We've all watched films that could have stood to lose 30 minutes from their runtime. That whole last act of Bad Boys II? Should've been left on the cutting room floor, mate. It's the same with many a game. Alien: Isolation is fantastic, but how much better might it have been with a little tightening, to remove some flab in the middle?
Our video producer Felix-from-Nintendo-Life — yes, that's his legal name now, for sure — has explored a good handful of the games that, for him, had the absolute perfect runtime. Not too short and, crucially, not too long, the games he looks at in the video above struck the perfect Goldilocks balance.
Inspired by his musings, we on the editorial side of Team Nintendo Life have been thinking about games that we believe stuck around for just the right amount of time — plus some to which we wish someone had taken a pair of scissors. Feel free to let us know your thoughts and nominations in the comments!
Gavin Lane, editor
Apologies for starting this off in the most vanilla way possible, but Portal is right up there, isn't it? Valve gets in, lays the foundations in the most entertaining way imaginable, exploits every avenue and puzzle gimmick, lets you have a little play around, and then gets out. You're left feeling immensely satisfied, with both the smile on your face and your ol' grey matter having been stretched over a few short hours.
On the other hand, Paper Mario: The Origami King just wouldn't stop. To be fair, it wasn't the story's fault, but the game's battle system, which felt more perfunctory than ever. I've said it before — I would have loved an option to strip out the battles on that one, because the characters, the interactions, and the world itself were fantastic. It's not an enormous game, but I just wanted it to end.
Alana Hagues, deputy editor
I struggled with this initially because RPGs are my favourite genre, but so many of them waste a lot of time. But then I realised that the answer is so obvious — Chrono Trigger. That's a game that goes down so smoothly every time I replay it. It doesn't waste a second of its playtime, you don't need to grind, and it's just a delightful adventure. More recently, I think indies have been carrying this torch — A Short Hike, for example, is not only short, but it's perfect. It's a game that knows what it's trying to do and just does it, no questions asked.
My go-to game for the opposite end of this scale is Okami. Okami is beautiful, stunning, and fun, but I've never totally gelled with it outside of the aesthetics and paintbrush mechanics. It's also about 10 hours too long. The Ark of Yamato is a cool idea, but refighting basically every boss right at the end just felt like a chore. Sorry, Okami fans — I respect this game a lot, I promise.
Jim Norman, staff writer
Okay, I'll bang the Outer Wilds drum again. That's a game where it being the perfect length is kinda the whole point, right? I've said too much. If you haven't played Outer Wilds yet, you should play Outer Wilds.
In less spoiler-laden picks, I'll throw Minit in there, too. It's a bite-sized little game, I'll admit, but the ~two-hour playtime left me beaming. Any longer and that tight time loop would have started to grate on me. Probably.
Please don't hurt me for putting Sea of Stars at the opposite end of the spectrum. It was one of my games of the year last year, but I couldn't help feeling like it outstayed its welcome just a little in its later acts. I'll definitely play this one again down the line, but I do wonder whether it will be left half-finished next time.
Agree with those? Pretty safe bets, all around. Got some better candidates? Let us know your personal picks below.
Comments 98
A short hike, easily. Lasts as long as you want it to, but also as long as it needs to before the wonder can fade. Perfect.
Luigi's Mansion on GameCube and Pikmin 1 have some of the best lengths. They are a bit shorter compared to some other Nintendo games, but I think that it's a very good thing. Both games will probably take a while to beat the first time. However, on repeat playthroughs you can beat them pretty fast. Neither game really gets old, it always feels unique playing them.
The article mentioned Paper Mario: The Origami King, where the battles got stale. I have to agree, the battles are quite tedious compared to Paper Mario: The Thousand-Year Door (TTYD). TTYD changes it up with partners, badges, exp/leveling up, and it doesn't have the repetitive/gimmicky rings. However, Origami King is weaker in all aspects, and is significantly less strategic than TTYD. Also TTYD's overworld is much better as every area has creative and unique design. It's so fun exploring all the different places and talking to the unique NPCs in TTYD. The side stuff is really satisfying to complete, it's very fun to collect badges to get different stats in battle. Sadly these things aren't in Origami King nearly as much.
