@Truegamer79 It was the Legends 3 Demo that was essentially finished and was going to be used to gauge interest and get feedback. Still sings, man. MML3 was one of the main reasons I got a 3DS. That, and portable Street Fighter IV.
All I own from the list is Splatoon and I’m fine with that. Great time for those who want to jump in on Odyssey, Thousand Year Door, and Splatoon 3, however. The rest we may or may not see a better sale next Black Friday or throughout the next year, I expect.
@Misima Nintendo was using Gamespy’s network for online multiplayer before WiiU and 3DS as it was cheaper to license an already established service than maintaining their own. Since IGN bought and later shut down Gamespy in 2014, the Wii and DS online multiplayer shut down with it. Nintendo was fine with that, though as they had a new infrastructure in place (revolving around Nintendo Network ID) and Nintendo WiFi Connection likely wasn’t seeing much traffic anyway. However, I suspect since WiiU was underperforming and 3DS only had a handful of online games to play (again, at the time) there wasn’t much online traffic there, either. So the cost to pay for and maintain the online matching servers for that amount of users was low enough to absorb. Not just that, since Nintendo was in full “goodwill mode” after discounting the 3DS and WiiU selling poorly, they really needed to focus on and retain their core player base while working on the Switch.
Then something unexpected happened in 2015, Splatoon 1 got crazy popular. Sure, MK8 and Smash 4 were already top sellers, but I see Splatoon’s popularity as what made Nintendo realize that they were going to need more servers. Even though they’re just for matchmaking, paying for equipment, maintenance, and renting out space for servers all around the world is not cheap. Could Nintendo have still paid for online for us? Probably most likely. But since the Switch did so well at launch, and thank MK8 Deluxe and Splatoon 2 for being available so soon, that success opened the door to allow NSO to be monetized. Trust, if Switch didn’t sell well or had low average concurrent users then we’d still be on free online.
And I know PC is largely free, I mentioned that before. The amount of microtransactions people are buying, however, greatly offsets the cost of servers. Nintendo (not including The Pokémon Company) still mainly focuses on complete releases plus one or two DLCs/Expansions. So the amount of money those games pull in is limited, and the operations costs they can therefore pay for will be limited, too, unless there’s an active online component (like MK8D, Smash, and Splatoon). Smash is an exception with the DLC, though I feel the fighter passes/buying characters pays for licensing those characters and their associated music.
@Misima Fair if you didn’t catch the videos. I’m traveling for work and can’t look at my box but I found a scan online. On the back, under the number of players/game mode supported chart it says -
“Nintendo Account and paid subscription may be required for some network services and features, including online gameplay. Not available in all countries. Visit Nintendo.com/switch-online.”
Unless you’re playing on PC, or an advertised Free to Play game (like Fortnite, CoD Warzone, World of Tanks, etc.) you gotta expect to pay something for first party or premium 3rd party online gaming, it’s just how it is, don’t blame Splatoon. But absolutely feel free to blame Microsoft and XBox Live Gold for starting it all, though.
First Splatfest I had to pass due to IRL getting in the way. Had to happen at some point. I still got a couple sea snails out of it. At least Shiver got another win finally and Big Man’s seasonal supremacy seems to have ended after a couple losses.
@Misima I’m sorry but how did you not know about NSO before you got the game? There were literal segments of Nintendo Directs and separate videos about it being free for a limited time.
I know I got a pair of Real3D movie theatre glasses somewhere. I’m willing to bet that’s all this VB recreation is doing. All I’d need then is a stand like the HORI and play at night or a dark room for the full effect.
@TwinFami Man, I didn’t know the dude’s missable sense of humor was causing such a stir here, Lol. I see it as that uncle or other older relative humor at family gatherings that you groan at and move on. I do give him a point on the deadpan delivery, as it’s very similar to what I do, but I digress. His info is on point, at least, and he doesn’t seem to be a corporate shill as no brand seems safe from his criticisms. But yeah, nowadays I’m pretty sure you don’t need to spend $2k on a TV just to get HGiG. My 48” C1 has it, and I didn’t even know it when I first got it (my C1 was $800 on clearance as the C2’s were already out, and I got a wallet-saving 18mo no interest promo because I’m perpetually broke). I think HGiG might be available to primarily OLEDs, QLEDs, and MiniLEDs. In any case, HGiG shouldn’t be a selling point. It’s nice to have, yeah. But the differences are very subtle, at least to my eyes. And not every game that has it implements it well, and it’s all contingent if you set the TV and console settings properly. So basically, lots of opportunities to not get the full experience. I’m of the mindset that as long as the TV you want or got does what you need, that should be good enough. I feel no one has to chase specs or feel FOMO if they’re behind the curve. Heck, I bought a used 2006 Panasonic 42” plasma for $91 in 2017, on purpose, because I always wanted one and I also didn’t like any of the big screen LCDs at the time, and OLEDs were still far out of my price range. And now that I have an OLED, to be completely honest, while I love the deep, rich blacks, contrast, and vibrancy, I still prefer the reds and natural skin tones on my plasma. So I’m still holding onto it until it dies. It only has a little over 9,000 hours on it, of which I’m pretty sure only 1,000 or so were mine, Lol.
It was interesting, and bewildering, to find out how this was Nintendo’s process for DIY HDR calibration. (Really, from consoles to TV’s, they should ALWAYS show the number values with disclaimer text for the power users) At least it’s nice to know that I’m well equipped with a Series X to help calibrate my Switch 2, whenever I finally get one that is. His other videos showed me I did the X’s HDR completely wrong, but somehow got surprisingly close to what I had before with my overcomplicated adjustments. But now, with less crushed black levels because I didn’t know that was my TV (LG C1, here)
It’s out of bounds geometry that normally doesn’t get seen but is still drawn and calculated to the overall scene load. You literally wouldn’t see most of it unless you jump off the sides of the stage. It’s totally just optimization (that AAA doesn’t know how to do, and why we don’t get Switch 1 specific ports) It’s fine.
Crabs aren’t my priority when chucking Booyah Bombs but if one happened to be within the blast radius I’m totally ok with that, Lol! I haven’t updated yet and can’t play until later but I like what I’m seeing for increased points gain in Ranked modes. It’ll really help the new season grind after they drop your position. Maybe it’s also to help get more people into S so they can be in the weapon power matchmaking.
