This is really cool. Obviously, the originals would have collector value if there is that with these, but this is cool for those who just like this kind of thing. This is a great little preservation project made possible by some modern technology and fan effort. It's said in other circles and it applies here, the fans are doing the best work. I admit to wanting to get a few of these. Looks like there is a good bit of variety with this line including Street Fighter. I'm glad you covered this.
He should commemorate this occasion by making a Super Mario Bros. 3 - Part 2! That's how birthdays work right? He does the work and we get the gift? Sounds good to me!
I had to think about this one for a while. None of them are good to me, but I finally settled on one thing, that being the Mr. Dream version is definitely the worst. It's less dynamic than the original cover with Tyson and Dream looks like he's made of wood. I don't love photo covers in general, though it makes sense since it's Mike Tyson. The gold cover isn't particularly interesting, but it's my favorite, ever so slightly.
I wonder how long those bad copies were available and how common that bug was. Metroid Prime was the reason I got the Gamecube, but I got the game about a month after it came out. I remember it being sold out in some places. I remember the game sometimes freezing during elevator rides. It was common enough that it happened to me quite a few times, but only once or twice per full game, and usually early on.
edit: As my comment posted, Fath's right above it also appeared which provided more context.
@NESlover85 Yeah, I was planning to say the same. Fairyland Story surprised me with how fun it was on the old Taito Legends 2(I think it was 2). I've since recommended many times that people give it a look.
It's somewhat amusing, not in a condescending way, that the future of analog sticks is hall-effect sensors, the same approach Sega used back in the day. As Saturn was my primary system, that type of controller was my first analog stick back in 1996. I remember that being a point of pride as a Sega fan back in the day when I learned of that design. I was surprised when I heard the industry moved away from that. So I do understand why people are calling for it now, and why some were not aware of it.
While the western cover's composition is super generic, it at least conveys the character of the game. The Japanese cover is so boring and so static and communicates so little. It could be a boring futuristic racing game, or a boring space shooter if the cover is anything to go by. Luckily the game is probably not boring(I played GP Legend), but the cover was hugely disappointing.
@dluxxx Thanks. I had heard it was clocked a bit faster than initially reported. I think I was going by the original reporting from just after it happened. Pretty crazy all around.
I watched the race and Martinsville has always been among my favorite tracks. It was an amazing last-ditch move. Chastain had to pass a couple of cars to qualify but wasn't close enough to anyone, so this was his only option. To put it in perspective, he was 50+ mph faster than any other car when he did that and he passed five cars. The fact that he learned that from the Gamecube version of the NASCAR game made it even better. Gamecube was my system of choice back then. It will be a highlight video for the ages and was a great move, but I think they're going to have to add a rule to prevent it because then you're going to have races end with dozens of cars attempting the move at the same, which seems like a safety concern, and would also just be a bad look when everyone is doing it. But it was cool, and confusing at first, when it happened.
I'm surprised by some of the changes. And I like how they handled a lot of it(the cigar is a bit odd). Most of it fits right in. I also think this is the kind of thing that makes sense as an option.
I voted Japan. As others have said, due to the overall composition and (lack of) color, the end result is something more creepy which was the goal. The western cover has too much blurring of the environment and that ends up hurting it a bit, I think.
Time Extension posted a great consolidation of interviews with her and I learned a lot, including just how instrumental she was in making a game I really love, Phantasy Star 4. I don't recall coming across her name before, but clearly she did some great work that really resonated with me. Sad to hear she died too soon. I thank her for her work during a time when Sega was at its best and was my favorite gaming company.
While I do prefer beat-em-ups that are more serious, I like the goofiness Wayforward has put behind this series. I really enjoy her backstory as it's very clever. She's even using her smartphone while the robot is carrying her. Funny stuff.
Regarding her appearance, I like it. I did notice that she looks bigger and more traditionally masculine in the title card for that trailer, but the other artwork in the trailer and in the character sheet in the article, she looks a bit slimmer. I think the idea and the design itself are pretty good.
While I have my issues with the European artwork, it's not badly done for what it is and I appreciate them having someone actually draw a cover. The NA cover is all kinds of awful. Did they not want people to notice the game in stores?
Definitely Japan. I've always really like the the Japanese Rockman cover art style. The composition isn't always the most dynamic, but the style goes a long way. I appreciate what they tried to do for the NA cover by making it so dynamic. It's not a bad layout. Mega Man's face is awful and makes me want to play against him. I like how the Euro box mostly fixed that. His face looks much better there, though he looks quite sleepy, so that's a bit odd.
