Today’s Konami putting out actual value in a value price title is astonishing! It runs in an unlocked 60FPS, tons of their mii-like disjointed characters on screen at once in the field shots, lots of unique animations. They got like 56 open slots, I think, for team edits. Tons of characters from the Japanese series with more they plan to release down the line (according to the official site). There’s even a fully voiced energetic Japanese announcer, you just have to turn up the volume on him as it’s muted by default. I kinda see why though. If they want to test the waters to see if the series can make a comeback in the west, they’ve made a good step in the right direction by at least lowering the cost of entry. Anyone try the Championship Mode yet? It was down last night but it’s up now.
Anyone else check out that Konami Power Pros Baseball game? What do you think? I was curious about the series (Pro Yakyuu Spirits) and they’re only charging $0.99 for it. It seems like a fully customizable game and it’s been pretty easy to pick up and play, though I hear the RPG elements are not in this version.
Oh, ok. So save the 2 vouchers for 2 $70 (digital) games. Or wait for sales as usual. It’s not absolutely necessary to play games day 1 anyway unless you really, really want to.
On the heels of the Toaplan Arcade 2 announcement for Evercade, where this game (and Truxton 2 and Outzone) is sorely missing, this is great news! Here’s hoping for a good port with minimal to no input lag.
@Tyranexx That after another sale that only ended 2 weeks ago. Capcom’s been pretty consistent with the sales these past few months. They must be doing it for the 3DS/WiiU shop closures, no doubt. I wish other companies could follow in their footsteps. Especially SquareEnix.
With stick controls it sounds basically like the Arcade version. I’ll give the demo a go, then. Who knows? I might not even have to open up my 3DS Curtain Call.
@Krambo42 The WiiVC games you bought stay accessible through the Wii Menu if you do the Wii->WiiU transfer, yes. But if you want the WiiU VC native versions with button mapping and a save state, you have to buy it again through the WiiU eShop, deeply discounted. I’ve had to do it a bunch of times and I still have a few I didn’t buy yet. Wave Race 64 is currently $2 on the WiiU eShop for me this very second, for example.
@Beefcakeyamato @JohnnyMind I just bought Zack & Wiki last week off the WiiU eShop just in case. For $5! (it was a huge Capcom sale across WiiU and 3DS) If I can get a physical copy later, cool. But now it’s less of a priority.
@RupeeClock Ordered a physical copy yesterday after reading this and can confirm the copy I received was a 1.0.0 and Warbirds is on there. How long before these are gone and future runs of the game will come pre-patched is anyone’s guess.
@Hordak Not sure if it’ll work, but maybe Data Management>Delete Save Data from the System Settings, then Delete All Save Data for This Software might do it. I’m not sure if the update version number is stored there or on the cart, however. I could try updating it and seeing if it would work, but I want to play my fill of Warbirds beforehand, just in case. (which may be soon, I’m slowly remembering why I got bored of it so quickly when I used to own it for my original Lynx)
@Sourcecode @WindWakerLink I’m starting to wonder if there are common symptoms that’s shared with people with connection issues. Like I’ve generally been good, but last Splatfest I’ve had minor internet dropouts apart from Splatoon that affected a few matches. (I even got a 5 minute ban once, lol) Because it’s literally impossible to narrow down the actual connection issue is unless we start figuring out if our environment, the game, or someone else intentionally lagging, etc. is the problem. For me, NA region, non-mesh wi-fi (I’ll hook up that ethernet cable soon, promise), MTU packets set to 1,500, I play usually at night between 8-11PM, 1GB fiber optic (Switch averages 70/33kbps down/up), and I extremely rarely get communication errors, for example.
@Pillowpants Shouldn’t be surprising how the casual uninformed consumers (moms and dads or close relatives blindly buying copies for kids just because it’s Pokémon) greatly outnumber the affluent fandom. It’s a story as old as the Atari 2600.
10 points more for special and 10% more ink consumption for the machine, great. Might as well reduce our painting coverage while you’re at it and bring us back down to Splatoon 2 levels of nerfs. GRRR!! Campers are gonna camp no matter what, it’s a play style. I gotta run with extra Ink Saver just so I can keep attacking on the frontline longer and fill the Special meter on a single tank (like most weapons get to do!). And that leaves me with less slots for other things, like object shredders for Crabs, and run speed/ink resist. Don’t forget our firing rate is relatively slow compared to regular sloshers and Tri’s. If they want to properly nerf the problem, increase the refill delay after tossing a Fizzy Bomb and Booyah Bomb, simple! Don’t punish us who are using the main weapon as a middle-frontline slayer as intended!
@NintendoEternity The game is great, but the collection on Switch had some very noticeable input lag when I first played it. Not sure if they fixed it yet or not. But the other big buzzkill was they blocked the BCDF code for the Day of the Tentacle level from working. You lose a potential bonus life, and it’s not normally accessible otherwise I think so no harm no foul. But it’s a shame the game isn’t 100% intact due to licensing.