Long live sport games!
Ocarina of Time, the variety and consistent quality in that game was pretty insane. Nine dungeons, some of which are still considered the best in the series.
Good pick with Chrono Trigger! The problem I have with many RPGs today is their length. I’ve started Persona 5…but after learning it’s well longer than 100 hours I put it down.
This would’ve been great if I was still like 15 and had little money and lots of time on my hands, but not ideal for adult me.
A Short Hike, Portal, and Trip World jump to mind as perfect length games. I usually stop playng games if I stop enjoying them but BOTW and Mario Odyssey both have way too much grind to complete certain stuff.
For me, Portal was a good length for what it was. On the other hand, Portal 2 just wouldn’t end. Way too long for what it was.
Untitled Goose Game, Gato Robato and Mechstermination Force were the perfect length for their ideas.
I know this is not gonna be received well, but Hollow Knight is way too long. Takes forever to get meaningful upgrades. I want to love it, and just don’t.
Chrono Trigger is impossibly perfect. It’s such a great, concise RPG that tells an insane amount of story in a swift 20 hours.
Conversely, while I loved Remake, Rebirth was tiring a little over halfway through, which was already as long as Remake, and it got to the point where I began to detest the filler, and by the time I finished, I cared SO little for anything that I simply beat it just so I could do anything else and sort of detested the latter half of the game, story and everything.
I loved Geist on the GameCube…for the first ten hours. When it was closing in on doubling in length, I also started to tire of what was a really good game, and that felt bad.
I just went through Animal Well and it was about as perfect an experience I could ask for. Super Mario RPG is also a swift little jaunt, and never outstays its welcome.
Mario Odyssey. Main game was only about 6 hours, but they were all fantastic. With post game and luigi’s balloon, I put significantly more time in. But the main game was great to just play and beat.
That's the exact reason Portal, and not Portal 2, is my go-to Portal game. I've replayed it so many times.
Also, Metroid: Zero Mission, which can be comfortably completed in a single afternoon.
Okami was definitely too long. Game just kept going, long past when it should have ended.
On the Paper Mario front... I'm sorry, but I found Origami King's combat to be delightfully engaging, and a breath of fresh air compared to the fairly stale combat in TTYD. Doesn't help that TTYD also has really bad side-quests and level design in general.
On Switch?
My first thought is Undertale.
Pacing is excellent, and nothing the game does overstays it's welcome, nor does it feel like "not enough."
@jedgamesguy I agree. It's just really well paced
Sayonara Wild Hearts
StarFox 64
I think botw and totk are good example of how to do a modern sandbox open world game. You can breeze the story in pretty much as little time as you want, but put hundreds of hours into the world if you want. I have not finished several other games this year, despite putting 50+ hours into them.
A Link Between Worlds
Sonic Mania
Can play those two games about endlessly. If I were on a desert island and could pick two games it'd be those.
Link's Awakening comes to mind. Skipped the bonus (colour) dungeon, because I felt the experience was just perfect as it was.
And, of course, Inside.
Too long: Luigi's Mansion 3. Despite the levels being of consistently high quality, it simply went on for too long.
Cave Story.
Also totally agree with Okami. Totally outstays its welcome which is a shame
One of the (many) big reasons I love the Fire Emblem franchise is they're the perfect length usually approximantly 30-40 hrs with my play style. Having my favorite gameplay of any series and being the perfect game length I'm more likely to do multiple playthroughs.
Persona games are another franchise I love, but I get burn out really bad micromanaging social links and having 100+hrs of an otherwise great game. Gameplay is fantastic, but the mind starts to drift well before finishing cos of all the downtime fluff.
Tetris. Play as long as your skill allows!
PT is always first in my mind for a game of perfect length. Portal and A Short Hike are also obvious ones. A lot of NES era games are perfect length, ie SMB3, Kirby, take your pick of Megaman, etc. Donkey Kong Country 2 is perfect as well. Resident Evil tends to be famously excellent at making games that are just the right length. 5 and 6 are the only ones that drag, but otherwise RE does so much right with playtime. Mario Odyssey and Metroid Dread were so perfect on playtime as well. Alan Wake 2 too… And shout out to Life is Strange!
