@Vyacheslav333 That’s a question for the Treehouse crew from 10 years ago. But I see others here already mentioned the answer…in nearly every Xenoblade X article that has come up, both recently and back then.
I don’t think anyone has even mentioned the hundreds of hours involved in grinding the online missions in order to unlock pieces of the “risky” costume sets, even if your aim was not to put Lin in said outfits, it is hardly worth it! Hundreds of hours of grinding the World Bosses for enough tickets to exchange for all the pieces, I am NOT kidding! You can literally do nothing else but looping the same mission over and over hoping you break enough pieces of the World Boss to get those materials to drop for only a handful of tickets, and that’s on top the game time involved until you’re powerful enough to farm the World Bosses effectively. I cannot stress it enough, save yourself the trouble and just enjoy this great game! Just google search if you feel the need to see. And if it’s the slider you’re concerned with, 99% of your game time will be staring at your character’s back, and they will be tiny on the screen when fighting large enemies. And once you’re in a Skell, forget it, you only get to see yourself in Overdrive activations, usually from behind (though the camera does swing around depending what’s going on). Not to take away too much from those who generally disapprove of true censorship, do keep fighting the good fight. But this, this is just too much of a nothing burger for me. Don’t forget, there’s lore reasons that can be said why everyone in New LA looks so…similar.
@Lone_Beagle @Mgalens @Oxy I’m anticipating Switch 2 resolution and/or frame rate update patches for most 1st party games and a handful of major 3rd party games that came out within the past few years. Devs have been encouraged to target 4K for a while now.
@LunacyJosh Good news! I saw screenshots on Twitter that you can now recruit from a menu! No more running around! Also, I read that changing time of day can also be done anywhere, presumably from the menu. Monolith Soft really went in on the QoL features!
@Gorlock Probably not the answer you want to hear but you can definitely have a more mature protag, or you can have a younger one, or anyone you want, really. The protag is you, thanks to the character creator!
@RainbowGazelle Where have you been? They showed a snippet of a brand new area in the first trailer, and they’ve deeply suggested they’re continuing (hopefully finishing) the story with the introduction of a mysterious character. Or, re-introduction, rather.
@RadioHedgeFund Why not reload from a save? It’s an RPG after all. And especially since there’s a higher chance here of being ganked from an unseen roaming, named tyrant or what you’re fighting is hitting you with an element that you are simply not equipped to handle (Gravity and Sleep come to mind). I think it’s a justifiable strategy, IMO. IIRC, I believe I still had 1 insurance voucher left on my save. Then again, it was probably me being in places I shouldn’t have been more often than not for the sake of exploring that I manually save compulsively.
-faster loading times
-collisions with NLA vehicles
-pop-in addressed
-new Quick cast mechanic (bonus!)
Well, I guess I got what I wanted. Sold, day 1!
@Ralizah There’s purchasable TP items in NLA. Other than that, I forgot if it was augments, skills, or activating Overdrive in combat (or all 3) that boosts TP and heals). You’ll also definitely want to answer your party’s Soul Calls with the same color arts/attacks and do the B button QTE’s.
@LunacyJosh @RadioHedgeFund The answer to your money problem is exploring the world to plant probes, then upgrading said probes as the game goes on. A necessary game mechanic they introduce very early on. It’s free money and Miranium over time. And for the time of day stuff, go back to the barracks to rest so you can set the time of day. That can also be done at any BLADE camp in the world for hunting Tyrants, etc.
@Zeebor15 @Rykdrew VF5 and the other extended lineup games are still getting some stream time and and medals, they’re just not getting grand finals stage time.
There’s gotta be something coming to replace this, unless Nintendo positioned the vouchers to be the discount model. If nothing replaces this then that’ll really hurt some smaller devs or any 3rd party digital purchases since most folks probably wouldn’t consider pulling the trigger on a game unless there was an additional discount on top of a sale price. The feel of getting a game for pennies or even free is too great. I know I got a lot of use out of the gold coins for Arcade Archives games. Fun fact, my WiiU/3DS eShop FOMO shopping spree netted me a ton of gold coins in the process. I literally banked $100 in gold coins! Had to spend it all or else they’d expire, of course.
It was one of the rarest cabinets out there back in the day, though I never knew that since I played it in a random supermarket near my cousin’s neighborhood one summer.
Can’t wait to play it again, since the original will likely be included, as well as this trippy new version.
If Max says CvS2 is good (and Justin Wong as well) I’ll believe it. And CvS2 still has the best versions of Yuri Sakazaki and Mai outside of KoF XIII, IMO.
@Vyacheslav333 CvS1 has the hugely unpopular character tier ratio system where CvS2 had a retooled ratio system (any character can be assigned a high tier instead of fixed tiers per character) as well as the Grooves. They play different enough to include both, characters as well. Rival Schools could justify a standalone rerelease if they could bundle in all the PS1 2nd disc content, which was extremely packed with extras.
@DrewBA77 It runs on the same Sony arcade hardware as Plasma Sword (Sony ZN-2 board), though, so they could have included it. Maybe it was left out due to redundancy with Project Justice, storage concerns for the Switch cart they wanted to use and one game had to go, who knows?
Keyword and publisher exclusions in the Recent Releases list would be a godsend, honestly. Taking it a step further, something Nintendo could be adjusting their submissions policy to restrict how many “update submissions” a publisher can have and how soon after the previous version they can push out the next version. Like the should only be at most 2 versions of any game, the vanilla version and the upgrade. Anything more and the previous or redundant versions should be taken down. Major publishers seem to do that themselves when removing Launch Editions. But since it’s a practice not an enforced rule, it seems like a loophole these low-effort publishers are abusing just for visibility. As for frequency, maybe after 4 months until the next version could come out, with the delisting of the previous one effective immediately on release. Even if honest efforts are out there, no one’s going to know which is the most current and content complete when your game brings back a million different “Editions” when searched.