Wow, these are terrible. Japan is less awful to me. The Euro version has the horrible border. The NA version has that terrible red strip. The peeling upper-right corner both have makes them even worse. I hate N64 boxes because of all that nonsense. Japan's box wins for me, in spite of itself.
North America for me. The white background for the Euro cover hold it back for me. The Japanese one is pretty boring. It has no action or movement, but also no strong posing either. It's not good for a cover.
I remember hearing all the good things about this game when it came out in 1997. I had the Saturn then. I intended to get the Japanese Saturn import and never got around to it. I got a used PS1 in late 1998 and...never got around to it. I have to admit my enthusiasm for the Castlevania franchise was low in those days. A few years later, I did play and enjoy the Castlevanias for the GBA. I didn't play the DS games for a while. I didn't get a PSP until late in that machine's run. I picked up the Castlevania for that specifically for the locked PC Engine version of Rondo(I wasn't fond of the 3D remake). The included Symphony of the Night was a nice bonus and I finally got around to playing it. Did it live up to all the hype? Honestly, yes it did. It's a fantastic game all around as far as I'm concerned, and of of the best Metroidvania games I've played. I do prefer the PSP version's script and voice acting over the PS1, though I'd probably rather have the Japanese audio with accurately-translated text. I'm not into the cheesy acting of the original.
In this case, both versions aren't bad to me. Both are well composed for what they're meant to be and succeed as game covers in my opinion. I prefer the western cover. I appreciate that it's depicting a moment of action and tension. I also like that it looks more like it was drawn compared to the Japanese cover which looks more obviously computer rendered. In this case, the overall look of the western art appeals to me more.
I didn't mind the concept of FLUDD and new gameplay concepts. I just didn't like the actual game it ended up being. I didn't enjoy the overall design and found myself fighting with the camera way too much, more than other 3D games of that time. I had only played Mario 64 casually prior to that, but I had the same issues there so I guess they carried over.
While I like how many animals are featured on the Japanese cover, the circular layout and cluttered design of it make it less visually pleasant in my view. I do love the animals though, so it was spaced out a bit more, I might vote for it. But I chose the western cover this time.
For me, Japan wins easily. I'll give credit to the western design. Things had improved so much from the early covers for Mega Man. The characters still look a bit weird in that style. I've always liked the Rock Man art style going back to the Famicom, so that's a big plus for me. The composition works well for me too.
I voted Japan. That is definitely a sticker in the bottom right, so that takes the cover above Europe's for me. I don't dislike any of the art, but none of them make the best covers, with the US one bing the poorest fit for a game cover to me.
OLED image retention definitely was and still can be a thing. From what I gather, it has improved a lot. The Switch and many phones with OLED now seem to be among the best in this regard and not really worth worrying about. When I do hear of examples of it happening, it seems to be predominantly TVs, and even then that seems uncommon now. Regardless of that, the Switch OLED seems fine with this.
Cool to hear what people have. As I was a Saturn owner for most of its availability, I have a handful of rare and valuable games from that. I even lost a couple. I have Magic Knight Rayearth, Albert Odyssey, and Dragon Force and got them all before they shot up. Same for Aliens Infestation on DS that I saw mentioned a few comments above. I got that used and below retail. Perhaps my favorite rare game is Ninja Five-0 for the GBA. I was heavily into GBA and I just happened to see that it reviewed well and picked it up a few weeks later. Apparently, a lot of people either didn't notice the reviews, or were focused on other things and it didn't see a lot of sales. It's a good game too.
The western cover shows more of what the game is about, but it's a mess in terms of composition and doesn't really work as a game cover. Michaelangelo's teeth are creepy too. The Japanese one is basically a generic promotional piece adapted to the game cover, but I think it works better as a cover simply because it's not a total mess.
@RootsGenoa There's a "popularity contest" element to these lists. Right around the time Shredder's Revenge came out, I played all three of the Turtles games for GBA. I think both of the Konami games are better than Ubisoft's TMNT, and I'd probably pick the first one of my favorite of those. I bet not as many people played it. The Ubisoft one gets a bit of a boost because it was a return to the traditional beat-em-up format, even though I didn't love the execution of it.
Japan, easily. To be clear, I'm not saying it's a good cover, but it strikes me as much less bad than the others. I hate NA N64 covers. The red strip is awful. The top-right corner curl is even more awful. The only thing Europe has going for it is no red strip, but the art is even more cramped and the black border just makes it worse.
Nice to see an update on this. I was wondering recently when more would come out about this game. I have been checking in on this project for about four years. I found out about it by keeping track of Blazing Chrome before that came out. Joymasher had videos of both on youtube. It looks cool, though it always did. I look forward to its release and seeing reviews soon enough.
