As you may — or may not — be aware, we have our own Forums here on Nintendo Life that allow discussion on Nintendo platforms, gaming as a whole and even life in general. It's often a source of lively debate on various topics, and occasionally developers that are active in the community will pop up and join in the discussion.
A recent example relates to a post on SPIKEY WALLS, the upcoming Wii U eShop game from RCMADIAX that bears a strong resemblance to the divisive Flappy Bird smart device game. Its gameplay style, simplicity and $0.99 price — along with its promotion that plays itself up as a parody — has been met with a diverse reaction, ranging from enthusiasm to apathy, right through to hostility towards the upcoming release.
As the first of a series, we'll highlight the debate currently taking place in the thread, with the opening post below.
gage_wolf
I'm not much into videogame activism or whatever you wanna call it such as the Bayonetta movement thing... Videogames are entertainment and that's that. But I really do not wanna see the eShop get overrun with crappy cheap mobile games. This Spikey Walls thing is just gross. The dev is trying to play it off like it's all a joke - haha what fun! It's a clone of a terrible game! What's the big deal!?
Don't support this dude or this lazy kind of game development. If this thing makes decent money it will incentivize developers to bring more garbage like this to the eShop instead of trying to take the time to make good games with you know... depth or originality. Home consoles are not mobile devices, let's not let them slide into that territory. Let's say you're bored and you happen to have a dollar to spend... Instead of buying this game go buy a deck of cards and play solitaire. It will be more satisfying. Seriously.
Just don't buy it folks.
A variety of viewpoints follow, two of which are selected below that defend the right for RCMADIAX to release the game, while another post is critical yet acknowledges that market forces will be the determining factor.
DefHalan
Well I wasn't going to buy it anyways, but I don't see why he shouldn't be allowed to sell it to those who want it. I haven't purchased anything from this developer as they aren't the type of games I enjoy. They seem to be very quick experiences that don't dive into deeper mechanics, which is something I don't want for my Wii U (honestly I might be more interested in some of their games on my 3DS)
Dezzy
I'm largely in agreement that we need to consciously oppose lazy developers who are so obviously just trying to make a quick buck. Those aren't the people we should want in the industry. They contribute almost nothing of value and just clog up the space making it harder to find the good games. But I don't feel great about starting threads on a forum to try and persuade people not to buy things. In some sense, we need to let the market decide what is successful and what isn't. Or let Nintendo decide whether they're going to turn things down.
Below is the response from Michael Aschenbrenner, the man behind RCMADIAX, addressing some of the comments around the game.
Wasn't going to respond to this thread, but... why not!
I just want to address a few things being said in a non-offensive way. Everyone is entitled to their opinions and I value that. I think it is important to hear the thought behind putting this game into production in the first place.
If you would have ask me 6 weeks ago if I would have ever made this type of game then I would have said "HELL NO!". This title was made after seeing titles such as "The Letter" and "IQ Test" climbing the charts despite getting really low review scores. My latest title, SHUT THE BOX, received a 7/10 from Nintendo Life and is my highest rated title developed so far, yet it was outsold 100:1 by these games people were calling crappy. If they were so crappy, then why did you buy them? You made TreeFallStudios and NinjaPig very wealthy by joking around and purchasing those titles. As customers you have so much power over companies because you can vote with your wallets.If you don't like a game...THEN DON'T BUY IT. It's very simple folks. No one at RCMADIAX is trying to trick you into buying anything. I didn't take your children and hold them hostage until you buy my games. Its so very simple to just don't buy the game if you don't like it.
As far as sending the message that you don't want low-priced games? If too late for that. You have already proved that there is a market for $1-3 titles and guess what, there are a ton more coming from "thousands" of registered indie devs.
Nintendo does not rate our games on content. They have a set list of guidelines that we must adhere to and that's what they test for. You wanted the eShop more open and this is what you get. It's up to you to make an informed decision on if a title is right for you.
With all this being said, I will continue to develop these small games in my spare time because I enjoy it. My dev kit is already paid for multiple times over and I enjoy trying to create games that are not already on the system to give it some variety. Lots of people enjoy my games and there are plenty looking forward to SPIKEY WALLS.
Thanks for your attention folks and please be respectful of one another and if you want to take a crack at Wii U development, then please sign up and create your own games. Have a good night!
Michael Aschenbrenner
RCMADIAX LLC
It's an interesting topic as it's coming back to the kind of content gamers want on the Wii U eShop, and debates around the Nintendo policies that see small $1 games arrive on the store. Like any topic as divisive as this, there are plenty of grey areas and clashing viewpoints.
Where do you stand on the debate which we initially tackled earlier this year? Let us know in the comments below.
Comments 154
It really does look like this game was built with as little effort as possible.
When your game is mechanically exactly the same as an existing game and you use a tiled brick background there are only two words to describe you. Creatively bankrupt.
Isn't trademark issues suppose to prevent this from happening?
So is this coming to the 3DS? It's more suited on that device than on the Wii U.
I know I'm buying because i don't have any other way to buy a game like this and i know i'd want supported if i was an indie developer. And, it doesn't look bad guys
"My dev kit is already paid for multiple times over"
I know it's personal and private information, but I'd be really interested to know:
A) How much a devkit actually costs. (Not that I've done any programming in years).
B) But more importantly, how much RCMADIAX is actually making off these games. The prices are just so low, I just can't imagine him making a lot of profit. At £1ish, and with Nintendos cut taken out of it (more like 70p per sale I guess?) And then there's the second member of the team now...it just seems impressive that there is much profit to be made with such low price points.
C) How many units of each game have sold. I hope Block Drop U has sold the most. It's his best game to date.
Would be interesting information.
@BensonUii
3DS does not support the Nintendo Web Framework used to develop this title. Maybe a future 3DS update will support it. Or maybe the New 3DS will.
i get both sides of the discussion. sure the game is a cheap ripoff. but it seems like these games sell well, because...well maybe most people just have bad taste or are stupid?
this is a development that has been going on since the 6th gen of consoles i think. when gaming started to get really popular. more and more people that dont have a lot of experience with videogames started to buy videogames. why did the playstation 2 sell so well? because of those cheap singstar games. why did the wii sell so well? not because of super mario galaxy. because of cheap simple games.
this is what gaming is today. i dont like that development but i can not do much against it
Again, I see a missed opportunity in not just adding to Flappy Bird. I'd love if I could hold the button to continuously flap. I'd love if there were customizable themes. I'd love if there were extra modes. Sadly, none of that is present. I'd imagine this won't sell well, and maybe that will send the right message. I know RCMADIAX is capable of some good games, and I'd love to see more of them. This just isn't a good game.
@IxC hmm..Interesting question, I would also like to here from developer. @RCMADIAX
@IxC
Thanks for the info.
On topic:
I'm not going to support this game for so many reasons already mentioned. Also, is this a Wii U exclusive? imagine the PXboxstation Vita fanboys reactions to it. xD
@RCMADIAX
I thought as much.
Can you tell us which of your titles has sold the best at least?