Overfishing videos are insane. But yeah, you definitely need to run with a group who know what they’re doing in order to even approach those levels of efficiency. Solo queue is such a gamble.
24/24 Almost got me with Overwatch and tbh Abe’s Oddysee was a 50/50. Been watching the eShop like a hawk since the beginning and I try to keep up with PC releases as well. So, good quiz.
But why you gotta hurt us with Xenoblade X though?
More Persona streaming restrictions from Atlus/SEGA? It must be (insert any day of the week here).
@Zeldawakening Don’t forget to call them out on Twitter or one of their next customer surveys. A boycott without notification through official channels goes unnoticed.
@BANJO I’m waiting to see what that sphinx-looking stage is about that was teased along with Flounder Heights but I have a feeling that it’ll show up in the Spring or Summer season. For returning maps I’m willing to bet that any Splatoon 1 map that wasn’t featured in 2 is fair game except for Saltspray Rig, which needs a major redesign to utilize the whole map. I also feel a lot of the maps from 2 can come back…except Humpback Pump Track. I’m tired of that map.
Congrats fellow sweet teeth! We all showed up AND played good! The Popularity Curse has left the arena, Lol! Special shout out to Pro Sours, pain in my sides almost every match, heh. This format works out great! I know devs were trying to avoid same team matchups but it’s inevitable based on the votes. At least everybody can play the new mode, or not, at their own leisure.
@NielsNL Statistically it’s very improbable that the entire participating player base will only choose 2 options. For that matter, an even 33.33% split is also very unlikely. Even if so, top vote is worth 10 points, the pre-Splatfest Sneak Peek is 8, then Open and Pro is 12 each, with Tricolor at 15, a 3 or 2-way tie can’t happen. The points will never divide evenly.
These are pretty cool. Printing out actual photos from the ones we can take in Photo mode in Splatoon 3 is a smart collab. I mean we can do it in-game, and now we can do it IRL.
@novasoup Fujifilm? They’re a pretty old company known for making cameras and film. I even had some floppy disks and blank CD-Rs from them back in the 90’s (oh, and I even have some of their blank Super VHS cassettes). Their INSTAX line of cameras seems to be pretty popular.
Taking into account that I was only interested in Splatoon 3 this year, I still thought that Nintendo did a decent job pushing the ‘not top tier but still kinda high’ IPs. Almost none of that was for me, but I can recognize and give credit where credit is due. And Pokémon is always the ‘monster’ seller it always is, with Scarlet/Violet doing exceptionally well. And another victory goes to Splatoon 3 for getting old players to come back, and recruiting new ones as well, to make it one of the fastest selling games in Japan ever (before Scarlet/Violet came out, that is).
@Bolt_Strike As reported in an investors meeting in November, Pokémon already passed 10M within 3 days of launch. And Splatoon 3 was at 7.9M units in 3 weeks at the end of September. With that kind of momentum there’s no way Splatoon 3 didn’t pass 10M worldwide by now. Including (EDIT) Switch Sports at 6+ Million, those are the biggest 1st party sellers this year hands down. Honorable mentions to Kirby and Strikers that passed 2M, and XC3 for 1.7M, by the end of September.
Roughly 75% of this list feels like Japan’s top streamed games by popular YouTubers/VTubers. Influencers are strong in those charts. That said, I’m slightly surprised Momotao Densetsu and Minecraft didn’t chart higher.
I was able to get in fairly frequently as Team Grass on the last one. Whoever was defender likely got the short end of the stick under the old rules. These new rules should open things up considerably.
@Scapetti The irony, Lol! Though I give the Atari 50th a marginal pass since it’s actually a logo. Adding “50” to it would complete it and differentiate it more from the Flashback Collection, IMHO.
@Dragonite89 @Wexter Dubbing went from TAJ studios to 4Kids themselves after season 5. So that’s when everyone was recast. Even after Pokémon USA took over later (and TAJ came back for dub production) they kept the then current cast.
Aside from Splatoon 3 (80 hours) I’ve had an atypical year due to IRL events. So SNK vs. Capcom Card Fighters Clash and Don’t Starve are my 2 and 3. And honorable mentions are Earthbound (NSO), Groove Coaster Wai! Wai! Party!!!!, DOOM (2016), and Dragon’s Lair Trilogy. I have XC3 but I haven’t opened it yet because of bad timing. That would have been my #2 easy.
@iLikeUrAttitude When the game is rebuilt in a different engine that tends to happen. Not all code is cut and paste-able.
@stinky_t A Japanese account I follow on YouTube posted up a video showing the brushes and rollers got fixed in 2.0.1. Ultimately, it looks like it was a hit box issue that treated parts of the swings as being inside the wall when your back was up against the wall or a corner because the ink splashes looked like they were being obstructed by something in 2.0.0.
