Maybe a bit too much. We’ll see how “faithful” to the original gameplay it gets. Even in the first game’s remake, the classic arcade mode was messed up since it inherited the modern mode’s weak points and scoring system. At least the original soundtrack isn’t lost this time.
@LikelySatan Clipping into enemies doesn’t help either. (Don’t all the games do that, though?) Targeting and breaking parts into a stagger or topple is pretty much the best we got for visual feedback. Skell binding is also pretty neat.
@GameOtaku That’s up to Namco (saga) and Square Enix (Gears). People asking for rereleases for years.
Oh, there’s a Gamestop digital preorder bonus. Looking at what’s being offered, you might as well skip it. Sure it gives you access to some money, gear, and Level I augments before you’re able to craft them, but you can literally start farming the area around the city and earn more cash, levels, maybe better weapons, and practice targeting parts to break off of larger creatures for even more drops. Once you’re able to venture past the starting continent starting at an early chapter, the world itself is wide open! Get out there, save obsessively, reach as many probe sites as you can, find as many named tyrants as you can (just find them, maybe agro, you do NOT have to engage), go everywhere, SAVE!!!, run from everything higher level, open all treasure crates, open up the map hexes, and touch the 4 corners of the map while collecting all the shiny crystals. Those are mostly materials for crafting later and some are also mission items; resist the urge to sell anything except the commons/grey-colored names. Don’t worry, you can’t accidentally sequence break the story by being somewhere you shouldn’t be. The story can only progress by starting the story mission manually at HQ. If you spend some time exploring you may save yourself some collection mission grinding (which is huge, IMO), get a good residual cash and Miranium flow (a precious metal), gain experience and combat levels, and you can at least note problem areas before you actually need to go back there for a mission. Every dark hex on the map has something important in it!
@KimBread Level 60 is the cap, IIRC. Yeah, levels really didn’t mean much besides minor story chapter progress locking, skell availability, and dictating what creatures you would agro in the field if you got close enough. There’s a bigger benefit in leveling up all the combat classes to 10 so you can get a huge pool of skills to customize how you want to fight. Then investing in R&D for weapons manufacturers and researching augments for your gear and your skell’s gear. Way past the prime of the original release, some mad players were SOLOING high level tyrants on foot with their builds! I wanna see a new generation do the same thing.
Also, THANK GOODNESS they made the combat HUD elements smaller! (meters, arts, etc.) We can now see more of the screen while fighting, especially while fighting in skells!
Ok, who was that pilot in the white transforming fighter/skell halfway through the video? And the new area at the end took some notes from TotK…or is it the other way around, Monolith Soft? I hope it’s not progress-locked so I can reach part of it without flight or skell usage. I gotta see how much I can explore on foot and install probes!
@MeloMan @Stormcloudlive Macross is a pretty big property so yeah it got the premium pricing treatment. You can thank the whole Robotech/Harmony Gold rights situation for HAMSTER not releasing the game here.
@BlaizeV I’d totally go for some early Namco 3D games like Starblade and Solvalou, though I’d settle for some scaler games like Final Lap as well as Steel Gunner and Space gun (which I thought was supposed to be coming or did I dream that?). More licensed games would be great as well. I had to buy Macross off the JP eShop last week since it didn’t come out in the west, unsurprisingly.
@wiiware They have some Nintendo games, though Nintendo was more active in the arcade in the 70s and early to mid-80s. On Arcade Archives they have Donkey Kong, Donkey Kong Jr., Mario Bros., Sky Skipper, Donkey Kong 3, Punch-Out!!, and Super Punch-Out!! There’s also the Vs. System series of Famicom/NES hardware-based arcade games, changed to make them more difficult for the arcade crowd, of course. A few of the Nintendo black box era games are available in arcade form on Arcade Archives including Vs. Super Mario Bros, Excitebike, Vs. Tennis, Vs. Baseball, Vs. Balloon Fight, and arcade-first Vs. Wrecking Crew. A few non-Nintendo games received the arcade treatment as well including Vs. Castlevania, Vs. Gradius, and recently Vs. Quest of Ki.
@Johnno137426 They have access to the arcade boards and do their own ROM dumps.
My 360’s disc drive died a while ago, and my 360 game is still sealed, so I’ll be getting this if the input latency from the 360 version has bee fixed in this version.
@OorWullie Its licensing agreement with CAVE was up. I expect this one to be the same limited release.
@speedracer216 The CAVE ports usually have a BG select option and setting that to black (none) will fix it. Not sure about M2 Shottriggers releases with all the extra statistics on the sides but I’m pretty sure you can turn those off as well.
I might be in the minority here but when it comes to the battle music I’m not a fan of the Wet Floor tracks when the game launched. Splat 1 (Squid Squad) and 3 (C-Side) delivered a stronger vibe in comparison. I do like Ink Theory and Bottom Feeders though as their wilder and out there arrangements fit the “post-apocalyptic-sea-creatures-turned-land-dwelling-and-picked-up-instruments-and-started-jamming” lore better. That could be just me, though.
@NFrealinkling Music on CD still thrives in Japan, and is even sold in once-thought-dead music chain stores like Tower Records and HMV. Heck, one of the Salmon Run exclusive gear outfits from 2 is literally a Tower Records employee uniform! (a nod to a collab Nintendo had with Tower when the first soundtrack released, IIRC) I’m still trying to get the Splatune CDs but time and importing made the price skyrocket. In general, a lot of anime, pop idol, and game music CDs release there as part of their revenue since collectors be collecting. I don’t know about their actual music scene though, it seems strong enough to keep dedicated music stores viable at least.
