Comments 1,906

Re: According To Hideki Kamiya, Ōkami's Development Team Was 'Weak'

sdelfin

I find the sales issue interesting but also puzzling. Okami was re-issued as one of the "Greatest Hits" line. From what I'm seeing, that means it should have cleared 400,000 for that original(pre "Hits") PS2 version.

I very much wanted to like PS2 Okami. It's well made in many ways, but I found it infuriating for some of the design choices. The intro can't be skipped and is nearly 20 minutes. Dialogue interrupts gameplay a lot and the character gibberish is grating. I found the "brush" to be unreliable which caused problems including having to repeat set pieces with cutscenes I could not skip(again with that). It was just very disappointing considering the high praise the game got. It's one of the number of times I've had to learn that game reviews are less useful to me than they had been in the past. If those issues are a reflection on anything, I'd say that goes to the director of the project.

To be clear, that's for the PS2 version specifically. I have heard that the game has been improved in significant ways, like being able to skip things. However, I'm not eager to try it again, but clearly it has its fans so it has succeeded as an experience that some people love.

Re: Poll: Box Art Brawl: Duel - Urban Champion

sdelfin

Whenever one of these involves a black-box game, I immediately assume I'll be voting for something else before I even see it. The black boxes just are not very good. The pixel art blown up like that simply makes for a poor cover. Is the art for the Euro/Japan version all that great? Not really. But it's still better.

Re: Poll: Box Art Brawl - DK: King Of Swing

sdelfin

Japan's is too basic in a way that doesn't work. It's just random placement of things on a random background. On the NA cover, the logo is way too big and it crushes the artwork. On that artwork, DK looks like he's trying to be featured on "When Animals Attack" as he looks like he's about to assault someone. Europe has the issues people have stated. It isn't perfect. However, it has great composition, an actual background you can see, and it is far more pleasant than the other two. The European cover is far better than the other two.

Re: Poll: Box Art Brawl - Duel: Metroid Prime 3: Corruption

sdelfin

Since the writer mentioned the motion controls, I'll just briefly say I hated them. Sublime? Not for me.

The western cover has way better composition than the Japanese cover. I agree the Japanese cover is cluttered. The layer behind Samus is a mess. There's also a terrible use of space, and I don't mean cramming everything into frame as a use of space. Everything is on top of other things and there's no space between anything at all as it's all pushed right to the edge of the frame. The western cover has a lot of breathing room which I find makes it far more pleasant visually and it easily my pick for this week.

Re: Soapbox: Marvel Vs. Capcom Was The Unsung Hero Of The June Nintendo Direct

sdelfin

I'll get the negative bit out of the way first, whatever positives Marvel vs. Capcom 2 has, those 3D backgrounds and that soundtrack, among a few other things, kill any appeal it might have. I'm with the writer on this one with regard to the soundtrack. Capcom made a few odd choices after MSH vs. SF. I prefer their output on the CPS-2.

Which brings me to the positives. This is just a cool announcement overall. Anyone with a passing interest in Capcom's Marvel stuff will find something to like. My favorites here are Marvel Super Heroes, which is excellent for those wanting a traditional two-out-of-three structure; X-Men vs. Street Fighter, which I picked up new when it was released on the Saturn; and Marvel Super Heroes vs. Street Fighter. Those last two are quite similar, with different rosters, but there are more changes than people might expect including some extensively modified backgrounds and fresh character art. I probably favor X-Men vs. Street Fighter a bit more, but both are very good and I last played them about a year ago which was great fun. MSH vs. SF has a more traditional final boss which some might prefer. And Punisher is an excellent beat-em-up game, and it's good to see that finally widely available.

Of course, it is not reasonable to expect Konami's X-Men arcade, which I love and know very well, in a Capcom collection — though maybe it can see a proper, wide re-release as well. But it would have been cool and realistic if Capcom had included the two SNES games, X-Men: Mutant Apocalypse and Marvel Super Heroes: War of the Gems which are reasonably good as well.