Its pretty simple for me, I think the 'game' looks rubbish, so therefore I wont be buying it, as with all games I think look rubbish.
@RCMADIAX
At least Blok Drop U is at the top.
Any idea when the extra Blok Drop U levels or Super Robo Mouse will be coming out?
Didn't expect this thread from last night to become a news topic tbh.
Imo a game developed for a home console should AT LEAST be as good as a good smartphone game. If the game featured beautifully drawn backgrounds and a lovable playable character ( see clumsy bird), I'd be perfectly fine with this game and would probably buy it. No offence but this looks like an old unoriginal flash game that could've been uploaded to Kongregate.
It all comes down to your personal choice. Why would I give a crap what gage_wolf, DefHalan, Dezzy, RCMADIAX, a reviewer, my co workers, my relatives, my friends, my best friend or anyone else thinks of a game?
Why would I care if they wanted me to buy it or not? Oh that's right, there is no justifiable reason.
@RCMADIAX i havent bought any of ur games yet but appreciate the fun different games u take the time to develop for us. Blok Drop U is the only game that interests me and though Spikey Walls is not for me im going to buy Blok Drop U today because I appreciate ur honesty about this situation. Its like people complaining about paying full price for unfinished games but still buy it and the DLC…people like to complain but dont even realize they made it all possible to begin with
@Artwark As long as he doesn't make too much money of it, it isn't worth the effort filing a lawsuit over it.
An NL article that rips off the content of a forum post about a game that is a ripoff of Flappy Birds? I think my mind has been blown!
That said, I will probably buy this game just because. Who cares if it is 'crap' or whatever, it's cheesy looking and cheap. All these dorks whining about it 'not belonging' on a Nintendo system need to find something more important to be concerned about.
@Artwark @Octane
There is no trademark issue here. The game is not using the Flappy Bird character.
The "flying through gaps" genre of game is not and cannot be trademarked or copyrighted.
That'd be like Gaijin Games (Bit Trip, Runner 2) being able to sue every other developer that makes an endless runner. Or Nintendo suing everybody that makes a platformer.
@Tops
Maybe next week Tom will write an article about the 'goodbye thread' detailing the whereabouts of forum members and when/if they will be returning again. It's going to be a real emotional roller coaster.
We have forums!
Let me tell you what people said in those forums.
Comment below!
@Tops @Beetlejuice The only reason this even made the news section is because of the devs response. Personally I think it's news worthy as I've not seen any of the topic discussion and like to see the devs take active action when stuff like this happens. In the 4 years I've been here I've not once seen a news story based on the forums so don't expect much on that ever again.
@IxC According to Nintendo's official info at warioworld.com, the cost for a dev kit "starts at approximately $2500". I think I've seen the 30%-to-Nintendo in some discussion, but I'm not at all sure about that.
I'm truly baffled that this is even an issue. They're releasing a cheap tablet style game on WiiU. So F-ing what! What kind of forum baby whines about this. What do you expect for a 99 cent game! It just for a simple bit of fun n not meant to be complicated. Bloody hell...
@Spoony_Tech
Maybe you missed the part where Tom said this was the first in a 'series' of articles, and it even has a heading "From the Forums' as if this may be something that catches on.
He is not forcing anyone into buying his games and it is true that the consumers show interest in these "games" by buying them over and over again.
That being said I still think that these games have no right to infest the eshop. How can any self-respecting gamer produce this shovelware with the least amount of effort put into it without any intention to produce worthwhile content. Even if this is a simple flappy clone, you could do so much more with the game. Put in different soundtracks, character models, backgrounds, ....
Sorry, but this dev is not a gamer in my opion.
@Beetlejuice I still highly doubt they will just grab any discussion to use in the news section. If they deem it worthy to the news then so be it. I for one don't get to see all of the discussion that goes on in various topics and it would be nice to catch up on the more interesting ones. Don't like it don't look in these stories. Simple as that. Plus it's not like I'm going to run and now post in the topic because I might get a mention.
@MajinSoul. How can you say someone is not a gamer cause they make a very simple game? With a mind as closed as that it sounds like YOU are not a gamer...
I find it ridiculous that people are freaking out about this little game that plays as advertised. There are bad games on every console ever made and Wii U is no exception.
I don't see the uproar when corporations put out movie tie in titles that are barely playable and only exist to rip off little children that want to play a game based on their favorite movie. RCMADIAX is not the right target.
I'm personally for Nintendo hunting down shovelware and ousting it out of the eShop. They need to maintain the quality we've come to expect of them. After all, people buying a Wii U are not people that play this kind of crappy games the most.
SO yeah, you can make a quick buck developping a crappy game, but you won't get known for it. Zynga and King are already paying for their mistakes. They won't hold. Studios with hearts like Oddworld Inhabitants may not make a lot of money but their licenses are WANTED by players.
-That was my own two cents-
I vote with my wallet. I'm sad that people are funding these games.
I agree with Michael. All consumers think they know what a good game is and are overly critical, but if they were making the games themselves then award winning franchises would be circling the drain. I respect the developer profession very much. Wii U NEEDS more games all the time so just because you don't like a game doesn't mean you have to be ugly. Nintendo fans IMHO barely have any room to be so snobby right now. Haters 'gon hate! Keep on truckin'!
I enjoyed Blok Drop U and likely will pick up the developer's other titles, including this. My opinion may be invalid since I bought The Letter for the laughs (and laugh I did) but I'm pretty serious about supporting indies...especially when I can buy all of his games on Wii U for the price of a double cheeseburger.
Rcdimax said it best. It's YOUR decision if you want to buy a game. Heh, that being said that goes for ANYTHING you buy for nowadays doesn't it?
IMO - How can you defend shovel. Everytime, I play a game like this. I lose a small piece of my soul.
I won't be buying this and I will be very wary of Robo Mouse and probably will skip it. I want to support hard working indies, not indies who want to make a quick buck out of laziness because others do it.
I don't get what the big deal is. If you don't want it....don't buy it. The more games the better. There is a market for $1 games, because people don't mind dropping that amount on something they only play once or twice. My kids and I spend more money when we go to the arcade by playing 1 game for 3-5 minutes. I think it's also funny how people are judging whether or not another gamer will enjoy this title or not. I've bought indie games that look great, sound unique, but when I play them they suck. IMO, I think people are whining like babies. Don't buy it....or do, I don't care. I'm all for freedom of people developing what ever game they want, and the freedom of people to buy or not to buy those games.
It's not for me, so I'm not gonna nab it. I prefer games with substinance, even on my phone or iPad.
If this game will be successful though, expect more flappy clones to come since it's easy to make (according to them).
I think a lot of you are missing the point of the original post:
"But I really do not wanna see the eShop get overrun with crappy cheap mobile games."
It's not so much about this 1 game being crap, though that is surely the OPs feeling, but does the Wii U' seShop get turned into a tablet competitor overrun by these type of games.
