Comments 2,042

Re: Konami's New 'Power Pros' Baseball Game Is Available On Switch For Just 99 Cents

masterLEON

Today’s Konami putting out actual value in a value price title is astonishing! It runs in an unlocked 60FPS, tons of their mii-like disjointed characters on screen at once in the field shots, lots of unique animations. They got like 56 open slots, I think, for team edits. Tons of characters from the Japanese series with more they plan to release down the line (according to the official site). There’s even a fully voiced energetic Japanese announcer, you just have to turn up the volume on him as it’s muted by default. I kinda see why though. If they want to test the waters to see if the series can make a comeback in the west, they’ve made a good step in the right direction by at least lowering the cost of entry. Anyone try the Championship Mode yet? It was down last night but it’s up now.

Re: Poll: What Did You Think Of The February 2023 Nintendo Direct?

masterLEON

Anyone else check out that Konami Power Pros Baseball game? What do you think? I was curious about the series (Pro Yakyuu Spirits) and they’re only charging $0.99 for it. It seems like a fully customizable game and it’s been pretty easy to pick up and play, though I hear the RPG elements are not in this version.

Re: GoldenEye 007 Shoots Its Way Onto Nintendo Switch Online This Week

masterLEON

@Krambo42 The WiiVC games you bought stay accessible through the Wii Menu if you do the Wii->WiiU transfer, yes. But if you want the WiiU VC native versions with button mapping and a save state, you have to buy it again through the WiiU eShop, deeply discounted. I’ve had to do it a bunch of times and I still have a few I didn’t buy yet. Wave Race 64 is currently $2 on the WiiU eShop for me this very second, for example.

Re: Atari 50: The Anniversary Celebration Gets First Update, Here Are The Full Patch Notes

masterLEON

@RupeeClock Ordered a physical copy yesterday after reading this and can confirm the copy I received was a 1.0.0 and Warbirds is on there. How long before these are gone and future runs of the game will come pre-patched is anyone’s guess.

@Hordak Not sure if it’ll work, but maybe Data Management>Delete Save Data from the System Settings, then Delete All Save Data for This Software might do it. I’m not sure if the update version number is stored there or on the cart, however. I could try updating it and seeing if it would work, but I want to play my fill of Warbirds beforehand, just in case. (which may be soon, I’m slowly remembering why I got bored of it so quickly when I used to own it for my original Lynx)

Re: Splatoon 3 Version 2.1.0 Is Now Live, Here Are The Full Patch Notes

masterLEON

@Sourcecode @WindWakerLink I’m starting to wonder if there are common symptoms that’s shared with people with connection issues. Like I’ve generally been good, but last Splatfest I’ve had minor internet dropouts apart from Splatoon that affected a few matches. (I even got a 5 minute ban once, lol) Because it’s literally impossible to narrow down the actual connection issue is unless we start figuring out if our environment, the game, or someone else intentionally lagging, etc. is the problem. For me, NA region, non-mesh wi-fi (I’ll hook up that ethernet cable soon, promise), MTU packets set to 1,500, I play usually at night between 8-11PM, 1GB fiber optic (Switch averages 70/33kbps down/up), and I extremely rarely get communication errors, for example.

Re: Splatoon 3 To Receive New Update This Week, Here Are The Full Patch Notes

masterLEON

10 points more for special and 10% more ink consumption for the machine, great. Might as well reduce our painting coverage while you’re at it and bring us back down to Splatoon 2 levels of nerfs. GRRR!! Campers are gonna camp no matter what, it’s a play style. I gotta run with extra Ink Saver just so I can keep attacking on the frontline longer and fill the Special meter on a single tank (like most weapons get to do!). And that leaves me with less slots for other things, like object shredders for Crabs, and run speed/ink resist. Don’t forget our firing rate is relatively slow compared to regular sloshers and Tri’s. If they want to properly nerf the problem, increase the refill delay after tossing a Fizzy Bomb and Booyah Bomb, simple! Don’t punish us who are using the main weapon as a middle-frontline slayer as intended!

Re: Best Zombie Games On Nintendo Switch

masterLEON

@NintendoEternity The game is great, but the collection on Switch had some very noticeable input lag when I first played it. Not sure if they fixed it yet or not. But the other big buzzkill was they blocked the BCDF code for the Day of the Tentacle level from working. You lose a potential bonus life, and it’s not normally accessible otherwise I think so no harm no foul. But it’s a shame the game isn’t 100% intact due to licensing.

Re: Quiz: Which Of These Games Is On Switch?

masterLEON

24/24 Almost got me with Overwatch and tbh Abe’s Oddysee was a 50/50. Been watching the eShop like a hawk since the beginning and I try to keep up with PC releases as well. So, good quiz.

But why you gotta hurt us with Xenoblade X though?