This is the best lineup of the 3 collections so far, IMO. All the Rastans, arcade Bubble Bobble, Growl (Runark), Dead Connection, Thunder Fox, Cadash, pretty much all bangers! And that’s rare for most collections let alone a Taito one. Even I’m tempted to get it rather than separately on ACA (from what’s available and the eventual release of the others)
My vanilla Sloshing Machine got a weird nerf/buff in it’s Fizzy Bomb and a huge buff to the Booyah Bomb. The charged Fizzy now explodes more predictably with 2nd and 3rd explosions following the general direction it was thrown in with only a slight variance. Before the thing could pop off in wild directions, which was great for ink coverage but horrible if you’re trying to specifically get someone. Now it paints a little less but it offers more precision. I think the exploding ink coverage nerf balances out because it technically lays down a wider path of ink on the initial throw, great for swimming through the Fizzy path. And Booyah Bombs now charge with 6 self-booyahs down from like nine or ten(?). With team booyahs, the thing charges up so quick, I was shocked! I also like how the Splattershots got a shot speed and shot distance buff as well.
@BookhouseBoy Literally only the pre-planned mostly monthly Splatfests and new weapons/kits have ended. Seasonal holiday Splatfests are now the norm, special rule challenges are ongoing (the angle shooter challenge is next week with the monthly going on immediately after), Big Run and Eggstra Work in Salmon Run are also ongoing, and X Battles if you’re inclined to climb the ladder. That’s quite a decent amount of things to participate in even though regular content updates have ended and the game is “dead”. It isn’t, at least not until we reach the point where it takes 10 minutes to queue up for turf war. I’ve also not noticed any extra wait times in Ranked, either.
They can loosely tie in another piece of the puzzle if they want, but I think a whole new game would do better in the long run as it would need some serious gameplay hours in order to bring everything together in a meaningful way and not a rough, shoehorned way, I feel.
@Bluerangervegeta You can change the time of day by “resting” at one of the many BLADE trailers in the world or fast travel back to the barracks, rest (change time) there, and fast travel back. Resting becomes necessary when taking on missions hunting Tyrants and they only show up during certain times of the day and/or under certain weather conditions.
@RadioHedgeFund Did you install enough probes? You get a payout every 6(IIRC) in-game hours depending on how many you have, how many you linked with neighboring nav sites for linked bonuses, min-maxing based on a nav-site’s particular output, etc. Do enough of that and you’ll never have to worry about money and Miranium again. I maxed out after a couple hundred hours into my run because I explored everywhere I could to plant probes.
@Amognus I’ll gladly take partial credit for now unless they announce the Definitive Edition will indeed have like 6 more chapters. Then I’ll gladly print out my comment and stick it to my refrigerator, Lol
I’m just glad we may be getting Lao off the beach! It’s almost as big of a cliffhanger as getting Mega Man Volnutt off the moon. I can’t wait! Though I might not sink another 700 hours into this, I could go for another 300. In my original run I spent 200 hours in chapter 3 just trying to open as much of the map points of interest as I could on foot. It was surprisingly a lot (you just needed to be a good finding wall geometry to jump on).
It’s surreal to me to see Wizardry: Proving Grounds of the Mad Overlord chart in the top 10 in the year 2024 (in Japan at least). Still a good amount of old-schoolers out there.
Sony and Ubisoft could learn a thing about saturation. If you have to over advertise to make sales, your product already failed at delivering a value proposition.
I’m only here for arcade Berzerk and Frenzy and some more interviews. 2GBs, though, wow!
@Gyromike Todd is stuck on a separate Epyx collection currently. It’s in my wishlist, I just haven’t gotten around to pick it up yet. I don’t think it has the multiplayer support, unfortunately.
@NeonMullet Sadly, my Switch OLED rarely gets taken out of the dock as recording is my priority. It is a fantastic screen, though. I stuck with the C1 rather than looking at the C2 that was already out as I learned from Try from My Life in Gaming and his discovery that the C2 adds upwards of 2 frames of latency in Boost mode for any 4:3 content displayed on it, almost 3 frames with BFI turned on. Not good. When I finally get back into my old consoles again, I need that latency to be as low as possible to reduce to total amount of milliseconds lost in the hardware chain from controller to console to scaler and finally to TV. It also should be noted that the C1 offers a 4-way zoom option to stretch content to the edges of the screen but as of the C2, the 4-way zoom option has been removed.
That video analysis is an interesting and eye-opening watch, especially for those of us wanting to use our legacy hardware on modern TVs
@NeonMullet I used to have my Sony hooked up to a big switchbox. GC, Wii, and PS2 on component, XBox and DC on S-Video and It was great 😀 Right now I have a 48” LGC1 OLED. I got it on clearance in 2022 which has also been great so far. I do have a RetroTink 5x but I want to get my older consoles checked out first before hooking them back up (cleaned, recapped, etc.). No rush, except for my TurboDuo and original XBox.
Before getting my LG I was using a 2006 Panasonic 42” plasma that I bought in 2016 for $98. It was a little scratched, had some light burn-in (I worked it out over time but I’m ok with it never clearing up 100%), but it’s color and contrast was still fantastic for being on for 6000+ hours. I’ve spent my entire Splatoon 2 career with it and I’ve not noticed the input lag. I even fired up Splatoon 2 on my OLED and it felt pretty much the same. I also used it playing Arcade Archives caravans and Samurai Shodown on XBox One. It's not hooked up at the moment but I see myself using it as a streaming content TV. Comparing side by side with the OLED, I still feel the reds and people look more true to life on the plasma.
Last CRT I owned was a flat Sony KV-24FS120 in the mid 2000’s and it was the best with my Wii and my SEGA ‘light gun’ games (House of the Dead 2&3 Returns, mainly). Sadly I had to give it up when I moved. Now, I’d take just about anything in the 20”-27” just to have one, but the pickings are slim to none in my immediate area. I’ll keep my eyes open in the local yard sales.
@Twilite9 Anything with up to S-Video, or even component, input is a decent choice. Early 2000 model Sony (like the series I mentioned), Toshiba, Panasonic, or JVC, all just before they got discontinued should have the necessary inputs to cover up to PS3/360 without HDMI. There are HD CRTs that have HDMI, all very expensive, and may not be as responsive due to extra picture processing, IIRC. That said, I’ve also heard that it may be better to match the CRT with the era of consoles that were available at the same time because various game developers would work with the professional CRTs for the sprite graphics, but they’ll have a regular old round tube TV to check their work on next to them.
Fixed an issue where the songs that play during battles were weighted toward certain songs.