If the developers see this, I would just like to request that the screen-shaking effect be made optional. For some of us, it's quite bothersome and problematic.
Add me to the list of those who think none of these are particularly good. Depicting Link as a music conductor in that pose on the Japanese cover is just the wrong concept for a game cover. It's not dynamic, heroic, or even interesting. While not a ton better, the sailing is a better concept for a cover. While overly cluttered, I still prefer the Euro cover for the higher contrast which makes Link more visible.
I've definitely noticed his reviews in the past, and tended to agree with his over some others. His profile picture with the hat stood out to me as memorable. Always tragic when people die so young. Extra tragic when it's someone you know or have come across in a meaningful way, such as through his work.
The Japanese art is good, but it doesn't really strike me as a good choice for a cover. It feels like it's missing certain qualities that I, at least, would want from a cover. The two western covers are very similar so it was hard to choose. Both have strong poses and good composition, though are much simpler. I voted for the European cover for the overall package with the background medallion being more visible. Had the Japanese cover been tweaked with Link looking more heroic and dynamic, that probably would have swayed my to vote for that.
I've always like Inti Creates when I've played their stuff. This looks cool. I like seeing them bring back concepts from Portrait of Ruin. I also liked how the trailer was straightforward with lots of gameplay. Also, I didn't see any screen shake that I can recall, so that's wonderful. I liked the origami platform in one part of the video. I agree that the characters are way too chatty, and I do hope they provide some options for that or that the game can be modded. I've always had issues with too much use of voice samples in games. It's definitely a thing where I agree that less is more. It reminds me of Giga Wing 2. I don't know if it was a regional thing or if it was optional, but having the pilots scream out their special attacks over and over made that quite tiresome. Still, I like a lot of what I see here.
@bonjong23 I still love old beat-em-up games and can play them over and over. For some of us, solid core gameplay is the most important thing. Those games don't feel too shallow to me. Newer, deeper games of the type are fine, but they don't make simpler games obsolete for some of us. But I get your point. If this is not deep enough for you, then you have other options.
@MeloMan Yeah, I don't think it would be worth getting this for Super Turrican 2. I have played Super Turrican 2, and I was disappointed. It plays fine, but I had issues with the stage design. The Mode 7 sections felt tedious and out of place. The music was not the energizing stuff I expected and wanted from Turrican. It's not what I wanted from Turrican after Super and Mega Turrican.
Indeed, I seriously have not played Portal. There are many games to play, and even things to watch, hear, do, etc. I recently picked up a bunch of games during the Steam summer sale and and working on a bunch of those. I got the urge to play the first Final Fantasy game. I'm totally going to beat it this time(take that, early 1990s). But feat not! I have seen clips of Portal, and it looks like the kind of thing I'd enjoy, so it is on my list of games to get to.
I voted for the western cover. Japan's is way too messy and cluttered in composition. As someone else mentioned, Hugh's face in profile causes some issues and doesn't really work. It likely would look better without Hugh and with just Dracula there.
I had to think about this one for a bit. I think both designs have pros and cons. The framing of the Japanese one is perhaps too close, but I like the composition and the pose of Samus. The target reticle effect doesn't add much. The western cover had Samus in a pose that's overly stiff and uninteresting compared the the Japanese cover. I do like the background for the western cover. Overall, I prefer the Japanese design, but only by a little bit.
The one thing I liked about the Wii Mini was that it was a top loader. As cost-cutting measures go, that one made a lot of sense. It's a very simple setup and works well. The problem was they cut so much else that it made little sense as a product. Giving it internet access would make sense to me since it came out so late when new releases were drying up.
I haven't been able to jump into Shredder's Revenge yet, though I did buy it on Steam during the summer sale(though it was at it's initial price). I had some hardware issues to work out. But its release got me in the mood to play some Turtles beat-em-ups, which I did and had a blast. I'm glad to see this compilation make these games available in a new way so that people don't have to pay collector prices or anything like that to have them. It looks like it's going to be a good collection, and the game line up is rather good at least.
I was on team UP before seeing the reveal. The art is problematic, but the window is more upright if you view it as going up the stairs. If you consider Mario going down the stairs, then the window would be extremely slanted relative to the stairs.
When referring to the occasionally frustrating camera controls in Sunshine, if by occasionally, you mean every time I decided to play the game, then I agree. I didn't "rage quit" the game in any spectacular fashion, but I did reach a point where I just realized I was having much less fun than frustration and decided "never again"(like Battletoads). Obviously, many people like the game a lot, but it was also notable for Nintendo to miss the mark with this game for so many people. But we're never going to all like the same games, regardless of their quality.
