in places still, but I really can't recommend it enough.
Otherwise some recovery from a mild illness and finishing my final homework assignment ever(!).
Happy gaming everyone!
Re: Talking Point: What Are You Playing This Weekend? (15th November)
I just rolled through the Olympian family reunion after over a hundred runs with Hades. My max heat level was 11 with the blade, although I think I'm fine giving it a bit of a rest for now. Hades II being released was the swift kick to the rear I needed to finally go tackle that.
Still very early in Star Ocean: Second Story R,, which looks a lot nice in motion that it does in stills. I've also got some Cities: Skylines planned out. Lots of school this weekend. And I may yet sleep!
Happy gaming everyone!
Re: Talking Point: What Are You Playing This Weekend? (6th November)
Continuing my run-a-day routine with Hades, slowly building up heat levels and picked a fight with Charon. I really can't overstate how good of a mechanic Dark Thirst is, because it just incentivizes playstyles that you wouldn't otherwise adopt as you go.
I would like to start a new RPG for the cooler weather but I'm waffling on which one. I was looking at Star Ocean: Second Story R or Suikoden II. I don't know that a longer game works for the eamount of work I've got built up.
And my daughter is starting Xenoblade Chronicles: Definitive Edition, so she's about to get in for a wild ride.
Happy gaming everyone!
Re: Talking Point: What Are You Playing This Weekend? (25th October)
Still working out the side stories in Hades, which has proven to be very helpful when exceedingly pressed for time. Beyond that, I might go back into Silksong when in the mood to die more than a game specifically designed around dying repeatedly.
Also, working out final Halloween plans, and the spirit is upon us. We're just having to negotiate expected heavy winds (as it seems we do every year leading up to it).
Happy gaming everyone!
Re: Dragon Quest VII: Reimagined Producer Reckons We're Ready For Its Dark, Sorrowful Story
I'm excited to get the chance to play thia but something is striking me as... off... with the art style. Admittedly I've never been a huge fan of Toriyama even if he did work some absolutely fantastic games. But doesn't it seem like the full 3D style came out strange? Maybe it's the limited clips.
Re: 50 Best NES Games Of All Time
I came in to be contrary with Metroid at 50, but with this and Castlevania II, you can really see how a mega genre started out with some... limitations while they were figuring out what home video games were.
Killer set of titles on this list tho.
Re: Talking Point: What Are You Playing This Weekend? (18th October)
I got myself stuck in the die -> run back-> fleeting moment of hope -> die cycle in Silksong. Things are going swimmingly there.
Fortunately, Hades has been working out much better as I've completed five runs and am fully in the meat of the game now in which it is not clear who is actually the real antagonist(s) because the major players excel at lies by omission and there is so much that everyone is able to hold back. And none of this is important because I simply must get Achilles back to Patrocles
Happy gaming everyone!
Re: Talking Point: What Are You Playing This Weekend? (11th October)
Still getting my rear handed to me in Silksong, I'm doing reasonably well but for whatever reason struggling in Hunter's March. I'm playing adeptly until about two thirds through and just blank on stuff I've already learned.
I'm also still enjoying Hades all the more and finally got to Hades in two different runs with very different builds before finding out that jerk has multiple health bars. Spoiler locked because I want others to have the same feeling of defeat when it happens to them.
Also looking at getting a "quiet time" JRPG going from the backlog. I might go ahead and knock out Suikoden II since that is probably a quicker one.
Happy gaming everyone!
Re: Talking Point: What Are You Playing This Weekend? (4th October)
I overprepared for the final final boss of Trails into Reverie and completely rolled it with the power of friendship and an avalanche of S-crafts. It was a great ride but it's good to wrap up Crossbell and Cold Steel arcs, having just revealed all that [erratically waving hand at spoilers within spoilers].
I also finally had the moment in Silksong in which I really went in deep, after my first battle with Lace. I knew Hornet was more agile, but that was the first time the game really forced me to play fast, and then I truly appreciated what Team Cherry has been polishing. Kind of like Hornet herself in the previous game, the skill checks are there to teach you something, not just to bludgeon you, and I really love when good game design naturally walks you into that.
Happy gaming everyone!
Re: Feature: Get A Job - 30 Years On, Seiken Densetsu 3's Class System Is Still One Of The Best
The customization is a blast, although a word of caution for those playing Trials - you'll have a hell of a challenge with the post game if you make Angela an AoE caster. I really did like feeling like it was a big transformation and not just fiddling with stats and loadouts.