I tend to feel most games go on a little too long overall, but I’m sort of used to that “last third of the game grind.” Lol. It’s tradition for me to force myself to play for longer and work harder on big games such as The Witcher 3 or TotK in the last third of the game. When I see end game on the horizon, it’s time to grow dark circles around the eyes and hammer it out.
But for like actually overstaying its welcome, Persona games do that for me. They’re cool and all, but too long. Dragon’s Dogma 2 overstayed its welcome for me recently. Practically anything Ubisoft does goes on too long. The Horizon games… Oh, and just by turning on Megaman X7, it’s overstaying its welcome.
I loved a short hike, journey is nice too, Katana Zero felt too short wheres the dlc dammit
@justin233 Amazing game.... I'm still looking for an LP of that soundtrack.
Also... TOTK overstayed its welcome. All the previous Zeldas are the perfect length.... TOTK is just a slog. BOTW was too, but I'll give it points because it was something new, TOTK was too long, too repetitive, and its wow factor was gone. Who even thought reusing the same map was a good idea? After spending 200 hours on it and looking back... it was a terrible game.
Bring back shorter and fun Zelda games.
A lot of older games have good lengths. Metal Gear Solid, Symhony of the Night, Ocarina of Time, etc. The majority of modern game seem too long to me. The pacing is terrible, and they do not have enough ideas to sustain the length. Even ones I like are too long. Persona 5, the Xenoblade games, BotW and TotK, all far too long. I don’t think there should be less content, I just think they should move through the content faster. 60 hours for an RPG is meaty and comfortable, although you could certainly do less (see Chrono Trigger or Lunar), but 100+ hours is… well I’ll just say I’ve never played a game that justified that kind of length.
@PikminMarioKirby this is why I’m really looking forward to TTYD, as I did quite enjoy origami king bearing in mind it’s my first paper Mario. The characters and story writing I thought were great and I must say I think it’s my favourite Mario franchise. It did feel like it was too long though. Roll on the 23rd!
Nothing overly long comes to mind as I haven’t really subjected myself to anything new and lengthy in a while. However, here are a few games which I find to be of a satisfying length.
Super Mario Bros.
I still come back to it every so often as it’s just a blast to play through, even after hundreds of runs. Simple and still controls well to this day!
Dark Souls
Seems epic and tough when you first start out, doubly so if you go in unspoiled. However, once you’ve beaten it and have kept coming back for more, it can be a very short ride if you want it to be. So much of it is skippable and the bosses become deadlier when you’re underlevelled. Sometimes I just boot it up and walk around Firelink, sighing to myself. Yes, I’m a huge fan. I’m sorry!
@larryisaman
Cave Story! For me, it’s the perfect length, absolutely charming throughout, and epitomises true indie game development: one person undertaking a labour of love.
A fun topic!
I agree that Minit was a great length. Its runtime made playing its other modes more enticing. Boomerang X initially felt short after I finished the first playthrough, but the hard mode made the game feel complete. The Case of the Golden Idol was also a solid length (the DLC, while good, was less well-paced) if you didn’t suffer the save bug on the Switch.
Chicory, conversely, dragged a little too long for me, and I would have preferred a more linear adventure. I loved the House in Fata Morgana, but it definitely could have been tightened by five or ten hours.
Pretty much every 2D Metroid from Super onward. Also Star Fox 64.
Some indies that deserve a shoutout are Cave Story, Katana Zero, Furi, Deedlit in Wonder Labyrinth, Ori 2, Hyper Light Drifter.
And just to mention something that's not an action game, Ghost Trick.
I literally just got finished replaying Kirby and the Forgotten Land, and that was my biggest takeaway. The game isn't long by any means, even 100%-ing it is quite easy all things considered. The thing that Forgotten Land excels at though is the rule of "Quality over Quantity." While the game may be short (At least when compared to most AAA games nowadays.) it compensates for this by making each level really shine! There isn't a single level in the game where I think "Ugh, this is really starting to drag. Where's the goal already?!" Each level is packed with memorable set-pieces, amazing music, and most importantly: is just flat-out fun! That's not to say I don't like longer, more large-scale games, far from it. Games like Breath of the Wild are some of my favorites. But I'll gladly take a shorter game that's packed full of standout moments over a 100-hour game packed with levels and missions that drag on and feel more like busywork rather than fun. "If it's not fun, why bother?"