Re: Marvel vs. Capcom Fighting Collection: Arcade Classics Will Get Super On Switch This Year

sdelfin

This is wonderful news. I played a good bit of Marvel Super Heroes, X-Men vs. Street Fighter, and Marvel Super Heroes vs. Street Fighter a bit over a year ago and had a great time. MSH is a good one when you're not in the mood for the tag structure of the other games and want a traditional two-round fighter.

Also, so nice to finally see Punisher offered for sale other than as an arcade cabinet. That's one of the best beat-em-up games Capcom ever did. It looked like they'd never release a home version of that. So glad to see it finally happen and it's a great inclusion. Hopefully, they can release their other licensed games like the two SNES Marvel games, Cadillacs & Dinosaurs, and Alien vs. Predator.

Re: Surprise! Shovel Knight's Original Adventure Is Getting The Deluxe Treatment

sdelfin

I loved the entirety of Shovel Knight. There were things I liked more than other things. The card game wasn't my favorite, but the original game and the DLC were all great. I feel like I got way more for my money than anticipated, and I appreciate Yacht Club delivering the way they did. As a result, I'd consider buying a DX version, but I'd want all the quests in DX form in that case, especially since I enjoyed Plague Knight's game the most.

While I beat all the games without rewind or save states, I do love those features for the sake of saving some time. They're not necessary, but I do appreciate them. I've beaten some old classic games without them too, but because I wanted to. I generally prefer having them. Again, I'd love it if the whole thing got the DX treatment. I'd also love scanline options as well because I think that completes the retro pixel look. But the first Shovel Knight is a great game and this is a wonderful way for people to get into it if they have not yet done so.

Re: Poll: Box Art Brawl - Duel: Turok 2: Seeds Of Evil

sdelfin

These are both awful. I'd like to add that, despite being nearly the same, the NA cover is even worse than the Euro cover because it has the red border and that stupid top-right corner peel. I'm not a big fan of N64 and the generally terrible box art(due to trends and the template they used) is a significant part of that.

So this one for me comes down to which one is less bad. Japan's concept of an extreme close-up shot of an eye with a reflection within it is not good. Because of the limitation of having to do it within an eye, and offset because of the pupil giving even less space to show anything, the reflected image is not dynamic at all. Add on top of that it's a bad CG render so Turok shows no feeling at all while in that static image with no energy that's shoved off to the side. It's just a bad idea all around and I think it's worse.

So the western cover, the EU one specifically, wins this for me by default for not making a boring concept even worse. I generally try not to be negative on these, but this week was one of those weeks. I hope next week brings me something I like.

Re: A Brand New Mainline Shovel Knight Game Is Now In Development

sdelfin

I went with "pretty excited" because, while I loved the entirety of the Treasure Trove, a move to 3D is what makes me a bit nervous. It makes sense on some level, especially if they're getting feedback from people to make a 3D game, but it's just a different set of game mechanics and level design from a 2D game that it may end up being disappointing for some. And from my perspective, I've always been more in the 2D camp and it was when things moved to 3D when I found that it was harder to find games I liked and that game reviews were a lot less helpful to me, including for well regarded titles that just didn't do anything for me. With that said, I'll be eager to see more as it comes oout and I hope it turns out to be a great game.

Re: Poll: Box Art Brawl - Mega Man: Dr. Wily's Revenge (Game Boy)

sdelfin

What the NA cover communicates to me is that Mega Man is an abomination and always was the villain. That thing in blue just makes me want to ally with the righteous Dr. Wily to eliminate the threat.

Europe looks too cut-and-paste for my taste. Japan could be tightened up a bit, but the general composition and art style are pleasant. Japan wins for me easily.

Re: Poll: Box Art Brawl - Duel: Dragon Quest III (NES)

sdelfin

First, that small write up about last week doesn't even begin to describe how close it actually was. The lead shifted multiple times and the votes were often within five or ten for a while.

