Ready to feel old? It’s been about 13 years since the launch of the 3DS remake of Dragon Quest VII, which itself was released about 13 years after the original on the PSX. That means that it’s time for yet another remake of the storied classic, which has been dubbed Dragon Quest VII: Reimagined this time around. This iteration goes a bit farther than its 3DS predecessor in making various nips and tucks that update the game for a new generation, and I’m pleased to report that this feels like the most enjoyable version of Dragon Quest VII yet.

The narrative places you in the role of a quiet boy living a peaceful life who believes there's more to the world beyond his small island home. He’s joined in this belief by the adventurous Prince Kiefer and the Mayor’s daughter, Maribel, and it isn’t long until this band of kids discover a mysterious shrine in which ancient stone tablets allow them to travel to various places in the past.
The plot then takes an almost anthological approach, where you and your party jump back in time to various islands and play out small and largely self-contained subplots on each one, such as saving a town that’s been overrun by robots or uncovering the mystery of a village in which everyone has been turned into animals. After resolving the conflict for that island, it magically reappears in the ocean in the present and you can visit to see how your actions led to a changed future.
It’s not a very character-driven plot like you may find in a grander adventure like Xenoblade, but what the story lacks in deep characterisation, it more than makes up for in its cosiness. Despite some occasionally dark themes, this is the sort of light, airy, and chipper experience that keeps you invested due to how consistently it maintains its positive atmosphere. As you work through these cute and uplifting stories of friendship and courage, you feel more connected to the places you’re uncovering, which leads to a much more emotional experience later on when the story starts to come together into one coherent strand.

One of the main selling points for this reimagining is the 'streamlining' of content, and while I’m sure this may be divisive among some fans, I’d say the changes made here were largely for the better. The original game was infamously bloated, most notably with it taking around two hours from the start of the game before you even enter your first combat scenario, and this reimagining has cut out a lot of the extraneous dialogue and backtracking that added so much padding. Fortunately, these cuts were made tastefully and led to an overall tighter game—what's lost in raw detail and content is made up for by an adventure that moves where the original tended to drag.
World exploration also tends to proceed at a thrilling pace, mostly due to the elimination of random battles that’s carried over from the 3DS remake. Rather than getting jumped every few steps, enemies now roam the map freely and can be deftly avoided if you’d rather just pass through an area. If their level is far enough below yours, they’ll even run away from you and swiping with your sword will net you the rewards you’d get from a battle without the hassle of jumping to the combat screen.
Couple this with nice quality of life features like fast travel and the Nose for Treasure skill, and it’s never been easier for completionists to rinse each area of every hidden chest and Mini Medal.

When you happen to come across a foe who’s closer to your level, battles follows the same bog-standard turn-based combat the franchise has always been known for, with you utilising an active party of up to four members to bash in some Slimes. Though the simple approach may feel a bit quaint compared to more mechanically advanced combat systems, like the Boost/Break system in Octopath Traveler or the Press Turn system in Shin Megami Tensei, that doesn’t mean that it isn’t still engaging.
Each character gradually amasses a swath of diverse skills and spells to bolster their role in the fight, and if you don’t want to get caught up with navigating all the menus, there are a variety of competent auto-battle macros you can set that do a great job handling just about any trash mob battles.
Similar to the Pep Powers of Dragon Quest XI, party members can now occasionally get ‘Worked Up’ after they’ve dealt and received enough damage. These powerful short-term buffs are connected to the character’s vocation (more on that in a bit) and can do things like block all damage for a turn or significantly increase damage output. They aren’t necessarily an ‘instant win’ button, but triggering one can certainly turn the tide of a battle that's slowly getting away from you. I also appreciated how they’re randomly triggered in the majority of cases, which keeps them from being an easy crutch to lean on and ensures they act more as a nice X factor that can suddenly mix up a battle.