Glad it isn't just me who found ToTK painfully long and boring... BoTW was amazing but I wish they had just released ToTK content as DLC. Paper Mario the Origami King also felt like an absolute chore to play because of the combat system, luckily I gave up after 10 hours rather than persevere to the end.
On the positive side, practically every arcade-style shmup is the ideal length for me with limited gaming time! 20-30 mins packed with non-stop action and then done. Since I got into them a few years ago I've had a lot less patience with games which have too much filler! My starting point was Danmaku Unlimited 3 - highly recommended
Metroid Dread for me is the golden example. Fun to beat in a weekend's length of time, great replay-ability to where I could play it once every few months - year and not get bored. Also shoutouts to Xenoblade Torna & Future Connected that are awesome full JRPG games that are byte-sized relative to their main game counterparts.
SMB3 definitely overstayed for me. So did Amazing Mirror.
I’m in the middle of replaying Xenoblade 1 and 2 with dlc, and now playing through 3 for the first time. Getting tired of long games for now, but I want to see the rest of the story, so I’m pushing on.
Lots of good examples all around in the comments! I'd like to add Starfox Assault to the mix as well. I'm also partial to concise open-world games like Maneater and Ghostwire Tokyo. Ten to twenty hours is plenty for checklisting a sprawling map.
Titanfall 2 also deserves a mention for being so dense and short and flawless.
Seconding/Thirding/Fourthing Mario Odyssey, Metroid Dread, etc.
@ozwally Yeah I liked Origami King as well, however I think TTYD excels in a lot of things over Origami King. TTYD on Switch is rapidly approaching, I'm excited as well!
Portal and Portal 2 are a great example of one game being the perfect length and a the other game just dragging on.
I feel that too many games these days just drag on. Tears of the Kingdom, Horizon: Zero Dawn, and Witcher 3 all just dragged on for too long.
Besides Portal, It's mostly indie games that are the perfect length, such as Cavern of Dreams, Lil Gator Game,
It's not on Switch but The Gunk by Image and Form is one of my absolute favorite short games. Takes about 5 hours to get through its perfectly paced little Sci-Fi adventure. Good balance of shooting, platforming and puzzle solving.
Mine is always a game that lasts no more than 20mins, but has Replayability. My definitive example is always marvel Vs capcom 2 - each game, 10 mins, overall I clocked 50 hours getting all the characters and costumes. Virtua tennis, soul calibor map modes are also examples. So each iteration of a game - no more than 10mins, but overall - 70 hours is fine.
Having said that, as a family person now, I struggle to find an hour a week!
@stache13 I just finished Cavern of Dreams in like two sittings. Very fun bite sized N64 platformer!
I can sometimes skip out on optional stuff if I'm visibly close to the end and the next entry in the respective franchise binge beckons me stronger. But otherwise, "a game outstaying its welcome" sounds rather foreign to me. If not outright first-world.
Playing Cave Story at the moment. It is good, but the boss rush at the end - meh. Think I’m like Danny Glover, and getting too old for this shhh…eer wall of consecutive bosses with no save points. Especially on a little 3DS screen.
Here are some perfectly sized games:
Fallout, the original - not only is it a compact single quest, but it’s also deep enough that you can replay it in various interesting ways.
Celeste - good game, perfect length
Cosmic Star Heroine - takes all its lessons from the likes of Chrono Trigger, and carries not an inch of fat
Dragon Quest IV - all the DQ games are long (apart from the first one), but the chapter format of DQIV makes it absolutely zip along.
Child of Light - proves Ubisoft doesn’t have to drag everything out. Wonderful game.
Return of the Obra Dinn - magical, engrossing and disturbing from start to finish
As for the other end of the scale, I love the Xenoblade series, but please get on with it. FWIW, I’ve never found a Persona game too long, as I’ve always enjoyed every minute of the 120hrs or so they take.