According to this article by @Damo it should be, though in retrospect he may have been playing devils advocate and promoting discussion more than promoting the idea itself:
https://www.nintendolife.com/news/2014/07/talking_point_should_nintendo_be_promoting_the_wii_u_gamepad_as_a_tablet_killer
Of course Nintnedo did build the Wii U around the Gamepad, so this comment from the OP may be counter to reality:
"Home consoles are not mobile devices, let's not let them slide into that territory."
I think many people here are in agreement home consoles are sliding into mobile territory - see Vita as a remote playing PS4 screen - and Nitnedo's next system will be some type of combo home-portable, whether that's ultimately 1 system or 2 is still up for debate.
So I say let them come. And don't buy them if you don't want to. And no matter how many of these games show up on eShop they arne't going to overrun the place anyway, there will always be other games front and center and these will always be relegated to a box somewhere that most people will never ever click on anyway.
I think there's room for games like Spikey Walls on the eshop, but I think they should have their own section, maybe labelled "budget titles" or "casual games".
That said, I have no intention of buying the game. I'd rather support unique/full-fledged games than an imitation of a casual app.
I'm not impressed with any of the contributions to that debate. There are some select ideas I can resonate with, such as I agree that I don't want to see games that I consider junky, but I still can't really fully agree/disagree with either position.
Here's a thought. What if Nintendo could follow Amazon's example with a "Not Interested" option so the buyer can have a little control over individual store fronts. I think that could alleviate both sides of this debate.
Eh, I'm not usually the pessimist, but I'm not all for these IOS games being on the Wii U. I mean, who wants to play this sort of game on a home console?
is
3DS maybe, probably not, but maybe. I don't know. I have no problem with people making these games, I mean, why should I? But I certainly won't be buying this one.
(My highscore on Flappy 45)
@Setrodox
"I think there's room for games like Spikey Walls on the eshop, but I think they should have their own section, maybe labelled "budget titles" or "casual games"."
I really don't want these kind of games on the eshop but if they HAVE to be there then I would want them in a separete section as well.
@TrueWiiMaster
"Here's a thought. What if Nintendo could follow Amazon's example with a "Not Interested" option so the buyer can have a little control over individual store fronts. I think that could alleviate both sides of this debate."
I would like that.
OK, just said I'm all in favor of crappy games on eShop - people need jobs, Nitnedo needs it's 30% cut - but, and here's a BIG BUT, I do NOT want any games supporting in-app purchases like those found on tablets and smartphones.
http://www.cnbc.com/id/101958655
http://www.theguardian.com/technology/2014/jan/15/apple-practice-children-make-in-app-purchases
I don't mind 1 time DLC, gotta have those textures in Minecraft and the table sfor Zen Pinball 2, but the recurring stuff has got to go. Especially the sneaky aimed at kids stuff, but really all of it, I just don't want it.
If that makes me a hypocrite, fine, I'm a hypocrite.
Meh i'm not buying is just a cash grab.And is sad some Wiiu owners are going to buy this garbage.
I know I'm going to pass on this game. Thanks to my smart phone I've got my fill of endless runner games.
As far as seeing a flood of budget games on the Wii U I'm on the fence about it. I would hate to see quality titles buried by them but at the same time is drawing people who are looking for budget games into the eStore where they might buy other titles a bad thing?
@rjejr - Thing is... This is not even a crappy game and we have all seen a few of them on the eshop of late. This is some fruit phone app that has no right calling it's self a game to begin with.
Talk of freedom to create what game they want is a joke. When you create a copy that uses no creativity at all.
This game has every right to exist. Should it exist on the eShop? Hell no. There are platforms for this, but it ain't the eShop. You recently had Miyamoto saying how they no longer cared about the casual market and then here comes SPIKEY WALLS flapping it's way onto the storefront. There is absolutely nothing to be gained by having this game available on the Wii U.
I love this Nintendo superiority.
Because you're all too good for games like this.
Was not expecting to wake up to this...
Telling someone not to make a game--or worse, to call for having all games like it removed from the eShop--because it's personally unappealing is hilariously entitled. It's like assuming the ENTIRE MARKET is catered to you, the gamer with individual tastes.
If a lot of people hate a game, it might not sell well and then developing more games will become harder for that developer. That's just what happens, and it mostly works.
I just don't see the point in insulting the developer and demanding that all "casual" games be segregated or eliminated entirely. It's kind of like demanding that every car ever made be destroyed because you kinda don't like automobiles.
Am I going to buy SPIKEY WALLS? I don't even have a Wii U, so it's not even a question. But every artist in every field has a right to try and make a good living off their creations, whether or not any given consumer morally agrees with that creation's right to exist.
"This title was made after seeing titles such as "The Letter" and "IQ Test" climbing the charts despite getting really low review scores."
This is all you need to read right there. Dude is a hack, and I'm sorry for ever having supported his games.
Basically he's saying "oh, so these other crappy devs want to make a quick buck making a blatantly bad game?! Well I will one up them in that department! Take THAT!"
I totally get the angle of this. But here's the thing, most consumers are.... not smart. And they wouldn't understand parody if you beat them over the head with it. So games like this end up being the image that is projected for the download service on your Serious Gaming Console.
@World said: Telling someone not to make a game--or worse, to call for having all games like it removed from the eShop--because it's personally unappealing is hilariously entitled. It's like assuming the ENTIRE MARKET is catered to you, the gamer with individual tastes.
No one said any of that. I told people not to buy it. Not the same sentiment.
@Artwark @IxC
It wouldn't be trademark coming into play here, it would (if anything) be copyright. Among the many rights copyright provides is the right to create "derivative works" (works that are "based upon" an existing work...quite the ambiguous definition). Thus, depending on how many of the game's (artistically) creative elements are imitated, this right could possibly come into play.
The basic idea of having a flying creature dodging pipes and crap though would probably be an "idea" as opposed to an artistically creative element. Otherwise, on that logic, almost every early platformer would have been deemed to infringe Mario Bros lol
@gage_wolf Well I know you didn't, but there is a lot of this "these $1 games shouldn't exist because I personally hate them" sentiment and, I don't know, I get really tired of all the elitism. Isn't it enough to just say you dislike something (like you expressed)?
I mean, like, I wouldn't buy this either but as long as the developer didn't literally pirate someone else's code, he should have at it and let the market decide, right?
...."leaves".
If you don't like the game don't buy it. It is that simple. The fact that this game will cost me about the same price as pretzel M&Ms is a good thing. There are some cheap games on the Wii u that are good. "The Cube" I don't mind, let them come, if you can't tell what a good game is or what shovel ware is then your bad. They are all indie games and they deserve some respect. Because they actually made a game. I don't see any of you complainers making games. The price tag is your hint.
@World
RCMADIAX up to this point has made original, cheap games. I haven't bought any of them because micro-games don't appeal to me on the Wii U because I can play those type of games on my phone.. which I do on my commute to work. I don't have a hatred for $1 games.
My plea for people to not buy this particular game was due to this all of a sudden shift in quality and tone that RCMADIAX even fesses up to in his response. He essentially says "my original games didn't sell well compared to these other crappy games, so I'm gonna make an even crappier game." This kind of outlook is poisonous for the home console market if it catches on. I won't support it, and don't think other gamers should either. That's my whole point.
