It's difficult to review RCMADIAX's new title SPIKEY WALLS in a rational fashion – without any context, one could easily write, "This is a Flappy Bird clone," and it would be exactly correct. SPIKEY WALLS accomplishes everything it sets out to do. You control a flappy bug by pressing the A button to navigate a never-ending series of (you guessed it) spikey walls. And that's about it. In a way, it's a missed opportunity; the developer could've taken the bare-bones Flappy Bird concept and built on it to create a more rewarding experience, but instead we're left with the same repetitive structure and a difficulty "curve" that's less of a curve and more of a perfectly straight line.
RCMADIAX, the studio behind the polarising low-budget Web Framework titles BLOK DROP U and POKER DICE SOLITAIRE FUTURE, has embraced this rip-off label, even calling out Flappy Bird by name in its official press release. It's all firmly tongue-in-cheek:
"The new title is called SPIKEY WALLS, and many of you will recognize it as a popular spin-off of the famous “Flappy Bird” games that are dominating the mobile app stores these days. SPIKEY WALLS uses the state-of-the-art precision of the Wii U GamePad’s physical buttons versus the lag of a mobile devices touch screen. You will enjoy hours of fun trying to score the highest and brag on Miiverse when you’re finished each session. To make it easier to keep track of your highest attempt, RCMADIAX developed an in-house, state-of-the-art, “HIGHSCORE” tracker you can see right on the title screen. “WOW”!"
As the masterpiece press release notes, your high score is recorded and displayed on the main menu, and as a huge upgrade from previous titles, SPIKEY WALLS also offers a language select option with English, Spanish, French, and Portuguese. The gameplay is smooth enough, with clean, simple graphics and RCMADIAX's signature "single short catchy electronic song" playing on repeat. Unfortunately, there's no parallax scrolling in the background, so the illusion of movement in your flight between walls is a shallow one.
The floating title on the main menu is pleasingly animated, but RCMADIAX falls into the easy indie trap of totally neglecting sound effects – navigating menus with no aural feedback feels very low-budget. Awkwardly, the main menu is touch-screen only, while the gameplay itself is button-only. There's also no sort of death animation; when you run into a wall, the "UH-OH!" game-over screen pops up, and that's it. The game-over screen tells you to "share your score on Miiverse," which would lead you to believe there's in-game Miiverse integration... but unfortunately no, it's just a suggestion to take a screenshot and post it on Miiverse manually.
Taken on its own with no point of reference for Flappy Birds, SPIKEY WALLS is dirt-cheap and can be addicting in a mindless way, with no load times hindering your ability to try over and over and over. But taken in context, it's Flappy Birds with a different coat of paint. It brings up all sorts of ethical questions about game design plagiarism and the nature of the shovelware industry in gaming. This has rubbed plenty of fans the wrong way, and RCMADIAX even took to the Nintendo Life forums to directly address critics. It's worth reading the entire post, but most pertinent to our review was this comment:
"This title was made after seeing titles such as "The Letter" and "IQ Test" climbing the charts despite getting really low review scores. My latest title, SHUT THE BOX, received a 7/10 from Nintendo Life and is my highest rated title developed so far, yet it was outsold 100:1 by these games people were calling crappy. If they were so crappy, then why did you buy them? You made TreeFallStudios and NinjaPig very wealthy by joking around and purchasing those titles. As customers you have so much power over companies because you can vote with your wallets.If you don't like a game...THEN DON'T BUY IT."
It's respectable that RCMADIAX is trying to make a statement about Miiverse culture and the eShop with SPIKEY WALLS. And game quality aside, placing a focus on communication between developers and players is a great way to help bridge the divide in light of certain recent gaming controversies — GamerGate being one. But at the end of the day, RCMADIAX is still asking you to give it your money for a title it acknowledges is not a good product. Whether this symbolic trolling statement is worth your eShop credit is up to you.
Conclusion
SPIKEY WALLS is a purposeful rip-off that accomplishes exactly what it sets out to do, providing some bargain-bin fun for those who seek it. In a way, RCMADIAX's focus on community interaction over review scores is a liberating sentiment; a breath of fresh air from our Metacritic-obsessed gaming culture. Still, taken totally at face value, this isn't a great game — and regardless of what kind of comment the developer is trying to make, that is surely all that truly matters at the end of the day.
Comments 130
Not spending a penny on this. At least Flappy Birds was free.
I just don't see the point of becoming a game developer if you don't strive to create great games that actually show the dedication and care of the developer. Gaming is a lucrative business sure, but it's just wrong.
This is what Nintendo really has to fear from mobile gaming's popularity. A sudden influx of dirt cheap shovelware that obscures the view of the good indie titles on their platforms.
A pointless cash-in.
I hated this when it was called Flappy Bird and I still hate it now. Moving on...
I completely empathize with developers feeling the need to release something, anything to make some money but this really looks like it could have done with another week in the oven at least. With some better graphics and shudder music, this could have been a passable clone, if nothing else. As it stands it's a hideous clone, the worst kind of clone.
Ok, so when will we see the dev come in here and bash this review? That's the common theme these days right?
Sad to say it's a little know fact that cheap games sell good. Why, because there is less of a risk for whether you will enjoy it or not. I also get the impression that most people already know that a cheap game is less of a commitment and they just want a quick fix. My U is for quality games and my phone is for quick fixes!
Not my cup of tea since I dislike this type of gameplay. Well could be worse, he can be like Cypronia and charge $5 and $9 for a fruit ninja (cake ninja) and angry bunnies (angry bird) clone, yet we ignore that.
I am looking forward to his other games in the works. Maybe this game will help fund for the better projects.
@RCMADIAX Too be fair I wasn't talking about you but just the whinning that's been going on as of late. It was more of a joke then anything so don't take what I said seriously.
I have a feeling this will sell regardless of the score since it's the first on the Wii U. No offense @RCMADIAX. +respect
I think the worst part of this game is the background wall. It wouldnt do much to make it looks better, less white for instance. It would sell more copies. The menu issues pointed out on the review could also be fixed for more pleasing experience.
Don't you have anything else to do? Wasting on time reviewing a plagiarised game? Stop giving limelight to shovelware poopoodoodoocacapoopledoople.
This shows how pathetic Nintendo's quality control is, they will accept anything even poop.
As soon as I get done talking about how horrible this game is I'm going to go eat a Banquet TV Dinner and drink a Diet Mountain Lightning and then take a nap on my futon.