Really couldn’t join in until the end, unfortunately, but wow Big Man really got the repeat. Congrats, I guess. And looking at the votes vs last time, there were less people on White Chocolate so at least some folks were looking for a change. Anyway, I stayed in Pro (Milk Chocolate) due to time constraints and x10/x100 potential and managed a 10-6-2 record. Next up should be Spring Fest ‘25 unless they rerun another theme before that or go with a Big Run.
@Ironcore My bad, poor choice of word. Instead of cosmetic (which the combat is) I meant that 60FPS is a personal preference. I prefer 60 on fast action with solid frame times because player input is tied to FPS. But I’m fine with 30 with less demanding games like RPGs like XCX because I’m paying attention to the overall HUD and other things rather than the fight animations. Winning a fight usually does not hinge on frame perfect inputs when activating your Arts since all enemy attacks have startup time that is usually enough to react to. When it comes to traveling, XCX is pretty smooth on foot and flying since the scale of the world’s features are huge, so everything scales slowly. Even on the WiiU the slow, gradual traversal through the world allowed Monolith Soft to blend the geometry and texture loading almost seamlessly, even at 30FPS. The downsides that can destroy the immersion are what I mentioned before with creature and Skell textures and geometry popping-in. Driving around in the Skell’s vehicle mode is a good way to expose these flaws. Again, I hope this is all fixed by running the game on the Switch.
@Ironcore It’s not a hack and slash game, though. 60 would be nice but it’s ultimately cosmetic because combat is more about targeting, activating arts while managing TP, and the QTE’s. Besides, it’s got more technical issues that I’m concerned with yet hopeful they have already been ironed out. Top of the list for me is quicker texture and geometry loading followed by pop-in because even with the optional download packs, the WiiU struggled keeping up the data streaming when fast traveling. That made for a lot of blobby looking Skells and creatures for several seconds, even right next to you, when you loaded back in or traveling quickly along the ground. Both issues should have been fixed by the Switch itself and it’s faster access. Speaking of load times, hopefully the game will be snappier overall with the initial load from start or resuming a save.
It looks like white and milk chocolate’s ink will be slightly nerfed. The white ink is being made slightly darker and the milk choc brown (or orange?) will be slightly lighter compared to original running of this theme, making both easier to see. That’s to say, if the color of the background of the team text in the announcement graphic is anything to go by (which it is).
I voted GC but the WiiU and Wii were a close 2nd and 3rd. The WiiU was because I liked seeing all the Miis running into the plaza after the zoom-out. The GC was short enough, catchy, and the hit at the end made a…point, for lack of better words. Perfect, IMO.
I’m pretty sure Paypal helped get my Paypal account suspended when I used it for JP eShop transactions, so I’ve been on Play-Asia digital codes ever since. So this change has zero effect on me. I also remember my Visa cards not working either, so I thought most foreign cards wouldn’t work. Maybe Amex works, who knows? As for fraudulent charges, as someone who’s worked in retail, ‘scammer’ cards exist that provide a CC number and all the necessary info in order to complete a transaction. One could even use them in fake wallet apps and tap to pay at Point of Sale devices. The catch is it’s not a free ride to go crazy with charges or it’ll flag, so there is usually a daily limit. I don’t know all the details, but I imagine it’s entirely feasible to use them for foreign transactions as well. I wouldn’t put it past the scammers to figure out how.
Didn’t get one this time, though I’ll try for the waitlist. Hope everyone that got in enjoys it! I definitely did the first time around.
@tjhiphop @TbobB Gotta take into account there’s an exponentially larger pool of Nintendo accounts that opened up between now and back in late 2016 when the Switch’s first preview lottery happened so don’t feel too bad about not making it.
This is a really good selection. Dead Connection is the game I’m most excited to play, it’s a sprite-based destructible environment extravaganza! I’m a little torn, however, since Arcade Archives Rainbow Islands has the EX version included and Cadash has an on-screen EXP counter, a very useful thing to have when grinding as opposed to waiting for the status screen to pop up. If Dead Connection comes up on Arcade Archives soon, then I may abandon the collection on digital and wait for a sale on physical because I still think this volume deserves a physical pickup from me.
Most classic FPS ports would hugely benefit because that was the control scheme they were made for. Those games that got ported with gyro support have not successfully duplicated Splatoon’s smoothness, in my experience. And for those of us with near 10 years of gyro experience, I’m sure we would not get dominated so easily by Joy-Con 2 Mouse controls. Games like DOOM, classic DOOM, Quake, etc. would work better with mouse, as well as point and click games like Civ. Who knows, with mouse control the Switch2 could open up to more RTSs, RPGs and sims. Baldur’s Gate, Pillars of Eternity, Factorio, Oxygen Not Included, etc.
The news probably would have hit better without the leaks. This felt more like an obligation than a true teaser.
Now, I want to see existing games revealed to be “Enhanced for Switch 2” to take advantage of the specs. Games from at least 2 years ago or whenever the internal push started to aim for higher targets happened. Maybe TotK, Splatoon 3, Luigi’s Mansion 2, Princess Peach, Pikmin 4, TTYD, and more along those lines.
I wonder if they’ll do another lottery access event like the original Switch. Getting to see everything up close and every launch or near-launch game had its own station was really cool. They even showed off Splatoon 2’s LAN mode on a station even though the reps couldn’t comment about it. I knew what I was looking at, it was plainly obvious.
@KimBread Sounds like the new area will demand a higher level for entry. Another thought, they may also let us use the Ares 90 skell in the new area instead of being a post-game research build.
Maybe a bit too much. We’ll see how “faithful” to the original gameplay it gets. Even in the first game’s remake, the classic arcade mode was messed up since it inherited the modern mode’s weak points and scoring system. At least the original soundtrack isn’t lost this time.
