In 2020, Square Enix released an interesting 'stopgap' in the Octopath Traveler series called Octopath Traveler: Champions of the Continent. This free-to-play mobile game took the gacha approach to design, regularly launching new units and storylines to interact with as the years rolled by. The company wrapped up that initial version in January this year, but it decided to design a new standalone version for consoles: Octopath Traveler 0.
Not quite a straight port of the original nor a brand new game, this fresh release converts a previously more fractured game into a cohesive traditional JRPG that features no online elements or microtransactions and feels more in line with what you’d expect from a proper numbered entry. And while it’s not the true successor to Octopath Traveler II, OT0 nonetheless stands tall as another great entry in the series.

The narrative here is arguably the most interesting aspect, as it somewhat bucks the series trend of offering various disconnected narratives following each of the primary protagonists. For one thing, there’s now technically only one protagonist (your self-insert MC) and everyone else is merely an incidental addition to the plot. And while there’s still a nonlinear, chapter-based system that allows you to pursue the main story at your leisure, each chapter is now focused on a specific antagonist.
Even though intraparty interaction is still kept to a minimum, the storyline is nonetheless significantly more streamlined and in line with what you’d expect out of a typical JRPG. You begin as a resident of the cosy, friendly town of Wishvale, which is very quickly pillaged and razed to the ground by a nasty group of villains. After reconnecting with another survivor, you set out on a campaign of vengeance several years later, hunting key leaders of the attack, setting up the first arc of the overarching narrative.
What I really liked about this storytelling approach is how much more personal and interesting it made the rogues' gallery of villains. Not only do the ensuing chapters explore some of the antagonists' moral greyness, but there are some genuinely surprising and dark plot twists that add to the satisfaction when you finally get a chance to punch these people in the mouth.

I was always a fan of the way the first two games handled their braided narratives, but choosing to centre the narrative this time on one protagonist and various villains that have made their life hell is an interesting and ultimately worthwhile change.
That all said, the length of the campaign is a long haul. Given that this is based on a live-service gacha that grew quite a bit, there are literally years of storylines to experience—the developers themselves flagged that it should take you roughly 100 hours to clear, and that’s not including the mountain of optional side content. I wouldn’t say that this tremendous length is necessarily a mark against Octopath Traveler 0, but just be aware that the pacing and quality can vary over that time, as any narrative of that size can get unwieldy in some places.

Gameplay otherwise follows the standard formula of previous games, wherein you explore a sizeable open world, pick up quests, fight in turn-based battles, explore dungeons, and utilise Path Actions to interact with the various NPCs you come across. Initially, you only have two party members, but as you discover and explore new towns, you eventually grow the party to just over 30.
All of which is to say, this is exactly how you’d expect a new Octopath entry to play, and while I would have liked to see more innovation on the gameplay side of things, it’s tough to argue that the team didn’t stick the landing with the execution of their gameplay loop.
Combat remains largely the same, with a key difference being that you now have eight active party members instead of four. Only four of them are active during a given round, but when a party member’s turn comes, they can tag out to let their backline partner take an action instead. The backline is more than just a reserve in case someone gets knocked down, too, as all characters in the rear at the end of every round also gain HP and SP.

Though the eight-character setup doesn’t massively change the overall flow of combat that we’re well familiar with by now, I really appreciated the additional strategic depth offered by the extra members. You effectively build BP (Boost Points) twice as fast now, which can lead to some crazy combos if you plan out your team right, and there’s a lot more to think through as you consider the various skills and abilities of each member and plan in advance how you’ll place them in the overall formation.
Do you put two healer characters together to maximise your healing output? Or do you pair one with a DPS character who will need to get cycled to the back to recover? The previous two games regularly asked you similar teambuilding questions, but here that more strategic approach is present to a much higher degree.
On the other hand, individual character progression has been kneecapped a bit, and I'm not as much a fan of how it’s been implemented. The ability to multiclass in previous games kept character-building interesting throughout the whole experience as you constantly unlocked new class types and found new ways to combine different class abilities to lead to some units that truly 'broke' the game. Here, there are no second classes; you can only progress a character along their default assigned class.

