Comments 2,042

Re: 'Nintendo Music' Adds New Switch Soundtrack, Here's Every Song Included

masterLEON

I might be in the minority here but when it comes to the battle music I’m not a fan of the Wet Floor tracks when the game launched. Splat 1 (Squid Squad) and 3 (C-Side) delivered a stronger vibe in comparison. I do like Ink Theory and Bottom Feeders though as their wilder and out there arrangements fit the “post-apocalyptic-sea-creatures-turned-land-dwelling-and-picked-up-instruments-and-started-jamming” lore better. That could be just me, though.

@NFrealinkling Music on CD still thrives in Japan, and is even sold in once-thought-dead music chain stores like Tower Records and HMV. Heck, one of the Salmon Run exclusive gear outfits from 2 is literally a Tower Records employee uniform! (a nod to a collab Nintendo had with Tower when the first soundtrack released, IIRC) I’m still trying to get the Splatune CDs but time and importing made the price skyrocket. In general, a lot of anime, pop idol, and game music CDs release there as part of their revenue since collectors be collecting. I don’t know about their actual music scene though, it seems strong enough to keep dedicated music stores viable at least.

Re: Taito Milestones 3 Finally Locks In A Western Release Date On Switch

masterLEON

This is the best lineup of the 3 collections so far, IMO. All the Rastans, arcade Bubble Bobble, Growl (Runark), Dead Connection, Thunder Fox, Cadash, pretty much all bangers! And that’s rare for most collections let alone a Taito one. Even I’m tempted to get it rather than separately on ACA (from what’s available and the eventual release of the others)

Re: Splatoon 3 Version 9.2.0 Arrives Today, Here Are The Full Patch Notes

masterLEON

My vanilla Sloshing Machine got a weird nerf/buff in it’s Fizzy Bomb and a huge buff to the Booyah Bomb. The charged Fizzy now explodes more predictably with 2nd and 3rd explosions following the general direction it was thrown in with only a slight variance. Before the thing could pop off in wild directions, which was great for ink coverage but horrible if you’re trying to specifically get someone. Now it paints a little less but it offers more precision. I think the exploding ink coverage nerf balances out because it technically lays down a wider path of ink on the initial throw, great for swimming through the Fizzy path. And Booyah Bombs now charge with 6 self-booyahs down from like nine or ten(?). With team booyahs, the thing charges up so quick, I was shocked! I also like how the Splattershots got a shot speed and shot distance buff as well.

Re: Splatoon 3 Version 9.2.0 Arrives Today, Here Are The Full Patch Notes

masterLEON

@BookhouseBoy Literally only the pre-planned mostly monthly Splatfests and new weapons/kits have ended. Seasonal holiday Splatfests are now the norm, special rule challenges are ongoing (the angle shooter challenge is next week with the monthly going on immediately after), Big Run and Eggstra Work in Salmon Run are also ongoing, and X Battles if you’re inclined to climb the ladder. That’s quite a decent amount of things to participate in even though regular content updates have ended and the game is “dead”. It isn’t, at least not until we reach the point where it takes 10 minutes to queue up for turf war. I’ve also not noticed any extra wait times in Ranked, either.

Re: Poll: So, Will You Be Getting Xenoblade Chronicles X For Switch?

masterLEON

@Bluerangervegeta You can change the time of day by “resting” at one of the many BLADE trailers in the world or fast travel back to the barracks, rest (change time) there, and fast travel back. Resting becomes necessary when taking on missions hunting Tyrants and they only show up during certain times of the day and/or under certain weather conditions.

Re: Poll: So, Will You Be Getting Xenoblade Chronicles X For Switch?

masterLEON

@RadioHedgeFund Did you install enough probes? You get a payout every 6(IIRC) in-game hours depending on how many you have, how many you linked with neighboring nav sites for linked bonuses, min-maxing based on a nav-site’s particular output, etc. Do enough of that and you’ll never have to worry about money and Miranium again. I maxed out after a couple hundred hours into my run because I explored everywhere I could to plant probes.