Well, I guess I called it from an earlier post. It’s basically Salmon Run on a rotation map. You do get more reward capsules if you play up to 2,400 points. But roughly same amount of scales if you get a Cohozuna (which has the usual appearance rate). There is low, normal, and high tide, though. Low and normal tide spawns are in the center of the map, while high tide is on the edge, like a normal mode team spawn (edit: and sometimes in the middle) Wahoo world’s moving platforms are now stationary at least. But there are plenty of cul-de-sacs to get trapped in if you’re not careful, with limited inkable walls to swim up to escape. So yeah, annoying map is still annoying. I like the dark and foreboding ambient music in the square, and the Salmonid remixed version of Clickbait in the map is sort of unsettling. Big Run would have been great to play on Halloween.
If Splatoon can run at 1080p/60FPS while calculating all the real time (network permitting) projectile trajectories and ink splatters from 8 players, surely someone at Activision can manage to crap out 540p/24FPS with the infinitely less network intensive hit-scans from 12. Maybe even a lower player count capped Warzone is possible with dedicated servers. I mean, Fortnite…works, so anything’s possible with a little effort.
@Sequel Flounder heights got flattened, the center used to be 3 floors high but is now 2. They also widened the spawn area and alleys leading to the center. And the trees are gone.
@Switch_Pro Well, there are parts of a mission you need fight on foot, and parts you need to fight in a Skell. I don’t think the game needs more of a reason than that. It’s not like there’s no more on-foot combat once you unlock Skells/Flight. Some of these extra systems are just for those that love min/max-ing in their RPGs. For those who want to 100% the game and go beyond the combat basics. Some people just want to see how high the damage numbers can go in a single Overdrive, some just want to see if things can be done (ex. Like fighting and beating Gradivus on foot, solo). Monolith Soft understands there are gamers like that out there so they put in a generous amount of challenging end game content for them.
I’ve only used elevation and position when initiating Skell combat. It’s limited-use, but it’s there. I fly above and behind an enemy while outside of combat and fire off an anti-matter round. If they’re not dead, they’re staggered and I activate Overdrive. It’s sort of a Quality of Life mechanic in the end, it makes grinding for materials/gear faster by giving you combat initiative and extra damage for free. Who doesn’t like free damage or a chance to one-shot your target? You might even blow off an appendage with the first hit.
@mattysaurus Gas becomes less of an issue once you start gearing your Skell builds towards triggering Overdrive as much as possible, since attacks no longer consume fuel. Not to forget that targeting and breaking appendages, as well as binding larger enemies when they’re staggered, also recover fuel while in combat. You can also top off your tanks back at the hangar with some Miranium, as long as you’re up on your probe micromanagement game, that is.
@Switch_Pro I think the intent was that once you started fighting in Skells you needed them to fight the big things just to clear the main game. But there were still missions that needed to be done on-foot in late game/post game so you can’t neglect foot combat entirely. Funny thing is Skell combat is not the end of combat progression, it all loops back to foot combat. All the highest level gear and augments come post-game, at the price of grinding for materials and trial and error. There are videos out there of people soloing post-game tyrants on foot, it’s wild! Obviously not everyone’s going to go that far, but combat in X goes pretty deep once you come back out of the Skells.
@Joeynator3000 With the Boss Salmonids capping at 15 and the Big Shot nerfs, things should get more manageable.
@SoManyHaveDied The Sloshing Machine shot spiral/thin wall issue is fixed. Thankfully, nothing else got changed, this time 👍 (signed, a Sloshing Machine main)
I guess playing Escape Velocity Override is still quite a ways off.
Too bad it can’t tap into the Wii’s Power PC processor directly, as technically the hardware should be compatible. Linux probably needs to bypass everything just to run.
@Hajilee Every map is turning into Humpback Pump Track, lol. Moray’s gonna end up with the whole mid landings gone and you’d go down 2 ramps to get to the middle XD
@Hajilee i feel they chopped a whole floor off the middle and removed a couple walls and flattened the features on the rooftops. It’s like they’re afraid of verticality or something.
@Sequel At least one of the 2 new maps is Flounder Heights from Splatoon 1 so we know that’s good. The open air bath map looks like it’s in-line with their current ‘flat’ map design philosophy that they started in Splatoon 2. (which is why I’m not a fan of Spillway) I’ve definitely noticed the decline in map quality.
@chardir How so? X Battles sure, but Tri-Color is luck of the draw (with your chances of playing being greater if you’re an Attacker), and Big Run looks to be just regular Salmon Run with possibly a guaranteed Cohozuna battle, but using one of the rotation maps. So anyone should be able to play when it becomes available, and difficulty will probably be a separate event-related rating.
