
Update [Wed 24th Jul, 2024 10:00 BST]: Following Nintendo's revokement of team Jackpot's Splatoon 3 World Championship 2024 first-place victory, the free in-game banner is planned to be removed in a future update for the game.
Original story [Wed 5th Jun, 2024 02:15 BST]: Occasionally, Nintendo will offer free items via its Switch Home Menu news channel and the latest promotion allows Inklings (and Octolings) to redeem a free banner in Splatoon 3.
This is a "special banner" featuring the player characters from the team Jackpot - aka the Splatoon 3 World Championship 2024 winning team. Once you've launched the game from the latest Splatoon 3 article, you'll be able to collect this banner from the in-game lobby terminal.
Last week, Splatoon 3 was updated to Version 8.0.0 adding a new season and catalog changes, changes to the game's multiplayer, Splatfest, Salmon Run, and various bug fixes across multiple modes in the game.
Will you be redeeming this free banner? Have you updated to 8.0.0 yet? Let us know in the comments.
Comments 16
I am so tired of hearing about this game tbh but I am happy for the people who won the championship. Just wish they gave other games this much attention
@YunoboCo It’s an online multiplayer shooter based around a ‘season’ structure which keeps players engaged with frequent events and updates. It generates news by design.
Unless you want Nintendo’s single player offerings to switch to a similar season-driven online model, then you can expect updates on these games to dry up after a month or so, because the games themselves are… done. Outside of bug-fixes, they don’t need updates. It’s like updating War and Peace. They don’t get in the news because they’re no longer ‘new’ — unlike Splatoon which keeps being given fresh licks of paint.
Thankfully for you Splatoon 3’s updates will probably cease sooner or later; we were promised two years of content which we’re fast approaching the end of. There will probably be a lot of fanfare around the ‘Final Splatfest ’ (or similar finale-style event) but after that you’ll have the sweet relief of not having to read about updates for a game you don’t play.
…Until Splatoon 4 is inevitably announced for Switch’s successor, at least.
How about they give out 5000 bronze, 2000 silver, and 1000 gold scales instead to make up for how unnecessarily grindy they've made Salmon Run?
@Yosher RIGHT! Been playing for 2 years - still in orange jump suit!
To bad the game balance is so off. Just check the recent game updates.
It is always increased range, increased radius, decreased ink refill, reduced ink usage, increased fire rate, increased in tank,...
As if the only way is pumping up the under powered weapons, just to do the same for the rest with the next update.
This game is far from fun. Especially stuff like this Tri-Zooka (??). You jump on an enemy, he pushes a button and you are dead. No chance of escaping. There are so many third weapons, where you simply cannot escape unless you are already in motion and the direction is right. If not you are dead.
And of course all the dual kills, where two players fighting results in two dead players. This even makes fair fights useless and no fun, when in the end always both players are dead.
Last Splatfest we were four people in the room (physical gaming room, everyone playing docked using a LAN connection) and every 1-5 seconds someone called out loud "double kill", when players killed each other simultaneous.
Games should be tested more in this regard to visualize how bad this is. This way we for example discovered that "FAST RMX" online mode on switch is just broken. Within the first round EVERYONE is at first place. A player is overtaking another and bumping into his opponent. He feels the collision, but did not get overtaken as there was no other ship visible. If you have the other players in the same room it feels like a dice is used to see who won. The WiiU version worked fine in that regard and the same setup (4 WiiU in one room, LAN gameplay)
@Maxz Yeah you make some good points (and a pun which is great). I don’t necessarily mind how it is getting seasons and updates, I just feel like Nintendo puts way to much attention on Splatoon when other series (such as Animal Crossing) are barely even mentioned by Nintendo despite it selling better. At least it makes those announcements more exciting! Thanks for explaining your perspective!
Finally, can’t wait to wear this to support Jackpot
@Yosher this is a grievance I’ve also shared. It’s maddening how long it takes to get scales on here. At least I wish they’d do bonus Gaines on weekends or something like that.
I’ve loved my time with this splatoon, I just would like if they’d incorporate split screen with bots at some point. I’d like to play this with a friend or family at home and always have that option whenever servers are down and out.