There is some variation introduced by equipping Battle Skills and Support Skills gained from NPCs, granting boons like the ability to utilise wind attacks or increased healing output. However, these feel more limited than giving a character access to all the abilities that come along with a new class, and it leads to characters feeling pigeon-holed into the clear roles they’re designed to fulfil.
There’s something to be said about having a roster of bespoke characters who become simply more of what they already are at the beginning, but I’ve always viewed the Octopath Traveler games as encouraging you to find ways to make party members overpowered by building them far beyond their initial loadouts and here that definitely feels reined in.
Given that there’s technically only the one protagonist in this game, the Path Action system has been adapted. Now your protagonist can do all the actions (such as stealing, inquiring, or haggling) and the success rate is determined by how much you’ve grown their wealth, power, or fame stats by completing various quests and side quests. Which stat gets checked depends on what the character you’re talking to values most, and this also affects what path actions are available to use on them. Overall, this doesn't feel like a significant change, but I appreciated how it gave you reason to regularly return to towns, as many NPCs are clearly way above the levels you’re at when you initially meet them.

Perhaps the headlining new feature is the addition of townbuilding elements while you slowly rebuild Wishvale to its former glory. Simply talking to your carpenter friend, Stia, or interacting with a workbench will turn the overgrown ruins of the once-quaint town into a grid where you can place new buildings, paths, and decorations according to your liking. Some of these buildings have a more functional passive value, too, such as how the pub allows you to bring food and prep dishes to give yourself an edge in battle for a certain number of turns.
As you find new towns, some NPCs will have the 'Invite' Path Action, which lets you invite them to Wishvale to contribute to the community. Every NPC has some sort of passive ability that can affect things like crop production speed or JP (Job Points) gain in battle, and housing them in your town lets you build these up over time. Plus, inviting more residents causes the overall town level to increase, unlocking new structures to build, and lets you place more homes where you’d like.
I appreciated how the townbuilding managed to feel both instrumental and optional to the game’s progression. Though there are plot reasons for why you have to build up the town to a certain point, it’s something that you can otherwise choose to ignore if you’d rather just stay on the road and keep pushing on to the next quest.

On the other hand, there’s plenty to dig into here if you want to get in the weeds of building the most picturesque town possible as you regularly return to reap the rewards. And while there are concrete gameplay benefits from investing in and interacting with your town, they aren’t so enormous that you’re handicapping yourself if you choose to only return to Wishvale when necessary.
As far as visuals are concerned, this entry falls neatly between the fidelity of the previous two mainline games. It's clear that it was built with many reused assets from the first Octopath Traveler, but there are some details and flourishes present that will remind you more of the second game.
The Switch 2 version runs quite well, too, and seeing the action unfold at 60fps makes everything appear that much nicer. It definitely feels like a slight step down if you’re playing this right after putting a lot of time into Octopath Traveler 2, but overall the HD-2D art style here still holds up exceptionally well and looks gorgeous in motion.

Much like how the visuals feel like a blend of the previous two games, the soundtrack offers a variety of tracks and remixes from its predecessors, with some new tracks thrown in there to accompany the new content. Though it’s a bit disappointing that we didn’t get a new full-fledged soundtrack for this release, the new music feels right in line with the previous tracks, which are just as excellent as they were when we heard them for the first time.
Conclusion
In many ways, Octopath Traveler 0 feels like a ‘victory lap’ for the beloved series, remixing various elements that you’re familiar with from the past games while introducing some interesting new ones to spice things up a bit. Importantly, this prequel does not feel like a proper Octopath Traveler 3, but that doesn’t mean that it isn't still an incredibly good time and a much better JRPG than most genre peers.
Even if it's a retread in some ways, though, an absolutely monstrous amount of content, interesting new gameplay elements, gorgeous visuals, and compelling storytelling all come together to make Octopath Traveler 0 a must-buy.





Comments 106
100 hours to clear??
Cancelled the pre-order.