Also, I’m still confident a 3rd Sloshing Machine could still come out. Z+F is the last Splatoon 3 exclusive brand that could get a line of weapons. From off the top of my head the new weapons like the Decavitaor, Heavy Edit, Wellstring, Recycle Brella, Snipewriter, Douser Dualies, and S-Blast are ripe for 3rd kits. And from the other weapons regular brush, Heavy Splatling, Splattershot Jr., regular Brella, E-Liter, Explosher and Slosher, Sploosh, Flingza, Glooga Dualies, Luna and Range Blaster, and Bamboozler. That’s well over 15 weapons that can fit into a 3rd brand collab, especially for the new weapon types.
10 years and I’m still playing! This series hit me at just the right time when I was burnt out on FPS but I was willing to give it a shot and it’s hooked me ever since! The movement, the implementation of gyro controls, the speedy gameplay, the options to sneak, the weapons shoot actual projectiles, the quirkyness of the presentation, the (post-apocalyptic) lore, and the odd take on sea-life-turned-land-dwellers who picked up instruments and started to jam with their original music, is all strangely addicting and honestly compelling if you’re willing to roll with it all! And the creative weapons! What other game has giant brushes that can zip around the map and can stop and saturate an area and/or the opposing team. Or a weapon class of just buckets that can shower the enemy team from behind walls or even toss ink in an arc if you swing the controller while shooting, it’s so wild! Truth be told, if it was all just Turf War I would have dropped it after a month. Thank goodness the good stuff was delivered after a couple days after launch when ranked battles were globally unlocked! Tower Control (Payload), Rainmaker (Capture the Flag but you run it to the enemy base and can lob explosive shots), and Splat Zones (Domination), Nintendo flipped common modes and made them way more exciting! Sure, we had growing pains. What game doesn’t? But overall, in the thousands of hours I put in across the 3 games, Splatoon is one of a handful of games I can keep coming back to and it’d never get old or tiring. Here’s to many more years of the squid (and octo) game!
This is mainly the general feedback survey but you can voice your opinions about the collection 3/4 of the way through. Anyone can participate whether you bought the game or not or will buy it later or even if you’re not interested because of reasons. Feel free to give them hell or (gasp) praise. Just keep in mind that a separate survey about content will go out in August. Well, I guess do it all again in August, then!
From my standpoint the collection is ok. The remixed music in the Naomi titles was a nice surprise. But the lack of crossplay, EO mode being the only ranked mode instead of the FGC popularized mode, Arcade Mode, (RIP anyone who doesn’t use Cammy/Sagat/Blanka or the bosses and K-groove online), and simply not being able to use online to meaningfully train for your CvS2 locals or tourneys are huge missteps (given the arcade-centric scope of the collection). I did forget to mention (and you can’t go back in to retake it) the matchmaking doesn’t seem to care about your rank, but maybe that’s something crossplay could fix with a bigger pool of players. Maybe the game gives you whoever because that’s who’s available? Who knows.
Go take the survey so we’re less likely to get blindsided with boneheaded corpo decisions again! Complaining on news sites and not telling the company directly how you feel accomplishes nothing!
@DonkeyKongBigBoy You like 1943 you can have it officially on Capcom Arcade Stadium (the first one) for free! And the entire series is in the collection and are only $2 each separately. 1942, 1941 Counter Attack, 1944 The Loop Master, and 19XX The War Against Destiny. I also recommend Carrier Airwing, in the same collection.
@TheExile285 Maps (the design philosophy changed between 1 and 2/3 from complex and focus on verticality in 1 to flatter and smaller with less routes and more skirmish-focused), weapons (3 different weapon kits for most weapons in 1 and 2, only 2 kits in 3 but 3 had the most weapons), higher tick count per second for more accurate representation of the state of the battle, less input lag (3 was better than 2, but 1 was the best), and the overall aesthetic. The Switch2 sounds like it already has less input lag, at least.
@Galaxy2IsTheGOAT @Anti-Matter I can confirm that GameStop does this. It’s one of the main reasons I stopped buying games from them. Even way back to the original Xenoblade Chronicles release on Wii. They were the exclusive distributor of the game in the US yet none of the “new” copies of the games were in shrinkwrap. There is literally no logical reason to do this.
@thor8467 you’re right, it was about 5 months after Smash came out. Given that, XCX would have been well into QA testing by that time amiibo were released. And amiibo takes many months of lead time to produce enough for 1 run. Nintendo would have had their amiibo labor force’s concentrating on Smash and Animal Crossing. So unless amiibo was already part of the planning of XCX, then we probably wouldn’t have seen any until much later, if at all. So now with the DE, that would have been prime time to work some in but it’s not looking likely now the game is out.
@YorkshireNed The game originally came out (EDIT: in the early days of amiibo) and didn’t have any Smash Bros. representatives. They probably could have worked some amiibo functionality in, though.
Ok, NOW we have real issues here. For people that were interested in getting into CvS2, and perhaps use this collection as an accessible version of CvS2 to play, they won’t be able to play the accepted standard competitive format in ranked. EO is great for casuals, don’t get me wrong. And normal lobbies are still a thing. But taking away the ability to see where you stand vs the community at large in ranked matchmaking is so backwards. Especially since the arcade version is the mode most players are expecting to play CvS2. I mean, what about opening separate matchmaking, one queue for Arcade and one for EO? That should be possible, right?
@romanista Similar with me though it was Pirate Yakuza in Hawaii on Series X and The Ocean Hunter. (Technically not my first Yakuza I bought but the first I played; I own all except IW, The Man Who Erased His Name, and Isshin) I got there, but now I’m caught up in the open world collect-a-thon trap, Lol.
Yeah that Yoshi clip gave me serious Spy Hunter vibes (for those who remember that, and Knight Rider). Hopefully the world between the courses will be packed with things like that!
@Anti-Matter With the amount of vehicles available in World, it would be hard to game balance all that if they had to worry about parts. Since it seems like World is going for a more casual setting, streamlining the vehicle options was be the better way to go. It also deters people from coming up with “meta builds” that entire lobbies online were using in 8 Deluxe.
Still got my hub and my Smash 4 Controller. Wildly enough, I have never bought Smash 4 WiiU or Ultimate because I’m always just bringing my controller somewhere, Lol. The only game I use it for currently is Grid Autosport on Switch. Here’s hoping for more racing ports on Switch2.
@Diablo Ah, I never owned a PSP. Was it part of a collection or standalone?
