
It is testament to Konami’s back-catalogue, from an era when it was the undisputed king of the 16-Bit and 2D arcade craft, that it can muster so many extraordinary compilations. Gradius Origins joins both the Contra and Castlevania Anniversary releases, and Digital Eclipse's wonderful Teenage Mutant Ninja Turtles: The Cowabunga Collection, as yet another essential for purveyors of fine gaming antiquities. M2, long-time Konami collaborator and the professional darlings of the porting industry, return here, adding Gradius Origins as another key entry in their expansive ShotTriggers library.
For whatever reason, the Switch is usually the bottom of the pile when it comes to cross-platform input lag tests. This is less an issue in 3D games, but for 2D - and especially those in the shooting game genre - it’s critical. While input lag can never be perfect, Gradius Origins feels wonderfully tactile, with M2 eking out responsiveness in ways not thought possible. Playing as uniformly close to the arcade originals as one could hope, this is a celebration of seven wonderful titles. And, while 1988’s Salamander and Life Force are technically the same game, they feature very differentiating regional and mechanical nuances. For many, the latter is considered a something of an upgrade overall.

For clarity, Gradius is a series built around a one-life clear, or as near enough as possible. Typically, dying in mid-to-late stages and being stripped of all power-ups is extremely difficult to come back from. Salamander, on the other hand, is a more immediately accessible spin-off series, replacing the cycling power-up menu with standard icon grabs that instantly enhance your craft.
Salamander does away with checkpoints, allows you to grab Option pods and weaponry back after death, and showboated back in 1985 with a wealth of awesome digitised speech. Here, M2 have provided optional in-game subtitles for this, too, present at the foot of the screen. Perhaps Salamander’s salient gimmick, and now a series staple, is that it switches dynamically between horizontal and vertical stages, prompting you to “go up” after the stage one boss. It also heralds the introduction of the Lord British ship, accompanying Vic Viper in the player two position.

Gradius (1985), Salamander (1988), Life Force (1988), Gradius II (1988), Gradius III (1989), and Salamander 2 (1996) are now joined by Salamander III, an all-new entry in the series, crafted by M2. The last original entry prior was Gradius ReBirth - also by M2 - released seventeen years ago on the Wii Virtual Console. To that end, Salamander III isn’t just an arbitrary bonus; for many it represents the sole reason for purchasing the collection. And, M2, clearly aware of both the responsibility and reputation, have delivered an exceptionally accurate return to Konami’s beloved franchise.
Salamander III kind of does it all. While it plays like Salamander, it takes boss, stage and enemy elements from Gradius. Here, Vic Viper, toting a stronger laser, and the Lord British craft a stronger Ripple weapon, are fighting back the Salamander army yet again. Both now feature a powerful Burst shot that can be used freely on a reheat timer, clearing paths through organic matter and debris. The series’ quirky 80s adventure vibe slaps a smile on your face early on, with the announcer warning you to watch out for Moai heads embedded in muscle tissue, and while the recognisable bacteria theme is present, Salamander III veers through asteroid fields, Gradius III-like sand ruins, and the mammoth techno-corridors of a superfortress.

Graphically, it sits authentically in the pocket of mid-90s arcade games, and is a blast to play from the outset, full of urgency, adrenaline, and blazing lasers. The first loop is satisfying to work through, and surprisingly (and for some, encouragingly) easy, dishing out extra lives like there's no tomorrow. Loop two introduces more to dodge and some jazzed up enemies, and is ten minutes longer, tougher, and the only way to face the true-last-boss. You can go beyond this, but by loop four it's plain insanity in fast forward.
Is it the best of the Salamander series, though? No. While solid, there’s a lot in here that feels a little like a remix as opposed to a wholly original outing, perhaps drawing too heavily from past elements right down to its hitboxes and graphical stylings. Salamander 2’s stunningly beautiful, colourful, wonderful arcade chunkiness, snazzy set-pieces and boundless invention still make it the salient entry, with a deeper, more exciting risk-reward Option system. It's incredible to think that on release it was a game much maligned by an ignorant gaming press. Today, depending on shooting preferences, it's arguably Salamander's gold standard.