Nooo! Triple Dip is my jam! And it was so rare in my rotation that when the recent updates came around and it started playing extra frequently I started winning like crazy! That really helped during the last week and a half of Sizzle season when I managed to grind over 40 catalog levels to slide into level 100 with the last battle of the season!
I hope they finally adjusted the BGM RNG so Triple Dip gets to play a couple more times but not so rare like before.
Got my trusty Madcatz Street Fighter IV Arcade Fight Stick standard edition and Mayflash Magic-NS adapter ready to go! (with Seimitsu LS-40 lever and Sanwa OBF convex buttons)
Definitely double-dipping here. Getting digital on Friday and keeping it on the built-in storage, and I’ll satisfy my collector urges in November with the Physical.
Well, well! Capcom’s IP lawyers must be like high level Jedi’s to get Norimaro perms. Or is it deep pockets? Either way, welcome to the west crazy dude!
The real FG fans are absolutely feasting this year! We gotta appreciate all the behind-the-scenes rights negotiations and legwork that made this rerelease possible, and the years of bugging Capcom constantly to bring these titles back on modern platforms. The new blood running the fighting game division is definitely listening to the fans this generation. Is there anything left though? Tech Romancer, Rival Schools United by Fate and Star Gladiator 1 (which both likely needs help from BandaiNamco), and the niche home ports of the 2000’s. But the major titles are now taken care of, which will be great for running tournaments, provided that they really run perfectly, as they’ll be a lower cost alternative to maintaining aging arcade boards and monitors.
In this Marvel thread I was replying to what you said before
“Giving us inferior CPS/CPS-II/CPS-III versions over and over again since PS4 days? Definitely.”
Which is objectively false or at the very least we don’t know 100% how they’ll perform. The Capcom Marvel fighting games have not seen multiple releases since PS4. Only MSH got a digital release together with MvC1 (in MvC Origins) and MvC 2 on PS3/360, and nothing else since then. Let’s wait until the collection actually comes out before passing judgement. We’re already getting a lot of stuff. Probably not the kind of stuff you usually ask for (expanded story mode, voiced lines, etc.)
For the record, I’ve never specifically said console versions suck. You’re the one always bashing arcade versions for just existing when all they are is a baseline. Can’t blame them for being “inferior” when they’re just the first version of a game. We know they’re barebones and basic. We also know that basically any console from Dreamcast and later can run any arcade fighting game that was out at the same time as the system at full speed. (well, not the Switch) And bugs and glitches get fixed when they come home, too. So there’s a plus.
However, I’ve never really cared much about being able to play as bosses in fighting games. There are a couple reasons why. The biggest reason is because we rarely if ever actually get to use the version of the character the CPU uses. (KoF 2002 Rugal is probably the closest) It’s no secret the CPU cheats. The CPU usually gets shorter recovery time, extra throw range, damage scaling, it reads your inputs, and more! When we finally get to play as them, they’re usually nerfed to make them more balanced in vs. play. The other reason is I play the home versions for learning character basics and drill special moves before going outside, and then play against people at the arcade for gaining practical experience. Since the arcade doesn’t have the extra characters, I don’t bother learning them. It’s not saying anything bad about them, but I really have no use for learning them. And for my use case, I can at least enter side tournaments at fighting game events because my skills will be viable. If I only play at home, and not online, I’ll get washed regardless of whatever level I set the CPU that’s just how it is.
@Vyacheslav333 Just pointing out here the only games of this collection that saw a re-release beyond the PS1/Sega Saturn, and overpriced Arcade1Up cabinets, was the Marvel vs. Capcom games. Trust me, all of these games are going to be the “superior versions” because all the animation frames are here (MSH was severely cut on PS1 and even the Saturn Marvel games if you don’t have the RAM carts), next to zero loading times, the museum content (art and music players), online w/rollback netcode (I know, you’re not interested, it’s for others), as well as proper training rooms with visible hitboxes (which SF Alpha 3 got, but I think got skipped on the Marvel games). Like, everything today’s fighting game community and FGC old heads are looking for is coming with this collection, including the games themselves which we had absolutely no guarantees would ever see a re-release, ever, let alone on today’s hardware, until recently unless we paid for the Arcade1Ups or unofficially through “other” means. Also, The Punisher never got a home re-release beyond that one Genesis port, and part of another overpriced Arcade1UP cabinet.
Please don’t lump this collection with the Capcom Arcade Stadium, and…I can’t even bring up other recent Capcom collections as they all have similar extra content (art, music, online, etc). To say otherwise is basically misinformation at this point. Unless there’s a specific version or feature, or 1 or 2 characters a particular version of a game has that no other version has, that you’re looking out for and that’s why it will forever be inferior. This collection is good for 99.9% of the people interested in it. I mean, I can accept Norimaro not being in X-Men vs. Street Fighter, we didn’t have him in the NA arcade version anyway. I’ll lose no sleep over that one.
Bought it day 1 at full price, and with all the extra modes in this version it’s worth every penny. Shmups are high on replay value and I’ve said ages ago this one grows with you as you get better in the game, and also in the genre. Which is probably good advice for anyone, go revisit shmups you’ve played before as it’s the one genre you’re rarely ever “done” with.
If you have Steam, it actually sees a deeper discount and it’s still up for the foreseeable future (different publisher, different agreement, I guess).
@johnedwin The PS2 took a number of price cuts just to shift units and remain more desirable at key points in its time on market. There’s the emergence of XBox online gaming popularity and the GC coming to market, the Ps2 slim, and even after the PS3 came out when that was struggling under the weight of its own price tag and the slow adoption of HDTVs at the time (and also Blu-Ray players, even though it was the cheapest option at the time), the PS2 and PSP had to support the gaming division for a little longer. The Switch is doing its numbers with no price cuts other than a cheaper model, which is still the lowest selling model as most of the sales are going to the more expensive OLED. Once the Switch 2 comes out and/or the first price cut drops, it’s pretty much a lock for the Switch to take the (revised) top spot.
