Though Ninja Gaiden occupied the spotlight on the NES back in the day, there was another similar ninja action game called Shadow of the Ninja which proved to be just about as good and featured two-player co-op. Due to publisher issues, a planned Game Boy version was repurposed as a Ninja Gaiden prequel and a sequel was never made, so the original release slowly faded into obscurity while Ryu Hyabusa continued getting more new games.
Not ones to let a good game be completely forgotten, the passionate developers at Tengo Project have brought this classic back for modern players as Shadow of the Ninja - Reborn. Sporting a gorgeous new art style and some additions and tweaks to the core gameplay, this reimagining of the ‘other’ NES ninja platformer offers up a fun and brutal return to basics.
The narrative in Shadow of the Ninja - Reborn is peak '90s cheese, placing you in control of two ninjas—Hayate and Kaede—who are sent to kill the dictator of a dystopian cyberpunk United States in 2029. As you’d probably expect, it plays in a similar vein to classic NES action platformers like Ninja Gaiden and Castlevania, tasking you with advancing through a linear series of stages packed with enemies, death pits, and bosses to master.
In their base kit, your ninja has access to a katana and a chain spear (also called a kusarigama) for attacking foes both near and far, and these can both be levelled up twice if you’re fortunate enough to find a power-up orb. Rounding out your kit is a wealth of sub-weapons and items you can use to give you an edge in battle and cover combat situations that your base tools aren’t as effective at tackling.
It's a simple and thrillingly action-packed gameplay loop, and it keeps its foot on the gas for the duration. You can hardly walk two steps without stumbling across another spike pit or having to dodge an enemy hurling something at your head, keeping you constantly on your toes lest you face an early death. Luckily, levels are usually broken up into three relatively short sub-levels, and if you happen to die (which you will) you’re only made to start over from the beginning of your current sub-level. We especially appreciated this small mercy with bosses, as it can sometimes take a bit to learn the patterns even on the easiest difficulty mode, and you’re not forced to run through the whole level again for another crack.
Naturally, those of you who aren’t too quick on the thumbsticks may want to steer clear of Shadow of the Ninja - Reborn, because this is proudly a release from the ‘Nintendo=Hard’ era of games. Technically, you could beat Shadow of the Ninja Reborn in an hour or two if you’re locked in and on top of your game, but these levels are designed to frustrate and punish you at nearly every turn. Not in a bad way—there’s nothing here on the same level as the madness of the Castlevania Medusa heads—but it’s almost assured that you’ll spend a lot of your time nervously glancing at that dwindling health bar and trying to gauge how much longer you have till the next stage. There are some ways to heal, but they’re quite scarce, so every mistake you make will stick with you as you struggle to press on.
Still, Shadow of the Ninja Reborn is the kind of game that can be beaten with simple persistence, and there are ways that you’re helped along if you’re really having a bad time. Typically, items and sub-weapons must be collected as you make your way through a stage, but there’s a pity system in place where you’ll be given increasingly more healing and booster items when you restart a stage after dying enough times. This feature ensures that even low-skill players can see the end if they stick it out enough and just keep trying. Even outside the pity items, we also really enjoyed how the sub-weapon system builds on the basic combat and gives you some new and helpful ways of dealing with enemies.
Once you beat a stage, all the new sub-weapons you collected there will then be unlocked for future runs, which helps to make repeat attempts a little different each time, if you wish. When you start a fresh save, you're presented with an item screen where you can ‘buy’ items for your starting inventory, with your wallet amount being calculated based on the score of your best run. More useful items obviously run you more points, but this is still a fun way to mix up the pace of a run and opens up challenge run opportunities with specific kits.
The original NES release was known for its enjoyable implementation of co-op and that’s been replicated here in full form. Hayate and Kaede each have slightly different physics this time around, and having a friend on hand to assist in clearing out enemies goes a long way towards making the difficulty a little easier. You can’t hurt each other or get in each other’s way, and if one of you dies, the stage continues until your partner follows suit. It’s perfect ‘pick up and play’ co-op action, and the brief length means that you and a friend can comfortably work together to beat the whole game in short order.
One of the most striking new additions for this remake is the visuals, which have received a huge facelift to a very generous interpretation of 16-bit spritework. As you roam through futuristic clocktowers, grimy sewers, and neon palaces, there’s a tremendous sense of atmosphere that the 8-bit original obviously couldn’t come even close to capturing. The colour palette is bright while Shunichi Taniguchi's spritework (especially for bosses) is impressively detailed. And if you want things to really have that retro tinge, there are some filters available to add effects like scanlines and give things a slightly more authentic old-school feel.
Much like the visuals, the soundtrack has received a similar upgrade, with the original composer, Iku Mizani, returning with new arrangements. The mixture of rock and chiptune feels like a great fit for the action onscreen, and though we didn’t find many of the tracks to be particularly memorable, this soundtrack nonetheless accompanies the gameplay and visuals quite well.