@LikelySatan Clipping into enemies doesn’t help either. (Don’t all the games do that, though?) Targeting and breaking parts into a stagger or topple is pretty much the best we got for visual feedback. Skell binding is also pretty neat.
@GameOtaku That’s up to Namco (saga) and Square Enix (Gears). People asking for rereleases for years.
Oh, there’s a Gamestop digital preorder bonus. Looking at what’s being offered, you might as well skip it. Sure it gives you access to some money, gear, and Level I augments before you’re able to craft them, but you can literally start farming the area around the city and earn more cash, levels, maybe better weapons, and practice targeting parts to break off of larger creatures for even more drops. Once you’re able to venture past the starting continent starting at an early chapter, the world itself is wide open! Get out there, save obsessively, reach as many probe sites as you can, find as many named tyrants as you can (just find them, maybe agro, you do NOT have to engage), go everywhere, SAVE!!!, run from everything higher level, open all treasure crates, open up the map hexes, and touch the 4 corners of the map while collecting all the shiny crystals. Those are mostly materials for crafting later and some are also mission items; resist the urge to sell anything except the commons/grey-colored names. Don’t worry, you can’t accidentally sequence break the story by being somewhere you shouldn’t be. The story can only progress by starting the story mission manually at HQ. If you spend some time exploring you may save yourself some collection mission grinding (which is huge, IMO), get a good residual cash and Miranium flow (a precious metal), gain experience and combat levels, and you can at least note problem areas before you actually need to go back there for a mission. Every dark hex on the map has something important in it!
@KimBread Level 60 is the cap, IIRC. Yeah, levels really didn’t mean much besides minor story chapter progress locking, skell availability, and dictating what creatures you would agro in the field if you got close enough. There’s a bigger benefit in leveling up all the combat classes to 10 so you can get a huge pool of skills to customize how you want to fight. Then investing in R&D for weapons manufacturers and researching augments for your gear and your skell’s gear. Way past the prime of the original release, some mad players were SOLOING high level tyrants on foot with their builds! I wanna see a new generation do the same thing.
Also, THANK GOODNESS they made the combat HUD elements smaller! (meters, arts, etc.) We can now see more of the screen while fighting, especially while fighting in skells!
Ok, who was that pilot in the white transforming fighter/skell halfway through the video? And the new area at the end took some notes from TotK…or is it the other way around, Monolith Soft? I hope it’s not progress-locked so I can reach part of it without flight or skell usage. I gotta see how much I can explore on foot and install probes!
@MeloMan @Stormcloudlive Macross is a pretty big property so yeah it got the premium pricing treatment. You can thank the whole Robotech/Harmony Gold rights situation for HAMSTER not releasing the game here.
@BlaizeV I’d totally go for some early Namco 3D games like Starblade and Solvalou, though I’d settle for some scaler games like Final Lap as well as Steel Gunner and Space gun (which I thought was supposed to be coming or did I dream that?). More licensed games would be great as well. I had to buy Macross off the JP eShop last week since it didn’t come out in the west, unsurprisingly.
@wiiware They have some Nintendo games, though Nintendo was more active in the arcade in the 70s and early to mid-80s. On Arcade Archives they have Donkey Kong, Donkey Kong Jr., Mario Bros., Sky Skipper, Donkey Kong 3, Punch-Out!!, and Super Punch-Out!! There’s also the Vs. System series of Famicom/NES hardware-based arcade games, changed to make them more difficult for the arcade crowd, of course. A few of the Nintendo black box era games are available in arcade form on Arcade Archives including Vs. Super Mario Bros, Excitebike, Vs. Tennis, Vs. Baseball, Vs. Balloon Fight, and arcade-first Vs. Wrecking Crew. A few non-Nintendo games received the arcade treatment as well including Vs. Castlevania, Vs. Gradius, and recently Vs. Quest of Ki.
@Johnno137426 They have access to the arcade boards and do their own ROM dumps.
My 360’s disc drive died a while ago, and my 360 game is still sealed, so I’ll be getting this if the input latency from the 360 version has bee fixed in this version.
@OorWullie Its licensing agreement with CAVE was up. I expect this one to be the same limited release.
@speedracer216 The CAVE ports usually have a BG select option and setting that to black (none) will fix it. Not sure about M2 Shottriggers releases with all the extra statistics on the sides but I’m pretty sure you can turn those off as well.
I might be in the minority here but when it comes to the battle music I’m not a fan of the Wet Floor tracks when the game launched. Splat 1 (Squid Squad) and 3 (C-Side) delivered a stronger vibe in comparison. I do like Ink Theory and Bottom Feeders though as their wilder and out there arrangements fit the “post-apocalyptic-sea-creatures-turned-land-dwelling-and-picked-up-instruments-and-started-jamming” lore better. That could be just me, though.
@NFrealinkling Music on CD still thrives in Japan, and is even sold in once-thought-dead music chain stores like Tower Records and HMV. Heck, one of the Salmon Run exclusive gear outfits from 2 is literally a Tower Records employee uniform! (a nod to a collab Nintendo had with Tower when the first soundtrack released, IIRC) I’m still trying to get the Splatune CDs but time and importing made the price skyrocket. In general, a lot of anime, pop idol, and game music CDs release there as part of their revenue since collectors be collecting. I don’t know about their actual music scene though, it seems strong enough to keep dedicated music stores viable at least.