For this, the NA cover is definitely strange. Why is "includes" separated out like that? It's so random. Speaking of random, while the art itself is well executed, a random pile of weapons is one of the worst cover concepts I've seen.

The concept for the Japanese cover isn't amazing, but it's lifted up by Toriyama's stylish character(and dragon) art. A line up of cool anime characters is a lot more interesting to me than a pile of weapons barely in the frame. Japan for me easily!!

Re: Soapbox: After Restarting My Save File, I Finally 'Get' Hollow Knight

sdelfin

Revisiting games is sometimes just what is needed. Sometimes, great games don't land for me at a certain time, but trying again with a different mentality does wonders. Recently I played through Gauntlet 4's Quest mode which I couldn't get into previously, and had a great time with it. Years ago, I finally got around to playing Super Metroid and just couldn't appreciate the game it was, though I could see that it was well made. Exploration is not my favorite thing in games, so games like that really have to grab me in some other way, and I was getting lost in the game. But I revisited Super Metroid last year and played through it all, with some references to keep me focused and moving forward and I really enjoyed it. Revisiting games doesn't always work out, but I've had many experiences where a game was much better upon a second look.

As for Hollow Knight, I have not played it. I am aware of its good reputation. Just a week or so ago, I was looking into it and reconsidering giving it a shot. I also want to give credit to the developer for being open to feedback. I remember seeing clips of the game in the past and the effect of the screen shake seemed excessive, and that really bothers me. It bothered plenty of other too, so the developer thought it was a good move to add an option to (mostly) remove or reduce that, so credit to them for that. With a good Steam sale, it's probably worth a look even if it doesn't land for me.

Re: Poll: Box Art Brawl - Duel: Bravely Default

sdelfin

For a moment, with it 50/50 at 1231 votes, I was the deciding vote. But that's in the past now.

I voted for Japan!!!

Seriously, I chose Europe. I think the NA cover is pretty good, but I think the Euro version accomplishes more as a cover. It appeals to me more. I like the slight low perspective looking up at the four stylish people who just look like they're adventurers.

Re: Gorgeous Pixel Art Metroidvania 'Blade Chimera' Gets August Launch Window

sdelfin

@Laurenzio Yeah, I always loved the Lodoss OVA going back to first getting properly into anime way back. I got the VHS box set. Then I got the first DVD set. Then I got the blu ray/DVD combo back in 2019. I rewatched it some time last year and had a great time. That Combo pack also had the 1998 TV series Chronicles of the Heroic Knight(DVD only) and I just finished that last week. It is stuck in the OVA's shadow, but I thought it was also very good and might be worth a look as well. It was better than I expected. The only weird thing is the way it starts, as it's a bit of an alternate version of the later part of the OVA before it becomes its own thing.

I thought this looked like Team Ladybug. I do hope they make it so the screen shake is optional. That's a sticking point for me. But it does look well made.

Re: Random: Sakurai Likens Boss Battles In Nintendo Games To Tutorials

sdelfin

Both approaches are valid and I think it really comes down to the balance in the end. You can have a boss fight that's too reliant on a set sequence of events that must be done to the point where it can feel gimmicky and tedious. On the other end, to make a more free-form boss battle challenging, it has to demand some amount of precision, and that can go too far. For example, the true final boss of Demon's Crest is just brutal. Now, I love that game, and since it's a secret final boss(hope that's not a spoiler...) I don't dock the game much for it. I do favor a more free form approach though, where there's no special requirement to damaging a boss, but avoiding damage is the real challenge, like with many Castlevania bosses.

Re: Talking Point: Which Games Were Just The Perfect Length?

sdelfin

I've always disliked Zelda Twilight Princess due to it feeling too long and too stretched out. The early part of the game dragged, and it felt like a real chore towards the end. I tried the original PS2 version of Okami, and it's one of the most disappointing gaming experiences. The 20 minute opening stretch that can't be skipped was a bad sign of things to come. I definitely felt that the experience was going to be overly long and padded. I learned my lesson from Twilight Princess and bailed.