@mariokirby485 it’d be cool if there would be an auto-reload like HotD 2&3 Returns on the Wii. Though going from handgun with limited shots to machine gun with unlimited shots removes too much tension and urgency that makes HotD 1 and 2 (and 3 & Overkill) exciting. Having a slight break where you’re vulnerable while you’re reloading is a basically a check if you’ve been able to prioritize your targets properly. While the other games you mentioned also have enemy prioritizing, unlimited machine gun fire works better because you’re fighting swarms of enemies (Let’s Go Jungle/Island, TC4, Razing Storm, HotD4 and Scarlet Dawn) and damage sponges (Deadstorm, Transformers, Terminator), which is those games’ way of creating tension.
Admittedly, I never played the remake post-patches, which I should really do before passing final judgement. But even before then, I was able to make the Pro Controller work somewhat by mapping the recalibrate button to a trigger/bumper and tuning the sensitivity until it was bearable. If Forever’s implementation using Unity was better, however, well maybe it would have been better, I dunno. I hope the scoring was fixed at least.
I hope things go better with the 2nd game as hopefully Forever doesn’t have to work from absolute scratch again if any resources from HotD2’s development is still accessible and can be utilized.
Man, I was at work with my headphones on and all of a sudden I was yelling “LET’S GOOOO!” and started to bang on some shelves. I didn’t care! A lot of people don’t realize the veritable licensing obstacle course hell that’s tied to these games and how it was not even remotely simple to rerelease them. Especially with how all the properties involved have changed ownership over the years. One day I hope we’ll get the detailed lowdown on how we got here. Just like how the guy who did the legal footwork for the Arcade1Up releases found the “toy” classification loophole (IIRC), maybe he was involved again to make this happen? In any case, at long last, the shackles have been released from these caged IPs! And we also got The Punisher, which IMO is the pinnacle of the Final Fight formula of side-scrolling beat-em-ups.
And yes, Fightcade and emulation exists, we know. But when the time finally comes when the original company comes up and gives us official ports plus online play with rollback and training rooms with hitboxes, not to mention production art and jukebox, then that’s the time you gotta show actual support. The next game in the series isn’t gonna get made without sales.
@Blast16 The single player campaign would be the only thing left, so it’s good for the lore. While the official online servers are down for the first game, there are unofficial servers that people are playing on. I don’t see Nintendo shutting down the servers for Splatoon 2 anytime soon since Nintendo tends to keep their online servers up for a long time.
On the outset it looks like standard Metroid Prime stuff. However, I expect there to be some sort of new gameplay gimmick. Maybe there was a hint shown in the trailer, as Nintendo has hidden things in plain sight before. Also, we’re at the point where we have to expect that all new Nintendo-made games are going to be cross-gen and have built-in enhancements, most of which can not be shown in a Switch(1) targeted trailer, for obvious reasons. Resolution and framerate improvements, of course. But I believe we’ll finally see the addition of separate, more detailed, textures that unlock when played on the new system.
Comments 2,054
Re: Oops! EVO 2025's Lineup Has Accidentally Been Revealed
Bummed about KoF XV but annoyed that they’re seemingly treating CotW and KoF interchangeably as a “SNK slot” Those are 2 different games.
UPDATE: Well, this is interesting. Officially supported side tourneys! They even get screen time and medals! Good stuff!
Re: House Of The Dead 2: Remake Blasts Onto Switch This Spring
“It’s very similar to the 1998 Curien case.”
Maybe a bit too much. We’ll see how “faithful” to the original gameplay it gets. Even in the first game’s remake, the classic arcade mode was messed up since it inherited the modern mode’s weak points and scoring system. At least the original soundtrack isn’t lost this time.
Re: Xenoblade Chronicles X: Definitive Edition Trailer Sheds Light On Its Story
@LikelySatan Clipping into enemies doesn’t help either. (Don’t all the games do that, though?) Targeting and breaking parts into a stagger or topple is pretty much the best we got for visual feedback. Skell binding is also pretty neat.
@GameOtaku That’s up to Namco (saga) and Square Enix (Gears). People asking for rereleases for years.
Re: Xenoblade Chronicles X: Definitive Edition Trailer Sheds Light On Its Story
Game mechanic SPOILER warning, I guess
Oh, there’s a Gamestop digital preorder bonus. Looking at what’s being offered, you might as well skip it. Sure it gives you access to some money, gear, and Level I augments before you’re able to craft them, but you can literally start farming the area around the city and earn more cash, levels, maybe better weapons, and practice targeting parts to break off of larger creatures for even more drops. Once you’re able to venture past the starting continent starting at an early chapter, the world itself is wide open! Get out there, save obsessively, reach as many probe sites as you can, find as many named tyrants as you can (just find them, maybe agro, you do NOT have to engage), go everywhere, SAVE!!!, run from everything higher level, open all treasure crates, open up the map hexes, and touch the 4 corners of the map while collecting all the shiny crystals. Those are mostly materials for crafting later and some are also mission items; resist the urge to sell anything except the commons/grey-colored names. Don’t worry, you can’t accidentally sequence break the story by being somewhere you shouldn’t be. The story can only progress by starting the story mission manually at HQ. If you spend some time exploring you may save yourself some collection mission grinding (which is huge, IMO), get a good residual cash and Miranium flow (a precious metal), gain experience and combat levels, and you can at least note problem areas before you actually need to go back there for a mission. Every dark hex on the map has something important in it!
@KimBread Level 60 is the cap, IIRC. Yeah, levels really didn’t mean much besides minor story chapter progress locking, skell availability, and dictating what creatures you would agro in the field if you got close enough. There’s a bigger benefit in leveling up all the combat classes to 10 so you can get a huge pool of skills to customize how you want to fight. Then investing in R&D for weapons manufacturers and researching augments for your gear and your skell’s gear. Way past the prime of the original release, some mad players were SOLOING high level tyrants on foot with their builds! I wanna see a new generation do the same thing.
Re: Xenoblade Chronicles X: Definitive Edition Trailer Sheds Light On Its Story
Also, THANK GOODNESS they made the combat HUD elements smaller! (meters, arts, etc.) We can now see more of the screen while fighting, especially while fighting in skells!