This is the best lineup of the 3 collections so far, IMO. All the Rastans, arcade Bubble Bobble, Growl (Runark), Dead Connection, Thunder Fox, Cadash, pretty much all bangers! And that’s rare for most collections let alone a Taito one. Even I’m tempted to get it rather than separately on ACA (from what’s available and the eventual release of the others)
My vanilla Sloshing Machine got a weird nerf/buff in it’s Fizzy Bomb and a huge buff to the Booyah Bomb. The charged Fizzy now explodes more predictably with 2nd and 3rd explosions following the general direction it was thrown in with only a slight variance. Before the thing could pop off in wild directions, which was great for ink coverage but horrible if you’re trying to specifically get someone. Now it paints a little less but it offers more precision. I think the exploding ink coverage nerf balances out because it technically lays down a wider path of ink on the initial throw, great for swimming through the Fizzy path. And Booyah Bombs now charge with 6 self-booyahs down from like nine or ten(?). With team booyahs, the thing charges up so quick, I was shocked! I also like how the Splattershots got a shot speed and shot distance buff as well.
@BookhouseBoy Literally only the pre-planned mostly monthly Splatfests and new weapons/kits have ended. Seasonal holiday Splatfests are now the norm, special rule challenges are ongoing (the angle shooter challenge is next week with the monthly going on immediately after), Big Run and Eggstra Work in Salmon Run are also ongoing, and X Battles if you’re inclined to climb the ladder. That’s quite a decent amount of things to participate in even though regular content updates have ended and the game is “dead”. It isn’t, at least not until we reach the point where it takes 10 minutes to queue up for turf war. I’ve also not noticed any extra wait times in Ranked, either.
They can loosely tie in another piece of the puzzle if they want, but I think a whole new game would do better in the long run as it would need some serious gameplay hours in order to bring everything together in a meaningful way and not a rough, shoehorned way, I feel.
@Bluerangervegeta You can change the time of day by “resting” at one of the many BLADE trailers in the world or fast travel back to the barracks, rest (change time) there, and fast travel back. Resting becomes necessary when taking on missions hunting Tyrants and they only show up during certain times of the day and/or under certain weather conditions.
@RadioHedgeFund Did you install enough probes? You get a payout every 6(IIRC) in-game hours depending on how many you have, how many you linked with neighboring nav sites for linked bonuses, min-maxing based on a nav-site’s particular output, etc. Do enough of that and you’ll never have to worry about money and Miranium again. I maxed out after a couple hundred hours into my run because I explored everywhere I could to plant probes.
@Amognus I’ll gladly take partial credit for now unless they announce the Definitive Edition will indeed have like 6 more chapters. Then I’ll gladly print out my comment and stick it to my refrigerator, Lol
I’m just glad we may be getting Lao off the beach! It’s almost as big of a cliffhanger as getting Mega Man Volnutt off the moon. I can’t wait! Though I might not sink another 700 hours into this, I could go for another 300. In my original run I spent 200 hours in chapter 3 just trying to open as much of the map points of interest as I could on foot. It was surprisingly a lot (you just needed to be a good finding wall geometry to jump on).
It’s surreal to me to see Wizardry: Proving Grounds of the Mad Overlord chart in the top 10 in the year 2024 (in Japan at least). Still a good amount of old-schoolers out there.
Comments 2,030
Re: New Xenoblade Chronicles X: Definitive Edition Trailer Is Our Best Look Yet At The Upcoming Remaster
@Vyacheslav333 That’s a question for the Treehouse crew from 10 years ago. But I see others here already mentioned the answer…in nearly every Xenoblade X article that has come up, both recently and back then.
Re: New Xenoblade Chronicles X: Definitive Edition Trailer Is Our Best Look Yet At The Upcoming Remaster
I don’t think anyone has even mentioned the hundreds of hours involved in grinding the online missions in order to unlock pieces of the “risky” costume sets, even if your aim was not to put Lin in said outfits, it is hardly worth it! Hundreds of hours of grinding the World Bosses for enough tickets to exchange for all the pieces, I am NOT kidding! You can literally do nothing else but looping the same mission over and over hoping you break enough pieces of the World Boss to get those materials to drop for only a handful of tickets, and that’s on top the game time involved until you’re powerful enough to farm the World Bosses effectively. I cannot stress it enough, save yourself the trouble and just enjoy this great game! Just google search if you feel the need to see. And if it’s the slider you’re concerned with, 99% of your game time will be staring at your character’s back, and they will be tiny on the screen when fighting large enemies. And once you’re in a Skell, forget it, you only get to see yourself in Overdrive activations, usually from behind (though the camera does swing around depending what’s going on). Not to take away too much from those who generally disapprove of true censorship, do keep fighting the good fight. But this, this is just too much of a nothing burger for me. Don’t forget, there’s lore reasons that can be said why everyone in New LA looks so…similar.
Re: Hands On: Xenoblade Chronicles X: Definitive Edition - A Decade On, Mira's Still Got It
@Lone_Beagle @Mgalens @Oxy I’m anticipating Switch 2 resolution and/or frame rate update patches for most 1st party games and a handful of major 3rd party games that came out within the past few years. Devs have been encouraged to target 4K for a while now.
Re: Hands On: Xenoblade Chronicles X: Definitive Edition - A Decade On, Mira's Still Got It
@LunacyJosh Good news! I saw screenshots on Twitter that you can now recruit from a menu! No more running around! Also, I read that changing time of day can also be done anywhere, presumably from the menu. Monolith Soft really went in on the QoL features!
Re: Gallery: Here's Another Look At Xenoblade Chronicles X: Definitive Edition For Switch
@Gorlock Probably not the answer you want to hear but you can definitely have a more mature protag, or you can have a younger one, or anyone you want, really. The protag is you, thanks to the character creator!
@RainbowGazelle Where have you been? They showed a snippet of a brand new area in the first trailer, and they’ve deeply suggested they’re continuing (hopefully finishing) the story with the introduction of a mysterious character. Or, re-introduction, rather.
Re: Hands On: Xenoblade Chronicles X: Definitive Edition - A Decade On, Mira's Still Got It
@RadioHedgeFund Why not reload from a save? It’s an RPG after all. And especially since there’s a higher chance here of being ganked from an unseen roaming, named tyrant or what you’re fighting is hitting you with an element that you are simply not equipped to handle (Gravity and Sleep come to mind). I think it’s a justifiable strategy, IMO. IIRC, I believe I still had 1 insurance voucher left on my save. Then again, it was probably me being in places I shouldn’t have been more often than not for the sake of exploring that I manually save compulsively.