@RR529 while I agree, they still maintained the looks of the characters in the western art, I find the art to be extremely static for what are supposed to be action scenes. I'm not taking issue with your comment. I just always thought the attempt at depicting action in those covers fell flat.
I voted for the Saturn collection with the MD Super Street Fighter a close second. All the anime ones are good. There are good elements to the US art. It's technically sound at least. It's funny how the SNES original, along with Turbo, and Special Champion Edition for Genesis all depict what are supposed to be action shots, yet they come across as the most static, like there's no action or energy even happening in that moment. I don't get any sense of motion from those, which is a problem since that it what the artist was going for.
Fun to hear more about this. I have not seen it, but have always heard it was pretty good, especially for a video game adaptation. I did pick it up fairly recently on DVD(yes, DVD!!!) and look forward to checking it out when I find the time. The reception was good enough I figured I'd give it a shot. Oddly enough, I've been revisiting old Alice in Chains in recent months. I used to listen to them a lot, but it had been a while. I was listening to a handful of songs yesterday and Them Bones is always among my favorites and has been in my head in recent weeks, in a good way.
Regarding the shower scene, as I said, I haven't seen the movie yet, so I can only speak in generalities. I can't speak for other people, but for me it's got nothing to do with being uncomfortable with the female form. To me, the issue is simply whether it's gratuitous or not. Plenty of movies just stick in nudity for the sake of titillation. That's fine, but it just feels like pandering and manipulation to me. In such cases, it takes me out of the plot to some degree. There are plenty of ways to get that sort of thing, but when I'm watching a movie, I find it often detracts. That's the way it feels to me. Now, whether this particular shower scene is gratuitous is debatable and there were some good defenses of it as helpful to the story in previous comments. I doubt this particular one will detract much for me as I've seen plenty of anime of this sort.
This is very impressive stuff which I had never seen before. The video itself is quality too. The channel seems like it could be quite the rabbit hole and I don't have the time, but I may have to check out a few videos because of how amazing it is.
Comments 1,944
Re: Random: Fan Preserves Zelda History By 3D Scanning Classic 1980s Figurines
This is really cool. Obviously, the originals would have collector value if there is that with these, but this is cool for those who just like this kind of thing. This is a great little preservation project made possible by some modern technology and fan effort. It's said in other circles and it applies here, the fans are doing the best work. I admit to wanting to get a few of these. Looks like there is a good bit of variety with this line including Street Fighter. I'm glad you covered this.
Re: Shigeru Miyamoto, Creator Of Super Mario And Zelda At Nintendo, Turns 70
He should commemorate this occasion by making a Super Mario Bros. 3 - Part 2! That's how birthdays work right? He does the work and we get the gift? Sounds good to me!
Happy birthday to Miyamoto!
Re: Poll: Box Art Brawl: Punch-Out!!
I had to think about this one for a while. None of them are good to me, but I finally settled on one thing, that being the Mr. Dream version is definitely the worst. It's less dynamic than the original cover with Tyson and Dream looks like he's made of wood. I don't love photo covers in general, though it makes sense since it's Mike Tyson. The gold cover isn't particularly interesting, but it's my favorite, ever so slightly.
Re: Random: Metroid Prime Devs Kept A GameCube In The Freezer To Run Patch Code
I wonder how long those bad copies were available and how common that bug was. Metroid Prime was the reason I got the Gamecube, but I got the game about a month after it came out. I remember it being sold out in some places. I remember the game sometimes freezing during elevator rides. It was common enough that it happened to me quite a few times, but only once or twice per full game, and usually early on.
edit: As my comment posted, Fath's right above it also appeared which provided more context.
Re: Random: A 1985 Guide By Pokémon Dev Game Freak Is Now Viewable Online
@NESlover85 Yeah, I was planning to say the same. Fairyland Story surprised me with how fun it was on the old Taito Legends 2(I think it was 2). I've since recommended many times that people give it a look.
Re: Video: The Future Of Gaming Is Joy-Con Drift-Free
It's somewhat amusing, not in a condescending way, that the future of analog sticks is hall-effect sensors, the same approach Sega used back in the day. As Saturn was my primary system, that type of controller was my first analog stick back in 1996. I remember that being a point of pride as a Sega fan back in the day when I learned of that design. I was surprised when I heard the industry moved away from that. So I do understand why people are calling for it now, and why some were not aware of it.
Re: Poll: Box Art Brawl: Duel - F-Zero: Maximum Velocity
While the western cover's composition is super generic, it at least conveys the character of the game. The Japanese cover is so boring and so static and communicates so little. It could be a boring futuristic racing game, or a boring space shooter if the cover is anything to go by. Luckily the game is probably not boring(I played GP Legend), but the cover was hugely disappointing.