Re: Xenoblade Chronicles X: Definitive Edition Trailer Sheds Light On Its Story
Ok, who was that pilot in the white transforming fighter/skell halfway through the video? And the new area at the end took some notes from TotK…or is it the other way around, Monolith Soft? I hope it’s not progress-locked so I can reach part of it without flight or skell usage. I gotta see how much I can explore on foot and install probes!
Re: Random: Let's Be Thankful The 'Switch 2' Won't Be As Big As Acer's Ridiculous New Handheld
Imagine holding that up while playing in bed and you start to doze off…
Re: Hamster Releases Its First Arcade Archives Switch Game Of 2025, Teases A Year Full Of "Surprises"
@MeloMan @Stormcloudlive Macross is a pretty big property so yeah it got the premium pricing treatment. You can thank the whole Robotech/Harmony Gold rights situation for HAMSTER not releasing the game here.
Re: Hamster Releases Its First Arcade Archives Switch Game Of 2025, Teases A Year Full Of "Surprises"
@Dwishbone Have you tried the Elevator Action Returns Saturn Tribute? https://www.nintendo.com/us/store/products/elevator-action-returns-s-tribute-switch/
@Dr_Corndog @Mario500 Sorry it was worded weird, I was rushing. I elaborated a little and added some stuff.
Re: Hamster Releases Its First Arcade Archives Switch Game Of 2025, Teases A Year Full Of "Surprises"
@BlaizeV I’d totally go for some early Namco 3D games like Starblade and Solvalou, though I’d settle for some scaler games like Final Lap as well as Steel Gunner and Space gun (which I thought was supposed to be coming or did I dream that?). More licensed games would be great as well. I had to buy Macross off the JP eShop last week since it didn’t come out in the west, unsurprisingly.
@wiiware They have some Nintendo games, though Nintendo was more active in the arcade in the 70s and early to mid-80s. On Arcade Archives they have Donkey Kong, Donkey Kong Jr., Mario Bros., Sky Skipper, Donkey Kong 3, Punch-Out!!, and Super Punch-Out!! There’s also the Vs. System series of Famicom/NES hardware-based arcade games, changed to make them more difficult for the arcade crowd, of course. A few of the Nintendo black box era games are available in arcade form on Arcade Archives including Vs. Super Mario Bros, Excitebike, Vs. Tennis, Vs. Baseball, Vs. Balloon Fight, and arcade-first Vs. Wrecking Crew. A few non-Nintendo games received the arcade treatment as well including Vs. Castlevania, Vs. Gradius, and recently Vs. Quest of Ki.
@Johnno137426 They have access to the arcade boards and do their own ROM dumps.
Re: Bullet-Hell Shmup Dodonpachi Saidaioujou Launches Today On Switch
My 360’s disc drive died a while ago, and my 360 game is still sealed, so I’ll be getting this if the input latency from the 360 version has bee fixed in this version.
@OorWullie Its licensing agreement with CAVE was up. I expect this one to be the same limited release.
@speedracer216 The CAVE ports usually have a BG select option and setting that to black (none) will fix it. Not sure about M2 Shottriggers releases with all the extra statistics on the sides but I’m pretty sure you can turn those off as well.
Re: No Gravity Games Is Giving Away 11 Free Switch Games This Month (North America)
Another year hoping Steve Jackson’s Sorcery! makes the list.
Re: 'Nintendo Music' Adds New Switch Soundtrack, Here's Every Song Included
I might be in the minority here but when it comes to the battle music I’m not a fan of the Wet Floor tracks when the game launched. Splat 1 (Squid Squad) and 3 (C-Side) delivered a stronger vibe in comparison. I do like Ink Theory and Bottom Feeders though as their wilder and out there arrangements fit the “post-apocalyptic-sea-creatures-turned-land-dwelling-and-picked-up-instruments-and-started-jamming” lore better. That could be just me, though.
@NFrealinkling Music on CD still thrives in Japan, and is even sold in once-thought-dead music chain stores like Tower Records and HMV. Heck, one of the Salmon Run exclusive gear outfits from 2 is literally a Tower Records employee uniform! (a nod to a collab Nintendo had with Tower when the first soundtrack released, IIRC) I’m still trying to get the Splatune CDs but time and importing made the price skyrocket. In general, a lot of anime, pop idol, and game music CDs release there as part of their revenue since collectors be collecting. I don’t know about their actual music scene though, it seems strong enough to keep dedicated music stores viable at least.
Re: Taito Milestones 3 Finally Locks In A Western Release Date On Switch
This is the best lineup of the 3 collections so far, IMO. All the Rastans, arcade Bubble Bobble, Growl (Runark), Dead Connection, Thunder Fox, Cadash, pretty much all bangers! And that’s rare for most collections let alone a Taito one. Even I’m tempted to get it rather than separately on ACA (from what’s available and the eventual release of the others)
Re: Splatoon 3 Version 9.2.0 Arrives Today, Here Are The Full Patch Notes
My vanilla Sloshing Machine got a weird nerf/buff in it’s Fizzy Bomb and a huge buff to the Booyah Bomb. The charged Fizzy now explodes more predictably with 2nd and 3rd explosions following the general direction it was thrown in with only a slight variance. Before the thing could pop off in wild directions, which was great for ink coverage but horrible if you’re trying to specifically get someone. Now it paints a little less but it offers more precision. I think the exploding ink coverage nerf balances out because it technically lays down a wider path of ink on the initial throw, great for swimming through the Fizzy path. And Booyah Bombs now charge with 6 self-booyahs down from like nine or ten(?). With team booyahs, the thing charges up so quick, I was shocked! I also like how the Splattershots got a shot speed and shot distance buff as well.
Re: Splatoon 3 Version 9.2.0 Arrives Today, Here Are The Full Patch Notes
@BookhouseBoy Literally only the pre-planned mostly monthly Splatfests and new weapons/kits have ended. Seasonal holiday Splatfests are now the norm, special rule challenges are ongoing (the angle shooter challenge is next week with the monthly going on immediately after), Big Run and Eggstra Work in Salmon Run are also ongoing, and X Battles if you’re inclined to climb the ladder. That’s quite a decent amount of things to participate in even though regular content updates have ended and the game is “dead”. It isn’t, at least not until we reach the point where it takes 10 minutes to queue up for turf war. I’ve also not noticed any extra wait times in Ranked, either.