At 50, I just don't have the time or patience, for the bloated runtimes. I would just get bored after 30-40 hours, take a break, and never return to it...
Octopath is definitely one of those series where I don't mind if they keep making very similar games, especially when it comes to the music. Octopath does have some of the best BGM in the genre.
This is one of the games I've really been looking forward to. Going to need to finally pry myself away from Kirby Air Riders.
I'm just a bit sick of this artstyle myself.
Busy review week for the Switch, huh? Thank you for the review NL! I still haven't gotten around to playing any games in the Octopath series yet, but each release makes me more interesting in playing.
The time commitment is definitely a factor, as one poster mentioned. Its hard as a middle aged dad to commit to lengthy games nowadays. I sometimes play at night after the kiddo is in bed, but a 100 hr game would take over a month to complete... and thats if its the only thing I played!
@Exerion76 I'm in the same boat. The game looks great. But I don't know if I have the appetite for it. For those that do, enjoy. P.S. great review.
It looks great. I love this so much.
@switchvogel Since the switch 1 version has everything on the cartridge, and there’s no upgrade path, could you elaborate a bit more on the differences between switch 1 and 2 versions, please? I understood that next to graphics, also less buildings are allowed in the village section on the switch 1 version, does any of those missing or changed gameplay elements matter much in the long run?
@BenAV
Edit for the latecomers: This gif made more sense before BenAV edited their post from 'pru' to 'pry'.
Too bad it's still totally missable due to being a game key cards.
@Exerion76 my thoughts exactly!
@Exerion76 I'm still playing the first octopath traveler since it came out... Starting to think I'm never actually finishing it. Mind that's probably because of my cravings to pedantically level everyone the same.
@AceTrainerBloke this is a sentiment ive seen before but can't really take seriously, in world where dozens of rpgs come out every month there are like 8 games in total with this artsyle, the three octopath games, Triangle Strategy, the Live a Live remake and the dragon quest 1-3 remakes
My wife and I have 99%’d the first two (no way can we defeat that super secret last boss, if you’ve played you know the one), so definitely eager to get this one, though whether it’s S1 cartridge or S2 eShop is TBD.
The 100+ hour clear time shouldn't be touted as a benefit, it's absolutely ridiculous for a game of this type.
I'm flashing back to the "story" in Triangle Strategy, an otherwise good game marred by 110 hours of wall-to-wall cliches and repetitive dialogue. The narrative could have been wrapped up easily in 25 hours tops, but instead they stretch it out to the point of absurdity.
Scenes specific to the cast of recruitable characters start out charming and quickly get exposed as pointless filler. (You recognize the simple "arc" they're going for moments into the character's first scene, but it still has to play out over 45 minutes and several scenes to give the impression that the game is robust.)
There are too many good alternatives on the market for a game like this to monopolize your time to this extent.
Sometimes I think about picking up this series, but anything 50+ hours is a hard sell, especially being a new dad 😅
@Exerion76 Exactly this! 100 hours to complete!?!? What the heck!?!?!? We are getting old and we don't have so much free time!! This is not BOTW !?!? I don't know if I will buy it..
Nice score!
Too bad it’s a Game Key, which means an instant pass!
Thanks for the review! Adore the first two games, which are among my all-time faves, and just recently completed OT2. I'll wait to use some upcoming Christmas vouchers on the physical switch 1 version, but it's a must-buy for me. Sounds great in terms of having new ideas and plenty familiarity, the combat to me is the best turn-based mechanics in a JRPG that I've enjoyed, and having the 8-member party as a fleshed-out concept will be great after it was briefly used earlier in the series. The art style never gets old, love it every time, adds to the joy of playing these games!
@Friendly : I don't understand why, if they have no plans to issue a proper Switch 2 release, to just make a Switch 1 version that performs better when played on the Switch 2 instead of a dedicated Switch 2 version.
So, so happy to see it scored well. The Ocotpath games have always had a special place in my heart. They always impress me with their great gameplay, appealing art style, and gives me just enough story and characters to make me care.