@Shashwat Have you ever tried anything in the poop series? Because they're some of the best games I have ever played, including the first person shooter spin-offs (Can't wait for Poop:Advanced Flushware Turbo)
Also, was gonna get this chocolate I'm holding now, but instead, I might check out this game!!!!!!
Wow... this is about 4 points higher than I expected.
@RCMADIAX You can not whine about your highest scored fame not selling in favor of crappy games antld THEN release a crappy game youself. It doesn't make any sense
I bought Block Drop U, though, and IMO it's a crappy game.
I'll try Shut the box later
Exactly what I expected. While reading the review I even thought "Hmm, 5? Nah, it doesn't add enough new for that, I'd bet on 4"...
@shashwat: With all due respect, news about and reviews of weekly downloadable releases has been Nintendo Life's focus for a very long time. We pride ourselves on covering just about everything that's hit either the Wii or DSi Shops over the years, and now everything that's hit a Nintendo eShop as well. We can't just skip games because we feel like it if we want to keep up our reputation for near 100% downloadable coverage! :3 If you don't want to read a review for or article about any game in particular, we heartily invite you to scroll on by. No one's twisting your arm, I promise.
@RCMADIAX
I'm glad you respect opinions, because I've been holding this one back for too long: You are ruining the eShop. I'm frankly surprised that Nintendo would even allow this trite when, just a few short years ago, Iwata practically pleaded with developers not to charge "only a dollar" for their games, but you sir, are pushing the very value of a dollar. You are releasing money-grab rip-offs that mean nothing to you. You are taking Construct2 tutorials that should never be more than internet freebies and having the gall to charge money for them. You're making it harder on the indie devs who actually put time and effort into their eShop games, because then they'll be plunked down into a shop that is increasingly known for having zero quality control.
I would encourage anyone who wants to buy this to just download Construct2 (it's free) and to follow THE EXACT SAME TUTORIAL to make this clone if they really want to play such a trivially empty experience.
Yes, gamers should not have supported your stuff in the first place--buyer always beware--and I gave you the benefit of the doubt with Blok Drop U--a game so empty that my girlfriend and I completely finished it in less time than is required to even rate a game on the eShop. But just because buyers have a responsibility to how they spend their money is NO EXCUSE for abusing that trust.
At this point, you could make these games free, and I would still not download them, because I'm not going to contribute to this drain circling you seem intent on maintaining.
Make your own SPIKEY WALLS here (in 10 minutes, no less): https://www.scirra.com/tutorials/857/flappy-birds-clone-in-10-minutes
4/10.. lol. If it takes that little effort to earn a 4/10...
Well, the statement is made, now it's our turn. I, for one, cannot support such low-level games, but I understand what @RCMADIAX is showing us here - while developers make terrible games, we consumers buy terrible games en masse, effectively encouraging the continuous production of even more cash-in minigames.
By and in itself, SPIKEY WALLS is the most blatant Flappy clone yet, since it offers nothing except the very basic, but still costs money. But considering his view on the eShop, we really deserve this junk, since we're dumb enough to pay for it to begin with.
@Kaze_Memaryu
People making bad purchases in the past is a poor excuse for a developer deliberately taking advantage of those people.
This is like seeing a group of people bullying another, telling them it's wrong, and then joining in the bullying. It doesn't matter if he's making a statement here, he's abusing trust, and every title like this damages the eShop.
Every time players support this kind of hollow crap, they are also damaging the eShop, and inspiring the scam artists and charlatans to continue selling them snake oil.
@NameDifferent
I totally agree with your statement. His game development is clearly driven by greed and not a personal striving to make great or meaningful entertainment. Imagine if DoubleFine lived by this mantra.
So Hyrule warrior is not even twice as good as this game... If I hadn't already pre-ordered and received Hyrule warriors I may have not bought it! (I joke, although it does raise the point that review scores are pretty stupid)
I get what the developer is trying to do but I cannot figure out if he is doing it based on greed, or at least that being at the forfront of the idea. I might check out the miiverse tonight to see how people are using it. Not going to buy it though because I can get it for free on my phone and my phone is even a windows phone! But as he said, he is not expecting any of us to buy it.
No wonder he used a fly for his character. They tend to stick around crap.
And I hate that statement "You buy crappy games". Trying to blame us for what the masses buy. I am not getting this cynical cash in rip off, and I refuse to support this developer in the future.
If consumers demand cheap games that have questionable quality, developers will supply those said games.
@sinalefa This, The Letter and IQ Test being more financially successful than The Wonderful 101 rubs me off in the wrong way.
I hope all of you people complaining make an strong stand against the next crappy game. There are a lot of them. Or do all of you just like bashing on flappy bird because it got so popular? It isn't a bad game just because it is simplistic. All of these grandiose proclamations that SPIKEY WALLS is the downfall of the eShop reeks of hypocrisy.
@ejvirzi thank you for clearly stating what needed to be said... Lots of crap games are released each year under the "indie" scene, and this is the first time I have seen this outpouring of anger...
This piece of crap got a 4 our of 10?This game should have gotten a 1,just by looking it is crap.I'm really getting sick and tired of looking at these games come out on the Eshop.
@sinalefa I know it sounds like a cop out with his statement ""y'all buy crappy games, so we make crappy games"... But when you look and see how much money these "crappy" games make (thanks idiots and trolls), it's no wonder there are so many of them (just checked the iTunes Store, well over 1000 games; mostly clones of each other). I respect your point of view (not want into support these types of games) but attacking @RCMADIAX is not the answer... Not buying (and getting the word out) is the answer. Yes, word of mouth takes time, but patience is a virtue.
@Quorthon you get what you pay for. Stop the whining... @RCMADIAX did not invent the 1$ game, all he did was follow suit with all the other money makers... I dislike shallow games on the Wii U. That being said, I'm defending the Dev because he did not create the market for cheap/free clones, he simply dove right in, and there is nothing wrong with that. Though, there is something wrong with people buying 1$ games (or not) then complaining about them not being cheap enough or too cheap, take your choice.
@Platypus101
No one is attacking RCMADIAX--they're calling him on his crap. He very much said, "you buy crap, so I make crap." He is obviously abusing customer trust.
You're also over-simplifying the arguments toward the value of this game, dollar or not. This is brainless freeware, and I even gave you all a link to where YOU CAN MAKE THIS EXACT THING yourself, because he LITERALLY released a "finished" Construct2 tutorial for money.