I have a preference now for the 8 and 16-bit eras. Games that are hard to master, but can eventually be beaten in 30-60 minutes are great to me. That's stuff like Shatterhand, Shinobi 3, Mario 2 3 &4, and arcade games like Metal Slug, and Knights of the Round. RPGs of the era like Phantasy Star 4 are a great length. Beyond that, 3D games like Metroid Prime, the Tenchu games and others that are around 10-20 hours feel about right for what they offer. Of course there are many examples and some of the other comments have covered other good ones. But for long games, the right length is going to depend on pacing.

Re: Poll: Box Art Brawl - Duel: Demon's Crest (SNES)

sdelfin

Japan for me as well. The framing might be a bit too close for the western covers. I also think the depiction of the character isn't appealing enough for the market at the time too. The Japanese cover might benefit from being framed a tiny bit tighter than it is, but it's good. I like the background and setting details, plus it has a nice use of color.

Edit: I randomly was just thinking about Demon's Crest last night so it's quite a coincidence to see it in the morning for Box Art Brawl. I hope it's a coincidence....

@EarthboundBenjy Yeah, it's a very good game. At first I was mixed on it because it was obviously well made, but it was also tricky to know where to go. It's got a bit more exploration than I expected and more than I was looking for at the time. But I came back to the game when I was in a different mood, and could appreciate it more. In my opinion, it's one of the best looking games on the system. The organ music is a nice use of the SNES sound capabilities. The secret final boss is absolutely brutal. I thought "how much harder could it be?" and it turns out, insanely hard.

Re: Poll: Box Art Brawl - Duel: Mario Paint (SNES)

sdelfin

They say that often less is more. While there's definitely truth to that, for the Japanese cover, less is definitely less. Such a poor use of space.

The western cover has layout issues, but it's still a lot better. Mario has some suspicious paint, though.

Re: Poll: Box Art Brawl - Paper Mario: Sticker Star (3DS)

sdelfin

I think it's worth mentioning that for the Kirby battle last week, the NA and Euro covers split the vote. As they were both the same concept with a different color, the overall concept of those two may be preferred to the odd Japanese one.

For this one, both covers are extremely busy. However, I voted for NA for what I consider to be vastly superior composition and more interesting visual choices. For the Euro cover, Mario's pose is odd to me, probably because he looks like he's jumping but his feet are together. Mario is featured prominently in the center, but there's so much extra stuff around him that it feels very cramped visually. I look at it and the cover feels crushed from the stuff from all sides. For the NA cover, all the clutter is at the edges. Mario using the hammer is more interesting. There's some breathing room in the center of the NA cover which I think makes it more pleasant to look at. I also like the choices for the various bits around the edges such as baby Bowser in that flying pod from SMW, the scissors, the sombrero, and the maneki neko(lucky cat), which all make it more fun to look at.

Re: Best First-Party Game Boy Games

sdelfin

Metroid 2 was one of my favorite GB games and it was a real surprise as I had never played anything like it. I picked it up after a friend was raving about it and he was not wrong. I played it again last year and thought it was still great fun. One thing I liked more in Metroid 2 over Super Metroid was that it was more combat focused. Super Metroid is wonderful, but I had trouble getting into it at first and felt like it could have used a bit more action.

I've always enjoyed the first Super Mario Land. It's basic, but that's part of the charm. As an early game, the size of the ROM is tiny. I thought they did a good job taking the essence of the first Super Mario and creating a new game with that general feel. I didn't get into the second game at first because the bigger sprites make everything zoomed in due to the limited pixel resolution. This does affect the level design as a commenter above said. But I did have fun with it after a bit. Wario Land 1 is fantastic. I liked it when it was new and have played it a few times fairly recently. It's great.