Re: Hands On: Xenoblade Chronicles X: Definitive Edition - A Decade On, Mira's Still Got It
-faster loading times
-collisions with NLA vehicles
-pop-in addressed
-new Quick cast mechanic (bonus!)
Well, I guess I got what I wanted. Sold, day 1!
@Ralizah There’s purchasable TP items in NLA. Other than that, I forgot if it was augments, skills, or activating Overdrive in combat (or all 3) that boosts TP and heals). You’ll also definitely want to answer your party’s Soul Calls with the same color arts/attacks and do the B button QTE’s.
@LunacyJosh @RadioHedgeFund The answer to your money problem is exploring the world to plant probes, then upgrading said probes as the game goes on. A necessary game mechanic they introduce very early on. It’s free money and Miranium over time. And for the time of day stuff, go back to the barracks to rest so you can set the time of day. That can also be done at any BLADE camp in the world for hunting Tyrants, etc.
Re: EVO 2025's Main Lineup And Extended Roster Has Been Locked In
@Zeebor15 @Rykdrew VF5 and the other extended lineup games are still getting some stream time and and medals, they’re just not getting grand finals stage time.
Re: Nintendo Is Discontinuing Gold Points, One Of The Switch's Best Incentives
There’s gotta be something coming to replace this, unless Nintendo positioned the vouchers to be the discount model. If nothing replaces this then that’ll really hurt some smaller devs or any 3rd party digital purchases since most folks probably wouldn’t consider pulling the trigger on a game unless there was an additional discount on top of a sale price. The feel of getting a game for pennies or even free is too great. I know I got a lot of use out of the gold coins for Arcade Archives games. Fun fact, my WiiU/3DS eShop FOMO shopping spree netted me a ton of gold coins in the process. I literally banked $100 in gold coins! Had to spend it all or else they’d expire, of course.
Re: The Legendary Jeff Minter Returns With A New Psychedelic Arcade Reimagining
It was one of the rarest cabinets out there back in the day, though I never knew that since I played it in a random supermarket near my cousin’s neighborhood one summer.
Can’t wait to play it again, since the original will likely be included, as well as this trippy new version.
Re: Round Up: The First Impressions Of Capcom Fighting Collection 2 Are In
If Max says CvS2 is good (and Justin Wong as well) I’ll believe it. And CvS2 still has the best versions of Yuri Sakazaki and Mai outside of KoF XIII, IMO.
@Vyacheslav333 CvS1 has the hugely unpopular character tier ratio system where CvS2 had a retooled ratio system (any character can be assigned a high tier instead of fixed tiers per character) as well as the Grooves. They play different enough to include both, characters as well. Rival Schools could justify a standalone rerelease if they could bundle in all the PS1 2nd disc content, which was extremely packed with extras.
@DrewBA77 It runs on the same Sony arcade hardware as Plasma Sword (Sony ZN-2 board), though, so they could have included it. Maybe it was left out due to redundancy with Project Justice, storage concerns for the Switch cart they wanted to use and one game had to go, who knows?
Re: Sony Does What Nintendon't By Removing A Bunch Of 'eSlop' Titles
Keyword and publisher exclusions in the Recent Releases list would be a godsend, honestly. Taking it a step further, something Nintendo could be adjusting their submissions policy to restrict how many “update submissions” a publisher can have and how soon after the previous version they can push out the next version. Like the should only be at most 2 versions of any game, the vanilla version and the upgrade. Anything more and the previous or redundant versions should be taken down. Major publishers seem to do that themselves when removing Launch Editions. But since it’s a practice not an enforced rule, it seems like a loophole these low-effort publishers are abusing just for visibility. As for frequency, maybe after 4 months until the next version could come out, with the delisting of the previous one effective immediately on release. Even if honest efforts are out there, no one’s going to know which is the most current and content complete when your game brings back a million different “Editions” when searched.
Re: Team White Chocolate Grabs The Win In Splatoon 3's Returning Sweet Treat Splatfest
Really couldn’t join in until the end, unfortunately, but wow Big Man really got the repeat. Congrats, I guess. And looking at the votes vs last time, there were less people on White Chocolate so at least some folks were looking for a change. Anyway, I stayed in Pro (Milk Chocolate) due to time constraints and x10/x100 potential and managed a 10-6-2 record. Next up should be Spring Fest ‘25 unless they rerun another theme before that or go with a Big Run.
Re: Xenoblade Chronicles X: Definitive Edition Digital File Size Seemingly Reduced
@Ironcore My bad, poor choice of word. Instead of cosmetic (which the combat is) I meant that 60FPS is a personal preference. I prefer 60 on fast action with solid frame times because player input is tied to FPS. But I’m fine with 30 with less demanding games like RPGs like XCX because I’m paying attention to the overall HUD and other things rather than the fight animations. Winning a fight usually does not hinge on frame perfect inputs when activating your Arts since all enemy attacks have startup time that is usually enough to react to. When it comes to traveling, XCX is pretty smooth on foot and flying since the scale of the world’s features are huge, so everything scales slowly. Even on the WiiU the slow, gradual traversal through the world allowed Monolith Soft to blend the geometry and texture loading almost seamlessly, even at 30FPS. The downsides that can destroy the immersion are what I mentioned before with creature and Skell textures and geometry popping-in. Driving around in the Skell’s vehicle mode is a good way to expose these flaws. Again, I hope this is all fixed by running the game on the Switch.