@PKDuckman @NeonPizza @MontyCircus I found out from industry accounts on Japanese Twitter that there’s also a special Japan AM (Amusement Machine) Show Prototype version of Gradius III included. The game had a bunch of enhancements that didn’t make it to the arcade release such as being able to have more shots on screen at once like 3 Doubles and 6 Ripples. You can also have Force Field and Reduce active at the same time, though Reduce only lasted for 3 hits instead of 5 or 6. There were also additional background details such as animated flowing sand and a galaxy background in the 1st stage. And overall the speed of the game was slightly faster, though slowdowns were still present just not as frequent and in the same places. This build was only shown off on the first day of the show and never seen again. You can see it as the 4th Gradius III option in the trailer, and you can even see they used that prototype version to show off in the trailer.
There’s also the JP version of Life Force which changes some of the graphics and bosses to be more “organic” and the BGM is a bit different. The big change is that it has the standard Gradius powerup system instead of the dedicated powerup pickups. Otherwise, basically the same as the world release.
It was a highlight for me since I don’t recall Salamander II getting a port at all. And the new one looks so slick and fast for a Gradius-style game. I can’t wait!
I trust that all the meaningful 3rd party devs already have their kits, more because they have proprietary game engines that need extra time to tweak a version for Switch2. And for those that weren’t on board already they will likely need to wait. Aside from that, current devs have been primed for a while to expect certain capabilities from the Switch2 (4K, DLSS, back compat, etc.) and would probably just need to have a Switch2 build ready to debug when their time comes. I don’t remember when, but it’s been reported here before how relatively simple it was to get Switch ports of some PC indie titles going. And the new hardware is not going to be radically different to develop for, just more capable, as far as we know. The base Switch dev environment should already be available. The dev kits are more for getting builds ready for Switch2 specific stuff, runtime tools, testing and debug, et al. I wouldn’t surprised if devs can get games running and submitted within a few weeks after receiving a kit, provided they weren’t starting from scratch and already had a game targeting and more or less ready to go on Switch1.
@Truegamer79 They sort of normalized the weakness weapon damage starting in 3 so damage wouldn’t be all over the place like in 2, but also made it less obvious what the weakness is. (4’s damage is even worse, IMO) The only one that can potentially 1-hit is Top Spin vs Shadow Man if you hit him just right. So I start with Top Man.
I bought the 3 of these that were available on VC before it shut down. Only Lord of Darkness wasn’t available but was the one I never played but the one I wanted to try most. I rented these several times over back in the day. Ended up getting RotKIV as a b-day present from my best friend as I liked it so much and we both loved the military SRPGs. Solid strategy game drop this time.
@mlt Honestly, just reload your manual game save. If you’re fighting tricky end game tyrants like Gradivus the Headless Emperor, Buchwald the Guardian, Pharsis the Everqueen, the giant Sandworm(s) in Sylvalum, Telethia, etc. and they start doing their annoying gimmicks, does anyone expect to beat them on their first try? I sure didn’t. You can come in with what you feel is a decent loadout but didn’t account for later phase Reflect, Sleep attacks, or add-on enemies then you wipe. (I sure as heck didn’t expect a second sandworm!) Well, time to reload, get the right augments in place, save, and go back to try again.
@RadioHedgeFund Reload a manual game save and/or bring enough healing items next time.
@Yalloo It’s not an action RPG in the same sense. You do kinda keep track of what the thing you’re fighting is doing in terms of position and status effects, but it’s largely about managing your special attack cooldowns and answering “support calls” from your party members (by responding with special attacks that match the same color as their word balloon), and later targeting parts of enemies for farming parts, like Monster Hunter, for upgrades or rare weapon drops.
I’m currently also playing Like a Dragon Pirate Yakuza in Hawaii and I got this preordered. My free time is in danger, Lol. I’ll try to get to the new end parts in 100-120 hours.
I cannot stress this enough, and I fully back what PJ says in the review, DO NOT RUSH THE GAME. Whether it’s to get to the Skells and your flight module or to try to blaze through your backlog. You will miss a ton of what makes the game special! Take your time to learn all the combat tactics including positioning and Overdrive, take time to understand the augment upgrade system, take the time to collect all the shiny crystals in the field as they may be precious materials for upgrades, INSTALL AND OPTIMIZE YOUR PROBES THROUGHOUT THE GAME BECAUSE THAT’S CONSTANT MONEY AND MIRANIUM, take the time to keep your ground gear and skills upgraded as you will still need to fight on the ground all the way through Post Game. And whatever you do, absolutely DO NOT approach the outside corner of the Skell weapons research hangar until late game to check out that tiny innocent-looking red/pink object on the ground! (previously Post Game)
So we're allowed to jump now? I mean, that’s cool. But I think we lose a bit of urgency in the process. In the original game when the eye is open and red, you weren’t allowed to jump, you had to wait until it was closed. Also, the red tiles you run over in the level converted to an energy beam that fired at the shield that protects the eye. When you run over all the red tiles, the shield disappears and you have to jump to the platform in front of the eye to run over the last red tile to destroy the eye. After that you fly off the level into space for a short shooter section until you reach the next level. The flow was somehow similar to Major Havoc, a vector screen platformer by Atari, but instead you try to land at a space station to self-destruct the reactor and escape to do a shooter section until you land at the next station.
Well I might have to agree with that date range. I might even suggest checking your local retail locations starting the end of April/beginning of May for no reason 🤐 (not for sales)
In short, the physical Switch version (in Japan, no word on global release) is complete with all the arcade and console ROMs. The Switch and Steam core versions are the Arcade ROMs, with the console ROMs being offered as DLC.
@OorWullie Space Gun is a surprisingly good rail shooter despite it’s generic name and aliens that are legally distinct enough from Aliens but still kinda close in atmosphere. You move sideways and forwards through the corridors of space stations/ships much like The Super Spy on the NEO GEO, but with auto-scroll. There are even junctions where you can choose different ways to proceed. Not only that, the game has a backpedal (a small pedal on the arcade cabinet for each player, 3 years before Time Crisis) that lets you reverse direction so you can give yourself more time to take care of enemies or choose a different path at a junction. The main weapon is a machine gun that works like Operation Wolf/Thunderbolt, and there are special grenades that you can pick up like incendiary or freeze grenades. And the aliens are usually better dealt with by shooting off their arms like in Dead Space. I like the game better than Operation Thunderbolt.