I love seeing that Nintendo made more arcade-like games for the GB like Wave Race, F!, Solar Striker etc. Donkey Kong 94 was very clever and is Nintendo at its best in its purest form. That extends to the Mario vs. Donkey Kong game on GBA, Those games are a showcase of basic game design. I had Dr. Mario, and that was more fun than I expected as I didn't find puzzle games appealing. A couple of years back, I played Game & Watch Gallery and enjoyed that. Again, some very clever game design by Nintendo.

Re: Poll: Box Art Brawl - Kirby Super Star

sdelfin

I saw the NA box and was underwhelmed. Not a fan. Then I saw the Euro box and was disappointed it was basically the same, but pink. I thought to myself, Japan can't be worse. And then I saw it. And somehow it was even worse. So this is a week where I choose the least bad of the three to my eyes. As others have said, the black background of the NA cover makes the gold elements pop more. However, this is a rare case when I think a cover border helps the overall package for Europe. The black border contrasts nicely with the pink background. Also, the lack of the corner tear in the upper right is better. That always detracted from the box art and it got way worse for N64. So Europe is my pick for least bad.

Re: Poll: Box Art Brawl - Super Bomberman (SNES)

sdelfin

The US one isn't a bad concept, and it's executed fairly well, but the shift in the art style just doesn't work for Bomberman here.

People often complain that covers look too busy. Some seem to like minimalism so much that anything beyond a logo is too busy. I often disagree with that, but here the Japanese cover is definitely too busy. There's no particular focus on composition other than put everything possible on it in front of a busy background. In communicates little and doesn't really draw the eye anywhere specific. It's too much.

Europe has that awful border, though the NA cover isn't any better. But the art and composition are the best for the Euro cover, so that's my vote.

Re: Poll: Box Art Brawl - Duel: Teenage Mutant Ninja Turtles: Tournament Fighters (SNES)

sdelfin

@Tayrailbridge "how do you even do that?!?"

I'm not sure what method they used or what was possible at the time, but one way to do it would be to use a multi-plane camera system like they used for cel animation. It's how they achieve a parallax effect. You'd have the images at separate levels with the foreground image on a clear animation cel. You could position the background layer so that it would be out of focus while the foreground one is in focus. Then you'd photograph that and end up with a composite image.

Re: Feature: The Pitch-Perfect Storytelling Of Final Fantasy VI’s Opera, And How The Pixel Remaster Missed A Note

sdelfin

I didn't play FF6 when it came out. I heard so many people talk about the opera scene. Sadly, it just did nothing for me. As was stated above, it felt like it slowed things down too much and got in the way of things. I do recognize that many people love it, so I'm not knocking it beyond that. I was never the typical RPG player, so that's a part of it. I always appreciated game mechanics and brisk pacing more than spectacle and narrative elements.

Re: Poll: Box Art Brawl - Duel: Teenage Mutant Ninja Turtles: Tournament Fighters (SNES)

sdelfin

Both covers are flawed. For the Japanese cover, I am not fond of the focus effect that has the background characters blurred. However, the layout and art style are vastly superior. The turtles look very nice.

The western cover is a mess. It's a terrible layout for a box cover. The dynamic match up between Donatello and Shark+guy+thing is tiny and not posed for a cover shot. The giant disembodied head is also a poor concept. As for the tag line, let's just say that game enthusiasts have never seen cynical marketing or pandering like this.

Japan by a mile.

Re: Poll: Box Art Brawl: Super Scribblenauts

sdelfin

Europe's is not bad, but that blue strip is too big and takes away from the cover art. I get that it helps explain what the game is about, but I think they could have and should have included that message in a less intrusive way. I don't know if I'd pick the European cover without that, but it would be a closer race. This week, the NA is the easy winner for me. The perspective is really nice, as is the concept of Max busting through the paper. Plus the pencil is funny looking.

Not to leave the third cover out, Japan's cover is also there.