@TYRANACLES @Yosher True, scales are probably the worst grind in existence. At least the Triumvirate boss fights that start with this weekend’s BIG Big Run are ongoing from here on out (where we can get triple scale payout). I agree a multiplier scale weekend, maybe even a first boss clear of the day bonus multiplier could help as well.
@Geit_de I’d rather have “trades” happen (double, triple, quad in Splatoon terms refer to how many kills you got in succession as they’re displayed on your screen in that short amount of time) if the other player was a priority that needed to be taken out in order for your team to progress with the objective, like an E-Liter or Hydra, or an equally troublesome Splatana Stamper or Decavitator. Or, I’d rather trade instead of one player “winning” because they had a faster internet connection like in CoD, a hitscan game. Splatoon is a projectile game and it is inherently more fair in that aspect. Which is why balance adjustments to shot range, shot hitbox radius, and falloff damage exist it’s because each shot is an object. Whereas in a hitscan game both client devices “agree” that so-and-so got the kill since so-and-so’s “I got the killing shot” message reached both clients’ devices first. That, and there’s no such thing as ballistics except for things like grenades and thrown knives.
However, if you are fortunate enough to be playing with a LAN setup, and you guys are already communicating, why not just coordinate and focus down targets? That’s your biggest advantage. Double team them with your skirmisher and slayer. Unless you guys are competing with each other individually for some reason, if you want the wins you gotta employ those team tactics. Call out when you have specials ready. Call out when an enemy has a special ready or uses one. Call out if you die but the other player is a one-shot, “I’m down, (weapon) is weak.” If a trade happens, don’t negatively call it and leave it, but add to it like, “Traded (with (weapon)(respawn punished x seconds)), left side clear, push left (or push another direction if you already control that side)”
And yeah, instant special popoff happens. It’s best to anticipate when it’ll happen. If a skirmish drags on too long, and you know what can come out of the weapon you’re fighting, back off and ask for help but definitely warn the others that their special may be coming and split up.
I may be an eternal solo-queuer, but imagine all the stuff I could do if I had a team. Instead, I have to work with what I got, situational awareness. I have to form my own double-teams, create my own openings, mash “this way”, and hope for the best.
@masterLEON I think even if the triple rewards were constant from the day of release it would not have been nearly enough due to the high cost of the things in the shop. I played the mode a ton the first year, got at least 1 king salmonid on like 99% of the rotations of the first year, and I still only have at best 25% of the rewards you can get with scales. It is so incredibly tedious.
Congrats to Jackpot! It was really fun watching Worlds, and it's really neat that they get to be forever immortalized in a Splashtag!
@masterLEON
No the main reason is that we pay for a service and in the end play P2P while others have dedicated servers. If one player has a bad connection, do to players still thinking Wifi is a stable connection, the entire P2P process falls apart and other players get disconnected. We had that several times, when one/two players of our 4 player team in the same room (physical room) got disconnected, because one player of the opponent team lost connection. I never understud, why nintendo is not grouping LAN and Wifi players in separate groups, so wifi player can frustrate themselfs.
Nintendo Online Service is just a "Match making server" in that regard. 8 player pay for NOS, while one is ruining the stuff for every one.
Forever immortalized in Splatoon 3
@gizmo998 I just barely managed to get the Splatoon 2 suit after 2 years as well by grinding with a friend during a big run. He was my only motivation to keep playing because he rarely uses his switch nowadays
@Yosher It’s worse that it’s literally random which scales you get beyond the first 3 or 4 (EDIT: bronze). The only thing that increases the better your performance is the amount of scales you can get. I’ve once gotten 2 golds out of 5 scales total and we didn’t even finish off the Cohozuna! That said, I hear Profresh 2 and 3 is the sweet spot for comfortable scale farming.
@Geit_de Network issues (also people manually disconnecting) and the Splatoon gameplay complaints you commented are 2 different things. I never played LAN Fast RMX so I didn’t address that. That game is made by Shin’en Multimedia, not Nintendo. So if it’s bad network code then it’s Shin’en’s fault.
For those wanting to grind scales, here is a guide:
https://www.youtube.com/watch?v=XnU9XfqNTrk&forced
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