Re: Xenoblade Chronicles X: Definitive Edition Digital File Size Seemingly Reduced
@Ironcore It’s not a hack and slash game, though. 60 would be nice but it’s ultimately cosmetic because combat is more about targeting, activating arts while managing TP, and the QTE’s. Besides, it’s got more technical issues that I’m concerned with yet hopeful they have already been ironed out. Top of the list for me is quicker texture and geometry loading followed by pop-in because even with the optional download packs, the WiiU struggled keeping up the data streaming when fast traveling. That made for a lot of blobby looking Skells and creatures for several seconds, even right next to you, when you loaded back in or traveling quickly along the ground. Both issues should have been fixed by the Switch itself and it’s faster access. Speaking of load times, hopefully the game will be snappier overall with the initial load from start or resuming a save.
Re: Splatoon 3's Chocolate Splatfest Returns Next Month
It looks like white and milk chocolate’s ink will be slightly nerfed. The white ink is being made slightly darker and the milk choc brown (or orange?) will be slightly lighter compared to original running of this theme, making both easier to see. That’s to say, if the color of the background of the team text in the announcement graphic is anything to go by (which it is).
Re: Opinion: Forget Themes, I Want A Switch 2 Start-Up Jingle
I voted GC but the WiiU and Wii were a close 2nd and 3rd. The WiiU was because I liked seeing all the Miis running into the plaza after the zoom-out. The GC was short enough, catchy, and the hit at the end made a…point, for lack of better words. Perfect, IMO.
Re: Japan's Switch eShop Will Soon No Longer Accept Overseas Payment Methods
I’m pretty sure Paypal helped get my Paypal account suspended when I used it for JP eShop transactions, so I’ve been on Play-Asia digital codes ever since. So this change has zero effect on me. I also remember my Visa cards not working either, so I thought most foreign cards wouldn’t work. Maybe Amex works, who knows? As for fraudulent charges, as someone who’s worked in retail, ‘scammer’ cards exist that provide a CC number and all the necessary info in order to complete a transaction. One could even use them in fake wallet apps and tap to pay at Point of Sale devices. The catch is it’s not a free ride to go crazy with charges or it’ll flag, so there is usually a daily limit. I don’t know all the details, but I imagine it’s entirely feasible to use them for foreign transactions as well. I wouldn’t put it past the scammers to figure out how.
Re: Mini Review: Taito Milestones 3 (Switch) - Third Time's A Charm
@Fallingshadow Thunder Fox is this week’s Arcade Archives game. Hopefully, Dead Connection is soon, or maybe next week.
Re: PSA: 'Nintendo Switch 2 Experience' Invites Are Now Being Sent Out
Didn’t get one this time, though I’ll try for the waitlist. Hope everyone that got in enjoys it! I definitely did the first time around.
@tjhiphop @TbobB Gotta take into account there’s an exponentially larger pool of Nintendo accounts that opened up between now and back in late 2016 when the Switch’s first preview lottery happened so don’t feel too bad about not making it.
Re: Mini Review: Taito Milestones 3 (Switch) - Third Time's A Charm
This is a really good selection. Dead Connection is the game I’m most excited to play, it’s a sprite-based destructible environment extravaganza! I’m a little torn, however, since Arcade Archives Rainbow Islands has the EX version included and Cadash has an on-screen EXP counter, a very useful thing to have when grinding as opposed to waiting for the status screen to pop up. If Dead Connection comes up on Arcade Archives soon, then I may abandon the collection on digital and wait for a sale on physical because I still think this volume deserves a physical pickup from me.
Re: Feature: Switch 2's Mouse Support Is Exciting, But Which Current Games Might Also Benefit?
Most classic FPS ports would hugely benefit because that was the control scheme they were made for. Those games that got ported with gyro support have not successfully duplicated Splatoon’s smoothness, in my experience. And for those of us with near 10 years of gyro experience, I’m sure we would not get dominated so easily by Joy-Con 2 Mouse controls. Games like DOOM, classic DOOM, Quake, etc. would work better with mouse, as well as point and click games like Civ. Who knows, with mouse control the Switch2 could open up to more RTSs, RPGs and sims. Baldur’s Gate, Pillars of Eternity, Factorio, Oxygen Not Included, etc.
Re: Technos The World: Kunio-kun & Arcade Collection Announced For Switch
Xain’d Sleena! Is it truly the first instance of mid-air jumping in a game, or is there another game that did it first?
Re: Poll: So, What Did You Think Of The Switch 2 Reveal?
The news probably would have hit better without the leaks. This felt more like an obligation than a true teaser.
Now, I want to see existing games revealed to be “Enhanced for Switch 2” to take advantage of the specs. Games from at least 2 years ago or whenever the internal push started to aim for higher targets happened. Maybe TotK, Splatoon 3, Luigi’s Mansion 2, Princess Peach, Pikmin 4, TTYD, and more along those lines.
Re: Nintendo Will Hold A Switch 2 Direct Presentation In April
I wonder if they’ll do another lottery access event like the original Switch. Getting to see everything up close and every launch or near-launch game had its own station was really cool. They even showed off Splatoon 2’s LAN mode on a station even though the reps couldn’t comment about it. I knew what I was looking at, it was plainly obvious.
Re: Xenoblade Chronicles X: Definitive Edition Trailer Sheds Light On Its Story
@KimBread Sounds like the new area will demand a higher level for entry. Another thought, they may also let us use the Ares 90 skell in the new area instead of being a post-game research build.
Re: Oops! EVO 2025's Lineup Has Accidentally Been Revealed
Bummed about KoF XV but annoyed that they’re seemingly treating CotW and KoF interchangeably as a “SNK slot” Those are 2 different games.
UPDATE: Well, this is interesting. Officially supported side tourneys! They even get screen time and medals! Good stuff!
Re: House Of The Dead 2: Remake Blasts Onto Switch This Spring
“It’s very similar to the 1998 Curien case.”