It’s bad enough Nintendo of America themselves tweeted a huge spoiler the other day when they did their version of Nintendo Europe’s post from last week. Heck, even the end of the official trailers are major spoilers, though it’s necessary as the new content is the major draw for this rerelease. Still, it’s gonna be tough avoiding the new content.
@MontyCircus I saw one at Barcade in the city, in English. It was next to SEGA’s Time Traveler last time I went.
@OorWullie If mouse controls have a simulate thumbstick mode that would be great, for a lot of games. But if not, since they made SEGA AGES, they could implement the joy-con flight stick mode they made for Space Harrier. Now that I think about it, maybe they’re utilizing their super scaler porting expertise from SEGA AGES as a base for Night Strikers (arcade and Gear) and Operation Thunderbolt?
Not surprising in the slightest if it’s $400. The day 1 buy value prop needs to be a compelling launch lineup and, for me, a lineup of day 1 enhancement patches for existing games.
Compared to the original arcade, this is much nicer to look at. So smooth. Could use more ground textures though.
Also, we’re still months away from Operation Night Strikers collection in the meantime. Getting ever so closer to the real Operation Wolf as well as Space Gun. Now, the question is to go for physical which includes the console versions ,that I don’t care much for, just to play Night Strikers Gear early or save some yen and just get the arcade versions download?
I own too many to list. My first Switch games were actually ACA NEOGEO KoF ‘98 and Waku Waku 7 from my JP account! Here’s to hitting that 800 that they announced at some point.
@NeonPizza A lot of that extra stuff may not exist because they didn’t survive the era they came from. Bigger companies like Nintendo and Capcom may have that stuff on hand, but then there’s exceptions like SEGA that can seemingly lose things as soon as they turn around (like The House of the Dead 1 Remake happened because SEGA lost the source code) And companies long gone, like NMK and UPL, the only thing left of a game’s existence may be just the PCB. I’m just grateful HAMSTER goes through the trouble of creating new ROM dumps and making their own wrappers from sourced PCBs rather than rely on questionable dumps and “good enough” emulation and cores that’s otherwise available today.
This looks amazing enough to me to wipe my memories of the bad NES/SNES games. Aside directly referencing scenes from the movie, it looks like they borrowed a couple things from Metal Slug 2, Terminator 2 The Arcade Game, and possibly the Terminator Mega Drive game. I also like how the overall color palette is aiming for that classic look of the early to mid-1990’s computer game era. Very nice throwback, indeed. I’ll be watching this one closely.
@Daggot I don’t see why not, a bunch of other 2D titles on Switch can maintain the framerate. Like XenoCrisis, Blazing Chrome, Carrion, many of the bullet hell shmups (certain ones like the CAVE shmups have intentionally programmed slowdowns in certain sections). If it counts, Marvel vs. Capcom 1 has a ton of huge sprites and effects though it’s not HD.
If regular price drops to the Castlevania/Contra collections to $4-$5 are anything to go by, we can probably expect the same at some point. Still, it’s good seeing Konami continuing dipping into their back catalog more these days.
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Re: Mega Man Star Force: Legacy Collection Has Been Rated For Switch
@Truegamer79 It was the Legends 3 Demo that was essentially finished and was going to be used to gauge interest and get feedback. Still sings, man. MML3 was one of the main reasons I got a 3DS. That, and portable Street Fighter IV.
Re: Nintendo's Black Friday Offers Include Deals On Switch 1 Games, amiibo, And More
All I own from the list is Splatoon and I’m fine with that. Great time for those who want to jump in on Odyssey, Thousand Year Door, and Splatoon 3, however. The rest we may or may not see a better sale next Black Friday or throughout the next year, I expect.
Re: Team Zombie Gobbles Up A Win In Splatoon 3's Splatoween Splatfest
@Misima Nintendo was using Gamespy’s network for online multiplayer before WiiU and 3DS as it was cheaper to license an already established service than maintaining their own. Since IGN bought and later shut down Gamespy in 2014, the Wii and DS online multiplayer shut down with it. Nintendo was fine with that, though as they had a new infrastructure in place (revolving around Nintendo Network ID) and Nintendo WiFi Connection likely wasn’t seeing much traffic anyway. However, I suspect since WiiU was underperforming and 3DS only had a handful of online games to play (again, at the time) there wasn’t much online traffic there, either. So the cost to pay for and maintain the online matching servers for that amount of users was low enough to absorb. Not just that, since Nintendo was in full “goodwill mode” after discounting the 3DS and WiiU selling poorly, they really needed to focus on and retain their core player base while working on the Switch.
Then something unexpected happened in 2015, Splatoon 1 got crazy popular. Sure, MK8 and Smash 4 were already top sellers, but I see Splatoon’s popularity as what made Nintendo realize that they were going to need more servers. Even though they’re just for matchmaking, paying for equipment, maintenance, and renting out space for servers all around the world is not cheap. Could Nintendo have still paid for online for us? Probably most likely. But since the Switch did so well at launch, and thank MK8 Deluxe and Splatoon 2 for being available so soon, that success opened the door to allow NSO to be monetized. Trust, if Switch didn’t sell well or had low average concurrent users then we’d still be on free online.
And I know PC is largely free, I mentioned that before. The amount of microtransactions people are buying, however, greatly offsets the cost of servers. Nintendo (not including The Pokémon Company) still mainly focuses on complete releases plus one or two DLCs/Expansions. So the amount of money those games pull in is limited, and the operations costs they can therefore pay for will be limited, too, unless there’s an active online component (like MK8D, Smash, and Splatoon). Smash is an exception with the DLC, though I feel the fighter passes/buying characters pays for licensing those characters and their associated music.
Re: Team Zombie Gobbles Up A Win In Splatoon 3's Splatoween Splatfest
@Misima Fair if you didn’t catch the videos. I’m traveling for work and can’t look at my box but I found a scan online. On the back, under the number of players/game mode supported chart it says -
“Nintendo Account and paid subscription may be required for some network services and features, including online gameplay. Not available in all countries. Visit Nintendo.com/switch-online.”
From https://www.covercentury.com/index.php?p=switch&l=s&f=switch_splatoon-2.jpg#gsc.tab=0
Unless you’re playing on PC, or an advertised Free to Play game (like Fortnite, CoD Warzone, World of Tanks, etc.) you gotta expect to pay something for first party or premium 3rd party online gaming, it’s just how it is, don’t blame Splatoon. But absolutely feel free to blame Microsoft and XBox Live Gold for starting it all, though.