Re: Soapbox: 30 Years Later, Super Metroid's Foreboding Atmosphere Is Still Unmatched

sdelfin

I wasn't able to play Super Metroid back in the day. I had a bit of trouble getting into it. I'm not as into exploration and I was probably in the wrong mindset when I first tried to play it. I should add that the Castlevania games in that style are my favorite approach to the Metroidvania genre. But I decided to revisit Super Metroid about a year ago. I used maps and videos to help when I got lost, but I did do a lot of the exploring myself, but that help enhanced my enjoyment. It's very good, though I don't rate it quite as highly as the game's super fans who might say it's the best game ever. But it is excellent. If I had a complaint, it's that it's less combat heavy than I expected or would have liked. As far as atmosphere, it would be hard to find many 2D games that can match it in that regard.

Re: Poll: Box Art Brawl - Duel: Mario Golf (GBC)

sdelfin

"he looks happy enough about it, at least" Does he though? Some might say Mario's expression is that of someone in a psychotic fit of rage with the intent of beating whoever is in front of him over the head with that club.

In all seriousness, add me to the bandwagon of Japan's cover for the same reasons mentioned above. The sketch look is really nice for this one, and it shows the other players. On top of that, it benefits from more breathing room. I like the composition more for Japan's, and a lot of that is because the logo is better judged. The western cover has Mario dominating the whole lower half. The image is arguably too zoomed in as far as the composition goes. But the logo dominates the upper half and I think it's too big and just crushes everything visually.

Re: Feature: Is Any Mario Game Genuinely 'Underrated'? - 10 Super Mario Games To Reconsider

sdelfin

Just to get this out of the way, the whole thing of "underrated" and "overrated" comes down to simply having somewhat of an outlier opinion. For a game to be "overrated", a lot of people have to like it, and vice versa. I think Mario 3 is one of the best games of all time, but there will always be those who just don't get it for one reason or another. On the flip side, I hate Mario 64 and Sunshine.

But a underrated goes, the first game that popped into my mind is Super Mario Land. It's a short game. It's a small game(data size). The sprites are tiny. The control feels different. But I also think it was a fantastic effort on shrinking the gameplay of the first Super Mario game while adding new ideas. I had a ton of fun with it.

And I can agree with Super Mario 2 being on there. It was a huge deal when it came out, but I think it got hugely overshadowed by the third game. For a while, it seemed there were more people who didn't like SMB2 as much as they did back in the day. I was one of them. For me, part of the issue was trying to get back into it via the GBA. I revisited SMB2 a few times because it wasn't clicking. It finally did. The SNES Mario All Stars version of that one is a really good way to play it too.

Re: Poll: Box Art Brawl - Mario & Luigi: Partners In Time

sdelfin

Japan is too minimal for my taste. Minimalism like that doesn't work for Mario, in my opinion. The knock against the US/Euro cover will be that there's too much going on, but it's so well done that I think it overcomes that issue. US/Euro cover gets my vote easily.

The baby versions of Mario and Luigi are weird looking with no mouths.

Re: Dragon Ball Creator Akira Toriyama Has Passed Away

sdelfin

How unexpected. Though I was drawn to anime pretty early, I did not like Toriyama's style at first. It seemed so simple and the character designs were not what I was used to. I only include that to say that I came to appreciate it very much before too long going so far as to buy some of the original manga in Japanese just to admire it. And then it's not just about the art on a page, but also the story behind it. Looking back, it's not surprising that I heard his name so often when I asked people, Japanese and American, who some of their favorite comic book artists were. And I enjoyed his style applied to video games as well. Sad to hear this news of a legend gone.

Re: Poll: Box Art Brawl - Ninja Gaiden Shadow

sdelfin

The "ninja" thing for European releases is so funny. "Ninja" is much too violent, but if we call it "Shadow Warriors" that is somehow much less violent.....please pay no attention to the word "warrior"....no violence to see here.

The NA cover is decent, but it is also a rehash. The Japanese cover may not be the best layout for the purposes of cover art, but it has something else going for it. It's anime!!!! Needless to say, I'm voting for Japan.

Worth mentioning that the connection to Shadow of the Ninja for this comes from the fact that Natsume developed this one instead of Tecmo and it has elements of both. On Gamefaqs, they have an Asian title for it as well, "Ninja's Skyscraper Fight" which is somewhat amusing.