He even goes as far as to capitalize my point "DON'T BUY IT." So let's NOT BUY IT.
i actually don't have a problem with this title. i would rather see spikey walls the obvious ios ports priced at $35 bucks that are broken to begin with or $20 crapfests like fit music and love me buddys.
The way for this no to become an epidemic that will overshadow far better games, is to have a better categorized eshop. You log in and everything is right there on your face (wich is good) but it doesnt differentiate some games from others. Nintendo needs to update its esop categories to some degree.
The way for this no to become an epidemic that will overshadow far better games, is to have a better categorized eshop. You log in and everything is right there on your face (wich is good) but it doesnt differentiate some games from others. Nintendo needs to update its esop categories to some degree.
@gage_wolf Yeah, I hear that! I wouldn't buy this game, and I admit I generally avoid the $1 games anyway.
But holding a developer accountable without personal insults like you're doing is I think the right way to go about it. I think we should all be doing more of that. Whether a game is the best or the worst, it's helpful to have someone calmly say "yo, this is what I liked and/or didn't like about your game" rather than "yo, this is what I liked and/or don't like about you as a person."
You know, if you get livid by the mere existence of a 1 buck Flappy Bird clone in the eShop, you should get your priorities checked.
Just vote with your wallets folks, yelling and throwing tantrums on the internet won't do jack crap.
Simple....I won't buy it.....not because of some high moral ground but because the game doesn't appeal to me which is what i do with all games regardless of price, genre, publisher, developer.
@RCMADIAX - has provided me with 3 great experiences that both my sons and I have enjoyed. Not to mention POKER and BOX are actually pretty good educational tools disguised as games.
Buy what you like.....skip what you don't and if this helps his little company develop more of the titles that I like then good for him because I can skip what I don't like but I can't play what is never made.
From the Forum is a great idea for an article category.
@Yorumi
"Well part of the problem is so many people are buying it just because it's crap. That's just plain sad, and essentially those people are trying to ruining the wiiU for the rest of us. Essentially people are trying to sound a warning saying "you guys are going down a path that will destroy the wiiU, stop it.""
Hate to say it, but if lots of people out of NL are buying it, that's something that's outside of our control as NL denizens and individuals.
Hopefully one day we can all look back on the Great eShop Crap Avalanche of 2014 and have a good laugh about it.
He started making cheap knockoff games because he knew they sold better. Expect more money, but don't expect respect.
I don't mind budget games like this being on the Eshop since it adds variety and more options to the "different" gamers in the world with different views on what count as fun for less then the price of a hotdog.
I do get annoyed when gamers (mainly the elites) tells people what to buy and not to buy to send a message or to change the market to their ideal ways. Most of the time it's a minority group typing largely on behave of everyone, even the ones who don't know/ care that tend to speak with their wallet.
If you like it, buy it, maybe recommend it if you think the other person may like it too. If you dislike it, don't buy it, but at least keep an open mind that someone maybe interested in it. I normally recommend games to people based on their interest and personality and half of the times it's games I dislike.
The video game crash of the mid 80's had nothing on all the shovelware of today. Luckily, we only pay $1-$2 for crap this time.
@gage_wolf Look what you've gone and done!
By giving this chancer coverage like this,you're only adding to the problem NL.The guy does not deserve to make 1 penny off of this but just like the guy behind The Letter,with all this free promotion he clearly will.Now that will just encourage other chancers to try the same and before we know it,it's a race to the bottom to see who can make the worst game.That might sound far fetched but with RCMADIAX' earlier response,it's clearly his intention!
Btw kudos to the reply Michael (RCMADIAX). Times like this and Miiverse reminds me that developers are aware on what goes on with gamers on the web.
@WYLD-WOO - "When you create a copy and use no creativity at all."
I think 90% of all games are copies, hasn't been a new game design since Pong, Tetris, Pac-Man and Space Invaders, its all just derivatives after that. Madden, Call of Duty, Batman, Lego anything, 2D Mario, Mario Kart 1-8, Super Smash Bros 1 - 4, it's all just copies one way or another. Maybe a new color, or a new button, or a new additional character, but creativity is severely punished in the video game industry.
Anybody who buys this is more or less watering down the quality of the eShop.
The Wii U has enough problems, a bunch of shovel ware in the eShop will not help.
@Yorumi
Slippery slope, my friend. The eShop is dwarfed by Apple's App Store and Google Play market in size, mostly because everybody has some smartdevice of sorts and everybody wants it's 15 minutes of fame in there. The eShop? They have to share space with Nintendo's big hitters, and some renowned indie devs (like Renegade Kid). It would take more than 5 sub-par devs to fill the eShop with crap.
As Ryno said, the reason why there wasn't a crash in those markets yet is because most crappy games cost next to nothing. Most people won't mind a wasted buck over a bad game.
I am torn on the issue for lots of reasons. First, developers have to start somewhere. If it becomes an issue, Nintendo can always create a special eShop section.
Second, we are complaining about the gameplay but I remember a time when a game like this was the best out there. Most early arcade games, Atari 2600, Odyssey and Intellivision games were little more than a simple gameplay mechanic that repeated itself while the difficulty increased. When I was six, I had no problem with that. Even early Nintendo games played on that concept.
Finally, who knows when the next gem will come along. Mario Bros and Donkey Kong are pretty basic, but they spawned Super Mario Bros and all the sequels that followed.
@Yorumi - "You can't just copy a game intact and call it your own"
You can't? Google Play Store and Apple's app store would be barren if you couldn't, each must have 500 copies of Candy Crush. And the funny part is Candy Crush is just a copy of Bejeweled from 10 years ago. Which is a copy of Shariki from 10 years before that.
Every play Dr. Mario? Ever hear of a game called Tetris?
How many side-scrolling smups are there?
How many top down shooters?
How many endless runners?
How many JRPGS that all look and play the same?
Creativity is the rarity, copying is near the norm.
@Yorumi That is my point. My issue is that the good can be lost in the lazy and cheap cash grabs. The market gets flooded and you end up with the Xbox Indie Arcade marketplace. All you can see is the cheap vibrate the controller and prey on teenage boys with pictures of half-dressed women cruft and miss the gems from good, young developers
I am glad that this wasn't the attitude shown when games like Stampede, Asteroids, Lunar Lander, Pac-Man, Dig Dug, Donkey Kong, Donkey Kong, Jr., Mario Bros., Pole Position, Centipede, Pong, Missle Command or Combat came out. Because they are little more than a simplistic game that exploits a single gameplay concept while steadily increasing the difficulty. A lot of great classic games (and game companies) that went on to spawn even greater sequels and spin-offs started with a game much like this.
THIS IS A TRAVESTY. I'M OFFENDED AND I DON'T KNOW WHY!
Actually I think it's fine to release the game on Wii U, although it's not something that interests me so I won't be buying. It's cool that the developer is so open to discussion - especially when so many people seem to get upset so easily.
My dirty little secret? More games is always better, since I can just choose to ignore whatever doesn't appeal to me.
