Capcom is gearing up to release its Marvel vs. Capcom Fighting Collection on the Switch later this year, and as part of this, it's spotlighting each game with a new trailer. The latest one features Marvel Super Heroes, which originally made its debut in arcades in 1995 and followed with a home console release in 1997.
This is the second fighting game crossover with Marvel, featuring an all-star cast made up of characters like Spider-Man, Iron-Man and various other heroes and villains. You'll be able to "pummel your opponents with air combos" and "use powerful gem abilities" to control the battle. As part of this collection, there will also be a training mode and digital museum to browse.

"Set in MARVEL's comic book crossover "Infinity Gauntlet," this game features the X-Men, plus Spider-Man, Iron Man, Captain America, and other iconic MARVEL Super Heroes! Go sky-high with the new Aerial Rave and Infinity Gems to take down Thanos."
This is one of seven games in the collection. Here's the full line up:
・X-MEN CHILDREN OF THE ATOM
・MARVEL SUPER HEROES
・X-MEN VS. STREET FIGHTER
・MARVEL SUPER HEROES vs. STREET FIGHTER
・MARVEL vs. CAPCOM CLASH OF SUPER HEROES
・MARVEL vs. CAPCOM 2 New Age of Heroes
・THE PUNISHER
Unfortunately, Capcom still hasn't locked in a release date. However, a new listing by a UK online retailer (which has now been removed) suggests it could be arriving at some point in November (via 'Wario64' on X). Just keep in mind this doesn't guarantee anything.
Will you be checking out Marvel Super Heroes when you get your hands on this collection? Let us know in the comments.
Comments 24
Capcom has done an amazing job rereleasing their older games in compilations.
Please, I just want an official release date confirmation 🥹
I don’t remember Storm and Cyclops being in Marvel Super Heroes. 😂
@LadyCharlie A leak seems to indicate November.
@shonenjump86 The trailer blatantly recycles footage from the last one.
Just give us a release date for God's sake, Capcom! 😫
@Ade117 Giving us inferior CPS/CPS-II/CPS-III versions over and over again since PS4 days? Definitely.
I just want a solid release date. I have already put in a request with my locally owned game store. Bring it on!!!!!
@Vyacheslav333 These weren't even re-released in the PS4 days, these were re-released in the PS5 days for the PS4 that could also be play on the PS5 but not the PS6.
@Serpenterror STREET FIGHTER 30th Anniversary Collection was released before PS5's launch.
Can anyone tell me where to pre order the switch version in the UK? My fear is it's US only and I'm going to have to pay....
They're going to release a trailer for each game before we get a release date, huh?
Still apprehensive about whether the physical edition will be available for Europe. Still have this feeling the Switch version will be digital only here while the PS4 version will be physical. I know they said it would be physical but they never specified whether it includes Europe and both platforms. I mean I'll still buy it...
@martynstuff my exact throught as well. Worst case we can order from amazon.com and get it that way, but that's not gonna be cheap
Oh wow, the second video came out much quicker than I expected (thought it would be one video per week) so we might be getting also the game itself much sooner than I expected, too!
@Blofse @martynstuff I've checked Playasia and they list the European version for Switch and the American one for PS4 (https://www.play-asia.com/marvel-vs-capcom-fighting-collection-arcade-classics/13/70hd3b) - I would say it's weird in case it ends up being confirmed, but it's Capcom so it wouldn't surprise me that much.
As for where to preorder it, if it does get a European release then the local Amazon sites should have it at least and I hope that will be the case for you two and the other ones interested - personally, have preordered it discounted from my usual retailer that sells exclusively here in Italy, fingers crossed it's not a mistake and I'll get my European copy whenever it comes out!
At least Capcom is still promoting the game and telling us “2024” for a release date!
I played so much of MSH on my Saturn back in the late 90s - it was fun to battle through opponents and collect the different infinity gems with an entirely Marvel cast. IIRC, the end bosses were Dr. Doom and Thanos, and eventually you could unlock them as playables, at least in the Saturn version.
@Teksetter They will be playable in this collection, surprisingly.