The mobile market is notable for being a bubble now bursting, weighed down by an overwhelming influx of cheap, freemium crap. The XLBA Indie market was also over-run with drivel. Now you are defending the same thing when it is on the verge of happening to the eShop. In a world where we have budget titles with actual value, like Gunman Clive and XTYPE+, this kind of crap is borderline reprehensible.
Yes, the buyer should be smarter. But that's no excuse for a developer having no respect for the market.
@ejvirzi
You're making an assumption that you cannot prove. Can you prove there is hypocrisy? I'm critical of this kind of crap in the eShop. Can you prove that, outside of here, I blindly support bad games? You're also making a completely unfounded assumption that people hate Flappy Bird and Spikey Walls just because they're popular. You have no basis for this blind assumption.
Maybe people didn't like Flappy Bird because it, say, devalues gaming? Maybe because it's shallow, throw-away nonsense? Maybe because that specific game had questionable graphics.
That quote about the Letter and IQ Test is fascinating. It has to be entirely frustrating to see mediocrity do so well. Personally, I'm not going to bite, but I'm very interested to see how successful this venture is. At the price point of $1 I'm sure it will do very well.
No abuse there... You buy we make it. That's how it is. How bout all the Barbie titles that are "crappy"? High-budget movie tie-ins? Any hello kitty game? Those are major developers, and they too are releasing "crappy" games... No attack on them? Just this guy? Is it because he actually READS these posts (unlike any of the corps that release the games I mentioned previously)? As far as "devaluing gaming as a whole" you should have jumped on that ship when Minecraft or angry birds was released...
@NameDifferent This.
I've been working on my game for over 18 months now, and it'll probably end up making less than this rubbish, really gets to me that people can earn so much, doing so little. They clearly have no passion to do something like this.
@Platypus101
You certainly make a lot of assumptions. Who says I'm not critical of movie tie-ins? Brainless licensed shlock? Or Angry Birds? Frankly, I have always been critical of Angry Birds because it is mindless luck-based nonsense, fine to waste a few minutes on a bus for some, but without substance.
RCMADIAX isn't learning from these terrible games and concepts, he's reveling in them and mocking the Nintendo fans who are dumb enough to support the games (perhaps being that dumb, maybe they deserve it). "Oh, well my game didn't sell as well as super-turds like The Letter, so I'm going to make super-turds, too!" That's a disgusting attitude that will only hasten the downfall of the eShop and indie gaming.
Why defend this? Because he talks to the fans and comes off as a human being instead of a corporation? So what?
By the way, despite being utterly worthless, at least Angry Birds and Flappy Bird WERE FREE.
@Jenraux
Do you have a Twitter, website, or Facebook? I'd like to see what you're up to. I'm in the same boat as you.
@Platypus101 @ejvirzi so far the two most sensible post I read. There have been games like this and worse in the Eshop for years, yet this get the most hate on NL to the point people take it too personal. At least we have more knowledge on the Eshop market front than the other developers who allegedly kept it secret.
Good or bad, cheap or expensive in price and/or quality, there is a game for everyone. After all, it seems like gamers on Miiverse enjoy playing it while we enjoy criticizing the creator.
@ultraraichu
If their posts were sensible, then why did they ignore that the developer fully stated that he is abusing the customer's trust and the eShop?
Yes, there may be worse games than this, but at the same time, none of those developers (that we're aware of) has gone out of his way to share how little respect he has for the medium, the eShop, or the fans.
Also, I have seen no other developer that was actively releasing TUTORIALS AS GAMES.
Make your own Spikey Walls, and you're just as much a game developer as RCMADIAX:
https://www.scirra.com/tutorials/857/flappy-birds-clone-in-10-minutes
@Platypus101
Yep, I made the account today to voice my disdain on this. My small post count here pales to the 10,000+ that I amassed over at GameInformer debating these very things on all platforms, but RCMADIAX isn't using that site to tell gamers how lowly he thinks of them.
Of course you're not going to argue my viewpoints because as any good argument, they stand on their own, regardless of who says them, where they're from, or how little my postcount is on this site--those are all red herrings.
My point remains: RCMADIAX is arrogant and abusing customer trust, he has stated that he will release crap if crap sells (he has no fondness for the medium or art), he is dismissive of opinions he doesn't agree with, and he is releasing tutorials as games, and charging money (regardless of how much) for crap you can either make yourself in half an hour, or get free literally anywhere else.
Who says? I say by looking at your profile (don't forget that all the titles I mentioned are also reviewed on this site, you have yet to post hate there) . This is your first day... You show up to troll, then you latch onto the first thing you read... Calm down. I'm not going to argue your viewpoints... Just understand, @RCMADIAX did not rob anyone or mislead their trust. As they say "you get what you pay for" did you expect a high quality polished product for a dollar? Would you buy a car for 100$? When you pay 1$ for a video game there is a reasonable expectation that the game is not gonna be that great.
I may buy this just to annoy the crap out of all the people complaining about this game.
@RCMADIAX I have yet to play your game (more than likely not gonna), but I feel that most forums are filled (78% at least) with what people don't like, as opposed to knowing what they DO like. Seems to me, that if people are buying the game on the eShop (as opposed to whining about it online) they are at least playing it, which is a good sign... BTW, I stopped reading/posting to forums back in May, I made an exception for this! p.s. I hope your next game does well.
@Jenraux sell it for a dolllar.
Wow, there's a lot of hate here, lol.
For the record, I have to side with @Platypus101 on this one. This is no different than when we see boxed shovelware in the stores. Do you really think that the people who made Hello Kitty Racing never played Mario Kart? This is part of the free market. What's so interesting is that @RCMADIAX actually came out and said it's a clone. The conversation was completely transparent, there was no misleading information. Leave the plagiarism talk to the lawyers. If you don't like it, don't buy it. This whole notion of downgrading the eshop is just silly. Even the Wii U has shovelware, just like the Wii did before that. It's just that now, this shovelware is cheaper than ever. Take it as it is.
That quote about The Letter and IQ Test doing so well really stuck out to me. These people have to keep their businesses alive so sometimes these moves, while controversial, are necessary to keep the lights on. Talking about the greater good of gaming only goes so far when you have bills to pay.
@Quorthon
I don't really find the 'you could make it yourself' argument compelling. I can make a damn good sandwich but that doesn't stop me from going out to buy a sandwich once in awhile.