Re: Feature: Meet Morphcat Games, The New-Gen NES Devs Pushing The 8-Bit Envelope

sdelfin

I loved that youtube video on the development of Micro Mages. It was very informative, but easy to understand. I eventually picked up the game on Steam and thought it was very good. I missed the memo at first that there was a second quest released and finally played that last year. I agree with the sentiment that Micro Mages would have stuck out and been a hit back in the early days of the system. The game likely would have had good word-of-mouth. But, as they said, the tools available now are better than back then. Also, it would have been hard to market the game's graphics with such tiny, albeit good, sprites. Games back then went with bigger sprites for more visual appeal, especially for marketing screenshots. It's impressive how nice the sprites are on the game given how tiny they are. I need to make a note to check out Morphcat's other games.

Re: Poll: Box Art Brawl - Castlevania: Legacy Of Darkness

sdelfin

Europe is easily the best one here. It's very well executed which is not something I can say I think applies to the other two. While the Euro cover has a similar border to the NA one, it's black so it doesn't draw attention away from the art. The red side borders on the NA N64 covers tend to detract from the cover, and the corner peel is just obnoxious.

Re: Shantae Advance: Risky Revolution GBA Limited Run Pre-Orders Now Live

sdelfin

I don't know how since I check the site every day, sometimes compulsively on bad days, but I totally missed the announcement of this title. I checked and didn't comment on the original story. I was totally unaware of this game. Great story behind it and it great that it has been picked up and finished. A shame sales considerations stood in the way back in the day. Of course the original didn't sell well due to the timing of its release.

Yeah, even the standard edition is expensive. Still, I've seen a number of modern regular Game Boy and Game Boy Color releases on cartridge reach $50 or so. It's more than I'd want to pay for a cart of this sort. Perhaps the big Shantae fans will go for it. My splurge cart was Mad Stalker for the Mega Drive a few years back.

Re: Incredibly Rare GBA Platformer 'Ninja Five-O' Is Coming To Switch

sdelfin

Whenever a rare game of the past finally gets a modern release, especially with digital availability so print runs are not a factor, it's a wonderful thing. This is one of the games I've specifically been hoping would be made available for people. This is one of those rare games that miraculously didn't pass me by on the GBA. I was pretty regularly checking IGN back then for news and reviews, and GBA was my primary interest, so I was aware of this one and closely read their review. It was clear it was the kind of game I'd like and I got the impression at the time that the game would be hard to get if I waited too long. I ordered a copy within a few weeks and still have it. It's a great little game and I've played through it a handful of times.

I kept a few of my GBA game boxes, but that's not one of them.

Re: Poll: Box Art Brawl - Duel: Mario Vs. Donkey Kong 2: March Of The Minis

sdelfin

As my mother taught me, always follow the crowd no matter what, so I'm voting for the western cover. Also, I think it's a lot better. The action in the background is really well done and the concept is just well executed. The concept for the Japanese one is more interesting in theory than the execution of it with the flat reddish background and that the minis are identically posed.

Re: Poll: Box Art Brawl - Duel: Inazuma Eleven Strikers

sdelfin

I think both are good in their own way. While the Japanese one is a bit cluttered for having all those characters, it doesn't feel as cluttered as it could be and the art itself is pretty good. But I do prefer the reduction in featured characters for the Euro cover. I like how additional characters are in the upper background and I prefer the logo being above rather than below in this case. So I vote Europe, but I like the Japanese one too.

Re: Best Nintendo Remakes Of All Time, Ranked

sdelfin

The Game & Watch collections are really good. Didn't expect to like them, but Nintendo's game design was strong enough to make most of their LCD games more interesting than the competition. I went back to Mario 64 a couple of years ago and I came away from that experience unhappy. Some people say it has not stood the test of time, and I would agree. The controls were among my complaints, so if the DS version is worse in that regard, then that sounds painful. I get why it's on the list, though. Super Mario All Stars is a good compilation, but it's also very sloppy, in my opinion. Hackers have made it a better experience. But the games themselves are super strong, so even a sloppy compilation is very good. (Doki Doki)Super Mario 2 is the best of the remakes on there, that I agree with.