Maybe a bit too much. We’ll see how “faithful” to the original gameplay it gets. Even in the first game’s remake, the classic arcade mode was messed up since it inherited the modern mode’s weak points and scoring system. At least the original soundtrack isn’t lost this time.
Re: Xenoblade Chronicles X: Definitive Edition Trailer Sheds Light On Its Story
@LikelySatan Clipping into enemies doesn’t help either. (Don’t all the games do that, though?) Targeting and breaking parts into a stagger or topple is pretty much the best we got for visual feedback. Skell binding is also pretty neat.
@GameOtaku That’s up to Namco (saga) and Square Enix (Gears). People asking for rereleases for years.
Re: Xenoblade Chronicles X: Definitive Edition Trailer Sheds Light On Its Story
Game mechanic SPOILER warning, I guess
Oh, there’s a Gamestop digital preorder bonus. Looking at what’s being offered, you might as well skip it. Sure it gives you access to some money, gear, and Level I augments before you’re able to craft them, but you can literally start farming the area around the city and earn more cash, levels, maybe better weapons, and practice targeting parts to break off of larger creatures for even more drops. Once you’re able to venture past the starting continent starting at an early chapter, the world itself is wide open! Get out there, save obsessively, reach as many probe sites as you can, find as many named tyrants as you can (just find them, maybe agro, you do NOT have to engage), go everywhere, SAVE!!!, run from everything higher level, open all treasure crates, open up the map hexes, and touch the 4 corners of the map while collecting all the shiny crystals. Those are mostly materials for crafting later and some are also mission items; resist the urge to sell anything except the commons/grey-colored names. Don’t worry, you can’t accidentally sequence break the story by being somewhere you shouldn’t be. The story can only progress by starting the story mission manually at HQ. If you spend some time exploring you may save yourself some collection mission grinding (which is huge, IMO), get a good residual cash and Miranium flow (a precious metal), gain experience and combat levels, and you can at least note problem areas before you actually need to go back there for a mission. Every dark hex on the map has something important in it!
@KimBread Level 60 is the cap, IIRC. Yeah, levels really didn’t mean much besides minor story chapter progress locking, skell availability, and dictating what creatures you would agro in the field if you got close enough. There’s a bigger benefit in leveling up all the combat classes to 10 so you can get a huge pool of skills to customize how you want to fight. Then investing in R&D for weapons manufacturers and researching augments for your gear and your skell’s gear. Way past the prime of the original release, some mad players were SOLOING high level tyrants on foot with their builds! I wanna see a new generation do the same thing.
Re: Xenoblade Chronicles X: Definitive Edition Trailer Sheds Light On Its Story
Also, THANK GOODNESS they made the combat HUD elements smaller! (meters, arts, etc.) We can now see more of the screen while fighting, especially while fighting in skells!
Re: Xenoblade Chronicles X: Definitive Edition Trailer Sheds Light On Its Story
Ok, who was that pilot in the white transforming fighter/skell halfway through the video? And the new area at the end took some notes from TotK…or is it the other way around, Monolith Soft? I hope it’s not progress-locked so I can reach part of it without flight or skell usage. I gotta see how much I can explore on foot and install probes!
Re: Random: Let's Be Thankful The 'Switch 2' Won't Be As Big As Acer's Ridiculous New Handheld
Imagine holding that up while playing in bed and you start to doze off…
Re: Hamster Releases Its First Arcade Archives Switch Game Of 2025, Teases A Year Full Of "Surprises"
@MeloMan @Stormcloudlive Macross is a pretty big property so yeah it got the premium pricing treatment. You can thank the whole Robotech/Harmony Gold rights situation for HAMSTER not releasing the game here.
Re: Hamster Releases Its First Arcade Archives Switch Game Of 2025, Teases A Year Full Of "Surprises"
@Dwishbone Have you tried the Elevator Action Returns Saturn Tribute? https://www.nintendo.com/us/store/products/elevator-action-returns-s-tribute-switch/
@Dr_Corndog @Mario500 Sorry it was worded weird, I was rushing. I elaborated a little and added some stuff.
Re: Hamster Releases Its First Arcade Archives Switch Game Of 2025, Teases A Year Full Of "Surprises"
@BlaizeV I’d totally go for some early Namco 3D games like Starblade and Solvalou, though I’d settle for some scaler games like Final Lap as well as Steel Gunner and Space gun (which I thought was supposed to be coming or did I dream that?). More licensed games would be great as well. I had to buy Macross off the JP eShop last week since it didn’t come out in the west, unsurprisingly.
@wiiware They have some Nintendo games, though Nintendo was more active in the arcade in the 70s and early to mid-80s. On Arcade Archives they have Donkey Kong, Donkey Kong Jr., Mario Bros., Sky Skipper, Donkey Kong 3, Punch-Out!!, and Super Punch-Out!! There’s also the Vs. System series of Famicom/NES hardware-based arcade games, changed to make them more difficult for the arcade crowd, of course. A few of the Nintendo black box era games are available in arcade form on Arcade Archives including Vs. Super Mario Bros, Excitebike, Vs. Tennis, Vs. Baseball, Vs. Balloon Fight, and arcade-first Vs. Wrecking Crew. A few non-Nintendo games received the arcade treatment as well including Vs. Castlevania, Vs. Gradius, and recently Vs. Quest of Ki.
@Johnno137426 They have access to the arcade boards and do their own ROM dumps.
Re: Bullet-Hell Shmup Dodonpachi Saidaioujou Launches Today On Switch
My 360’s disc drive died a while ago, and my 360 game is still sealed, so I’ll be getting this if the input latency from the 360 version has bee fixed in this version.
@OorWullie Its licensing agreement with CAVE was up. I expect this one to be the same limited release.
@speedracer216 The CAVE ports usually have a BG select option and setting that to black (none) will fix it. Not sure about M2 Shottriggers releases with all the extra statistics on the sides but I’m pretty sure you can turn those off as well.