Re: Team Sweet Win The Latest Splatoon 3 Splatfest

masterLEON

@BANJO I’m waiting to see what that sphinx-looking stage is about that was teased along with Flounder Heights but I have a feeling that it’ll show up in the Spring or Summer season. For returning maps I’m willing to bet that any Splatoon 1 map that wasn’t featured in 2 is fair game except for Saltspray Rig, which needs a major redesign to utilize the whole map. I also feel a lot of the maps from 2 can come back…except Humpback Pump Track. I’m tired of that map.

Re: Team Sweet Win The Latest Splatoon 3 Splatfest

masterLEON

Congrats fellow sweet teeth! We all showed up AND played good! The Popularity Curse has left the arena, Lol! Special shout out to Pro Sours, pain in my sides almost every match, heh. This format works out great! I know devs were trying to avoid same team matchups but it’s inevitable based on the votes. At least everybody can play the new mode, or not, at their own leisure.

@NielsNL Statistically it’s very improbable that the entire participating player base will only choose 2 options. For that matter, an even 33.33% split is also very unlikely. Even if so, top vote is worth 10 points, the pre-Splatfest Sneak Peek is 8, then Open and Pro is 12 each, with Tricolor at 15, a 3 or 2-way tie can’t happen. The points will never divide evenly.

Re: Ink Your Polaroids With Splatoon 3 Frames And Stickers In New Instax Mini Link App Update

masterLEON

These are pretty cool. Printing out actual photos from the ones we can take in Photo mode in Splatoon 3 is a smart collab. I mean we can do it in-game, and now we can do it IRL.

@novasoup Fujifilm? They’re a pretty old company known for making cameras and film. I even had some floppy disks and blank CD-Rs from them back in the 90’s (oh, and I even have some of their blank Super VHS cassettes). Their INSTAX line of cameras seems to be pretty popular.

Re: Soapbox: If You Thought Last Year Was "Sad" For Switch, 2023 Might Be Hard To Handle

masterLEON

Taking into account that I was only interested in Splatoon 3 this year, I still thought that Nintendo did a decent job pushing the ‘not top tier but still kinda high’ IPs. Almost none of that was for me, but I can recognize and give credit where credit is due. And Pokémon is always the ‘monster’ seller it always is, with Scarlet/Violet doing exceptionally well. And another victory goes to Splatoon 3 for getting old players to come back, and recruiting new ones as well, to make it one of the fastest selling games in Japan ever (before Scarlet/Violet came out, that is).

@Bolt_Strike As reported in an investors meeting in November, Pokémon already passed 10M within 3 days of launch. And Splatoon 3 was at 7.9M units in 3 weeks at the end of September. With that kind of momentum there’s no way Splatoon 3 didn’t pass 10M worldwide by now. Including (EDIT) Switch Sports at 6+ Million, those are the biggest 1st party sellers this year hands down. Honorable mentions to Kirby and Strikers that passed 2M, and XC3 for 1.7M, by the end of September.

Re: You Can Get Your 'Year In Review' Nintendo Switch Stats Now For 2022

masterLEON

Aside from Splatoon 3 (80 hours) I’ve had an atypical year due to IRL events. So SNK vs. Capcom Card Fighters Clash and Don’t Starve are my 2 and 3. And honorable mentions are Earthbound (NSO), Groove Coaster Wai! Wai! Party!!!!, DOOM (2016), and Dragon’s Lair Trilogy. I have XC3 but I haven’t opened it yet because of bad timing. That would have been my #2 easy.

Re: Splatoon 3 Version 2.0.1 Is Now Available, Here Are The Full Patch Notes

masterLEON

@iLikeUrAttitude When the game is rebuilt in a different engine that tends to happen. Not all code is cut and paste-able.

@stinky_t A Japanese account I follow on YouTube posted up a video showing the brushes and rollers got fixed in 2.0.1. Ultimately, it looks like it was a hit box issue that treated parts of the swings as being inside the wall when your back was up against the wall or a corner because the ink splashes looked like they were being obstructed by something in 2.0.0.

Re: PSA: Splatoon 3's First Big Run Event Kicks Off Today (North America)

masterLEON

Well, I guess I called it from an earlier post. It’s basically Salmon Run on a rotation map. You do get more reward capsules if you play up to 2,400 points. But roughly same amount of scales if you get a Cohozuna (which has the usual appearance rate). There is low, normal, and high tide, though. Low and normal tide spawns are in the center of the map, while high tide is on the edge, like a normal mode team spawn (edit: and sometimes in the middle) Wahoo world’s moving platforms are now stationary at least. But there are plenty of cul-de-sacs to get trapped in if you’re not careful, with limited inkable walls to swim up to escape. So yeah, annoying map is still annoying. I like the dark and foreboding ambient music in the square, and the Salmonid remixed version of Clickbait in the map is sort of unsettling. Big Run would have been great to play on Halloween.

Re: Talking Point: Are You Excited To See Call Of Duty Return To Nintendo Platforms?

masterLEON

If Splatoon can run at 1080p/60FPS while calculating all the real time (network permitting) projectile trajectories and ink splatters from 8 players, surely someone at Activision can manage to crap out 540p/24FPS with the infinitely less network intensive hit-scans from 12. Maybe even a lower player count capped Warzone is possible with dedicated servers. I mean, Fortnite…works, so anything’s possible with a little effort.