Re: Team Zombie Gobbles Up A Win In Splatoon 3's Splatoween Splatfest
First Splatfest I had to pass due to IRL getting in the way. Had to happen at some point. I still got a couple sea snails out of it. At least Shiver got another win finally and Big Man’s seasonal supremacy seems to have ended after a couple losses.
@Misima I’m sorry but how did you not know about NSO before you got the game? There were literal segments of Nintendo Directs and separate videos about it being free for a limited time.
Re: Virtual Boy Is Being Added To Nintendo Switch Online
I know I got a pair of Real3D movie theatre glasses somewhere. I’m willing to bet that’s all this VB recreation is doing. All I’d need then is a stand like the HORI and play at night or a dark room for the full effect.
Re: Switch 2's HDR Looking Washed Out On Your TV? Here's The Fix
@TwinFami Man, I didn’t know the dude’s missable sense of humor was causing such a stir here, Lol. I see it as that uncle or other older relative humor at family gatherings that you groan at and move on. I do give him a point on the deadpan delivery, as it’s very similar to what I do, but I digress. His info is on point, at least, and he doesn’t seem to be a corporate shill as no brand seems safe from his criticisms. But yeah, nowadays I’m pretty sure you don’t need to spend $2k on a TV just to get HGiG. My 48” C1 has it, and I didn’t even know it when I first got it (my C1 was $800 on clearance as the C2’s were already out, and I got a wallet-saving 18mo no interest promo because I’m perpetually broke). I think HGiG might be available to primarily OLEDs, QLEDs, and MiniLEDs. In any case, HGiG shouldn’t be a selling point. It’s nice to have, yeah. But the differences are very subtle, at least to my eyes. And not every game that has it implements it well, and it’s all contingent if you set the TV and console settings properly. So basically, lots of opportunities to not get the full experience. I’m of the mindset that as long as the TV you want or got does what you need, that should be good enough. I feel no one has to chase specs or feel FOMO if they’re behind the curve. Heck, I bought a used 2006 Panasonic 42” plasma for $91 in 2017, on purpose, because I always wanted one and I also didn’t like any of the big screen LCDs at the time, and OLEDs were still far out of my price range. And now that I have an OLED, to be completely honest, while I love the deep, rich blacks, contrast, and vibrancy, I still prefer the reds and natural skin tones on my plasma. So I’m still holding onto it until it dies. It only has a little over 9,000 hours on it, of which I’m pretty sure only 1,000 or so were mine, Lol.
Re: Switch 2's HDR Looking Washed Out On Your TV? Here's The Fix
It was interesting, and bewildering, to find out how this was Nintendo’s process for DIY HDR calibration. (Really, from consoles to TV’s, they should ALWAYS show the number values with disclaimer text for the power users) At least it’s nice to know that I’m well equipped with a Series X to help calibrate my Switch 2, whenever I finally get one that is. His other videos showed me I did the X’s HDR completely wrong, but somehow got surprisingly close to what I had before with my overcomplicated adjustments. But now, with less crushed black levels because I didn’t know that was my TV (LG C1, here)
Re: Splatoon 3 Version 10.0.0 Is Now Live, Here Are The Full Patch Notes
@MoldyPasta I know, but that was just 1 weapon. Why stop at a charger (and 1 scope)? Why not expand Z+F with a bunch more?
Re: PSA: Splatoon 3 On Switch Has Made Some Cuts To Keep Pace With Switch 2
It’s out of bounds geometry that normally doesn’t get seen but is still drawn and calculated to the overall scene load. You literally wouldn’t see most of it unless you jump off the sides of the stage. It’s totally just optimization (that AAA doesn’t know how to do, and why we don’t get Switch 1 specific ports) It’s fine.
Re: Splatoon 3 Version 10.0.0 Is Now Live, Here Are The Full Patch Notes
Crabs aren’t my priority when chucking Booyah Bombs but if one happened to be within the blast radius I’m totally ok with that, Lol! I haven’t updated yet and can’t play until later but I like what I’m seeing for increased points gain in Ranked modes. It’ll really help the new season grind after they drop your position. Maybe it’s also to help get more people into S so they can be in the weapon power matchmaking.
Also, I’m still confident a 3rd Sloshing Machine could still come out. Z+F is the last Splatoon 3 exclusive brand that could get a line of weapons. From off the top of my head the new weapons like the Decavitaor, Heavy Edit, Wellstring, Recycle Brella, Snipewriter, Douser Dualies, and S-Blast are ripe for 3rd kits. And from the other weapons regular brush, Heavy Splatling, Splattershot Jr., regular Brella, E-Liter, Explosher and Slosher, Sploosh, Flingza, Glooga Dualies, Luna and Range Blaster, and Bamboozler. That’s well over 15 weapons that can fit into a 3rd brand collab, especially for the new weapon types.
Re: Nintendo Music Celebrates 10 Years Of Splatoon, Here's Every Song Included
@TrogdorTheBurninator Grand Festival, the rematch? Callie and Marie come to defend their title. I’ll be down for defending Team Past again!
Re: Nintendo Music Celebrates 10 Years Of Splatoon, Here's Every Song Included
10 years and I’m still playing! This series hit me at just the right time when I was burnt out on FPS but I was willing to give it a shot and it’s hooked me ever since! The movement, the implementation of gyro controls, the speedy gameplay, the options to sneak, the weapons shoot actual projectiles, the quirkyness of the presentation, the (post-apocalyptic) lore, and the odd take on sea-life-turned-land-dwellers who picked up instruments and started to jam with their original music, is all strangely addicting and honestly compelling if you’re willing to roll with it all! And the creative weapons! What other game has giant brushes that can zip around the map and can stop and saturate an area and/or the opposing team. Or a weapon class of just buckets that can shower the enemy team from behind walls or even toss ink in an arc if you swing the controller while shooting, it’s so wild! Truth be told, if it was all just Turf War I would have dropped it after a month. Thank goodness the good stuff was delivered after a couple days after launch when ranked battles were globally unlocked! Tower Control (Payload), Rainmaker (Capture the Flag but you run it to the enemy base and can lob explosive shots), and Splat Zones (Domination), Nintendo flipped common modes and made them way more exciting! Sure, we had growing pains. What game doesn’t? But overall, in the thousands of hours I put in across the 3 games, Splatoon is one of a handful of games I can keep coming back to and it’d never get old or tiring. Here’s to many more years of the squid (and octo) game!