Conclusion
Shadow of the Ninja - Reborn offers a tough and enjoyable return to this NES classic, expertly building upon what came before without erasing what made the original release great to begin with. Though it is a bit on the short side, there’s enough replayability here to stretch out the experience for another few hours. We’d recommend this to anyone who’s looking for a callback to the tough challenge of early Nintendo games—Shadow of the Ninja - Reborn has retro charm in spades and still stands tall even among modern 'neo-retro' platformers like Panzer Paladin and Gravity Circuit.
Comments 52
Short game means I'll get this digitally for $5 someday.
I'm glad this game exists though. The NES original is very good and not enough people talk about it.
totally my cup of tea.
Picked this up as soon as I could and would be storming my way through it right now if I weren't currently occupied with work XD
Shadow of the Ninja is a big personal favourite of mine from the NES era and seeing it get the glowup it's deserved for the the last 30+ years has me absolutely elated. TENGO have only gone and done it again 🥷
Tried the demo and it's quite solid. Anyone on the fence about this should check out that demo.
Can't wait to dive in tonight! Between this and the Castlevania Dominus Collection it's been a good week for the switch, at least as far as my gaming tastes go.
Now here’s a game that deserved a little direct spotlight. These guys are the unsung indie heroes of pixel art and immaculately pitched retro challenge.
Any unlockables? I'd love to play as the characters from Ninja Saviors.
Looking forward to receiving my copy and playing this in coop with my buddy.
Tengo has delivered every time so far, and judging from the demo and this review, this is no exception.
Played the demo but unfortunately I couldn’t really get into it. I didn’t hate it, but something just didn’t click with me.
Totally agree with this review 100%. Great gem of a game on NES and today, even with its flaws
Sweet! I was hoping for a good score. Now I just need Amazon to actually ship my preorder.
Thanks for the review, the high difficulty isn't exactly my cup of tea but considering that you go back to the start of the current sub-level if you die instead of the whole stage, the difficulty levels and the pity system I'm still willing to give this a try and of course also because I absolutely love the theme, the visuals etc. (and it being short is also a plus for me), will eventually get it for sure and will also give the original a try - good thing the latter is already on NSO!
picking my copy up at gamestop after work.
I hope Wrath of the Black Manta gets similar love some day 😆 The other OTHER NES ninja game!
i LOVE the original but have to say that this remake/reimagination is even better!
@LadyCharlie if the original is very good for you, it means you played it so you know the game is just as short as a NES action games always were, so why are you picking it for 5 bucks? because it is short? but that is the point of the game
My kind of game. I will be getting this soon. The demo was fun.
I enjoyed the demo. I'm waiting on my physical copy from playasia. No idea how long it will take, but when it arrives, it should be a good time.
Well guess I'll just wait for a sale, $20 is too much for a 6 level game.
@BlackenedHalo Because really old NES games can be played for "much cheaper."
I got my physical copy yesterday and yes, it's tough. I completed the first stage and died a lot.
I was kinda shocked, that the progress isn't saved, so I have to start over. Seems I have to make it in one rush.
Gourmet gaming! Day one for an old school guy as myself.
Thanks for the review! Adding this one to my list of planned buys.
This looks terrific! Will definitely download it this week.
In theory it's just my type of game and I think the style is great, but the demo was difficult for me and seemed to offer a single life before a level restart (I think also true to the original which I've only played on NSO). I feel as I've got older my patience for classic tough games has worn off a bit, unless it's one I already have the muscle memory for, like The G.G. Shinobi.
I did really enjoy the Haunted Castle Revisited game on the new DS Castlevania collection, but it seemed a lot easier than I expected even on normal difficulty.
I played the original on NSO and thought it was pretty good, and the Tengo remake of Pocky & Rocky (Kiki Kaikai) was excellent, so I think this would be a high-quality purchase!
I'm scheduled to pick up my Gundam Breakers preorder tonight, and I just may pick up this Shadow of the Ninja remake too, if Gamestop actually has a copy.
Wait your objective is assassinating the leader of the United States? Now I’m really on board!
Short does not mean bad or not worth your time. Super Mario world can be beat on a good day in like an hour or less. As a kid that game seemed huge to me. I don't think that's a fair criticism for a game that wasn't long to begin with and wasn't intended to be. You want a 40 hour epic play one of your open world cluster fugs.
Played the mess out of the original when I was a kid. I felt the characters had a bit of a sluggish feel in the demo, but nothing I couldn't get used to. And the visuals are incredible. I'll be getting it.
This is a must purchase for me… I have to wait for pay day though. But these guys always deliver. They’re batting a thousand so far.