As for your claim that I am making assumptions. I don't see people making campaigns against every cheap bad game that comes out on a nintendo platform on this site. It is not an assumption. I am sorry I don't follow your online commenting on other sites. I wasn't referring to you, but to the site in general. As for the assumption that people only bash flappy bird because it is popular. It is pretty obvious this is true. There are countless bad games on mobile platforms, but I don't constantly hear about them. I do think the popularity of flappy bird is adding to the hatred SPIKEY WALLS is receiving.
And as for the developer of SPIKEY WALLS. He is not betraying customer trust. He was merely tired of the hypocritical bashing he was receiving, some of it was getting personal, so he made a post basically saying to not buy the game if you don't like it.
Everyone complaining will be hypocrites if they don't complain about every bad game that comes out. Time will tell.
It really is a sad state of affairs when a developer basically admits to churning out trite for easy money. I would hate to be a developer who has no desire to make quality products. Even with trash like this, a few basic things that would incur minimal cost (sound effects, scrolling, miiverse integration) could have made this a budget app-like game. Neglecting basic quality standards just to churn out trash for money shows a certain contempt for the consumer.
I hope people do actually speak with their wallets and refuse to buy this. Things like this and the letter really need to disappear from the eshop. Steam is already drowning in rubbish early access stuff; I only hope Nintendo doesn't go the same way.
@Quorthon Cool, I'll check that out later. Granted I'm not a fan of flappy bird like games but I like to learn a bit more about it.
As for the trust and respect part, that seems like a twist in words. He did state The Letter and IQ Test are top in the chart despite low review and those are games most would call crappy. That he wouldn't have done it 6 weeks ago but did so due to masses that buy those types of games. I don't think of it as a disrespect to us gamers here, just as a response for the one who are mostly likely not here (NL and other sites) that will toss $.49- $2 in a bucket. A different audience per se.
It would be messed up if this sold more then his other good/decent games (way worse case combine), in that case I will question the largely diverse Wii U community.
By the way, it takes little effort to add a bit of extra quality. This is a flappy bird clone that was knocked out quickly by some guy (I think he said he did it in a few hours or within a day or something). And it is a free web-browser game, so you can save your dollar.
http://alienbug.itch.io/spider-bomb
If some guy can do this, surely a game developer can put in a bit of effort. There is a market for this kind of game, but you need to actually make it reasonably decent.
This game is just wrong, I can understand RCMADIAX decision to make it but it just feels SO wrong. I guess I won't buy any of his games, ever.
I don't think a 4/10 is too high of a score. It does serve a purpose as being a simple-minded time killer, and that offers a lot of replay value to some people. It's easy to bash a game like this as a throwaway, and I thought @JakeShapiro did a good job of being level-headed and balanced.
I've been following this for a while now. My overall opinion is that there is a place for deep games AND games that are simple-and-quick arcade-ish fixes. In the case of Flappy Bird, like Angry Birds, it's a simple arcade style game designed not to contain 40 hrs of gameplay, but quick minutes-long fixes of time wasting. That is why both of these games do so well in the smartphone market... it's the perfect marriage between technology and simplicity. Now, onto the discussion of simple style gameplay on core gaming systems. Gaming systems are gaming machines, which mean they have the capacity for simple-and-quick or super deep experiences... ALL gaming, in other words. We as consumers can buy whatever the devs throw at us... as it was stated, we vote with our wallets. It turns out, there's a market unfulfilled for that Flappy Bird loving person that loved playing it on their smartphone but can't get that fix on their Wii U... but wishes it was there. Well, the original creator of Flappy Bird didn't port it over for free, $1, or otherwise, so RCMADIAX's creation served two purposes: Give the Wii U a Flappy Bird fix AND make $ off of it because "the" Flappy Bird is not there. I consider the move smart myself. The rest will be determined by us consumers and whether we WANT to buy it... it's that simple. I understand the sentiment as well when people say "this is what's ruining the eShop!" or "ruining gaming everywhere!" because there are a lot of devs that shamelessly make money off duplications or me-too experiences (Wii generation anyone?). But last I checked, there's TONS of deep engaging gameplay still out there, and NONE of that has gone away. I don't care if it's SSB, Xenoblade Chronicles, Bayonetta, Azure Striker Gunvolt, Zelda, Metal Gear Solid, Mario, Destiny, etc, etc, they are still out there and still cranking out the deep games despite these clone/cheap cash-ins. I'm sorry, but to think that the WHOLE console gaming market is going to be owned by simple-and-quick games is ludicrous-- Smartphones, sure, cause it's harder to maintain deep and super deep games there, but consoles/portable consoles? No, we're safe my friends, we'll be ok, we're not starving. I rarely do simple games like these, and if I did, I very less than likely to do them on consoles (sorry RCMADIAX).
My final word is, let the Ma, Pa, John and Jane Doe's have a Flappy Bird experience on Wii U... gamers who dislike it will vote with their wallets and not buy it. RCMADIAX will be thanked by those that have wanted Flappy Bird on Wii U, at home, on the toilet and will get their wish. For everyone else (including me), just buy what you WANT to play. Enough of the complaining.
@ejvirzi
That you don't see people making campaigns against other games does not mean they don't exist. RCMADIAX has also put himself in a specific situation to be targeted since he A) Acknowledged crappy games with low prices get sales for some stupid reason and B) Decided he no longer cared for making anything remotely of value because he'd rather have quick, dirty money than a respectable catalog of games.
I'm not supporting this kind of thing. I don't download them on my phone or any other console. I love indie, and I support indie. But this crap is harmful to indie--and his transparent "me wanty money, don't care about quality" attitude doesn't help.
I would highly recommend XTYPE+ for anyone who wants budget title that is actually worth your time. Sure, it costs a dollar or two more than RCMADIAX's stuff, but I've already played it far more than I ever did Blok Drop U. I gave him the benefit of the doubt once. He has since abused that chance.
You also did not find the "make it yourself" argument compelling because you did not understand the point. The point isn't necessarily that you SHOULD make it yourself, only to illustrate that he is scraping the bottom of the barrel and lazily releasing literal tutorial projects as games, and having the arrogance to charge money for them.
The defense that "it's only a dollar" is lame. If given the opportunity to drink nothing or to purchase a Mountain Dew for $1, but it has a dead rat dissolving in it, are you going to drink the gelatinized rat because it's "only a dollar?" I bet you anything, you'd much rather go thirsty a bit longer. Because even a dollar is too valuable to spend on crap. You don't even need to be thirsty. It's not like we have a shortage of games to play these days.