Re: Talking Point: Will Xenoblade Chronicles X Finally Tie Into The Wider Series On Switch?
They can loosely tie in another piece of the puzzle if they want, but I think a whole new game would do better in the long run as it would need some serious gameplay hours in order to bring everything together in a meaningful way and not a rough, shoehorned way, I feel.
Re: Poll: So, Will You Be Getting Xenoblade Chronicles X For Switch?
@Bluerangervegeta You can change the time of day by “resting” at one of the many BLADE trailers in the world or fast travel back to the barracks, rest (change time) there, and fast travel back. Resting becomes necessary when taking on missions hunting Tyrants and they only show up during certain times of the day and/or under certain weather conditions.
Re: Poll: So, Will You Be Getting Xenoblade Chronicles X For Switch?
@RadioHedgeFund Did you install enough probes? You get a payout every 6(IIRC) in-game hours depending on how many you have, how many you linked with neighboring nav sites for linked bonuses, min-maxing based on a nav-site’s particular output, etc. Do enough of that and you’ll never have to worry about money and Miranium again. I maxed out after a couple hundred hours into my run because I explored everywhere I could to plant probes.
Re: The Next Xenoblade Will Be "Vastly Different" Says Monolith Soft Director
@Amognus I’ll gladly take partial credit for now unless they announce the Definitive Edition will indeed have like 6 more chapters. Then I’ll gladly print out my comment and stick it to my refrigerator, Lol
Re: Xenoblade Chronicles X: Definitive Edition Confirmed For Switch
I’m just glad we may be getting Lao off the beach! It’s almost as big of a cliffhanger as getting Mega Man Volnutt off the moon. I can’t wait! Though I might not sink another 700 hours into this, I could go for another 300. In my original run I spent 200 hours in chapter 3 just trying to open as much of the map points of interest as I could on foot. It was surprisingly a lot (you just needed to be a good finding wall geometry to jump on).
Re: Japanese Charts: Zelda Gets Booted Off The Podium As Metaphor Arrives In Style
It’s surreal to me to see Wizardry: Proving Grounds of the Mad Overlord chart in the top 10 in the year 2024 (in Japan at least). Still a good amount of old-schoolers out there.
Re: Splatoon 3's 'Splatoween' Event Returns With A Spooky Splatfest
Team Knight for me, it’ll be the least likely to get mirrors.
Re: Nintendo's Quality Of Life Project Pops Up Yet Again In New Patent
It’s an alarm clock.
https://www.nintendolife.com/news/2024/10/forget-switch-2-nintendo-has-just-revealed-an-official-alarm-clock
Re: "Stop Immediately!" - Miyamoto On Hiroshi Yamauchi's Likely Reaction To Nintendo Museum
Sony and Ubisoft could learn a thing about saturation. If you have to over advertise to make sales, your product already failed at delivering a value proposition.
Re: Every New Game For Atari 50's New Paid DLC Has Been Revealed
I’m only here for arcade Berzerk and Frenzy and some more interviews. 2GBs, though, wow!
@Gyromike Todd is stuck on a separate Epyx collection currently. It’s in my wishlist, I just haven’t gotten around to pick it up yet. I don’t think it has the multiplayer support, unfortunately.
https://www.nintendo.com/us/store/products/the-epyx-collection-handheld-switch/
Re: Video: Gather 'Round Kids, Sakurai Talks About CRT Displays
@NeonMullet Sadly, my Switch OLED rarely gets taken out of the dock as recording is my priority. It is a fantastic screen, though. I stuck with the C1 rather than looking at the C2 that was already out as I learned from Try from My Life in Gaming and his discovery that the C2 adds upwards of 2 frames of latency in Boost mode for any 4:3 content displayed on it, almost 3 frames with BFI turned on. Not good. When I finally get back into my old consoles again, I need that latency to be as low as possible to reduce to total amount of milliseconds lost in the hardware chain from controller to console to scaler and finally to TV. It also should be noted that the C1 offers a 4-way zoom option to stretch content to the edges of the screen but as of the C2, the 4-way zoom option has been removed.
That video analysis is an interesting and eye-opening watch, especially for those of us wanting to use our legacy hardware on modern TVs
https://youtu.be/7K2tSrnxqVk?si=WfuNQcFifYgGTiUG
(or search “mylifeingaming oled”, the first result should be it)
Re: Video: Gather 'Round Kids, Sakurai Talks About CRT Displays
@NeonMullet I used to have my Sony hooked up to a big switchbox. GC, Wii, and PS2 on component, XBox and DC on S-Video and It was great 😀 Right now I have a 48” LGC1 OLED. I got it on clearance in 2022 which has also been great so far. I do have a RetroTink 5x but I want to get my older consoles checked out first before hooking them back up (cleaned, recapped, etc.). No rush, except for my TurboDuo and original XBox.
Before getting my LG I was using a 2006 Panasonic 42” plasma that I bought in 2016 for $98. It was a little scratched, had some light burn-in (I worked it out over time but I’m ok with it never clearing up 100%), but it’s color and contrast was still fantastic for being on for 6000+ hours. I’ve spent my entire Splatoon 2 career with it and I’ve not noticed the input lag. I even fired up Splatoon 2 on my OLED and it felt pretty much the same. I also used it playing Arcade Archives caravans and Samurai Shodown on XBox One. It's not hooked up at the moment but I see myself using it as a streaming content TV. Comparing side by side with the OLED, I still feel the reds and people look more true to life on the plasma.
Re: Video: Gather 'Round Kids, Sakurai Talks About CRT Displays
Last CRT I owned was a flat Sony KV-24FS120 in the mid 2000’s and it was the best with my Wii and my SEGA ‘light gun’ games (House of the Dead 2&3 Returns, mainly). Sadly I had to give it up when I moved. Now, I’d take just about anything in the 20”-27” just to have one, but the pickings are slim to none in my immediate area. I’ll keep my eyes open in the local yard sales.