Re: Talking Point: What Are You Playing This Weekend? (27th September)
I have exactly one thing to finish in the post-game in Trails into Reverie, which I've been retooling party loadout for a three team event, but I haven't come back.
For it is now Silksong that has its hooks in me, and I am still working on not being terrible. I'm also restarting Hades which I forgot the majority of prior to coming back and figure with the second one coming out and proving thoroughly fantastic, chipping away at this and finally experiencing that fully seeming like like a good idea. I got derailed by a life event and just abandoned it, so I am excited to give it another go and finally take it to that handsome jerk Theseus and his friend, neither of whom I'm too bullish on 😉.
Happy gaming everyone!
Re: Mike Mignola-Inspired Co-Op Roguelike 'Sworn' Dodges Hades 2, Switch Version Coming "At A Later Date"
Makes sense. I'm not big on roguelikes/lites in general, but I can guarantee that if it did pique my interest at all, I would never have really picked up on it because Hades II is sucking the oxygen out of the room, and by the time the dust settles the world moved on and never noticed your game.
It makes as much sense as dropping a Metroidvania the same day Silksong came out.
Re: Talking Point: What Are You Playing This Weekend? (20th September)
I'll be finishing up Trails into Reverie this weekend, inundated by characters and quartz builds. Its probably the only thing keeping me from hopping straight into Trails in the Sky 1st Chapter immediately to get going on the Liberl arc with a bunch of other folks here. If its your first entry, its going to be a wild ride that's worth your time!
Other than that, I've been making a deliberately slow entry into Silksong to learn the mechanics and not much else, because I remember it being hard to go all in on Hollow Knight before I got the hang of it, because I was dying all the time. It makes it way easier to stick with, especially if they upped the challenge level.
Happy gaming everyone!
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
I wonder if it's all engagement bait at this point.
I know it's the way things are these days that products are given to us to sell and there is more time spent on convincing us that this product no one asked for is actually desirable rather than making something that was wanted.
And to echo, the prevailing sentiment is that a corporation is only acting ethically if it maximizes shareholder return (and the economist won a nobel!), so... yeah. Maybe things work differently in Japan.
Re: Talking Point: What Are You Playing This Weekend? (13th September)
My condolences to Gavin for falling into Deepnest. It changes you.
I appear to be late in my playthrough of Trails into Reverie, and of course the series that has its hooks into me introduced my greatest weakness: loot runs. I've seen other procedurally generated dungeons and mostly despised them, but they rarely provide consistent quality loot seen in the Reverie Corridor. Objectively, it's one of the weaker stories, but I'm having fun nonetheless.
I was ordered to rest a bit this weekend, so I'll definitely be getting some time in on that.
Happy gaming everyone!
Re: Talking Point: What Are You Playing This Weekend? (30th August)
I'd be lying if I said all this Silksong talk hasn't inspired me to make another run thru Hollow Knight. My main occupation will be a continuation of Trails into Reverie, a shameless bit of pandering to the folks who just needed one more trip to Crossbell, which describes me accurately. Also a continued mild inching into Cities: Skylines
Other than that, I'll probably be busy doing schoolwork or helping kids with theirs. I'm taking my last required class for credit! Like ever! So that may have to dominate my attention, but that's fine if i can close that out without too much stress.
Happy gaming everyone!
Re: Rumour: Sony Is Gunning For The Switch 2 With A Handheld, Dockable PS6
I'm all for some market competition, but I'd be curious what they would say to win over someone who owned a S1/S2 or Steam Deck. We're getting past the days of platform exclusives,so this would be a pretty big cost investment to make without something that it clearly does better.
Re: Poll: Ahead Of Silksong's Release, Are You 'Finally' Playing Hollow Knight?
I loved it, but I've just got too much going on to sharpen up. And I can't fall back into Deepnest again. I can't.
Re: Opinion: Silksong's Big 'Anticlimactic' Premiere Was Absolutely Perfect
They are one of the few studios able to dictate what their terms are, and that was that they had to be happy with the game and it doesn't see the light of day till then. I'm happy they got the opportunity to do so absent the pressure of people who don't even like video games.
Hollow Knight was nearly flawless as it was. Hornet promises some new mechanics from what we already know of her, so I very much agree this was all the news we needed.