Re: Random: NASCAR Driver Stuns To Qualify For Championship With GameCube Move
@dluxxx Thanks. I had heard it was clocked a bit faster than initially reported. I think I was going by the original reporting from just after it happened. Pretty crazy all around.
Re: Random: NASCAR Driver Stuns To Qualify For Championship With GameCube Move
I watched the race and Martinsville has always been among my favorite tracks. It was an amazing last-ditch move. Chastain had to pass a couple of cars to qualify but wasn't close enough to anyone, so this was his only option. To put it in perspective, he was 50+ mph faster than any other car when he did that and he passed five cars. The fact that he learned that from the Gamecube version of the NASCAR game made it even better. Gamecube was my system of choice back then. It will be a highlight video for the ages and was a great move, but I think they're going to have to add a rule to prevent it because then you're going to have races end with dozens of cars attempting the move at the same, which seems like a safety concern, and would also just be a bad look when everyone is doing it. But it was cool, and confusing at first, when it happened.
Re: Video: Here's A Closer Look At Bayonetta 3's Censored "Naive Angel" Mode
I'm surprised by some of the changes. And I like how they handled a lot of it(the cigar is a bit odd). Most of it fits right in. I also think this is the kind of thing that makes sense as an option.
Re: Poll: Box Art Brawl: Duel - Silent Hill: Shattered Memories
I voted Japan. As others have said, due to the overall composition and (lack of) color, the end result is something more creepy which was the goal. The western cover has too much blurring of the environment and that ends up hurting it a bit, I think.
Re: Sega Veteran And Industry Legend Rieko Kodama Has Passed Away
Time Extension posted a great consolidation of interviews with her and I learned a lot, including just how instrumental she was in making a game I really love, Phantasy Star 4. I don't recall coming across her name before, but clearly she did some great work that really resonated with me. Sad to hear she died too soon. I thank her for her work during a time when Sega was at its best and was my favorite gaming company.
Re: River City Girls 2 Gives Marian From 'Double Dragon' A Big Buff In New Trailer
While I do prefer beat-em-ups that are more serious, I like the goofiness Wayforward has put behind this series. I really enjoy her backstory as it's very clever. She's even using her smartphone while the robot is carrying her. Funny stuff.
Regarding her appearance, I like it. I did notice that she looks bigger and more traditionally masculine in the title card for that trailer, but the other artwork in the trailer and in the character sheet in the article, she looks a bit slimmer. I think the idea and the design itself are pretty good.
Re: Poll: Box Art Brawl: Duel - Timesplitters 2
While I have my issues with the European artwork, it's not badly done for what it is and I appreciate them having someone actually draw a cover. The NA cover is all kinds of awful. Did they not want people to notice the game in stores?
Re: Poll: Box Art Brawl - Mega Man 4
Definitely Japan. I've always really like the the Japanese Rockman cover art style. The composition isn't always the most dynamic, but the style goes a long way. I appreciate what they tried to do for the NA cover by making it so dynamic. It's not a bad layout. Mega Man's face is awful and makes me want to play against him. I like how the Euro box mostly fixed that. His face looks much better there, though he looks quite sleepy, so that's a bit odd.
Re: Poll: Box Art Brawl: Duel - Pilotwings 64
Wow, these are terrible. Japan is less awful to me. The Euro version has the horrible border. The NA version has that terrible red strip. The peeling upper-right corner both have makes them even worse. I hate N64 boxes because of all that nonsense. Japan's box wins for me, in spite of itself.
Re: Poll: Box Art Brawl: Resident Evil: The Mercenaries 3D
North America for me. The white background for the Euro cover hold it back for me. The Japanese one is pretty boring. It has no action or movement, but also no strong posing either. It's not good for a cover.
Re: Talking Point: It's About Time Castlevania: Symphony Of The Night Came To Switch
There's something suspicious about that poll...
I remember hearing all the good things about this game when it came out in 1997. I had the Saturn then. I intended to get the Japanese Saturn import and never got around to it. I got a used PS1 in late 1998 and...never got around to it. I have to admit my enthusiasm for the Castlevania franchise was low in those days. A few years later, I did play and enjoy the Castlevanias for the GBA. I didn't play the DS games for a while. I didn't get a PSP until late in that machine's run. I picked up the Castlevania for that specifically for the locked PC Engine version of Rondo(I wasn't fond of the 3D remake). The included Symphony of the Night was a nice bonus and I finally got around to playing it. Did it live up to all the hype? Honestly, yes it did. It's a fantastic game all around as far as I'm concerned, and of of the best Metroidvania games I've played. I do prefer the PSP version's script and voice acting over the PS1, though I'd probably rather have the Japanese audio with accurately-translated text. I'm not into the cheesy acting of the original.