@Twilite9 Anything with up to S-Video, or even component, input is a decent choice. Early 2000 model Sony (like the series I mentioned), Toshiba, Panasonic, or JVC, all just before they got discontinued should have the necessary inputs to cover up to PS3/360 without HDMI. There are HD CRTs that have HDMI, all very expensive, and may not be as responsive due to extra picture processing, IIRC. That said, I’ve also heard that it may be better to match the CRT with the era of consoles that were available at the same time because various game developers would work with the professional CRTs for the sprite graphics, but they’ll have a regular old round tube TV to check their work on next to them.
Re: Splatoon 3 Version 9.1.0 Is Now Live, Here Are The Full Patch Notes
Nooo! Triple Dip is my jam! And it was so rare in my rotation that when the recent updates came around and it started playing extra frequently I started winning like crazy! That really helped during the last week and a half of Sizzle season when I managed to grind over 40 catalog levels to slide into level 100 with the last battle of the season!
I hope they finally adjusted the BGM RNG so Triple Dip gets to play a couple more times but not so rare like before.
Re: Review: Marvel vs. Capcom Fighting Collection: Arcade Classics (Switch) - A Stunning Showcase Of '90s Fighter Evolution
Got my trusty Madcatz Street Fighter IV Arcade Fight Stick standard edition and Mayflash Magic-NS adapter ready to go! (with Seimitsu LS-40 lever and Sanwa OBF convex buttons)
Definitely double-dipping here. Getting digital on Friday and keeping it on the built-in storage, and I’ll satisfy my collector urges in November with the Physical.
Re: Video: MvC Fighting Collection 'Marvel Super Heroes vs Street Fighter' Spotlight
Well, well! Capcom’s IP lawyers must be like high level Jedi’s to get Norimaro perms. Or is it deep pockets? Either way, welcome to the west crazy dude!
Re: 'Power Stone' Is Coming To Switch In 'Capcom Fighting Collection 2'
The real FG fans are absolutely feasting this year! We gotta appreciate all the behind-the-scenes rights negotiations and legwork that made this rerelease possible, and the years of bugging Capcom constantly to bring these titles back on modern platforms. The new blood running the fighting game division is definitely listening to the fans this generation.
Is there anything left though? Tech Romancer, Rival Schools United by Fate and Star Gladiator 1 (which both likely needs help from BandaiNamco), and the niche home ports of the 2000’s. But the major titles are now taken care of, which will be great for running tournaments, provided that they really run perfectly, as they’ll be a lower cost alternative to maintaining aging arcade boards and monitors.
Re: SNK Getting Ready For The King Of Fighters "Big" 30th Anniversary
Whatever this is, (and honestly I think it’s a 94-XII compilation) we might be looking at a part of the cover art right here!
It all began in ‘94!
Re: Video: Marvel vs. Capcom: Fighting Collection 'The Punisher' Spotlight
The game is low-key 65% why I’m getting this bundle! It may take a while, but I’m gonna try to 1CC this.
Re: Video: Marvel vs. Capcom: Fighting Collection 'Marvel Super Heroes' Trailer
In this Marvel thread I was replying to what you said before
Which is objectively false or at the very least we don’t know 100% how they’ll perform. The Capcom Marvel fighting games have not seen multiple releases since PS4. Only MSH got a digital release together with MvC1 (in MvC Origins) and MvC 2 on PS3/360, and nothing else since then. Let’s wait until the collection actually comes out before passing judgement. We’re already getting a lot of stuff. Probably not the kind of stuff you usually ask for (expanded story mode, voiced lines, etc.)
For the record, I’ve never specifically said console versions suck. You’re the one always bashing arcade versions for just existing when all they are is a baseline. Can’t blame them for being “inferior” when they’re just the first version of a game. We know they’re barebones and basic. We also know that basically any console from Dreamcast and later can run any arcade fighting game that was out at the same time as the system at full speed. (well, not the Switch) And bugs and glitches get fixed when they come home, too. So there’s a plus.
However, I’ve never really cared much about being able to play as bosses in fighting games. There are a couple reasons why. The biggest reason is because we rarely if ever actually get to use the version of the character the CPU uses. (KoF 2002 Rugal is probably the closest) It’s no secret the CPU cheats. The CPU usually gets shorter recovery time, extra throw range, damage scaling, it reads your inputs, and more! When we finally get to play as them, they’re usually nerfed to make them more balanced in vs. play. The other reason is I play the home versions for learning character basics and drill special moves before going outside, and then play against people at the arcade for gaining practical experience. Since the arcade doesn’t have the extra characters, I don’t bother learning them. It’s not saying anything bad about them, but I really have no use for learning them. And for my use case, I can at least enter side tournaments at fighting game events because my skills will be viable. If I only play at home, and not online, I’ll get washed regardless of whatever level I set the CPU that’s just how it is.
Re: Video: Marvel vs. Capcom: Fighting Collection 'Marvel Super Heroes' Trailer
@Vyacheslav333 Just pointing out here the only games of this collection that saw a re-release beyond the PS1/Sega Saturn, and overpriced Arcade1Up cabinets, was the Marvel vs. Capcom games. Trust me, all of these games are going to be the “superior versions” because all the animation frames are here (MSH was severely cut on PS1 and even the Saturn Marvel games if you don’t have the RAM carts), next to zero loading times, the museum content (art and music players), online w/rollback netcode (I know, you’re not interested, it’s for others), as well as proper training rooms with visible hitboxes (which SF Alpha 3 got, but I think got skipped on the Marvel games). Like, everything today’s fighting game community and FGC old heads are looking for is coming with this collection, including the games themselves which we had absolutely no guarantees would ever see a re-release, ever, let alone on today’s hardware, until recently unless we paid for the Arcade1Ups or unofficially through “other” means. Also, The Punisher never got a home re-release beyond that one Genesis port, and part of another overpriced Arcade1UP cabinet.
Please don’t lump this collection with the Capcom Arcade Stadium, and…I can’t even bring up other recent Capcom collections as they all have similar extra content (art, music, online, etc). To say otherwise is basically misinformation at this point. Unless there’s a specific version or feature, or 1 or 2 characters a particular version of a game has that no other version has, that you’re looking out for and that’s why it will forever be inferior. This collection is good for 99.9% of the people interested in it. I mean, I can accept Norimaro not being in X-Men vs. Street Fighter, we didn’t have him in the NA arcade version anyway. I’ll lose no sleep over that one.