I've said it before, I don't care that he spent two seconds on a crappy game, if people want to buy it, fine. What I care about is that it's a blatant rip-off of another game. If you are going to publish crap, at least let it be your own crap and not someone else's with a different skin. I am so sick and tired of all the unoriginal game clones out there. Where people think, "Oh, that game is doing good, let me steal the entire concept but make it look slightly different and I'll cash in on it." It's disgusting and pretty pathetic.
Still feel that this quote, slightly modified, best sums up the entire Spikey Walls situation, "In democracy you get the games you deserve. Alternately you deserve the games you got." We are sitting here stewing because we collectively voted with our dollars that we want subpar games (someone is buying the crap), and now are mad because someone just straight up (without pretense) gave us what we collectively voted for.
The same thing can be said for third party releases. We don't get third party releases because we collectively voted with our money. The lack of sales showed third parties that we collectively didn't want their products, so they left to sell to those that do. We each individually had own on reasons to do so, but the result is the same. Yet, we now (collectively) complain that third party releases don't happen on the console.
@Darknyht
A truly wonderful point. My only addition is that just because the consumer voted for crap doesn't mean he should run with that and make more crap. Care to have some standards, even if not all consumers have them.
You can then inspire consumers to actually HAVE them.
@Jahir
I can't understand his reasoning. I don't give a crap what other people are doing. If it violates my personal integrity and self-respect, I'm not going to do it. And I would never do this.
@Quorthon His job is to stay in business. The way to stay in business is to give the masses what they want. Apparently, we want subpar, crappy games. So he met the demand.
He tried the other model and was not as successful, so he is now going with a more successful business model. If we show by voting with our dollars that this won't work, I am sure he will try something else.
@Quorthon
You seem to be misinterpreting what I say and putting words in my mouth.
I hope you stick around the community so you can lead the charge against these evil game developers.
@Quorthon My Twitter is "IRLGame".
@Vonseux Sadly, for most indie games it isn't the price, it's the publicity, RCMADIAX pulling a move like this and getting loads of publicity ensures that he makes a decent return on his "investment". It's like how Rock Simulator 2014 has more attention than the majority of other indie games that I'm sure are better/more interesting.
@ejvirzi
Fascinating. I actually put no words in your mouth, nor did I ever make an assumption about your views. I responded exactly to what you have said, and then to some general sentiments.
@Jenraux
I'm following you. It ends with "Studios." In a visual sense, our Twitter handles are similar. Capital letters followed by a word.
@Darknyht
He's been making games for less than a year, and he's already an embittered, angry, money-grabber. There's something to be said about "staying in business," but the way Nintendo typically does that is by making games people actually want, games with longevity and value.
He's already turned into Phil Fish or Denis Dyack, without ever having the talent, skills, or creativity to back it up. Quite a pity, really. He is clearly able to work quickly with Construct2 (even if it is just following tutorials), too bad he is content to have no real vision, creativity, or interest in doing anything new or different.
Jimmies have been rustled.
Bravo, guy who made this. Keep up the good work.
@Quorthon
You once again claimed that I am making a general statement about everyone when I clearly stated, when I said that people aren't making campaigns against other bad games, that I am only referring to this website. I do not go onto other games sites very often at all.
I never claimed you support games you think are bad.
You equivocate could and should. I don't find the "you could make it yourself" argument compelling because sometimes I don't want to make it myself. You act like I was claiming that you were saying we SHOULD just make the game rather than buying it, when I said nothing of the sort. The argument is not a compelling basis for rejection of a game because there is no imperative to make something rather than just buying it.
Once again I invite you to stick around NL and continue to campaign against games you think are bad.
@Quorthon I wouldn't call him bitter, and it isn't a question of his coding skills. As he said this is somewhat of a parody, but I would say it is more of a judgmental commentary on gamers and their behavior. I see more channeling of Andy Kaufman than Phil Fish.
Basically he is betting that the masses will buy crap just because the crap is priced $0.99, even though the conversation started with him saying he was producing crap. He feels it is a safe bet because despite all our claims of wanting "quality" games, gamers on the Wii U apparently just buy Nintendo releases and crap eShop games in large quantities.
@Quorthon His reasoning is easy to understand, he just wants money and decided that crappy $1 games are kinda the solution. I'd never do this if I was a developer. Games can be beautiful experiences, however that sort of games are usually made with effort and love. This is the opposite.
@TheWPCTraveler The Letter and IQ Test sold better than W101? Each individually? That's disappointing, sure I don't own W101 yet but there's no way I'd buy those games.
@Jenraux well don't get bitter if it bombs out, you don't want to be making games like this for a living later down the line.
My opinion on this is that I really respect the developers honesty and straight up attitude. It shines out as a good thing in a horrible industry plagued by liars and marketing men with no morality. However I don't think that joining them game wise will do anything other than more damage to the bigger picture. It's a sad truth that this game in terms of artistic statement is nothing, however making games with integrity is rare and bills need paying and let's face it- somebody would do it if not him!
@ejvirzi
Wow, you're bad at this. I never said you were making a generalization, I was addressing a GENERAL SENTIMENT--not your sentiment taken generally. You take this staggeringly personally. I'm not even sure who or what you're arguing against at this point.
"I never claimed you support games you think are bad."
What the hell? When did I say you did?
And you AGAIN missed the point I made about him releasing a tutorial project for cash money, instead focusing on a--geez, I'm not even sure what fallacy you're clinging to here. I think it's another red herring, because you've ignored my point to, instead, invent some new one focused on use of "could" or "should."
This is as bad as me trying to explain evolution to a creationist. I explain my points, and you respond with gobble-de-gook, baffling arguments on the meanings or use of words, evidently assuming some sort of personal "attacks," all the while inventing things I never actually said.
Yeesh. Man, I wish you could've just stated that arguing with you was going to be a waste of time from the start. I gave you the benefit of the doubt. You got me, sir. Way to troll.
@Jahir
Ha, indeed sir.
@Darknyht
I don't necessarily see the humor of Andy Kaufman in this. There's a difference between biting sarcasm and releasing crap because you think it sells. That is the bonafide definition of selling out, though I have yet to be impressed with any of his software or showings. He certainly loves the color "gray."
I see it closer to Phil Fish, because he's clearly angry about something, but it's not like he made something like Fez, which has been heralded far and wide and was an industry darling for a while. He churned out simplistic, uninventive nonsense, and then got upset that it didn't sell better.