Re: Octopath Traveler Studio 'Acquire Corp.' Bought By FromSoftware Owner

sdelfin

I've been playing a lot of Tenchu recently, and the franchise has an interesting history in that Acquire developed it with Sony Music publishing in Japan and Activision in the US. As I understand it, the franchise rights went to Activision and then to From Software. Acquire went on to develop a new ninja franchise in Shinobido before developing Tenchu Shadow Assassins which unfortunately I didn't enjoy. Interesting to see how things have ended up with regard to Tenchu developers and how both Tenchu and Shinobido are under the same umbrella now.

Re: Soapbox: I Hated Metroid: Zero Mission At First, Until I Loved It

sdelfin

@NintendoDad I think you may be onto something there with the fisheye effect. I think that can mess with the mind because of the inconsistency of the background. The way I describe it is it feels like a difference between what the brain expects and what it sees. I have a similar issue with excessive screen shake. A lot of modern games, including 2D indie games have a lot of screen shake. Most old games did not, or only did it a little bit. It wears me down. I also notice issues with 60fps live-action video. Not only does it look unnatural, but it makes even the tiniest camera movement feel strange to me. It took me a while t figure out a lot of these things, but noticing the difference between third-person games, and first person games was a big one. Pay attention to what works for you and what doesn't. You'll probably notice certain patterns like what I mentioned.

Re: Soapbox: I Hated Metroid: Zero Mission At First, Until I Loved It

sdelfin

Good piece, Ollie. I do hope you updated your mother on the situation and you told her you misjudged the game. I had a similar experience with Castlevania Circle of the Moon. I wasn't super excited for it at first(I didn't hate it, though), and I was a bit bored at first, but it started to click after a bit. There was a necessary period of adaptation and learning required, even though I was already somewhat familiar with the type of game. But once I did adapt, I was having a great time and would play for hours. It's kind of like playing shmups. You have to expect to die a lot, which isn't very much fun, and then you suddenly realize you're not dying all the time anymore it's fun. There's an adjustment with some kinds of games.

I last revisited a bunch of Metroid games about a year ago. My opinion on the GBA games remains the same as it was, that Fusion is the better of the two. It's something about the setting and level design. But Zero Mission is also very good, and some of the technical improvements are wonderful. Samus' sprite, for example, is great.

It's always weird to hear when people say they enjoyed Metroid Prime, but Resident Evil 4 eclipsed it for them. I hate that game(though, some hate scanning in Metroid Prime, so fair play there). It starts out well enough, but devolves halfway into a narrative and QTE mess. For me, Metroid Prime was way better, and probably the best on the system, but that is, of course, subjective.

This piece highlights something important, that first impressions are often wrong, and that applies to so many things. I have revisited games I didn't get on well with at first. In quite a few cases, I ended up having a drastic shift in view with some even becoming among my favorites(sorry, not you, Resident Evil 4....go away).

Re: Soapbox: I Hated Metroid: Zero Mission At First, Until I Loved It

sdelfin

@NintendoDad Yeah, the 2D games are good to get that Metroid experience if you can't play the 3D ones. I've never been especially prone to motion sickness, but I have noticed it with some games too, especially first-person. I don't recall experiencing that with Metroid Prime, but I haven't played it in a while. It may help that Prime doesn't move as fast as other first-person games. I've noticed I experience that with games and videos where there's a focal point in the foreground, but the background moves a certain way, so that describes a lot of first-person games, a lot of SNES Mode 7 like the overhead parts of Contra 3, and a lot of smarthphone selfie videos.

I find third-person games to be much more tolerable, though I have noticed that for racing games, if the camera is basically locked to the back of the car, then that's not good for me.