Re: Random: Scrapped Super Mario World Files Include This Tiny Guy, And We're In Love
Bring on the One-Character-Kun merchandise!!!!!
I suspect that the missing "graphics" for climbing the block is to obscure that it is cheating somehow, using a machine or something to do it.
Re: Poll: Box Art Brawl: Duel - Star Fox Adventures
In this case, both versions aren't bad to me. Both are well composed for what they're meant to be and succeed as game covers in my opinion. I prefer the western cover. I appreciate that it's depicting a moment of action and tension. I also like that it looks more like it was drawn compared to the Japanese cover which looks more obviously computer rendered. In this case, the overall look of the western art appeals to me more.
Re: Newly Translated Interviews Reveal "Serious Debate" Over FLUDD In Super Mario Sunshine
I didn't mind the concept of FLUDD and new gameplay concepts. I just didn't like the actual game it ended up being. I didn't enjoy the overall design and found myself fighting with the camera way too much, more than other 3D games of that time. I had only played Mario 64 casually prior to that, but I had the same issues there so I guess they carried over.
Re: Poll: Box Art Brawl: Duel - Harvest Moon: A Wonderful Life
While I like how many animals are featured on the Japanese cover, the circular layout and cluttered design of it make it less visually pleasant in my view. I do love the animals though, so it was spaced out a bit more, I might vote for it. But I chose the western cover this time.
Re: Surprise! Fitness Boxing Fist Of The North Star Has Been Announced For Switch
"Why are you yelling ta-ta-ta-ta-ta while doing that? The game can't hear you!"
"You are already fit!"
I wonder if there's a secret channelling point to reach full fitness with one touch.
Re: Poll: Box Art Brawl: Duel - Mega Man X
For me, Japan wins easily. I'll give credit to the western design. Things had improved so much from the early covers for Mega Man. The characters still look a bit weird in that style. I've always liked the Rock Man art style going back to the Famicom, so that's a big plus for me. The composition works well for me too.
Re: Poll: Box Art Brawl - Metal Gear: Ghost Babel
I voted Japan. That is definitely a sticker in the bottom right, so that takes the cover above Europe's for me. I don't dislike any of the art, but none of them make the best covers, with the US one bing the poorest fit for a game cover to me.
Re: Video: YouTuber's Switch OLED Screen Still Standing After 7,000 Hours
OLED image retention definitely was and still can be a thing. From what I gather, it has improved a lot. The Switch and many phones with OLED now seem to be among the best in this regard and not really worth worrying about. When I do hear of examples of it happening, it seems to be predominantly TVs, and even then that seems uncommon now. Regardless of that, the Switch OLED seems fine with this.
Re: Video: Our Video Producer Showcases His Top Five Rarest Games
Cool to hear what people have. As I was a Saturn owner for most of its availability, I have a handful of rare and valuable games from that. I even lost a couple. I have Magic Knight Rayearth, Albert Odyssey, and Dragon Force and got them all before they shot up. Same for Aliens Infestation on DS that I saw mentioned a few comments above. I got that used and below retail. Perhaps my favorite rare game is Ninja Five-0 for the GBA. I was heavily into GBA and I just happened to see that it reviewed well and picked it up a few weeks later. Apparently, a lot of people either didn't notice the reviews, or were focused on other things and it didn't see a lot of sales. It's a good game too.
Re: Poll: Box Art Brawl: Duel - Teenage Mutant Ninja Turtles IV: Turtles In Time
The western cover shows more of what the game is about, but it's a mess in terms of composition and doesn't really work as a game cover. Michaelangelo's teeth are creepy too. The Japanese one is basically a generic promotional piece adapted to the game cover, but I think it works better as a cover simply because it's not a total mess.
Re: Best Teenage Mutant Ninja Turtles Games On Nintendo Systems
@RootsGenoa There's a "popularity contest" element to these lists. Right around the time Shredder's Revenge came out, I played all three of the Turtles games for GBA. I think both of the Konami games are better than Ubisoft's TMNT, and I'd probably pick the first one of my favorite of those. I bet not as many people played it. The Ubisoft one gets a bit of a boost because it was a return to the traditional beat-em-up format, even though I didn't love the execution of it.
Re: Best Teenage Mutant Ninja Turtles Games On Nintendo Systems
@RootsGenoa There were three Turtles games on GBA. Konami made two Turtles games for GBA. Ubisoft got the license later on and made "TMNT".