Salamander III, while the draw, overshadows another delicious bonus: Gradius III AM Version, which was only shown at trade shows in Japan prior to the alpha release, and hasn’t been seen since. Well, it’s here now, and poses a very interesting curio for series fans. This being an infamously, soul-crushingly difficult game, however, one might consider dropping the difficulty or employing the rewind function to see more of it.
The rest of the collection, which documents the series over the years, is beautifully presented. There are accompanying storylines at the selection screen, and even a well-considered warning that Gradius III is so hard it’s likely to grind you to dust before you finish it. M2's now standard "Gadgets" are in full effect, allowing you to configure information about every on-screen detail, display hitboxes, adjust auto-fire rates, and make use of replays and online leaderboards. You can adjust screen dimensions, tweak filters, buttons, HUD displays, and, bar Salamander III - which is purposely excluded from cheat-your-way-through tinkering - utilise a rewind function at the press of a button. This now-expected attention to detail makes all the difference, breaking down each entry into not just regional variations, but also their respective PCB updates.

You’re encouraged to explore each variant, and footnotes on the select screen will give you a useful overview of what the key differences are. Each title features a bespoke Easy option created specifically for the collection. These exist separately to the configurable difficulty settings that were part of the arcade hardware, making Konami’s wonderfully goofy but fairly challenging space war universe all the more accessible. If that weren't enough, there are galleries full of original concept and promotional art, and music players to groove to.
While there’s so much glorious stuff here, one may still feel disappointed that Gradius IV, Treasure’s incredible Gradius V, Gradius Gaiden, and even M2’s own Gradius Rebirth, aren’t included. It’s difficult to complain there’s not enough here, because there’s plenty, but fans will know that many of the absentees are considered high points. Salamander III, however, does a lot to smooth over frustration in this regard.
Conclusion
M2, famous for its articulate, somewhat surgical approach to porting historical code just right, has done another fine job with Gradius Origins. There’s so much polish here it positively gleams, and the overall care, bonus gadgetry and quality of life extras are all impeccably set. Salamander III is the big one, and it delivers, even if it doesn’t really push the envelope in terms of originality or visual bombast. It’s a shame there are still Gradius absentees in the list, and one day perhaps a truly comprehensive compilation will rear its head. For now, though, it’s time to saddle up and destroy the core like never before.





Comments 53
A bit too expensive for me to pick it up on release so I'll wait for a sale. That cover art is gorgeous though!
Gradius V is not included for the nth time...
Sigh
Thanks for the review, definitely getting this collection when I can to give these games a try (especially the Salamander ones considering they're more accessible in general, even beyond the much appreciated easy option and rewind if needed, and also all the other cool aspects to those games mentioned here) - regardless of what I'm going to do personally, so glad to see such a collection released also on Switch!
@Tom-Massey I think there's a typo here, "seven wonderful titles - six new, and one brand new title".
There are two bonus games available via the Konami Code: The Nintendo Vs version of Gradius, and Salamander Power Capsule, a hacked version that uses Gradius' weapon system.
As mentioned in the article, it could be more comprehensive but it doesn't mean it should be overlooked. I am personally very interested in it (as in everything retro M2 works on). I'll be picking it up in 2 or 3 months
A shame that this is not a complete collection. Nevertheless, I haven't ever properly played Gradius, mostly because I am not very good at shooters like this. While I do enjoy them. Seeing an easy difficulty option is nice for me, I think. In other words, I'm starting to get old and my reaction time is devastated by now, hahaha.
Nice to see that it's good, not for me because of my tight gaming schedule and shooters not being my favorite, but hopefully anyone who plays it enjoys it.
A little disappointed that the Nes version of life force wasn't included but otherwise a fantastic collection! I know the arcade version is superior technically but those Nes chip tunes of the soundtrack are my Jam! Every song just rocks! Kinda wondering why you can't do save states on Salamander 3. I mean is that cause it's the new one and being able to save state would be like cheating?
Gaiden and ReBirth really needed to be here (there was never any chance of IV and V), but what's there is still good.