Record of Lodoss War - Deedlit in Wonder Labyrinth is a pretty tight metroidvania that has perfect gameplay and length too imho. It felt like a Symphony of the Night abridged version. On the other hand, as much as still love it, The Messenger could've had some of its fat trimmed, especially on its "second half".
Adding to the indies-to-bash-out-in-one-session suggestions: Donut County. Fun little story and enjoyable gameplay that's over before it gets too repetitive.
INSIDE - all killer, no filler.
PAC man world repac is a game that I felt was a pretty nice length. I always played it when I go to a specific restaurant (don’t ask) and I always cleared a world by the time we leave. And seeing that I have a massive backlog makes it perfect for me and I completely understand why people loved the game so much.
Klonoa door to phantomile is also a fun little game that also doesn’t take that much time to beat either. And while I don’t mind long games since I’m getting my monies worth it’s also not that great since I’m trying to get through my backlog.
@Ralizah Metroid Zero Mission is a great choice!
I would suggest the original Punch-Out!! is worth mentioning. Gunstar Heroes, PaRappa the Rapper, Rez, I could keep going.
In the other direction, I still love this game, but the original Doom II was not as tightly designed as Doom I. Some of the levels just got too big in a way that got me lost at times and didn’t really give me what I think Doom does great. Those are some of my choices… Also, I’ll agree with Alana about the wonderful Okami. It’s too long.
@Novamii god I love forgotten land. Now THAT is a game worth replaying. Although it’s probably because I have a massive Kirby bias.😅
I haven't come across many games that I feel hit the sweet spot, in fact I'm struggling to think of any at all.
Journey might be the best example, though it has the advantage of being only an hour long.
@TotalHenshin DOOM 64 is my go-to DOOM. Level design is leaps and bounds over its predecessors.
Just rolled credits on Animal Well! A solid 6 hours. Love games when they end… but don’t.
I might get some crap for saying this, but I think both God of War and God of War: Ragnarok needed some substantial trimming. Both games should've only been 15 hours long or less. The first game was 20 hours, and they could have easily cut 5 of those, but the sequel was so incredibly bloated with filler that they should've cut 10-15 hours from the 25-30 hour campaign.
A Short Hike is a fantastic little Switch game. It could have had a little more side stuff for me, I loved the world and it’s characters, but I respect it for keeping it tight. Minit I think was too short, I felt like I was just getting into it and it ended, I could have taken at least another hour of content. It’s still a great little game though. I think the Portal games go without saying at this point. They remain pillars of gaming perfection.
Cocoon was a pretty perfect length for me. Absolutely brilliant game!
As for too long? It’s not a Switch game but Elden Ring. Don’t get me wrong, it’s masterful and I loved it. But there is a lot there and the story is so cryptic. I had no idea what I was doing or why so I just wandered from area to area doing what seemed like the designed path but I had no idea. I did the same wandering in BotW and TotK but in both of them my objective was clear and ever present. Elden Ring? Couldn’t tell you what I was supposed to be doing outside of killing things before they killed me, and I think it dragged a bit because of that.
@Nf157 oh how could I forget Journey!
I’m so sad Sony have gone from funding great experiments like that to pushing live service.
Anyway I digress. Journey is a perfect length game, and pretty perfect in every other way.
The first games that come to mind are the first four 3D Zeldas (barring the original Wind Waker's obnoxious triforce quest) and the original Paper Mario. If they're not the best paced games ever, they're definitely the best paced games I grew up on that are on the longer side of things (at least when 20 hours used to count as a long game). Probably Chrono Trigger too.
But in general, its always the short games that have the best pacing because there's less room to waste people's time. Portal and Shovel Knight are great examples, all killer no filler (well the original campaign, the Plague Knight and King Knight campaigns have some issues, especially the latter in terms of pacing specifically). This is also one of the big reasons Luigi's Mansion went from disappointing launch game to beloved classic, because people wanted to replay it, which I'm certain is far less true for its sequels. It didn't matter it was short if people kept going back to it.