Re: Poll: Box Art Brawl - Wave Race 64
Japan, easily. To be clear, I'm not saying it's a good cover, but it strikes me as much less bad than the others. I hate NA N64 covers. The red strip is awful. The top-right corner curl is even more awful. The only thing Europe has going for it is no red strip, but the art is even more cramped and the black border just makes it worse.
Re: Blazing Chrome Devs Next Title Is A Thrilling Futuristic Tribute To Shinobi
Nice to see an update on this. I was wondering recently when more would come out about this game. I have been checking in on this project for about four years. I found out about it by keeping track of Blazing Chrome before that came out. Joymasher had videos of both on youtube. It looks cool, though it always did. I look forward to its release and seeing reviews soon enough.
If the developers see this, I would just like to request that the screen-shaking effect be made optional. For some of us, it's quite bothersome and problematic.
Re: Poll: Box Art Brawl: Duel - The Legend Of Zelda: The Wind Waker
Add me to the list of those who think none of these are particularly good. Depicting Link as a music conductor in that pose on the Japanese cover is just the wrong concept for a game cover. It's not dynamic, heroic, or even interesting. While not a ton better, the sailing is a better concept for a cover. While overly cluttered, I still prefer the Euro cover for the higher contrast which makes Link more visible.
Re: In Memory Of Philip J Reed, Writer And Nintendo Life Contributor
I've definitely noticed his reviews in the past, and tended to agree with his over some others. His profile picture with the hat stood out to me as memorable. Always tragic when people die so young. Extra tragic when it's someone you know or have come across in a meaningful way, such as through his work.
Re: Poll: Box Art Brawl - The Legend Of Zelda: The Minish Cap
The Japanese art is good, but it doesn't really strike me as a good choice for a cover. It feels like it's missing certain qualities that I, at least, would want from a cover. The two western covers are very similar so it was hard to choose. Both have strong poses and good composition, though are much simpler. I voted for the European cover for the overall package with the background medallion being more visible. Had the Japanese cover been tweaked with Link looking more heroic and dynamic, that probably would have swayed my to vote for that.
Re: Inti Creates' New Project Is A Stunning Mash Up Of Castlevania And Mega Man
I've always like Inti Creates when I've played their stuff. This looks cool. I like seeing them bring back concepts from Portrait of Ruin. I also liked how the trailer was straightforward with lots of gameplay. Also, I didn't see any screen shake that I can recall, so that's wonderful. I liked the origami platform in one part of the video. I agree that the characters are way too chatty, and I do hope they provide some options for that or that the game can be modded. I've always had issues with too much use of voice samples in games. It's definitely a thing where I agree that less is more. It reminds me of Giga Wing 2. I don't know if it was a regional thing or if it was optional, but having the pilots scream out their special attacks over and over made that quite tiresome. Still, I like a lot of what I see here.
Re: Teenage Mutant Ninja Turtles: Shredder's Revenge Has Been Updated For Switch
@bonjong23 I still love old beat-em-up games and can play them over and over. For some of us, solid core gameplay is the most important thing. Those games don't feel too shallow to me. Newer, deeper games of the type are fine, but they don't make simpler games obsolete for some of us. But I get your point. If this is not deep enough for you, then you have other options.
Re: Mini Review: Turrican Anthology Vol. 2 - Mega Turrican Steals The Show Amidst The Filler
@MeloMan Yeah, I don't think it would be worth getting this for Super Turrican 2. I have played Super Turrican 2, and I was disappointed. It plays fine, but I had issues with the stage design. The Mode 7 sections felt tedious and out of place. The music was not the energizing stuff I expected and wanted from Turrican. It's not what I wanted from Turrican after Super and Mega Turrican.
Re: Backlog Club: Have You Seriously Not Played Portal Yet?
Indeed, I seriously have not played Portal. There are many games to play, and even things to watch, hear, do, etc. I recently picked up a bunch of games during the Steam summer sale and and working on a bunch of those. I got the urge to play the first Final Fantasy game. I'm totally going to beat it this time(take that, early 1990s). But feat not! I have seen clips of Portal, and it looks like the kind of thing I'd enjoy, so it is on my list of games to get to.
Re: Poll: Box Art Brawl: Duel - Castlevania: Circle Of The Moon
I voted for the western cover. Japan's is way too messy and cluttered in composition. As someone else mentioned, Hugh's face in profile causes some issues and doesn't really work. It likely would look better without Hugh and with just Dracula there.