Nemesis 90 'Kai (or the PSP version of MSX Gradius 2 from Salamander Portable, with the smooth scrolling) should have been there too, honestly.
Nice! I'll have to get this sometime soon.
I hope this gets a physical version soon.
Onto the DekuDeals wishlist it goes!
@PKDuckman
Really? How did you come across that? Just thought you'd try the konami code? Now I'm wondering if that works on other collections like Contra or Castlevania.
@GVIL well it was on LRG - I bought whatever the deluxe version contains for I think 100 dollars (about 75 quid)... so keep an eye on play Asia or VGP and there may be one in due time.
@Slideaway1983
Sweet as mate
Just found it on Play Asia for £40.
@Truegamer79 The information has been floating around gaming forums for a while. Just go into the version selection for Gradius and Salamander and try it there.
Sadly since the Castlevania and Contra collections were 6 year ago they don't have any hidden content.
@PKDuckman
Okay cool I'll try it!
They had me at M2
@AllieKitsune is there arights problem or something?
@Vyacheslav333 i know, just bought a new scart cable for my ps2 thouh what a brilliant game….and luckily have access to gradius rebirth on my wiiu too..
it was on sale as prerelease @Stockpot
@
@romanista Not a rights problem, no.
Just none of the previous collections (Castlevania, Contra, TMNT) Konami has put out has PS2 ports in them at all, so they weren't going to start this time.
Ordered physical version on switch, couldn't resist. That boxart alone was enough lol 😆 but Salamander 3 tipped me over. I have Salamander 2 on the Saturn which is brilliant. And many other Gradius/Salamander ports across other systems. But I like the rewind features on this new collection.
Well, this is Gradius ORIGINS, so maybe the later titles are due for another collection.
@Axelay71
That box art really is nice
@JohnnyMind
I didn't write that at all, the editor added that into the review. I'm trying to have it fixed now.
Thanks so much for reading and for the spot.
@PKDuckman
I had no idea, I'll give that a look into!
@Tom-Massey You're welcome and again, thank you for the review!
I have some great memories of Life Force from way back when. I can roll it out to my kids but I think they'll just give me the same look as with Mega Man, which is marginally more fun than a hoop with a stick in their eyes.
Staying up late drinking Mountain Dew and blasting Iron Maiden probably is core to the experience. I know they're still receptive to that, so it's something 🙂
I assume this was never meant to be comprehensive, hence the name. But I do really wish more of these collections tried to be as definitive as possible, especially with a series like Gradius, which is almost impossible to explore in any official capacity without owning half a dozen systems. I would love them to have the various PC and console ports, specifically the MSX spin-offs, and the later console releases. Hell, put Gradius The Slot on there too (though I’m sure that would require more work). I’d be fine with these collections adding games as DLC over time, as long as there was an expectation of something reasonably comprehensive at the end of it.
I'm really hoping the exclusion of Rebirth means there's a ReBirth collection coming with Contra and Castlevania, because those games are way too good to be locked away on wiiware. But it seems a good handful of games are doomed to be just that.
@Vyacheslav333 I’ve been waiting forever for a modern port of Gradius V. I feel like that and R-Type Final are never going to leave PS2. I own both but I would kill to have them on Switch and/or Switch 2
Purchased on series X because of proper D pad.
One of my gaming regrets is having the Gradius and Paradius collections on PSP but selling them ( I still have my piano black PSP 2000 model ) I don’t know what I was thinking. I would love them back but I’m guessing they go for silly money now.
@AllieKitsune
"there was never any chance of IV and V"
what makes you say this? I'm just curious I don't "know anything" either way✌️
(well except that 4 appeared in an early PS2 compilation almost 25 years ago, but something could've changed since then that idk about.)
EDIT - NVM I saw your reply to another user, and while it's not rock solid evidence, it's certainly reasonable conjecture 👍
@Darthmoogle
"I’ve been waiting forever for a modern port of Gradius V. I feel like that and R-Type Final are never going to leave PS2."