Big Man Sweep is REAL! Too bad for me because I went with grass this time, ‘hedging’ my bet that voting against the popularity vote would work. I had a bunch of wins, too, in Tricolor and Pro, so I thought things were going great, but I guess we needed a few more x10/100/333 wins as were only behind by Clout by a little bit. Good games all around (and only one disconnect in the beginning, not bad at all) Well deserved win, Team Water!
@RickRau5 @Cikajovazmaj @Maxz Even though it’s just globs of ink, Splatoon has had more ballistics simulation since the first game than CoD ever had. Once it gets to the balance patches phase, Splatoon devs start tweaking attributes like shot spread, shot speed falloff (shots slow down past a certain distance), damage falloff (shots become weaker after a certain distance), in-air RNG after jumping (as much as I hate it), shot drop rate and shot drop falloff (how fast a shot sinks past a certain distance after being fired), and so on. CoD does what, shake your aim after you fire? Unrealistically hit someone from clear across the map with any weapon as long as your dot is red? Guaranteed, if they added actual firearm ballistics to CoD everyone would stop playing because that’ll strip away the “fun” power fantasy some people are looking for. Heck, even just adding actual effective weapon ranges will tank the game. Nintendo literally did something unprecedented in Splatoon and made ballistics and close range firefights fun! You can dodge shots. You can trade kills. You can feel like a boss as you’re trying to move the tower (payload) solo into the other team’s territory dodging all fire, bombs, and specials, using that tiny pillar as cover, while trying to clear checkpoints. Beyond the smoke and mirrors of their graphics and sound, CoD and BF never gave me such a visceral gameplay experience as Splatoon Ranked and I’m all for it.
Comments 2,042
Re: Etrian Odyssey Origins Collection Brings Original Trio Of DS Titles To Switch In June
I may just get EO3 because that wasn’t redone on 3DS. Then again, Atlus sales do drop the prices considerably if you wait long enough.
Re: Konami's New 'Power Pros' Baseball Game Is Available On Switch For Just 99 Cents
Today’s Konami putting out actual value in a value price title is astonishing! It runs in an unlocked 60FPS, tons of their mii-like disjointed characters on screen at once in the field shots, lots of unique animations. They got like 56 open slots, I think, for team edits. Tons of characters from the Japanese series with more they plan to release down the line (according to the official site). There’s even a fully voiced energetic Japanese announcer, you just have to turn up the volume on him as it’s muted by default. I kinda see why though. If they want to test the waters to see if the series can make a comeback in the west, they’ve made a good step in the right direction by at least lowering the cost of entry. Anyone try the Championship Mode yet? It was down last night but it’s up now.
Re: Poll: What Did You Think Of The February 2023 Nintendo Direct?
Anyone else check out that Konami Power Pros Baseball game? What do you think? I was curious about the series (Pro Yakyuu Spirits) and they’re only charging $0.99 for it. It seems like a fully customizable game and it’s been pretty easy to pick up and play, though I hear the RPG elements are not in this version.
Re: Splatoon 3 Expansion Pass Inks Its Way Onto Switch From Spring 2023
Welp, be prepared for Moray Towers 3.0
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I hope it’s the OG version with the bottomless pits everywhere, heh XD
Re: Nintendo: $70 USD Won't Be A Trend, Games Priced On "Case-By-Case Basis"
Oh, ok. So save the 2 vouchers for 2 $70 (digital) games. Or wait for sales as usual. It’s not absolutely necessary to play games day 1 anyway unless you really, really want to.
Re: Toplan's Arcade Bullet Hell 'Batsugun' Has Been Rated For Switch
(It’s Toaplan, btw)
On the heels of the Toaplan Arcade 2 announcement for Evercade, where this game (and Truxton 2 and Outzone) is sorely missing, this is great news! Here’s hoping for a good port with minimal to no input lag.
Re: Live Service Game Knockout City Will Shut Down This June
@victordamazio They are making it an offline standalone P2P after the shutdown. It says in the article.
Re: Japanese Charts: All Switch Models Outsold By PS5, Story Of Seasons Remake Is On Top
I hope this means they’re doing less of those console lotteries, and Katsuhiro Harada can finally get one before Tekken 8 is finished, Lol.
@uptownsoul I doubt Japan follows our aggregator scores and social media outcries.
Re: PSA: Don't Worry, 3DS System Transfers Will Still Be Possible Following eShop Closure
@Tyranexx That after another sale that only ended 2 weeks ago. Capcom’s been pretty consistent with the sales these past few months. They must be doing it for the 3DS/WiiU shop closures, no doubt. I wish other companies could follow in their footsteps. Especially SquareEnix.
Re: Hands On: Theatrhythm Final Bar Line Feels Like A Perfectly Tuned Final Fantasy Celebration
With stick controls it sounds basically like the Arcade version. I’ll give the demo a go, then. Who knows? I might not even have to open up my 3DS Curtain Call.