Re: Xenoblade Chronicles X: Definitive Edition Confirmed For Switch

masterLEON

I’m just glad we may be getting Lao off the beach! It’s almost as big of a cliffhanger as getting Mega Man Volnutt off the moon. I can’t wait! Though I might not sink another 700 hours into this, I could go for another 300. In my original run I spent 200 hours in chapter 3 just trying to open as much of the map points of interest as I could on foot. It was surprisingly a lot (you just needed to be a good finding wall geometry to jump on).

Re: Video: Gather 'Round Kids, Sakurai Talks About CRT Displays

masterLEON

@NeonMullet Sadly, my Switch OLED rarely gets taken out of the dock as recording is my priority. It is a fantastic screen, though. I stuck with the C1 rather than looking at the C2 that was already out as I learned from Try from My Life in Gaming and his discovery that the C2 adds upwards of 2 frames of latency in Boost mode for any 4:3 content displayed on it, almost 3 frames with BFI turned on. Not good. When I finally get back into my old consoles again, I need that latency to be as low as possible to reduce to total amount of milliseconds lost in the hardware chain from controller to console to scaler and finally to TV. It also should be noted that the C1 offers a 4-way zoom option to stretch content to the edges of the screen but as of the C2, the 4-way zoom option has been removed.

That video analysis is an interesting and eye-opening watch, especially for those of us wanting to use our legacy hardware on modern TVs

https://youtu.be/7K2tSrnxqVk?si=WfuNQcFifYgGTiUG

(or search “mylifeingaming oled”, the first result should be it)

Re: Video: Gather 'Round Kids, Sakurai Talks About CRT Displays

masterLEON

@NeonMullet I used to have my Sony hooked up to a big switchbox. GC, Wii, and PS2 on component, XBox and DC on S-Video and It was great 😀 Right now I have a 48” LGC1 OLED. I got it on clearance in 2022 which has also been great so far. I do have a RetroTink 5x but I want to get my older consoles checked out first before hooking them back up (cleaned, recapped, etc.). No rush, except for my TurboDuo and original XBox.

Before getting my LG I was using a 2006 Panasonic 42” plasma that I bought in 2016 for $98. It was a little scratched, had some light burn-in (I worked it out over time but I’m ok with it never clearing up 100%), but it’s color and contrast was still fantastic for being on for 6000+ hours. I’ve spent my entire Splatoon 2 career with it and I’ve not noticed the input lag. I even fired up Splatoon 2 on my OLED and it felt pretty much the same. I also used it playing Arcade Archives caravans and Samurai Shodown on XBox One. It's not hooked up at the moment but I see myself using it as a streaming content TV. Comparing side by side with the OLED, I still feel the reds and people look more true to life on the plasma.

Re: Video: Gather 'Round Kids, Sakurai Talks About CRT Displays

masterLEON

Last CRT I owned was a flat Sony KV-24FS120 in the mid 2000’s and it was the best with my Wii and my SEGA ‘light gun’ games (House of the Dead 2&3 Returns, mainly). Sadly I had to give it up when I moved. Now, I’d take just about anything in the 20”-27” just to have one, but the pickings are slim to none in my immediate area. I’ll keep my eyes open in the local yard sales.

@Twilite9 Anything with up to S-Video, or even component, input is a decent choice. Early 2000 model Sony (like the series I mentioned), Toshiba, Panasonic, or JVC, all just before they got discontinued should have the necessary inputs to cover up to PS3/360 without HDMI. There are HD CRTs that have HDMI, all very expensive, and may not be as responsive due to extra picture processing, IIRC. That said, I’ve also heard that it may be better to match the CRT with the era of consoles that were available at the same time because various game developers would work with the professional CRTs for the sprite graphics, but they’ll have a regular old round tube TV to check their work on next to them.

Re: Splatoon 3 Version 9.1.0 Is Now Live, Here Are The Full Patch Notes

masterLEON

Fixed an issue where the songs that play during battles were weighted toward certain songs.

Nooo! Triple Dip is my jam! And it was so rare in my rotation that when the recent updates came around and it started playing extra frequently I started winning like crazy! That really helped during the last week and a half of Sizzle season when I managed to grind over 40 catalog levels to slide into level 100 with the last battle of the season!

I hope they finally adjusted the BGM RNG so Triple Dip gets to play a couple more times but not so rare like before.