Sometimes great games don't get the sales they deserve. Sometimes crap gets too much attention. But he made crap, and it apparently got the attention it deserved. Now he's releasing more of the same, and blaming the audience.
True, we vote with our dollars. But he's upset that something like The Letter sold better than his games. That's like being upset that your neighbor got to be on Hoarders for a bigger pile of crap than you, because you weren't quite crappy enough. He's trying to fail his way to success.
Birdemic or The Room, this ain't. And frankly, when one "fails their way to the top," the resulting "career" is not something to be proud of.
@Quorthon
The first time you responded to me you said "I'm critical of this kind of crap in the eShop. Can you prove that, outside of here, I blindly support bad games?" Which seems to suggest that I must of claimed that you hypocritically support these games. In another post you again defended yourself against the claim that you might buy bad games.
"The point isn't necessarily that you SHOULD make it yourself, only to illustrate that he is scraping the bottom of the barrel and lazily releasing literal tutorial projects as games, and having the arrogance to charge money for them." This is where you make claim that I misunderstood your argument. This is where you introduce the mistake of equivocating could and should.
You must be too dense to understand what I am saying. You call me a troll yet you are the one that created an account a few hours ago just to campaign against a single game. Give me a break.
@Yorumi
Actually, it would have been if I was trying to call insults toward him while ignoring his point. I am stating that I no longer know what his point is or how to follow his nonsense.
That is not an ad hominem. I also did not call him a creationist (I'm not a monster), but related the devolution of the conversation to similar talks. An ad hominem would be if if I said, "well, you're a bus driver, what the hell do you know?"
I addressed what I could follow. I play fair.
This is just sad. I will not support this. I have other games but this dev, but this is the kind of garbage games we don't need. Clone games will always be around, but I don't need to support it. I only downloaded flappy bird because of the craze. Paying a $1 for button controls is not worth it.
@ejvirzi
Ahh, well, next time I'll be sure to note "for example," before I note my view. I have no idea how you came to assume that you were responding personally to me when we've never talked before. Logically, I was making a general statement.
You made an apparent assumption that people were being hypocritical in their "bashing" of this while supposedly, what? Supporting bad games elsewhere? No, I was pointing out that you cannot make that foolish assumption.
Somehow, and I'm not really sure how, you came to assume that I was assuming you were talking to me personally THE BEFORE YOU EVER EVEN KNEW WHO I WAS. How the bloody hell did you get to that??
Ahh, again with the "should" and "could" nonsense. I suppose the reason you never got the point is that you still haven't gotten past those words to read the rest of the sentence. COULD you? SHOULD you? It's doesn't MATTER! The point remains exactly the same--it's a tutorial project. With a price tag.
Seeing as how you repeatedly misread posts, assume statements, and get hung up on wordplay in the face of actual statements, I don't think speaking with you is a valuable use of my "super valuable internet time." Tally ho and sally forth, young man.
@Darknyht very well put sir! Room 101 is waiting for you now....
@Quorthon
You directly asked me to prove that you blindly supported bad games. How is this assuming that we were talking to each other. I made the statement first and then you responded to me. You apparently cannot remember something from a couple of hours ago.
PLease don't try to demean me by calling me young man, you have no idea how old I am. Whatever we will probably never see you on this site again.
@Spoony_Tech
I've never seen the people who make games on Nintendo platforms complain about review scores. Is there something you know that I don't?
@brandonbwii
http://m.neogaf.com/showthread.php?t=896324
@Spoony_Tech That link...
NintendoLife: ''BrickBlast U! is clunky, boring, frustrating and generic. While it's great to continue to see indie games arrive on the eShop, they still need to have a modicum of polish and professionalism. BrickBlast U has neither. There are plenty of Breakout alternatives on the DS, 3DS, and smartphones — stick with those. We sure do miss the Official Nintendo Seal of Quality...''
They gave it a 2/10. What's the difference with Spikey Walls? Why is it better? At least BrickBlast U! does look better.
But indeed; ''We sure do miss the Official Nintendo Seal of Quality...''
I can't believe this scored better than Samurai G, lol.
@Quorthon He's only offering what's apparently popular, just like Activision does with its yearly iterations of Call of Duty. Calling that 'taking advantage' is somewhat short-sighted, since the consumer still makes the purchase decision. Besides, your weird metaphor doesn't fit in the slightest.
If so many people buy terrible stuff, why make good stuff? Not everyone can try and play the martyr. We have some talented minds working on impressive titles, but these games take their time, and in between, we have to endure shovelware, since it works. Why should a developer who's successful with his way change the winning formula? The risk/reward ration is too far off to call it a smart decision.
@3MonthBeef It sure does, but that's what happens. If smart people were more open to supporting quality games, the current situation wouldn't even be half as bad.
4/10? You forgot the minus before the 4.
Is this a real game?, because each and every free demo on Wii U has more value and gameplay and everything!
The review is doing injustice to many better games that received a 3/10 2/10 or 1/10 on this site.
The Letter looks like a diamond of a game compared to this.
I haven't played it, but watch a video on YouTube and skip this borefest.
I wonder who this @Quorthon guy is/was? And why is he so angry about this game?
He apparently just joined this site to post long rants against the Spikey Wall's developer. Perhaps an IP check is in order?
A masterpiece.
@MeloMan - well said
Now how much will Frenchy Bird get...
@Beetlejuice
Yes, let's check out this guy's IP. Get to the bottom of this ranting.
Does every game have to be a "masterpiece" or have "artistic merit" to be allowed to exist??
At least the developer is honest. He created a game that's a knock off of a fad (Flappy Birds) and he priced it appropriately. It's essentially a "junk food" video game.
Not every game that is released needs to strive to be something incredible or made with the expectation that it will advance the art of game making or whatever.
Does every meal have to be a steak? Does every film need to be a Citizen Kane? Does every holiday need to be spent at an art gallery? No! Sometimes you want a Whopper or to watch Billy Madison, or to spend a day off laying on the couch doing all of the above!
I can't imagine how empty some of the lives of these people complaining are. Honestly, find something else that is actually important to be this passionate or concerned about!!
@gage_wolf
Oops, you forgot to log in as @Quarthon again!
@Beetlejuice
Preach
@Spectator
@Beetlejuice
"I can't imagine how empty some of the lives of these people complaining are. Honestly, find something else that is actually important to be this passionate or concerned about!!"
Defending this game as adamantly as you have requires the same amount of passion and emptiness as does complaining about it, which in reality just boils down to very casually typing up responses on one's phone while at work. I don't think anyone is genuinely angry about this or losing sleep.