Re: Poll: Box Art Brawl: Duel - Metroid Prime
I had to think about this one for a bit. I think both designs have pros and cons. The framing of the Japanese one is perhaps too close, but I like the composition and the pose of Samus. The target reticle effect doesn't add much. The western cover had Samus in a pose that's overly stiff and uninteresting compared the the Japanese cover. I do like the background for the western cover. Overall, I prefer the Japanese design, but only by a little bit.
Re: Random: Modded Wii Mini Turns It Into A Wi-Fi Capable Homebrew Machine
The one thing I liked about the Wii Mini was that it was a top loader. As cost-cutting measures go, that one made a lot of sense. It's a very simple setup and works well. The problem was they cut so much else that it made little sense as a product. Giving it internet access would make sense to me since it came out so late when new releases were drying up.
Re: Teenage Mutant Ninja Turtles: The Cowabunga Collection Will Kick Shell In August
I haven't been able to jump into Shredder's Revenge yet, though I did buy it on Steam during the summer sale(though it was at it's initial price). I had some hardware issues to work out. But its release got me in the mood to play some Turtles beat-em-ups, which I did and had a blast. I'm glad to see this compilation make these games available in a new way so that people don't have to pay collector prices or anything like that to have them. It looks like it's going to be a good collection, and the game line up is rather good at least.
Re: Random: Up Or Down The Stairs? Super Mario Illusion Confuses The Internet
I was on team UP before seeing the reveal. The art is problematic, but the window is more upright if you view it as going up the stairs. If you consider Mario going down the stairs, then the window would be extremely slanted relative to the stairs.
Re: Soapbox: Super Mario Sunshine Wasn't Bad, It Was Just Ahead Of Its Time
When referring to the occasionally frustrating camera controls in Sunshine, if by occasionally, you mean every time I decided to play the game, then I agree. I didn't "rage quit" the game in any spectacular fashion, but I did reach a point where I just realized I was having much less fun than frustration and decided "never again"(like Battletoads). Obviously, many people like the game a lot, but it was also notable for Nintendo to miss the mark with this game for so many people. But we're never going to all like the same games, regardless of their quality.
Re: Soapbox: 20 Years Later, Super Mario Sunshine Is Still The Best 3D Mario
My vote was for a sharpened pitchfork, which sounds like it would offer more fun than I had with Mario Sunshine.
Re: Poll: Box Art Brawl: Special Edition - Street Fighter II
@RR529 while I agree, they still maintained the looks of the characters in the western art, I find the art to be extremely static for what are supposed to be action scenes. I'm not taking issue with your comment. I just always thought the attempt at depicting action in those covers fell flat.
Re: Poll: Box Art Brawl: Special Edition - Street Fighter II
I voted for the Saturn collection with the MD Super Street Fighter a close second. All the anime ones are good. There are good elements to the US art. It's technically sound at least. It's funny how the SNES original, along with Turbo, and Special Champion Edition for Genesis all depict what are supposed to be action shots, yet they come across as the most static, like there's no action or energy even happening in that moment. I don't get any sense of motion from those, which is a problem since that it what the artist was going for.
Re: Soapbox: Street Fighter II: The Animated Movie Is Still One Of The Greatest Adaptations Ever
Fun to hear more about this. I have not seen it, but have always heard it was pretty good, especially for a video game adaptation. I did pick it up fairly recently on DVD(yes, DVD!!!) and look forward to checking it out when I find the time. The reception was good enough I figured I'd give it a shot. Oddly enough, I've been revisiting old Alice in Chains in recent months. I used to listen to them a lot, but it had been a while. I was listening to a handful of songs yesterday and Them Bones is always among my favorites and has been in my head in recent weeks, in a good way.
Regarding the shower scene, as I said, I haven't seen the movie yet, so I can only speak in generalities. I can't speak for other people, but for me it's got nothing to do with being uncomfortable with the female form. To me, the issue is simply whether it's gratuitous or not. Plenty of movies just stick in nudity for the sake of titillation. That's fine, but it just feels like pandering and manipulation to me. In such cases, it takes me out of the plot to some degree. There are plenty of ways to get that sort of thing, but when I'm watching a movie, I find it often detracts. That's the way it feels to me. Now, whether this particular shower scene is gratuitous is debatable and there were some good defenses of it as helpful to the story in previous comments. I doubt this particular one will detract much for me as I've seen plenty of anime of this sort.
Re: Random: Talented Artist Creates Mario Odyssey Miniature... Out Of Garbage
This is very impressive stuff which I had never seen before. The video itself is quality too. The channel seems like it could be quite the rabbit hole and I don't have the time, but I may have to check out a few videos because of how amazing it is.