Re: Review: Capcom Fighting Collection 2 (Switch) - A Cracking Collection Of Top-Class Arcade Fighters
Capcom posted a link to their Capcom Fighting Collection 2 survey on their Street Fighter twitter.
https://twitter.com/streetfighter/status/1925281749191250227?s=46&t=LP-acURda8NizgY6_3RFQQ
This is mainly the general feedback survey but you can voice your opinions about the collection 3/4 of the way through. Anyone can participate whether you bought the game or not or will buy it later or even if you’re not interested because of reasons. Feel free to give them hell or (gasp) praise. Just keep in mind that a separate survey about content will go out in August. Well, I guess do it all again in August, then!
From my standpoint the collection is ok. The remixed music in the Naomi titles was a nice surprise. But the lack of crossplay, EO mode being the only ranked mode instead of the FGC popularized mode, Arcade Mode, (RIP anyone who doesn’t use Cammy/Sagat/Blanka or the bosses and K-groove online), and simply not being able to use online to meaningfully train for your CvS2 locals or tourneys are huge missteps (given the arcade-centric scope of the collection). I did forget to mention (and you can’t go back in to retake it) the matchmaking doesn’t seem to care about your rank, but maybe that’s something crossplay could fix with a bigger pool of players. Maybe the game gives you whoever because that’s who’s available? Who knows.
Go take the survey so we’re less likely to get blindsided with boneheaded corpo decisions again! Complaining on news sites and not telling the company directly how you feel accomplishes nothing!
Re: Arcade Archives 'Super Xevious' Releases Today On Nintendo Switch
@DonkeyKongBigBoy You like 1943 you can have it officially on Capcom Arcade Stadium (the first one) for free! And the entire series is in the collection and are only $2 each separately. 1942, 1941 Counter Attack, 1944 The Loop Master, and 19XX The War Against Destiny. I also recommend Carrier Airwing, in the same collection.
Re: GameStop Apparently Investigating New York Store Over Sus Switch 2 Bundle Sales
@Jester676 Bro, I wasn’t even talking about the article video. I was commenting about another scummy GameStop practice entirely.
Re: Talking Point: Which Nintendo Series Are You Most Excited To See Return On Switch 2?
Splatoon 4, battle of the bands!
@TheExile285 Maps (the design philosophy changed between 1 and 2/3 from complex and focus on verticality in 1 to flatter and smaller with less routes and more skirmish-focused), weapons (3 different weapon kits for most weapons in 1 and 2, only 2 kits in 3 but 3 had the most weapons), higher tick count per second for more accurate representation of the state of the battle, less input lag (3 was better than 2, but 1 was the best), and the overall aesthetic. The Switch2 sounds like it already has less input lag, at least.
Re: GameStop Apparently Investigating New York Store Over Sus Switch 2 Bundle Sales
@Galaxy2IsTheGOAT @Anti-Matter I can confirm that GameStop does this. It’s one of the main reasons I stopped buying games from them. Even way back to the original Xenoblade Chronicles release on Wii. They were the exclusive distributor of the game in the US yet none of the “new” copies of the games were in shrinkwrap. There is literally no logical reason to do this.
Re: Xenoblade Chronicles X: Definitive Edition Update Now Live (Version 1.0.2), Here Are The Full Patch Notes
@thor8467 you’re right, it was about 5 months after Smash came out. Given that, XCX would have been well into QA testing by that time amiibo were released. And amiibo takes many months of lead time to produce enough for 1 run. Nintendo would have had their amiibo labor force’s concentrating on Smash and Animal Crossing. So unless amiibo was already part of the planning of XCX, then we probably wouldn’t have seen any until much later, if at all. So now with the DE, that would have been prime time to work some in but it’s not looking likely now the game is out.
Re: GameStop Apparently Investigating New York Store Over Sus Switch 2 Bundle Sales
Man, I hate that that’s literally my old neighborhood GameStop. Then again, I shopped that store when it used to be a Software, Etc. 20 years ago.
Re: Xenoblade Chronicles X: Definitive Edition Update Now Live (Version 1.0.2), Here Are The Full Patch Notes
@YorkshireNed The game originally came out (EDIT: in the early days of amiibo) and didn’t have any Smash Bros. representatives. They probably could have worked some amiibo functionality in, though.
Re: Round Up: The Previews Are In For Capcom Fighting Collection 2
Ok, NOW we have real issues here. For people that were interested in getting into CvS2, and perhaps use this collection as an accessible version of CvS2 to play, they won’t be able to play the accepted standard competitive format in ranked. EO is great for casuals, don’t get me wrong. And normal lobbies are still a thing. But taking away the ability to see where you stand vs the community at large in ranked matchmaking is so backwards. Especially since the arcade version is the mode most players are expecting to play CvS2. I mean, what about opening separate matchmaking, one queue for Arcade and one for EO? That should be possible, right?
Re: Three Sega Genesis / Mega Drive Games Have Been Added To Switch Online's Expansion Pack
@romanista Similar with me though it was Pirate Yakuza in Hawaii on Series X and The Ocean Hunter. (Technically not my first Yakuza I bought but the first I played; I own all except IW, The Man Who Erased His Name, and Isshin) I got there, but now I’m caught up in the open world collect-a-thon trap, Lol.
Re: Mario Kart World Players Are Already Uncovering Hidden Vehicles
Yeah that Yoshi clip gave me serious Spy Hunter vibes (for those who remember that, and Knight Rider). Hopefully the world between the courses will be packed with things like that!
@Anti-Matter With the amount of vehicles available in World, it would be hard to game balance all that if they had to worry about parts. Since it seems like World is going for a more casual setting, streamlining the vehicle options was be the better way to go. It also deters people from coming up with “meta builds” that entire lobbies online were using in 8 Deluxe.
Re: Three Sega Genesis / Mega Drive Games Have Been Added To Switch Online's Expansion Pack
Nice, SoR1 and EEEE-Swat. Super Thunder Blade….eeh, play arcade Thunder Blade on 3DS.
@Protion9 It is based on the arcade and it’s great!
Re: ICYMI: Switch 2 'GameCube Controller Adapter' Compatibility Confirmed
Still got my hub and my Smash 4 Controller. Wildly enough, I have never bought Smash 4 WiiU or Ultimate because I’m always just bringing my controller somewhere, Lol. The only game I use it for currently is Grid Autosport on Switch. Here’s hoping for more racing ports on Switch2.