Vocations are the class system used in DQVII and they follow the progression for a standard jobs system—each one is levelled separately from the character it’s equipped to, and that character unlocks newer skills and abilities as they move up in vocation ranks. As you progress through the world and explore, you slowly unlock more vocations, the more powerful of which require a character to master some prerequisite vocations before granting them access to the powerful stat buffs and abilities they come with.
For this remake, vocations have also gotten a nice freshening up to make them more compelling. Not only are there new vocations added, but you can now unlock the ability to 'Moonlight', which means you can add a second vocation to a character to further alter their stats and available abilities. It doesn’t quite match the heights of the cross-classing madness found in the Bravely Default or Octopath Traveler games, but it is another step in that direction and makes party building a much more interesting endeavour as you explore different builds and skill mixes.

In a massive step up from the pixel art graphics of the original and the somewhat chunky models of the 3DS remake, the visuals have been updated to reflect a more photorealistic toy-like atmosphere. Square actually made small handmade dolls of the various party members and scanned them in for extra detail, and every frame looks as if you're viewing a carefully crafted diorama.
This looks especially great on Switch 2, where an unbroken 60fps and at least 1080p resolution present everything with sharp detail and smooth motion. I’d go so far as to say that this is the best-looking Dragon Quest game Square Enix has ever produced, surpassing its previous efforts in the original release of Dragon Quest XI via its seamless blend of photorealism with Akira Toriyama’s cartoonish art style.
The soundtrack also got a makeover here, with all the music being re-recorded and treated with new orchestral arrangements that capture the essence of the original while introducing some new elements. These arrangements all perfectly reflect the whimsical and adventurous spirit that the Dragon Quest franchise is known for, keeping the atmosphere playful while occasionally taking things into a more serious realm.
Conclusion
Dragon Quest VII: Reimagined proves to be a strong revisit of a classic, trimming the fat and including welcome additions to make for a magical experience that no fan of classic JRPGs will want to miss. Though I’m hesitant to call this the 'definitive' version of the game, given the content cuts, I would certainly say it’s the most fun version yet. Combine the more engaging pace of the narrative with some nice gameplay updates like moonlighting and those gorgeous visuals, and it’s tough to argue that the previous versions are more enjoyable.
At any rate, I’d highly suggest you pick this up if you’re looking for another high-quality, old-school JRPG for your collection; Dragon Quest VII: Reimagined may not be all that innovative, but it absolutely nails its gameplay and aesthetics.