I would literally choose these two games over the dozens of games I own on switch, if I had to. nobody can make games like this anymore, apparently. ✌️
(incidentally both would make excellent switch games.)
I want this but not for the price, especially since I own several of the games separately. I'm hoping for a good sale down the line.
Great review from Tom as usual. Have ordered this from LRG so looking forward to getting the physical version in February next year (crosses fingers and toes, puts rabbit’s foot and four leaf clover in pocket).
As others have said this collection being titled ‘Gradius ORIGINS’ hopefully means that we’ll get another Gradius collection down the line with the later games and the console versions of these earlier titles (for what it’s worth I love the SNES version of Gradius III, slowdown and all, in particular it’s astounding soundtrack).
V is missing so that’s a hard pass from me.
I'm definitely getting this collection eventually, glad it's good.
Apparently there is some kind of rights issue with Gradius V, it was recently pulled from the PS3 store. And I believe there was an official statement saying a rerelease anytime soon is unlikely.
How does it compare with Hamster’s Salamander (Which includes both US and JP Life Force).
I have found M2 to be much more hit and miss than other people seem to.
(And I tried Gradius 3 on real hardware recently and it was far too difficult for me. I can’t imagine it has been improved over the proper arcade board with a crt).
I love the Gradius series. I do hate how they keep out some games for collections though. It bugs me.
This scores less favorably than some really bare bones comps…Taito Milestones 3 springs to mind.
Harsh to knock a game with ‘origins’ in the title for not including the back end of the series. How many games do M2 have to meticulously restore to get a 9? An entire new game goes a bit beyond their usual workload, too.
Don’t get me wrong I’m not sat fuming in my chair or anything but maybe give them a bit of slack? They’re a real treasure.
I find Salamander 3's level design highly lack-luster.
@h3s Much better IMO, since it contains rewind, save slots, and more gameplay options to fiddle with. It also contains 4 versions of Salamander: JP Salamander, US Life Force, JP Life Force, and a new version of Salamander using the weapons system of Gradius.
There are also portable Gradii(?) that could be added to a subsequent collection. And then we'll hopefully get Parodius and Goemon collections.
@B3RTAY This did read like a 9 to me which is when I interpret an 8 as an 8.5 in a more precise scoring system. Perhaps the score was heavily weighed towards the new game since aficionados more or less know what they're getting with the other parts.
"For clarity, Gradius is a series built around a one-life clear..."
So I'm SUPPOSED to feel hopelessly outmatched when I die around Stage 3 and lose everything? All this time I just thought I sucked at Gradius. (I do suck at Gradius. Still love it, though.)
On the Shmups Forum's "Top 25 Shmups of All Time" poll (which they've been doing for 20 years):
Gradius III and Salamander/Life Force have both made the Top 25 list in the past.
While the rest: Gradius, Gradius II, and Salamander 2 have all been honourable mentions in the past.
When it comes to old school, pre-bullet hell shmup series, you can't get more legendary than this.
Would have been an instant buy - if they hadn't already sold me Gradius 1, 2, 3 and Salamander as ACA titles!
One for a sale now.
@Edd-O
Hopefully, yes. Gaiden and V in a collection would be fantastic. Thanks for reading!
@B3RTAY
Why, is an 8 a terrible score?
@GVIL no probs, glad i could help!
“Salamander 2 is frankly glorious, this being its first home appearance since the PlayStation and Saturn Deluxe Packs”
I played it on PSP, though.
I personally don't think Gradius is a popular enough series to break it up like this, especially considering me and many others already bought the individual M2 version of many of these titles. They should have just made one big collection. I would have bought it if it had Gradius V.
EDIT: Btw @Tom-Massey, you seem to be the arcade port reviewer guy, do you have a reasonably reliable way to measure input lag? Do third party controllers with reduced input lag make a numbers comparison less important in your opinion?
I must say I’m enjoying Salamander III, though it’s a little frustrating that the scoreboard doesn’t save when you exit to the main menu. Your top score saves on the online ranking, but no way to save your high score board .
@electrolite77 agreed 👍
@GetterImpact Might be due to Treasure and G.Rev's contract work on it.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...