I wonder why people want this type of games when we've got Balloon Trip on Balloon Fight.
More on topic, I feel it like a cheap way of earning money. He's even said he made it that way, and something I dislike is things made without love but in the end this shouldn't forbid anyone of doing these kinds of games. Unless Nintendo starts 1-uping its quality control, wich should be urgently done.
Epic reply
@Yorumi Ever heard of China? The copy everything from cars to paintings.
I just hope the people who buy this are getting a good clone with at least a few new ideas to keep the formula fresh.
if you want to play other games, play them. complaining about the dev's statement, about why this is in the news spotlight today? why not sit back and thank Tom for having brought it to the attention of the masses with this article.
and anyway, why get your feathers ruffled? this dev is free to create whatever games they want. not interested? don't buy.
if it were me, i'd be going back to Layton vs. Wright right now (because seriously i am enjoying the hell out of it lol). :3
RANT
I find it funny when people complain about how bad a game was developed, even though they've never developed a game themselves. These indie devs aren't big companies with millions of dollars. They are average Joes like YOU, excpet they can code. Unless you can develop something better, get off of their backs.
RANT OVER
@Beetlejuice YOU SEE THAT!? look at the first burger upside down, look at the cheese slice...
Illuminati confirmed, also 3 sides = Half Life 3 confirmed....WHAT A FIND!!!
People complain that others are buying what they consider a crappy $1 game because it is ruining the Wii U and the eShop........then they complain that we don't buy enough crappy 3rd party games at $59.99 that are buggy and lacking content because we are ruining the Wii U and 3rd party support.....so which is it....am I suppose to buy crappy games or not?
Okay, I really side with Mr. Aschenbrenner over this - he paid for the Nintendo Web Framework, and also for all other possible costs we don't know about to get his simple games out to us. And while they may be questionable in terms of quality (no offense, man), they're just there.
If you really want him to put more effort into his games, then don't buy the cheap ones and then call him out on continuing the strategy! Tell him you want better games, boycott terrible games (from any developer), and bring attention to the apparent lack of quality! They'll either give up, or sit down and try to come up with something better - once we, the customers, send the signals, it's up to the developers to react accordingly.
But as Aschenbrenner said, you buy even worse stuff just because it's cheap to laugh about it, yet the developers don't need to care about it. Sold unit is unit sold, period.
I'm among those who hate mobile-like short-attention-span minigames for cheap prices, especially on mobiles. And to me, it really does have a negative impact on the WiiU eShop. But can we just point our fingers at the developers for that? I don't think so. We need to consider that people buy those games, and by that give a developer the impression that there's a mrket for it! And now we have one - the only way to get rid of it is to NOT BUY THOSE GAMES!
That said, I like how Aschenbrenner doesn't just suck it up to whiners, but actually risks his reception as a developer to tell you what the hell you're doing wrong! It takes guts to do that, and he has my respect for that!
@Yorumi
Did the Flappy Bird guy get in trouble for stealing the green pipes and game design from Super Mario Bros?
@RCMADIAX are there any chances that you will improve the graphics?
I think the biggest reason people think it is a cheap knock off (besides the fact it is a clone of a rather divisive game) is the super plain, and boring "I drew them to test the engine and they stayed" graphics.
I think it will greatly benefit your company if you invest at least a little more in that aspect.
I agree what @RCMADIAX said (regarding the concern, not that lame excuse of "make cheap/terrible games because they are selling well!")
Even if the game is bad, theres no need to have people raging and whining. This didnt happened to cake ninja(whatever that lol DSi game was called)
Sure the game looks primitive, and it may not be that great, but still, you people are taking it too far by whining like little kids. Its not like most of you can make something better (you cant because you dont have dev kits or the programming knowledge :>)
@Kaze_Memaryu
Yes, how noble of @RCMADIAX to blame the Wii U consumer base for his decision to rip off an already well known ripped-off game...
Also, maybe you should just read the thread... All the points you're trying to make (aside from strangely thanking RCMADIAX) are there. No one is pointing fingers at him saying "WHY!? WHY?". No one is raging on, no one is whining. I told people to not buy the game... in a pretty casual way.
@Yorumi Thats why I said some. SOME (the "most of you" in my comment if you didn't noted...) :>
I know some people can do better
@IxC I've heard the dev kit is around $5,000 USD and includes most software needed. So theoretically all you would to sell to make a profit would be like 10k games, which seems pretty easy, especially if you have several games.
@Yorumi
http://blogs.wsj.com/digits/2014/02/10/no-complaints-about-flappy-bird-nintendo-says/
Nintendo themselves didn't care about it, so why do you?
This is not a matter of "if you don't like a game, THEN DON'T BUY IT"
This is a matter of "indie" developers crowding the eShop with crappy unoriginal games, games they make in around a week and sell for a QUICK BUCK, a really cheap, quick buck.
Honestly if there is really "thousands" of indie developers making crappy games like this for the Wii U eShop, then we are in for just another App Store/Google play..
Why do you let this happen nintendo?
@gage_wolf He never blamed anyone for his development decisions. But while the reaction from the thread was kinda the right one, the complaints were going in an entirely wrong direction.
Besides, I'm not just talking about him and his games - I mean all those cheap, but awful games out there that are actually getting bought (The Letter is still a prominent example). Besides, what he does is his business, it's just up to us whether we accept it (buy) or not (don't buy). And by not buying cheap games, they'd soon disappear.
@Yorumi I'm not that fond of his Spikey Walls thing, either. But unless he actually just releases Flappy Bird on WiiU, there's no IP to be stolen here.
@gatorboi352 This
@Yorumi How do you know he even stole the code. AFAIK flappy bird isnt open source. Just because it closely plays the same, it doesn't mean its the exact same code. (and if its the same code, then the way flappy bird plays can be easily replicated, so it wont take rocket science to make it again .
That, or he stole it)
@Yorumi I see your point. But, there's a catch.
Im sure how the way the game plays cant be copyrighted if its too general and not unique.
After all, isn't flappy bird an offshoot variation of the copter game?
I think the developer can create whatever games they want. Nintendo says it's ok, people are downloading this stuff like crazy on iOS and Android. The Letter is opening up these opportunities just like they say. Alot of people are enjoying IQ Test, too. I don't see what the problem is.
@Yorumi I agree, but there's another thing. We cant expect all people to follow the ethics (sadly) :/
Im mainly pointing out that is a bit pointless to say that in this case, because they are already many clones of this type of games, and that the creator of this game pretty much said he doesn't care about it.
@Yorumi I am well aware of the limitations of hardware over the years, and that design decisions are made within those limitations. But first, you need to realize that game mechanics are not copyrighted, hence why there isn't just single game covering each game mechanic. Otherwise there would be no platformers other than Donkey Kong because it came out first in 1981 with jumping. Would you have been happier had it been Canabalt, because arguably that is the original endless runner?
I hear a lot of complaining about art style, depth of gameplay, and game mechanics, but it basically comes down to a personal preference. Just because you think it is not good, doesn't exclude it from being on the market or entitle you to crusade against the someone just trying to make a living.