Comments 46
I feel like it's a good time to be starting an upbeat, positive adventure. A few dozen hours of optimistic escapism
Thanks for the review, although I needed very little convincing to get this wonderful game!
After playing the demo I can safely say that it has won me over and that DQ VII: Reimagined will be my first ever foray into the Dragon Quest universe.
How many more decades will the Japanese keep releasing remakes of remakes ?
Square is on fire! Can't wait to get this game on my Switch 2.
Now let's see how Rebirth looks and runs on the system!
@gameruprisingDOTto Hopefully quite a few.
So after NL has written no less than 4 articles about Dispatch’s censorship, it was deemed appropriate not to even acknowledge that DQ7 was similarly censored?
Still need to finish the demo before purchasing the full game.
@FrenchVaniIIuxe Aside from making one of the characters less fan-servicey, how else has it been censored?
Thanks for the review, unfortunately missed it on 3DS back in the day so I'm glad they've now remade this game and even more so since this version in particular is so good with its pacing, quality-of-life features etc. - looking forward to playing it myself when I can even more than I already was (not anytime soon though considering that I haven't finished playing Dragon Quest III yet despite rolling the credits and that I have I & II to play after that)!
"Best-Looking DQ Ever".
I would probably give that title to DQ 11 S, but this game does look pretty good too in terms of art style.
@FrenchVaniIIuxe, probably because this game is the exact same on all platforms, and the design changes were seemingly chosen by the devs themselves (probably because they just didn't want to bother arguing with the increasingly tightening age restriction systems of the EU, Australia, and the like). The whole situation is just getting really out of hand.
@gameruprisingDOTto Ah yes, Dragon Quest 7, the game we all know to have been remade dozens of times
I really enjoyed the demo. It will be an inevitable purchase for me, just not right now.
The only DQ games I finished were the first one on the NES, DQ XI on the Switch, and DQ Builders 2, so im all over the place.
@FrenchVaniIIuxe a remake changing things is not censorship. It’s taking creative liberties.
@gameruprisingDOTto @mikegamer what about DQ 1,2,3,4, F Fantasy 1,2,3,4, Tales of Phantasia, among others ?
@mikegamer I mean this is the second time in 15 years the ps1 original got remade from the ground up.
i really dislike the character models to be honest, its just so juvenile...
I want to buy it, but I don’t want it digitally and the “physical” is a key card. So I guess I am not buying it instead. Sad.
Great!
Now the question is... should I get the physical Switch 1 or Switch 2 version?
Cannot wait for tomorrow!
@justin233 There's a physical Switch 1 version as an option, even though it sadly doesn't come with a Switch 2 upgrade.
i'm kinda on the fence with this game because they cut stuff in the original ps1 game which i still have.. i enjoyed the 100 plus hours challenge to finish the game..
@Quarth only if you want a physical game the switch 2 version is the better choice..
@darkswabber
By censoring them.
@johnedwin Same here, I expected to buy this ASAP, but now I'm wondering if I should bother. It would be one thing if I never played the original version, but I can't help but feel like I'd be getting ripped off if I buy the new version.
@johnedwin Yeah, of course the Switch 2 version is better if you buy it digitally.
"Combat feels a little plain compared to more modern systems"
Sounds like a good thing to me! I hope I never see the day when they introduce quick time events to Dragon Quest games. I bounced off Clair Obscure HARD. I want to select my attacks in peace, thank you very much. Nothing wrong with a bit of simplicity and monotony if the vibes are good!
@FrenchVaniIIuxe They mention it had been streamlined, but what exactly are they 'censoring' that you object to given these are child-like character models?
Yeah, even the demo was addictive and great. No money, no funny. I will get this asap though.
Looking forward to this...
Removed - unconstructive
@darkswabber Your point being?
Removed - flaming/arguing
@CaptainQuo, they did make changes to outfit designs to make them tamer, which has unfortunately been happening to the Dragon Quest series a lot in recent years. As a matter of fact, that has been happening in quite a bit of Japanese games franchises lately because, as I mentioned in my first comment up above, unnecessarily tightened age restrictions in places like the EU and Australia. Also, the casino was taken out, so I hear.
To add more about the casino situation, the newest game in the Trails JRPG series, Trails Beyond the Horizon, which came out last month, did not release in Australia except on Steam, and if it did come out in Australia, it would've had a 18+ rating (because it has a casino) even though, with the content the game has, it really doesn't need that rating. If Square Enix had kept the casino in DQ7 Reimagined, the game would've been slapped with a very much unwarranted mature rating in the EU and Australia.
Yes, Square Enix most likely did decide to make the changes to the outfits and take out the casino themselves. But they also probably only did it because they didn't want to be slapped with a stupid, very much unwarranted mature rating. There's also the topic of the original designs being created by Akira Toriyama, and a lot of people like Dragon Quest because of Akira Toriyama's designs, so those designs being changed are also a complaint worth bringing up in that regard.
After watching a little bit of gameplay, I decided that I will someday get the PlayStation 1 version instead. Not in the mood for remakes anymore.
I can't wait! Looks soo cute and fun!
Removed - flaming/arguing
@Nep-Nep-Freak The designs look exactly the same. Most people don't even seem to be complaining most about the casino stuff, but for some reason are unhappy about a bit of cloth being added to a character.
I will be buying the Switch 1 version because I get the game on the actual cartridge.
Super stoked for this after that demo! Loved DQ XI but other than that my only experience with the series is strangely DQ Builders 2.
With this and FF7, I'm set until Spring when I will come out of hibernation 😃
still baffled why this game is a game key card which most of us would agree this game should been put on a cartridge since it isnt that big to begin with but oh well.
@xmkbest long live turn based 👍
I wish they'd remember Chrono Trigger exists
Glad to see such a positive review, though I was expecting 8/10, a 9 has just pushed this higher up in my priorities!
Gotta love Dragon Quest!
@mackers84 @Pushsquare gave it an 8 of you really want to read an 8 review. They're pretty much the same beside the score though.
https://www.pushsquare.com/reviews/ps5/dragon-quest-vii-reimagined
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