@Vyacheslav333 Just pointing out here the only games of this collection that saw a re-release beyond the PS1/Sega Saturn, and overpriced Arcade1Up cabinets, was the Marvel vs. Capcom games. Trust me, all of these games are going to be the “superior versions” because all the animation frames are here (MSH was severely cut on PS1 and even the Saturn Marvel games if you don’t have the RAM carts), next to zero loading times, the museum content (art and music players), online w/rollback netcode (I know, you’re not interested, it’s for others), as well as proper training rooms with visible hitboxes (which SF Alpha 3 got, but I think got skipped on the Marvel games). Like, everything today’s fighting game community and FGC old heads are looking for is coming with this collection, including the games themselves which we had absolutely no guarantees would ever see a re-release, ever, let alone on today’s hardware, until recently unless we paid for the Arcade1Ups or unofficially through “other” means. Also, The Punisher never got a home re-release beyond that one Genesis port, and part of another overpriced Arcade1UP cabinet.
Please don’t lump this collection with the Capcom Arcade Stadium, and…I can’t even bring up other recent Capcom collections as they all have similar extra content (art, music, online, etc). To say otherwise is basically misinformation at this point. Unless there’s a specific version or feature, or 1 or 2 characters a particular version of a game has that no other version has, that you’re looking out for and that’s why it will forever be inferior. This collection is good for 99.9% of the people interested in it. I mean, I can accept Norimaro not being in X-Men vs. Street Fighter, we didn’t have him in the NA arcade version anyway. I’ll lose no sleep over that one.
@masterLEON PS2/Dreamcast/GameCube/XBOX Original/XBOX 360/PS3 versions are superior to original arcade versions. PS3/XBOX 360 version of SFIII with the playable Gill. Vampire Collection on PS2. STREET FIGHTER ZERO3 Double Upper on PSP. Extra playable characters, World Tour Mode... Saturn version of Cyberbots. Playable sub-bosses/bosses alongside Z-Gôki(?) and fully-voiced dialogues (or they were exclusive to PS1 version?). Justice Academy Collection on PS2... Do not pretend that every console version of an arcade fighting game sucks.
"Waste of flesh!" I'm here for pink Shuma Gorath!
Commenting just to see the comments because the "Show Comments" button does not work.
I remember playing it for the first time in 1997, during my first year of high school. Sometimes skipped classes to go to the arcade. My jaw dropped when I saw the awesome animation and the size of some sprites. For years, in the 2000s and even in the early 2010s, Marvel Super Heroes and Street Fighter Zero 2 were the two reasons why I got my old JP Saturn out of the box from time to time
For me, this collection is worth it for MSH and X-men CotA alone! I'm sure it's gonna be an incredible package!
Day 1 purchase for me 😊
@HalBailman commenting to say I like your profile pic. Wish Air Fortress was on NSO. ( Its a Hal game so why not ).
In this Marvel thread I was replying to what you said before
Which is objectively false or at the very least we don’t know 100% how they’ll perform. The Capcom Marvel fighting games have not seen multiple releases since PS4. Only MSH got a digital release together with MvC1 (in MvC Origins) and MvC 2 on PS3/360, and nothing else since then. Let’s wait until the collection actually comes out before passing judgement. We’re already getting a lot of stuff. Probably not the kind of stuff you usually ask for (expanded story mode, voiced lines, etc.)
For the record, I’ve never specifically said console versions suck. You’re the one always bashing arcade versions for just existing when all they are is a baseline. Can’t blame them for being “inferior” when they’re just the first version of a game. We know they’re barebones and basic. We also know that basically any console from Dreamcast and later can run any arcade fighting game that was out at the same time as the system at full speed. (well, not the Switch) And bugs and glitches get fixed when they come home, too. So there’s a plus.
However, I’ve never really cared much about being able to play as bosses in fighting games. There are a couple reasons why. The biggest reason is because we rarely if ever actually get to use the version of the character the CPU uses. (KoF 2002 Rugal is probably the closest) It’s no secret the CPU cheats. The CPU usually gets shorter recovery time, extra throw range, damage scaling, it reads your inputs, and more! When we finally get to play as them, they’re usually nerfed to make them more balanced in vs. play. The other reason is I play the home versions for learning character basics and drill special moves before going outside, and then play against people at the arcade for gaining practical experience. Since the arcade doesn’t have the extra characters, I don’t bother learning them. It’s not saying anything bad about them, but I really have no use for learning them. And for my use case, I can at least enter side tournaments at fighting game events because my skills will be viable. If I only play at home, and not online, I’ll get washed regardless of whatever level I set the CPU that’s just how it is.
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