Re: Review: Marvel vs. Capcom Fighting Collection: Arcade Classics (Switch) - A Stunning Showcase Of '90s Fighter Evolution

masterLEON

Got my trusty Madcatz Street Fighter IV Arcade Fight Stick standard edition and Mayflash Magic-NS adapter ready to go! (with Seimitsu LS-40 lever and Sanwa OBF convex buttons)

Definitely double-dipping here. Getting digital on Friday and keeping it on the built-in storage, and I’ll satisfy my collector urges in November with the Physical.

Re: 'Power Stone' Is Coming To Switch In 'Capcom Fighting Collection 2'

masterLEON

The real FG fans are absolutely feasting this year! We gotta appreciate all the behind-the-scenes rights negotiations and legwork that made this rerelease possible, and the years of bugging Capcom constantly to bring these titles back on modern platforms. The new blood running the fighting game division is definitely listening to the fans this generation.
Is there anything left though? Tech Romancer, Rival Schools United by Fate and Star Gladiator 1 (which both likely needs help from BandaiNamco), and the niche home ports of the 2000’s. But the major titles are now taken care of, which will be great for running tournaments, provided that they really run perfectly, as they’ll be a lower cost alternative to maintaining aging arcade boards and monitors.

Re: Video: Marvel vs. Capcom: Fighting Collection 'Marvel Super Heroes' Trailer

masterLEON

In this Marvel thread I was replying to what you said before

“Giving us inferior CPS/CPS-II/CPS-III versions over and over again since PS4 days? Definitely.”

Which is objectively false or at the very least we don’t know 100% how they’ll perform. The Capcom Marvel fighting games have not seen multiple releases since PS4. Only MSH got a digital release together with MvC1 (in MvC Origins) and MvC 2 on PS3/360, and nothing else since then. Let’s wait until the collection actually comes out before passing judgement. We’re already getting a lot of stuff. Probably not the kind of stuff you usually ask for (expanded story mode, voiced lines, etc.)

For the record, I’ve never specifically said console versions suck. You’re the one always bashing arcade versions for just existing when all they are is a baseline. Can’t blame them for being “inferior” when they’re just the first version of a game. We know they’re barebones and basic. We also know that basically any console from Dreamcast and later can run any arcade fighting game that was out at the same time as the system at full speed. (well, not the Switch) And bugs and glitches get fixed when they come home, too. So there’s a plus.

However, I’ve never really cared much about being able to play as bosses in fighting games. There are a couple reasons why. The biggest reason is because we rarely if ever actually get to use the version of the character the CPU uses. (KoF 2002 Rugal is probably the closest) It’s no secret the CPU cheats. The CPU usually gets shorter recovery time, extra throw range, damage scaling, it reads your inputs, and more! When we finally get to play as them, they’re usually nerfed to make them more balanced in vs. play. The other reason is I play the home versions for learning character basics and drill special moves before going outside, and then play against people at the arcade for gaining practical experience. Since the arcade doesn’t have the extra characters, I don’t bother learning them. It’s not saying anything bad about them, but I really have no use for learning them. And for my use case, I can at least enter side tournaments at fighting game events because my skills will be viable. If I only play at home, and not online, I’ll get washed regardless of whatever level I set the CPU that’s just how it is.

Re: Video: Marvel vs. Capcom: Fighting Collection 'Marvel Super Heroes' Trailer

masterLEON

@Vyacheslav333 Just pointing out here the only games of this collection that saw a re-release beyond the PS1/Sega Saturn, and overpriced Arcade1Up cabinets, was the Marvel vs. Capcom games. Trust me, all of these games are going to be the “superior versions” because all the animation frames are here (MSH was severely cut on PS1 and even the Saturn Marvel games if you don’t have the RAM carts), next to zero loading times, the museum content (art and music players), online w/rollback netcode (I know, you’re not interested, it’s for others), as well as proper training rooms with visible hitboxes (which SF Alpha 3 got, but I think got skipped on the Marvel games). Like, everything today’s fighting game community and FGC old heads are looking for is coming with this collection, including the games themselves which we had absolutely no guarantees would ever see a re-release, ever, let alone on today’s hardware, until recently unless we paid for the Arcade1Ups or unofficially through “other” means. Also, The Punisher never got a home re-release beyond that one Genesis port, and part of another overpriced Arcade1UP cabinet.