Re: Soapbox: Xenoblade Chronicles X's Influence Is Bigger Than You Think

masterLEON

@Switch_Pro Well, there are parts of a mission you need fight on foot, and parts you need to fight in a Skell. I don’t think the game needs more of a reason than that. It’s not like there’s no more on-foot combat once you unlock Skells/Flight. Some of these extra systems are just for those that love min/max-ing in their RPGs. For those who want to 100% the game and go beyond the combat basics. Some people just want to see how high the damage numbers can go in a single Overdrive, some just want to see if things can be done (ex. Like fighting and beating Gradivus on foot, solo). Monolith Soft understands there are gamers like that out there so they put in a generous amount of challenging end game content for them.

I’ve only used elevation and position when initiating Skell combat. It’s limited-use, but it’s there. I fly above and behind an enemy while outside of combat and fire off an anti-matter round. If they’re not dead, they’re staggered and I activate Overdrive. It’s sort of a Quality of Life mechanic in the end, it makes grinding for materials/gear faster by giving you combat initiative and extra damage for free. Who doesn’t like free damage or a chance to one-shot your target? You might even blow off an appendage with the first hit.

Re: Soapbox: Xenoblade Chronicles X's Influence Is Bigger Than You Think

masterLEON

@mattysaurus Gas becomes less of an issue once you start gearing your Skell builds towards triggering Overdrive as much as possible, since attacks no longer consume fuel. Not to forget that targeting and breaking appendages, as well as binding larger enemies when they’re staggered, also recover fuel while in combat. You can also top off your tanks back at the hangar with some Miranium, as long as you’re up on your probe micromanagement game, that is.

@Switch_Pro I think the intent was that once you started fighting in Skells you needed them to fight the big things just to clear the main game. But there were still missions that needed to be done on-foot in late game/post game so you can’t neglect foot combat entirely. Funny thing is Skell combat is not the end of combat progression, it all loops back to foot combat. All the highest level gear and augments come post-game, at the price of grinding for materials and trial and error. There are videos out there of people soloing post-game tyrants on foot, it’s wild! Obviously not everyone’s going to go that far, but combat in X goes pretty deep once you come back out of the Skells.

Re: Splatoon 3 'Chill Season 2022' Update Announced - New Weapons, Stages, Game Modes And More

masterLEON

@Sequel At least one of the 2 new maps is Flounder Heights from Splatoon 1 so we know that’s good. The open air bath map looks like it’s in-line with their current ‘flat’ map design philosophy that they started in Splatoon 2. (which is why I’m not a fan of Spillway) I’ve definitely noticed the decline in map quality.

@chardir How so? X Battles sure, but Tri-Color is luck of the draw (with your chances of playing being greater if you’re an Attacker), and Big Run looks to be just regular Salmon Run with possibly a guaranteed Cohozuna battle, but using one of the rotation maps. So anyone should be able to play when it becomes available, and difficulty will probably be a separate event-related rating.

Re: Team Water Wins The Splatoon X Pokémon Splatfest Event

masterLEON

Big Man Sweep is REAL! Too bad for me because I went with grass this time, ‘hedging’ my bet that voting against the popularity vote would work. I had a bunch of wins, too, in Tricolor and Pro, so I thought things were going great, but I guess we needed a few more x10/100/333 wins as were only behind by Clout by a little bit. Good games all around (and only one disconnect in the beginning, not bad at all) Well deserved win, Team Water!

Re: Splatoon 3 Sold Almost 8 Million Units In September, 2022

masterLEON

@RickRau5 @Cikajovazmaj @Maxz Even though it’s just globs of ink, Splatoon has had more ballistics simulation since the first game than CoD ever had. Once it gets to the balance patches phase, Splatoon devs start tweaking attributes like shot spread, shot speed falloff (shots slow down past a certain distance), damage falloff (shots become weaker after a certain distance), in-air RNG after jumping (as much as I hate it), shot drop rate and shot drop falloff (how fast a shot sinks past a certain distance after being fired), and so on. CoD does what, shake your aim after you fire? Unrealistically hit someone from clear across the map with any weapon as long as your dot is red? Guaranteed, if they added actual firearm ballistics to CoD everyone would stop playing because that’ll strip away the “fun” power fantasy some people are looking for. Heck, even just adding actual effective weapon ranges will tank the game. Nintendo literally did something unprecedented in Splatoon and made ballistics and close range firefights fun! You can dodge shots. You can trade kills. You can feel like a boss as you’re trying to move the tower (payload) solo into the other team’s territory dodging all fire, bombs, and specials, using that tiny pillar as cover, while trying to clear checkpoints. Beyond the smoke and mirrors of their graphics and sound, CoD and BF never gave me such a visceral gameplay experience as Splatoon Ranked and I’m all for it.