Re: No Gravity Games Is Giving Away 11 Free Switch Games This Month (North America)
Another year hoping Steve Jackson’s Sorcery! makes the list.
Re: 'Nintendo Music' Adds New Switch Soundtrack, Here's Every Song Included
I might be in the minority here but when it comes to the battle music I’m not a fan of the Wet Floor tracks when the game launched. Splat 1 (Squid Squad) and 3 (C-Side) delivered a stronger vibe in comparison. I do like Ink Theory and Bottom Feeders though as their wilder and out there arrangements fit the “post-apocalyptic-sea-creatures-turned-land-dwelling-and-picked-up-instruments-and-started-jamming” lore better. That could be just me, though.
@NFrealinkling Music on CD still thrives in Japan, and is even sold in once-thought-dead music chain stores like Tower Records and HMV. Heck, one of the Salmon Run exclusive gear outfits from 2 is literally a Tower Records employee uniform! (a nod to a collab Nintendo had with Tower when the first soundtrack released, IIRC) I’m still trying to get the Splatune CDs but time and importing made the price skyrocket. In general, a lot of anime, pop idol, and game music CDs release there as part of their revenue since collectors be collecting. I don’t know about their actual music scene though, it seems strong enough to keep dedicated music stores viable at least.
Re: Taito Milestones 3 Finally Locks In A Western Release Date On Switch
This is the best lineup of the 3 collections so far, IMO. All the Rastans, arcade Bubble Bobble, Growl (Runark), Dead Connection, Thunder Fox, Cadash, pretty much all bangers! And that’s rare for most collections let alone a Taito one. Even I’m tempted to get it rather than separately on ACA (from what’s available and the eventual release of the others)
Re: Splatoon 3 Version 9.2.0 Arrives Today, Here Are The Full Patch Notes
My vanilla Sloshing Machine got a weird nerf/buff in it’s Fizzy Bomb and a huge buff to the Booyah Bomb. The charged Fizzy now explodes more predictably with 2nd and 3rd explosions following the general direction it was thrown in with only a slight variance. Before the thing could pop off in wild directions, which was great for ink coverage but horrible if you’re trying to specifically get someone. Now it paints a little less but it offers more precision. I think the exploding ink coverage nerf balances out because it technically lays down a wider path of ink on the initial throw, great for swimming through the Fizzy path. And Booyah Bombs now charge with 6 self-booyahs down from like nine or ten(?). With team booyahs, the thing charges up so quick, I was shocked! I also like how the Splattershots got a shot speed and shot distance buff as well.
Re: Splatoon 3 Version 9.2.0 Arrives Today, Here Are The Full Patch Notes
@BookhouseBoy Literally only the pre-planned mostly monthly Splatfests and new weapons/kits have ended. Seasonal holiday Splatfests are now the norm, special rule challenges are ongoing (the angle shooter challenge is next week with the monthly going on immediately after), Big Run and Eggstra Work in Salmon Run are also ongoing, and X Battles if you’re inclined to climb the ladder. That’s quite a decent amount of things to participate in even though regular content updates have ended and the game is “dead”. It isn’t, at least not until we reach the point where it takes 10 minutes to queue up for turf war. I’ve also not noticed any extra wait times in Ranked, either.
Re: Talking Point: Will Xenoblade Chronicles X Finally Tie Into The Wider Series On Switch?
They can loosely tie in another piece of the puzzle if they want, but I think a whole new game would do better in the long run as it would need some serious gameplay hours in order to bring everything together in a meaningful way and not a rough, shoehorned way, I feel.
Re: Poll: So, Will You Be Getting Xenoblade Chronicles X For Switch?
@Bluerangervegeta You can change the time of day by “resting” at one of the many BLADE trailers in the world or fast travel back to the barracks, rest (change time) there, and fast travel back. Resting becomes necessary when taking on missions hunting Tyrants and they only show up during certain times of the day and/or under certain weather conditions.
Re: Poll: So, Will You Be Getting Xenoblade Chronicles X For Switch?
@RadioHedgeFund Did you install enough probes? You get a payout every 6(IIRC) in-game hours depending on how many you have, how many you linked with neighboring nav sites for linked bonuses, min-maxing based on a nav-site’s particular output, etc. Do enough of that and you’ll never have to worry about money and Miranium again. I maxed out after a couple hundred hours into my run because I explored everywhere I could to plant probes.
Re: The Next Xenoblade Will Be "Vastly Different" Says Monolith Soft Director
@Amognus I’ll gladly take partial credit for now unless they announce the Definitive Edition will indeed have like 6 more chapters. Then I’ll gladly print out my comment and stick it to my refrigerator, Lol
Re: Xenoblade Chronicles X: Definitive Edition Confirmed For Switch
I’m just glad we may be getting Lao off the beach! It’s almost as big of a cliffhanger as getting Mega Man Volnutt off the moon. I can’t wait! Though I might not sink another 700 hours into this, I could go for another 300. In my original run I spent 200 hours in chapter 3 just trying to open as much of the map points of interest as I could on foot. It was surprisingly a lot (you just needed to be a good finding wall geometry to jump on).
Re: Japanese Charts: Zelda Gets Booted Off The Podium As Metaphor Arrives In Style
It’s surreal to me to see Wizardry: Proving Grounds of the Mad Overlord chart in the top 10 in the year 2024 (in Japan at least). Still a good amount of old-schoolers out there.
Re: Splatoon 3's 'Splatoween' Event Returns With A Spooky Splatfest
Team Knight for me, it’ll be the least likely to get mirrors.
Re: Nintendo's Quality Of Life Project Pops Up Yet Again In New Patent
It’s an alarm clock.
https://www.nintendolife.com/news/2024/10/forget-switch-2-nintendo-has-just-revealed-an-official-alarm-clock