The opposite of that is Xenoblade Chronicles 2. I've complained too often about that game's issues, but some of the best gameplay and aesthetic and worlds in gaming is in this game and it is undermined by how it refuses to EVER end if you try to get into its side content. I swear to god I think I spent 30+ hours of my time just doing uninteresting nonsense in menus between trying to get new blades and having to switch them countless times for some side content and not other reason and sending them off to do a billion quests on their own and giving them items (so not even including other aspects of the menus). And its not just that the game is ridiculously long because barring my time with the Torna Expansion, my time with Xenoblade 2 is similar to TOTK and TOTK was way better paced an experience for me, by far. Probably because more of my time was spent playing the game and not the menus in the game and it didn't rely so much on backtracking to places I've been already, either.
The battle system was really boring, but the writing in Origami King was so inspired, that I didnt find it overstayed its welcome at all, enjoyed it through the end. TTYD still my favorite since I'm a sucker for RPGs.
The Metroid series (2D and Prime) are perfect lenght, as well as Donkey Kong Tropical Freeze, and the Fire Emblem series for RPGs.
The most recent Zeldas are the only games that can be extremely long that I never wanted them to end. Absolute masterpieces, I was never not bored for a second in a game I played for so many hours before BotW and TotK. Happy they were both the most successful Zeldas to date, looking forward to the next entry and the next map.
@Olliemar28 Finished Cocoon literally an hour ago, brilliant in every aspect, and perfect length as well.
Meanwhile, Hollow Knight and TotK were too long for my taste. And I know that’s an unpopular opinion.
Metroid Dread: Perfect
BotW: Perfect
TotK: Too long
On the other hand, Xenoblade is an amazing game, but I somehow feel the need to complete most of the sidequests (except the extremely hard ones) and by the end I'm so burned out. Too many fetch quests.
The main story is amazing though.
Disgaea is a series I'll never try again. It never ever ends.
I've always disliked Zelda Twilight Princess due to it feeling too long and too stretched out. The early part of the game dragged, and it felt like a real chore towards the end. I tried the original PS2 version of Okami, and it's one of the most disappointing gaming experiences. The 20 minute opening stretch that can't be skipped was a bad sign of things to come. I definitely felt that the experience was going to be overly long and padded. I learned my lesson from Twilight Princess and bailed.
I have a preference now for the 8 and 16-bit eras. Games that are hard to master, but can eventually be beaten in 30-60 minutes are great to me. That's stuff like Shatterhand, Shinobi 3, Mario 2 3 &4, and arcade games like Metal Slug, and Knights of the Round. RPGs of the era like Phantasy Star 4 are a great length. Beyond that, 3D games like Metroid Prime, the Tenchu games and others that are around 10-20 hours feel about right for what they offer. Of course there are many examples and some of the other comments have covered other good ones. But for long games, the right length is going to depend on pacing.
SANDS OF TIME and MIRROR'S EDGE spring to mind. Most CASTLEVANIA titles. I thought SUPER MARIO ODYSSEY was a little ludicrous with their moon pieces.
Persona 5 Strikers was a really good length compared to it’s predecessor.
Chrono Trigger is my immediate response to this question.
Metroid games are usually of perfect length, but Zero Mission is the exception. The point where it starts to drag is the point where the style of gameplay shifts dramatically, so maybe it's more of a problem of quality than quantity.
I've seen BotW and TotK mentioned a couple times already, and I agree: both games are far too short!
If we're talking short and sweet, the OG Steamworld Dig. Even shorter? Sayonara Wild Hearts!
But my ultimate answer is Hades. Solely because what someone may consider "beating the game" can refer to one out of 3 or 4 different goals. Choose the goal that's right for you!
Stillness of the wind.
One game that surprisingly overstayed its welcome, and your not gonna believe it, is Mario's Super Picross.
By the time I finished the Wario's Ultra Puzzles, I still had to do the puzzles that were on the title screen. When I saw that, I was like "Really? Come on!".
I like Picross, but that's the first and only time I felt legit fatigue.
On the other hand, give me any Kirby and I'll gladly play it from start to finish. As mentioned, the games are short but there's a lot quality on each level you don't really mind.