Please don’t lump this collection with the Capcom Arcade Stadium, and…I can’t even bring up other recent Capcom collections as they all have similar extra content (art, music, online, etc). To say otherwise is basically misinformation at this point. Unless there’s a specific version or feature, or 1 or 2 characters a particular version of a game has that no other version has, that you’re looking out for and that’s why it will forever be inferior. This collection is good for 99.9% of the people interested in it. I mean, I can accept Norimaro not being in X-Men vs. Street Fighter, we didn’t have him in the NA arcade version anyway. I’ll lose no sleep over that one.

Re: PSA: Get 50% Off 'Mushihimesama' Before Its Switch eShop Delisting This Week

masterLEON

Bought it day 1 at full price, and with all the extra modes in this version it’s worth every penny. Shmups are high on replay value and I’ve said ages ago this one grows with you as you get better in the game, and also in the genre. Which is probably good advice for anyone, go revisit shmups you’ve played before as it’s the one genre you’re rarely ever “done” with.

If you have Steam, it actually sees a deeper discount and it’s still up for the foreseeable future (different publisher, different agreement, I guess).

Re: Nintendo Switch Sales Hit 143 Million As Hardware And Software Figures Decline

masterLEON

@johnedwin The PS2 took a number of price cuts just to shift units and remain more desirable at key points in its time on market. There’s the emergence of XBox online gaming popularity and the GC coming to market, the Ps2 slim, and even after the PS3 came out when that was struggling under the weight of its own price tag and the slow adoption of HDTVs at the time (and also Blu-Ray players, even though it was the cheapest option at the time), the PS2 and PSP had to support the gaming division for a little longer. The Switch is doing its numbers with no price cuts other than a cheaper model, which is still the lowest selling model as most of the sales are going to the more expensive OLED. Once the Switch 2 comes out and/or the first price cut drops, it’s pretty much a lock for the Switch to take the (revised) top spot.

Re: House Of The Dead 2: Remake Gets Rated For Switch By The ESRB

masterLEON

@mariokirby485 it’d be cool if there would be an auto-reload like HotD 2&3 Returns on the Wii. Though going from handgun with limited shots to machine gun with unlimited shots removes too much tension and urgency that makes HotD 1 and 2 (and 3 & Overkill) exciting. Having a slight break where you’re vulnerable while you’re reloading is a basically a check if you’ve been able to prioritize your targets properly. While the other games you mentioned also have enemy prioritizing, unlimited machine gun fire works better because you’re fighting swarms of enemies (Let’s Go Jungle/Island, TC4, Razing Storm, HotD4 and Scarlet Dawn) and damage sponges (Deadstorm, Transformers, Terminator), which is those games’ way of creating tension.

Re: House Of The Dead 2: Remake Gets Rated For Switch By The ESRB

masterLEON

Admittedly, I never played the remake post-patches, which I should really do before passing final judgement. But even before then, I was able to make the Pro Controller work somewhat by mapping the recalibrate button to a trigger/bumper and tuning the sensitivity until it was bearable. If Forever’s implementation using Unity was better, however, well maybe it would have been better, I dunno. I hope the scoring was fixed at least.

I hope things go better with the 2nd game as hopefully Forever doesn’t have to work from absolute scratch again if any resources from HotD2’s development is still accessible and can be utilized.

Re: Soapbox: Marvel Vs. Capcom Was The Unsung Hero Of The June Nintendo Direct

masterLEON

Man, I was at work with my headphones on and all of a sudden I was yelling “LET’S GOOOO!” and started to bang on some shelves. I didn’t care! A lot of people don’t realize the veritable licensing obstacle course hell that’s tied to these games and how it was not even remotely simple to rerelease them. Especially with how all the properties involved have changed ownership over the years. One day I hope we’ll get the detailed lowdown on how we got here. Just like how the guy who did the legal footwork for the Arcade1Up releases found the “toy” classification loophole (IIRC), maybe he was involved again to make this happen? In any case, at long last, the shackles have been released from these caged IPs! And we also got The Punisher, which IMO is the pinnacle of the Final Fight formula of side-scrolling beat-em-ups.