Re: Random: Man Sets World Record By Connecting 400+ Working Game Consoles To One TV
When you need a spreadsheet to tell you which selector switches to turn on to play a console, you might have one too many consoles.
Re: PSA: Get 50% Off 'Mushihimesama' Before Its Switch eShop Delisting This Week
Bought it day 1 at full price, and with all the extra modes in this version it’s worth every penny. Shmups are high on replay value and I’ve said ages ago this one grows with you as you get better in the game, and also in the genre. Which is probably good advice for anyone, go revisit shmups you’ve played before as it’s the one genre you’re rarely ever “done” with.
If you have Steam, it actually sees a deeper discount and it’s still up for the foreseeable future (different publisher, different agreement, I guess).
Re: Nintendo Switch Sales Hit 143 Million As Hardware And Software Figures Decline
@johnedwin The PS2 took a number of price cuts just to shift units and remain more desirable at key points in its time on market. There’s the emergence of XBox online gaming popularity and the GC coming to market, the Ps2 slim, and even after the PS3 came out when that was struggling under the weight of its own price tag and the slow adoption of HDTVs at the time (and also Blu-Ray players, even though it was the cheapest option at the time), the PS2 and PSP had to support the gaming division for a little longer. The Switch is doing its numbers with no price cuts other than a cheaper model, which is still the lowest selling model as most of the sales are going to the more expensive OLED. Once the Switch 2 comes out and/or the first price cut drops, it’s pretty much a lock for the Switch to take the (revised) top spot.
Re: Reminder: SNK vs. Capcom: SVC Chaos Is Now Available For Switch
@Mirage-5x5 @SillyG Pix’n Love Games will be handling the physical releases. (Page isn’t live yet, it seems)
Re: Nintendo World Championships: NES Edition Hololive VTuber Tournament Announced
Gonna have to go with best rertogaming doggo, Korone, on this one.
Re: Nintendo Japan Reveals New Splatoon 3 Merch For September's 'Grand Festival' Splatfest
Splatoon draining my wallet more than any other IP ever at this point, I swear. (NEOGEO carts not included)
Re: Taito Milestones 3 For Switch Locks In Japanese Release, Here Are The 10 Games Included
I hope Dead Connection makes it off the collection. Otherwise this might be the first one I buy (waiting for a sale to get around the Taito tax)
Re: House Of The Dead 2: Remake Gets Rated For Switch By The ESRB
@mariokirby485 it’d be cool if there would be an auto-reload like HotD 2&3 Returns on the Wii. Though going from handgun with limited shots to machine gun with unlimited shots removes too much tension and urgency that makes HotD 1 and 2 (and 3 & Overkill) exciting. Having a slight break where you’re vulnerable while you’re reloading is a basically a check if you’ve been able to prioritize your targets properly. While the other games you mentioned also have enemy prioritizing, unlimited machine gun fire works better because you’re fighting swarms of enemies (Let’s Go Jungle/Island, TC4, Razing Storm, HotD4 and Scarlet Dawn) and damage sponges (Deadstorm, Transformers, Terminator), which is those games’ way of creating tension.
Re: House Of The Dead 2: Remake Gets Rated For Switch By The ESRB
Admittedly, I never played the remake post-patches, which I should really do before passing final judgement. But even before then, I was able to make the Pro Controller work somewhat by mapping the recalibrate button to a trigger/bumper and tuning the sensitivity until it was bearable. If Forever’s implementation using Unity was better, however, well maybe it would have been better, I dunno. I hope the scoring was fixed at least.
I hope things go better with the 2nd game as hopefully Forever doesn’t have to work from absolute scratch again if any resources from HotD2’s development is still accessible and can be utilized.
Re: Random: Nintendo Considered Some Bananas Names For DK, Including "Kong Dong"
I expanded the poll results, thankfully it did not disappoint.
Re: Soapbox: Marvel Vs. Capcom Was The Unsung Hero Of The June Nintendo Direct
Man, I was at work with my headphones on and all of a sudden I was yelling “LET’S GOOOO!” and started to bang on some shelves. I didn’t care! A lot of people don’t realize the veritable licensing obstacle course hell that’s tied to these games and how it was not even remotely simple to rerelease them. Especially with how all the properties involved have changed ownership over the years. One day I hope we’ll get the detailed lowdown on how we got here. Just like how the guy who did the legal footwork for the Arcade1Up releases found the “toy” classification loophole (IIRC), maybe he was involved again to make this happen? In any case, at long last, the shackles have been released from these caged IPs! And we also got The Punisher, which IMO is the pinnacle of the Final Fight formula of side-scrolling beat-em-ups.
And yes, Fightcade and emulation exists, we know. But when the time finally comes when the original company comes up and gives us official ports plus online play with rollback and training rooms with hitboxes, not to mention production art and jukebox, then that’s the time you gotta show actual support. The next game in the series isn’t gonna get made without sales.
Re: Splatoon 3 Physical Release Bundled With Expansion Pass DLC Announced
@Blast16 The single player campaign would be the only thing left, so it’s good for the lore. While the official online servers are down for the first game, there are unofficial servers that people are playing on. I don’t see Nintendo shutting down the servers for Splatoon 2 anytime soon since Nintendo tends to keep their online servers up for a long time.
Re: Soapbox: Metroid Prime 4: Beyond Won't Be The Franchise's 'BOTW Moment', And That's Okay
On the outset it looks like standard Metroid Prime stuff. However, I expect there to be some sort of new gameplay gimmick. Maybe there was a hint shown in the trailer, as Nintendo has hidden things in plain sight before. Also, we’re at the point where we have to expect that all new Nintendo-made games are going to be cross-gen and have built-in enhancements, most of which can not be shown in a Switch(1) targeted trailer, for obvious reasons. Resolution and framerate improvements, of course. But I believe we’ll finally see the addition of separate, more detailed, textures that unlock when played on the new system.