I'm more than ok with the 100 hours thing, too. Considering that it's 1) a JRPG, no duh it's gonna be long. I've played many that are just as long, if not longer. And 2) for $50, I'd be more than happy to pay compared to +$70 games that I'll finish in a weekend.
Can't wait for tomorrow.
@Exerion76 That happened to me when TOTK came out, I played it back to back with BOTW (first experience) then got burned 60 hours into TOTK and haven't been back since, but will give it another go next year from the beginning with the NS2 editions.
30 party members feels like it's way too much. To me, the best part of the previous two games was how well fleshed-out your 8 party members were and how deep their storylines felt, but I'm guessing with such a large roster this game simply can't have similar depth to its characters?
The negatives don't feel like it would be a real problem for me. (I like a more focused narrative for once, and simplistic job system is good because I'm playing FF8 and in the mood for something simpler!!! 😂)
Can't wait to play this one!!!
Just got the demo to all 3 ....hope it helps me decide on one.
Lets be honest all 3 these games a 9??
I just received my preordered copy. Can't wait! It's my top fave series.
Thanks for the review, glad to have further confirmation that this is overall so good - have already preordered it so now I'm waiting for it to arrive first and foremost and then I'll have to find the time for it as usual (doubt I'll be able to start it immediately also considering its length, but I'll try to do so sooner rather than later also considering that this will be my first Octopath)!
@Henchdog OT2 is a far better game than OT1. Make sure to play it even if you don’t complete OT1.
I gave up on Octopath once it turned into an asset recycling series. The more entries they release, the fewer assets they need to create, and the more the games look alike. It really, really needs more creative dungeons and memorable settings. The way it is right now, it's almost looking like a Kemco game.
I love Octopath and this one scored higher than I was expecting. Looking forward to trying it out eventually, although the Game-Key Card thing is a pretty big deterrent in my eyes.
@Exerion76
Why not just play it until you're tired of it? Either way you'd play for 30 hours. As any Tetris player can attest to, you don't have to "beat" a game for it to be worth your time.
@Exerion76 Same reaction I have to these unfortunately. I tried a couple of these type of games (Bravely Default 2 among others) and I can’t do 100 hours of the same enemies, areas, fight music, etc over and over and over. And that’s not counting all the hours I’m undoubtedly going to get stuck on bosses.
I’m similar in age to you and if I’m going spend 100 hours on one game it needs to have a lot more depth than these typically do.
I was intrigued when I saw the initial premise for "Conquerors of the Continent" until it turned out to be a mobile gacha game. Most stories are as good as their antagonist, and let's be honest with ourselves the mainline Octopath routes had fairly one-note protagonists and the quality of the arc had some inconsistency because of this (looking at you Tressa).
I'm having a tough time determining whether that's worth sinking 100+ hours into 😅
For the people complaining about the game's length, just play what you want and then put it down. You'll be experiencing awesome gameplay, music and storylines. Just be glad that we're getting our money's worth on this game when you have games like Metroid Prime 4 that takes just 15 hours to beat the main storyline. I'd love for MP4 to have at least 30 hours of storyline since we've been waiting on it for so long. I don't want it to be over so quickly.
Didn’t know it was around 100 hours and it’s basically the same game over again. I liked octopath 1 and 2 a lot but after going through craziness in beating octopath 2 not long ago, I think I will be skipping this game due to the length. I don’t want a bloated story that’s a 100 hours for this type of game. Especially if there is a lot of side quests that adds more to the 100 hours main story. Ughh, well I got other games to play first. Glad I decided not to get it for my Christmas gift to myself.
@abbyhitter I know how to play long games and I am sure others do too but there is more to it then that. At least in my case. Having too much of the same to me like this such as gameplay and it being more then a 100 hours sounds like it can overstay its welcome fast and it’s just unnecessary bloat. Not to mention I got lots of other games to play and some are long like this game.
I didn't even notice the numerical review when I first read this. 9/10? "Unmissable?"
It's a port of the mobile phone "sequel" to a game that was mid-tier to begin with. Portraying this as a close-to-perfect title for the new Switch 2 is verging on grifting. I'm not sure Nintendo themselves would have the stones to glaze this one so thoroughly.