Re: Rhapsody: A Musical Adventure Sequels Get First-Ever Western Release This Summer
It’s about dang time! Thank you NISA!
Re: GoldenEye 007 Shoots Its Way Onto Nintendo Switch Online This Week
@Krambo42 The WiiVC games you bought stay accessible through the Wii Menu if you do the Wii->WiiU transfer, yes. But if you want the WiiU VC native versions with button mapping and a save state, you have to buy it again through the WiiU eShop, deeply discounted. I’ve had to do it a bunch of times and I still have a few I didn’t buy yet. Wave Race 64 is currently $2 on the WiiU eShop for me this very second, for example.
Re: A New Fire Emblem Datamine Has Possibly Uncovered A Gap In The Main Timeline
All I can think about with the article pic is “evil toothpaste”.
Re: Sting's Wii Party RPG 'Dokapon Kingdom' Is Coming To Switch
@Beefcakeyamato @JohnnyMind I just bought Zack & Wiki last week off the WiiU eShop just in case. For $5! (it was a huge Capcom sale across WiiU and 3DS) If I can get a physical copy later, cool. But now it’s less of a priority.
Re: Atari 50: The Anniversary Celebration Gets First Update, Here Are The Full Patch Notes
@RupeeClock Ordered a physical copy yesterday after reading this and can confirm the copy I received was a 1.0.0 and Warbirds is on there. How long before these are gone and future runs of the game will come pre-patched is anyone’s guess.
@Hordak Not sure if it’ll work, but maybe Data Management>Delete Save Data from the System Settings, then Delete All Save Data for This Software might do it. I’m not sure if the update version number is stored there or on the cart, however. I could try updating it and seeing if it would work, but I want to play my fill of Warbirds beforehand, just in case. (which may be soon, I’m slowly remembering why I got bored of it so quickly when I used to own it for my original Lynx)
Re: Splatoon 3 Version 2.1.0 Is Now Live, Here Are The Full Patch Notes
@Sourcecode @WindWakerLink I’m starting to wonder if there are common symptoms that’s shared with people with connection issues. Like I’ve generally been good, but last Splatfest I’ve had minor internet dropouts apart from Splatoon that affected a few matches. (I even got a 5 minute ban once, lol) Because it’s literally impossible to narrow down the actual connection issue is unless we start figuring out if our environment, the game, or someone else intentionally lagging, etc. is the problem. For me, NA region, non-mesh wi-fi (I’ll hook up that ethernet cable soon, promise), MTU packets set to 1,500, I play usually at night between 8-11PM, 1GB fiber optic (Switch averages 70/33kbps down/up), and I extremely rarely get communication errors, for example.
Re: NPD Reveals Best-Selling Games Of 2022, Pokémon Scarlet & Violet Top Switch Charts (North America)
@Pillowpants Shouldn’t be surprising how the casual uninformed consumers (moms and dads or close relatives blindly buying copies for kids just because it’s Pokémon) greatly outnumber the affluent fandom. It’s a story as old as the Atari 2600.
Re: Random: Pet Fish Reveals Credit Card Details During Pokémon Violet Livestream
Fish used payday, it was super effective!
Re: Splatoon 3 To Receive New Update This Week, Here Are The Full Patch Notes
10 points more for special and 10% more ink consumption for the machine, great. Might as well reduce our painting coverage while you’re at it and bring us back down to Splatoon 2 levels of nerfs. GRRR!! Campers are gonna camp no matter what, it’s a play style. I gotta run with extra Ink Saver just so I can keep attacking on the frontline longer and fill the Special meter on a single tank (like most weapons get to do!). And that leaves me with less slots for other things, like object shredders for Crabs, and run speed/ink resist. Don’t forget our firing rate is relatively slow compared to regular sloshers and Tri’s. If they want to properly nerf the problem, increase the refill delay after tossing a Fizzy Bomb and Booyah Bomb, simple! Don’t punish us who are using the main weapon as a middle-frontline slayer as intended!
Re: Best Zombie Games On Nintendo Switch
@NintendoEternity The game is great, but the collection on Switch had some very noticeable input lag when I first played it. Not sure if they fixed it yet or not. But the other big buzzkill was they blocked the BCDF code for the Day of the Tentacle level from working. You lose a potential bonus life, and it’s not normally accessible otherwise I think so no harm no foul. But it’s a shame the game isn’t 100% intact due to licensing.
Re: Video: Watch This Splatoon 3 Pro Team Collect 241 Golden Eggs In A "World Record" Salmon Run
Overfishing videos are insane. But yeah, you definitely need to run with a group who know what they’re doing in order to even approach those levels of efficiency. Solo queue is such a gamble.