Any Mario game also has good pacing, for the most part. Odyssey I felt had a little too much content before defeating Bowser.
I think there are quite a few narrative or artistic adventure type games that hit the time really well. I certainly agree with A Short Hike, but also in similar vein GRIS, ABZU, The Gardens Between, Lost Words: Beyond the Page.
I think a lot of Nintendo games let you find your own perfect length by doing however much of the optional content you want (Pokemon, Mario, Animal Crossing, etc) but that isn't really quite the same feeling as playing through once and feeling it was the perfect length.
As for too long, there are a lot of RPGs I don't end up finishing and a lot of games in general I finish but never 100%. Not sure of one in particular because I don't usually 'feel bad' about a game being too long, I simply stop playing.
When I was a kid, I felt very satisfied by those 1-5 hour RPG Maker games.
Getting all 100 cat shines in Bowser’s Fury was perfect for me. Obtainable, fun, and the right length to revisit.
Persona 5 is pretty short.
ToTK was too long. It consumed me for most of the summer and now I haven't touched it in months. Good game while I was able to stick to it, but distinctly flawed. BotW had all it's content on roughly the same level of goodness, while TotK has much higher highs and rather lower lows.
But Bug Fables was the perfect length! The story keeps you intrigued and there's lots of side quests, but each one impacts you and the world enough that none feel like they were added to pad time.
Mirror's Edge was the perfect length and immensely replayable.
Mirror's Edge Catalyst was too long. Still good though. I actually think it gets a bad rap.
JUST the last act of Bad Boys 2?
What a great premise for an article. So many come to mind. Hifi rush, while not on switch, definitely is the perfect length. I would also say dkc tropical freeze is excellent in that category as well. But in my opinion, the best of all would have to be Metroid dread. Perfectly paced and never overstays its welcome.
@Logicfire I didn't even think about bowsers fury. Completely agree!
@JimmyFleck Respect on the portal 2 take, but I would argue it earned its extra playtime with the constant introduction of new mechanics. Plus glados potato=funny.
Perfect - Metroid Dread, Hades, Bayonetta 2, Super Mario Odyssey
Too Long - Monster Boy and the Cursed Kingdom, Immortals Fenyx Rising, Everspace, Ori and the Will o the wisp.
any good rpg im looking for 60+hours
@kkslider5552000 wow. Way to shove Skyward Sword under the bus. Yeah, it had more obnoxious junk, but the dungeons and boss battles more than made up for it.
Chrono Trigger is the perfect length. It's deceptively short, as you feel like it's so much longer than what you played it for. That's not to say it's boring, but rather it packs so much content in a short time frame that you never have a chance to get bored.
Edit: Shout out to Shadow of the Colossus for similar pacing.
The original Dark Souls certainly comes to mind. The way its map is laid out makes traversal quick and painless despite the games otherwise brutal nature. And before backtracking even gets the chance to grow tiresome the game very smartly awards you with the ability to fast travel. I've replayed through it no less than 50 times because I find it so perfectly paced.
Elden Ring on the other hand is the exact opposite. The map is so needlessly big that you'll find half of your playtime is spent riding on horseback across vast, and empty spaces just to wait til you get to the next piece of actually meaningful content. By the time you get the capital, the game has already outwore its welcome but surprisingly enough theres still another third of it left after that point. Elden Ring is a pretty good game that is just completely undone by its sheer size and terrible pacing
The only recent one I can think of that overstayed (I did enjoy it) prince of persia 2024. The story just drags at the end, and honestly didn't even care about the story. Fun game but everything after the arrow boss dude felt like a grind.
Perfect length hmmmm: dkc returns maybe though question
@Lightsiyd yeah hades is perfect per run, (a little less than 50 mins for me usually) I enjoyed beating multiple times for the better endings and more story but I bet a lot of people were put off by that approach.
@batmanbud2 Yes, but the pacing issues were a very obvious problem with it. A lot of padding to justify it being longer than previous games.