@Troubbble
Are you implying Square Enix paid Nintendo Life for a positive review, or what's your point? Is it really that hard to believe that reviewer simply liked the game (which I presume you haven't even played yet) a lot? Several other publications have given this game a similarly positive review, so are they all taking part in this grifting?
Nice! Without realising this was being released now I recently started Octopath Traveler 2 and am massively enjoying it. Looking forward to this afterwards
Too long, key card, love Octopath, but a pass.
100 hours, that's a hefty time. I feel that all JRPG creators have a need to boast about the length of the game, but ultimately, it's what you do with that length that counts. As with many other things in life.
I had doubts about this game, but I think I'll happily pass on this one in favour of shorter games. That backlog isn't getting any shorter with all those massive JRPGs to play!
@AceTrainerBloke
Did you get sick of photorealistic polygons after literally hundreds if not thousands of games made using the same art style? If not, then why exactly are a functionally-nonexistent number of 2DHD games supposed to be a problem?
dreaming of a octopath "saga edition", with 0, 1 and 2!
This game or the Dragon Quest VII remake may be the final ever game I will buy on Switch 1 (and Switch 2 as well if all it has is fake games after fake games). I'll be going full PC and Steam Deck only starting 2026, consoles will be a thing of the past for me. I'll be getting that Steam Machine over a PS6, Switch 2, and whatever the new Xbox will be. Until Nintendo and Sony and all their greedy third parties knows how to make real games again, I probably won't be back and won't be sad if they all fall under either.
Geez, that's a long game. I'd really like to pick this up someday, but I still need to finish OT2, so it'll be a while. I've been burnt out on the Octopath style for a little bit, so this one will be down the line. It's not the HD2D style I dislike, I think it looks great, but there's just something about the UI and the blur that gives me a headache when I play.
Glad to hear it's packed with side-content, sounds like it'll keep people fed for a while.
@Troubbble Triangle Strategy falls neatly in the 45-60 hour range for a normal, thorough playthrough. I finished around 65 hours while grinding enough to keep all party members of equal level and watched all of the story because I was so into it. Just don't want it unfairly thrown in this 100+ hour discussion because that is simply not true.
@Exerion76 Is it a surprise, though. Both the other Octopath Traveler games are very, very long if you want them to be.
@TheWanderingBard You can turn off that blur effect! I did it almost immediately, because it gave me a headache as well. I think it makes a night and day difference.
Being familiar with the combat system from the first game, I absolutely do not see how it could sustain another 100 hours of playtime ... definitely not for me, that's a pass. If the combat had been significantly enhanced or switched up then maybe, but that was probably never going to happen. As it stands, I would struggle to go much beyond 30-40 hours at best, if at all.
You are weird.. You have a game you can play for as much as you'd like, if you buy it you can play 100 hours, or 20 hours.. But you won't buy it because too much playtime.. I'd love to be in that situation.. I tend to think twice when buying a game that is too short.. But if it is long, and if I do not finish the game, I don't consider it an issue.. I pref to play 50 hours to a game and stop while I had a great time than playing 10 hours to another, having done everything and wanting more.. Not finishing a game isn't an issue if you spent several hours in the game and felt joy and pleasure.. Well, at least that's my take
You guys really need, imo, to start putting S1>S2 upgrades front and center in your reviews for games coming out with both versions.
A simple info box going:
No update path/free upgrade/paid upgrade would go a long way.
@Arkabed I’d say your take is weirder and imo makes little sense. Playing 20 hours out of a 100 hours epic behemoth and then dropping it is not the same as playing/beating a 20hours-contained game, not in the slightest. That’s such a weird and fallacious take.
With only one main PC, shouldn't the game be called "Unopath Traveler"?
@Troubbble Definitely not 100+ hours for Triangle Strategy but I agree with your take. I really enjoyed that game, including the story, but there was WAY too much dialogue between combat missions and it seriously needed some cuts to the story.