Re: Quiz: Which Of These Games Is On Switch?
24/24 Almost got me with Overwatch and tbh Abe’s Oddysee was a 50/50. Been watching the eShop like a hawk since the beginning and I try to keep up with PC releases as well. So, good quiz.
But why you gotta hurt us with Xenoblade X though?
Re: Atlus Releases Strict Streaming Guidelines For Persona 3 Portable & Persona 4 Golden
More Persona streaming restrictions from Atlus/SEGA? It must be (insert any day of the week here).
@Zeldawakening Don’t forget to call them out on Twitter or one of their next customer surveys. A boycott without notification through official channels goes unnoticed.
Re: Team Sweet Win The Latest Splatoon 3 Splatfest
@BANJO I’m waiting to see what that sphinx-looking stage is about that was teased along with Flounder Heights but I have a feeling that it’ll show up in the Spring or Summer season. For returning maps I’m willing to bet that any Splatoon 1 map that wasn’t featured in 2 is fair game except for Saltspray Rig, which needs a major redesign to utilize the whole map. I also feel a lot of the maps from 2 can come back…except Humpback Pump Track. I’m tired of that map.
Re: Team Sweet Win The Latest Splatoon 3 Splatfest
Congrats fellow sweet teeth! We all showed up AND played good! The Popularity Curse has left the arena, Lol! Special shout out to Pro Sours, pain in my sides almost every match, heh. This format works out great! I know devs were trying to avoid same team matchups but it’s inevitable based on the votes. At least everybody can play the new mode, or not, at their own leisure.
@NielsNL Statistically it’s very improbable that the entire participating player base will only choose 2 options. For that matter, an even 33.33% split is also very unlikely. Even if so, top vote is worth 10 points, the pre-Splatfest Sneak Peek is 8, then Open and Pro is 12 each, with Tricolor at 15, a 3 or 2-way tie can’t happen. The points will never divide evenly.
Re: Ink Your Polaroids With Splatoon 3 Frames And Stickers In New Instax Mini Link App Update
These are pretty cool. Printing out actual photos from the ones we can take in Photo mode in Splatoon 3 is a smart collab. I mean we can do it in-game, and now we can do it IRL.
@novasoup Fujifilm? They’re a pretty old company known for making cameras and film. I even had some floppy disks and blank CD-Rs from them back in the 90’s (oh, and I even have some of their blank Super VHS cassettes). Their INSTAX line of cameras seems to be pretty popular.
Re: Soapbox: If You Thought Last Year Was "Sad" For Switch, 2023 Might Be Hard To Handle
Taking into account that I was only interested in Splatoon 3 this year, I still thought that Nintendo did a decent job pushing the ‘not top tier but still kinda high’ IPs. Almost none of that was for me, but I can recognize and give credit where credit is due. And Pokémon is always the ‘monster’ seller it always is, with Scarlet/Violet doing exceptionally well. And another victory goes to Splatoon 3 for getting old players to come back, and recruiting new ones as well, to make it one of the fastest selling games in Japan ever (before Scarlet/Violet came out, that is).
@Bolt_Strike As reported in an investors meeting in November, Pokémon already passed 10M within 3 days of launch. And Splatoon 3 was at 7.9M units in 3 weeks at the end of September. With that kind of momentum there’s no way Splatoon 3 didn’t pass 10M worldwide by now. Including (EDIT) Switch Sports at 6+ Million, those are the biggest 1st party sellers this year hands down. Honorable mentions to Kirby and Strikers that passed 2M, and XC3 for 1.7M, by the end of September.
Re: Here Are Japan's Top 30 Best-Selling Switch eShop Games For 2022
Roughly 75% of this list feels like Japan’s top streamed games by popular YouTubers/VTubers. Influencers are strong in those charts. That said, I’m slightly surprised Momotao Densetsu and Minecraft didn’t chart higher.
Re: Random: The Splatoon 'Happy Holidays' Twitter Post Is Weirdly Un-Festive This Year
@Yosher I guess those are just Inkopolis holidays. In the Splatlands we just get invaded by Salmonids every few months.
Re: Tricolor Turf War Will Have Its Own Selectable Game Mode In Splatoon 3's Next Splatfest
I was able to get in fairly frequently as Team Grass on the last one. Whoever was defender likely got the short end of the stick under the old rules. These new rules should open things up considerably.
Re: Teenage Mutant Ninja Turtles: The Cowabunga Collection Switch Icon To Be Updated In Next Patch
@Scapetti The irony, Lol! Though I give the Atari 50th a marginal pass since it’s actually a logo. Adding “50” to it would complete it and differentiate it more from the Flashback Collection, IMHO.
Re: Nintendo Announces Splatoon 3 Turf War Tournament For December (North America)
@Snatcher The substitute is optional. So you can run with 4. Full rules are here
Re: Nintendo Announces Splatoon 3 Turf War Tournament For December (North America)
@Snatcher Yeah, it’s always teams (plus 1 substitute player, if you have one).