And yes, Fightcade and emulation exists, we know. But when the time finally comes when the original company comes up and gives us official ports plus online play with rollback and training rooms with hitboxes, not to mention production art and jukebox, then that’s the time you gotta show actual support. The next game in the series isn’t gonna get made without sales.

Re: Splatoon 3 Physical Release Bundled With Expansion Pass DLC Announced

masterLEON

@Blast16 The single player campaign would be the only thing left, so it’s good for the lore. While the official online servers are down for the first game, there are unofficial servers that people are playing on. I don’t see Nintendo shutting down the servers for Splatoon 2 anytime soon since Nintendo tends to keep their online servers up for a long time.

Re: Soapbox: Metroid Prime 4: Beyond Won't Be The Franchise's 'BOTW Moment', And That's Okay

masterLEON

On the outset it looks like standard Metroid Prime stuff. However, I expect there to be some sort of new gameplay gimmick. Maybe there was a hint shown in the trailer, as Nintendo has hidden things in plain sight before. Also, we’re at the point where we have to expect that all new Nintendo-made games are going to be cross-gen and have built-in enhancements, most of which can not be shown in a Switch(1) targeted trailer, for obvious reasons. Resolution and framerate improvements, of course. But I believe we’ll finally see the addition of separate, more detailed, textures that unlock when played on the new system.

Re: PSA: Splatoon 3 News Channel Giving Out Free In-Game Banner

masterLEON

@Yosher It’s worse that it’s literally random which scales you get beyond the first 3 or 4 (EDIT: bronze). The only thing that increases the better your performance is the amount of scales you can get. I’ve once gotten 2 golds out of 5 scales total and we didn’t even finish off the Cohozuna! That said, I hear Profresh 2 and 3 is the sweet spot for comfortable scale farming.

@Geit_de Network issues (also people manually disconnecting) and the Splatoon gameplay complaints you commented are 2 different things. I never played LAN Fast RMX so I didn’t address that. That game is made by Shin’en Multimedia, not Nintendo. So if it’s bad network code then it’s Shin’en’s fault.

Re: PSA: Splatoon 3 News Channel Giving Out Free In-Game Banner

masterLEON

@TYRANACLES @Yosher True, scales are probably the worst grind in existence. At least the Triumvirate boss fights that start with this weekend’s BIG Big Run are ongoing from here on out (where we can get triple scale payout). I agree a multiplier scale weekend, maybe even a first boss clear of the day bonus multiplier could help as well.

@Geit_de I’d rather have “trades” happen (double, triple, quad in Splatoon terms refer to how many kills you got in succession as they’re displayed on your screen in that short amount of time) if the other player was a priority that needed to be taken out in order for your team to progress with the objective, like an E-Liter or Hydra, or an equally troublesome Splatana Stamper or Decavitator. Or, I’d rather trade instead of one player “winning” because they had a faster internet connection like in CoD, a hitscan game. Splatoon is a projectile game and it is inherently more fair in that aspect. Which is why balance adjustments to shot range, shot hitbox radius, and falloff damage exist it’s because each shot is an object. Whereas in a hitscan game both client devices “agree” that so-and-so got the kill since so-and-so’s “I got the killing shot” message reached both clients’ devices first. That, and there’s no such thing as ballistics except for things like grenades and thrown knives.

However, if you are fortunate enough to be playing with a LAN setup, and you guys are already communicating, why not just coordinate and focus down targets? That’s your biggest advantage. Double team them with your skirmisher and slayer. Unless you guys are competing with each other individually for some reason, if you want the wins you gotta employ those team tactics. Call out when you have specials ready. Call out when an enemy has a special ready or uses one. Call out if you die but the other player is a one-shot, “I’m down, (weapon) is weak.” If a trade happens, don’t negatively call it and leave it, but add to it like, “Traded (with (weapon)(respawn punished x seconds)), left side clear, push left (or push another direction if you already control that side)”

And yeah, instant special popoff happens. It’s best to anticipate when it’ll happen. If a skirmish drags on too long, and you know what can come out of the weapon you’re fighting, back off and ask for help but definitely warn the others that their special may be coming and split up.