Persona 5 is the worst for running too long. I skipped as much as possible and still ended up around 90 hours. I beat P3 in less than 60 hours and that was pretty good. Chrono Trigger, as stated, is the gold standard for RPGs. Most classic Zelda games - specifically A Link to the Past, Ocarina of Time, Link's Awakening, and Minish Cap - are good lengths.
Games getting too long are part of the reason I love old school arcade games. Those can be finished in an hour or less and fighting games are satisfying a few minutes per day, pressing to huge amounts of time over a long period. Ultra Street Fighter II is one of my most played Switch games all these years later.
It really depends on my mood, because I’ll sometimes play a 100+ hour game and be sad when it ends, but sometimes I’ll play a 10-hour game and be so unbelievably ready for it to end😂 SMRPG was an absolute chore halfway through
If a game is good the longer it is the better. Bring on Witcher 3, Persona 5 Royal, Dragon Quest XI, etc
@rvcolem1 Hades ranks amongst the very best of the roguelike genre for a reason. Most of those who are put off by it have an issue with the genre itself, in which case the pacing wouldn't matter as they'd have a problem with it either way. Same way I'd have a problem with puzzle and platforming-focused games regardless of pacing.
Hades was an absolute godsend for me when I was hospitalized last year, and has been so ever since. There's a reason I put it there instead of Dead Cells or Scourgebringer, both of which I also enjoyed a great deal.
@Ogbert ye I miss the ps3 era sony games too.
@Takoda The perfect answer. It feels perfectly fleshed out and accomplishes everything it set out to do. A beautiful experience.
While not yet on any Nintendo platforms (hopefully this will change) I would also add Crow Country. One of the best designed Survival Horror experiences out there. There's not fat to trim, going to make replays a joy.
Totally agree with A Short Hike. What a fantastic game. I just picked up Minit a week or so ago and it's next up in my back-queue as soon as I finish BotW. Glad to hear it probably won't take as long as that game.
Zelda: Twilight Princess for me. I like how you learn new combat skills and get different items throughout the game to keep things interesting.
I have a pretty high tolerance for lengthy games, but Chrono Trigger is the platonic ideal of RPGs for a reason. The gameplay doesn't allow endless fiddling, you just keep driving forward. On the other end of the scpectrum, I have never played an Atlus game that didn't feel like another job for the final 15-20 hours, and I am a fan of the Trails games.
I like single-shot stories like Gris and Oxenfree, and I really enjoyed the way Hades could have limited length in runs but the story somehow keeps going well after you "win."
Bowser's Fury also deserves a mention. Due to technical limitations, it comes across as a "cancelled" attempt at bringing the open world format to a Mario game, repurposed as a bonus game. It runs 30fps in handheld and unstable 60fps docked. Despite the brief playtime, I was thoroughly satisfied. Hopefully they'll expand upon the open world format for a Switch 2 Mario game.
@Bigmanfan I remember feeling that Portal 2’s opening grabbed me and I felt like this was going to be an amazing ride. It was such a huge upgrade from the first and I couldn’t wait to see what the devs had in store. And while there are many high points, and it’s an undeniably great game, it just felt like it was too long for what it was.
I have similar feelings towards some modern FPS’, particularly DOOM and DOOM Eternal. Great games…just too long.
NO MORE HEROES 2 and the first LIFE IS STRANGE (minus the sequence with the bottles on the junkyard) had a perfect flow without dull or boring moments, IMHO.
On the other side, I really admire PERSONA 5 (royal), but the length, the constant grinding and the elaborated bad jokes in the dialogues wouldn´t let me recommend the game to anyone I like.
This is somewhat related to my distinction between intrinsic replay value and extrinsic replay value. The game's various laurel wreaths and achievements are the extrinsic ones, like in WarioWare: Get It Together or Korok seeds. The intrinsic is the variety of content and just how fun it is, such as BOTW or Tetris.
This reminds me that I bought MINIT but haven't played it yet...
The GameCube featured quite a few shorter games, but the quality varied.
Whereas Pikmin and Luigi's Mansion are short, they feel like complete and perfectly contained experiences, whereas Wind Waker and to a lesser extent Mario Sunshine feel unfinished.
A variety of times, usually at the 8 to 12 hour mark.
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