I've been looking forward to the review, and to the game itself. I wish I was more aware of Natsume back in the day so I could have known where to direct my mom's money. I have since come to appreciate Natsume as one of my favorite developers ever. A friend let me know about this one after I had played and loved Shatterhand/Solbrain. Shadow of the Ninja started off a lot tougher, but once I got used to it, I loved it too. I was able to beat it legitimately some years back, maybe 2017-2018, but I have to hone my skills back to that for this remake. But it was very doable. I looked on Steam, and the only negative review so far points out that it's old(and I assume too hard for them), so that's a great sign of the quality and design I like.
I love Tengo project and their updates to the old games. My only complaint was that Ninja Saviors took four years to come to PC for some odd reason unlike all their other games.
@Truegamer79 I agree, but the reality is this is a $20 game being sold on a market with no shortage of alternatives that offer very similar experiences, often for even cheaper than $20. I think it's still worth the punt, but I also wouldn't fault someone for looking at something like Shovel Knight: Treasure Trove and deciding this isn't worth their money as much as that. But luckily, we're not forced to ultimately decide between games--as long as they have the money and time, someone can just get both!
It is a shame that you can't change the title to Blue Shadow
Neat! I love the remakes of these Natsume properties! This game was way too hard for me on the NES (even in co-op), and I'm sure it'll be here as well, but I might give it a go for a sale price.
It's too bad Mr. Jiro's Great Adventure/Spanky's Quest was (I think?) licensed; I'd adore a remake of that. My favorite SNES puzzle game for sure. (For reference, I own it but it's also one of my most-played SNES Online games, haha)
I've played the original and enjoyed it, but I never played it with anyone. My gamer friend is interested in running this, so I'd be willing to give this stunningly visual remake a go.
A great ‘neo-retro’ game with both ‘retro-non-neo’ and ‘neo-retro-inspired’ charm. A rollicking hyphenated-retro gem for the neo-modern-retro-inclined!
@Broosh Now ya talkin'. Kudos!
Go ninja, go ninja, go! Go ninja, go ninja, go!
Just the kind of game for me. If the original game is great, I expect this to be at least a little better with the additions. Great!
This reminds me to play volgarr the viking 2 and then this.
I love Tengo Project and will buy ALL THEIR SWITCH GAMES. This'll look great next to Ninja Saviors, Wild Guns, and Pocky & Rocky.
@MatthewTaranto Yeah I definitely need to pick up their earlier games on cart. I ordered this one immediately. I can't wait.
Looking forward to the cart! This is 100 percent for me.
Tried the demo and really like it, maybe I'll play it on steam though since it seems cheaper there and playing on xbox gamepad is more comfortable than my switch horipad.
My wii u actually have the most comfortable dpad compared to my xbox series/switch pro controller dpad 😂
Warning: This game doesn't hold your hand. It can take multiple tries just to pass one sub-area. It took me over an hour to get to level 4 last night.
Also, I wasn't a fan of how the action didn't pause (or even slow down) when you brought up the inventory screen. It made switching to a different weapon during a boss battle very cumbersome.
@speedyb Interesting, I watched The Electric Underground's review of this game on youtube and he pointed out that the inability to pause during the usage of the inventory screen was one of the game's (many) strong points.
Would've loved to get the original as an unlockable bonus.
I know it's on NSO, but I mean having the chance to own it.
With previous SNES remasters (Wild Guns, Pocky & Rocky and The Ninja Saviors) it wasn't so much of a deal, because they were facelifts with a couple additions, but this time we're talking about a NES game turned into a 16-bit like title.
@miwa To be more specific, it's more that the way you switch items is rather clunky, since you have to hold a shoulder button and use the D-pad to choose an item. It's hard to do in the heat of battle with a boss.
One other thing: If you want to pick up where you left off and come back to the game later, whatever you do, DON'T just quit during gameplay, because that will end your game and you have to start all over. You have to get a game over, and THEN quit when it gives you the option. They could've made that clearer, or better yet just have it autosave your progress no matter what.
@Nintendo4Sonic You may have already realized this as it's been a few days since you commented, but just in case you haven't, the game does save your progress, but they decided to do it in a strange way. You have to die in the game and then choose to quit. Then it will save your progress. It's a clunky way to do it, and that's an understatement on my part, but at least it works. I got bit by it last night when I finally sat down with the game on Steam and got a crash in stage four. The game froze and I had to reboot. As I did that stretch all in one sitting, I had not quit the game and had no progress at all saved. I wasn't as hot about it as I should have been, so I guess that's good.
If you take a look, the comment right above mine explains the same thing about the saves to someone else. It's definitely something they should have thought more about. It's probably the biggest flaw of the game. I've seen some really silly complaints beyond that.
@sdelfin thank you a lot. I didn't know that. I could imagine that they will patch this.
@speedyb thank you for the info regarding quitting the game! I'll start playing SOTNR this weekend, can't wait
"these can both be levelled up twice" Wait, what? I'm not sure you can level up the chain, and the katana is levelled up only once for me.
Edit: never mind, I didn't notice, it's quite subtle actually.
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