Congrats RCMADIAX, you're almost literally a prostitute. If scamming uninformed consumers out of their money with a game you "developed" using an automatic Flappy Birds clone generator is your idea of how to make a living, good on you.
I am not sure what all the fuss is about. People buy or don't buy.
This game was meant as a satirical parody and as a proof of PT Barnum's philosophy.
I personally plan to buy it — and so will a lot of people. I would rather someone who has made good experiences that I have enjoyed get the money for the eventual Flappy Bird clone for the WiiU than someone who is just in it for a cash grab.
And for those who argue that Nintendo should impose some "quality control" on the eShop (on content — not just on functionality) — the minute it did most would be complaining about "Nintendo is censoring our games." In other words, there is no winning with some people.
I wasn't aware McDonalds invented the hamburger. I'm glad I came to this discussion to witness such an amazing discovery.
In other news it seems nobody remembers why the video game market originally crashed. If you think it won't ever happen again, then there's not much discussion to be had. When we get to the level of comparing re-skins to games in similar genres as if Radiant Silvergun is a ripoff of R-Type, it's clear the discussion is going nowhere.
@Yorumi There is a single gameplay mechanic, press A. Exactly how do you change the mechanics of a game that has a single gameplay mechanic? He changed what could be changed: the art style, music, and would guess the physics of the game. However, we are talking about a game with less complexity than Space Invaders.
@SparkOfSpirit I think there is a level of disconnect between the complexity of the game in question and the arguments being leveled against it. I seriously doubt the Video Game market crash will come about over $0.99 games when there is more serious issues like Sequel stagnation and everyone basically just trying to be a better version of whatever is popular.
I was actually going to buy this but @RCMADIAX comments about crappy games has pushed me away. This is coming from a guy who was eagerly anticipating Super Robo Mouse and one who doesn't boycott games for this or that reason.
As for people like @gage_wolf stop being so vocal about your dislike. Just let things happen. If more people take your approach then it will sell anyway based on the Striesand Effect.
Did IQ test really sell that much? Hmm, that game actually does have some appeal.
@RCMADIAX
If I were you I wouldn't really respond to everyone's cries and just keep your mouth shut until the release. I appreciate your replies to people but try to keep it a minimum.
A strange news article it is, but have its value.
Probably nobody knows how things will or should be on the gaming industry. The one thing we know is that people who take this hobby more seriously - I guess almost everyone who frequents Nintendo Life for instance - could easily get upset over games like that for a simple reason: they lack depth, something different. They're interesting in their own way, but it's like enjoying movies like hell and having to deal with a saturated superhero market and nothing besides it. Things like that that eventually lead 'traditional' gaming to a crash - though I'd rather have a crash to make developers wake up than keep getting the same game mechanics over and over. This game may not be the reason behind a crash, it is the discussion about it that represents it all.
Again, don't know what is right or not. It is what he said: don't like it? Then don't buy it. It's not like Nintendo would stop to give the consumer what they deserve. Wii had Wii Sports, Wii Fit, Wii Party and Wii Play, but also Metroid Prime Trilogy, Xenoblade Chronicles, Skyward Sword and Star Successor.
@brandonbwii said: I was actually going to buy this but @RCMADIAX comments about crappy games has pushed me away.
That's great news!
@brandonbwii said: As for people like @gage_wolf stop being so vocal about your dislike. Just let things happen.
Hmmm. You may not realize it, but RCMADIAX's comment where he pretty much fesses up to his greedy intentions and bitterness toward "crappy games" outselling his games came as a response to me being vocal about my dislike. It's fine that you'd rather me shut up about it, but I think you may be missing the cause and effect relationship in this situation.
Even if The Letter and IQ Test are awful, at least it's original, and they didn't strive to make a crappy game. TreeFall didn't have the resources they needed and NinjaPig's game is actually somewhat entertaining.
Who would want to buy this game when Flappy Bird is $0.00?
This campaign was launched, so crappy games won't sell well again and it's 1000% justified. Similar to Operation Platinum raising the idea that mature games can sell well.
I'm never usually this pessimistic, but I hope your game fails, because its a terrible excuse from a developer and doesn't deserve a penny.
At least it's not Other M.
You know, I get where this guy is coming from and TO A DEGREE I actually agree with what he has done.
It's easy to just believe that every single one of these Flappy Bird clones was made by some unscrupulous douche just out to make a quick buck, who doesn't really give one flying f**k about making good games or the integrity of the gaming medium etc...but I know a lot of them just came to the same conclusion as this guy; If we're making all these half decent (maybe even good) games and no one is buying them, yet some twit can make a lazy Flappy bird clone and make some easy money from all the other twits buying these games, then why not me too...
I'm sure many of them are thinking that they can use the easy money they might make from crap Flappy Bird rip-offs to eventually make a decent game they actually give a crap about.
I know this because I'm one of those very people: https://play.google.com/store/apps/details?id=com.boinkism.TapToFlap
EXCEPT, my Flappy Bird rip-off is entirely free and it currently doesn't even have any ads either (although I'd add them if I could be bothered. No pun intended).
I made 4 other games before this for iOS, Android, Mac and PC. All of which were pretty decent and fun imo, although simple. Collectively they have made a grand total of under £400 in 3 years...and this is actually my full time job.
Just think about that for a second...
Can anyone REALLY blame these guys for doing what they are doing, if they're in a similar boat to me?
I mean they're not all creating these games for the good of their health just to give them away to you guys for free while they live on baked beans and the inner happiness of knowing the brought some joy and entertainment to the world you know.
For your reference you can check out most of my other games that were created before my Flappy Bird rip-off here: https://play.google.com/store/apps/developer?id=iNCEPTIONAL
They're not bad games. In fact, I actually think they're all pretty decent and fun (even my Flappy Bird rip-off which I genuinely believe is one of the better ones out there) and I certainly think I deserve(d) to make a little bit more than £400 in 3 years.
Regardless I'm working on a couple of new projects, neither of which is a rip-off of another game (which for me was really just an experiment). One is an HD update to my very first game, iLectronz, and the other is an upcoming Kickstarter project that's not exactly a video game but should still be kinda fun...
@RCMADIAX I am going to buy your game.
I feel the developer's choice to weigh in on this discussion is simply misguided, not that he lacks the right to speak out and defend his product but just because it tends to inflame the issue. Especially when it really doesn't move the discussion forward, with fairly passe comments on market conditions etc.
Personally I take offense at the use of "you" throughout, as if to assign personal responsibility to each individual who reads the developer's reaction. I'm a Nintendo gamer, and a human being so I can appreciate low prices but I don't allow them to compromise the message I send with my purchases. Nor do I buy games based on their price point alone (hopefully no one does this).
While I agree that indie devs need to make new and original games as opposed to attempting to mimic the success of others, I also feel that some indie devs have the ability to make something great out of an already successful formula... Even IF it's unoriginal..
Whats the next game going be? "Blackinator the Genie?"
@Yorumi
You're not wrong.
The problem absolutely lies with these stores...and the companies running and governing them.