Re: Talking Point: What Are You Playing This Weekend? (23rd August)
I'm finishing up on Suikoden I which has been a great handheld play. I had other life things going on when it originally came out, but I can really feel the continuation from the "Golden Age" titles just prior. I still think there are too many characters wedged in for the number of focus actually given to them, but it does feel so ambitious for the day (like playing Legends of Mana in the context).
With Trails in the Sky 1st Chapter on the horizon, I couldn't help myself with Trails into Reverie going at a 50% discount, for which I'm going to shamelessly disregard my backlog. I was thrilled to get a new crack at the Liberl arc as a prequel, because even if I know the broad outcomes, the real draw for Trails is that peripheral plot bubbling up with all the "small world" goings on.
At least this is the plan until the heat breaks. Summer is the new winter.
Happy gaming everyone!
Re: Hollow Knight: Silksong Offers Buttery Smooth Performance On Switch 2
I'd been rolling my eyes at the internet for the past year about getting so worked up, but after seeing this and reading a few brief gameplay reviews, I am so stoked that they were working to nail that hyperkinetic feel that had weight. And as Hornet???!
...okay, now I'm excited too.
Re: Hollow Knight: Silksong "Special Announcement" Is Coming This Thursday
Please, no sudden movements. If we startle the Silksong and it retreats, that's six more weeks of partner directs like the last one.
Re: Talking Point: What Are You Playing This Weekend? (16th August)
It's been a busy week as a prelude to busier weeks - which makes it a good thing I'm going a bit lighter in time investment after finishing the fantastic Xenoblade Chronicles X. Right now I'm playing Suikoden I, a curious gap in my "best of" JRPGs experience. I'm also getting a bit of time in on Cities: Skylines in, although I'm really just learning the systems right now.
Also beginning the more serious work for Halloween decorations. I had enough motion sensors to protect the Mona Lisa arrive and we're getting our more advanced applications tested 😁
Happy gaming everyone!
Re: Review: Gradius Origins (Switch) - An Almost-Perfect Package For Shoot 'Em Up Fans
I have some great memories of Life Force from way back when. I can roll it out to my kids but I think they'll just give me the same look as with Mega Man, which is marginally more fun than a hoop with a stick in their eyes.
Staying up late drinking Mountain Dew and blasting Iron Maiden probably is core to the experience. I know they're still receptive to that, so it's something 🙂
Re: Opinion: Metroid II Doesn't Care If Samus Lives Or Dies
That's a hot take, Mr. Walker. I enjoyed the piece. I think it is hard to understate the pre Super Metroid entries as the absolute game design marvels they are working within the extreme limitations of their systems.
I think necessity forced the "you are alone on this planet and if you die here no one will remember" vibe just by the sparseness required to fit it in on an 8-bit cartridge. While the other half of the Metroidvania (Simon's Quest) had some missteps trying to work too much narrative in with very poor clues among townspeople, Samus is alone and no one is here to give you pointers and you work accordingly with that understanding. I honestly think the greater tone of the series flows out of the choices that had to be made here.
Various entries have their stans and I will not wade into that debate here, but I think Metroid still is at it's strongest when it's just Samus against the planet and everything on it. Start shooting blocks till you get off this rock alive, because the cavalry isn't coming.
Re: Talking Point: What Are You Playing This Weekend? (9th August)
Ready to tie a bow on Xenoblade Chronicles X. I've spent more time in Mira than I'd care to admit, and after murdering every life form on it save for Void and Telethia the Endbringer, there's not a lot left to do aside from then wrapping around and one-shotting them. I haven't 100% finished a game like this in a long time. It's been fun.
I'll probably need a lighter game to follow it up instead of XC3 😅. I'm thinking now's a good time to play Throes of the Watchmaker. I had a grand time with Sea of Stars and a quick return to that universe (or an adjacent plot related on) might be fun.
Happy gaming everyone!
Re: Metroid Prime 4, Elden Ring, Silksong All Playable At Nintendo's Gamescom Booth
Shhhhh. We don't want to startle the S*******g, lest it retreat to its dwelling for another year. They'll have to replace the exhibit with something easier to find, like a unicorn.
Re: Neverway Is A "Nightmarish" Farming RPG From The Pixel Artist Of Celeste
It caught my attention, but it really stood out to one of my older daughters as a cross section of her interests in farming sims, action RPGs, and unholy armies of the damned.
The graphics also really remind me of the vibes of playing Link's Awakening on the Super Game Boy with the inserted four colors that you could set to your liking. What a time to be alive.