I may be an eternal solo-queuer, but imagine all the stuff I could do if I had a team. Instead, I have to work with what I got, situational awareness. I have to form my own double-teams, create my own openings, mash “this way”, and hope for the best.

Re: Splatoon 3: Sizzle Season 2024 - Every New Weapon, Stage & Game Mode

masterLEON

The day I finally take a break from my Machine may be coming soon when the Charcoal Decavitator comes out. Granted, I should try to make the most of the challenges in general this season as we don’t know how challenges will be handled in the post-new content era of S3.

@nukatha How about…Shelly and Donny’s picks? I’m eagerly awaiting the Machine with the Killer Wail they keep teasing with the Tableturf card and NSO icon.

Re: Splatoon 3 Receives A Fresh New Update (Version 8.0.0), Here Are The Full Patch Notes

masterLEON

Calling a way out there prediction now, Splatoon 3 is already ready for Switch 2. The underlying tech, all the under-the-hood graphics engine reworks, will upscale the game to whatever the Switch 2 hardware is using. And that’s not all! I’d like to see 4 be a battle of 4 idol groups, or even bands(!). You can pick a home base (Plaza , Square, Splatsville, new location) and basically rep your home base, with each having a unique style and presentation.

@Fizza Splash Wall: exists
Devs: Nerf it!
(my Sloshing Machine is shaking with PTSD, rn)
The nerfs seem to only affect certain shooters. I don’t use those, though. I imagine it might help those lower powered shooters who choose to chip away at the wall’s ink tank.

@Croctopus Manta Maria seems alright to me, but I’d like to see a cargo net go up the sides, in those sections off the sides of the center, if they ever feel like adding another flank. All the slightly altered maps feel like they might be blocks or grates, with an odd change of inkable/non-inkable surfaces, instead of drastic changes like Undertow and Mahi Mahi.

Re: Team Bucket List Triumphs In Splatoon 3's Apocalypse-Themed Splatfest

masterLEON

We did it Frye Nation! We’re back on the scoreboard! GGs to Same ‘ol and Save the Day, we got you in our bucket list, too! (That was too wholesome on Frye, btw. Why do they keep denying her wins?)

@abbyhitter Pro was legit pain my first day. I’ve never started off with Splatfest power at 1,100, ouch. The steamrolls in the beginning were so hard that I thought we were gonna lose again. I’m glad things picked up in Tricolor and day 2 Pro, though.

Re: Nintendo Announces Acquisition Of Shiver Entertainment

masterLEON

I wonder what Frye and Big Man have to say about this, Lol jk.

I’m not gonna fault them for the MK1 port, or Hogwarts in case there’s any roughness (I think it looks ok but I haven’t played it). I’ll just chalk that up to WB being cheap cash grabbing goobers, pardon my French, and giving out rushed deadlines. But I think Nintendo is bolstering their in-house porting capabilities for the next system, and this may be the first of a handful of studios/teams that will fill out those porting duties.

Re: Digital Eclipse's Remake of 'Wizardry' Dungeon Crawls Onto Switch In May

masterLEON

Here’s a stream from 5 months ago from early access v 0.2.

https://youtu.be/iNL6jQ0kArA?si=aCLprTo6HrHxao1u

@nhSnork @eltomo @awaltzforvenus Confirmed that the OG graphics can be zoomed up but the new graphics and QoL/UI stuff are also part of the game and cannot be separated. Found out also that they ported the original Pascal code to C++ and that’s what’s running underneath Unreal Engine. Fascinating what the Digital Eclipse team is doing for this game.

Re: Digital Eclipse's Remake of 'Wizardry' Dungeon Crawls Onto Switch In May

masterLEON

@GamerGrandpa @awaltzforvenus @eltomo All the graphics are a frontend running on top of the original game! In the corner of the screen you even see the Apple][ screen updating at the same time! Of course, they've added QoL improvements like auto-mapping, bestairy that updates as you learn more about the enemies you encounter, and other streamlining improvements. But they left the brutal difficulty alone, thank goodness. I don’t know where I saw the original trailer that explains all this, but I’m going to check out some streams of the game to get more info. I think you can also play with the original graphics zoomed up as an overlay, but an option to play with the original graphics exclusively would be nice, though.