Re: Ash Ketchum's Original VA Thanks Pokémon For "Incredible" 25 Year Journey
@Dragonite89 @Wexter Dubbing went from TAJ studios to 4Kids themselves after season 5. So that’s when everyone was recast. Even after Pokémon USA took over later (and TAJ came back for dub production) they kept the then current cast.
Re: You Can Get Your 'Year In Review' Nintendo Switch Stats Now For 2022
Aside from Splatoon 3 (80 hours) I’ve had an atypical year due to IRL events. So SNK vs. Capcom Card Fighters Clash and Don’t Starve are my 2 and 3. And honorable mentions are Earthbound (NSO), Groove Coaster Wai! Wai! Party!!!!, DOOM (2016), and Dragon’s Lair Trilogy. I have XC3 but I haven’t opened it yet because of bad timing. That would have been my #2 easy.
Re: Splatoon 3 Version 2.0.1 Is Now Available, Here Are The Full Patch Notes
@iLikeUrAttitude When the game is rebuilt in a different engine that tends to happen. Not all code is cut and paste-able.
@stinky_t A Japanese account I follow on YouTube posted up a video showing the brushes and rollers got fixed in 2.0.1. Ultimately, it looks like it was a hit box issue that treated parts of the swings as being inside the wall when your back was up against the wall or a corner because the ink splashes looked like they were being obstructed by something in 2.0.0.
Re: PSA: Splatoon 3's First Big Run Event Kicks Off Today (North America)
Well, I guess I called it from an earlier post. It’s basically Salmon Run on a rotation map. You do get more reward capsules if you play up to 2,400 points. But roughly same amount of scales if you get a Cohozuna (which has the usual appearance rate). There is low, normal, and high tide, though. Low and normal tide spawns are in the center of the map, while high tide is on the edge, like a normal mode team spawn (edit: and sometimes in the middle) Wahoo world’s moving platforms are now stationary at least. But there are plenty of cul-de-sacs to get trapped in if you’re not careful, with limited inkable walls to swim up to escape. So yeah, annoying map is still annoying. I like the dark and foreboding ambient music in the square, and the Salmonid remixed version of Clickbait in the map is sort of unsettling. Big Run would have been great to play on Halloween.
Re: PSA: Splatoon 3's First Big Run Event Kicks Off Today (North America)
@sixrings Hopefully they’ll let us save Big Run job situations. But they could wipe them with every season change or major game update.
@Cineologist I’m hoping for Cohozunas on every job. Or at the very least a 2x drop rate of scales.
Re: Talking Point: Are You Excited To See Call Of Duty Return To Nintendo Platforms?
If Splatoon can run at 1080p/60FPS while calculating all the real time (network permitting) projectile trajectories and ink splatters from 8 players, surely someone at Activision can manage to crap out 540p/24FPS with the infinitely less network intensive hit-scans from 12. Maybe even a lower player count capped Warzone is possible with dedicated servers. I mean, Fortnite…works, so anything’s possible with a little effort.
Re: Splatoon 3 Is Yahoo! Japan's Most Searched Video Game Of 2022
Japan keeping Yahoo! and Tower Records alive! Respect!
@Snatcher @CazSonOfCaz Playing Anarchy Tower Control and people playing like it’s grand finals out there…in A rank battles!
Re: Feature: Our Verdict On Splatoon 3's Chill Season 2022 Update - New Stages, Weapons, And Modes
@Sequel Flounder heights got flattened, the center used to be 3 floors high but is now 2. They also widened the spawn area and alleys leading to the center. And the trees are gone.
Re: Soapbox: Xenoblade Chronicles X's Influence Is Bigger Than You Think
@Switch_Pro Well, there are parts of a mission you need fight on foot, and parts you need to fight in a Skell. I don’t think the game needs more of a reason than that. It’s not like there’s no more on-foot combat once you unlock Skells/Flight. Some of these extra systems are just for those that love min/max-ing in their RPGs. For those who want to 100% the game and go beyond the combat basics. Some people just want to see how high the damage numbers can go in a single Overdrive, some just want to see if things can be done (ex. Like fighting and beating Gradivus on foot, solo). Monolith Soft understands there are gamers like that out there so they put in a generous amount of challenging end game content for them.
I’ve only used elevation and position when initiating Skell combat. It’s limited-use, but it’s there. I fly above and behind an enemy while outside of combat and fire off an anti-matter round. If they’re not dead, they’re staggered and I activate Overdrive. It’s sort of a Quality of Life mechanic in the end, it makes grinding for materials/gear faster by giving you combat initiative and extra damage for free. Who doesn’t like free damage or a chance to one-shot your target? You might even blow off an appendage with the first hit.