Re: Nintendo Indie World Showcase August 2025 - Every Announcement, Game Reveal & Trailer
Of course I have wildly different expectations for an Indie Direct, but I'm way more satisfied with this presentation. Some games I was following that i was excited for, some really interesting ones not on my radar but they are now, and some that aren't for me. And that's great! This seemed to have games for a really diverse set of gamers, and it seems like if you have a niche someone is making a game for it.
I could nitpick, but I think this was a very good swaths of what's available, and Mina the Hollower is more or less the title you'd be seeing unless you haven't been hurt enough and really believed this was going to be the S******g announcement.
Re: Review: Ninja Gaiden: Ragebound (Switch) - A Gorgeous & Gory Return To The Series' 2D Roots
I really hope they get the performance issues sorted out, I have a skeptical eye for that, but I love good game design and Ninja Gaiden has a special place in my heart. I do want to see if this replaces The Messenger as the best Ninja Gaiden game in recent memory*.
Re: Nintendo Sends Out Second Game-Key Card & Physical Game Survey
Went ahead and dropped my opinion, for the good it will actually do. I prefer physical but I'm comfortable with digital, and I still can not for the life of me figure out who is actually asking for this. Physical gives you (sorta) persistent ownership, digital is convenient and frequently gets discounts, and the other options provide neither.
I think one thing that never gets rebutted is the "resale" point, which is already possible with physical releases and has been since the 80s. I probably wouldn't even care beyond not purchasing if not for the fact that we are being given a worse experience and being told it is a good thing. Ens***tification claimed the rest of the internet, does it have to come for my single player experience too?
Re: Reaction: Switch 2 Needed A Partner Showcase With Pep; This Wasn't It
To echo the sentiment, you'd think the directs coming out would be planned out to at the very least trickle some reasons to be excited about getting the console they just released. The marquee title here was maybe Monster Hunter Stories and a port of a remake of arguably the least interesting Persona game. I see games I'd love to play on my existing S1, but I was honestly more excited about the release slate of a couple routine months of 2025.
I still am bullish on the S2, but a great DK game, a modestly disappointing MK game, and better performance on some existing titles is not an ideal way to launch. Maybe they' are counting on a strong winter slate to reel in the folks who weren't day 1 buys, but this just seems like a misfire.
Re: Nintendo Direct Partner Showcase July 2025: Every Announcement, Game Reveal, Trailer
A very fair-to-middlin' collection to be honest. There are some new announcements I have interest in, a bunch we already knew were coming. With no real "exclamation point" title the whole show just seemed like this could have been an email.
I suspect they'll ramp up come October/November for the real movement, but this doesn't inspire me to run out and get a Switch 2.
Re: Octopath Traveler 0 Will Bring More Adventures To Switch 1 & 2 This Year
Looking forward to a spin on the game concept. I do hope for another step toward a cohesive plot and characters that act like the others are actually there, but they get a lot of grace after the improvements made on the second game.
Re: Square Enix Is Bringing A Brand New HD-2D RPG To Switch 2 Next Year
Casual observers will mistake this for an Octopath spinoff, the game will be delightful but underperformed S-E's expectations, and they publicly resolve to start no project budgeted less than a billion dollars with the NFT features their fans have been clamoring for.
Seriously tho, I'm pretty excited, but I do expect uneven scripting and more uneven voice acting.
Re: Feature: Nintendo Partner Direct Predictions - What Do You Expect To See?
Really hoping for Clair Obscur but that will probably lag a bit. I was thinking we might actually hear of S******* because Microsoft announced it, but that's my wild prediction. I really don't expect much beyond what's already been dropped at the S2 direct, to be honest.
Re: Ninja Gaiden: Ragebound Will "Average" 30fps On Switch
@smoreon 🤣
Honestly, you could claim the first "bullet time" feature was back with Mega Man, when we could factor in the "float" on those disappearing platform sections. You'd just have to make sure you were ready for the "snap" back to regular pacing once an enemy dropped off the screen. We had so many cheap deaths from that, and we were happy to have it! 😉
Seriously tho, I'll go to my grave believing Mega Man II was the high water mark for gaming overall
Re: Ninja Gaiden: Ragebound Will "Average" 30fps On Switch
@ChromaticDracula the wisdom of the ancestors. We put up with games that went single digit with three enemies on screen way back when, stable 30 isn't terrible. If they can't keep it stable with a retro styled game, I'd question the development practices.