Re: Digital Foundry Analyses The Tech In Xenoblade Chronicles X For Switch
The cars don’t have collision boxes, I thought they said they’d add that in. Immersion broken, but a minor gripe in the overall package.
Re: M2's 'Gradius Origins' Collects Some Of The Shmup Series' Finest And A Brand-New Entry
@Diablo Ah, I never owned a PSP. Was it part of a collection or standalone?
@PKDuckman @NeonPizza @MontyCircus I found out from industry accounts on Japanese Twitter that there’s also a special Japan AM (Amusement Machine) Show Prototype version of Gradius III included. The game had a bunch of enhancements that didn’t make it to the arcade release such as being able to have more shots on screen at once like 3 Doubles and 6 Ripples. You can also have Force Field and Reduce active at the same time, though Reduce only lasted for 3 hits instead of 5 or 6. There were also additional background details such as animated flowing sand and a galaxy background in the 1st stage. And overall the speed of the game was slightly faster, though slowdowns were still present just not as frequent and in the same places. This build was only shown off on the first day of the show and never seen again. You can see it as the 4th Gradius III option in the trailer, and you can even see they used that prototype version to show off in the trailer.
There’s also the JP version of Life Force which changes some of the graphics and bosses to be more “organic” and the BGM is a bit different. The big change is that it has the standard Gradius powerup system instead of the dedicated powerup pickups. Otherwise, basically the same as the world release.
Re: M2's 'Gradius Origins' Collects Some Of The Shmup Series' Finest And A Brand-New Entry
It was a highlight for me since I don’t recall Salamander II getting a port at all. And the new one looks so slick and fast for a Gradius-style game. I can’t wait!
Re: Nintendo Direct Confirmed For Tomorrow, 27th March 2025
Predictions? I dunno, Balloon Fight World, Ice Climbers Revolution, Gyromite Infinite?
@anoyonmus They’re on the West Coast so I guess they’re morning people
Re: Rumour: Nintendo Switch 2 To Launch In June With 3-Phase Software Plan
I trust that all the meaningful 3rd party devs already have their kits, more because they have proprietary game engines that need extra time to tweak a version for Switch2. And for those that weren’t on board already they will likely need to wait. Aside from that, current devs have been primed for a while to expect certain capabilities from the Switch2 (4K, DLSS, back compat, etc.) and would probably just need to have a Switch2 build ready to debug when their time comes. I don’t remember when, but it’s been reported here before how relatively simple it was to get Switch ports of some PC indie titles going. And the new hardware is not going to be radically different to develop for, just more capable, as far as we know. The base Switch dev environment should already be available. The dev kits are more for getting builds ready for Switch2 specific stuff, runtime tools, testing and debug, et al. I wouldn’t surprised if devs can get games running and submitted within a few weeks after receiving a kit, provided they weren’t starting from scratch and already had a game targeting and more or less ready to go on Switch1.
Re: Mega Man 2 Director Explains Why The Game Was Developed So Quickly
@Truegamer79 They sort of normalized the weakness weapon damage starting in 3 so damage wouldn’t be all over the place like in 2, but also made it less obvious what the weakness is. (4’s damage is even worse, IMO) The only one that can potentially 1-hit is Top Spin vs Shadow Man if you hit him just right. So I start with Top Man.
Re: Nintendo Expands Switch Online's SNES Library With Four More Titles
I bought the 3 of these that were available on VC before it shut down. Only Lord of Darkness wasn’t available but was the one I never played but the one I wanted to try most. I rented these several times over back in the day. Ended up getting RotKIV as a b-day present from my best friend as I liked it so much and we both loved the military SRPGs. Solid strategy game drop this time.
Re: Review: Xenoblade Chronicles X: Definitive Edition (Switch) - An Underrated Gem Transforms Into The Series' Best
@dustinprewitt We’ve got raised to level 99, FWIW. But I think augments are still the main way to buff your characters.
Re: Review: Xenoblade Chronicles X: Definitive Edition (Switch) - An Underrated Gem Transforms Into The Series' Best
@mlt Honestly, just reload your manual game save. If you’re fighting tricky end game tyrants like Gradivus the Headless Emperor, Buchwald the Guardian, Pharsis the Everqueen, the giant Sandworm(s) in Sylvalum, Telethia, etc. and they start doing their annoying gimmicks, does anyone expect to beat them on their first try? I sure didn’t. You can come in with what you feel is a decent loadout but didn’t account for later phase Reflect, Sleep attacks, or add-on enemies then you wipe. (I sure as heck didn’t expect a second sandworm!) Well, time to reload, get the right augments in place, save, and go back to try again.
@RadioHedgeFund Reload a manual game save and/or bring enough healing items next time.
Re: Review: Xenoblade Chronicles X: Definitive Edition (Switch) - An Underrated Gem Transforms Into The Series' Best
@Yalloo It’s not an action RPG in the same sense. You do kinda keep track of what the thing you’re fighting is doing in terms of position and status effects, but it’s largely about managing your special attack cooldowns and answering “support calls” from your party members (by responding with special attacks that match the same color as their word balloon), and later targeting parts of enemies for farming parts, like Monster Hunter, for upgrades or rare weapon drops.
@8bit4Life wrote:
This! 100% this!
Re: Review: Xenoblade Chronicles X: Definitive Edition (Switch) - An Underrated Gem Transforms Into The Series' Best
I’m currently also playing Like a Dragon Pirate Yakuza in Hawaii and I got this preordered. My free time is in danger, Lol. I’ll try to get to the new end parts in 100-120 hours.
I cannot stress this enough, and I fully back what PJ says in the review, DO NOT RUSH THE GAME. Whether it’s to get to the Skells and your flight module or to try to blaze through your backlog. You will miss a ton of what makes the game special! Take your time to learn all the combat tactics including positioning and Overdrive, take time to understand the augment upgrade system, take the time to collect all the shiny crystals in the field as they may be precious materials for upgrades, INSTALL AND OPTIMIZE YOUR PROBES THROUGHOUT THE GAME BECAUSE THAT’S CONSTANT MONEY AND MIRANIUM, take the time to keep your ground gear and skills upgraded as you will still need to fight on the ground all the way through Post Game. And whatever you do, absolutely DO NOT approach the outside corner of the Skell weapons research hangar until late game to check out that tiny innocent-looking red/pink object on the ground! (previously Post Game)
Re: Jeff Minter's 'I, Robot' Reimagining Is A Blast From The Past This April
So we're allowed to jump now? I mean, that’s cool. But I think we lose a bit of urgency in the process. In the original game when the eye is open and red, you weren’t allowed to jump, you had to wait until it was closed. Also, the red tiles you run over in the level converted to an energy beam that fired at the shield that protects the eye. When you run over all the red tiles, the shield disappears and you have to jump to the platform in front of the eye to run over the last red tile to destroy the eye. After that you fly off the level into space for a short shooter section until you reach the next level. The flow was somehow similar to Major Havoc, a vector screen platformer by Atari, but instead you try to land at a space station to self-destruct the reactor and escape to do a shooter section until you land at the next station.