I think this type of game does have it's place, as Beetlejuice says, but when a dev pulls an unpolished game out of their backside in a quick 10 minutes, it kinda takes the mick. If they actually spent a little more time (maybe another 10 minutes), then it would become a product worth 99c rather than overpriced freeware.
Games on Nintendo consoles should be made to satisfy the Nintendo Seal of Quality - even if the Seal does not exist any more. If it isn't good enough for those standards, it shouldn't be released. That is not to say shovelware shouldn't be allowed, but it should still adhere to a minimum. After all, a large percentage of Wii U owners won't be like us, looking online for our information. They will just buy things on what looks / sounds good, trusting in Nintendo to release titles of decent quality.
If you complain about other people complaining...well where does that get anyone?
EDIT: Plus, if I had to compare the pointlessness of complaining about Spikey Walls vs. complaining about 'other people on the internet'... The former can actually alter other people's opinions, while the latter... well doesn't really do much at all.
@Beetlejuice Have you read what he said? He just made it because The Letter and IQ Test were selling more than his games. He could've worked harder but instead, he decided to join those... developers. I'm not saying every game out there must be a piece of art, but I guess one must try to do their best within each one's own lmitations.
And just to clarify, I'm not losing my sleep
@gage_wolf
My stance is "If someone wants to make this game, and someone wants to buy it, who cares?"
Your stance is "This game should not exist and nobody should be buying it"
Now.....who sounds more reasonable here?
In the end it's just a vidya game, and not something worth getting too upset over...
....or to try and tell people not to buy something with their own money because someone feels it is not up to their personal standards.
@Jahir
And who cares?
Every hotdog is the same too. Does that mean that there should only be one person in New York City that is allowed to sell them, because every other one is just a knock off and not trying to be something different? Or if you personally don't like hot dogs, is it really necessary to complain about how hotdogs shouldn't be sold, and how people shouldn't want to eat them?
Also, this notion that these cheap games are ruining the eShop is absurd.
Here is a recent list of the top selling eShop titles on the Wii U....
Software
1. Zelda: The Minish Cap
2. Super Mario Bros. 3
3. Super Mario 3D World
4. Zelda: A Link to the Past
5. Kirby Super Star
6. Super Mario Bros. 2
7. Mega Man X
8. Punch-Out!! Featuring Mr. Dream
9. Mega Man X2
10. Super Mario World
11. Shovel Knight
12. Zelda: Wind Waker HD
13. Mega Man X3
14. Mega Man 7
15. Cubemen 2
16. EarthBound
17. Super Mario Kart
18. Super Mario Bros.
19. Kid Icarus
20. Teslagrad
Oh wow!! Look at all that shovelware! The Letter has really disrupted the eShop rankings and is preventing people from locating and purchasing the quality titles!! Hopefully when Spikey Walls sales are factored in next week, things don't completely go to hell!
@Grumblevolcano Sorry, should've made that more clear. In terms of profits, not revenues.
@Beetlejuice I'm not saying he's ruining the eShop, or that he's not allowed to sell those games (I said it in my first comment). I'm just saying that he sould've worked harder instead of doing this. But in the end, that's just my opinion. I love to see when people make things with love.
@Beetlejuice
Well actually my stance is simply "Just don't buy it." Whether or not crappy games should be "allowed" to exist or whether Nintendo should have some sort of tighter grasp on what comes to the eShop isn't part of my stance. I simply see it like this:
Deliberate crappy game sells well. More people make deliberately crappy games. Some people that can make good games may opt to make deliberate crappy games too. So over time we end up getting a lot of crappy games, and possibly less good games. This isn't an overnight thing, and this isn't just about SPIKEY WALLS. It's about trends.
Your stance of "I'm fine with whatever" is reasonable. I never said it wasn't, but that doesn't mean I'm going to fall in line with you and the other people on here who simply don't care either way. My attempts to coerce others or call them out for their poor choices doesn't threaten your freedom to continue making bad decisions. Buy all the crappy games you want.
I bought my Wii U to play quality games like Mario and Luigi U, Mario Kart, Hyrule Warriors, The Wonderful 101, Revelations, Tropical Freeze & Mario 3d World.. As well as classic Virtual Console titles and some great eShop releases, of which this game is not one.
I have not, and never will play it. Hopefully it won't be released in the EU and therefore I will not have to see it on my tv screen..
I'm new here so maybe I don't have the right to say that I don't understand how this game warrants four stars, especially when Hyrule Warriors only got seven.
I was slightly tempted by Block Drop U but am glad to say I didn't buy it, even when it was on sale for 79p (I think!), I wish these kinds of mind numbingly boring games would stay off our beloved systems and on ipads/phones etc, and as Mr Miyamoto wishes keep Nintendo for the core gamers.
4 seems a bit generous.
4 seems a bit generous.
Well maybe some people don't got them fancy touch things with an apple or a robot on them, maybe some people don't got a compooter either, but maybe all they have is a Wii U for some reason, and want to try out a "Flappy up and avoid stuff" type of game, and now they can!
As soon as I unpack my Wii U, I might rev up this game on my Wii U!!!
I bought Blok Drop U, finished it in 20 minutes, and quickly decided I'd had enough of these cheap "shovel" games. Not buying this one or any others...
I think I will pass on this game. I have no objection to clones this game doesn't appeal to me.
I must say I enjoy the games @RCMADIAX makes. I play them while watching tv and feel I have received good value for the price. The developer has never claimed to be creating wholly original work. However every game made has worked as intended and the price is low. My WiiU says I have played Poker Dice Solitaire Future a total of 12+ hours and me and my son had a blast clearing Block Drop U, Sadly that took only 1.2 hours between us, and 1 hour was my son. I don't want this one but it just doesn't interest me, not a statement I am making.
@Spoony_Tech
Ouch, NintendoLife made him RAGE! @RCMADIAX and @Treefallstudios have WAY more restraint than that.
I also know the Miiverse community is pretty vocal when it comes to small community games like this. I've even bought a few so I could compare my scores with just a small portion of gamers instead of the hundreds/thousands on online leaderboards.
That being said, you've had your fun with your little social/finacial experiments @RCMADIAX. Now give us something more substantial. Something that actually feels like a passion project instead of board games and apps.
Well I think it is fun and helps clear one's mind, it is somewhat meditative in that sense.