They build these stores, make a fortune of them and them ultimately just leave them to burn themselves into the ground, taking everyone who isn't in the top 1 percentile along with them. The bigger these stores get the more easy money companies like Apple and Google rake in but the more saturated and crowded they become the less everyone else gets and not just in terms of money but in even getting a chance to be seen. If you're at the top you're gonna rake in even more money and if you're anywhere else then you're basically just there to prop up those few guys at the top.
And then there's the very lucky few who totally randomly get a massive break out of basically nowhere, pure blind luck, like Dong Nguyen for example.
I don't think anyone should feel sorry for RCMADIAX or any such thing, he's the one who decided to make games and he's actually getting a bit of chance to make some money with his rip-off (on the eShop of all places), but I at least understand where he's coming from.
when the developer actually comments and you find out that they read this stuff
oooh snap
...On topic, these games are perfectly fine. They aren't in your way. There is another group of people who are in the Wii U market aside from us — to buy this product, those people are fully aware it's a knock-off of Flappy Bird. Half of them must be younger kids just looking to get the fun game they played on their friends iPhone. The same applies to the IQ Test thing and whatever else people may be complaining about on this general topic... People know what they're buying, they're buying it for a reason which is simple enough to be fulfilled by the game, and they are satisfied.
I'm not going to complain for these people being satisfied, a developer making money for it, and no effect on my daily life.
I completely agree with @Sinalefa.
Hey... I am in the article, cool!
@Artwark Trademarks? What on earth would trademarks have to do with it? I think you probably mean patents. Trademarks are for names and logos etc. Patents address ideas and concepts. Unfortunately patenting software is almost universally disregarded. You can pretty much copy anyone's ideas to your heart content.
I'm way ahead of RCMADIAX on this one. I bought Blok Drop U on day one and I loved it but I'm not giving him any more money. I'm sick of all this shovelware and his petulent behaviour on the Internet.
This is absolutely hilarious, "show of hands who thinks spiky walls is going to crush Shovelknight " [looks around].... -randomgamer says "scram kitty"..reply "no, shovelknight" ....."no one, nobody thinks spiky walls will be better period hmm....ok". Look fellow nintyplayers, a 99 cent game based off another isn't going to destroy us and let that dev do his thing, he needs to feed his family just like some of us. Like he said buy it or not its up to you but I think these games sell because this console went to kids and the games are so simple and easy to play not to mention cheap, what parent has a problem with spending 99 cents I wouldn't if I have children! Eventually this dev may design something to shut some of you up but right now he's just doing his thing!
@Yorumi Talk is cheap. You claim you need two days, let's see you get it done. We could use more eShop games on the platform, and I promise not to be as harsh to your offering either (unless it is a tech demo missing the gaming component). I even tolerated Yaris on Xbox Live Arcade, so I can have low standards.
I also think you are giving 2D platformers a lot more credit than they deserve. There is a reason there is a genre called metroidvania after all. What most stories have that this doesn't is a story with the associated tropes of a genre. Again, there isn't much story to a endless runner except to run until you die.
Yeah you tell them! don't let people get to you, do what you love to do we eshop gamers respect you, internet is just bias
The original video game crash was caused because the market was flooded with awful games that drowned out the good ones.
So things are different now because the games are $0.99 instead of full price despite flooding the market in the exact same way?
I'm not sure I'm following this.
Most Ubisoft games these days are $60 and have the same amount of depth as Flappy Bird with shinier graphics.
It sucks to see the eshop cluttered with garbage but there really is no avoiding it. The crap will sink to the bottom just like it does on the app store. If people buy the game and like it that's great if they don't then post up some reviews telling people to stay away.
I don't mind a game being simple or cheap, but I expect it to at least have some thought or creativity behind it instead of just being a lame knock-off.
I think it's funny that the OP and the developer said exactly the same thing. We shouldn't buy crappy games because it will encourage developers to put more crappy games on the console. I'm in agreement with that because I happened to be alive during the video game crash in the 70s and 80s when so much garbage was coming out for the home systems at the time that everybody stopped buying the good games for fear they might be another lemon. Nintendo essentially saved the gaming industry in the US by bringing the NES over here and imposing harsh guidelines on the kind of content 3rd parties could release on their system. They would never have allowed crap like Flappy Bird, The Letter, etc. at the time. They would not put their seal of quality on such turds, because it directly reflected on them and ran the risk of crashing the industry once again.
Fast forward to today, and we have the Internet which largely helps us avoid wasting money on crappy games; however, if people continue to buy them anyway, more and more developers will throw more garbage onto the service. Is that really what we want? An eShop with a million games where 90% of them aren't worth the time of day? Think before you spend your cash, folks.
I'd feel ashamed of myself for releasing an obvious and uninspired clone of another product and making money out of it. But that's just me.
get bird mania christmas instead
I have nothing against continuous flight games but what bothers me are peopl who feel this infringous on flappy bird. This concept was around far before flappy bd came along. I dont feel intentionally parying the flapping bird was wise however. A few s nprites to make a new themeheme would go a long way.
My only gripe with RC MMadiax is the lack of polish and depth. I mean keep the concept bu add better UI, better artwork and variety, a little depth. Shut the box is great but 2 or 3 other laypouts would take what? An hour? Add a new song or two. Better menus. Charge an extra $1. Ill pay for polish
@Yorumi - "is to outright copy the works of others and call it your own."
Yes, and if somebody else were putting a game called Flappy Bird in the eShop, I would 100% agree, and there would be a cease and desist adn it would be taken down. There's no bird in this game at all, the colors are different, so it isn't a copy, it is in the same genre as you pointed out. So according to you it is ok.
If you want to see some games I really do think cross the line type Candy Crush in the Play store:
https://play.google.com/store/search?q=candy+crush&c=apps
The reason they are crossing the line is b/c they are trying to confuse the consumer and are misleading by having very similar names and colors. One game - Candy Smasher - is even by a company named "Ming" - "King" makes Candy Crush.
Flappy Bird <> Spikey Walls. If this game were called Flying Bird and had a bird in it, then OK yes, it would be a rip-off b/c it would be attempting to pass itself off as that game. That's forgery, that's illegal copying, to truly copy, that is a crime. If Picasso had done a copy of the Mona Lisa in his typical Pablo style nobody would accuse him of forgery.
So I think it is you who are doing the equivocating and using the word copy where the term inspiration should be. Anybody can be inspired, but how different the copy turns out from the original is based on the level of creativity the copying individual possesses. You can't call someone a criminal just b/c their level of creativity is lacking. An untalented hack yes, but that doesn't make them a criminal. I say criminality requires the intent of misleading the purchaser to think they are buying the original when they purchase a copy, and I just don't see Spikey Walls being confused w/ Flappy Bird.
@3MonthBeef - "has a tiny bit of unique gaming elements to try and mix things up."
It's an endless flyer made for smartphones and tablets that have no buttons, what is there to mix up?