Anyway, I’ll be getting it at some point.
Re: Rumour: Latest Switch 2 Theory Suggests Release Date Might Be Right Around The Corner
Well I might have to agree with that date range. I might even suggest checking your local retail locations starting the end of April/beginning of May for no reason 🤐 (not for sales)
Re: 'Operation Night Strikers' Brings Four Action-Packed Arcade Classics To Switch This Year
@Serpenterror @joey302 @JJtheTexan @FatWormBlowsASparky Just updating here. TAITO clarified what’s included in the physical vs. digital versions of the collection.
https://twitter.com/taito_apps/status/1900352036388167965?s=46&t=TkMZWMTRf6uEYjXd6mF4NA
In short, the physical Switch version (in Japan, no word on global release) is complete with all the arcade and console ROMs. The Switch and Steam core versions are the Arcade ROMs, with the console ROMs being offered as DLC.
@OorWullie Space Gun is a surprisingly good rail shooter despite it’s generic name and aliens that are legally distinct enough from Aliens but still kinda close in atmosphere. You move sideways and forwards through the corridors of space stations/ships much like The Super Spy on the NEO GEO, but with auto-scroll. There are even junctions where you can choose different ways to proceed. Not only that, the game has a backpedal (a small pedal on the arcade cabinet for each player, 3 years before Time Crisis) that lets you reverse direction so you can give yourself more time to take care of enemies or choose a different path at a junction. The main weapon is a machine gun that works like Operation Wolf/Thunderbolt, and there are special grenades that you can pick up like incendiary or freeze grenades. And the aliens are usually better dealt with by shooting off their arms like in Dead Space. I like the game better than Operation Thunderbolt.
Re: Rumour: Nintendo May Have Already Shipped A Boatload Of Switch 2 Units To North America
Approximately 2 weeks after the hands-on events. I see them shortening the gap between reveal and launch this time around.
Re: PSA: Xenoblade Chronicles X: Definitive Edition Has Reportedly Leaked Online
It’s bad enough Nintendo of America themselves tweeted a huge spoiler the other day when they did their version of Nintendo Europe’s post from last week. Heck, even the end of the official trailers are major spoilers, though it’s necessary as the new content is the major draw for this rerelease. Still, it’s gonna be tough avoiding the new content.
Re: M2 Is Working On A Brand New 'Night Striker' Game
@MontyCircus I saw one at Barcade in the city, in English. It was next to SEGA’s Time Traveler last time I went.
@OorWullie If mouse controls have a simulate thumbstick mode that would be great, for a lot of games. But if not, since they made SEGA AGES, they could implement the joy-con flight stick mode they made for Space Harrier. Now that I think about it, maybe they’re utilizing their super scaler porting expertise from SEGA AGES as a base for Night Strikers (arcade and Gear) and Operation Thunderbolt?
Re: Switch 2 Predicted To Cost "$400 Or More"
Not surprising in the slightest if it’s $400. The day 1 buy value prop needs to be a compelling launch lineup and, for me, a lineup of day 1 enhancement patches for existing games.
Re: M2 Is Working On A Brand New 'Night Striker' Game
Compared to the original arcade, this is much nicer to look at. So smooth. Could use more ground textures though.
Also, we’re still months away from Operation Night Strikers collection in the meantime. Getting ever so closer to the real Operation Wolf as well as Space Gun. Now, the question is to go for physical which includes the console versions ,that I don’t care much for, just to play Night Strikers Gear early or save some yen and just get the arcade versions download?
Re: Capcom Provides Update On Game Changes In 'Fighting Collection 2'
EO version included on CvS2, great news for those who are used to playing that version. Extra characters unlocked as well.
Re: Hamster's Arcade Archives Celebrates Eight Years Of Switch eShop Releases
I own too many to list. My first Switch games were actually ACA NEOGEO KoF ‘98 and Waku Waku 7 from my JP account! Here’s to hitting that 800 that they announced at some point.
@NeonPizza A lot of that extra stuff may not exist because they didn’t survive the era they came from. Bigger companies like Nintendo and Capcom may have that stuff on hand, but then there’s exceptions like SEGA that can seemingly lose things as soon as they turn around (like The House of the Dead 1 Remake happened because SEGA lost the source code) And companies long gone, like NMK and UPL, the only thing left of a game’s existence may be just the PCB. I’m just grateful HAMSTER goes through the trouble of creating new ROM dumps and making their own wrappers from sourced PCBs rather than rely on questionable dumps and “good enough” emulation and cores that’s otherwise available today.
Re: We're Losing Our Minds Over This New Retro 'Terminator 2' Game
This looks amazing enough to me to wipe my memories of the bad NES/SNES games. Aside directly referencing scenes from the movie, it looks like they borrowed a couple things from Metal Slug 2, Terminator 2 The Arcade Game, and possibly the Terminator Mega Drive game. I also like how the overall color palette is aiming for that classic look of the early to mid-1990’s computer game era. Very nice throwback, indeed. I’ll be watching this one closely.
@Daggot I don’t see why not, a bunch of other 2D titles on Switch can maintain the framerate. Like XenoCrisis, Blazing Chrome, Carrion, many of the bullet hell shmups (certain ones like the CAVE shmups have intentionally programmed slowdowns in certain sections). If it counts, Marvel vs. Capcom 1 has a ton of huge sprites and effects though it’s not HD.
Re: Konami Adds Incredibly Rare Slice Of GBA Ninja History To The Switch eShop
If regular price drops to the Castlevania/Contra collections to $4-$5 are anything to go by, we can probably expect the same at some point. Still, it’s good seeing Konami continuing dipping into their back catalog more these days.
Re: New Xenoblade Chronicles X: Definitive Edition Trailer Is Our Best Look Yet At The Upcoming Remaster
@Fiskern There is no “new” censorship, here. This isn’t Skullgirls.