@Exerion76 mate have you not played the other ones? They're all as big lol
Still feeling bad for barely playing OT 2, so it will be a while before I'll get this, but glad to hear that it's good!
Do you think S-E will offer a Switch 2 resultion upgrade for OT 2 at some point?
As I've got got several other games I'm waiting to play, I'll get around to this probably this time next year lol. I didn't play OT2 until a year after release for the same reason. They always release these when there's so much else releasing too. So yeah, I have it coming but it'll have to wait sadly.
push square gave it a 7 score..
@Serpenterror
I’m curious: what you mean with fake games in this context?
This is my "Metroid Prime 4" game ahah.
Come on, not again. They made the same gamer three times now.
@johnedwin Metacritic score is 85. Like Octopath 2 (who was one of the best jrpg that I have played since a while).
@NintendoWife I hope so much for a Switch 2 upgrade for Octopath 2. Everything is quite blurry on the big Switch 2 screen because the pixel are stretched.
I kinda want the Switch 1 version, but I don't know how much of a bummer the smaller town size will be.
On the other hand, I like small towns better than large cities anyways... But I know the difference is pretty huge between the Switch 1, 2 and PS5 versions.
Don’t get how these types of games get a 9 and Metroid only got 8. Enix just keeps on churning out the same game over and over again. 🤔
@Froid12 Yeah I feel the same - having a hard time going back to non-optimized games since getting a Switch 2.
Sadly it has become quite unlikely now that they've released an all-new entry.
So I just found out that if you played the demo for Switch 2 version on your Switch 2, you cannot use the same save data for Switch 1 version of the game.
I did not know there are two demo versions and I already got my physical copy for Switch 1 but I am playing on Switch 2.
@Daniel36 on the Switch 1 you can only have 250 objects (that you choose to place in your town). For the Switch 2 version is like 400 and 500 for the PS5 version.
@Tainaru If you have a Switch 2, then play the Switch 2 version. It's much better.
Cheers for the review, good read.
A quality series of games that keeps on delivering
To anyone pointing out that Triangle Strategy wasn't 100 hours long, you're probably right. But it certainly felt that way.
@Polvasti It's possible the reviewer could've adored this game that much, sure, and you're right that I haven't played it yet myself. However, I did play the original and it was massively overrated...so I find it hard to believe that the mobile phone version is a 9/10 game for a modern console.
I'm not saying Square Enix or anyone else are paying for reviews, but there are certainly big problems with criticism nowadays. Most "critics" seem more like industry cheerleaders than experts giving you their unvarnished opinion. And this is my own speculation, but I assume there may be various incentives contributing to a conflict of interest here: whether and when review copies of games are provided, the level of special access provided to developers and their upcoming games, etc.
Who knows. Maybe it's just because the Switch 2 launch was somewhat weak...and if people aren't continually hyped about Nintendo, they don't have much reason to visit this site.
In that context, there isn't necessarily much to be gained saying "that game you were looking forward to isn't great" when you could just as easily turn 5's into 7's and 7's into 9's and keep the hype train rolling.
Octopath 1 was amazing, and 2 was even better. I'm really looking forward to playing this for the next several months. Only way I'd be happier is if it was 200 hours long instead of 'just' 100.
@Pillowpants 100 hours if you do 100%. My playthrough of Octopath 2 took me 80-90 hours and I never feel that the game had a lot of padding.
@Troubbble It's a reimagined story from the mobile game. And yes the mobile game was well known for having a really good story (much better than Octopath 1). Also in the mobile game there was no town building mechanic. Just because of that there is already a lot more of content.
@DashKappei I didn't say it was the same thing nor the same experience. Just, I don't get why it's an issue when a game provides a long playtime if it is fun.. Video games are entertainements, if you have fun for 20 hours or 50h or 100h, that is what matters, not if you finished the game or not. Finishing games do not give me an overloard of pleasure. I play games I like and until I'm bored, that's all. A good 20 hours game is great. And a good 20 hours playtime in a 100 hours game is great as well. I pref playing 20 hours of a very long game than finishing a game in 10 hours and wanting more, that's all I said.