Re: Soapbox: Xenoblade Chronicles X's Influence Is Bigger Than You Think
@mattysaurus Gas becomes less of an issue once you start gearing your Skell builds towards triggering Overdrive as much as possible, since attacks no longer consume fuel. Not to forget that targeting and breaking appendages, as well as binding larger enemies when they’re staggered, also recover fuel while in combat. You can also top off your tanks back at the hangar with some Miranium, as long as you’re up on your probe micromanagement game, that is.
@Switch_Pro I think the intent was that once you started fighting in Skells you needed them to fight the big things just to clear the main game. But there were still missions that needed to be done on-foot in late game/post game so you can’t neglect foot combat entirely. Funny thing is Skell combat is not the end of combat progression, it all loops back to foot combat. All the highest level gear and augments come post-game, at the price of grinding for materials and trial and error. There are videos out there of people soloing post-game tyrants on foot, it’s wild! Obviously not everyone’s going to go that far, but combat in X goes pretty deep once you come back out of the Skells.
Re: Splatoon 3 To Receive New Update This Week, Here Are The Full Patch Notes
@Joeynator3000 With the Boss Salmonids capping at 15 and the Big Shot nerfs, things should get more manageable.
@SoManyHaveDied The Sloshing Machine shot spiral/thin wall issue is fixed. Thankfully, nothing else got changed, this time 👍 (signed, a Sloshing Machine main)
Re: Random: Move Over Apple, You Can Run Mac OS On The Wii
I guess playing Escape Velocity Override is still quite a ways off.
Too bad it can’t tap into the Wii’s Power PC processor directly, as technically the hardware should be compatible. Linux probably needs to bypass everything just to run.
Re: Splatoon 3 'Chill Season 2022' Update Announced - New Weapons, Stages, Game Modes And More
@Hajilee Every map is turning into Humpback Pump Track, lol. Moray’s gonna end up with the whole mid landings gone and you’d go down 2 ramps to get to the middle XD
Re: Splatoon 3 'Chill Season 2022' Update Announced - New Weapons, Stages, Game Modes And More
@Hajilee i feel they chopped a whole floor off the middle and removed a couple walls and flattened the features on the rooftops. It’s like they’re afraid of verticality or something.
Re: Splatoon 3 'Chill Season 2022' Update Announced - New Weapons, Stages, Game Modes And More
@Sequel At least one of the 2 new maps is Flounder Heights from Splatoon 1 so we know that’s good. The open air bath map looks like it’s in-line with their current ‘flat’ map design philosophy that they started in Splatoon 2. (which is why I’m not a fan of Spillway) I’ve definitely noticed the decline in map quality.
@chardir How so? X Battles sure, but Tri-Color is luck of the draw (with your chances of playing being greater if you’re an Attacker), and Big Run looks to be just regular Salmon Run with possibly a guaranteed Cohozuna battle, but using one of the rotation maps. So anyone should be able to play when it becomes available, and difficulty will probably be a separate event-related rating.
Re: Team Water Wins The Splatoon X Pokémon Splatfest Event
Big Man Sweep is REAL! Too bad for me because I went with grass this time, ‘hedging’ my bet that voting against the popularity vote would work. I had a bunch of wins, too, in Tricolor and Pro, so I thought things were going great, but I guess we needed a few more x10/100/333 wins as were only behind by Clout by a little bit. Good games all around (and only one disconnect in the beginning, not bad at all) Well deserved win, Team Water!
Re: Splatoon 3 Sold Almost 8 Million Units In September, 2022
@RickRau5 @Cikajovazmaj @Maxz Even though it’s just globs of ink, Splatoon has had more ballistics simulation since the first game than CoD ever had. Once it gets to the balance patches phase, Splatoon devs start tweaking attributes like shot spread, shot speed falloff (shots slow down past a certain distance), damage falloff (shots become weaker after a certain distance), in-air RNG after jumping (as much as I hate it), shot drop rate and shot drop falloff (how fast a shot sinks past a certain distance after being fired), and so on. CoD does what, shake your aim after you fire? Unrealistically hit someone from clear across the map with any weapon as long as your dot is red? Guaranteed, if they added actual firearm ballistics to CoD everyone would stop playing because that’ll strip away the “fun” power fantasy some people are looking for. Heck, even just adding actual effective weapon ranges will tank the game. Nintendo literally did something unprecedented in Splatoon and made ballistics and close range firefights fun! You can dodge shots. You can trade kills. You can feel like a boss as you’re trying to move the tower (payload) solo into the other team’s territory dodging all fire, bombs, and specials, using that tiny pillar as cover, while trying to clear checkpoints. Beyond the smoke and mirrors of their graphics and sound, CoD and BF never gave me such a visceral gameplay experience as Splatoon Ranked and I’m all for it.