Re: Nintendo Expands Switch Online's SNES Library With A Mouse Game
I'm stoked to give my kids a little tour of maybe the coolest thing available when I was young and all the things you can do with such limited resources given extreme amounts of time. I'm curious if the streaming community can do anything wild with it.
Re: Toby Fox Wants To Celebrate 10 Years Of Undertale With Your Memories
I went in blind with guns blazing and killed the Greater Dog and heard talk in the monster village about him supposed to be getting married and I was crushed with guilt. Also, I don't think I've laughed harder at a game than getting a treasure and the message that there are too many dogs in my inventory before finding the Annoying Dog. I thought it played things so differently than games I'd seen up to that point that it reminded me how much they could pull you in with even modest production if done right.
Re: Hyrule Warriors: Age Of Imprisonment Has Been Rated For Switch 2
I'm all for more wacky timelines that dont really line up... in that sense the Legend of Zelda series is basically fanfic of itself so this seems pretty natural plotwise, and bonus points for just going over the top with it.
I'm as big of a defender of the S1 as you'll find, but musou games definitely needed more horsepower than it had to offer. I'm pretty excited.
Re: Nintendo's Official Camera "Attach Rate" With Switch 2 Revealed For US
As much as people poke fun, any sensing device with connectivity and a power source has surveillance potential. I know the EU is at least trying to curtail this, but in most terms of service basically allow free reign for collection in AI training and... "other uses." In the past the processing technology wasn't really suitable to make this useful at scale and now... there are lot of data centers going up everywhere.
Not saying you can't participate or even that people are fools if they do, but those privacy concerns have been pretty emphatically validated and should be considered in your personal risk assessment.
Re: NIS America: Trails Beyond The Horizon Switch 2 Game-Key Card Release Is "Most Beneficial Option" For Fans
I'll pile on!
NIS frequently retails $10 more for their physical copies on the Switch 1 as it is (at least where I am). And this is fine! I think most physical zealots I've seen wouldn't balk at a reasonable surcharge. So the fact that they're insisting this is desired by anyone doesn't check out.
Not sure if this is part of a bigger pressure campaign to give us a product everyone hates because of something buried in the terms of service that is easier to revoke with a keycard than normal digital (embedded ID or something).
Re: Trails Beyond The Horizon Lifts Off With New Switch 1 & 2 Release Date
I'm excited to only be... four games behind. I swear I'll get to Reverie this year. Still Zemuria marches on!
A little bummed ar the keycard, but physical runs tend to be limited with them anyway.
Re: Switch Port Specialist Virtuos Confirms 270 Layoffs
It is disquieting to have the "you did your job excwptionally well, we've never been doing better, and also we've had to make some 'hard choices'" in my liesure space beyond the reality of it everywhere else. I do wonder about the long term stagnation moving forward if AAA studios are a meat grinder, AA games are being phased out as not profitable enough, and the indie space is vibrant but tough to break into. People with skills tend to not put up with that for long and move on.
I hope this era isn't just marked as when we ate the golden goose and were done with it.
Re: Random: Shigeru Miyamoto Did Exactly What We Did When Playtesting Donkey Kong Bananza
I was skeptical on "open world" given how some of the other companies do it, but I think this is how culturally ingrained the "I wonder if I can..." attitude that a ridiculous number of players have. I remember this getting rewarded in SMB3, and even more as technology allowed them to start really working that in.
I can see how certain players might not like this, but not every game is for everyone... and that's great! I'm pleased to know there has never been a time in my life that quality games have come out in this density, and the indie space is definitely pushing the bounds of the older genres, if not with the most recognizable IP.
Re: Talking Point: What Are You Playing This Weekend? (19th July)
@Rainz agreed, Hollow Knight definitely tells you what it is early. I think the husk knight near the beginning really gives a rough welcome, although I came back and got the hold of the "kickback" you get in combat. Once I made it to the City of Tears, I was beyond hooked. But I can definitely see why many won't make it that far.
Deepnest I also the place of nightmares once you think youre comfortable comfortable enough 😅
Re: Talking Point: What Are You Playing This Weekend? (19th July)
I am just starting the (original) final chapter in earnest for Xenoblade Chronicles X. After doing nearly every side quest available and every nook and cranny of Mira (still searching for stuffed lobsters 🦞), my team is stronger on the ground than in skells, so I'm probably going to steamroll my way into the extra chapter.
Just surviving a week until a much needed holiday. If it weren't for the ability to just do nothing in particular on this alien planet, I'd have gone crazy over the past couple of months.
Happy gaming everyone!