Any word on how the Switch 1 version runs when played on Switch 2 for those of us who prefer real physical games over GKCs?
lol people complaining about games that has 100+ hours of content and that should be a negative should speak for themselves.
P5R for example has an average clear time of 100 hours+ for a single playthough and that game has been critically well received. There are plenty of other similar length rpg games where 100+ hour sinks are not a problem, but for this game (a RPG btw that were always the longer hour sink genre) it’s now all of a sudden a problem?
Not every game has to be a “8 hour clear and then never touch again” experience just because “Oh I only have enough time to play videogames 1 hour a day because I’m old with kids so why no cater to my lifestyle?”
More content > less content objectively. The people that enjoy a lot of content win. The people that enjoy small games just play as much as they want and could come back later. They get the luxury of a choice. The reverse can’t be said to anyone that payed money just to finish the game within a day and left wanting more when it’s a short 10 hour game.
I blame this generation of “less is more” minimalistic lifestyle where they try to convince themselves getting less is a good thing.
Also P.S: A single play-through of Triangle Strategy wasn’t close to 100 hours even if you took the longest route and aimed to unlock as much characters as possible.
I don’t care how slow your reading is or how much you took your time during the combat sequences unless you spent a grossly unnecessary time grinding and even that is a stretch. I get lot of people like to over-exaggerate about Triangle Strategy’s exposition size just because it has a lot of words compared to the average game, but it’s getting ridiculous at this point if that translates into a 100+ hour play though.
Dam yea like others have said, no way I can commit to a 100hr game. Why I haven’t event played part 2:/ tho I really want to
@topsekret Like I have said " on the Switch 1 you can only have 250 objects (that you can choose to place in your town). For the Switch 2 version it's like 400 and 500 for the PS5 version". I'm pretty sure that it run well, but if you have a Switch 2, then I would play the Switch 2. Also the 60 fps during battle looks really fluid. I crave for a Switch 2 version of Octopath 2 ahah.
@Arawn93 Exactly! I just looked on "How Long To beat" and Triangle Strategy is like between 35-48 hours.
@Troubbble
What about all the other gaming sites which gave Octopath Traveler 0 a similarly high rating, such as Destructoid, Gaming Trend, Noisy Pixel, PC Games, Digital Chumps, RPG Site, etc.? They are not particularly focused on Nintendo, so what reason would they have to give this game a better review than what it deserves? The Metacritic aggregate score for all versions of the game (Switch, PC, Playstation, Xbox) is 84, which is pretty much in line with the 9/10 score given by Nintendo Life.
@Froid12 that's not what the article says...
@Froid12 Does that impact the RPG gameplay in any way? Like you can't get certain items or characters? If it's purely cosmetic, like decorating an Animal Crossing island, then I don't really care.
Also would still be nice to confirm the Switch 1 version resolution and frame rate when running on Switch 2. I'd assume FPS will hit 30, but some games have BC issues that make them struggle when they shouldn't.
@topsekret I can't confirm, but I think it's purely cosmetic. However, I know that some item can give you some boost (exp and jp boost) if they are placed in your city. Like the statue that you can get if you have a save file of Octopath 1&2.
@Pillowpants which article are we talking about and what ?
@Froid12 "the developers themselves flagged that it should take you roughly 100 hours to clear, and that’s not including the mountain of optional side content." This article, of course. Did you even read it?
I'm admittedly not sure about this one. I bounced off the first OT after a few hours after being disappointed by the party interaction, how grind-y the game started to feel, and not really falling in love with the gameplay loop as a whole. I did pick up Octopath Traveler II this summer for cheap and do plan to try it since it allegedly fixes some of the first game's issues. That might help determine whether I grab this eventually, though like others I find the towering runtime for just the main story...intimidating. As much as I love RPGs, I have to be very picky about which ones I grab due to how long many of them can run. Not to mention I'm not the fastest reader due to my habit of reading to absorb, not just speeding through text. I feel I miss a lot of interesting details otherwise. Though VA does help.