For the record, I really don't like Jet Pack Joyride, the original endless flyer as far as I know - though I'm sure there are a billion prior art out there somewhere. But I really enjoyed Sea Stars, which is basically a rip-off w/ fish. And I know it's a rip-off, or a clone, or a copy, but it's different enough - I really like the rainbows - that I don't care.
So maybe there are people out there who really hate birds - cat people probably - but really like spikes - people who played MadWorld on the Wii - so this may be a copycat or a clone or a riip-off, but for them it s a different and much better game. Maybe they would like a game called Spikey Bird even better, black and white w/ red blood like Madworld. If somebody comes out w/ a game called Spikey Cat, flying cats into spikey walls, I'll buy that, I hate cats.
So yes, the game is different enough for me. It's still a clone, rip-off or copy, but its NOT the same game.
@rjejr Wow, so... I've caught most of ya comments on here since mine, back to you. So, are you still saying that all games are just copies of each another. Because that's crazy talk and you a'int no fool.
@Yorumi - If you call it New Super Bros then no it's not ok.
If you call it "Joey Runs for his Life" then it's ok. Keeping in mind you have to change everything. Flappy Bird is a very colorful game, Spikey Walls is basically gray and brown. I think even a color blind person might be able to tell them apart just from the brightness (though TBH I've never known a colorblind person but I've always assumed they saw more in grayscale and not completely just black and white.) And you say eveyhitng is the same. Just wondeiring if you've actually played both games and if that's true - speed, bounciness, number and placement of obsctacles - b/c if you are talking abut copying Mario - a game mesmerid by people who could probably quite literally play it blindfolded - then you are relaly copying something like maps or charts called level design. Do these 2 games have the same level design? I'm just asking b/c quite honestly I haven't played either.
Ho about this, if these games are the same then somebody playing blindfoled who was really good at Flappy bird would do exactly the same in Spikey Walls b/c controls, physics, movement, obstaces would all be the same. If that's the case, even though they don't look anything alike and have different names, you win.
I know, its late, may as well go to the source -
hey @RCMADIAX if I mastered Flappy Bird adn played your game blindfolded would I have also mastered Spikey Walls, is everything exactly the same so I coudl be like Tommy in Pinball Wizard?
@WYLD-WOO - "Because that's crazy talk and you a'int no fool."
It's late, I'm delirious, right now I codlnt tell the differnece betwene PAc-Man adn Halo. Though if Spikey Walls is Flappy bird does that make Destiny Halo? Or is that a redundant question? No wait, rhetorical.
No, not all games are the same, I think I'm actually arguing no games are the same. Guess I've come full circle. good night.
@RCMADIAX
I like your games!
I can't believe some of the comments here, seriously people? Get a life.
If @RCMADIAX wants to make crappy clone games let him especially if they actually sell, I myself have zero interest in wasting my money on them but to get annoyed they exist and actively get people not to buy them seems like a waste of time to me.
@Yorumi What we are all trying to explain is that you really have next to no understanding of US copyright law when it comes to games. I suggest you go read up on the lawsuit between EA Games and Zynga over "The Ville". I will throw you a useful quote from the Forbes article on the issue:
"To win this lawsuit, EA will have to overcome some complicated aspects of copyright law. EA can’t win simply by claiming that Zynga copied its basic game concept and that Zynga’s in-game window dressing is substantially similar to EA’s. Under copyright law, everyone is free to copy the basic game concept. And, per its standard practices, Zynga carefully changed many details in its execution of the game concept. EA is mostly complaining that Zynga didn’t go far enough in making changes to those details, and its complaint does provide some examples where Zynga didn’t appear to deviate very much from EA’s precedent. But finding a few minor identical details, especially when the game concepts are identical (as they are legally entitled to be), doesn’t make for a very strong complaint. "
So to stress the point this game while extremely similar to Flappy Bird, it is not blatant IP theft (at least as far as US law sees it). Public opinion is, however, something entirely different.
@Darknyht - "it is not blatant IP theft'
Thanks for that. I was beginning to wonder if the guy was arguing for arguments sake just b/c he was getting me so worked up (I know some people are like that)
Honeslty, I don't see what IP Flappy Walls is stealing at all, if anything Flappy Bird stole those pipes from Mario and Nitnedo should sue him. They're both endless flyers, that's it. Should the Jetpack Joyride creator should sue every endless flyer ever made?
@Yorumi I am fairly confident that RCMADIAX did not take code, art assets or music from Flappy Bird. If he did, I would agree that would be IP Theft.
He is doing the same thing that Nokia did when they put Snake on their cell phones. Snake is essentially Nibbles for MS-DOS, which is essentially Tron: Light Cycle (arcade), which is essentially Worm (C-64), which is essentially Surround (atari 2600), which is essentially Blockade (arcade). They all can exist because the basic gameplay concept of "ever growing line you control until you crash into yourself" cannot be copyrighted.
Now each can have a slightly different spin on the concept such as controls being fixed or relative, number of lives, etc.; but the basic concepts are the same. For all we know, the fly creature in this game goes up unless the A button is pressed to make it stop flapping it's wings, can pick up a force field to protect it from hitting something, shoot freakin' laser beams out of it's eyes, or be running from a angry beaver trying to eat it. Regardless, the basic gameplay concepts and structure of the "endless flyer" genre will remain the same as Flappy Bird (or the "Helicopter Game" that Flappy Bird took it's concepts from)
@Darknyht
SPIKEY WALLS being a rip-off of Flappy Bird is not something that's being left up to the public to decide. RCMADIAX straight up said it in his reveal:
"The new title is called SPIKEY WALLS, and many of you will recognize it as a popular spin-off of the famous “Flappy Bird” games that are dominating the mobile app stores these days. "
Though, just to be clear I am not joining in on this IP theft argument.
@gage_wolf Spin-off, Rip-Off, Clone, Knock-Off are all terms I don't disagree with. I would also go with 'a poorly worded press release', in bad taste, creatively bankrupt cash-in, public relations nightmare, foolishly thought out, and probably a lot of other ways of putting it. However, even that still does not prove blatant IP/copyright theft, although I am sure the Flappy Bird creator could probably make a strong case using statements like that to argue otherwise.
Look, a new Mario game is 60 bucks and has around 60 levels. 60 colorful, fun levels with lots of music, detail, gameplay, and imagination thrown in. I think 60 bucks is maybe a bit too much for a Mario game but 50 and I'm sold.
Now SPIKEY WALLS is 1 buck and has just one stage, no variety on the audiovisual side and very simple/extremely repetitive gameplay.
The point is buy Mario instead! Or anything that's similar or better than Mario!
Because MORE BANG FOR THE BUCK. It's called value.
OR @RCMADIAX pimp that SPIKEY WALLS game!
Is it too much to add some content and make it less ugly? Bring it to NES levels at least! Add some spark of charm. The trailer was awful!
@IxC there is a nondisclosure agreement that all nintendo devs sign. You will not be getting this information from any legit sources, that will be continuing to develop for the platform. Nintendo has really good lawyers. That is all.
@lxC I know this because I have signed it.
Well since it's only $0.99 I'll consider it. It looks kinda fun to challenge people on Miiverse to.
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