I just hope everyone can give the developer a break if and when he publishes a more substantial game. He is one of the more dedicated developers for the Wii U and will hopefully come out with games that are more exciting.
Future Dice Solitare is a fun game for the value especially. Having said that, I would like to see more card/puzzle games from @RCMADIAX instead of clones, or lackluster wandering games like "The Letter" and "Sappy Turd". I agree with @zodiak13 's comment about playing games whilst the TV is on.
@Kaze_Memaryu YOU are the reason why i hate the fact that NL doesnt have a follow feature Couldnt have said it better.
The problem isnt the game per-se, its the massage it sends.
If this gets popular and profitable, the message is clear that such games are an easy way to score big on the eShop, that the consumer base falls for the same tricks the mobile market consumers fall for.
Games dont need to be blockbusters all the time, especially not with a more open consumer base like Nintendos where silly stuff like Tomodachi Life can become a huge sucess. But as a developer, as an artist, shouldnt you strife for more ? This one went from the pioneer of Web Frameworks games that are generally well recieved to the one who made the shameless ripoff.
Thats how you commit career suicide in a nutshell. I think that very few people will take you and your "tongue in cheek" attitude very serious in the future now.
Like every other piece of crap in the world, this gets flushed down the toilet, where it belongs.
Haha! At first I thought this was a shameless cash-in, but the developers comments make it obvious that this is a one big joke.
Not buying it tho.
@Einherjar Haha, thanks! But you addressed a problem didn't consider yet: if he keeps up this approach, @RCMADIAX will, while possibly being successful, become less respectable, since not everyone will be convinced by his "intentions". If he does more bad games in the future, he'll soon be identified by that, and only that - not to mention his credibility sinking continuously.
@Kaze_Memaryu Exactly. This whole "Big Joke" thing could very well turn around and bite him in his behind sooner or later. People boycottet bigger devs for far less.
This whole thing is just a disservice to the community and the dev himself.
I don't know, i got a Wii U to play nintendo's games and one or another indie.
When i get a console i expect CONSOLE games on it, yeah sure you can compare the crap RCMADIAXX does with games like Hello Kitty Racing (published by a bigger dev)
Bur you know there's something that makes these two different from each other?
Hello Kitty as crappy as it is, atleast took "some" effort to make.
This "SPIKEY WALLS" took little to NO effort to make at all, damn i dare to say i could make a game like this in less than 5 days.
You know, it's sad that people are so darn dumb to buy this crap over and over instead of buying other games, they just look at the $1 price tag and say "UH, its just ONE dollar, i'll just buy it for the sake of it"
I honestly believe this game was made on a budget of $0
@RCMadiax I have long since apologized to Nintendo Life for the incident that took place that day. It was very unbecoming of me and i have apologized 3 times since. I made a mistake but I learned from it. Admittedly I let my passion cloud my good judgment but that’s only because I believe in the games that I am bringing to the gaming community.
I will give you credit for handling your reviews like a champ but to be fair you have publicly admitted that you are purposely creating less than stellar titles so I guess bad reviews would come as no surprise.
Nintendo is and always been a huge part of my life and having the ability to create games for the platform is a dream come true for me and every other developer in the program. My only suggestion to you is that you please put a little more pride into “Our” eShop because we are the new 3rd party developers and we have a chance to do something great!
In any event we wish you the best of luck and I can’t wait to play Super Robo Mouse!
PS
@ The Gaming Community & Nintendo Life Fans
We would also like to issue a direct apology to anyone we may have offended that day! We love all you guys and we hope you can forgive us! As an act of retribution we will continue to hand out free download codes to the community for the rest of the month!
I feel like the only reason this got so many comments is because of that 'From The Forum' piece NL wrote a little while back.
Lost all respect for RCMADIAX when he announced this. Will certainly not be supporting any of his games, or any games he is collaborating in from now on. Making a statement and highlighting a problem with the consumers is one thing, throwing utter garbage at the store and making it worse for everyone involved -both consumers and developers- is just plain disrespectful and something to be frowned upon.
As far as the review goes, honestly, 4/10 is extremely generous for this game... Not even the original flappy bird, or any of the countless clones that even had more and better features than this one, deserve that rating.
@Statusphere sorry for meddling, but what are you talking about?
WOAH! A single button control and a HIGH SCORE TRACKER!!?? This is some insane technology right here!
#ButtonsAreTheNewTouchScreens
I don't think that one crappy e-shop game that nobody will buy anyway (Happy Bird is free on IOS after all) is going to affect how "Good" the e-shop is.
People keep saying "crap like this is ruining the e-shop!" as if the e-shop has a limit to how many games it can hold!
The only thing "ruining" the e-shop (besides y'know, NOTHING) are gamers who couldn't stop criticizing their favorite game company if their life depended on it.
When did it become cool to hate on Nintendo? That's the real mystery to me. But I think that's an argument for another day.
@Morphbug
He is referring to a post he made showing his disagreement with Nintendo Life's review of Brickblast U. If you click on his profile, the link will show in the first comment he made, around two months after Meyer's review went live.
@MeloMan Great post. I don't mind having the option of playing things like this on the Wii U. Main deal is that I don't want a ton of low quality games cluttering the eShop, so I hope they keep it organized.
@sinalefa oooh so that's it. I checked his comments but I didn't really give importance to the link in one of them.
Here's the deal: want it? Buy it? Don't want it? Don't buy it.
The thing is, games CAN'T be rated just based on quality alone.
In an open market (something Nintendo has created with their pricing structure, Unity and Web framework support and removing minimum sales and size limits) as long as the game passes Lotcheck, it's good to go.
THOUSANDS of games have been released for Nintendo consoles.
Picking and choosing now would be massively disrespectful to hundreds of devs. You can't have a corporation determine what's good and what's not.
Nintendo posts pics and videos on the eShop for pretty much everything.
Use your eyes and brain and make your own decision, then stop.
People need to stop making others' decisions for them.
Like music and movies, some people have different tastes. I will never understand the appeal of Fast and the Furious, Michael Bay, Limp Bizkit or Nickelback, but I don't have to for the people that do enjoy those things to find enjoyment and happiness.
Cynical, jaded, self-absorbed and pretentious, Nintendo gamers are no better than the Sony and Microsoft supporters who bash Nintendo gamers. Everyone has an air of prejudice to their opinions and frankly, it's unoriginal, tiring and plain idiotic. No wonder gaming feels less fun. We made it that way.
Should have gotten a zero! Nintendolife was far to generous this time!
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