@Pillowpants i can't count the number of times a game dev said that their game take this number of hours to finish it, but finally I finishes it much earlier ahah. But yeah who knows.
@Froid12 Yeah, I know. I am wondering how much of a bummer it will be for me, or if it is the difference between a village (which I'd prefer anyways, honestly) and a town, or if the 250 cap is very limiting.
@Tyranexx I'm also in your camp. I really have a sour experience with Octopth 1, but I freaking love Octopath 2. I nearly did not bought Octopath 2 because of that.
I loved Octo 2 to pieces and I've listened to the incredible soundtrack almost non-stop since I played it. So I'm tempted by this. But I just don't have time to jump into a 100-hour story when I already have another story-heavy game I'm deep into (Divinity: Original Sin 2) not to mention a lot of non-gaming projects.
@Froid12 What honestly convinced me to give OTII a future try besides the better reception and ludicrous trade-in discount I received is the excellent OST lol. I randomly stumbled into some songs while listening to a YT video game playlist at work and fell in love. Glad to read that your experience with the second game was much better!
@Polvasti In reply, I'd say to consider some of the other points I speculated about, plus many more possible factors we could come up with on top of those. And the generally positive consensus doesn't mean much to me since this site isn't alone in their (frequently) inflated scoring.
It's an obvious thing! I mean, I've played games made by the same company in the last few years, so I already understand the type of product they've been putting out. Decent, with an art style that's great for a nostalgia hit, but not usually super inspired.
Furthermore, games like Final Fantasy VII, VIII and IX were pulling 9/10's on the original PlayStation. There's no way this game is even in the same ballpark. Even of the one of those three you personally find to be the weakest.
@Froid12 If that was all made clear in the review, I may have been skimming too much. You're making a decent case at least!
@Troubbble Balatro is a mobile game.
If something is good, it's good.
Bought this game yesterday for switch 2 even though I wanted the physical version but I wanted the 60 FPS instead and so glad I did!
This game looks and plays great and I'm loving it so far. I love the combat and the story and I agree with the review.
So happy I picked it up. I love the idea of rebuilding a town and I just can't get enough of this art style. Will definitely need to try octo 2 since I never got around to playing that one but it sounds amazing!
So it’s not an Octopath Traveller?
From a certain point of view …
Octopath Traveler 0 feels like a ‘victory lap’ for the beloved series, And a big slap in the face of the people that don't understand english after two game fully translate, the poor square enix don't have any money left to translate a port of a free mobile game. And let's not talk about the gkc, no update switch 1to switch 2 for people that wants a real physical.
@Misima It's cross-gen, so you can get it on Switch. I read that it limits you to 250 buildings in your town instead of 400.
@Coffee-Waffle It's Monopath this time.
@Beeeell The final 1% of some games is straight nonsense anyway, just there to try to break you of your completionist tendencies. I like to stop there anyway to retain my autonomy: that way I determine when I'm done with the game, not the developer.
@MatthewTaranto What a weird example. Tetris doesn't have a narrative that leaves you hanging if you move on. And there's no investing in a character to discard either.
@Thomystic sorry it was a bad joke! Yeah it sounds like it
I like it a bunch, pretty hooked, in fact, but it is very easy up until your first major boss around level 20. The random fights in the wild are no longer such pushovers after beating them, thankfully. I'm actually enjoying this more than the other two OTs, because the story isn't broken up into parts. I'm too ADHD for OT2, quite frankly. I'll go back to it eventually.
@Thomystic I totally get it. We gave it a couple of tries, then just threw our hands up and watched it on YouTube 😂
I played a fair bit of CotC so I’ll be interested to see the differences 😁👍🏻
@Friendly Apologies for the delay! You've covered all the main differences in your comment, it comes down to graphics, framerate, load times, and building numbers. In terms of how the number of buildings affects gameplay, the amount of 'main' buildings is quite a bit below even the Switch 1's max cap and won't lead to any diminished experience in that regard--last gen players will primarily feel the difference in being more limited in how much they can customize their town, it's my understanding that even very basic decorations count as a 'building'.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...